global _MG = 
{
	AMMOCAB_north_ammocabinet = 
	{
		CreateOnLoad = 0,
		GoalType = "AMMOCAB",
		Position = Vec3(4305.000, -3207.000, 354.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	AMMOCAB_north_ammocabinet_1 = 
	{
		CreateOnLoad = 0,
		GoalType = "AMMOCAB",
		Position = Vec3(-3895.000, 2961.000, 483.000),
		Range = 1250,
		TagName = "north_ammocabinet",
		TeamAvailability = 6,
	},
	AMMOCAB_north_ammocabinet_2 = 
	{
		CreateOnLoad = 0,
		GoalType = "AMMOCAB",
		Position = Vec3(-528.000, 3791.000, 539.000),
		Range = 1250,
		TagName = "north_ammocabinet",
		TeamAvailability = 6,
	},
	ATTACK_274 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.000, -0.299, -0.954),
		},
		GoalType = "Attack",
		MaxCampTime = 6,
		MinCampTime = 2,
		Position = Vec3(1061.975, 4951.433, 440.125),
		Radius = 20,
		Stance = "stand",
		Weapons = 
		{
		},
	},
	BUILD_Allied_West_beach_MG_nest = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		IgnoreTargets = 0,
		Mobile = 0,
		Position = Vec3(2.000, -2486.000, 365.000),
		Stance = "crouch",
		TagName = "Allied West beach MG nest",
		TeamAvailability = 4,
	},
	BUILD_Axis_North_West_MG_nest = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		IgnoreTargets = 0,
		Mobile = 0,
		Position = Vec3(1471.000, -760.000, 591.000),
		Stance = "crouch",
		TagName = "Axis North_West MG nest",
		TeamAvailability = 2,
	},
	BUILD_Axis_North_West_MG_nest_1 = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		IgnoreTargets = 0,
		Mobile = 0,
		Position = Vec3(1635.000, 5056.500, 726.500),
		Stance = "crouch",
		TagName = "Axis North_West MG nest",
		TeamAvailability = 2,
	},
	BUILD_Command_Post = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		IgnoreTargets = 0,
		Mobile = 0,
		Position = Vec3(-2404.000, 2226.000, 484.000),
		Stance = "crouch",
		TagName = "Command Post",
		TeamAvailability = 6,
	},
	BUILD_East_Beachbarrier = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		IgnoreTargets = 0,
		Mobile = 0,
		Position = Vec3(79.000, -436.000, 501.000),
		Stance = "crouch",
		TeamAvailability = 2,
	},
	BUILD_Radarcontrol = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		IgnoreTargets = 0,
		Mobile = 0,
		Position = Vec3(175.000, 2924.000, 856.000),
		Stance = "crouch",
		TeamAvailability = 2,
	},
	BUILD_Truck = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		IgnoreTargets = 0,
		Mobile = 1,
		Position = Vec3(1434.000, 4953.000, 484.000),
		Stance = "crouch",
		TeamAvailability = 4,
	},
	BUILD_Truck_Barrier_1 = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		IgnoreTargets = 0,
		Mobile = 0,
		Position = Vec3(2550.000, 5120.000, 504.000),
		Stance = "crouch",
		TagName = "Truck Barrier 1",
		TeamAvailability = 2,
	},
	BUILD_Truck_Barrier_2 = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		IgnoreTargets = 0,
		Mobile = 0,
		Position = Vec3(3856.000, 3092.000, 459.000),
		Stance = "crouch",
		TagName = "Truck Barrier 2",
		TeamAvailability = 2,
	},
	BUILD_West_Beachbarrier = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		IgnoreTargets = 0,
		Mobile = 0,
		Position = Vec3(1439.000, -268.000, 486.000),
		Stance = "crouch",
		TagName = "West Beachbarrier",
		TeamAvailability = 2,
	},
	CHECKPOINT_westbunker_flag = 
	{
		CreateOnLoad = 0,
		GoalType = "CHECKPOINT",
		Position = Vec3(3464.000, -2392.000, 496.000),
	},
	FLAG_gold_crate = 
	{
		CreateOnLoad = 0,
		GoalType = "Flag",
		Position = Vec3(1686.000, 4528.000, 269.125),
		TeamAvailability = 4,
	},
	HEALTHCAB_north_healthcabinet = 
	{
		CreateOnLoad = 0,
		GoalType = "HEALTHCAB",
