global _MG = 
{
	AIRSTRIKE_axis_airstrike_backyard = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.443, -0.669, 0.597),
		},
		CreateOnLoad = 1,
		GoalType = "AIRSTRIKE",
		GroupName = "",
		MinRadius = 32,
		Name = "AIRSTRIKE_axis_airstrike_backyard",
		Orientation = Vec3(-2.657, 0.514, -0.000),
		Position = Vec3(1400.263, 1176.943, 129.125),
		Radius = 32,
		SerialNum = 120,
		Stance = "stand",
		TagName = "axis_airstrike_backyard",
		TeamAvailability = 2,
		Version = 1,
	},
	AMMOCAB_first_ammocabinet = 
	{
		CreateOnLoad = 0,
		GoalType = "AMMOCAB",
		GroupName = "",
		MinRadius = 0,
		Name = "AMMOCAB_first_ammocabinet",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(-1817.000, -395.000, 171.000),
		Radius = 0,
		Range = 1250,
		SerialNum = 204,
		TagName = "first_ammocabinet",
		TeamAvailability = 6,
		Version = 1,
	},
	AMMOCAB_first_ammocabinet_1 = 
	{
		CreateOnLoad = 0,
		GoalType = "AMMOCAB",
		GroupName = "",
		MinRadius = 0,
		Name = "AMMOCAB_first_ammocabinet_1",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(859.000, 965.000, 171.000),
		Radius = 0,
		Range = 1250,
		SerialNum = 242,
		TagName = "first_ammocabinet",
		TeamAvailability = 6,
		Version = 1,
	},
	ARTILLERY_S_axis_artitarget_2 = 
	{
		CreateOnLoad = 1,
		GoalType = "ARTILLERY_S",
		GroupName = "",
		MinRadius = 32,
		Name = "ARTILLERY_S_axis_artitarget_2",
		Orientation = Vec3(-2.454, -0.123, -0.000),
		Position = Vec3(-610.037, -590.024, 129.220),
		Radius = 0,
		SerialNum = 118,
		TagName = "axis_artitarget_2",
		TeamAvailability = 2,
		Version = 1,
	},
	ARTILLERY_S_axis_artitarget_longway_1 = 
	{
		CreateOnLoad = 1,
		GoalType = "ARTILLERY_S",
		GroupName = "",
		MinRadius = 32,
		Name = "ARTILLERY_S_axis_artitarget_longway_1",
		Orientation = Vec3(1.471, -0.213, -0.000),
		Position = Vec3(481.562, 2350.132, 129.125),
		Radius = 0,
		SerialNum = 114,
		TagName = "axis_artitarget_longway_1",
		TeamAvailability = 30,
		Version = 1,
	},
	ARTILLERY_S_axis_artytarget_1 = 
	{
		CreateOnLoad = 1,
		GoalType = "ARTILLERY_S",
		GroupName = "",
		MinRadius = 32,
		Name = "ARTILLERY_S_axis_artytarget_1",
		Orientation = Vec3(2.005, -0.188, -0.000),
		Position = Vec3(-765.953, 321.741, 129.220),
		Radius = 0,
		SerialNum = 108,
		TagName = "axis_artytarget_1",
		TeamAvailability = 2,
		Version = 1,
	},
	ATTACK_allies_attack_generator_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.996, -0.018, -0.082),
			[1] = Vec3(-0.438, 0.897, -0.052),
		},
		CreateOnLoad = 1,
		GoalType = "Attack",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "ATTACK_allies_attack_generator_1",
		Orientation = Vec3(-1.589, -0.083, -0.000),
		Position = Vec3(1836.380, 1374.059, 161.125),
		Radius = 32,
		SerialNum = 106,
		Stance = "stand",
		TagName = "allies_attack_generator_1",
		TeamAvailability = 4,
		Version = 1,
		Weapons = 
		{
		},
	},
	ATTACK_allies_attack_generator_3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.999, 0.021, -0.036),
		},
		CreateOnLoad = 1,
		GoalType = "Attack",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "ATTACK_allies_attack_generator_3",
		Orientation = Vec3(1.550, -0.036, -0.000),
		Position = Vec3(2793.747, 1264.224, 129.125),
		Radius = 32,
		SerialNum = 112,
		Stance = "crouch",
		TagName = "allies_attack_generator_3",
		TeamAvailability = 4,
		Version = 1,
		Weapons = 
		{
		},
	},
	ATTACK_allies_attack_generator_4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.079, 0.993, -0.086),
		},
		CreateOnLoad = 1,
		GoalType = "Attack",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "ATTACK_allies_attack_generator_4",
		Orientation = Vec3(0.079, -0.086, -0.000),
		Position = Vec3(1621.875, 1278.456, 161.125),
		Radius = 32,
		SerialNum = 122,
		Stance = "stand",
		TagName = "allies_attack_generator_4",
		TeamAvailability = 4,
		Version = 1,
		Weapons = 
		{
		},
	},
	ATTACK_allies_attack_generator_5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.940, -0.340, -0.029),
			[1] = Vec3(-0.262, -0.964, -0.048),
			[2] = Vec3(0.863, 0.500, -0.079),
		},
		CreateOnLoad = 1,
		GoalType = "Attack",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "ATTACK_allies_attack_generator_5",
		Orientation = Vec3(-1.917, -0.029, -0.000),
		Position = Vec3(1442.701, 1602.421, 129.125),
		Radius = 32,
		SerialNum = 124,
		Stance = "crouch",
		TagName = "allies_attack_generator_5",
		TeamAvailability = 4,
		Version = 1,
		Weapons = 
		{
		},
	},
