global _MG = 
{
	AMMOCAB_first_ammocabinet = 
	{
		CreateOnLoad = 0,
		GoalType = "AMMOCAB",
		Position = Vec3(2501.000, 3297.000, -7.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	BUILD_Truck = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Mobile = 1,
		Position = Vec3(684.000, 1538.000, 246.000),
		TeamAvailability = 4,
	},
	BUILD_Truck_Barrier = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(2686.000, 361.000, 0.000),
		TagName = "Truck Barrier",
		TeamAvailability = 2,
	},
	CAPPOINT_Chevy = 
	{
		GoalType = "CapPoint",
		MinRadius = 32,
		Position = Vec3(4660.054, -2068.874, -6.875),
	},
	CAPPOINT_Truck = 
	{
		GoalType = "CapPoint",
		MinRadius = 32,
		Position = Vec3(667.748, 1521.865, 209.125),
	},
	ESCORT_truck = 
	{
		GoalType = "ESCORT",
		MinRadius = 32,
		Offsets = 
		{
			[0] = Vec3(3.703, -161.625, -32.375),
			[1] = Vec3(76.138, -17.425, -33.375),
			[2] = Vec3(-76.255, 5.649, -33.198),
			[3] = Vec3(-0.510, 161.816, -32.375),
		},
		Position = Vec3(699.065, 1217.899, 209.125),
		Vehicle = "MOVER_truck",
	},
	FLAG_case = 
	{
		CreateOnLoad = 0,
		GoalType = "Flag",
		Position = Vec3(9380.000, -2148.000, -82.875),
		TeamAvailability = 4,
	},
	FLAG_dynamite1 = 
	{
		CreateOnLoad = 0,
		GoalType = "Flag",
		Position = Vec3(1880.000, 2400.000, 61.125),
		TeamAvailability = 4,
	},
	FLAG_key = 
	{
		CreateOnLoad = 0,
		GoalType = "Flag",
		Position = Vec3(8690.000, -4089.880, -75.875),
		TeamAvailability = 4,
	},
	FLAG_money1 = 
	{
		CreateOnLoad = 0,
		GoalType = "Flag",
		Position = Vec3(9404.000, -2104.000, -82.875),
		TeamAvailability = 4,
	},
	FLAG_money2 = 
	{
		CreateOnLoad = 0,
		GoalType = "Flag",
		Position = Vec3(9424.000, -2148.000, -82.875),
		TeamAvailability = 4,
	},
	HEALTHCAB_first_healthcabinet = 
	{
		CreateOnLoad = 0,
		GoalType = "HEALTHCAB",
		Position = Vec3(2564.000, 3297.000, -5.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	MOVER_truck = 
	{
		CreateOnLoad = 0,
		GoalType = "MOVER",
		Position = Vec3(609.040, 1673.717, 264.500),
		TeamAvailability = 4,
	},
	PLANT_Hovel_Wall = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Position = Vec3(1820.000, 2120.000, 200.001),
		TagName = "Hovel Wall",
		TeamAvailability = 4,
	},
	PLANT_Truck_Barrier = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Position = Vec3(2693.316, 82.994, -26.997),
		TagName = "Truck Barrier",
		TeamAvailability = 4,
	},
	PLANT_Tunnel_Gate = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Position = Vec3(8169.000, -2525.000, 16.000),
		TagName = "Tunnel Gate",
		TeamAvailability = 4,
	},
	SWITCH_Anterwinde = 
	{
		AimPosition = Vec3(10715.033, -1971.120, 174.580),
		Facing = Vec3(0.000, 0.000, 0.000),
		GoalType = "SWITCH",
		Position = Vec3(10715.219, -1999.125, 141.125),
		Radius = 32,
	},
	SWITCH_dynamite = 
	{
		AimPosition = Vec3(3564.289, -480.965, 44.741),
		Facing = Vec3(0.000, 0.000, 0.000),
		GoalType = "SWITCH",
		Position = Vec3(3528.955, -478.587, 7.029),
		Radius = 32,
	},
	Version = 1,
};