		Position = Vec3(4190.000, -3263.000, 354.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	HEALTHCAB_north_healthcabinet_1 = 
	{
		CreateOnLoad = 0,
		GoalType = "HEALTHCAB",
		Position = Vec3(-3978.000, 2881.000, 483.000),
		Range = 1250,
		TagName = "north_healthcabinet",
		TeamAvailability = 6,
	},
	HEALTHCAB_north_healthcabinet_2 = 
	{
		CreateOnLoad = 0,
		GoalType = "HEALTHCAB",
		Position = Vec3(-643.000, 3735.000, 539.000),
		Range = 1250,
		TagName = "north_healthcabinet",
		TeamAvailability = 6,
	},
	MOUNTMG42_140 = 
	{
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		MaxCampTime = 30,
		MinCampTime = 15,
		Position = Vec3(1136.000, -4005.000, 353.000),
		TagName = "",
		TeamAvailability = 6,
	},
	MOUNTMG42_145 = 
	{
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		MaxCampTime = 30,
		MinCampTime = 15,
		Position = Vec3(880.000, -4005.000, 353.000),
		TagName = "",
		TeamAvailability = 6,
	},
	MOUNTMG42_334 = 
	{
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		MaxCampTime = 30,
		MinCampTime = 15,
		Position = Vec3(-2754.000, -2341.000, 395.000),
		TagName = "",
		TeamAvailability = 6,
	},
	MOUNTMG42_351 = 
	{
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		MaxCampTime = 30,
		MinCampTime = 15,
		Position = Vec3(-2768.000, 2536.000, 500.000),
		TagName = "",
		TeamAvailability = 6,
	},
	MOUNTMG42_Allied_West_beach_MG_nest = 
	{
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		MaxCampTime = 30,
		MinCampTime = 15,
		Position = Vec3(30.000, -2389.000, 406.000),
		TagName = "Allied West beach MG nest",
		TeamAvailability = 6,
	},
	MOUNTMG42_Axis_North_West_MG_nest = 
	{
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		MaxCampTime = 30,
		MinCampTime = 15,
		Position = Vec3(1382.000, -821.000, 636.000),
		TagName = "Axis North_West MG nest",
		TeamAvailability = 6,
	},
	MOUNTMG42_Axis_North_West_MG_nest_1 = 
	{
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		MaxCampTime = 30,
		MinCampTime = 15,
		Position = Vec3(1741.000, 4928.000, 756.000),
		TagName = "Axis North_West MG nest",
		TeamAvailability = 6,
	},
	MOVER_truck = 
	{
		CreateOnLoad = 0,
		GoalType = "MOVER",
		Position = Vec3(1415.500, 4952.000, 496.500),
		TeamAvailability = 4,
	},
	PLANT_Allied_West_beach_MG_nest = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		GoalType = "PLANT",
		Position = Vec3(31.500, -2372.000, 355.000),
		TagName = "Allied West beach MG nest",
		TeamAvailability = 2,
	},
	PLANT_Axis_North_West_MG_nest = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		GoalType = "PLANT",
		Position = Vec3(1380.001, -837.500, 584.000),
		TagName = "Axis North_West MG nest",
		TeamAvailability = 4,
	},
	PLANT_Axis_North_West_MG_nest_1 = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		GoalType = "PLANT",
		Position = Vec3(1756.501, 4928.000, 704.000),
		TagName = "Axis North_West MG nest",
		TeamAvailability = 4,
	},
	PLANT_Blow_up_the_Radarbunker_to_get_in = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Position = Vec3(-75.999, 2699.688, 880.125),
		TagName = "Blow up the Radarbunker to get in",
		TeamAvailability = 4,
	},
	PLANT_Command_Post = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		GoalType = "PLANT",
		Position = Vec3(-2377.000, 2144.500, 492.000),
		TagName = "Command Post",
		TeamAvailability = 6,
	},
	PLANT_East_Beachbarrier = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		GoalType = "PLANT",
		Position = Vec3(-120.000, -528.000, 502.500),
		TeamAvailability = 4,
	},
	PLANT_Fence = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Position = Vec3(2309.506, 4154.500, 942.000),
