global _MG = 
{
	AIRSTRIKE_Gate_to_Tank = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.958, 0.274, 0.083),
			[1] = Vec3(0.964, 0.236, 0.125),
		},
		CreateOnLoad = 1,
		GoalType = "AIRSTRIKE",
		GroupName = "",
		MinRadius = 32,
		Name = "AIRSTRIKE_Gate_to_Tank",
		Orientation = Vec3(-1.276, 0.078, -0.000),
		Position = Vec3(-1576.133, -591.826, 65.125),
		Radius = 32,
		Stance = "stand",
		TagName = "Gate_to_Tank",
		TeamAvailability = 30,
		Version = 1,
	},
	AMMOCAB_south_ammocabinet = 
	{
		CreateOnLoad = 0,
		GoalType = "AMMOCAB",
		GroupName = "",
		MinRadius = 0,
		Name = "AMMOCAB_south_ammocabinet",
		Orientation = Vec3(-1.571, -0.000, 0.000),
		Position = Vec3(2248.000, 469.000, 8.000),
		Radius = 0,
		Range = 1250,
		TagName = "south_ammocabinet",
		TeamAvailability = 6,
		Version = 1,
	},
	AMMOCAB_south_ammocabinet_1 = 
	{
		CreateOnLoad = 0,
		GoalType = "AMMOCAB",
		GroupName = "",
		MinRadius = 0,
		Name = "AMMOCAB_south_ammocabinet_1",
		Orientation = Vec3(-1.571, -0.000, 0.000),
		Position = Vec3(960.000, 4449.000, 24.000),
		Radius = 0,
		Range = 1250,
		TagName = "south_ammocabinet",
		TeamAvailability = 6,
		Version = 1,
	},
	ARTILLERY_S_Gate = 
	{
		CreateOnLoad = 1,
		GoalType = "ARTILLERY_S",
		GroupName = "",
		MinRadius = 32,
		Name = "ARTILLERY_S_Gate",
		Orientation = Vec3(-1.515, -0.330, -0.000),
		Position = Vec3(-1592.074, -525.581, 65.128),
		Radius = 0,
		TagName = "Gate",
		TeamAvailability = 30,
		Version = 1,
	},
	ATTACK_Bank_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.997, 0.043, 0.067),
		},
		CreateOnLoad = 1,
		GoalType = "Attack",
		GroupName = "BankAttack",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "ATTACK_Bank_1",
		Orientation = Vec3(-1.529, 0.035, -0.000),
		Position = Vec3(56.908, 1710.146, -318.875),
		Radius = 32,
		Stance = "crouch",
		TagName = "Bank1",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
		},
	},
	ATTACK_Bank_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.999, 0.039, 0.020),
		},
		CreateOnLoad = 1,
		GoalType = "Attack",
		GroupName = "BankAttack",
		MaxCampTime = 40,
		MinCampTime = 15,
		MinRadius = 32,
		Name = "ATTACK_Bank_2",
		Orientation = Vec3(-1.532, 0.020, -0.000),
		Position = Vec3(112.882, 2876.260, -318.838),
		Radius = 32,
		Stance = "crouch",
		TagName = "Bank2",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
		},
	},
	ATTACK_Bank_3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.089, -0.996, -0.006),
		},
		CreateOnLoad = 1,
		GoalType = "Attack",
		GroupName = "BankAttack",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "ATTACK_Bank_3",
		Orientation = Vec3(3.053, -0.006, -0.000),
		Position = Vec3(323.693, 2992.126, -318.820),
		Radius = 32,
		Stance = "stand",
		TagName = "Bank3",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
		},
	},
	ATTACK_Bank_4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.983, 0.184, 0.011),
			[1] = Vec3(-0.934, 0.358, 0.024),
			[2] = Vec3(-0.941, -0.337, 0.030),
		},
		CreateOnLoad = 1,
		GoalType = "Attack",
		GroupName = "BankAttack",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "ATTACK_Bank_4",
		Orientation = Vec3(1.386, 0.011, 0.000),
		Position = Vec3(2377.144, 3156.356, -316.670),
		Radius = 32,
		Stance = "stand",
		TagName = "Bank4",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
		},
	},
	ATTACK_Bank_5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.671, 0.741, 0.017),
		},
		CreateOnLoad = 1,
		GoalType = "Attack",
		GroupName = "BankAttack",
		MaxCampTime = 30,
		MinCampTime = 15,
		MinRadius = 32,
		Name = "ATTACK_Bank_5",
		Orientation = Vec3(-0.736, 0.017, -0.000),
		Position = Vec3(917.408, 2010.143, -254.875),
		Radius = 32,
		Stance = "stand",
		TagName = "Bank5",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
		},
	},
	ATTACK_Bank_6 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.998, 0.059, -0.003),
			[1] = Vec3(-0.946, 0.322, 0.024),
			[2] = Vec3(-0.980, 0.199, 0.026),
		},
		CreateOnLoad = 1,
		GoalType = "Attack",
		GroupName = "BankAttack",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "ATTACK_Bank_6",
		Orientation = Vec3(1.456, -0.008, 0.000),
		Position = Vec3(2405.875, 2773.875, -318.875),
		Radius = 32,
		Stance = "stand",
		TagName = "Bank6",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
		},
	},
	ATTACK_Barrier2_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.706, 0.708, -0.021),
		},
		CreateOnLoad = 1,
		GoalType = "Attack",
		GroupName = "",
		MaxCampTime = 60,
		MinCampTime = 15,
		MinRadius = 32,
		Name = "ATTACK_Barrier2_1",
		Orientation = Vec3(-0.784, -0.021, -0.000),
		Position = Vec3(1091.236, 4401.825, -62.680),
		Radius = 32,
		Stance = "stand",
		TagName = "Barrier2_1",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
		},
	},
	ATTACK_Barrier2_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.576, -0.817, -0.030),
		},
		CreateOnLoad = 1,
		GoalType = "Attack",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "ATTACK_Barrier2_2",
		Orientation = Vec3(2.527, -0.030, -0.000),
		Position = Vec3(2123.254, 4611.537, -206.875),
		Radius = 32,
		Stance = "crouch",
		TagName = "Barrier2_2",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
		},
	},
	ATTACK_Barrier2_3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.064, -0.995, -0.076),
		},
		CreateOnLoad = 1,
		GoalType = "Attack",
		GroupName = "",
		MaxCampTime = 90,
		MinCampTime = 30,
		MinRadius = 32,
		Name = "ATTACK_Barrier2_3",
		Orientation = Vec3(-3.077, -0.076, -0.000),
		Position = Vec3(1550.904, 4607.299, -206.875),
		Radius = 32,
		Stance = "stand",
		TagName = "Barrier2_3",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
		},
	},
	ATTACK_Barrier2_4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.488, -0.872, -0.036),
			[1] = Vec3(0.059, -0.993, 0.100),
			[2] = Vec3(0.722, -0.692, -0.006),
		},
		CreateOnLoad = 1,
		GoalType = "Attack",
		GroupName = "",
		MaxCampTime = 60,
		MinCampTime = 30,
		MinRadius = 32,
		Name = "ATTACK_Barrier2_4",
		Orientation = Vec3(-2.632, -0.036, -0.000),
		Position = Vec3(1127.940, 5363.268, -154.807),
		Radius = 32,
		Stance = "stand",
		TagName = "Barrier2_4",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
		},
	},
	ATTACK_Barrier2_5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.969, -0.006, -0.248),
