global _MG = 
{
	AMMOCAB_south_ammocabinet = 
	{
		CreateOnLoad = 0,
		GoalType = "AMMOCAB",
		GroupName = "",
		MinRadius = 0,
		Name = "AMMOCAB_south_ammocabinet",
		Orientation = Vec3(-1.571, -0.000, 0.000),
		Position = Vec3(1111.000, -523.000, -1820.000),
		Radius = 0,
		Range = 1250,
		TagName = "south_ammocabinet",
		TeamAvailability = 6,
		Version = 1,
	},
	AMMOCAB_south_ammocabinet_1 = 
	{
		CreateOnLoad = 0,
		GoalType = "AMMOCAB",
		GroupName = "",
		MinRadius = 0,
		Name = "AMMOCAB_south_ammocabinet_1",
		Orientation = Vec3(-1.571, -0.000, 0.000),
		Position = Vec3(-1272.000, -515.000, -1820.000),
		Radius = 0,
		Range = 1250,
		TagName = "south_ammocabinet",
		TeamAvailability = 6,
		Version = 1,
	},
	AMMOCAB_south_ammocabinet_2 = 
	{
		CreateOnLoad = 0,
		GoalType = "AMMOCAB",
		GroupName = "",
		MinRadius = 0,
		Name = "AMMOCAB_south_ammocabinet_2",
		Orientation = Vec3(-1.571, -0.000, 0.000),
		Position = Vec3(-2536.000, 2389.000, -1820.000),
		Radius = 0,
		Range = 1250,
		TagName = "south_ammocabinet",
		TeamAvailability = 6,
		Version = 1,
	},
	AMMOCAB_south_ammocabinet_3 = 
	{
		CreateOnLoad = 0,
		GoalType = "AMMOCAB",
		GroupName = "",
		MinRadius = 0,
		Name = "AMMOCAB_south_ammocabinet_3",
		Orientation = Vec3(-1.571, -0.000, 0.000),
		Position = Vec3(2399.000, 2381.000, -1820.000),
		Radius = 0,
		Range = 1250,
		TagName = "south_ammocabinet",
		TeamAvailability = 6,
		Version = 1,
	},
	BUILD_Allied_Tank = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		GroupName = "",
		IgnoreTargets = 0,
		MinRadius = 0,
		Mobile = 1,
		Name = "BUILD_Allied_Tank",
		Orientation = Vec3(-1.571, -0.000, 0.000),
		Position = Vec3(-3326.000, -2764.000, -1754.000),
		Radius = 0,
		Stance = "crouch",
		TagName = "Allied Tank",
		TeamAvailability = 4,
		Version = 1,
	},
	BUILD_Allied_Tank_Barrier_1 = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		GroupName = "",
		IgnoreTargets = 0,
		MinRadius = 0,
		Mobile = 0,
		Name = "BUILD_Allied_Tank_Barrier_1",
		Orientation = Vec3(-1.571, -0.000, 0.000),
		Position = Vec3(206.000, -436.000, -1798.000),
		Radius = 0,
		Stance = "crouch",
		TagName = "Allied Tank Barrier 1",
		TeamAvailability = 4,
		Version = 1,
	},
	BUILD_Allied_Truck = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		GroupName = "",
		IgnoreTargets = 0,
		MinRadius = 0,
		Mobile = 1,
		Name = "BUILD_Allied_Truck",
		Orientation = Vec3(-1.571, -0.000, 0.000),
		Position = Vec3(-1108.000, 1538.000, -1794.000),
		Radius = 0,
		Stance = "crouch",
		TagName = "Allied Truck",
		TeamAvailability = 4,
		Version = 1,
	},
	BUILD_Allied_rebuildable_bank_door = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		GroupName = "",
		IgnoreTargets = 0,
		MinRadius = 0,
		Mobile = 0,
		Name = "BUILD_Allied_rebuildable_bank_door",
		Orientation = Vec3(-1.571, -0.000, 0.000),
		Position = Vec3(-940.000, 5080.000, -1952.000),
		Radius = 0,
		Stance = "crouch",
		TagName = "Allied rebuildable bank door",
		TeamAvailability = 4,
		Version = 1,
	},
	BUILD_Axis_Tank = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		GroupName = "",
		IgnoreTargets = 0,
		MinRadius = 0,
		Mobile = 1,
		Name = "BUILD_Axis_Tank",
		Orientation = Vec3(-1.571, -0.000, 0.000),
		Position = Vec3(3370.000, -2788.000, -1762.000),
		Radius = 0,
		Stance = "crouch",
		TagName = "Axis Tank",
		TeamAvailability = 2,
		Version = 1,
	},
	BUILD_Axis_Tank_Barrier_1 = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		GroupName = "",
