global _MG = 
{
	AMMOCAB_alliedammorack = 
	{
		CreateOnLoad = 0,
		GoalType = "AMMOCAB",
		Position = Vec3(-1016.000, -5156.000, -142.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	AMMOCAB_ammorack1 = 
	{
		CreateOnLoad = 0,
		GoalType = "AMMOCAB",
		Position = Vec3(-1528.000, 1076.000, -152.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	AMMOCAB_ammorack2 = 
	{
		CreateOnLoad = 0,
		GoalType = "AMMOCAB",
		Position = Vec3(-1592.000, 1076.000, -152.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	ARTILLERY_D_AxisStart1 = 
	{
		GoalType = "ARTILLERY_D",
		MinRadius = 32,
		Position = Vec3(-2748.010, -3961.807, -69.870),
	},
	ARTILLERY_D_AxisStart2 = 
	{
		GoalType = "ARTILLERY_D",
		MinRadius = 32,
		Position = Vec3(-1293.499, -3317.455, -84.671),
	},
	ARTILLERY_S_AlliedEnd = 
	{
		GoalType = "ARTILLERY_S",
		MinRadius = 32,
		Position = Vec3(-5.875, -1274.125, 138.125),
	},
	ARTILLERY_S_AxisEnd = 
	{
		GoalType = "ARTILLERY_S",
		MinRadius = 32,
		Position = Vec3(666.451, -3298.691, 51.327),
	},
	ATTACK_Bravo1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.999, -0.017, -0.049),
		},
		GoalType = "Attack",
		MaxCampTime = 120,
		MinCampTime = 60,
		Position = Vec3(-1962.125, 1218.128, -31.875),
		Radius = 15,
		Stance = "crouch",
	},
	ATTACK_Bravo2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.051, 0.999, -0.009),
		},
		GoalType = "Attack",
		MaxCampTime = 120,
		MinCampTime = 60,
		Position = Vec3(-2405.629, 1098.125, -31.875),
		Radius = 15,
		Stance = "crouch",
	},
	ATTACK_Bravo3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.286, -0.953, 0.102),
		},
		GoalType = "Attack",
		MaxCampTime = 120,
		MinCampTime = 60,
		Position = Vec3(-2293.873, 1501.875, -103.875),
		Radius = 15,
	},
	ATTACK_Bravo4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.970, 0.203, -0.134),
		},
		GoalType = "Attack",
		MaxCampTime = 120,
		MinCampTime = 60,
		Position = Vec3(-2658.125, 818.126, -31.875),
		Radius = 25,
	},
	ATTACK_Bravo5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.256, -0.967, -0.005),
		},
		GoalType = "Attack",
		MaxCampTime = 120,
		MinCampTime = 60,
		Position = Vec3(-2210.125, 1013.875, -183.875),
		Radius = 15,
	},
	ATTACK_Bravo6 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.381, 0.923, -0.044),
		},
		GoalType = "Attack",
		MaxCampTime = 120,
		MinCampTime = 60,
		Position = Vec3(-1917.875, 1210.126, -31.875),
		Radius = 15,
	},
	ATTACK_Bravo7 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.212, -0.977, -0.005),
		},
		GoalType = "Attack",
		MaxCampTime = 120,
		MinCampTime = 60,
		Position = Vec3(-2149.874, 1357.871, -31.875),
		Radius = 15,
	},
	ATTACK_Charlie1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.447, 0.894, 0.012),
		},
		GoalType = "Attack",
		MaxCampTime = 120,
		MinCampTime = 60,
		Position = Vec3(-2568.471, -3410.127, -79.310),
		Radius = 25,
	},
	ATTACK_Charlie2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.394, 0.918, -0.046),
		},
		GoalType = "Attack",
		MaxCampTime = 120,
		MinCampTime = 60,
		Position = Vec3(-3046.965, -3028.084, -85.875),
		Radius = 25,
	},
	ATTACK_Charlie3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.340, -0.887, 0.312),
		},
		GoalType = "Attack",
		MaxCampTime = 120,
		MinCampTime = 60,
		Position = Vec3(-1671.527, -1187.667, -81.363),
		Radius = 25,
		Stance = "crouch",
	},
	ATTACK_Charlie4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.494, -0.868, -0.053),
		},
		GoalType = "Attack",
		MaxCampTime = 120,
		MinCampTime = 60,
		Position = Vec3(-3821.875, -1626.126, 64.125),
		Radius = 15,
		Stance = "crouch",
	},
	ATTACK_Charlie5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.250, 0.968, 0.026),
		},
		GoalType = "Attack",
		MaxCampTime = 120,
		MinCampTime = 60,
		Position = Vec3(-3981.875, -2807.643, -111.875),
		Radius = 15,
		Stance = "crouch",
	},
	ATTACK_Charlie6 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.935, 0.203, -0.289),
		},
		GoalType = "Attack",
		MaxCampTime = 120,
		MinCampTime = 60,
		Position = Vec3(-3981.875, -2867.299, -79.875),
		Radius = 15,
		Stance = "crouch",
	},
	ATTACK_Dyna1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.133, 0.990, -0.049),
		},
		GoalType = "Attack",
		MaxCampTime = 120,
		MinCampTime = 60,