			[1] = Vec3(-0.106, -0.993, -0.045),
		},
		CreateOnLoad = 1,
		GoalType = "Attack",
		GroupName = "",
		MaxCampTime = 40,
		MinCampTime = 15,
		MinRadius = 32,
		Name = "ATTACK_Barrier2_5",
		Orientation = Vec3(-1.562, -0.261, -0.000),
		Position = Vec3(669.912, 3616.056, -48.123),
		Radius = 32,
		Stance = "prone",
		TagName = "Barrier2_5",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
		},
	},
	ATTACK_Barrier2_6 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.244, -0.966, -0.088),
		},
		CreateOnLoad = 1,
		GoalType = "Attack",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "ATTACK_Barrier2_6",
		Orientation = Vec3(2.894, -0.088, -0.000),
		Position = Vec3(2053.828, 5394.097, -206.875),
		Radius = 32,
		Stance = "stand",
		TagName = "Barrier2_6",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
		},
	},
	ATTACK_TruckBarrier_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.624, -0.781, 0.042),
			[1] = Vec3(0.731, -0.683, 0.013),
		},
		CreateOnLoad = 1,
		GoalType = "Attack",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "ATTACK_TruckBarrier_1",
		Orientation = Vec3(2.468, 0.042, -0.000),
		Position = Vec3(2274.575, 5159.626, -206.875),
		Radius = 32,
		Stance = "stand",
		TagName = "TruckBarrier_1",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
		},
	},
	ATTACK_TruckBarrier_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.984, -0.174, 0.033),
		},
		CreateOnLoad = 1,
		GoalType = "Attack",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "ATTACK_TruckBarrier_2",
		Orientation = Vec3(1.751, 0.002, -0.000),
		Position = Vec3(3235.466, 5154.320, -203.905),
		Radius = 32,
		Stance = "crouch",
		TagName = "TruckBarrier_2",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
		},
	},
	ATTACK_barrier1_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.098, 0.995, 0.002),
			[1] = Vec3(-0.840, 0.543, -0.000),
			[2] = Vec3(-0.766, 0.643, 0.015),
		},
		CreateOnLoad = 1,
		GoalType = "Attack",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "ATTACK_barrier1_1",
		Orientation = Vec3(0.098, 0.002, 0.000),
		Position = Vec3(2342.559, 955.369, 1.342),
		Radius = 32,
		Stance = "crouch",
		TagName = "barrier1_1",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
		},
	},
	ATTACK_barrier1_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.027, 0.999, -0.023),
			[1] = Vec3(0.641, 0.767, 0.026),
		},
		CreateOnLoad = 1,
		GoalType = "Attack",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "ATTACK_barrier1_2",
		Orientation = Vec3(-0.027, -0.023, -0.000),
		Position = Vec3(804.433, 798.311, 15.117),
		Radius = 32,
		Stance = "stand",
		TagName = "barrier1_2",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
		},
	},
	ATTACK_barrier1_3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.975, 0.213, -0.060),
			[1] = Vec3(-0.411, -0.905, 0.110),
			[2] = Vec3(-0.825, -0.565, -0.002),
			[3] = Vec3(-0.981, -0.193, -0.007),
		},
		CreateOnLoad = 1,
		GoalType = "Attack",
		GroupName = "",
		MaxCampTime = 40,
		MinCampTime = 15,
		MinRadius = 32,
		Name = "ATTACK_barrier1_3",
		Orientation = Vec3(0.633, -0.006, 0.000),
		Position = Vec3(2412.529, 1930.980, -54.964),
		Radius = 32,
		Stance = "crouch",
		TagName = "barrier1_3",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
		},
	},
	ATTACK_barrier1_4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.421, 0.907, -0.001),
			[1] = Vec3(0.186, 0.983, 0.007),
			[2] = Vec3(0.926, 0.377, 0.006),
		},
		CreateOnLoad = 1,
		GoalType = "Attack",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "ATTACK_barrier1_4",
		Orientation = Vec3(0.434, -0.001, 0.000),
		Position = Vec3(675.829, 1025.341, 1.125),
		Radius = 32,
		Stance = "stand",
		TagName = "barrier1_4",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
		},
	},
	ATTACK_barrier1_5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.914, -0.405, 0.014),
			[1] = Vec3(-0.448, -0.894, 0.020),
		},
		CreateOnLoad = 1,
		GoalType = "Attack",
		GroupName = "",
		MaxCampTime = 40,
		MinCampTime = 15,
		MinRadius = 32,
		Name = "ATTACK_barrier1_5",
		Orientation = Vec3(-1.988, 0.014, -0.000),
		Position = Vec3(466.126, 1933.875, 1.125),
		Radius = 32,
		Stance = "crouch",
		TagName = "barrier1_5",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
		},
	},
	BUILD_Command_Post = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		GroupName = "",
		IgnoreTargets = 0,
		MinRadius = 0,
		Mobile = 0,
		Name = "BUILD_Command_Post",
		Orientation = Vec3(-1.571, -0.000, 0.000),
		Position = Vec3(1680.000, 1836.000, 52.000),
		Radius = 0,
		Stance = "crouch",
		TagName = "Command Post",
		TeamAvailability = 6,
		Version = 1,
	},
	BUILD_Tank = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		GroupName = "",
		IgnoreTargets = 0,
		MinRadius = 0,
		Mobile = 1,
		Name = "BUILD_Tank",
		Orientation = Vec3(-1.571, -0.000, 0.000),
		Position = Vec3(-754.000, -35.000, 134.000),
		Radius = 0,
		Stance = "crouch",
		TagName = "Tank",
		TeamAvailability = 4,
		Version = 1,
	},
	BUILD_Tank_Barrier_1 = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		GroupName = "",
		IgnoreTargets = 0,
		MinRadius = 0,
		Mobile = 0,
		Name = "BUILD_Tank_Barrier_1",
		Orientation = Vec3(-1.571, -0.000, 0.000),
		Position = Vec3(1200.000, 1140.000, 68.000),
		Radius = 0,
		Stance = "crouch",
		TagName = "Tank Barrier 1",
		TeamAvailability = 2,
		Version = 1,
	},
	BUILD_Tank_Barrier_2 = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		GroupName = "",
		IgnoreTargets = 0,
		MinRadius = 0,
		Mobile = 0,
		Name = "BUILD_Tank_Barrier_2",
		Orientation = Vec3(-1.571, -0.000, 0.000),
		Position = Vec3(1972.000, 4040.000, -188.000),
		Radius = 0,
		Stance = "crouch",
		TagName = "Tank Barrier 2",
		TeamAvailability = 2,
		Version = 1,
	},
	BUILD_Truck = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		GroupName = "",
		IgnoreTargets = 0,
		MinRadius = 0,
		Mobile = 1,
		Name = "BUILD_Truck",
		Orientation = Vec3(-1.571, -0.000, 0.000),
		Position = Vec3(2300.000, 2958.000, -282.000),
		Radius = 0,
		Stance = "crouch",
		TagName = "Truck",
		TeamAvailability = 4,
		Version = 1,
	},
	BUILD_Truck_Barrier = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		GroupName = "",
		IgnoreTargets = 0,
		MinRadius = 0,
		Mobile = 0,