		IgnoreTargets = 0,
		MinRadius = 0,
		Mobile = 0,
		Name = "BUILD_Axis_Tank_Barrier_1",
		Orientation = Vec3(-1.571, -0.000, 0.000),
		Position = Vec3(-242.000, -408.000, -1802.000),
		Radius = 0,
		Stance = "crouch",
		TagName = "Axis Tank Barrier 1",
		TeamAvailability = 2,
		Version = 1,
	},
	BUILD_Axis_Tank_Barrier_2 = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		GroupName = "",
		IgnoreTargets = 0,
		MinRadius = 0,
		Mobile = 0,
		Name = "BUILD_Axis_Tank_Barrier_2",
		Orientation = Vec3(-1.571, -0.000, 0.000),
		Position = Vec3(-207.000, 2126.000, -1799.000),
		Radius = 0,
		Stance = "crouch",
		TagName = "Axis Tank Barrier 2",
		TeamAvailability = 2,
		Version = 1,
	},
	BUILD_Axis_Truck = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		GroupName = "",
		IgnoreTargets = 0,
		MinRadius = 0,
		Mobile = 1,
		Name = "BUILD_Axis_Truck",
		Orientation = Vec3(-1.571, -0.000, 0.000),
		Position = Vec3(1244.000, 1538.000, -1794.000),
		Radius = 0,
		Stance = "crouch",
		TagName = "Axis Truck",
		TeamAvailability = 2,
		Version = 1,
	},
	BUILD_Axis_rebuildable_bank_door = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		GroupName = "",
		IgnoreTargets = 0,
		MinRadius = 0,
		Mobile = 0,
		Name = "BUILD_Axis_rebuildable_bank_door",
		Orientation = Vec3(-1.571, -0.000, 0.000),
		Position = Vec3(740.000, 5072.000, -1952.000),
		Radius = 0,
		Stance = "crouch",
		TagName = "Axis rebuildable bank door",
		TeamAvailability = 2,
		Version = 1,
	},
	BUILD_Command_Post = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		GroupName = "",
		IgnoreTargets = 0,
		MinRadius = 0,
		Mobile = 0,
		Name = "BUILD_Command_Post",
		Orientation = Vec3(-1.571, -0.000, 0.000),
		Position = Vec3(-76.000, 1612.000, -1544.000),
		Radius = 0,
		Stance = "crouch",
		TagName = "Command Post",
		TeamAvailability = 6,
		Version = 1,
	},
	BUILD_Tank_Barrier = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		GroupName = "",
		IgnoreTargets = 0,
		MinRadius = 0,
		Mobile = 0,
		Name = "BUILD_Tank_Barrier",
		Orientation = Vec3(-1.571, -0.000, 0.000),
		Position = Vec3(70.000, 2130.000, -1824.000),
		Radius = 0,
		Stance = "crouch",
		TagName = "Tank Barrier",
		TeamAvailability = 4,
		Version = 1,
	},
	BUILD_Truck_Barrier_1 = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		GroupName = "",
		IgnoreTargets = 0,
		MinRadius = 0,
		Mobile = 0,
		Name = "BUILD_Truck_Barrier_1",
		Orientation = Vec3(-1.571, -0.000, 0.000),
		Position = Vec3(-812.000, 2204.000, -1800.000),
		Radius = 0,
		Stance = "crouch",
		TagName = "Truck Barrier 1",
		TeamAvailability = 2,
		Version = 1,
	},
	BUILD_Truck_Barrier_1_1 = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		GroupName = "",
		IgnoreTargets = 0,
		MinRadius = 0,
		Mobile = 0,
		Name = "BUILD_Truck_Barrier_1_1",
		Orientation = Vec3(-1.571, -0.000, 0.000),
		Position = Vec3(628.000, 2196.000, -1800.000),
		Radius = 0,
		Stance = "crouch",
		TagName = "Truck Barrier 1",
		TeamAvailability = 4,
		Version = 1,
	},
	BUILD_Truck_Barrier_2 = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		GroupName = "",
		IgnoreTargets = 0,
		MinRadius = 0,
		Mobile = 0,
		Name = "BUILD_Truck_Barrier_2",
		Orientation = Vec3(-1.571, -0.000, 0.000),
		Position = Vec3(-2352.000, 2044.000, -1800.000),
		Radius = 0,
		Stance = "crouch",
		TagName = "Truck Barrier 2",
		TeamAvailability = 2,
		Version = 1,