		Position = Vec3(-3035.648, -757.874, -31.875),
		Radius = 25,
		Stance = "crouch",
	},
	ATTACK_Dyna2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.755, 0.654, -0.052),
		},
		GoalType = "Attack",
		MaxCampTime = 120,
		MinCampTime = 60,
		Position = Vec3(-2692.831, -757.875, -31.875),
		Radius = 25,
		Stance = "crouch",
	},
	ATTACK_Dyna3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.033, -0.999, -0.038),
		},
		GoalType = "Attack",
		MaxCampTime = 120,
		MinCampTime = 60,
		Position = Vec3(-2989.875, -837.872, -31.875),
		Radius = 10,
	},
	ATTACK_Dyna4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.889, -0.451, -0.083),
		},
		GoalType = "Attack",
		MaxCampTime = 120,
		MinCampTime = 60,
		Position = Vec3(-3117.873, -518.125, -31.875),
		Radius = 25,
		Stance = "crouch",
	},
	ATTACK_Dyna5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.160, 0.940, 0.301),
		},
		GoalType = "Attack",
		MaxCampTime = 120,
		MinCampTime = 60,
		Position = Vec3(-2746.125, -1253.874, -31.875),
		Radius = 15,
	},
	ATTACK_Dyna6 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.165, 0.939, 0.301),
		},
		GoalType = "Attack",
		MaxCampTime = 120,
		MinCampTime = 60,
		Position = Vec3(-3005.875, -1253.875, -31.875),
		Radius = 15,
	},
	ATTACK_Golf1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.153, 0.974, -0.168),
		},
		GoalType = "Attack",
		MaxCampTime = 120,
		MinCampTime = 60,
		Position = Vec3(157.119, -2998.984, 182.438),
		Radius = 15,
		Stance = "prone",
	},
	ATTACK_Golf2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.518, 0.855, -0.006),
		},
		GoalType = "Attack",
		MaxCampTime = 120,
		MinCampTime = 60,
		Position = Vec3(1134.520, -3263.559, 139.073),
		Radius = 15,
		Stance = "crouch",
	},
	ATTACK_Golf3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.724, 0.688, 0.048),
		},
		GoalType = "Attack",
		MaxCampTime = 120,
		MinCampTime = 60,
		Position = Vec3(1266.146, -2832.004, 50.111),
		Radius = 15,
		Stance = "crouch",
	},
	ATTACK_Golf4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.736, 0.661, 0.143),
		},
		GoalType = "Attack",
		MaxCampTime = 120,
		MinCampTime = 60,
		Position = Vec3(661.364, -2202.126, -63.875),
		Radius = 15,
	},
	ATTACK_Golf5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.700, 0.688, 0.193),
		},
		GoalType = "Attack",
		MaxCampTime = 120,
		MinCampTime = 60,
		Position = Vec3(439.059, -2042.125, -79.875),
		Radius = 15,
	},
	ATTACK_Golf6 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.842, 0.531, 0.095),
		},
		GoalType = "Attack",
		MaxCampTime = 120,
		MinCampTime = 60,
		Position = Vec3(1142.586, -2203.336, -57.548),
		Radius = 15,
	},
	ATTACK_Golf7 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.721, 0.688, 0.075),
		},
		GoalType = "Attack",
		MaxCampTime = 120,
		MinCampTime = 60,
		Position = Vec3(1245.449, -2797.661, -60.969),
		Radius = 15,
		Stance = "crouch",
	},
	BUILD_Assault_Ramp = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(-1604.000, -2156.000, -60.000),
		TagName = "Assault Ramp",
		TeamAvailability = 4,
	},
	BUILD_Command_Post = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(-3612.000, -1332.000, 120.000),
		TagName = "Command Post",
		TeamAvailability = 6,
	},
	BUILD_Courtyard_MG = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(-2348.000, -1544.000, -12.000),
		TagName = "Courtyard MG",
		TeamAvailability = 2,
	},
	BUILD_Electric_Floor_Controls = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(-1824.000, 1214.000, 0.000),
		TagName = "Electric Floor Controls",
		TeamAvailability = 2,
	},
	BUILD_Side_Gate = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(-3374.000, -1002.000, -128.000),
		TagName = "Side Gate",
		TeamAvailability = 2,
	},
	BUILD_Truck = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Mobile = 1,
		Offsets = 
		{
			[0] = Vec3(-1.283, -161.625, -32.375),
			[1] = Vec3(-76.125, -26.686, -32.375),
			[2] = Vec3(76.125, -7.441, -32.375),
		},
		Position = Vec3(-1588.000, -5192.000, -162.000),
		TeamAvailability = 4,
		Vehicle = "MOVER_truck",
	},
	BUILD_Truck_Barrier = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(709.000, -2375.000, -36.000),
		Stance = "prone",
		TagName = "Truck Barrier",
		TeamAvailability = 2,
	},
	CALLARTILLERY_AlliedEnd = 
	{
		GoalType = "CALLARTILLERY",
