global _MG = 
{
	AMMOCAB_cabinet_ammo_model1 = 
	{
		CreateOnLoad = 0,
		GoalType = "AMMOCAB",
		GroupName = "",
		MinRadius = 0,
		Name = "AMMOCAB_cabinet_ammo_model1",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(11636.500, -1468.000, -2875.500),
		Radius = 0,
		Range = 1250,
		TagName = "cabinet_ammo_model1",
		TeamAvailability = 6,
		Version = 1,
	},
	BUILD_Command_Post = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		GroupName = "",
		IgnoreTargets = 0,
		MinRadius = 0,
		Mobile = 0,
		Name = "BUILD_Command_Post",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(8269.000, 562.000, -2858.000),
		Radius = 0,
		Stance = "crouch",
		TagName = "Command Post",
		TeamAvailability = 6,
		Version = 1,
	},
	CAPPOINT_truck = 
	{
		CreateOnLoad = 1,
		GoalType = "CapPoint",
		GroupName = "",
		MinRadius = 32,
		Name = "CAPPOINT_truck",
		Orientation = Vec3(1.517, -0.336, -0.000),
		Position = Vec3(585.211, 248.482, -382.875),
		Radius = 0,
		TagName = "truck",
		TeamAvailability = 4,
		Version = 1,
	},
	DEFEND_Command_Post_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.969, -0.246, 0.005),
			[1] = Vec3(-0.927, -0.374, 0.004),
			[2] = Vec3(0.886, -0.464, 0.014),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 40,
		MinCampTime = 30,
		MinRadius = 32,
		Name = "DEFEND_Command_Post_1",
		Orientation = Vec3(1.819, 0.005, -0.000),
		Position = Vec3(8552.643, 1496.670, -2904.875),
		Radius = 32,
		Stance = "crouch",
		TagName = "Command_Post_1",
		TeamAvailability = 2,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_Command_Post_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.976, 0.216, 0.012),
			[1] = Vec3(-0.952, 0.307, 0.006),
			[2] = Vec3(0.990, 0.144, 0.002),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 40,
		MinCampTime = 30,
		MinRadius = 32,
		Name = "DEFEND_Command_Post_2",
		Orientation = Vec3(1.353, 0.012, -0.000),
		Position = Vec3(9208.292, 514.240, -2904.875),
		Radius = 32,
		Stance = "crouch",
		TagName = "Command_Post_2",
		TeamAvailability = 2,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_Key_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.431, 0.874, 0.224),
			[1] = Vec3(-0.561, 0.801, 0.209),
			[2] = Vec3(-0.263, 0.935, 0.237),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 40,
		MinCampTime = 30,
		MinRadius = 32,
		Name = "DEFEND_Key_1",
		Orientation = Vec3(0.459, 0.226, -0.000),
		Position = Vec3(13513.542, -4433.701, -3151.875),
		Radius = 32,
		Stance = "crouch",
		TagName = "Key_1",
		TeamAvailability = 2,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_Key_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.254, 0.871, 0.421),
			[1] = Vec3(-0.007, 0.922, 0.388),
			[2] = Vec3(0.493, 0.793, 0.357),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 40,
		MinCampTime = 30,
		MinRadius = 32,
		Name = "DEFEND_Key_2",
		Orientation = Vec3(-0.284, 0.434, -0.000),
		Position = Vec3(12854.046, -4033.263, -3151.875),
		Radius = 32,
		Stance = "crouch",
		TagName = "Key_2",
		TeamAvailability = 2,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_Key_3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-1.000, -0.009, -0.016),
			[1] = Vec3(-0.989, 0.146, -0.013),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 40,
		MinCampTime = 30,
		MinRadius = 32,
		Name = "DEFEND_Key_3",
		Orientation = Vec3(0.140, 0.317, -0.000),
		Position = Vec3(13189.211, -3388.884, -2905.875),
		Radius = 32,
		Stance = "crouch",
		TagName = "Key_3",
		TeamAvailability = 2,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_Key_4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.868, -0.496, -0.026),
			[1] = Vec3(-0.992, -0.101, -0.069),
			[2] = Vec3(-0.966, -0.257, -0.030),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 40,
		MinCampTime = 30,
		MinRadius = 32,
		Name = "DEFEND_Key_4",
		Orientation = Vec3(-0.555, 0.733, -0.000),
		Position = Vec3(12706.695, -3230.847, -2905.875),
		Radius = 32,
		Stance = "crouch",
		TagName = "Key_4",
		TeamAvailability = 2,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_Rocket_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.908, 0.418, 0.035),
			[1] = Vec3(-0.957, 0.290, -0.001),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 40,
		MinCampTime = 30,
		MinRadius = 32,
		Name = "DEFEND_Rocket_1",
		Orientation = Vec3(1.140, 0.035, -0.000),
		Position = Vec3(11155.043, -2948.578, -2904.720),
		Radius = 32,
		Stance = "crouch",
		TagName = "Rocket_1",
		TeamAvailability = 6,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_Rocket_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.325, 0.945, 0.027),
			[1] = Vec3(0.404, 0.915, 0.002),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 40,
		MinCampTime = 30,
		MinRadius = 32,
		Name = "DEFEND_Rocket_2",
		Orientation = Vec3(-0.331, 0.027, -0.000),
		Position = Vec3(10102.322, -3584.698, -2904.720),
