global _MG = 
{
	AMMOCAB_first_ammocabinet = 
	{
		CreateOnLoad = 0,
		GoalType = "AMMOCAB",
		GroupName = "",
		MinRadius = 0,
		Name = "AMMOCAB_first_ammocabinet",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(4925.000, 2389.000, 131.000),
		Radius = 0,
		Range = 1250,
		TagName = "first_ammocabinet",
		TeamAvailability = 6,
		Version = 1,
	},
	AMMOCAB_second_ammocabinet = 
	{
		CreateOnLoad = 0,
		GoalType = "AMMOCAB",
		GroupName = "",
		MinRadius = 0,
		Name = "AMMOCAB_second_ammocabinet",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(2989.000, 1221.000, 43.000),
		Radius = 0,
		Range = 1250,
		TagName = "second_ammocabinet",
		TeamAvailability = 6,
		Version = 1,
	},
	BUILD_Allied_Command_Post = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		GroupName = "",
		IgnoreTargets = 0,
		MinRadius = 0,
		Mobile = 0,
		Name = "BUILD_Allied_Command_Post",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(4576.000, 5600.000, 100.000),
		Radius = 0,
		Stance = "crouch",
		TagName = "Allied Command Post",
		TeamAvailability = 4,
		Version = 1,
	},
	BUILD_Axis_Command_Post = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		GroupName = "",
		IgnoreTargets = 0,
		MinRadius = 0,
		Mobile = 0,
		Name = "BUILD_Axis_Command_Post",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(6704.000, 6728.000, 126.000),
		Radius = 0,
		Stance = "crouch",
		TagName = "Axis Command Post",
		TeamAvailability = 2,
		Version = 1,
	},
	CHECKPOINT_forward_flag = 
	{
		CreateOnLoad = 0,
		GoalType = "CHECKPOINT",
		GroupName = "",
		MinRadius = 0,
		Name = "CHECKPOINT_forward_flag",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(4352.000, 5600.000, 112.000),
		Radius = 0,
		TagName = "forward_flag",
		TeamAvailability = 30,
		Version = 1,
	},
	DEFEND_Gate_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.683, 0.730, 0.028),
			[1] = Vec3(0.745, -0.666, 0.037),
			[2] = Vec3(0.964, 0.253, 0.080),
			[3] = Vec3(0.814, 0.580, 0.040),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "DEFEND_Gate_1",
		Orientation = Vec3(-0.752, 0.028, -0.000),
		Position = Vec3(3856.250, 3118.035, -4.546),
		Radius = 32,
		Stance = "crouch",
		TagName = "Gate_1",
		TeamAvailability = 4,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_Gate_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.505, -0.860, 0.073),
			[1] = Vec3(0.710, -0.703, 0.037),
			[2] = Vec3(0.135, -0.990, 0.034),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "DEFEND_Gate_2",
		Orientation = Vec3(-2.611, 0.073, -0.000),
		Position = Vec3(4225.632, 5098.592, 1.224),
		Radius = 32,
		Stance = "crouch",
		TagName = "Gate_2",
		TeamAvailability = 4,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_Gate_3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.979, -0.155, 0.130),
			[1] = Vec3(0.920, -0.375, 0.117),
			[2] = Vec3(0.713, 0.698, 0.069),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "DEFEND_Gate_3",
		Orientation = Vec3(-1.728, 0.130, -0.000),
		Position = Vec3(3817.773, 3844.383, -9.799),
		Radius = 32,
		Stance = "prone",
		TagName = "Gate_3",
		TeamAvailability = 4,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_Gate_4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.986, 0.104, 0.134),
			[1] = Vec3(0.911, 0.393, 0.124),
			[2] = Vec3(0.632, -0.771, 0.071),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "DEFEND_Gate_4",
		Orientation = Vec3(-1.465, 0.134, -0.000),
		Position = Vec3(3791.091, 3463.111, -14.055),
		Radius = 32,
		Stance = "prone",
		TagName = "Gate_4",
		TeamAvailability = 4,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_Gate_5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.835, -0.550, 0.022),
			[1] = Vec3(0.883, 0.468, 0.028),
			[2] = Vec3(0.524, 0.852, 0.013),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "DEFEND_Gate_5",
		Orientation = Vec3(-2.154, 0.022, -0.000),
		Position = Vec3(3949.700, 2883.886, 1.125),
		Radius = 32,
		Stance = "crouch",
		TagName = "Gate_5",
		TeamAvailability = 4,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_Train2_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.997, -0.049, 0.067),