		MinRadius = 32,
		Position = Vec3(952.153, -3680.969, -18.408),
	},
	CALLARTILLERY_AxisEnd = 
	{
		GoalType = "CALLARTILLERY",
		MinRadius = 32,
		Position = Vec3(1.873, -1161.110, 137.126),
	},
	CALLARTILLERY_AxisStart1 = 
	{
		GoalType = "CALLARTILLERY",
		MinRadius = 32,
		Position = Vec3(-3151.491, -2501.126, 65.125),
	},
	CALLARTILLERY_AxisStart2 = 
	{
		GoalType = "CALLARTILLERY",
		MinRadius = 32,
		Position = Vec3(-2467.927, -2509.875, 241.125),
	},
	CAPPOINT_Truck = 
	{
		GoalType = "CapPoint",
		Position = Vec3(-1719.875, -5212.815, -207.875),
		Radius = 15,
	},
	CHECKPOINT_courtyardflag = 
	{
		CreateOnLoad = 0,
		GoalType = "CHECKPOINT",
		Position = Vec3(-3296.000, -2112.000, -4.000),
	},
	DEFEND_Alpha1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.986, -0.161, -0.045),
		},
		GoalType = "Defend",
		MaxCampTime = 120,
		MinCampTime = 60,
		Position = Vec3(-2352.479, -393.776, -183.875),
		Radius = 25,
		Stance = "crouch",
	},
	DEFEND_Alpha10 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.215, 0.976, -0.013),
		},
		GoalType = "Defend",
		MaxCampTime = 120,
		MinCampTime = 60,
		Position = Vec3(-2147.125, 538.125, -31.875),
		Radius = 15,
	},
	DEFEND_Alpha11 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.316, 0.949, -0.005),
		},
		GoalType = "Defend",
		MaxCampTime = 120,
		MinCampTime = 60,
		Position = Vec3(-1982.875, 538.125, -31.875),
		Radius = 15,
	},
	DEFEND_Alpha2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.979, -0.200, -0.044),
		},
		GoalType = "Defend",
		MaxCampTime = 120,
		MinCampTime = 60,
		Position = Vec3(-3117.875, -362.125, -183.875),
		Radius = 25,
	},
	DEFEND_Alpha3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.951, 0.303, -0.053),
		},
		GoalType = "Defend",
		MaxCampTime = 120,
		MinCampTime = 60,
		Position = Vec3(-2693.875, -101.875, -183.875),
		Radius = 25,
		Stance = "crouch",
	},
	DEFEND_Alpha4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.709, -0.704, -0.036),
		},
		GoalType = "Defend",
		MaxCampTime = 120,
		MinCampTime = 60,
		Position = Vec3(-1842.125, 845.875, -183.875),
		Radius = 25,
	},
	DEFEND_Alpha5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.096, 0.995, -0.043),
		},
		GoalType = "Defend",
		MaxCampTime = 120,
		MinCampTime = 60,
		Position = Vec3(-2658.129, 370.865, -31.875),
		Radius = 25,
	},
	DEFEND_Alpha6 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.888, 0.459, -0.014),
		},
		GoalType = "Defend",
		MaxCampTime = 120,
		MinCampTime = 60,
		Position = Vec3(-2541.875, 1098.125, -31.875),
		Radius = 25,
	},
	DEFEND_Alpha7 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.981, -0.195, -0.022),
		},
		GoalType = "Defend",
		MaxCampTime = 120,
		MinCampTime = 60,
		Position = Vec3(-1730.125, 1341.875, -31.875),
		Radius = 15,
		Stance = "crouch",
	},
	DEFEND_Alpha8 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.972, -0.229, -0.049),
		},
		GoalType = "Defend",
		MaxCampTime = 120,
		MinCampTime = 60,
		Position = Vec3(-1674.125, 845.875, -31.875),
		Radius = 15,
		Stance = "crouch",
	},
	DEFEND_Alpha9 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.171, 0.925, -0.340),
		},
		GoalType = "Defend",
		MaxCampTime = 120,
		MinCampTime = 60,
		Position = Vec3(-1498.125, 538.126, -31.875),
		Radius = 25,
	},
	DEFEND_Delta1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.951, -0.161, -0.263),
		},
		GoalType = "Defend",
		MaxCampTime = 120,
		MinCampTime = 60,
		Position = Vec3(-868.905, -4206.233, -20.445),
		Radius = 15,
	},
	DEFEND_Delta2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.652, -0.757, 0.040),
			[1] = Vec3(0.481, -0.875, 0.045),
		},
		GoalType = "Defend",
		MaxCampTime = 120,
		MinCampTime = 60,
		Position = Vec3(-1537.844, -2647.534, -89.676),
		Radius = 32,
		Stance = "prone",
	},
	DEFEND_Delta3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.583, -0.775, -0.242),
		},
		GoalType = "Defend",
		MaxCampTime = 120,
		MinCampTime = 60,
		Position = Vec3(-794.214, -1505.875, 136.125),
		Radius = 25,
	},
	DEFEND_Delta4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.401, -0.915, -0.037),
		},
		GoalType = "Defend",
		MaxCampTime = 120,
		MinCampTime = 60,
		Position = Vec3(-667.669, -2016.860, -76.180),
		Radius = 30,
		Stance = "crouch",
	},