		Name = "BUILD_Truck_Barrier",
		Orientation = Vec3(-1.571, -0.000, 0.000),
		Position = Vec3(2028.000, 5236.000, -152.000),
		Radius = 0,
		Stance = "crouch",
		TagName = "Truck Barrier",
		TeamAvailability = 2,
		Version = 1,
	},
	CALLARTILLERY_Arty_to_Gate = 
	{
		CreateOnLoad = 1,
		Facing = Vec3(-0.993, -0.076, -0.091),
		GoalType = "CALLARTILLERY",
		GroupName = "",
		MinRadius = 32,
		Name = "CALLARTILLERY_Arty_to_Gate",
		Orientation = Vec3(1.647, -0.091, -0.000),
		Position = Vec3(-990.517, -480.988, 65.128),
		Radius = 0,
		TagName = "Arty_to_Gate",
		TeamAvailability = 30,
		Version = 1,
	},
	CAPPOINT_goldtruck = 
	{
		CreateOnLoad = 1,
		GoalType = "CapPoint",
		GroupName = "",
		MinRadius = 32,
		Name = "CAPPOINT_goldtruck",
		Orientation = Vec3(-1.547, -1.169, -0.000),
		Position = Vec3(2119.562, 2954.552, -318.875),
		Radius = 0,
		TagName = "goldtruck",
		TeamAvailability = 30,
		Version = 1,
	},
	DEFEND_Bank_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.659, -0.751, -0.038),
			[1] = Vec3(-0.929, -0.370, -0.030),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 90,
		MinCampTime = 20,
		MinRadius = 32,
		Name = "DEFEND_Bank_1",
		Orientation = Vec3(1.998, -0.035, -0.000),
		Position = Vec3(1451.479, 2221.875, -254.875),
		Radius = 32,
		Stance = "crouch",
		TagName = "Bank_1",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_Bank_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.157, -0.985, 0.074),
			[1] = Vec3(0.989, -0.146, 0.030),
			[2] = Vec3(0.572, -0.818, 0.061),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "DEFEND_Bank_2",
		Orientation = Vec3(-2.983, 0.074, -0.000),
		Position = Vec3(426.125, 3677.875, -318.875),
		Radius = 32,
		Stance = "crouch",
		TagName = "Bank_2",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_Bank_3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.268, 0.963, -0.039),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 90,
		MinCampTime = 30,
		MinRadius = 32,
		Name = "DEFEND_Bank_3",
		Orientation = Vec3(-0.272, -0.039, -0.000),
		Position = Vec3(1508.337, 1241.350, -254.875),
		Radius = 32,
		Stance = "crouch",
		TagName = "Bank_3",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_Bank_4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.523, -0.823, 0.219),
			[1] = Vec3(-0.682, -0.686, 0.253),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "DEFEND_Bank_4",
		Orientation = Vec3(2.575, 0.221, -0.000),
		Position = Vec3(1093.162, 3518.849, -310.350),
		Radius = 32,
		Stance = "stand",
		TagName = "Bank_4",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_Bank_5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.536, -0.733, 0.419),
			[1] = Vec3(-0.933, -0.295, 0.206),
			[2] = Vec3(-0.989, -0.041, 0.145),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "DEFEND_Bank_5",
		Orientation = Vec3(2.510, 0.432, -0.000),
		Position = Vec3(2437.875, 2621.874, -318.875),
		Radius = 32,
		Stance = "stand",
		TagName = "Bank_5",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_Bank_6 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.279, -0.948, -0.153),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 60,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "DEFEND_Bank_6",
		Orientation = Vec3(-2.855, -0.154, -0.000),
		Position = Vec3(754.125, 1829.875, -318.875),
		Radius = 32,
		Stance = "crouch",
		TagName = "Bank_6",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_Bank_7 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.016, -0.985, 0.173),
			[1] = Vec3(-0.878, -0.455, 0.152),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "DEFEND_Bank_7",
		Orientation = Vec3(3.125, 0.174, -0.000),
		Position = Vec3(2152.080, 3263.303, -311.189),
		Radius = 32,
		Stance = "crouch",
		TagName = "Bank_7",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_Barrier1_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.578, -0.816, 0.038),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "DEFEND_Barrier1_1",
		Orientation = Vec3(2.525, 0.038, -0.000),
		Position = Vec3(2285.623, 1093.576, 1.125),
		Radius = 32,
		Stance = "stand",
		TagName = "Barrier1_1",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_Barrier1_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.548, -0.836, 0.033),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "DEFEND_Barrier1_2",
		Orientation = Vec3(2.561, 0.033, -0.000),
		Position = Vec3(1549.216, 1784.381, 1.125),
		Radius = 32,
		Stance = "crouch",
		TagName = "Barrier1_2",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_Barrier1_3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(1.000, -0.013, -0.011),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "DEFEND_Barrier1_3",
		Orientation = Vec3(-1.584, -0.011, -0.000),
		Position = Vec3(515.187, 1019.537, 1.125),
		Radius = 32,
		Stance = "crouch",
		TagName = "Barrier1_3",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_Barrier1_4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.997, 0.077, 0.018),
			[1] = Vec3(0.085, 0.996, -0.004),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "DEFEND_Barrier1_4",
		Orientation = Vec3(-1.494, 0.018, -0.000),
		Position = Vec3(69.307, 1120.673, 1.125),
		Radius = 32,
		Stance = "crouch",
		TagName = "Barrier1_4",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_Barrier2_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.567, -0.822, -0.053),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "DEFEND_Barrier2_1",
		Orientation = Vec3(2.538, -0.053, -0.000),
		Position = Vec3(2119.323, 4611.431, -206.875),
		Radius = 32,
		Stance = "crouch",
		TagName = "Barrier2_1",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_Barrier2_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.490, -0.870, -0.058),
			[1] = Vec3(0.731, -0.682, -0.006),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 40,
		MinCampTime = 20,
		MinRadius = 32,
		Name = "DEFEND_Barrier2_2",
		Orientation = Vec3(-2.628, -0.058, -0.000),
		Position = Vec3(1107.235, 5393.542, -146.875),
		Radius = 32,
		Stance = "stand",
		TagName = "Barrier2_2",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_Barrier2_3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.382, -0.914, 0.138),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "DEFEND_Barrier2_3",