	ATTACK_allies_attack_generator_6 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.213, 0.976, -0.050),
			[1] = Vec3(-0.652, 0.758, 0.012),
			[2] = Vec3(-0.955, 0.297, 0.015),
		},
		CreateOnLoad = 1,
		GoalType = "Attack",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "ATTACK_allies_attack_generator_6",
		Orientation = Vec3(-0.215, -0.050, -0.000),
		Position = Vec3(2468.806, 850.125, 129.125),
		Radius = 32,
		SerialNum = 128,
		Stance = "crouch",
		TagName = "allies_attack_generator_6",
		TeamAvailability = 4,
		Version = 1,
		Weapons = 
		{
		},
	},
	ATTACK_allies_attack_safe_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.928, 0.371, -0.010),
			[1] = Vec3(-0.310, 0.951, -0.012),
		},
		CreateOnLoad = 1,
		GoalType = "Attack",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "ATTACK_allies_attack_safe_1",
		Orientation = Vec3(1.190, -0.010, -0.000),
		Position = Vec3(-1824.399, -738.618, 129.125),
		Radius = 32,
		SerialNum = 130,
		Stance = "crouch",
		TagName = "allies_attack_safe_1",
		TeamAvailability = 4,
		Version = 1,
		Weapons = 
		{
		},
	},
	ATTACK_allies_attack_safe_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.779, -0.627, -0.017),
			[1] = Vec3(-0.986, -0.160, 0.035),
		},
		CreateOnLoad = 1,
		GoalType = "Attack",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "ATTACK_allies_attack_safe_2",
		Orientation = Vec3(2.248, -0.017, -0.000),
		Position = Vec3(-1922.125, -114.125, 129.125),
		Radius = 32,
		SerialNum = 136,
		Stance = "crouch",
		TagName = "allies_attack_safe_2",
		TeamAvailability = 4,
		Version = 1,
		Weapons = 
		{
		},
	},
	ATTACK_allies_attack_safe_3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.926, 0.373, -0.056),
			[1] = Vec3(0.315, 0.949, -0.002),
		},
		CreateOnLoad = 1,
		GoalType = "Attack",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "ATTACK_allies_attack_safe_3",
		Orientation = Vec3(-1.188, -0.056, -0.000),
		Position = Vec3(-2723.686, -365.875, 129.232),
		Radius = 32,
		SerialNum = 138,
		Stance = "crouch",
		TagName = "allies_attack_safe_3",
		TeamAvailability = 4,
		Version = 1,
		Weapons = 
		{
		},
	},
	ATTACK_allies_attack_safe_4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.040, -0.971, -0.238),
			[1] = Vec3(0.955, -0.016, -0.295),
			[2] = Vec3(0.792, -0.605, -0.077),
		},
		CreateOnLoad = 1,
		GoalType = "Attack",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "ATTACK_allies_attack_safe_4",
		Orientation = Vec3(3.100, -0.240, -0.000),
		Position = Vec3(-2337.650, -114.125, 193.125),
		Radius = 32,
		SerialNum = 132,
		Stance = "stand",
		TagName = "allies_attack_safe_4",
		TeamAvailability = 4,
		Version = 1,
		Weapons = 
		{
		},
	},
	ATTACK_allies_attack_safe_5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.618, -0.782, -0.079),
			[1] = Vec3(-0.990, 0.073, -0.121),
		},
		CreateOnLoad = 1,
		GoalType = "Attack",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "ATTACK_allies_attack_safe_5",
		Orientation = Vec3(2.473, -0.079, -0.000),
		Position = Vec3(-2418.922, 43.074, 129.125),
		Radius = 32,
		SerialNum = 98,
		Stance = "crouch",
		TagName = "allies_attack_safe_5",
		TeamAvailability = 4,
		Version = 1,
		Weapons = 
		{
		},
	},
	ATTACK_allues_attack_generator_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.025, 0.999, -0.038),
			[1] = Vec3(-0.896, 0.445, -0.006),
		},
		CreateOnLoad = 1,
		GoalType = "Attack",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "ATTACK_allues_attack_generator_2",
		Orientation = Vec3(0.025, -0.038, -0.000),
		Position = Vec3(2125.600, 862.895, 129.125),
		Radius = 32,
		SerialNum = 104,
		Stance = "stand",
		TagName = "allues_attack_generator_2",
		TeamAvailability = 4,
		Version = 1,
		Weapons = 
		{
		},
	},
	BUILD_Backyard_Barrier = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		GroupName = "",
		IgnoreTargets = 0,
		MinRadius = 0,
		Mobile = 0,
		Name = "BUILD_Backyard_Barrier",
		Offsets = 
		{
		},
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(1840.000, -720.000, 212.000),
		Radius = 0,
		SerialNum = 234,
		Stance = "crouch",
		TagName = "Backyard Barrier",
		TeamAvailability = 2,
		Version = 1,
	},
	BUILD_House_MG42 = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		GroupName = "",
		IgnoreTargets = 0,
		MinRadius = 0,
		Mobile = 0,
		Name = "BUILD_House_MG42",
		Offsets = 
		{
		},
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(624.000, 2848.000, 208.000),
		Radius = 0,
		SerialNum = 224,
		Stance = "crouch",
		TagName = "House MG42",