		TeamAvailability = 4,
	},
	PLANT_Gun_Controls = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Position = Vec3(-106.000, 914.501, 558.500),
		TagName = "Gun Controls",
		TeamAvailability = 4,
	},
	PLANT_Radarcontrol = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Position = Vec3(-20.000, 2850.999, 874.500),
		TeamAvailability = 4,
	},
	PLANT_Side_Entrance = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Position = Vec3(-2780.000, 2107.000, 484.000),
		TagName = "Side Entrance",
		TeamAvailability = 4,
	},
	PLANT_Truck_Barrier_1 = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Position = Vec3(2729.999, 4951.198, 467.001),
		TagName = "Truck Barrier 1",
		TeamAvailability = 4,
	},
	PLANT_Truck_Barrier_2 = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Position = Vec3(3429.000, 2940.001, 471.001),
		TagName = "Truck Barrier 2",
		TeamAvailability = 4,
	},
	PLANT_West_Beachbarrier = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		GoalType = "PLANT",
		Position = Vec3(1814.284, -651.716, 606.500),
		TagName = "West Beachbarrier",
		TeamAvailability = 4,
	},
	REPAIRMG42_140 = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		Position = Vec3(1136.000, -4005.000, 353.000),
		Stance = "crouch",
		TagName = "",
		TeamAvailability = 6,
	},
	REPAIRMG42_145 = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		Position = Vec3(880.000, -4005.000, 353.000),
		Stance = "crouch",
		TagName = "",
		TeamAvailability = 6,
	},
	REPAIRMG42_334 = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		Position = Vec3(-2754.000, -2341.000, 395.000),
		Stance = "crouch",
		TagName = "",
		TeamAvailability = 6,
	},
	REPAIRMG42_351 = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		Position = Vec3(-2768.000, 2536.000, 500.000),
		Stance = "crouch",
		TagName = "",
		TeamAvailability = 6,
	},
	REPAIRMG42_Allied_West_beach_MG_nest = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		Position = Vec3(30.000, -2389.000, 406.000),
		Stance = "crouch",
		TagName = "Allied West beach MG nest",
		TeamAvailability = 6,
	},
	REPAIRMG42_Axis_North_West_MG_nest = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		Position = Vec3(1382.000, -821.000, 636.000),
		Stance = "crouch",
		TagName = "Axis North_West MG nest",
		TeamAvailability = 6,
	},
	REPAIRMG42_Axis_North_West_MG_nest_1 = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		Position = Vec3(1741.000, 4928.000, 756.000),
		Stance = "crouch",
		TagName = "Axis North_West MG nest",
		TeamAvailability = 6,
	},
	SNIPE_15 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.986, -0.160, -0.045),
		},
		GoalType = "Snipe",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(3143.640, -2280.174, 448.125),
		Radius = 20,
		Stance = "stand",
		Weapons = 
		{
			[111] = 1,
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SWITCH_SwitchA = 
	{
		AimPosition = Vec3(1169.125, 4479.361, 498.470),
		Facing = Vec3(0.000, 0.000, 0.000),
		GoalType = "SWITCH",
		Position = Vec3(1203.126, 4478.125, 441.125),
		Radius = 32,
		Stance = "stand",
		Timeout = 1500,
		Use = 1,
	},
	SWITCH_SwitchB = 
	{
		AimPosition = Vec3(1169.125, 4518.521, 501.747),
		Facing = Vec3(0.000, 0.000, 0.000),
		GoalType = "SWITCH",
		Position = Vec3(1203.125, 4519.310, 441.125),
		Radius = 32,
		Stance = "stand",
		Timeout = 1500,
		Use = 1,
	},
	SWITCH_SwitchC = 
	{
		AimPosition = Vec3(1169.125, 4561.274, 501.747),
		Facing = Vec3(0.000, 0.000, 0.000),
		GoalType = "SWITCH",
		Position = Vec3(1203.125, 4562.063, 441.125),
		Radius = 32,
		Stance = "stand",
		Timeout = 1500,
		Use = 1,
	},
	Version = 1,
};