	DEFEND_Delta5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.639, 0.769, 0.021),
		},
		GoalType = "Defend",
		MaxCampTime = 120,
		MinCampTime = 60,
		Position = Vec3(-653.336, -3053.271, -79.874),
		Radius = 30,
		Stance = "crouch",
	},
	DEFEND_Delta6 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.995, -0.094, 0.014),
		},
		GoalType = "Defend",
		MaxCampTime = 120,
		MinCampTime = 60,
		Position = Vec3(-779.788, -3448.956, -78.875),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_End1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.308, -0.910, -0.276),
		},
		GoalType = "Defend",
		MaxCampTime = 120,
		MinCampTime = 60,
		Position = Vec3(348.279, -3602.448, 48.243),
		Radius = 15,
		Stance = "crouch",
	},
	DEFEND_End2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.990, 0.025, -0.141),
		},
		GoalType = "Defend",
		MaxCampTime = 120,
		MinCampTime = 60,
		Position = Vec3(1109.126, -3839.587, -44.289),
		Radius = 15,
		Stance = "crouch",
	},
	DEFEND_End3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.199, 0.970, -0.137),
		},
		GoalType = "Defend",
		MaxCampTime = 120,
		MinCampTime = 60,
		Position = Vec3(146.126, -2792.387, -66.685),
		Radius = 15,
		Stance = "crouch",
	},
	DEFEND_End4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.448, -0.892, 0.063),
		},
		GoalType = "Defend",
		MaxCampTime = 120,
		MinCampTime = 60,
		Position = Vec3(141.882, -2251.999, -51.915),
		Radius = 15,
	},
	DEFEND_End5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.118, -0.989, 0.085),
		},
		GoalType = "Defend",
		MaxCampTime = 120,
		MinCampTime = 60,
		Position = Vec3(497.822, -1989.874, -71.875),
		Radius = 15,
	},
	DEFEND_End6 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.223, -0.970, 0.095),
		},
		GoalType = "Defend",
		MaxCampTime = 120,
		MinCampTime = 60,
		Position = Vec3(1077.845, -2149.865, -68.475),
		Radius = 15,
	},
	DEFEND_End7 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.985, -0.073, -0.157),
		},
		GoalType = "Defend",
		MaxCampTime = 120,
		MinCampTime = 60,
		Position = Vec3(1251.164, -2451.317, 184.125),
		Radius = 15,
		Stance = "crouch",
	},
	DEFEND_Foxtrot1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.594, -0.758, -0.271),
		},
		GoalType = "Defend",
		MaxCampTime = 120,
		MinCampTime = 60,
		Position = Vec3(-2165.875, -1490.125, 240.354),
		Radius = 15,
	},
	DEFEND_Foxtrot10 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.756, -0.655, -0.004),
		},
		GoalType = "Defend",
		MaxCampTime = 120,
		MinCampTime = 60,
		Position = Vec3(-2578.125, -2053.499, -87.496),
		Radius = 35,
	},
	DEFEND_Foxtrot2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.068, -0.976, -0.207),
		},
		GoalType = "Defend",
		MaxCampTime = 120,
		MinCampTime = 60,
		Position = Vec3(-2940.276, -1481.033, 240.354),
		Radius = 15,
	},
	DEFEND_Foxtrot3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.646, -0.729, -0.226),
		},
		GoalType = "Defend",
		MaxCampTime = 120,
		MinCampTime = 60,
		Position = Vec3(-2542.550, -2065.941, 40.125),
		Radius = 15,
	},
	DEFEND_Foxtrot4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.132, -0.991, -0.036),
		},
		GoalType = "Defend",
		MaxCampTime = 120,
		MinCampTime = 60,
		Position = Vec3(-2709.875, -1449.875, -31.875),
		Radius = 15,
	},
	DEFEND_Foxtrot5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.202, -0.979, -0.037),
		},
		GoalType = "Defend",
		MaxCampTime = 120,
		MinCampTime = 60,
		Position = Vec3(-3097.062, -1449.875, -31.875),
		Radius = 15,
	},
	DEFEND_Foxtrot6 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.143, -0.988, -0.058),
		},
		GoalType = "Defend",
		MaxCampTime = 120,
		MinCampTime = 60,
		Position = Vec3(-2985.698, -1890.136, 64.404),
		Radius = 15,
		Stance = "prone",
	},
	DEFEND_Foxtrot7 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.118, -0.969, -0.217),
		},
		GoalType = "Defend",
		MaxCampTime = 120,
		MinCampTime = 60,
		Position = Vec3(-2724.601, -1481.875, 240.125),
		Radius = 15,
	},
	DEFEND_Foxtrot8 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.850, -0.486, -0.204),
		},
		GoalType = "Defend",
		MaxCampTime = 120,
		MinCampTime = 60,
		Position = Vec3(-3162.125, -1090.125, -183.729),
		Radius = 15,
	},
	DEFEND_Foxtrot9 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.949, -0.285, -0.135),