		TeamAvailability = 2,
		Version = 1,
	},
	BUILD_Neutral_Command_Post = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		GroupName = "",
		IgnoreTargets = 0,
		MinRadius = 0,
		Mobile = 0,
		Name = "BUILD_Neutral_Command_Post",
		Offsets = 
		{
		},
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(-584.000, 2360.000, 180.000),
		Radius = 0,
		SerialNum = 248,
		Stance = "crouch",
		TagName = "Neutral Command Post",
		TeamAvailability = 6,
		Version = 1,
	},
	BUILD_Storage_Barrier = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		GroupName = "",
		IgnoreTargets = 0,
		MinRadius = 0,
		Mobile = 0,
		Name = "BUILD_Storage_Barrier",
		Offsets = 
		{
		},
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(770.000, 1904.000, 212.000),
		Radius = 0,
		SerialNum = 228,
		Stance = "crouch",
		TagName = "Storage Barrier",
		TeamAvailability = 2,
		Version = 1,
	},
	CALLARTILLERY_axis_arti_1 = 
	{
		CreateOnLoad = 1,
		Facing = Vec3(0.994, 0.107, -0.036),
		GoalType = "CALLARTILLERY",
		GroupName = "",
		MinRadius = 32,
		Name = "CALLARTILLERY_axis_arti_1",
		Orientation = Vec3(-1.464, -0.036, -0.000),
		Position = Vec3(-1684.896, 224.155, 129.220),
		Radius = 0,
		SerialNum = 92,
		TagName = "axis_arti_1",
		TeamAvailability = 2,
		Version = 1,
	},
	CALLARTILLERY_axis_arti_2 = 
	{
		CreateOnLoad = 1,
		Facing = Vec3(0.997, -0.037, -0.063),
		GoalType = "CALLARTILLERY",
		GroupName = "",
		MinRadius = 32,
		Name = "CALLARTILLERY_axis_arti_2",
		Orientation = Vec3(-1.608, -0.063, -0.000),
		Position = Vec3(-1633.305, -587.295, 129.220),
		Radius = 0,
		SerialNum = 90,
		TagName = "axis_arti_2",
		TeamAvailability = 2,
		Version = 1,
	},
	CALLARTILLERY_axis_arti_longway_1 = 
	{
		CreateOnLoad = 1,
		Facing = Vec3(-0.984, -0.162, -0.073),
		GoalType = "CALLARTILLERY",
		GroupName = "",
		MinRadius = 32,
		Name = "CALLARTILLERY_axis_arti_longway_1",
		Orientation = Vec3(1.734, -0.073, -0.000),
		Position = Vec3(1426.840, 2543.864, 129.125),
		Radius = 0,
		SerialNum = 88,
		TagName = "axis_arti_longway_1",
		TeamAvailability = 2,
		Version = 1,
	},
	CAPPOINT_keycardcapture = 
	{
		CreateOnLoad = 1,
		GoalType = "CapPoint",
		GroupName = "",
		MinRadius = 32,
		Name = "CAPPOINT_keycardcapture",
		Orientation = Vec3(-1.568, -0.236, -0.000),
		Position = Vec3(-161.438, 2984.039, 129.257),
		Radius = 0,
		SerialNum = 86,
		TagName = "keycardcapture",
		TeamAvailability = 4,
		Version = 1,
	},
	CHECKPOINT_westbunker_flag = 
	{
		CreateOnLoad = 0,
		GoalType = "CHECKPOINT",
		GroupName = "",
		MinRadius = 0,
		Name = "CHECKPOINT_westbunker_flag",
		Orientation = Vec3(1.571, 0.000, -0.000),
		Position = Vec3(-1858.000, 2192.000, 176.000),
		Radius = 0,
		SerialNum = 198,
		TagName = "westbunker_flag",
		TeamAvailability = 30,
		Version = 1,
	},
	DEFEND_axis_defend_flag_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.590, -0.807, -0.027),
			[1] = Vec3(0.999, -0.044, 0.008),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "DEFEND_axis_defend_flag_1",
		Orientation = Vec3(-2.510, -0.027, -0.000),
		Position = Vec3(-2645.839, 1432.315, 129.220),
		Radius = 32,
		SerialNum = 80,
		Stance = "crouch",
		TagName = "axis_defend_flag_1",
		TeamAvailability = 2,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_axis_defend_flag_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.502, -0.864, -0.031),
			[1] = Vec3(0.977, -0.212, -0.019),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "DEFEND_axis_defend_flag_2",
		Orientation = Vec3(-2.615, -0.031, -0.000),
		Position = Vec3(-2717.949, 1764.232, 129.220),
		Radius = 32,
		SerialNum = 56,
		Stance = "crouch",
		TagName = "axis_defend_flag_2",
		TeamAvailability = 2,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_axis_defend_flag_3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.235, -0.945, -0.226),
			[1] = Vec3(0.969, -0.190, -0.159),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "DEFEND_axis_defend_flag_3",
		Orientation = Vec3(-2.898, -0.228, -0.000),
		Position = Vec3(-2289.385, 1724.097, 391.125),
		Radius = 32,
		SerialNum = 82,
		Stance = "crouch",
		TagName = "axis_defend_flag_3",
		TeamAvailability = 2,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_axis_defend_flag_4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.999, 0.011, -0.046),
			[1] = Vec3(-0.259, 0.965, -0.048),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "DEFEND_axis_defend_flag_4",
		Orientation = Vec3(1.560, -0.046, -0.000),