		Orientation = Vec3(-2.745, 0.138, -0.000),
		Position = Vec3(1453.873, 3659.794, -310.100),
		Radius = 32,
		Stance = "stand",
		TagName = "Barrier2_3",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_Barrier2_4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.722, -0.682, 0.117),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "DEFEND_Barrier2_4",
		Orientation = Vec3(-2.327, 0.117, -0.000),
		Position = Vec3(725.073, 3432.684, -318.875),
		Radius = 32,
		Stance = "stand",
		TagName = "Barrier2_4",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_Barrier2_5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.743, -0.661, 0.105),
			[1] = Vec3(-0.213, -0.940, 0.268),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "DEFEND_Barrier2_5",
		Orientation = Vec3(-2.298, 0.105, -0.000),
		Position = Vec3(654.188, 3418.125, -318.875),
		Radius = 32,
		Stance = "stand",
		TagName = "Barrier2_5",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_Barrier2_6 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.938, 0.332, -0.098),
			[1] = Vec3(-0.999, 0.045, -0.001),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 40,
		MinCampTime = 15,
		MinRadius = 32,
		Name = "DEFEND_Barrier2_6",
		Orientation = Vec3(-1.230, -0.098, -0.000),
		Position = Vec3(1084.399, 4581.977, -62.875),
		Radius = 32,
		Stance = "stand",
		TagName = "Barrier2_6",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_Barrier2_7 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.244, -0.966, -0.088),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "DEFEND_Barrier2_7",
		Orientation = Vec3(2.894, -0.088, -0.000),
		Position = Vec3(2053.828, 5394.097, -206.875),
		Radius = 32,
		Stance = "stand",
		TagName = "Barrier2_7",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_Bridge_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.370, -0.929, 0.023),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 40,
		MinCampTime = 15,
		MinRadius = 32,
		Name = "DEFEND_Bridge_1",
		Orientation = Vec3(-2.763, 0.023, -0.000),
		Position = Vec3(-33.875, 2738.125, -16.849),
		Radius = 32,
		Stance = "crouch",
		TagName = "Bridge_1",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_Bridge_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.574, -0.819, 0.010),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 60,
		MinCampTime = 15,
		MinRadius = 32,
		Name = "DEFEND_Bridge_2",
		Orientation = Vec3(-2.530, 0.010, -0.000),
		Position = Vec3(-266.502, 3671.828, -30.875),
		Radius = 32,
		Stance = "crouch",
		TagName = "Bridge_2",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_Bridge_3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.570, -0.822, 0.021),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 60,
		MinCampTime = 15,
		MinRadius = 32,
		Name = "DEFEND_Bridge_3",
		Orientation = Vec3(-2.535, 0.021, -0.000),
		Position = Vec3(-9.550, 3739.896, -30.875),
		Radius = 32,
		Stance = "crouch",
		TagName = "Bridge_3",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_Tank_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.325, -0.945, 0.029),
			[1] = Vec3(0.710, 0.704, -0.020),
			[2] = Vec3(0.899, -0.437, -0.031),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "DEFEND_Tank_1",
		Orientation = Vec3(2.811, 0.029, -0.000),
		Position = Vec3(-990.012, 170.125, 65.125),
		Radius = 32,
		Stance = "stand",
		TagName = "Tank_1",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_Tank_10 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.398, 0.917, -0.029),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 60,
		MinCampTime = 15,
		MinRadius = 32,
		Name = "DEFEND_Tank_10",
		Orientation = Vec3(0.409, -0.029, 0.000),
		Position = Vec3(-985.042, -1012.378, 64.125),
		Radius = 32,
		Stance = "crouch",
		TagName = "Tank_10",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_Tank_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(1.000, -0.017, -0.018),
			[1] = Vec3(-0.932, -0.360, -0.037),
			[2] = Vec3(-0.930, -0.368, -0.003),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "DEFEND_Tank_2",
		Orientation = Vec3(-1.885, -0.147, -0.000),
		Position = Vec3(-429.014, -179.373, 65.125),
		Radius = 32,
		Stance = "stand",
		TagName = "Tank_2",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_Tank_3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.527, 0.846, -0.084),
			[1] = Vec3(0.117, 0.992, -0.038),
			[2] = Vec3(0.815, 0.579, -0.026),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "DEFEND_Tank_3",
		Orientation = Vec3(0.558, -0.084, 0.000),
		Position = Vec3(-876.534, -1037.630, 135.125),
		Radius = 32,
		Stance = "prone",
		TagName = "Tank_3",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_Tank_4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.374, 0.928, -0.003),
			[1] = Vec3(0.759, 0.651, 0.007),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 60,
		MinCampTime = 15,
		MinRadius = 32,
		Name = "DEFEND_Tank_4",
		Orientation = Vec3(-0.383, -0.003, -0.000),
		Position = Vec3(-1253.851, -621.874, 65.125),
		Radius = 32,
		Stance = "crouch",
		TagName = "Tank_4",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_Tank_5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.509, -0.859, -0.049),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "DEFEND_Tank_5",
		Orientation = Vec3(-2.607, -0.049, -0.000),
		Position = Vec3(-1325.875, -338.125, 65.125),
		Radius = 32,
		Stance = "crouch",
		TagName = "Tank_5",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_Tank_6 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.957, -0.283, -0.063),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "DEFEND_Tank_6",
		Orientation = Vec3(-1.859, -0.063, -0.000),
		Position = Vec3(-2237.645, 65.354, 65.125),
		Radius = 32,
		Stance = "stand",
		TagName = "Tank_6",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_Tank_7 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.999, -0.036, -0.002),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "DEFEND_Tank_7",
		Orientation = Vec3(1.607, -0.002, -0.000),
		Position = Vec3(1210.616, -422.126, 65.125),
		Radius = 32,
		Stance = "crouch",