		},
		GoalType = "Defend",
		MaxCampTime = 120,
		MinCampTime = 60,
		Position = Vec3(-3162.125, -1177.461, -183.729),
		Radius = 15,
		Stance = "crouch",
	},
	DEFEND_Hotel1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.728, 0.679, 0.094),
		},
		GoalType = "Defend",
		MaxCampTime = 120,
		MinCampTime = 60,
		Position = Vec3(-1931.944, -4600.306, -203.621),
		Radius = 15,
	},
	DEFEND_Hotel2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.955, 0.290, -0.057),
		},
		GoalType = "Defend",
		MaxCampTime = 120,
		MinCampTime = 60,
		Position = Vec3(-2311.962, -3986.219, -53.939),
		Radius = 25,
		Stance = "crouch",
	},
	DEFEND_Hotel3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.349, 0.936, 0.034),
		},
		GoalType = "Defend",
		MaxCampTime = 120,
		MinCampTime = 60,
		Position = Vec3(-1888.442, -5815.286, -200.582),
		Radius = 15,
	},
	DEFEND_Hotel4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.707, 0.707, 0.024),
		},
		GoalType = "Defend",
		MaxCampTime = 120,
		MinCampTime = 60,
		Position = Vec3(-1459.543, -5172.264, -201.213),
		Radius = 15,
	},
	DEFEND_Hotel5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.170, 0.985, -0.001),
		},
		GoalType = "Defend",
		MaxCampTime = 120,
		MinCampTime = 60,
		Position = Vec3(-3103.655, -4027.779, -78.537),
		Radius = 15,
	},
	DEFEND_Hotel6 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.084, 0.993, 0.086),
		},
		GoalType = "Defend",
		MaxCampTime = 120,
		MinCampTime = 60,
		Position = Vec3(-2644.312, -5047.160, -207.368),
		Radius = 15,
	},
	DEFEND_Hotel7 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.058, 0.998, 0.029),
		},
		GoalType = "Defend",
		MaxCampTime = 120,
		MinCampTime = 60,
		Position = Vec3(-2454.950, -5805.885, -210.342),
		Radius = 25,
	},
	DEFEND_start1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.053, -0.994, -0.090),
		},
		GoalType = "Defend",
		MaxCampTime = 120,
		MinCampTime = 60,
		Position = Vec3(-2605.605, -2507.911, 64.180),
		Radius = 15,
		Stance = "crouch",
	},
	DEFEND_start10 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.262, -0.754, -0.603),
		},
		GoalType = "Defend",
		MaxCampTime = 120,
		MinCampTime = 60,
		Position = Vec3(-3713.108, -1917.967, 296.125),
		Radius = 15,
		Stance = "crouch",
	},
	DEFEND_start2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.356, -0.925, -0.131),
		},
		GoalType = "Defend",
		MaxCampTime = 120,
		MinCampTime = 60,
		Position = Vec3(-2420.752, -2509.874, 64.125),
		Radius = 15,
		Stance = "crouch",
	},
	DEFEND_start3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.359, -0.926, -0.116),
		},
		GoalType = "Defend",
		MaxCampTime = 120,
		MinCampTime = 60,
		Position = Vec3(-3159.317, -2507.510, 64.125),
		Radius = 15,
		Stance = "crouch",
	},
	DEFEND_start4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.582, -0.798, -0.159),
		},
		GoalType = "Defend",
		MaxCampTime = 120,
		MinCampTime = 60,
		Position = Vec3(-3342.897, -2508.145, 64.125),
		Radius = 15,
		Stance = "crouch",
	},
	DEFEND_start5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.792, 0.071, -0.607),
		},
		GoalType = "Defend",
		MaxCampTime = 120,
		MinCampTime = 60,
		Position = Vec3(-2074.125, -2249.875, 240.125),
		Radius = 15,
	},
	DEFEND_start6 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.238, -0.783, -0.574),
		},
		GoalType = "Defend",
		MaxCampTime = 120,
		MinCampTime = 60,
		Position = Vec3(-3493.874, -1161.448, -183.875),
		Radius = 25,
	},
	DEFEND_start7 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.027, -0.971, -0.236),
		},
		GoalType = "Defend",
		MaxCampTime = 120,
		MinCampTime = 60,
		Position = Vec3(-2620.271, -2509.875, 240.125),
		Radius = 15,
	},
	DEFEND_start8 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.587, -0.704, -0.400),
		},
		GoalType = "Defend",
		MaxCampTime = 120,
		MinCampTime = 60,
		Position = Vec3(-2074.130, -1540.351, 240.125),
		Radius = 15,
	},
	DEFEND_start9 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.346, -0.913, -0.215),
		},
		GoalType = "Defend",
		MaxCampTime = 120,
		MinCampTime = 60,
		Position = Vec3(-3142.689, -2509.873, 240.125),
		Radius = 15,
		Stance = "crouch",
	},
	ESCORT_truck = 
	{
		GoalType = "ESCORT",
		MinRadius = 32,
		Offsets = 
		{