	},
	BUILD_Truck_Barrier_2_1 = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		GroupName = "",
		IgnoreTargets = 0,
		MinRadius = 0,
		Mobile = 0,
		Name = "BUILD_Truck_Barrier_2_1",
		Orientation = Vec3(-1.571, -0.000, 0.000),
		Position = Vec3(2136.000, 2036.000, -1800.000),
		Radius = 0,
		Stance = "crouch",
		TagName = "Truck Barrier 2",
		TeamAvailability = 4,
		Version = 1,
	},
	FLAG_Allied_Gold = 
	{
		CreateOnLoad = 0,
		GoalType = "Flag",
		GroupName = "",
		MinRadius = 0,
		Name = "FLAG_Allied_Gold",
		Orientation = Vec3(-1.571, -0.000, 0.000),
		Position = Vec3(-472.000, 4872.000, -1934.875),
		Radius = 0,
		TagName = "Allied Gold",
		TeamAvailability = 2,
		Version = 1,
	},
	FLAG_Axis_Gold = 
	{
		CreateOnLoad = 0,
		GoalType = "Flag",
		GroupName = "",
		MinRadius = 0,
		Name = "FLAG_Axis_Gold",
		Orientation = Vec3(-1.571, -0.000, 0.000),
		Position = Vec3(344.000, 4872.000, -1934.875),
		Radius = 0,
		TagName = "Axis Gold",
		TeamAvailability = 4,
		Version = 1,
	},
	HEALTHCAB_south_healthcabinet = 
	{
		CreateOnLoad = 0,
		GoalType = "HEALTHCAB",
		GroupName = "",
		MinRadius = 0,
		Name = "HEALTHCAB_south_healthcabinet",
		Orientation = Vec3(-1.571, -0.000, 0.000),
		Position = Vec3(1090.000, -366.000, -1823.000),
		Radius = 0,
		Range = 1250,
		TagName = "south_healthcabinet",
		TeamAvailability = 6,
		Version = 1,
	},
	HEALTHCAB_south_healthcabinet_1 = 
	{
		CreateOnLoad = 0,
		GoalType = "HEALTHCAB",
		GroupName = "",
		MinRadius = 0,
		Name = "HEALTHCAB_south_healthcabinet_1",
		Orientation = Vec3(-1.571, -0.000, 0.000),
		Position = Vec3(-1293.000, -358.000, -1823.000),
		Radius = 0,
		Range = 1250,
		TagName = "south_healthcabinet",
		TeamAvailability = 6,
		Version = 1,
	},
	HEALTHCAB_south_healthcabinet_2 = 
	{
		CreateOnLoad = 0,
		GoalType = "HEALTHCAB",
		GroupName = "",
		MinRadius = 0,
		Name = "HEALTHCAB_south_healthcabinet_2",
		Orientation = Vec3(-1.571, -0.000, 0.000),
		Position = Vec3(-2553.000, 2550.000, -1823.000),
		Radius = 0,
		Range = 1250,
		TagName = "south_healthcabinet",
		TeamAvailability = 6,
		Version = 1,
	},
	HEALTHCAB_south_healthcabinet_3 = 
	{
		CreateOnLoad = 0,
		GoalType = "HEALTHCAB",
		GroupName = "",
		MinRadius = 0,
		Name = "HEALTHCAB_south_healthcabinet_3",
		Orientation = Vec3(-1.571, -0.000, 0.000),
		Position = Vec3(2378.000, 2538.000, -1823.000),
		Radius = 0,
		Range = 1250,
		TagName = "south_healthcabinet",
		TeamAvailability = 6,
		Version = 1,
	},
	MOVER_tank = 
	{
		CreateOnLoad = 0,
		GoalType = "MOVER",
		GroupName = "",
		MinRadius = 0,
		Name = "MOVER_tank",
		Orientation = Vec3(-0.993, 0.000, 0.000),
		Position = Vec3(-3320.244, -2769.083, -1786.000),
		Radius = 0,
		TagName = "tank",
		TeamAvailability = 4,
		Version = 1,
	},
	MOVER_truck = 
	{
		CreateOnLoad = 0,
		GoalType = "MOVER",
		GroupName = "",
		MinRadius = 0,
		Name = "MOVER_truck",
		Orientation = Vec3(0.000, -0.000, 0.000),
		Position = Vec3(-1273.000, 1681.500, -1791.500),
		Radius = 0,
		TagName = "truck",
		TeamAvailability = 4,
		Version = 1,
	},
	PLANT_Allied_Tank_Barrier_1 = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		GroupName = "",
		MinRadius = 0,
		Name = "PLANT_Allied_Tank_Barrier_1",
		Orientation = Vec3(-1.571, -0.000, 0.000),
		Position = Vec3(752.000, -752.000, -1824.000),
		Radius = 0,
		TagName = "Allied Tank Barrier 1",
		TeamAvailability = 2,
		Version = 1,
	},
