global _MG = 
{
	AMMOCAB_first_ammocabinet = 
	{
		CreateOnLoad = 0,
		GoalType = "AMMOCAB",
		GroupName = "",
		MinRadius = 0,
		Name = "AMMOCAB_first_ammocabinet",
		Orientation = Vec3(-1.571, -0.000, 0.000),
		Position = Vec3(-751.000, -1989.000, 343.000),
		Radius = 0,
		Range = 1250,
		TagName = "first_ammocabinet",
		TeamAvailability = 6,
		Version = 1,
	},
	AMMOCAB_second_ammocabinet = 
	{
		CreateOnLoad = 0,
		GoalType = "AMMOCAB",
		GroupName = "",
		MinRadius = 0,
		Name = "AMMOCAB_second_ammocabinet",
		Orientation = Vec3(-1.571, -0.000, 0.000),
		Position = Vec3(-515.000, 2973.000, 347.000),
		Radius = 0,
		Range = 1250,
		TagName = "second_ammocabinet",
		TeamAvailability = 6,
		Version = 1,
	},
	BUILD_Neutral_Command_Post = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		GroupName = "",
		IgnoreTargets = 0,
		MinRadius = 0,
		Mobile = 0,
		Name = "BUILD_Neutral_Command_Post",
		Orientation = Vec3(-1.571, -0.000, 0.000),
		Position = Vec3(-416.000, 3360.000, 356.000),
		Radius = 0,
		Stance = "crouch",
		TagName = "Neutral Command Post",
		TeamAvailability = 6,
		Version = 1,
	},
	BUILD_Pyramid_gate = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		GroupName = "",
		IgnoreTargets = 0,
		MinRadius = 0,
		Mobile = 0,
		Name = "BUILD_Pyramid_gate",
		Orientation = Vec3(-1.571, -0.000, 0.000),
		Position = Vec3(-1013.000, 2929.000, 388.000),
		Radius = 0,
		Stance = "crouch",
		TagName = "Pyramid gate",
		TeamAvailability = 4,
		Version = 1,
	},
	BUILD_Tank_Barrier_1 = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		GroupName = "",
		IgnoreTargets = 0,
		MinRadius = 0,
		Mobile = 0,
		Name = "BUILD_Tank_Barrier_1",
		Orientation = Vec3(-1.571, -0.000, 0.000),
		Position = Vec3(-356.000, 1692.000, 360.000),
		Radius = 0,
		Stance = "crouch",
		TagName = "Tank Barrier 1",
		TeamAvailability = 4,
		Version = 1,
	},
	BUILD_Tank_Barrier_2 = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		GroupName = "",
		IgnoreTargets = 0,
		MinRadius = 0,
		Mobile = 0,
		Name = "BUILD_Tank_Barrier_2",
		Orientation = Vec3(-1.571, -0.000, 0.000),
		Position = Vec3(1572.000, 28.000, 360.000),
		Radius = 0,
		Stance = "crouch",
		TagName = "Tank Barrier 2",
		TeamAvailability = 4,
		Version = 1,
	},
	BUILD_truck = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		GroupName = "",
		IgnoreTargets = 0,
		MinRadius = 0,
		Mobile = 1,
		Name = "BUILD_truck",
		Orientation = Vec3(-1.571, -0.000, 0.000),
		Position = Vec3(-1820.000, 1970.000, 342.000),
		Radius = 0,
		Stance = "crouch",
		TagName = "truck",
		TeamAvailability = 2,
		Version = 1,
	},
	CAPPOINT_Truck = 
	{
		CreateOnLoad = 1,
		GoalType = "CapPoint",
		GroupName = "",
		MinRadius = 0,
		Name = "CAPPOINT_Truck",
		Orientation = Vec3(-1.434, -0.863, -0.000),
		Position = Vec3(-2000.127, 1989.174, 301.125),
		Radius = 35,
		TagName = "Truck",
		TeamAvailability = 30,
		Version = 1,
	},
	CHECKPOINT_spawnflagpyramid = 
	{
		CreateOnLoad = 0,
		GoalType = "CHECKPOINT",
		GroupName = "",
		MinRadius = 0,
		Name = "CHECKPOINT_spawnflagpyramid",
		Orientation = Vec3(-1.571, -0.000, 0.000),
		Position = Vec3(-1040.000, 3128.000, 360.000),
		Radius = 0,
		TagName = "spawnflagpyramid",
		TeamAvailability = 30,
		Version = 1,
	},
	ESCORT_truck = 
	{
		Buttons = 
		{
		},
		CreateOnLoad = 1,
		GoalType = "ESCORT",
		GroupName = "",
		MinRadius = 32,
		Name = "ESCORT_truck",
		Offsets = 
		{
			[0] = Vec3(82.004, -111.041, -35.375),
			[1] = Vec3(75.780, 52.657, -35.375),