			[0] = Vec3(-1.283, -161.625, -32.375),
			[1] = Vec3(-76.125, -26.686, -32.375),
			[2] = Vec3(76.125, -7.441, -32.375),
		},
		Position = Vec3(-1780.182, -5469.568, -206.875),
		TeamAvailability = 0,
		Vehicle = "MOVER_truck",
	},
	FLAG_radarpart = 
	{
		CreateOnLoad = 0,
		GoalType = "Flag",
		Position = Vec3(-1824.000, 1148.000, 13.125),
		TeamAvailability = 4,
	},
	HEALTHCAB_alliedhealthrack = 
	{
		CreateOnLoad = 0,
		GoalType = "HEALTHCAB",
		Position = Vec3(-1088.000, -5156.000, -142.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	HEALTHCAB_healthrack1 = 
	{
		CreateOnLoad = 0,
		GoalType = "HEALTHCAB",
		Position = Vec3(-1512.000, 396.000, -158.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	HEALTHCAB_kitchenhealthrack = 
	{
		CreateOnLoad = 0,
		GoalType = "HEALTHCAB",
		Position = Vec3(-3732.000, -172.000, 2.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	MOBILEMG42_AlliedEnd = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.670, 0.741, 0.053),
		},
		GoalType = "MOBILEMG42",
		MaxCampTime = 120,
		MinCampTime = 60,
		MinRadius = 32,
		Position = Vec3(1108.998, -2917.749, 46.472),
	},
	MOBILEMG42_AxisBunker1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.998, 0.011, -0.066),
		},
		GoalType = "MOBILEMG42",
		MaxCampTime = 120,
		MinCampTime = 60,
		Position = Vec3(-2347.780, -458.300, -183.875),
		Radius = 25,
	},
	MOBILEMG42_AxisBunker2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.013, 1.000, -0.029),
		},
		GoalType = "MOBILEMG42",
		MaxCampTime = 120,
		MinCampTime = 60,
		Position = Vec3(-2244.914, 558.370, -31.875),
		Radius = 25,
	},
	MOBILEMG42_AxisEnd = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.399, -0.909, -0.120),
		},
		GoalType = "MOBILEMG42",
		MaxCampTime = 120,
		MinCampTime = 60,
		MinRadius = 32,
		Position = Vec3(1258.072, -2542.955, 185.319),
	},
	MOBILEMG42_AxisIn1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.645, -0.686, -0.337),
		},
		GoalType = "MOBILEMG42",
		MaxCampTime = 120,
		MinCampTime = 60,
		Position = Vec3(-3145.458, -2153.196, 107.891),
		Radius = 15,
	},
	MOBILEMG42_AxisIn2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.435, -0.900, -0.018),
		},
		GoalType = "MOBILEMG42",
		MaxCampTime = 120,
		MinCampTime = 60,
		Position = Vec3(-2689.554, -555.287, -31.875),
		Radius = 25,
	},
	MOBILEMG42_AxisOut1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.797, -0.604, -0.001),
		},
		GoalType = "MOBILEMG42",
		MaxCampTime = 120,
		MinCampTime = 60,
		Position = Vec3(-1388.763, -2731.951, -79.875),
		Radius = 25,
	},
	MOBILEMG42_AxisOut2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.997, 0.057, -0.044),
		},
		GoalType = "MOBILEMG42",
		MaxCampTime = 120,
		MinCampTime = 60,
		Position = Vec3(-2258.637, -3694.420, -7.069),
		Radius = 25,
	},
	MOBILEMG42_AxisOut3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.534, -0.817, -0.216),
		},
		GoalType = "MOBILEMG42",
		MaxCampTime = 120,
		MinCampTime = 60,
		Position = Vec3(-529.685, -3846.711, -8.979),
		Radius = 25,
	},
	MOBILEMORTAR_AlliedEnd = 
	{
		GoalType = "MOBILEMORTAR",
		MinRadius = 32,
		MortarAim = 
		{
			[0] = Vec3(-0.199, 0.949, 0.243),
			[1] = Vec3(0.033, 0.939, 0.342),
			[2] = Vec3(0.280, 0.896, 0.344),
		},
		Position = Vec3(630.047, -4577.623, -210.753),
	},
	MOBILEMORTAR_AlliedStart = 
	{
		GoalType = "MOBILEMORTAR",
		MinRadius = 32,
		MortarAim = 
		{
			[0] = Vec3(-0.705, 0.681, 0.200),
			[1] = Vec3(-0.489, 0.849, 0.201),
			[2] = Vec3(-0.431, 0.883, 0.185),
		},
		Position = Vec3(-392.572, -5116.910, -214.875),
	},
	MOBILEMORTAR_AxisEnd = 
	{
		GoalType = "MOBILEMORTAR",
		MinRadius = 32,
		MortarAim = 
		{
			[0] = Vec3(0.283, -0.908, 0.309),
			[1] = Vec3(0.539, -0.765, 0.352),
			[2] = Vec3(0.276, -0.875, 0.398),
		},
		Position = Vec3(-222.251, -1065.754, 137.125),
	},
	MOBILEMORTAR_AxisStart = 
	{
		GoalType = "MOBILEMORTAR",
		MinRadius = 32,
		MortarAim = 
		{
			[0] = Vec3(0.360, -0.844, 0.397),
		},
		Position = Vec3(-3495.879, -1566.511, -70.219),
	},
	MOUNTMG42_240 = 
	{
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		MaxCampTime = 30,
		MinCampTime = 15,
		Position = Vec3(-16.000, -1248.000, 204.000),
		TagName = "",
		TeamAvailability = 6,
	},
	MOUNTMG42_Courtyard_MG = 
	{
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		MaxCampTime = 30,