		Position = Vec3(-1619.443, 1880.086, 129.232),
		Radius = 32,
		SerialNum = 182,
		Stance = "stand",
		TagName = "axis_defend_flag_4",
		TeamAvailability = 2,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_axis_defend_flag_5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.173, -0.985, -0.015),
			[1] = Vec3(-0.681, -0.634, 0.366),
			[2] = Vec3(0.999, -0.021, -0.029),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "DEFEND_axis_defend_flag_5",
		Orientation = Vec3(-2.968, -0.015, -0.000),
		Position = Vec3(-2339.161, 2396.398, 129.232),
		Radius = 32,
		SerialNum = 150,
		Stance = "crouch",
		TagName = "axis_defend_flag_5",
		TeamAvailability = 2,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_axis_defend_flag_6 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.990, -0.124, -0.061),
			[1] = Vec3(0.800, 0.600, -0.010),
			[2] = Vec3(-0.645, 0.541, 0.540),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "DEFEND_axis_defend_flag_6",
		Orientation = Vec3(-1.695, -0.061, -0.000),
		Position = Vec3(-2474.441, 1878.685, 129.232),
		Radius = 32,
		SerialNum = 116,
		Stance = "crouch",
		TagName = "axis_defend_flag_6",
		TeamAvailability = 2,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_axis_defend_generator_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(1.000, -0.002, -0.019),
			[1] = Vec3(0.339, -0.940, 0.031),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "DEFEND_axis_defend_generator_1",
		Orientation = Vec3(-1.572, -0.019, -0.000),
		Position = Vec3(1308.697, 1529.438, 129.125),
		Radius = 32,
		SerialNum = 140,
		Stance = "crouch",
		TagName = "axis_defend_generator_1",
		TeamAvailability = 2,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_axis_defend_generator_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.937, 0.348, -0.019),
			[1] = Vec3(0.289, 0.957, 0.027),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "DEFEND_axis_defend_generator_2",
		Orientation = Vec3(-1.215, -0.019, -0.000),
		Position = Vec3(1300.466, 853.785, 129.125),
		Radius = 32,
		SerialNum = 134,
		Stance = "crouch",
		TagName = "axis_defend_generator_2",
		TeamAvailability = 2,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_axis_defend_generator_3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.931, 0.358, -0.071),
			[1] = Vec3(-0.776, -0.624, -0.092),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "DEFEND_axis_defend_generator_3",
		Orientation = Vec3(-1.204, -0.071, -0.000),
		Position = Vec3(1981.793, 1141.146, 161.125),
		Radius = 32,
		SerialNum = 144,
		Stance = "crouch",
		TagName = "axis_defend_generator_3",
		TeamAvailability = 2,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_axis_defend_generator_4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.802, 0.597, -0.017),
			[1] = Vec3(-0.999, -0.002, 0.038),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "DEFEND_axis_defend_generator_4",
		Orientation = Vec3(0.931, -0.017, -0.000),
		Position = Vec3(2776.629, 868.954, 129.125),
		Radius = 32,
		SerialNum = 146,
		Stance = "crouch",
		TagName = "axis_defend_generator_4",
		TeamAvailability = 2,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_axis_defend_generator_5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.955, -0.288, -0.073),
			[1] = Vec3(-0.550, -0.835, -0.008),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "DEFEND_axis_defend_generator_5",
		Orientation = Vec3(1.864, -0.073, -0.000),
		Position = Vec3(2389.196, 1741.875, 161.125),
		Radius = 32,
		SerialNum = 148,
		Stance = "crouch",
		TagName = "axis_defend_generator_5",
		TeamAvailability = 2,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_axis_defend_generator_6 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.997, 0.002, -0.071),
			[1] = Vec3(-0.106, -0.994, -0.023),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "DEFEND_axis_defend_generator_6",
		Orientation = Vec3(1.568, -0.071, -0.000),
		Position = Vec3(2109.875, 1733.058, 129.125),
		Radius = 32,
		SerialNum = 152,
		Stance = "crouch",
		TagName = "axis_defend_generator_6",
		TeamAvailability = 2,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_axis_defend_generator_7 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.968, -0.250, -0.035),
			[1] = Vec3(-0.237, -0.972, -0.010),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "DEFEND_axis_defend_generator_7",
		Orientation = Vec3(1.824, -0.035, -0.000),
		Position = Vec3(1773.868, 2059.205, 129.125),