			[2] = Vec3(-80.663, -94.997, -35.375),
			[3] = Vec3(-75.015, 63.945, -35.375),
			[4] = Vec3(1.606, -163.829, -35.375),
		},
		Orientation = Vec3(-1.235, -0.068, -0.000),
		Position = Vec3(-2068.669, 1825.663, 302.125),
		Radius = 0,
		TagName = "truck",
		TeamAvailability = 30,
		Vehicle = "MOVER_truck",
		Version = 1,
	},
	FLAG_shrine = 
	{
		CreateOnLoad = 0,
		GoalType = "Flag",
		GroupName = "",
		MinRadius = 0,
		Name = "FLAG_shrine",
		Orientation = Vec3(-3.142, -0.000, 0.000),
		Position = Vec3(-1762.000, 2958.000, 371.125),
		Radius = 0,
		TagName = "shrine",
		TeamAvailability = 2,
		Version = 1,
	},
	HEALTHCAB_first_healthcabinet = 
	{
		CreateOnLoad = 0,
		GoalType = "HEALTHCAB",
		GroupName = "",
		MinRadius = 0,
		Name = "HEALTHCAB_first_healthcabinet",
		Orientation = Vec3(-1.571, -0.000, 0.000),
		Position = Vec3(-640.000, -1991.000, 343.000),
		Radius = 0,
		Range = 1250,
		TagName = "first_healthcabinet",
		TeamAvailability = 6,
		Version = 1,
	},
	HEALTHCAB_second_healthcabinet = 
	{
		CreateOnLoad = 0,
		GoalType = "HEALTHCAB",
		GroupName = "",
		MinRadius = 0,
		Name = "HEALTHCAB_second_healthcabinet",
		Orientation = Vec3(-1.571, -0.000, 0.000),
		Position = Vec3(-404.000, 2971.000, 347.000),
		Radius = 0,
		Range = 1250,
		TagName = "second_healthcabinet",
		TeamAvailability = 6,
		Version = 1,
	},
	MOUNTMG42_150 = 
	{
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		GroupName = "",
		MaxCampTime = 30,
		MinCampTime = 15,
		MinRadius = 0,
		Name = "MOUNTMG42_150",
		Orientation = Vec3(-1.571, -0.000, 0.000),
		Position = Vec3(1056.000, -2820.000, 328.000),
		Radius = 0,
		TagName = "",
		TeamAvailability = 6,
		Version = 1,
	},
	MOUNTMG42_151 = 
	{
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		GroupName = "",
		MaxCampTime = 30,
		MinCampTime = 15,
		MinRadius = 0,
		Name = "MOUNTMG42_151",
		Orientation = Vec3(-1.571, -0.000, 0.000),
		Position = Vec3(1056.000, -3032.000, 328.000),
		Radius = 0,
		TagName = "",
		TeamAvailability = 6,
		Version = 1,
	},
	MOUNTMG42_159 = 
	{
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		GroupName = "",
		MaxCampTime = 30,
		MinCampTime = 15,
		MinRadius = 0,
		Name = "MOUNTMG42_159",
		Orientation = Vec3(-1.571, -0.000, 0.000),
		Position = Vec3(464.000, -3012.000, 328.000),
		Radius = 0,
		TagName = "",
		TeamAvailability = 6,
		Version = 1,
	},
	MOUNTMG42_160 = 
	{
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		GroupName = "",
		MaxCampTime = 30,
		MinCampTime = 15,
		MinRadius = 0,
		Name = "MOUNTMG42_160",
		Orientation = Vec3(-1.571, -0.000, 0.000),
		Position = Vec3(456.000, -2844.000, 328.000),
		Radius = 0,
		TagName = "",
		TeamAvailability = 6,
		Version = 1,
	},
	MOUNTMG42_178 = 
	{
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		GroupName = "",
		MaxCampTime = 30,
		MinCampTime = 15,
		MinRadius = 0,
		Name = "MOUNTMG42_178",
		Orientation = Vec3(-1.571, -0.000, 0.000),
		Position = Vec3(-217.000, -1718.000, 560.000),
		Radius = 0,
		TagName = "",
		TeamAvailability = 6,
		Version = 1,
	},
	MOVER_truck = 
	{
		CreateOnLoad = 0,
		GoalType = "MOVER",
		GroupName = "",
		MinRadius = 0,
		Name = "MOVER_truck",
		Orientation = Vec3(-1.571, 0.000, 0.000),
		Position = Vec3(-1838.500, 1969.000, 360.500),
		Radius = 0,
		TagName = "truck",
		TeamAvailability = 2,
		Version = 1,
	},
	PLANT_Neutral_Command_Post = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		GoalType = "PLANT",
		GroupName = "",
		MinRadius = 0,
		Name = "PLANT_Neutral_Command_Post",