		MinCampTime = 15,
		Position = Vec3(-2424.000, -1648.000, 20.000),
		TagName = "Courtyard MG",
		TeamAvailability = 6,
	},
	MOVER_truck = 
	{
		CreateOnLoad = 0,
		GoalType = "MOVER",
		Position = Vec3(-1881.500, -5193.000, -151.500),
		TeamAvailability = 4,
	},
	PLANT_Assault_Ramp = 
	{
		CoverSpots = 
		{
			[0] = 
			{
				AimVectors = 
				{
					[0] = Vec3(0.892, -0.437, 0.116),
				},
				position = Vec3(-2165.875, -1911.553, 264.125),
				stance = "crouch",
			},
		},
		CreateOnLoad = 0,
		ExplosiveType = 3,
		GoalType = "PLANT",
		Position = Vec3(-1884.000, -2160.000, 79.999),
		TagName = "Assault Ramp",
		TeamAvailability = 2,
	},
	PLANT_Command_Post = 
	{
		CoverSpots = 
		{
			[0] = 
			{
				AimVectors = 
				{
					[0] = Vec3(-0.508, 0.861, 0.026),
				},
				position = Vec3(-3538.125, -1445.875, 88.125),
				stance = "stand",
			},
		},
		CreateOnLoad = 0,
		ExplosiveType = 3,
		GoalType = "PLANT",
		Position = Vec3(-3612.000, -1301.500, 116.000),
		TagName = "Command Post",
		TeamAvailability = 6,
	},
	PLANT_Courtyard_MG = 
	{
		CoverSpots = 
		{
			[0] = 
			{
				AimVectors = 
				{
					[0] = Vec3(-0.583, 0.812, 0.033),
				},
				position = Vec3(-2220.109, -1950.557, -45.780),
				stance = "stand",
			},
		},
		CreateOnLoad = 0,
		ExplosiveType = 3,
		GoalType = "PLANT",
		Position = Vec3(-2441.500, -1662.000, -31.444),
		TagName = "Courtyard MG",
		TeamAvailability = 4,
	},
	PLANT_Electric_Floor_Controls = 
	{
		CoverSpots = 
		{
			[0] = 
			{
				AimVectors = 
				{
					[0] = Vec3(-0.924, 0.381, 0.038),
				},
				position = Vec3(-1730.125, 1210.263, -7.875),
				stance = "stand",
			},
		},
		CreateOnLoad = 0,
		ExplosiveType = 3,
		GoalType = "PLANT",
		Position = Vec3(-1824.000, 1212.000, 12.000),
		TagName = "Electric Floor Controls",
		TeamAvailability = 4,
	},
	PLANT_Generator = 
	{
		CoverSpots = 
		{
			[0] = 
			{
				AimVectors = 
				{
					[0] = Vec3(-0.355, 0.935, -0.010),
				},
				position = Vec3(-2762.150, -867.125, -7.715),
				stance = "crouch",
			},
		},
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Position = Vec3(-2875.000, -522.000, 9.000),
		TeamAvailability = 4,
	},
	PLANT_Main_Entrance = 
	{
		CoverSpots = 
		{
			[0] = 
			{
				AimVectors = 
				{
					[0] = Vec3(-0.149, 0.989, 0.021),
				},
				position = Vec3(-2728.043, -3468.950, -50.112),
				stance = "prone",
			},
		},
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Position = Vec3(-2876.000, -2464.000, 52.000),
		TagName = "Main Entrance",
		TeamAvailability = 4,
	},
	PLANT_Side_Gate = 
	{
		CoverSpots = 
		{
			[0] = 
			{
				AimVectors = 
				{
					[0] = Vec3(0.684, 0.728, 0.050),
				},
				position = Vec3(-3434.339, -1141.923, -159.875),
				stance = "stand",
			},
		},
		CreateOnLoad = 0,
		ExplosiveType = 3,
		GoalType = "PLANT",
		Position = Vec3(-3252.000, -1070.000, -125.000),
		TagName = "Side Gate",
		TeamAvailability = 4,
	},
	PLANT_Truck_Barrier = 
	{
		CoverSpots = 
		{
			[0] = 
			{
				AimVectors = 
				{
					[0] = Vec3(-0.356, 0.934, 0.019),
				},
				position = Vec3(418.805, -2796.752, -46.681),
				stance = "stand",
			},
		},
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Position = Vec3(721.000, -2572.000, -44.000),
		TagName = "Truck Barrier",
		TeamAvailability = 4,
	},
	REPAIRMG42_240 = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		Position = Vec3(-16.000, -1248.000, 204.000),
		TagName = "",
		TeamAvailability = 6,
	},
	REPAIRMG42_Courtyard_MG = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		Position = Vec3(-2424.000, -1648.000, 20.000),
		TagName = "Courtyard MG",
		TeamAvailability = 6,
	},
	ROUTE_BunkerBis1 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-2389.322, 1453.689, -183.875),
		Radius = 25,
	},
	ROUTE_BunkerBis2 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-1865.704, 1454.223, -183.875),
		Radius = 35,
	},
	ROUTE_BunkerStairs1 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-2555.221, 510.570, -31.875),
		Radius = 30,
	},
	ROUTE_BunkerStairs2 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-2238.034, 1177.275, -31.875),
		Radius = 30,
	},
	ROUTE_BunkerWay1 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-2848.116, -454.699, -183.875),
		Radius = 30,
	},