		TagName = "Tank_7",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_Tank_8 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.567, -0.818, 0.098),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 90,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "DEFEND_Tank_8",
		Orientation = Vec3(2.576, -0.060, -0.000),
		Position = Vec3(-1139.229, -266.189, 65.125),
		Radius = 32,
		Stance = "prone",
		TagName = "Tank_8",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_Tank_9 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.107, -0.993, -0.040),
			[1] = Vec3(0.239, -0.971, -0.028),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "DEFEND_Tank_9",
		Orientation = Vec3(-2.767, -0.047, -0.000),
		Position = Vec3(-1218.642, 40.412, 65.125),
		Radius = 32,
		Stance = "crouch",
		TagName = "Tank_9",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_TruckBarrier_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.972, 0.237, -0.000),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "DEFEND_TruckBarrier_1",
		Orientation = Vec3(1.332, -0.000, 0.000),
		Position = Vec3(3722.782, 3931.307, -198.526),
		Radius = 32,
		Stance = "crouch",
		TagName = "TruckBarrier_1",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_TruckBarrier_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.982, -0.186, -0.011),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "DEFEND_TruckBarrier_2",
		Orientation = Vec3(1.758, -0.011, -0.000),
		Position = Vec3(3242.297, 5156.728, -203.927),
		Radius = 32,
		Stance = "crouch",
		TagName = "TruckBarrier_2",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_TruckBarrier_3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.202, -0.976, -0.081),
			[1] = Vec3(0.724, 0.546, -0.423),
			[2] = Vec3(-0.990, 0.008, -0.142),
			[3] = Vec3(0.224, -0.957, -0.183),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "DEFEND_TruckBarrier_3",
		Orientation = Vec3(-2.938, -0.081, -0.000),
		Position = Vec3(1601.875, 4609.875, 101.125),
		Radius = 32,
		Stance = "stand",
		TagName = "TruckBarrier_3",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
		},
	},
	ESCORT_tank = 
	{
		Buttons = 
		{
		},
		CreateOnLoad = 1,
		GoalType = "ESCORT",
		GroupName = "",
		MinRadius = 32,
		Name = "ESCORT_tank",
		Offsets = 
		{
			[0] = Vec3(-95.136, 64.183, -29.876),
			[1] = Vec3(95.141, -18.059, -29.736),
			[2] = Vec3(-95.144, -104.877, -29.736),
		},
		Orientation = Vec3(-2.713, -0.608, -0.000),
		Position = Vec3(-876.559, -41.608, 149.125),
		Radius = 0,
		TagName = "tank",
		TeamAvailability = 30,
		Vehicle = "MOVER_tank",
		Version = 1,
	},
	ESCORT_truck = 
	{
		Buttons = 
		{
		},
		CreateOnLoad = 1,
		GoalType = "ESCORT",
		GroupName = "",
		MinRadius = 32,
		Name = "ESCORT_truck",
		Offsets = 
		{
			[0] = Vec3(2.332, 161.625, -32.375),
			[1] = Vec3(84.969, 39.471, -32.375),
			[2] = Vec3(-70.126, 56.825, -32.375),
		},
		Orientation = Vec3(-1.284, -0.366, -0.000),
		Position = Vec3(2276.006, 2836.820, -318.875),
		Radius = 0,
		TagName = "truck",
		TeamAvailability = 30,
		Vehicle = "MOVER_truck",
		Version = 1,
	},
	FLAG_gold_crate = 
	{
		CreateOnLoad = 0,
		GoalType = "Flag",
		GroupName = "",
		MinRadius = 0,
		Name = "FLAG_gold_crate",
		Orientation = Vec3(0.000, -0.000, 0.000),
		Position = Vec3(1765.000, 1264.000, -202.875),
		Radius = 0,
		TagName = "gold_crate",
		TeamAvailability = 4,
		Version = 1,
	},
	HEALTHCAB_south_healthcabinet = 
	{
		CreateOnLoad = 0,
		GoalType = "HEALTHCAB",
		GroupName = "",
		MinRadius = 0,
		Name = "HEALTHCAB_south_healthcabinet",
		Orientation = Vec3(-1.571, -0.000, 0.000),
		Position = Vec3(2384.000, 469.000, 6.000),
		Radius = 0,
		Range = 1250,
		TagName = "south_healthcabinet",
		TeamAvailability = 6,
		Version = 1,
	},
	HEALTHCAB_south_healthcabinet_1 = 
	{
		CreateOnLoad = 0,
		GoalType = "HEALTHCAB",
		GroupName = "",
		MinRadius = 0,
		Name = "HEALTHCAB_south_healthcabinet_1",
		Orientation = Vec3(-1.571, -0.000, 0.000),
		Position = Vec3(824.000, 4449.000, 19.000),
		Radius = 0,
		Range = 1250,
		TagName = "south_healthcabinet",
		TeamAvailability = 6,
		Version = 1,
	},
	MOBILEMG42_Bank = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.942, -0.333, -0.048),
		},
		CreateOnLoad = 1,
		GoalType = "MOBILEMG42",
		GroupName = "",
		MaxCampTime = 60,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "MOBILEMG42_Bank",
		Orientation = Vec3(1.911, -0.048, -0.000),
		Position = Vec3(1817.260, 1861.650, -223.875),
		Radius = 0,
		TagName = "",
		TeamAvailability = 30,
		Version = 1,
	},
	MOBILEMG42_BankMG42_outside = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.967, -0.254, 0.011),
		},
		CreateOnLoad = 1,
		GoalType = "MOBILEMG42",
		GroupName = "",
		MaxCampTime = 60,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "MOBILEMG42_BankMG42_outside",
		Orientation = Vec3(-1.828, 0.011, -0.000),
		Position = Vec3(168.237, 2951.298, -318.875),
		Radius = 0,
		TagName = "BankMG42_outside",
		TeamAvailability = 30,
		Version = 1,
	},
	MOBILEMG42_Barrier2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.213, 0.973, -0.087),
			[1] = Vec3(-0.143, 0.986, -0.091),
		},
		CreateOnLoad = 1,
		GoalType = "MOBILEMG42",
		GroupName = "",
		MaxCampTime = 60,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "MOBILEMG42_Barrier2",
		Orientation = Vec3(0.216, -0.087, 0.000),
		Position = Vec3(2170.162, 1787.300, -23.933),
		Radius = 0,
		TagName = "Barrier2",
		TeamAvailability = 30,
		Version = 1,
	},
	MOBILEMG42_Tankview = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.203, 0.978, 0.036),
		},
		CreateOnLoad = 1,
		GoalType = "MOBILEMG42",
		GroupName = "",
		MaxCampTime = 60,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "MOBILEMG42_Tankview",
		Orientation = Vec3(-0.205, 0.036, -0.000),
		Position = Vec3(-1229.364, -853.611, 69.671),
		Radius = 0,
		TagName = "Tankview",
		TeamAvailability = 30,
		Version = 1,
	},
	MOUNTMG42_151 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.045, -0.999, 0.025),
			[1] = Vec3(0.340, -0.940, 0.032),
		},
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		GroupName = "",
		MaxCampTime = 90,
		MinCampTime = 15,
		MinRadius = 0,
		Name = "MOUNTMG42_151",
		Orientation = Vec3(-1.571, -0.000, 0.000),
		Position = Vec3(-184.000, 3625.000, 36.000),
		Radius = 0,
		TagName = "",
		TeamAvailability = 6,
		Version = 1,
	},
	MOUNT_Tank_Allies = 
	{
		AimMode = "velocity",