		Orientation = Vec3(-1.571, -0.000, 0.000),
		Position = Vec3(-417.000, 3427.500, 356.000),
		Radius = 0,
		TagName = "Neutral Command Post",
		TeamAvailability = 6,
		Version = 1,
	},
	PLANT_Pyramid_gate = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		GroupName = "",
		MinRadius = 0,
		Name = "PLANT_Pyramid_gate",
		Orientation = Vec3(-1.571, -0.000, 0.000),
		Position = Vec3(-1148.500, 2736.000, 370.116),
		Radius = 0,
		TagName = "Pyramid gate",
		TeamAvailability = 2,
		Version = 1,
	},
	PLANT_Tank_Barrier_1 = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		GroupName = "",
		MinRadius = 0,
		Name = "PLANT_Tank_Barrier_1",
		Orientation = Vec3(-1.571, -0.000, 0.000),
		Position = Vec3(-814.292, 1602.813, 333.000),
		Radius = 0,
		TagName = "Tank Barrier 1",
		TeamAvailability = 2,
		Version = 1,
	},
	PLANT_Tank_Barrier_2 = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		GroupName = "",
		MinRadius = 0,
		Name = "PLANT_Tank_Barrier_2",
		Orientation = Vec3(-1.571, -0.000, 0.000),
		Position = Vec3(1282.000, -137.000, 333.000),
		Radius = 0,
		TagName = "Tank Barrier 2",
		TeamAvailability = 2,
		Version = 1,
	},
	PLANT_old_city_wall = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		GroupName = "",
		MinRadius = 0,
		Name = "PLANT_old_city_wall",
		Orientation = Vec3(-1.571, -0.000, 0.000),
		Position = Vec3(290.563, 965.980, 488.500),
		Radius = 0,
		TagName = "old city wall",
		TeamAvailability = 2,
		Version = 1,
	},
	REPAIRMG42_150 = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		GroupName = "",
		MinRadius = 0,
		Name = "REPAIRMG42_150",
		Orientation = Vec3(-1.571, -0.000, 0.000),
		Position = Vec3(1056.000, -2820.000, 328.000),
		Radius = 0,
		Stance = "crouch",
		TagName = "",
		TeamAvailability = 6,
		Version = 1,
	},
	REPAIRMG42_151 = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		GroupName = "",
		MinRadius = 0,
		Name = "REPAIRMG42_151",
		Orientation = Vec3(-1.571, -0.000, 0.000),
		Position = Vec3(1056.000, -3032.000, 328.000),
		Radius = 0,
		Stance = "crouch",
		TagName = "",
		TeamAvailability = 6,
		Version = 1,
	},
	REPAIRMG42_159 = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		GroupName = "",
		MinRadius = 0,
		Name = "REPAIRMG42_159",
		Orientation = Vec3(-1.571, -0.000, 0.000),
		Position = Vec3(464.000, -3012.000, 328.000),
		Radius = 0,
		Stance = "crouch",
		TagName = "",
		TeamAvailability = 6,
		Version = 1,
	},
	REPAIRMG42_160 = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		GroupName = "",
		MinRadius = 0,
		Name = "REPAIRMG42_160",
		Orientation = Vec3(-1.571, -0.000, 0.000),
		Position = Vec3(456.000, -2844.000, 328.000),
		Radius = 0,
		Stance = "crouch",
		TagName = "",
		TeamAvailability = 6,
		Version = 1,
	},
	REPAIRMG42_178 = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		GroupName = "",
		MinRadius = 0,
		Name = "REPAIRMG42_178",
		Orientation = Vec3(-1.571, -0.000, 0.000),
		Position = Vec3(-217.000, -1718.000, 560.000),
		Radius = 0,
		Stance = "crouch",
		TagName = "",
		TeamAvailability = 6,
		Version = 1,
	},
	SWITCH_Door = 
	{
		AimPosition = Vec3(-1582.125, 2536.753, 369.272),
		CreateOnLoad = 1,
		Facing = Vec3(0.000, 0.000, 0.000),
		GoalType = "SWITCH",
		GroupName = "",
		MinRadius = 32,
		Name = "SWITCH_Door",
		Orientation = Vec3(-1.543, -0.159, -0.000),
		Position = Vec3(-1624.754, 2535.551, 313.125),
		Radius = 32,
		Stance = "stand",
		TagName = "Door",
		TeamAvailability = 30,
		Timeout = 1500,
		Use = 1,
		Version = 1,
	},
	Version = 1,
};