	ROUTE_Courtyard = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-3291.922, -1935.906, -71.694),
		Radius = 250,
	},
	ROUTE_Escape1 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-1559.608, 613.524, -31.875),
		Radius = 30,
	},
	ROUTE_Escape2 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-1629.084, 470.638, -183.875),
		Radius = 30,
	},
	ROUTE_FlagRecovery1 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-2519.649, -413.796, 240.125),
		Radius = 30,
	},
	ROUTE_FlagRecovery2 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-2114.076, -1396.674, 240.125),
		Radius = 30,
	},
	ROUTE_FlagRecovery3 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-2528.852, -2007.525, 40.125),
		Radius = 25,
	},
	ROUTE_FlagRecoveryD1 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-2466.347, -1102.969, 280.125),
		Radius = 35,
	},
	ROUTE_FlagRecoveryD2 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-2257.292, -2336.784, 64.125),
		Radius = 30,
	},
	ROUTE_GuestHouse1 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-1273.498, -5270.202, 8.125),
		Radius = 250,
	},
	ROUTE_GuestHouse2 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-765.969, -5263.354, 8.125),
		Radius = 250,
	},
	ROUTE_GuestHouse3 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-783.352, -5593.835, 8.280),
		Radius = 250,
	},
	ROUTE_GuestHouseEast1 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(34.646, -4702.579, -219.117),
		Radius = 50,
	},
	ROUTE_GuestHouseEast2 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-961.032, -3749.256, -71.863),
		Radius = 50,
	},
	ROUTE_GuestHouseWest1 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-2984.340, -5002.291, -210.691),
		Radius = 50,
	},
	ROUTE_GuestHouseWest2 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-3368.719, -1314.450, -221.379),
		Radius = 35,
	},
	ROUTE_HouseWay1 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-2869.883, -352.229, 240.125),
		Radius = 30,
	},
	ROUTE_HouseWay2 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-1906.456, 315.239, -31.875),
		Radius = 30,
	},
	ROUTE_HouseWay3 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-1827.394, 690.958, -31.875),
		Radius = 30,
	},
	ROUTE_Laboratory = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-1273.222, -168.847, -31.795),
		Radius = 250,
	},
	ROUTE_PartTaken = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-1823.796, 1025.138, -31.741),
		Radius = 250,
	},
	SNIPE_AlliedHood = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.132, 0.990, 0.056),
		},
		GoalType = "Snipe",
		MaxCampTime = 120,
		MinCampTime = 60,
		Position = Vec3(-3062.259, -4178.854, -111.180),
		Radius = 30,
	},
	SNIPE_AlliedHood2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.457, 0.881, -0.125),
		},
		GoalType = "Snipe",
		MaxCampTime = 120,
		MinCampTime = 60,
		Position = Vec3(1014.943, -3056.631, 40.125),
		Radius = 30,
	},
	SNIPE_AxisEnd = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.133, -0.991, 0.012),
		},
		GoalType = "Snipe",
		MaxCampTime = 120,
		MinCampTime = 60,
		Position = Vec3(384.514, -1467.647, -62.226),
		Radius = 30,
	},
	SNIPE_AxisHood = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.354, -0.935, -0.021),
		},
		GoalType = "Snipe",
		MaxCampTime = 120,
		MinCampTime = 60,
		Position = Vec3(-1118.943, -1693.600, -89.929),
		Radius = 30,
	},
	SNIPE_CastleFrontLeft = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.089, -0.953, -0.291),
		},
		GoalType = "Snipe",
		MaxCampTime = 120,
		MinCampTime = 60,
		Position = Vec3(-2430.057, -2509.874, 240.125),
		Radius = 15,
	},
	SNIPE_CastleFrontRight = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.401, -0.892, -0.210),
		},
		GoalType = "Snipe",
		MaxCampTime = 120,
		MinCampTime = 60,
		Position = Vec3(-3329.136, -2508.889, 240.125),
		Radius = 15,
	},
	SNIPE_CastleLeft = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.838, -0.475, -0.269),
		},
		GoalType = "Snipe",
		MaxCampTime = 120,
		MinCampTime = 60,
		Position = Vec3(-2074.125, -1745.673, 240.125),
		Radius = 15,
	},
	SNIPE_MainDoor = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.038, -0.945, -0.326),
		},
		GoalType = "Snipe",
		MaxCampTime = 120,
		MinCampTime = 60,
		Position = Vec3(-2815.940, -1481.873, 240.125),
		Radius = 30,
	},
	Version = 1,
};