		CreateOnLoad = 1,
		GoalType = "MOUNT",
		GroupName = "",
		MinRadius = 32,
		Name = "MOUNT_Tank_Allies",
		Offsets = 
		{
			[0] = Vec3(95.127, 57.152, -29.874),
			[1] = Vec3(95.145, -52.525, -25.876),
			[2] = Vec3(-95.183, -17.168, -29.876),
		},
		Orientation = Vec3(-0.477, -0.061, -0.000),
		Position = Vec3(-950.348, -358.310, 65.125),
		Radius = 0,
		TagName = "Tank_Allies",
		TeamAvailability = 30,
		Vehicle = "MOVER_tank",
		Version = 1,
	},
	MOUNT_Tank_Axis = 
	{
		AimMode = "opposite",
		CreateOnLoad = 1,
		GoalType = "MOUNT",
		GroupName = "",
		MinRadius = 32,
		Name = "MOUNT_Tank_Axis",
		Offsets = 
		{
			[0] = Vec3(95.131, 21.582, -25.876),
			[1] = Vec3(95.140, -62.000, -25.876),
			[2] = Vec3(-99.232, -63.468, -29.876),
		},
		Orientation = Vec3(0.776, -0.071, 0.000),
		Position = Vec3(-609.778, -364.013, 65.125),
		Radius = 0,
		TagName = "Tank_Axis",
		TeamAvailability = 30,
		Vehicle = "MOVER_tank",
		Version = 1,
	},
	MOVER_tank = 
	{
		CreateOnLoad = 0,
		GoalType = "MOVER",
		GroupName = "",
		MinRadius = 0,
		Name = "MOVER_tank",
		Orientation = Vec3(-2.984, 0.000, 0.000),
		Position = Vec3(-852.392, -62.714, 118.001),
		Radius = 0,
		TagName = "tank",
		TeamAvailability = 4,
		Version = 1,
	},
	MOVER_truck = 
	{
		CreateOnLoad = 0,
		GoalType = "MOVER",
		GroupName = "",
		MinRadius = 0,
		Name = "MOVER_truck",
		Orientation = Vec3(-1.571, -0.000, 0.000),
		Position = Vec3(2281.500, 2957.000, -263.500),
		Radius = 0,
		TagName = "truck",
		TeamAvailability = 4,
		Version = 1,
	},
	PLANTMINE_Cabinet_1 = 
	{
		CreateOnLoad = 1,
		GoalType = "PLANTMINE",
		GroupName = "",
		MinRadius = 32,
		Name = "PLANTMINE_Cabinet_1",
		Orientation = Vec3(2.765, -1.032, -0.000),
		Position = Vec3(2089.963, 788.924, 1.125),
		Radius = 32,
		TagName = "Cabinet_1",
		TeamAvailability = 30,
		Version = 1,
	},
	PLANTMINE_Cabinet_10 = 
	{
		CreateOnLoad = 1,
		GoalType = "PLANTMINE",
		GroupName = "",
		MinRadius = 32,
		Name = "PLANTMINE_Cabinet_10",
		Orientation = Vec3(2.022, -0.459, -0.000),
		Position = Vec3(1988.949, 692.991, 9.125),
		Radius = 32,
		TagName = "Cabinet_10",
		TeamAvailability = 30,
		Version = 1,
	},
	PLANTMINE_Cabinet_2 = 
	{
		CreateOnLoad = 1,
		GoalType = "PLANTMINE",
		GroupName = "",
		MinRadius = 32,
		Name = "PLANTMINE_Cabinet_2",
		Orientation = Vec3(2.836, -0.606, -0.000),
		Position = Vec3(2191.449, 834.578, 1.125),
		Radius = 32,
		TagName = "Cabinet_2",
		TeamAvailability = 30,
		Version = 1,
	},
	PLANTMINE_Cabinet_3 = 
	{
		CreateOnLoad = 1,
		GoalType = "PLANTMINE",
		GroupName = "",
		MinRadius = 32,
		Name = "PLANTMINE_Cabinet_3",
		Orientation = Vec3(3.054, -0.587, -0.000),
		Position = Vec3(2300.979, 868.739, 1.125),
		Radius = 32,
		TagName = "Cabinet_3",
		TeamAvailability = 30,
		Version = 1,
	},
	PLANTMINE_Cabinet_4 = 
	{
		CreateOnLoad = 1,
		GoalType = "PLANTMINE",
		GroupName = "",
		MinRadius = 32,
		Name = "PLANTMINE_Cabinet_4",
		Orientation = Vec3(2.414, -0.378, -0.000),
		Position = Vec3(1922.955, 574.147, 9.125),
		Radius = 32,
		TagName = "Cabinet_4",
		TeamAvailability = 30,
		Version = 1,
	},
	PLANTMINE_Cabinet_5 = 
	{
		CreateOnLoad = 1,
		GoalType = "PLANTMINE",
		GroupName = "",
		MinRadius = 32,
		Name = "PLANTMINE_Cabinet_5",
		Orientation = Vec3(1.872, -0.492, -0.000),
		Position = Vec3(2044.966, 514.807, 1.645),
		Radius = 32,
		TagName = "Cabinet_5",
		TeamAvailability = 30,
		Version = 1,
	},
	PLANTMINE_Cabinet_6 = 
	{
		CreateOnLoad = 1,
		GoalType = "PLANTMINE",
		GroupName = "",
		MinRadius = 32,
		Name = "PLANTMINE_Cabinet_6",
		Orientation = Vec3(2.773, -0.476, -0.000),
		Position = Vec3(1734.054, 449.725, 9.125),
		Radius = 32,
		TagName = "Cabinet_6",
		TeamAvailability = 30,
		Version = 1,
	},
	PLANTMINE_Cabinet_7 = 
	{
		CreateOnLoad = 1,
		GoalType = "PLANTMINE",
		GroupName = "",
		MinRadius = 32,
		Name = "PLANTMINE_Cabinet_7",
		Orientation = Vec3(-1.376, -0.285, -0.000),
		Position = Vec3(1798.115, 634.540, 9.125),
		Radius = 32,
		TagName = "Cabinet_7",
		TeamAvailability = 30,
		Version = 1,
	},
	PLANTMINE_Cabinet_8 = 
	{
		CreateOnLoad = 1,
		GoalType = "PLANTMINE",
		GroupName = "",
		MinRadius = 32,
		Name = "PLANTMINE_Cabinet_8",
		Orientation = Vec3(2.688, -0.255, -0.000),
		Position = Vec3(1665.161, 228.246, 29.807),
		Radius = 32,
		TagName = "Cabinet_8",
		TeamAvailability = 30,
		Version = 1,
	},
	PLANTMINE_Cabinet_9 = 
	{
		CreateOnLoad = 1,
		GoalType = "PLANTMINE",
		GroupName = "",
		MinRadius = 32,
		Name = "PLANTMINE_Cabinet_9",
		Orientation = Vec3(1.793, -0.401, -0.000),
		Position = Vec3(2201.395, 640.036, 1.125),
		Radius = 32,
		TagName = "Cabinet_9",
		TeamAvailability = 30,
		Version = 1,
	},
	PLANTMINE_MainGate_1 = 
	{
		CreateOnLoad = 1,
		GoalType = "PLANTMINE",
		GroupName = "",
		MinRadius = 32,
		Name = "PLANTMINE_MainGate_1",
		Orientation = Vec3(0.302, -0.981, 0.000),
		Position = Vec3(-1743.659, -1.258, 65.125),
		Radius = 32,
		TagName = "MainGate_1",
		TeamAvailability = 30,
		Version = 1,
	},
	PLANTMINE_MainGate_2 = 
	{
		CreateOnLoad = 1,
		GoalType = "PLANTMINE",
		GroupName = "",
		MinRadius = 32,
		Name = "PLANTMINE_MainGate_2",
		Orientation = Vec3(0.034, -0.905, 0.000),
		Position = Vec3(-1881.044, -2.399, 65.125),
		Radius = 32,
		TagName = "MainGate_2",
		TeamAvailability = 30,
		Version = 1,
	},
	PLANTMINE_MainGate_3 = 
	{
		CreateOnLoad = 1,
		GoalType = "PLANTMINE",
		GroupName = "",
		MinRadius = 32,
		Name = "PLANTMINE_MainGate_3",
		Orientation = Vec3(0.064, -0.923, 0.000),
		Position = Vec3(-2003.100, 31.958, 65.125),
		Radius = 32,
		TagName = "MainGate3_",
		TeamAvailability = 30,
		Version = 1,
	},
	PLANTMINE_MainGate_4 = 
	{
		CreateOnLoad = 1,
		GoalType = "PLANTMINE",
		GroupName = "",
		MinRadius = 32,
		Name = "PLANTMINE_MainGate_4",
		Orientation = Vec3(0.153, -0.978, 0.000),
		Position = Vec3(-1750.167, 120.355, 52.548),
		Radius = 32,
		TagName = "MainGate_4",
		TeamAvailability = 30,
		Version = 1,
	},
	PLANTMINE_MainGate_5 = 
	{
		CreateOnLoad = 1,
		GoalType = "PLANTMINE",
		GroupName = "",
		MinRadius = 32,
		Name = "PLANTMINE_MainGate_5",
		Orientation = Vec3(-1.692, -1.169, -0.000),
		Position = Vec3(-135.215, -165.856, 65.125),
		Radius = 32,
		TagName = "MainGate_5",
		TeamAvailability = 30,
		Version = 1,
	},