			[1] = Vec3(-0.768, -0.640, 0.029),
			[2] = Vec3(-0.114, -0.993, 0.030),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "DEFEND_Train2_1",
		Orientation = Vec3(1.620, 0.067, -0.000),
		Position = Vec3(7783.482, 2949.951, 1.351),
		Radius = 32,
		Stance = "prone",
		TagName = "Train2_1",
		TeamAvailability = 4,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_Train2_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.866, -0.499, 0.038),
			[1] = Vec3(-0.769, -0.639, 0.028),
			[2] = Vec3(-0.284, -0.959, 0.007),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "DEFEND_Train2_2",
		Orientation = Vec3(2.094, 0.038, -0.000),
		Position = Vec3(8013.446, 4442.959, 1.351),
		Radius = 32,
		Stance = "crouch",
		TagName = "Train2_2",
		TeamAvailability = 4,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_Train2_3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.852, -0.519, 0.061),
			[1] = Vec3(-0.660, -0.751, 0.012),
			[2] = Vec3(-0.111, -0.994, 0.015),
			[3] = Vec3(0.197, -0.980, 0.016),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "DEFEND_Train2_3",
		Orientation = Vec3(2.118, 0.061, -0.000),
		Position = Vec3(6822.375, 3817.639, 1.351),
		Radius = 32,
		Stance = "crouch",
		TagName = "Train2_3",
		TeamAvailability = 4,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_Train2_4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.507, -0.862, 0.025),
			[1] = Vec3(0.052, -0.999, 0.008),
			[2] = Vec3(0.315, -0.949, 0.005),
			[3] = Vec3(0.847, -0.532, 0.008),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "DEFEND_Train2_4",
		Orientation = Vec3(-2.610, 0.025, -0.000),
		Position = Vec3(5335.543, 3833.790, 1.357),
		Radius = 32,
		Stance = "crouch",
		TagName = "Train2_4",
		TeamAvailability = 4,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_Train_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.996, 0.045, 0.078),
			[1] = Vec3(-0.660, 0.751, 0.036),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "DEFEND_Train_1",
		Orientation = Vec3(1.526, 0.078, -0.000),
		Position = Vec3(7548.133, 537.840, 1.167),
		Radius = 32,
		Stance = "prone",
		TagName = "Train_1",
		TeamAvailability = 2,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_Train_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.877, -0.434, 0.207),
			[1] = Vec3(-0.204, 0.979, 0.020),
			[2] = Vec3(0.099, 0.995, 0.007),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "DEFEND_Train_2",
		Orientation = Vec3(2.030, 0.208, -0.000),
		Position = Vec3(6173.160, 841.607, 1.167),
		Radius = 32,
		Stance = "crouch",
		TagName = "Train_2",
		TeamAvailability = 2,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_Train_3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.369, 0.929, 0.038),
			[1] = Vec3(-0.997, 0.075, 0.003),
			[2] = Vec3(-0.252, -0.968, 0.014),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "DEFEND_Train_3",
		Orientation = Vec3(0.378, 0.038, -0.000),
		Position = Vec3(6131.175, 1623.622, 1.167),
		Radius = 32,
		Stance = "crouch",
		TagName = "Train_3",
		TeamAvailability = 2,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_Train_4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.841, 0.537, 0.068),
			[1] = Vec3(-0.594, 0.804, 0.029),
			[2] = Vec3(-0.935, -0.354, 0.003),
			[3] = Vec3(-0.410, -0.912, 0.024),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "DEFEND_Train_4",
		Orientation = Vec3(1.003, 0.068, -0.000),
		Position = Vec3(6530.648, 1979.564, 1.167),
		Radius = 32,
		Stance = "crouch",
		TagName = "Train_4",
		TeamAvailability = 2,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_Train_5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.077, 0.996, 0.039),
			[1] = Vec3(0.179, 0.983, 0.029),
			[2] = Vec3(0.478, 0.874, 0.091),
			[3] = Vec3(0.680, 0.732, 0.035),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "DEFEND_Train_5",
		Orientation = Vec3(0.077, 0.039, -0.000),
		Position = Vec3(4913.732, -740.783, 1.125),
		Radius = 32,
		Stance = "prone",
		TagName = "Train_5",
