global _MG = 
{
	AMMOCAB_t1205 = 
	{
		CreateOnLoad = 0,
		GoalType = "AMMOCAB",
		Position = Vec3(-1000.000, -390.000, 107.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	AMMOCAB_t1206 = 
	{
		CreateOnLoad = 0,
		GoalType = "AMMOCAB",
		Position = Vec3(-3012.000, 2116.000, 91.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	ARTILLERY_S_AxArtyTarget1 = 
	{
		GoalType = "ARTILLERY_S",
		MinRadius = 32,
		Position = Vec3(1010.019, 1366.743, 65.029),
	},
	ARTILLERY_S_AxArtyTarget2 = 
	{
		GoalType = "ARTILLERY_S",
		Position = Vec3(-768.611, -50.394, 64.125),
		Radius = 100,
	},
	ATTACK_Allies_Alpha_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.019, 0.990, -0.138),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-739.753, -113.184, 65.125),
		Radius = 32,
		Stance = "stand",
		Weapons = 
		{
		},
	},
	BUILD_Command_Post = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		IgnoreTargets = 0,
		Mobile = 0,
		Position = Vec3(121.000, 659.000, 116.000),
		Stance = "crouch",
		TagName = "Command Post",
		TeamAvailability = 6,
	},
	BUILD_Villa_Gate = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		IgnoreTargets = 0,
		Mobile = 0,
		Position = Vec3(-468.000, 1488.000, 108.000),
		Stance = "crouch",
		TagName = "Villa Gate",
		TeamAvailability = 2,
	},
	BUILD_Villa_Ladder = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		IgnoreTargets = 0,
		Mobile = 0,
		Position = Vec3(-644.000, 3100.000, 148.000),
		Stance = "crouch",
		TagName = "Villa Ladder",
		TeamAvailability = 4,
	},
	CALLARTILLERY_Axis_Gun1_1 = 
	{
		Facing = Vec3(-0.737, -0.672, -0.075),
		GoalType = "CALLARTILLERY",
		GroupName = "Axis_Gun1",
		MinRadius = 32,
		Position = Vec3(1636.011, 1894.007, 69.125),
	},
	CALLARTILLERY_Axis_Gun1_2 = 
	{
		Facing = Vec3(-0.359, -0.933, -0.034),
		GoalType = "CALLARTILLERY",
		GroupName = "Axis_Gun1",
		MinRadius = 32,
		Position = Vec3(-198.946, 1444.301, 65.125),
	},
	CHECKPOINT_desertspawn = 
	{
		CreateOnLoad = 0,
		GoalType = "CHECKPOINT",
		Position = Vec3(-3152.000, 704.000, 64.000),
	},
	DEFEND_Axis_Garden_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.730, -0.682, -0.038),
		},
		GoalType = "Defend",
		GroupName = "Axis_Garden",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-690.468, 1924.737, 69.125),
		Radius = 32,
		Stance = "crouch",
		Weapons = 
		{
		},
	},
	DEFEND_Axis_Garden_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.030, -0.999, -0.021),
		},
		GoalType = "Defend",
		GroupName = "Axis_Garden",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-325.808, 2103.394, 69.125),
		Radius = 32,
		Stance = "stand",
		Weapons = 
		{
		},
	},
	DEFEND_Axis_Garden_3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.340, -0.925, -0.170),
		},
		GoalType = "Defend",
		GroupName = "Axis_Garden",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-1139.480, 1354.226, 305.125),
		Radius = 32,
		Stance = "crouch",
		Weapons = 
		{
		},
	},
	DEFEND_Axis_Roof_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.476, 0.878, 0.047),
		},
		GoalType = "Defend",
		GroupName = "Axis_Roof",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-1216.226, 2442.684, 545.125),
		Radius = 32,
		Stance = "crouch",
		Weapons = 
		{
		},
	},
	DEFEND_Axis_Roof_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.028, 0.992, 0.124),
			[1] = Vec3(0.936, 0.353, 0.012),
		},
		GoalType = "Defend",
		GroupName = "Axis_Roof",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-968.373, 2448.608, 537.125),
		Radius = 32,
		Stance = "crouch",
		Weapons = 
		{
		},
	},
	HEALTHCAB_t1207 = 
	{
		CreateOnLoad = 0,
		GoalType = "HEALTHCAB",
		Position = Vec3(-3012.000, 2166.000, 99.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	HEALTHCAB_t1209 = 
	{
		CreateOnLoad = 0,
		GoalType = "HEALTHCAB",
		Position = Vec3(48.000, 254.000, 107.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	MOBILEMG42_Axis_Gun1_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.877, -0.472, 0.092),
		},
		GoalType = "MOBILEMG42",
		GroupName = "Axis_Gun1",
		MaxCampTime = 90,
		MinCampTime = 30,
		MinRadius = 32,
		Position = Vec3(4.266, 2034.441, 69.125),
		TeamAvailability = 2,
	},
	MOUNTMG42_155 = 
	{
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		MaxCampTime = 90,
		MinCampTime = 25,
		Position = Vec3(-1200.000, 720.000, 132.000),
		TagName = "",
		TeamAvailability = 6,
	},
	PLANTMINE_Axis_Gun1_1 = 
	{
		GoalType = "PLANTMINE",
		GroupName = "Axis_Gun1",
		Position = Vec3(-407.810, 1879.193, 69.125),
		Radius = 32,
	},
	PLANT_Anti_Aircraft_Roof_Gun = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Position = Vec3(-1402.000, 2658.000, 638.000),
		TagName = "Anti_Aircraft Roof Gun",
		TeamAvailability = 4,
	},
	PLANT_Command_Post = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 2,
		GoalType = "PLANT",
		Position = Vec3(118.000, 677.000, 116.000),
		TagName = "Command Post",
		TeamAvailability = 6,
	},
	PLANT_Garden_Anti_Aircraft_Gun = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Position = Vec3(-558.000, 1724.000, 152.000),
		TagName = "Garden Anti_Aircraft Gun",
		TeamAvailability = 4,
	},
	PLANT_Side_Warehouse_Entrance = 
	{
		CoverSpots = 
		{
			[0] = 
			{
				AimVectors = 
				{
					[0] = Vec3(-0.994, -0.002, -0.107),
				},
				Timeout = 30,
				position = Vec3(-1512.127, -630.265, 88.125),
				stance = "crouch",
			},
		},
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Position = Vec3(-1992.000, -337.625, 164.000),
		TagName = "Side Warehouse Entrance",
		TeamAvailability = 4,
	},
	PLANT_Villa_Gate = 
	{
		CoverSpots = 
		{
			[0] = 
			{
				AimVectors = 
				{
					[0] = Vec3(0.787, 0.616, -0.034),
				},
				Timeout = 30,
				position = Vec3(-602.698, 1213.049, 88.211),
				stance = "crouch",
			},
		},
		CreateOnLoad = 0,
		ExplosiveType = 3,
		GoalType = "PLANT",
		Position = Vec3(-299.952, 1471.829, 136.500),
		TagName = "Villa Gate",
		TeamAvailability = 4,
	},
	PLANT_Villa_Ladder = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		GoalType = "PLANT",
		Position = Vec3(-858.500, 3072.000, 176.001),
		TagName = "Villa Ladder",
		TeamAvailability = 2,
	},
	REPAIRMG42_155 = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		Position = Vec3(-1200.000, 720.000, 132.000),
		Stance = "crouch",
		TagName = "",
		TeamAvailability = 6,
	},
	Version = 1,
};