	PLANTMINE_MainGate_6 = 
	{
		CreateOnLoad = 1,
		GoalType = "PLANTMINE",
		GroupName = "",
		MinRadius = 32,
		Name = "PLANTMINE_MainGate_6",
		Orientation = Vec3(1.556, -1.190, 0.000),
		Position = Vec3(1465.091, -46.413, 41.599),
		Radius = 32,
		TagName = "MainGate_6",
		TeamAvailability = 30,
		Version = 1,
	},
	PLANTMINE_MainGate_7 = 
	{
		CreateOnLoad = 1,
		GoalType = "PLANTMINE",
		GroupName = "",
		MinRadius = 32,
		Name = "PLANTMINE_MainGate_7",
		Orientation = Vec3(2.061, -0.827, -0.000),
		Position = Vec3(1536.177, 7.631, 37.149),
		Radius = 32,
		TagName = "MainGate_7",
		TeamAvailability = 30,
		Version = 1,
	},
	PLANT_Command_Post = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		GoalType = "PLANT",
		GroupName = "",
		MinRadius = 0,
		Name = "PLANT_Command_Post",
		Orientation = Vec3(-1.571, -0.000, 0.000),
		Position = Vec3(1709.500, 1839.000, 52.000),
		Radius = 0,
		TagName = "Command Post",
		TeamAvailability = 6,
		Version = 1,
	},
	PLANT_Tank_Barrier_1 = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		GroupName = "",
		MinRadius = 0,
		Name = "PLANT_Tank_Barrier_1",
		Orientation = Vec3(-1.571, -0.000, 0.000),
		Position = Vec3(960.000, 1058.003, 28.003),
		Radius = 0,
		TagName = "Tank Barrier 1",
		TeamAvailability = 4,
		Version = 1,
	},
	PLANT_Tank_Barrier_2 = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		GroupName = "",
		MinRadius = 0,
		Name = "PLANT_Tank_Barrier_2",
		Orientation = Vec3(-1.571, -0.000, 0.000),
		Position = Vec3(1737.000, 4388.997, -172.996),
		Radius = 0,
		TagName = "Tank Barrier 2",
		TeamAvailability = 4,
		Version = 1,
	},
	PLANT_Truck_Barrier = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		GroupName = "",
		MinRadius = 0,
		Name = "PLANT_Truck_Barrier",
		Orientation = Vec3(-1.571, -0.000, 0.000),
		Position = Vec3(1960.999, 4963.000, -176.998),
		Radius = 0,
		TagName = "Truck Barrier",
		TeamAvailability = 4,
		Version = 1,
	},
	REPAIRMG42_151 = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		GroupName = "",
		MinRadius = 0,
		Name = "REPAIRMG42_151",
		Orientation = Vec3(-1.571, -0.000, 0.000),
		Position = Vec3(-184.000, 3625.000, 36.000),
		Radius = 0,
		Stance = "crouch",
		TagName = "",
		TeamAvailability = 6,
		Version = 1,
	},
	ROUTE_allies_door_way = 
	{
		CreateOnLoad = 1,
		GoalType = "ROUTE",
		GroupName = "",
		MinRadius = 32,
		Name = "ROUTE_allies_door_way",
		Orientation = Vec3(0.014, -0.210, 0.000),
		Position = Vec3(-1850.571, -90.208, 65.125),
		Radius = 125,
		TagName = "allies_door_way",
		TeamAvailability = 30,
		Version = 1,
	},
	ROUTE_allies_first_route1 = 
	{
		CreateOnLoad = 1,
		GoalType = "ROUTE",
		GroupName = "",
		MinRadius = 32,
		Name = "ROUTE_allies_first_route1",
		Orientation = Vec3(-1.571, -0.352, -0.000),
		Position = Vec3(-1616.598, 3307.685, -186.934),
		Radius = 55,
		TagName = "allies_first_route1",
		TeamAvailability = 30,
		Version = 1,
	},
	ROUTE_allies_first_route2 = 
	{
		CreateOnLoad = 1,
		GoalType = "ROUTE",
		GroupName = "",
		MinRadius = 32,
		Name = "ROUTE_allies_first_route2",
		Orientation = Vec3(-0.024, -0.406, -0.000),
		Position = Vec3(-1836.718, 2775.742, -86.875),
		Radius = 45,
		TagName = "allies_first_route2",
		TeamAvailability = 30,
		Version = 1,
	},
	ROUTE_alliesspawn = 
	{
		CreateOnLoad = 1,
		GoalType = "ROUTE",
		GroupName = "",
		MinRadius = 32,
		Name = "ROUTE_alliesspawn",
		Orientation = Vec3(-1.587, -0.166, -0.000),
		Position = Vec3(-2360.286, 3340.163, -182.875),
		Radius = 500,
		TagName = "alliesspawn",
		TeamAvailability = 30,
		Version = 1,
	},
	ROUTE_axisbank = 
	{
		CreateOnLoad = 1,
		GoalType = "ROUTE",
		GroupName = "",
		MinRadius = 32,
		Name = "ROUTE_axisbank",
		Orientation = Vec3(-3.078, -1.134, -0.000),
		Position = Vec3(1354.016, 3687.680, -318.752),
		Radius = 65,
		TagName = "axisbank",
		TeamAvailability = 30,
		Version = 1,
	},
	ROUTE_axisspawn = 
	{
		CreateOnLoad = 1,
		GoalType = "ROUTE",
		GroupName = "",
		MinRadius = 32,
		Name = "ROUTE_axisspawn",
		Orientation = Vec3(-3.129, -0.148, -0.000),
		Position = Vec3(738.416, 4005.906, -318.752),
		Radius = 400,
		TagName = "axisspawn",
		TeamAvailability = 30,
		Version = 1,
	},
	ROUTE_bank = 
	{
		CreateOnLoad = 1,
		GoalType = "ROUTE",
		GroupName = "",
		MinRadius = 32,
		Name = "ROUTE_bank",
		Orientation = Vec3(-3.115, -0.534, -0.000),
		Position = Vec3(1183.067, 2394.931, -254.875),
		Radius = 125,
		TagName = "bank",
		TeamAvailability = 30,
		Version = 1,
	},
	ROUTE_bank_cave1 = 
	{
		CreateOnLoad = 1,
		GoalType = "ROUTE",
		GroupName = "",
		MinRadius = 32,
		Name = "ROUTE_bank_cave1",
		Orientation = Vec3(-2.392, -0.042, -0.000),
		Position = Vec3(36.287, 2229.696, -318.875),
		Radius = 100,
		TagName = "bank_cave1",
		TeamAvailability = 30,
		Version = 1,
	},
	ROUTE_bank_cave2 = 
	{
		CreateOnLoad = 1,
		GoalType = "ROUTE",
		GroupName = "",
		MinRadius = 32,
		Name = "ROUTE_bank_cave2",
		Orientation = Vec3(1.478, -0.100, 0.000),
		Position = Vec3(2929.980, 1687.947, -375.875),
		Radius = 64,
		TagName = "bank_cave2",
		TeamAvailability = 30,
		Version = 1,
	},
	ROUTE_bank_inside = 
	{
		CreateOnLoad = 1,
		GoalType = "ROUTE",
		GroupName = "",
		MinRadius = 32,
		Name = "ROUTE_bank_inside",
		Orientation = Vec3(-1.531, -0.230, -0.000),
		Position = Vec3(1261.396, 1741.349, -254.875),
		Radius = 125,
		TagName = "bank_inside",
		TeamAvailability = 30,
		Version = 1,
	},
	ROUTE_bridge = 
	{
		CreateOnLoad = 1,
		GoalType = "ROUTE",
		GroupName = "",
		MinRadius = 32,
		Name = "ROUTE_bridge",
		Orientation = Vec3(0.031, -0.174, 0.000),
		Position = Vec3(250.338, 2191.162, 0.125),
		Radius = 200,
		TagName = "bridge",
		TeamAvailability = 30,
		Version = 1,
	},
	ROUTE_cabinet2 = 
	{
		CreateOnLoad = 1,
		GoalType = "ROUTE",
		GroupName = "",
		MinRadius = 32,
		Name = "ROUTE_cabinet2",
		Orientation = Vec3(-0.487, 0.050, -0.000),
		Position = Vec3(272.282, 4485.417, -95.875),
		Radius = 300,
		TagName = "cabinet2",
		TeamAvailability = 30,
		Version = 1,
	},
	ROUTE_cabinetway = 
	{
		CreateOnLoad = 1,
		GoalType = "ROUTE",
		GroupName = "",
		MinRadius = 32,
		Name = "ROUTE_cabinetway",
		Orientation = Vec3(-0.760, -0.207, -0.000),
		Position = Vec3(1715.169, 434.167, 10.501),
		Radius = 200,
		TagName = "cabinetway",
		TeamAvailability = 30,
