global _MG = 
{
	AMMOCAB_market_supply = 
	{
		CreateOnLoad = 0,
		GoalType = "AMMOCAB",
		Position = Vec3(112.000, -632.000, 32.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	AMMOCAB_t5 = 
	{
		CreateOnLoad = 0,
		GoalType = "AMMOCAB",
		Name = "AMMOCAB_t5",
		Position = Vec3(454.000, -582.000, 40.000),
		Range = 1250,
		TagName = "t5",
		TeamAvailability = 6,
		Version = 1,
	},
	ATTACK_safe1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.330, 0.942, -0.061),
			[1] = Vec3(0.993, 0.095, -0.073),
		},
		GoalType = "Attack",
		MaxCampTime = 30,
		MinCampTime = 15,
		Position = Vec3(219.171, -1158.772, 144.125),
		Radius = 20,
		TeamAvailability = 2,
	},
	ATTACK_safe2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.998, -0.058, -0.019),
		},
		GoalType = "Attack",
		MaxCampTime = 30,
		MinCampTime = 15,
		Position = Vec3(983.584, -1218.229, 145.242),
		Radius = 32,
		TeamAvailability = 2,
	},
	ATTACK_safe3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.488, -0.870, -0.075),
		},
		GoalType = "Attack",
		MaxCampTime = 30,
		MinCampTime = 15,
		Position = Vec3(1115.392, -974.620, 144.125),
		Radius = 32,
	},
	ATTACK_truck1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.236, 0.972, 0.014),
			[1] = Vec3(-0.827, -0.562, 0.027),
			[2] = Vec3(0.024, -1.000, 0.010),
			[3] = Vec3(0.854, -0.520, 0.021),
		},
		GoalType = "Attack",
		MaxCampTime = 30,
		MinCampTime = 15,
		Position = Vec3(1871.232, 1764.040, 1.125),
		Radius = 32,
		TeamAvailability = 2,
	},
	ATTACK_truck2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.221, 0.974, 0.053),
			[1] = Vec3(-0.975, -0.223, 0.011),
			[2] = Vec3(0.636, -0.771, -0.004),
		},
		GoalType = "Attack",
		MaxCampTime = 30,
		MinCampTime = 15,
		Position = Vec3(2355.073, 1824.765, 1.125),
		Radius = 32,
		TeamAvailability = 2,
	},
	ATTACK_truck4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.714, 0.699, 0.042),
			[1] = Vec3(-0.107, -0.994, -0.015),
			[2] = Vec3(0.414, -0.910, 0.019),
		},
		GoalType = "Attack",
		MaxCampTime = 30,
		MinCampTime = 15,
		Position = Vec3(2023.675, 2874.441, 1.125),
		Radius = 32,
		TeamAvailability = 2,
	},
	BUILD_Ladder = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(-301.000, -1414.000, 45.000),
		TeamAvailability = 2,
	},
	BUILD_defence_bars = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(234.500, -871.000, 420.000),
		TagName = "defence bars",
		TeamAvailability = 4,
	},
	CAPPOINT_van = 
	{
		GoalType = "CapPoint",
		Position = Vec3(2118.566, 2959.875, 11.872),
		Radius = 25,
		TeamAvailability = 2,
	},
	DEFEND_garage_door = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.010, -0.970, -0.242),
		},
		GoalType = "Defend",
		MaxCampTime = 30,
		MinCampTime = 15,
		Position = Vec3(2211.667, 2974.879, 208.125),
		Radius = 32,
	},
	DEFEND_maps = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.861, 0.507, -0.034),
		},
		GoalType = "Defend",
		MaxCampTime = 30,
		MinCampTime = 15,
		Position = Vec3(471.611, -1152.119, 144.125),
		Radius = 20,
		TeamAvailability = 4,
	},
	DEFEND_safe1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.339, -0.940, 0.035),
		},
		GoalType = "Defend",
		MaxCampTime = 30,
		MinCampTime = 15,
		Position = Vec3(485.634, -794.512, 144.125),
		Radius = 25,
		TeamAvailability = 4,
	},
	DEFEND_safe2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.276, -0.961, 0.037),
		},
		GoalType = "Defend",
		MaxCampTime = 30,
		MinCampTime = 15,
		Position = Vec3(209.795, -815.904, 144.125),
		Radius = 15,
		TeamAvailability = 4,
	},
	DEFEND_safe3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.848, 0.530, -0.010),
		},
		GoalType = "Defend",
		MaxCampTime = 30,
		MinCampTime = 15,
		Position = Vec3(235.125, -1155.714, 144.125),
		Radius = 15,
		TeamAvailability = 4,
	},
	DEFEND_safe4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.974, 0.224, -0.016),
		},
		GoalType = "Defend",
		MaxCampTime = 30,
		MinCampTime = 15,
		Position = Vec3(208.644, -850.875, 0.125),
		Radius = 15,
		TeamAvailability = 4,
	},
	DEFEND_safe5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.995, 0.008, -0.098),
		},