		Radius = 32,
		SerialNum = 154,
		Stance = "crouch",
		TagName = "axis_defend_generator_7",
		TeamAvailability = 2,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_axis_defend_keycardcapture_04 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.752, -0.649, -0.121),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "DEFEND_axis_defend_keycardcapture_04",
		Orientation = Vec3(-2.283, -0.121, -0.000),
		Position = Vec3(-341.861, 3113.147, 129.132),
		Radius = 32,
		SerialNum = 156,
		Stance = "stand",
		TagName = "axis_defend_keycardcapture_04",
		TeamAvailability = 2,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_axis_defend_keycardcapture_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.972, -0.224, -0.069),
			[1] = Vec3(-0.957, -0.209, 0.202),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "DEFEND_axis_defend_keycardcapture_1",
		Orientation = Vec3(1.797, -0.069, -0.000),
		Position = Vec3(-55.160, 2654.437, 129.132),
		Radius = 32,
		SerialNum = 160,
		Stance = "crouch",
		TagName = "axis_defend_keycardcapture_1",
		TeamAvailability = 2,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_axis_defend_keycardcapture_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.776, -0.626, -0.079),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "DEFEND_axis_defend_keycardcapture_2",
		Orientation = Vec3(2.250, -0.079, -0.000),
		Position = Vec3(-78.796, 2894.323, 129.132),
		Radius = 32,
		SerialNum = 162,
		Stance = "crouch",
		TagName = "axis_defend_keycardcapture_2",
		TeamAvailability = 2,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_axis_defend_keycardcapture_3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.334, -0.942, -0.036),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "DEFEND_axis_defend_keycardcapture_3",
		Orientation = Vec3(2.800, -0.036, -0.000),
		Position = Vec3(-103.326, 3104.477, 129.132),
		Radius = 32,
		SerialNum = 164,
		Stance = "stand",
		TagName = "axis_defend_keycardcapture_3",
		TeamAvailability = 2,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_axis_defend_keycardcapture_5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.594, 0.799, -0.092),
			[1] = Vec3(0.991, -0.065, -0.115),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "DEFEND_axis_defend_keycardcapture_5",
		Orientation = Vec3(-0.639, -0.092, -0.000),
		Position = Vec3(-365.875, 2729.339, 129.132),
		Radius = 32,
		SerialNum = 166,
		Stance = "crouch",
		TagName = "axis_defend_keycardcapture_5",
		TeamAvailability = 2,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_axis_defend_longway_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.080, -0.997, -0.023),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "DEFEND_axis_defend_longway_1",
		Orientation = Vec3(3.062, -0.023, -0.000),
		Position = Vec3(308.335, 2882.521, 129.125),
		Radius = 32,
		SerialNum = 168,
		Stance = "crouch",
		TagName = "axis_defend_longway_1",
		TeamAvailability = 2,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_axis_defend_longway_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.529, -0.848, -0.044),
			[1] = Vec3(-0.066, -0.997, -0.029),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "DEFEND_axis_defend_longway_2",
		Orientation = Vec3(-2.584, -0.044, -0.000),
		Position = Vec3(29.282, 2669.875, 129.125),
		Radius = 32,
		SerialNum = 170,
		Stance = "crouch",
		TagName = "axis_defend_longway_2",
		TeamAvailability = 2,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_axis_defend_longway_3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.302, -0.953, -0.021),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "DEFEND_axis_defend_longway_3",
		Orientation = Vec3(2.835, -0.021, -0.000),
		Position = Vec3(555.586, 2910.041, 129.125),
		Radius = 32,
		SerialNum = 172,
		Stance = "crouch",
		TagName = "axis_defend_longway_3",
		TeamAvailability = 2,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_axis_defend_longway_4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.983, 0.180, -0.029),
			[1] = Vec3(0.103, 0.993, -0.054),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "DEFEND_axis_defend_longway_4",
		Orientation = Vec3(-1.390, -0.029, -0.000),
		Position = Vec3(882.125, 1815.001, 129.221),
		Radius = 32,
		SerialNum = 48,
		Stance = "stand",
		TagName = "axis_defend_longway_4",
		TeamAvailability = 2,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_axis_defend_longway_5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.997, 0.048, -0.054),