		Version = 1,
	},
	ROUTE_cave_passage = 
	{
		CreateOnLoad = 1,
		GoalType = "ROUTE",
		GroupName = "",
		MinRadius = 32,
		Name = "ROUTE_cave_passage",
		Orientation = Vec3(-0.015, -0.039, -0.000),
		Position = Vec3(3247.725, 2130.019, -79.875),
		Radius = 120,
		TagName = "cave_passage",
		TeamAvailability = 30,
		Version = 1,
	},
	ROUTE_cpway = 
	{
		CreateOnLoad = 1,
		GoalType = "ROUTE",
		GroupName = "",
		MinRadius = 32,
		Name = "ROUTE_cpway",
		Orientation = Vec3(-1.516, -0.172, -0.000),
		Position = Vec3(-618.639, 1753.119, -110.833),
		Radius = 125,
		TagName = "cpway",
		TeamAvailability = 30,
		Version = 1,
	},
	ROUTE_long_way = 
	{
		CreateOnLoad = 1,
		GoalType = "ROUTE",
		GroupName = "",
		MinRadius = 32,
		Name = "ROUTE_long_way",
		Orientation = Vec3(-0.079, -0.162, -0.000),
		Position = Vec3(-461.935, 4126.688, -134.875),
		Radius = 35,
		TagName = "long_way",
		TeamAvailability = 30,
		Version = 1,
	},
	ROUTE_mainway = 
	{
		CreateOnLoad = 1,
		GoalType = "ROUTE",
		GroupName = "",
		MinRadius = 32,
		Name = "ROUTE_mainway",
		Orientation = Vec3(0.294, -0.162, 0.000),
		Position = Vec3(2135.879, 2006.515, -70.550),
		Radius = 125,
		TagName = "mainway",
		TeamAvailability = 30,
		Version = 1,
	},
	ROUTE_secret_passage = 
	{
		CreateOnLoad = 1,
		GoalType = "ROUTE",
		GroupName = "",
		MinRadius = 32,
		Name = "ROUTE_secret_passage",
		Orientation = Vec3(-1.346, -0.102, -0.000),
		Position = Vec3(-1068.439, 923.654, 64.125),
		Radius = 85,
		TagName = "secret_passage",
		TeamAvailability = 30,
		Version = 1,
	},
	ROUTE_stair_way = 
	{
		CreateOnLoad = 1,
		GoalType = "ROUTE",
		GroupName = "",
		MinRadius = 32,
		Name = "ROUTE_stair_way",
		Orientation = Vec3(-2.483, -0.441, -0.000),
		Position = Vec3(1178.634, 4456.064, -62.875),
		Radius = 35,
		TagName = "stair_way",
		TeamAvailability = 30,
		Version = 1,
	},
	ROUTE_tankbarrier1 = 
	{
		CreateOnLoad = 1,
		GoalType = "ROUTE",
		GroupName = "",
		MinRadius = 32,
		Name = "ROUTE_tankbarrier1",
		Orientation = Vec3(0.052, -0.181, 0.000),
		Position = Vec3(949.476, 1033.555, 0.125),
		Radius = 200,
		TagName = "tankbarrier1",
		TeamAvailability = 30,
		Version = 1,
	},
	ROUTE_tankbarrier2 = 
	{
		CreateOnLoad = 1,
		GoalType = "ROUTE",
		GroupName = "",
		MinRadius = 32,
		Name = "ROUTE_tankbarrier2",
		Orientation = Vec3(0.005, -0.124, 0.000),
		Position = Vec3(1736.064, 3954.593, -262.787),
		Radius = 200,
		TagName = "tankbarrier2",
		TeamAvailability = 30,
		Version = 1,
	},
	ROUTE_tankspawn = 
	{
		CreateOnLoad = 1,
		GoalType = "ROUTE",
		GroupName = "",
		MinRadius = 32,
		Name = "ROUTE_tankspawn",
		Orientation = Vec3(0.033, -0.147, 0.000),
		Position = Vec3(-249.781, -1503.481, 137.125),
		Radius = 300,
		TagName = "tankspawn",
		TeamAvailability = 30,
		Version = 1,
	},
	ROUTE_underground_way = 
	{
		CreateOnLoad = 1,
		GoalType = "ROUTE",
		GroupName = "",
		MinRadius = 32,
		Name = "ROUTE_underground_way",
		Orientation = Vec3(-1.437, -0.087, -0.000),
		Position = Vec3(226.414, 3682.212, -319.875),
		Radius = 75,
		TagName = "underground_way",
		TeamAvailability = 30,
		Version = 1,
	},
	SMOKEBOMB_SmokeBank1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.211, -0.932, 0.296),
			[1] = Vec3(0.216, -0.905, 0.367),
		},
		CreateOnLoad = 1,
		GoalType = "SMOKEBOMB",
		GroupName = "",
		MinRadius = 32,
		Name = "SMOKEBOMB_SmokeBank1",
		Orientation = Vec3(-2.877, 0.059, -0.000),
		Position = Vec3(1113.488, 2563.428, -255.875),
		Radius = 32,
		Stance = "stand",
		TagName = "SmokeBank1",
		TeamAvailability = 30,
		Version = 1,
	},
	SNIPE_Balcon1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.296, -0.948, -0.120),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 60,
		MinCampTime = 15,
		MinRadius = 32,
		Name = "SNIPE_Balcon1",
		Orientation = Vec3(-2.928, -0.514, -0.000),
		Position = Vec3(1601.875, 3786.454, 101.125),
		Radius = 32,
		Stance = "crouch",
		TagName = "Balcon1",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_Balcon2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.322, -0.943, -0.087),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 120,
		MinCampTime = 30,
		MinRadius = 32,
		Name = "SNIPE_Balcon2",
		Orientation = Vec3(-2.813, -0.087, -0.000),
		Position = Vec3(1546.528, 3786.125, 106.240),
		Radius = 32,
		Stance = "crouch",
		TagName = "Balcon2",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_Barrier2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.245, 0.962, -0.118),
			[1] = Vec3(-0.294, 0.955, 0.048),
			[2] = Vec3(-0.335, 0.930, -0.150),
			[3] = Vec3(-0.116, 0.981, -0.157),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 60,
		MinCampTime = 15,
		MinRadius = 32,
		Name = "SNIPE_Barrier2",
		Orientation = Vec3(0.249, -0.118, 0.000),
		Position = Vec3(2206.910, 1739.833, -13.902),
		Radius = 32,
		Stance = "crouch",
		TagName = "Barrier2",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_MainGate = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.999, -0.023, 0.035),
			[1] = Vec3(-1.000, 0.000, 0.028),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 180,
		MinCampTime = 30,
		MinRadius = 32,
		Name = "SNIPE_MainGate",
		Orientation = Vec3(1.593, 0.035, -0.000),
		Position = Vec3(1337.972, -455.410, 65.352),
		Radius = 32,
		Stance = "prone",
		TagName = "MainGate",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SWITCH_cavedoor = 
	{
		AimPosition = Vec3(1471.875, 2139.010, -214.727),
		CreateOnLoad = 1,
		Facing = Vec3(0.000, 0.000, 0.000),
		GoalType = "SWITCH",
		GroupName = "",
		MinRadius = 32,
		Name = "SWITCH_cavedoor",
		Orientation = Vec3(-1.542, -0.736, -0.000),
		Position = Vec3(1453.875, 2138.280, -254.875),
		Radius = 32,
		Stance = "stand",
		TagName = "cavedoor",
		TeamAvailability = 30,
		Timeout = 1500,
		Use = 1,
		Version = 1,
	},
	SWITCH_secretpassage = 
	{
		AimPosition = Vec3(-1032.125, 1056.685, 113.597),
		CreateOnLoad = 1,
		Facing = Vec3(0.000, 0.000, 0.000),
		GoalType = "SWITCH",
		GroupName = "",
		MinRadius = 32,
		Name = "SWITCH_secretpassage",
		Orientation = Vec3(-1.562, -0.726, -0.000),
		Position = Vec3(-1050.126, 1055.293, 65.125),
		Radius = 32,
		Stance = "stand",
		TagName = "secretpassage",
		TeamAvailability = 30,
		Timeout = 1500,
		Use = 1,
		Version = 1,
	},
	Version = 1,
};