		GoalType = "Defend",
		MaxCampTime = 30,
		MinCampTime = 15,
		Position = Vec3(1166.750, -1239.552, 144.125),
		Radius = 15,
		TeamAvailability = 4,
	},
	DEFEND_safe6 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.197, 0.973, -0.118),
			[1] = Vec3(0.583, 0.784, -0.213),
		},
		GoalType = "Defend",
		MaxCampTime = 30,
		MinCampTime = 15,
		Position = Vec3(746.094, -1307.617, 144.125),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_safe7 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.313, 0.950, -0.005),
			[1] = Vec3(-0.858, 0.514, 0.026),
		},
		GoalType = "Defend",
		MaxCampTime = 30,
		MinCampTime = 15,
		Position = Vec3(1177.537, -909.875, 1.125),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_truck1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.125, -0.992, -0.014),
		},
		GoalType = "Defend",
		MaxCampTime = 30,
		MinCampTime = 15,
		Position = Vec3(1834.535, 2901.502, 0.125),
		Radius = 25,
		TeamAvailability = 4,
	},
	DEFEND_truck2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.997, 0.077, 0.020),
			[1] = Vec3(0.993, 0.106, 0.043),
		},
		GoalType = "Defend",
		MaxCampTime = 30,
		MinCampTime = 15,
		Position = Vec3(1712.104, 1204.663, 0.125),
		Radius = 25,
		Stance = "crouch",
		TeamAvailability = 4,
	},
	DEFEND_truck3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.245, -0.966, -0.086),
			[1] = Vec3(-0.862, -0.508, -0.005),
			[2] = Vec3(0.520, -0.854, 0.009),
		},
		GoalType = "Defend",
		MaxCampTime = 30,
		MinCampTime = 15,
		Position = Vec3(2347.544, 2002.312, 0.125),
		Radius = 35,
		TeamAvailability = 4,
	},
	DEFEND_truck4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.672, -0.736, -0.081),
		},
		GoalType = "Defend",
		MaxCampTime = 30,
		MinCampTime = 15,
		Position = Vec3(2427.408, 2862.537, 0.125),
		Radius = 15,
		TeamAvailability = 4,
	},
	DEFEND_truck5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.845, -0.533, -0.027),
			[1] = Vec3(1.000, -0.031, -0.005),
		},
		GoalType = "Defend",
		MaxCampTime = 30,
		MinCampTime = 15,
		Position = Vec3(2101.530, 1242.048, 1.125),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_truck6 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.183, 0.983, 0.028),
			[1] = Vec3(-1.000, -0.008, 0.024),
			[2] = Vec3(1.000, -0.008, 0.000),
		},
		GoalType = "Defend",
		MaxCampTime = 30,
		MinCampTime = 15,
		Position = Vec3(2427.711, 1244.142, 1.125),
		Radius = 32,
		Stance = "crouch",
		TeamAvailability = 4,
	},
	DEFEND_truck7 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.623, -0.783, -0.002),
			[1] = Vec3(-0.811, -0.585, -0.014),
		},
		GoalType = "Defend",
		MaxCampTime = 30,
		MinCampTime = 15,
		Position = Vec3(2360.249, 2563.410, 1.125),
		Radius = 32,
		Stance = "crouch",
		TeamAvailability = 4,
	},
	DEFEND_truck8 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.195, -0.971, -0.136),
			[1] = Vec3(0.352, -0.930, -0.103),
			[2] = Vec3(-0.309, -0.908, -0.282),
		},
		GoalType = "Defend",
		MaxCampTime = 30,
		MinCampTime = 15,
		Position = Vec3(2032.673, 2975.840, 209.125),
		Radius = 32,
		TeamAvailability = 4,
	},
	DEFEND_wait4truck = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.219, 0.975, 0.035),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(1977.221, 2704.315, 1.125),
		Radius = 32,
		TeamAvailability = 2,
	},
	FLAG_maps = 
	{
		CreateOnLoad = 0,
		GoalType = "Flag",
		Position = Vec3(343.000, -801.000, 169.125),
		TagName = "Maps",
		TeamAvailability = 2,
	},
	GRENADE_windowfence = 
	{
		Facing = Vec3(-0.994, 0.001, 0.111),
		GoalType = "GRENADE",
		MinRadius = 32,
		Position = Vec3(592.603, -1272.736, 145.125),
		PrimeGrenade = 1,
		TeamAvailability = 2,
		TraceInfo = 
		{
			class = "BREAKABLE",
			endPos = Vec3(-435.569, -1283.530, 195.068),
			eyePos = Vec3(588.324, -1276.560, 208.125),
			id = 93,
		},
	},
	HEALTHCAB_market_health = 
	{
		CreateOnLoad = 0,
		GoalType = "HEALTHCAB",
		Position = Vec3(112.000, -696.000, 32.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	PLANT_Ladder = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		GoalType = "PLANT",
		Position = Vec3(135.000, -1269.000, 96.000),