		TeamAvailability = 2,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_Tunnel2_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.029, 0.999, 0.016),
			[1] = Vec3(0.270, 0.963, 0.003),
			[2] = Vec3(-0.934, 0.358, 0.015),
			[3] = Vec3(0.925, 0.380, 0.002),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "DEFEND_Tunnel2_1",
		Orientation = Vec3(-0.029, 0.016, -0.000),
		Position = Vec3(5436.703, -9447.544, 1.125),
		Radius = 32,
		Stance = "crouch",
		TagName = "Tunnel2_1",
		TeamAvailability = 4,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_Tunnel2_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.002, 1.000, 0.007),
			[1] = Vec3(-0.245, 0.969, 0.012),
			[2] = Vec3(0.895, 0.446, 0.008),
			[3] = Vec3(-0.975, 0.222, 0.001),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "DEFEND_Tunnel2_2",
		Orientation = Vec3(-0.002, 0.007, -0.000),
		Position = Vec3(5912.500, -9412.961, 1.125),
		Radius = 32,
		Stance = "crouch",
		TagName = "Tunnel2_2",
		TeamAvailability = 4,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_Tunnel2_3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.627, 0.778, 0.029),
			[1] = Vec3(0.764, 0.645, 0.008),
			[2] = Vec3(-0.985, 0.173, 0.008),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "DEFEND_Tunnel2_3",
		Orientation = Vec3(0.678, 0.029, 0.000),
		Position = Vec3(6579.305, -9449.758, 1.125),
		Radius = 32,
		Stance = "crouch",
		TagName = "Tunnel2_3",
		TeamAvailability = 4,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_Tunnel2_4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.819, 0.573, 0.015),
			[1] = Vec3(0.787, 0.616, 0.026),
			[2] = Vec3(0.971, 0.239, 0.013),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "DEFEND_Tunnel2_4",
		Orientation = Vec3(0.960, 0.015, 0.000),
		Position = Vec3(4784.985, -9458.979, 1.125),
		Radius = 32,
		Stance = "crouch",
		TagName = "Tunnel2_4",
		TeamAvailability = 4,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_Tunnel_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.003, 1.000, 0.014),
			[1] = Vec3(0.376, 0.927, 0.007),
			[2] = Vec3(0.986, 0.163, 0.020),
			[3] = Vec3(-1.000, 0.005, 0.028),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "DEFEND_Tunnel_1",
		Orientation = Vec3(-0.003, 0.014, -0.000),
		Position = Vec3(5451.846, -8940.572, 1.125),
		Radius = 32,
		Stance = "crouch",
		TagName = "Tunnel_1",
		TeamAvailability = 2,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_Tunnel_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.014, 1.000, 0.015),
			[1] = Vec3(0.999, 0.035, 0.030),
			[2] = Vec3(-0.096, 0.995, 0.027),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "DEFEND_Tunnel_2",
		Orientation = Vec3(0.014, 0.015, -0.000),
		Position = Vec3(5934.172, -8657.677, 1.317),
		Radius = 32,
		Stance = "crouch",
		TagName = "Tunnel_2",
		TeamAvailability = 2,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_Tunnel_3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.338, 0.940, 0.042),
			[1] = Vec3(0.605, 0.796, 0.030),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "DEFEND_Tunnel_3",
		Orientation = Vec3(-0.346, 0.042, -0.000),
		Position = Vec3(4425.448, -7235.017, 1.125),
		Radius = 32,
		Stance = "crouch",
		TagName = "Tunnel_3",
		TeamAvailability = 2,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_Tunnel_4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.322, 0.946, 0.029),
			[1] = Vec3(0.403, 0.915, 0.026),
			[2] = Vec3(0.729, 0.684, 0.026),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "DEFEND_Tunnel_4",
		Orientation = Vec3(-0.328, 0.029, -0.000),
		Position = Vec3(4300.599, -7746.341, 1.125),
		Radius = 32,
		Stance = "crouch",
		TagName = "Tunnel_4",
		TeamAvailability = 2,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_Tunnel_5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.595, 0.803, 0.030),
			[1] = Vec3(0.743, 0.669, 0.018),
			[2] = Vec3(0.936, 0.351, 0.017),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "DEFEND_Tunnel_5",
		Orientation = Vec3(-0.638, 0.030, -0.000),
		Position = Vec3(4560.339, -6154.377, 1.125),
		Radius = 32,
		Stance = "crouch",
		TagName = "Tunnel_5",