			[1] = Vec3(-0.581, 0.814, -0.012),
			[2] = Vec3(-0.084, 0.996, -0.008),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "DEFEND_axis_defend_longway_5",
		Orientation = Vec3(1.522, -0.054, -0.000),
		Position = Vec3(838.711, 36.935, 129.125),
		Radius = 32,
		SerialNum = 176,
		Stance = "crouch",
		TagName = "axis_defend_longway_5",
		TeamAvailability = 2,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_axis_defend_longway_6 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.997, -0.026, -0.075),
			[1] = Vec3(0.023, 1.000, 0.015),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "DEFEND_axis_defend_longway_6",
		Orientation = Vec3(-1.597, -0.075, -0.000),
		Position = Vec3(-51.875, 67.128, 129.125),
		Radius = 32,
		SerialNum = 178,
		Stance = "crouch",
		TagName = "axis_defend_longway_6",
		TeamAvailability = 2,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_axis_defend_safe_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.414, 0.903, -0.115),
			[1] = Vec3(0.984, 0.160, -0.075),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "DEFEND_axis_defend_safe_1",
		Orientation = Vec3(-0.430, -0.115, -0.000),
		Position = Vec3(-2349.875, -681.520, 129.125),
		Radius = 32,
		SerialNum = 180,
		Stance = "crouch",
		TagName = "axis_defend_safe_1",
		TeamAvailability = 2,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_axis_defend_safe_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.996, 0.069, -0.048),
			[1] = Vec3(-0.458, 0.889, 0.015),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "DEFEND_axis_defend_safe_2",
		Orientation = Vec3(-1.501, -0.048, -0.000),
		Position = Vec3(-1706.130, -684.693, 129.125),
		Radius = 32,
		SerialNum = 184,
		Stance = "crouch",
		TagName = "axis_defend_safe_2",
		TeamAvailability = 2,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_axis_defend_safe_3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.748, -0.660, -0.069),
			[1] = Vec3(0.074, -0.997, -0.033),
			[2] = Vec3(-0.999, -0.040, -0.012),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "DEFEND_axis_defend_safe_3",
		Orientation = Vec3(2.294, -0.069, -0.000),
		Position = Vec3(-1874.125, -184.667, 129.125),
		Radius = 32,
		SerialNum = 186,
		Stance = "crouch",
		TagName = "axis_defend_safe_3",
		TeamAvailability = 2,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_axis_defend_safe_4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.360, -0.929, -0.084),
			[1] = Vec3(0.961, -0.274, -0.027),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "DEFEND_axis_defend_safe_4",
		Orientation = Vec3(-2.772, -0.084, -0.000),
		Position = Vec3(-2325.712, 426.381, 129.220),
		Radius = 32,
		SerialNum = 188,
		Stance = "crouch",
		TagName = "axis_defend_safe_4",
		TeamAvailability = 2,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_axis_defend_safe_5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.853, 0.516, -0.077),
			[1] = Vec3(-0.236, 0.972, -0.008),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "DEFEND_axis_defend_safe_5",
		Orientation = Vec3(-1.027, -0.077, -0.000),
		Position = Vec3(-1704.374, -149.574, 129.220),
		Radius = 32,
		SerialNum = 192,
		Stance = "crouch",
		TagName = "axis_defend_safe_5",
		TeamAvailability = 2,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_axis_defend_safe_6 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.820, 0.570, -0.057),
			[1] = Vec3(0.162, 0.983, -0.090),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "DEFEND_axis_defend_safe_6",
		Orientation = Vec3(0.964, -0.058, -0.000),
		Position = Vec3(-1422.363, -124.989, 129.220),
		Radius = 32,
		SerialNum = 62,
		Stance = "crouch",
		TagName = "axis_defend_safe_6",
		TeamAvailability = 2,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_axis_defend_safe_7 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.943, -0.333, -0.000),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "DEFEND_axis_defend_safe_7",
		Orientation = Vec3(-1.910, 0.000, -0.000),
		Position = Vec3(-1741.875, -311.077, 129.220),
		Radius = 32,
		SerialNum = 94,
		Stance = "crouch",
		TagName = "axis_defend_safe_7",
		TeamAvailability = 2,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_axis_defend_safe_8 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.853, -0.522, -0.006),
			[1] = Vec3(0.371, 0.928, 0.010),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "DEFEND_axis_defend_safe_8",
		Orientation = Vec3(-2.120, -0.006, -0.000),