	PLANT_Allied_rebuildable_bank_door = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		GoalType = "PLANT",
		GroupName = "",
		MinRadius = 0,
		Name = "PLANT_Allied_rebuildable_bank_door",
		Orientation = Vec3(-1.571, -0.000, 0.000),
		Position = Vec3(-798.000, 4928.000, -1920.000),
		Radius = 0,
		TagName = "Allied rebuildable bank door",
		TeamAvailability = 2,
		Version = 1,
	},
	PLANT_Axis_Tank_Barrier_1 = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		GroupName = "",
		MinRadius = 0,
		Name = "PLANT_Axis_Tank_Barrier_1",
		Orientation = Vec3(-1.571, -0.000, 0.000),
		Position = Vec3(-912.000, -752.000, -1824.000),
		Radius = 0,
		TagName = "Axis Tank Barrier 1",
		TeamAvailability = 4,
		Version = 1,
	},
	PLANT_Axis_Tank_Barrier_2 = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		GroupName = "",
		MinRadius = 0,
		Name = "PLANT_Axis_Tank_Barrier_2",
		Orientation = Vec3(-1.571, -0.000, 0.000),
		Position = Vec3(-864.000, 1568.000, -1824.000),
		Radius = 0,
		TagName = "Axis Tank Barrier 2",
		TeamAvailability = 4,
		Version = 1,
	},
	PLANT_Axis_rebuildable_bank_door = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		GoalType = "PLANT",
		GroupName = "",
		MinRadius = 0,
		Name = "PLANT_Axis_rebuildable_bank_door",
		Orientation = Vec3(-1.571, -0.000, 0.000),
		Position = Vec3(606.000, 4928.000, -1920.000),
		Radius = 0,
		TagName = "Axis rebuildable bank door",
		TeamAvailability = 4,
		Version = 1,
	},
	PLANT_Command_Post = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		GoalType = "PLANT",
		GroupName = "",
		MinRadius = 0,
		Name = "PLANT_Command_Post",
		Orientation = Vec3(-1.571, -0.000, 0.000),
		Position = Vec3(-73.001, 1582.500, -1532.000),
		Radius = 0,
		TagName = "Command Post",
		TeamAvailability = 6,
		Version = 1,
	},
	PLANT_Tank_Barrier = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		GroupName = "",
		MinRadius = 0,
		Name = "PLANT_Tank_Barrier",
		Orientation = Vec3(-1.571, -0.000, 0.000),
		Position = Vec3(704.000, 1568.000, -1828.000),
		Radius = 0,
		TagName = "Tank Barrier",
		TeamAvailability = 2,
		Version = 1,
	},
	PLANT_Truck_Barrier_1 = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		GroupName = "",
		MinRadius = 0,
		Name = "PLANT_Truck_Barrier_1",
		Orientation = Vec3(-1.571, -0.000, 0.000),
		Position = Vec3(-1497.733, 2001.000, -1830.999),
		Radius = 0,
		TagName = "Truck Barrier 1",
		TeamAvailability = 4,
		Version = 1,
	},
	PLANT_Truck_Barrier_1_1 = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		GroupName = "",
		MinRadius = 0,
		Name = "PLANT_Truck_Barrier_1_1",
		Orientation = Vec3(-1.571, -0.000, 0.000),
		Position = Vec3(1406.267, 1817.000, -1830.999),
		Radius = 0,
		TagName = "Truck Barrier 1",
		TeamAvailability = 2,
		Version = 1,
	},
	PLANT_Truck_Barrier_2 = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		GroupName = "",
		MinRadius = 0,
		Name = "PLANT_Truck_Barrier_2",
		Orientation = Vec3(-1.571, -0.000, 0.000),
		Position = Vec3(-2371.001, 1731.000, -1825.000),
		Radius = 0,
		TagName = "Truck Barrier 2",
		TeamAvailability = 4,
		Version = 1,
	},
	PLANT_Truck_Barrier_2_1 = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		GroupName = "",
		MinRadius = 0,
		Name = "PLANT_Truck_Barrier_2_1",
		Orientation = Vec3(-1.571, -0.000, 0.000),
		Position = Vec3(2181.000, 1747.000, -1825.000),
		Radius = 0,
		TagName = "Truck Barrier 2",
		TeamAvailability = 2,
		Version = 1,
	},
	Version = 1,
};