		TeamAvailability = 2,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_Tunnel_6 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.221, 0.975, 0.032),
			[1] = Vec3(-0.418, 0.908, 0.024),
			[2] = Vec3(0.051, 0.999, 0.013),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "DEFEND_Tunnel_6",
		Orientation = Vec3(0.223, 0.032, -0.000),
		Position = Vec3(7598.803, -8577.281, 1.125),
		Radius = 32,
		Stance = "crouch",
		TagName = "Tunnel_6",
		TeamAvailability = 2,
		Version = 1,
		Weapons = 
		{
		},
	},
	HEALTHCAB_first_healthcabinet = 
	{
		CreateOnLoad = 0,
		GoalType = "HEALTHCAB",
		GroupName = "",
		MinRadius = 0,
		Name = "HEALTHCAB_first_healthcabinet",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(5036.000, 2387.000, 131.000),
		Radius = 0,
		Range = 1250,
		TagName = "first_healthcabinet",
		TeamAvailability = 6,
		Version = 1,
	},
	HEALTHCAB_second_healthcabinet = 
	{
		CreateOnLoad = 0,
		GoalType = "HEALTHCAB",
		GroupName = "",
		MinRadius = 0,
		Name = "HEALTHCAB_second_healthcabinet",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(3100.000, 1219.000, 43.000),
		Radius = 0,
		Range = 1250,
		TagName = "second_healthcabinet",
		TeamAvailability = 6,
		Version = 1,
	},
	PLANT_Allied_Command_Post = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		GoalType = "PLANT",
		GroupName = "",
		MinRadius = 0,
		Name = "PLANT_Allied_Command_Post",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(4575.000, 5667.500, 100.000),
		Radius = 0,
		TagName = "Allied Command Post",
		TeamAvailability = 2,
		Version = 1,
	},
	PLANT_Axis_Command_Post = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		GoalType = "PLANT",
		GroupName = "",
		MinRadius = 0,
		Name = "PLANT_Axis_Command_Post",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(6703.000, 6795.500, 126.000),
		Radius = 0,
		TagName = "Axis Command Post",
		TeamAvailability = 4,
		Version = 1,
	},
	PLANT_Main_gate = 
	{
		CoverSpots = 
		{
			[0] = 
			{
				AimVectors = 
				{
					[0] = Vec3(0.925, -0.378, 0.034),
					[1] = Vec3(0.543, -0.840, 0.013),
					[2] = Vec3(0.966, 0.256, 0.041),
				},
				position = Vec3(3888.594, 4571.272, 24.290),
				stance = "crouch",
			},
		},
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		GroupName = "",
		MinRadius = 0,
		Name = "PLANT_Main_gate",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(4444.000, 3992.000, 64.000),
		Radius = 0,
		TagName = "Main gate",
		TeamAvailability = 4,
		Version = 1,
	},
	PLANT_Train_2 = 
	{
		CreateOnLoad = 1,
		ExplosiveType = 1,
		GoalType = "PLANT",
		GroupName = "",
		MinRadius = 32,
		Name = "PLANT_Train_2",
		Orientation = Vec3(0.207, -0.335, -0.000),
		Position = Vec3(5718.451, 564.156, 100.125),
		Radius = 0,
		TagName = "Train_2",
		TeamAvailability = 4,
		TraceInfo = 
		{
			class = "GOAL",
			endPos = Vec3(5657.712, 436.029, 73.353),
			eyePos = Vec3(4971.010, -323.531, 64.125),
			id = 91,
		},
		Version = 1,
	},
	PLANT_stone_tunnel = 
	{
		CoverSpots = 
		{
			[0] = 
			{
				AimVectors = 
				{
					[0] = Vec3(0.230, 0.973, 0.028),
					[1] = Vec3(0.947, 0.321, 0.010),
					[2] = Vec3(-0.955, 0.295, 0.019),
				},
				position = Vec3(5395.257, -9414.186, 24.363),
				stance = "crouch",
			},
		},
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		GroupName = "",
		MinRadius = 0,
		Name = "PLANT_stone_tunnel",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(5755.805, -10124.000, 780.000),
		Radius = 0,
		TagName = "stone tunnel",
		TeamAvailability = 4,
		Version = 1,
	},
	PLANT_train = 
	{
		CoverSpots = 
		{
			[0] = 
			{
				AimVectors = 
				{
					[0] = Vec3(-0.114, 0.993, 0.018),
					[1] = Vec3(-0.945, -0.198, 0.259),
					[2] = Vec3(-0.716, -0.697, 0.042),
				},
				position = Vec3(6109.130, 712.839, 24.125),
				stance = "crouch",
			},
		},
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		GroupName = "",
		MinRadius = 0,
		Name = "PLANT_train",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(4888.000, -316.000, 420.000),
		Radius = 0,
		TagName = "train",
		TeamAvailability = 0,
		Version = 1,
	},
	Version = 1,
};