		Position = Vec3(-2693.186, -24.355, 129.125),
		Radius = 32,
		SerialNum = 126,
		Stance = "crouch",
		TagName = "axis_defend_safe_8",
		TeamAvailability = 2,
		Version = 1,
		Weapons = 
		{
		},
	},
	FLAG_Keycard = 
	{
		CreateOnLoad = 0,
		GoalType = "Flag",
		GroupName = "",
		MinRadius = 0,
		Name = "FLAG_Keycard",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(-2400.000, -544.000, 153.125),
		Radius = 0,
		SerialNum = 212,
		TagName = "Keycard",
		TeamAvailability = 4,
		Version = 1,
	},
	GRENADE_allies_airshaft = 
	{
		CreateOnLoad = 1,
		Facing = Vec3(0.028, 0.998, -0.061),
		GoalType = "GRENADE",
		GroupName = "",
		MinRadius = 32,
		Name = "GRENADE_allies_airshaft",
		Orientation = Vec3(-0.028, -0.061, -0.000),
		Position = Vec3(-2692.882, 533.056, 129.125),
		PrimeGrenade = 1,
		Radius = 0,
		SerialNum = 190,
		Stance = "stand",
		TagName = "allies_airshaft",
		TeamAvailability = 4,
		TraceEntity = 192,
		TraceInfo = 
		{
			class = "BREAKABLE",
			endPos = Vec3(-2673.019, 1557.306, 146.979),
			eyePos = Vec3(-2693.418, 534.505, 192.125),
			id = 192,
		},
		Version = 1,
	},
	GRENADE_allies_airshaft_2 = 
	{
		CreateOnLoad = 1,
		Facing = Vec3(-0.846, 0.532, -0.038),
		GoalType = "GRENADE",
		GroupName = "",
		MinRadius = 32,
		Name = "GRENADE_allies_airshaft_2",
		Orientation = Vec3(1.009, -0.038, -0.000),
		Position = Vec3(-2488.736, 1472.459, 129.125),
		PrimeGrenade = 1,
		Radius = 0,
		SerialNum = 38,
		Stance = "stand",
		TagName = "allies_airshaft_2",
		TeamAvailability = 4,
		TraceEntity = 193,
		TraceInfo = 
		{
			class = "BREAKABLE",
			endPos = Vec3(-3354.801, 2017.405, 152.865),
			eyePos = Vec3(-2488.736, 1472.459, 192.125),
			id = 193,
		},
		Version = 1,
	},
	HEALTHCAB_first_healthcabinet = 
	{
		CreateOnLoad = 0,
		GoalType = "HEALTHCAB",
		GroupName = "",
		MinRadius = 0,
		Name = "HEALTHCAB_first_healthcabinet",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(-1815.000, -284.000, 171.000),
		Radius = 0,
		Range = 1250,
		SerialNum = 202,
		TagName = "first_healthcabinet",
		TeamAvailability = 6,
		Version = 1,
	},
	HEALTHCAB_first_healthcabinet_1 = 
	{
		CreateOnLoad = 0,
		GoalType = "HEALTHCAB",
		GroupName = "",
		MinRadius = 0,
		Name = "HEALTHCAB_first_healthcabinet_1",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(861.000, 1076.000, 171.000),
		Radius = 0,
		Range = 1250,
		SerialNum = 240,
		TagName = "first_healthcabinet",
		TeamAvailability = 6,
		Version = 1,
	},
	MOUNTMG42_House_MG42 = 
	{
		AimVectors = 
		{
		},
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		GroupName = "",
		MaxCampTime = 90,
		MinCampTime = 15,
		MinRadius = 0,
		Name = "MOUNTMG42_House_MG42",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(938.000, 2794.000, 179.000),
		Radius = 0,
		SerialNum = 260,
		TagName = "House MG42",
		TeamAvailability = 6,
		Version = 1,
	},
	PLANTMINE_axis_backyard_1 = 
	{
		CreateOnLoad = 1,
		GoalType = "PLANTMINE",
		GroupName = "",
		MinRadius = 32,
		Name = "PLANTMINE_axis_backyard_1",
		Orientation = Vec3(-2.500, -0.728, -0.000),
		Position = Vec3(1658.194, 572.106, 129.220),
		Radius = 32,
		SerialNum = 76,
		TagName = "axis_backyard_1",
		TeamAvailability = 2,
		Version = 1,
	},
	PLANTMINE_axis_backyard_2 = 
	{
		CreateOnLoad = 1,
		GoalType = "PLANTMINE",
		GroupName = "",
		MinRadius = 32,
		Name = "PLANTMINE_axis_backyard_2",
		Orientation = Vec3(-0.531, -0.964, -0.000),
		Position = Vec3(1734.043, 451.403, 129.220),
		Radius = 32,
		SerialNum = 74,
		TagName = "axis_backyard_2",
		TeamAvailability = 2,
		Version = 1,
	},
	PLANTMINE_axis_mine_1 = 
	{
		CreateOnLoad = 1,
		GoalType = "PLANTMINE",
		GroupName = "",
		MinRadius = 32,
		Name = "PLANTMINE_axis_mine_1",
		Orientation = Vec3(0.089, -0.902, -0.000),
		Position = Vec3(-1289.483, 2328.677, 129.125),
		Radius = 32,
		SerialNum = 72,
		TagName = "axis_mine_1",
		TeamAvailability = 2,
		Version = 1,
	},
	PLANTMINE_axis_mine_2 = 
	{
		CreateOnLoad = 1,
		GoalType = "PLANTMINE",
		GroupName = "",
		MinRadius = 32,
		Name = "PLANTMINE_axis_mine_2",
		Orientation = Vec3(1.224, -1.052, -0.000),
		Position = Vec3(-1354.802, 2286.021, 129.125),
		Radius = 32,
		SerialNum = 70,
		TagName = "axis_mine_2",
		TeamAvailability = 30,
		Version = 1,
	},
	PLANTMINE_axis_mine_3 = 
	{
		CreateOnLoad = 1,
		GoalType = "PLANTMINE",
		GroupName = "",
		MinRadius = 32,
		Name = "PLANTMINE_axis_mine_3",
		Orientation = Vec3(-1.669, -0.866, -0.000),
		Position = Vec3(-559.770, 2611.036, 129.125),