		TeamAvailability = 4,
	},
	PLANT_Safe = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Position = Vec3(344.000, -826.000, 190.000),
		TeamAvailability = 2,
	},
	PLANT_Tresor = 
	{
		ExplosiveType = 1,
		GoalType = "PLANT",
		MinRadius = 32,
		Position = Vec3(349.172, -882.950, 145.125),
		TeamAvailability = 2,
		TraceInfo = 
		{
			class = "GOAL",
			endPos = Vec3(298.694, 92.992, -97.758),
			eyePos = Vec3(349.172, -882.950, 208.125),
			id = 90,
		},
	},
	PLANT_defence_bars = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		GoalType = "PLANT",
		Position = Vec3(164.000, -704.000, 435.000),
		TagName = "defence bars",
		TeamAvailability = 2,
	},
	REPAIRMG42_27 = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		Name = "REPAIRMG42_27",
		Position = Vec3(2024.000, -312.000, 76.000),
		TagName = "",
		TeamAvailability = 6,
		Version = 1,
	},
	ROUTE_AlliesSpawn = 
	{
		GoalType = "ROUTE",
		Position = Vec3(3216.000, -1996.000, 1.125),
		Radius = 250,
	},
	ROUTE_AxisSpawn = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-2815.535, 2964.031, 1.125),
		Radius = 250,
	},
	ROUTE_alliesroof = 
	{
		GoalType = "ROUTE",
		Position = Vec3(1761.135, -1029.182, 209.125),
		Radius = 125,
	},
	ROUTE_alliesspawnleft = 
	{
		GoalType = "ROUTE",
		Position = Vec3(2421.746, -1898.343, 1.125),
		Radius = 125,
	},
	ROUTE_alliesspawnright = 
	{
		GoalType = "ROUTE",
		Position = Vec3(2048.569, -192.900, 1.199),
		Radius = 250,
	},
	ROUTE_axisspawnleft = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-864.915, 1487.602, 1.125),
		Radius = 125,
	},
	ROUTE_axisspawnright = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-1948.385, -357.422, 1.125),
		Radius = 125,
	},
	ROUTE_axiswayright = 
	{
		GoalType = "ROUTE",
		Position = Vec3(775.333, 1203.756, 1.125),
		Radius = 125,
	},
	ROUTE_canal = 
	{
		GoalType = "ROUTE",
		Position = Vec3(910.600, 1436.816, -190.875),
		Radius = 125,
	},
	ROUTE_escape = 
	{
		GoalType = "ROUTE",
		Position = Vec3(1895.584, 614.243, 0.125),
		Radius = 125,
	},
	ROUTE_garage = 
	{
		GoalType = "ROUTE",
		Position = Vec3(2098.117, 2405.108, 1.125),
		Radius = 125,
	},
	ROUTE_hatch = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-211.079, -965.117, 1.125),
		Radius = 125,
	},
	ROUTE_ladder = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-1439.555, -1654.022, 1.125),
		Radius = 125,
	},
	ROUTE_leftdoor = 
	{
		GoalType = "ROUTE",
		Position = Vec3(1081.379, -586.655, 0.125),
		Radius = 125,
	},
	ROUTE_rightdoor = 
	{
		GoalType = "ROUTE",
		Position = Vec3(293.294, -484.185, 0.125),
		Radius = 125,
	},
	ROUTE_saferoom = 
	{
		GoalType = "ROUTE",
		Position = Vec3(345.058, -964.047, 144.125),
		Radius = 125,
	},
	SNIPE_247 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.982, 0.188, 0.008),
		},
		GoalType = "Snipe",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(205.370, -1049.864, 376.125),
		Radius = 15,
		TeamAvailability = 4,
	},
	SNIPE_363 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.548, -0.812, -0.200),
		},
		GoalType = "Snipe",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-667.954, 499.184, 350.125),
		Radius = 15,
		TeamAvailability = 2,
	},
	SWITCH_garagedoor = 
	{
		AimPosition = Vec3(2332.025, 2982.125, 264.872),
		Facing = Vec3(0.000, 0.000, 0.000),
		GoalType = "SWITCH",
		Position = Vec3(2333.026, 3035.932, 209.371),
		Radius = 32,
	},
	TRIPMINE_l1 = 
	{
		AimPosition = Vec3(679.653, -1083.125, 196.990),
		GoalType = "TRIPMINE",
		Position = Vec3(979.851, -1237.979, 144.125),
		Radius = 32,
		Stance = "stand",
	},
	TRIPMINE_l2 = 
	{
		AimPosition = Vec3(410.166, -639.875, 306.649),
		GoalType = "TRIPMINE",
		Position = Vec3(828.099, -1316.830, 144.125),
		Radius = 32,
		Stance = "crouch",
	},
	TRIPMINE_l3 = 
	{
		AimPosition = Vec3(859.875, 592.645, -22.498),
		GoalType = "TRIPMINE",
		Position = Vec3(855.068, -914.239, 260.125),
		Radius = 32,
		Stance = "crouch",
	},
	TRIPMINE_l4 = 
	{
		AimPosition = Vec3(-808.312, -1173.875, 52.919),
		GoalType = "TRIPMINE",
		Position = Vec3(655.327, -900.231, 260.125),
		Radius = 32,
		Stance = "crouch",
	},
	Version = 1,
};