		Radius = 32,
		SerialNum = 68,
		TagName = "axis_mine_3",
		TeamAvailability = 2,
		Version = 1,
	},
	PLANTMINE_axis_trainyard_1 = 
	{
		CreateOnLoad = 1,
		GoalType = "PLANTMINE",
		GroupName = "",
		MinRadius = 32,
		Name = "PLANTMINE_axis_trainyard_1",
		Orientation = Vec3(-3.069, -0.564, -0.000),
		Position = Vec3(630.522, 931.669, 129.220),
		Radius = 32,
		SerialNum = 66,
		TagName = "axis_trainyard_1",
		TeamAvailability = 2,
		Version = 1,
	},
	PLANTMINE_axis_trainyard_2 = 
	{
		CreateOnLoad = 1,
		GoalType = "PLANTMINE",
		GroupName = "",
		MinRadius = 32,
		Name = "PLANTMINE_axis_trainyard_2",
		Orientation = Vec3(2.808, -0.572, -0.000),
		Position = Vec3(376.847, 370.098, 129.125),
		Radius = 32,
		SerialNum = 64,
		TagName = "axis_trainyard_2",
		TeamAvailability = 2,
		Version = 1,
	},
	PLANTMINE_axis_trainyard_3 = 
	{
		CreateOnLoad = 1,
		GoalType = "PLANTMINE",
		GroupName = "",
		MinRadius = 32,
		Name = "PLANTMINE_axis_trainyard_3",
		Orientation = Vec3(-2.886, -0.545, -0.000),
		Position = Vec3(95.856, 1008.502, 129.125),
		Radius = 32,
		SerialNum = 60,
		TagName = "axis_trainyard_3",
		TeamAvailability = 2,
		Version = 1,
	},
	PLANT_Backyard_Barrier = 
	{
		CoverSpots = 
		{
		},
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		GroupName = "",
		MinRadius = 0,
		Name = "PLANT_Backyard_Barrier",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(1696.000, -1006.000, 228.000),
		Radius = 0,
		SerialNum = 236,
		TagName = "Backyard Barrier",
		TeamAvailability = 4,
		Version = 1,
	},
	PLANT_Generator = 
	{
		CoverSpots = 
		{
		},
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		GroupName = "",
		MinRadius = 0,
		Name = "PLANT_Generator",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(2720.000, 1728.000, 224.000),
		Radius = 0,
		SerialNum = 200,
		TagName = "Generator",
		TeamAvailability = 4,
		Version = 1,
	},
	PLANT_House_MG42 = 
	{
		CoverSpots = 
		{
		},
		CreateOnLoad = 0,
		ExplosiveType = 3,
		GoalType = "PLANT",
		GroupName = "",
		MinRadius = 0,
		Name = "PLANT_House_MG42",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(889.000, 2815.000, 169.000),
		Radius = 0,
		SerialNum = 226,
		TagName = "House MG42",
		TeamAvailability = 4,
		Version = 1,
	},
	PLANT_Long_way_gate = 
	{
		CoverSpots = 
		{
		},
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		GroupName = "",
		MinRadius = 0,
		Name = "PLANT_Long_way_gate",
		Orientation = Vec3(-1.571, -0.000, 0.000),
		Position = Vec3(-480.000, 1512.000, 192.000),
		Radius = 0,
		SerialNum = 258,
		TagName = "Long way gate",
		TeamAvailability = 4,
		Version = 1,
	},
	PLANT_Neutral_Command_Post = 
	{
		CoverSpots = 
		{
		},
		CreateOnLoad = 0,
		ExplosiveType = 3,
		GoalType = "PLANT",
		GroupName = "",
		MinRadius = 0,
		Name = "PLANT_Neutral_Command_Post",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(-583.000, 2292.500, 180.000),
		Radius = 0,
		SerialNum = 250,
		TagName = "Neutral Command Post",
		TeamAvailability = 6,
		Version = 1,
	},
	PLANT_Safe = 
	{
		CoverSpots = 
		{
		},
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		GroupName = "",
		MinRadius = 0,
		Name = "PLANT_Safe",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(-2366.000, -544.000, 200.000),
		Radius = 0,
		SerialNum = 210,
		TagName = "Safe",
		TeamAvailability = 4,
		Version = 1,
	},
	PLANT_Storage_Barrier = 
	{
		CoverSpots = 
		{
		},
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		GroupName = "",
		MinRadius = 0,
		Name = "PLANT_Storage_Barrier",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(662.000, 1670.000, 246.541),
		Radius = 0,
		SerialNum = 230,
		TagName = "Storage Barrier",
		TeamAvailability = 4,
		Version = 1,
	},
	REPAIRMG42_House_MG42 = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		GroupName = "",
		MinRadius = 0,
		Name = "REPAIRMG42_House_MG42",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(938.000, 2794.000, 179.000),
		Radius = 0,
		SerialNum = 262,
		TagName = "House MG42",
		TeamAvailability = 6,
		Version = 1,
	},
	SNIPE_474 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.989, 0.089, -0.115),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 30,
		Name = "SNIPE_474",
		Orientation = Vec3(-1.481, -0.115, -0.000),
		Position = Vec3(-1791.458, 2306.971, 392.125),
		Radius = 35,
		SerialNum = 36,
		Stance = "stand",
		TagName = "474",
		TeamAvailability = 4,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	Version = 1,
};