		Radius = 32,
		Stance = "crouch",
		TagName = "Rocket_2",
		TeamAvailability = 6,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_Rocket_3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.052, 0.939, -0.341),
			[1] = Vec3(-0.558, 0.828, -0.054),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 40,
		MinCampTime = 30,
		MinRadius = 32,
		Name = "DEFEND_Rocket_3",
		Orientation = Vec3(-0.197, -0.273, -0.000),
		Position = Vec3(10657.243, -2509.477, -2905.875),
		Radius = 32,
		Stance = "crouch",
		TagName = "Rocket_3",
		TeamAvailability = 6,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_Rocket_4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.074, 0.986, -0.150),
			[1] = Vec3(0.468, 0.879, -0.086),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 40,
		MinCampTime = 30,
		MinRadius = 32,
		Name = "DEFEND_Rocket_4",
		Orientation = Vec3(1.808, 0.019, -0.000),
		Position = Vec3(10412.856, -2639.987, -2905.875),
		Radius = 32,
		Stance = "crouch",
		TagName = "Rocket_4",
		TeamAvailability = 6,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_Wooden_Gate_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.011, 0.999, -0.040),
			[1] = Vec3(-0.352, 0.935, -0.035),
			[2] = Vec3(0.598, 0.801, -0.041),
			[3] = Vec3(0.997, -0.078, -0.022),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 40,
		MinCampTime = 30,
		MinRadius = 32,
		Name = "DEFEND_Wooden_Gate_1",
		Orientation = Vec3(-0.012, -0.040, -0.000),
		Position = Vec3(1212.315, -394.893, -430.875),
		Radius = 32,
		Stance = "crouch",
		TagName = "Wooden_Gate_1",
		TeamAvailability = 6,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_Wooden_Gate_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-1.000, 0.016, -0.014),
			[1] = Vec3(-0.852, -0.522, -0.042),
			[2] = Vec3(-0.822, 0.568, -0.040),
			[3] = Vec3(-0.093, 0.995, -0.031),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 40,
		MinCampTime = 30,
		MinRadius = 32,
		Name = "DEFEND_Wooden_Gate_2",
		Orientation = Vec3(1.555, -0.014, -0.000),
		Position = Vec3(1717.264, -407.983, -430.875),
		Radius = 32,
		Stance = "crouch",
		TagName = "Wooden_Gate_2",
		TeamAvailability = 6,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_Wooden_Gate_3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.752, -0.622, -0.216),
			[1] = Vec3(0.877, 0.315, -0.361),
			[2] = Vec3(0.960, -0.097, -0.262),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 40,
		MinCampTime = 30,
		MinRadius = 32,
		Name = "DEFEND_Wooden_Gate_3",
		Orientation = Vec3(-2.262, -0.218, -0.000),
		Position = Vec3(1432.083, 469.745, -367.705),
		Radius = 32,
		Stance = "crouch",
		TagName = "Wooden_Gate_3",
		TeamAvailability = 6,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_Wooden_Gate_4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.893, -0.450, -0.009),
			[1] = Vec3(-0.803, -0.596, -0.005),
			[2] = Vec3(-0.977, 0.208, -0.043),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 40,
		MinCampTime = 30,
		MinRadius = 32,
		Name = "DEFEND_Wooden_Gate_4",
		Orientation = Vec3(2.037, -0.009, -0.000),
		Position = Vec3(1791.725, 472.238, -430.875),
		Radius = 32,
		Stance = "crouch",
		TagName = "Wooden_Gate_4",
		TeamAvailability = 6,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_Wooden_Gate_5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.076, 0.997, 0.009),
			[1] = Vec3(-0.225, 0.974, -0.005),
			[2] = Vec3(-0.946, -0.318, -0.056),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 40,
		MinCampTime = 30,
		MinRadius = 32,
		Name = "DEFEND_Wooden_Gate_5",
		Orientation = Vec3(0.076, 0.009, -0.000),
		Position = Vec3(1691.626, -992.976, -430.875),
		Radius = 32,
		Stance = "crouch",
		TagName = "Wooden_Gate_5",
		TeamAvailability = 6,
		Version = 1,
		Weapons = 
		{
		},
	},
	FLAG_docs = 
	{
		CreateOnLoad = 0,
		GoalType = "Flag",
		GroupName = "",
		MinRadius = 0,
		Name = "FLAG_docs",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(11739.000, -3615.000, -2857.875),
		Radius = 0,
		TagName = "docs",
		TeamAvailability = 4,
		Version = 1,
	},
	FLAG_key1 = 
	{
		CreateOnLoad = 0,
		GoalType = "Flag",
		GroupName = "",
		MinRadius = 0,
		Name = "FLAG_key1",
		Orientation = Vec3(-0.000, 0.000, -0.000),
		Position = Vec3(12759.000, -3905.000, -3104.875),
		Radius = 0,
		TagName = "key1",
		TeamAvailability = 4,
		Version = 1,
	},
	HEALTHCAB_blikjes_heal = 
	{
		CreateOnLoad = 0,
		GoalType = "HEALTHCAB",
		GroupName = "",
		MinRadius = 0,
		Name = "HEALTHCAB_blikjes_heal",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(9549.500, 1948.500, -2865.000),
		Radius = 0,
		Range = 1250,
		TagName = "blikjes_heal",
		TeamAvailability = 6,
		Version = 1,
	},
	HEALTHCAB_cabinet_health_model1 = 
	{
		CreateOnLoad = 0,
		GoalType = "HEALTHCAB",
		GroupName = "",
		MinRadius = 0,
		Name = "HEALTHCAB_cabinet_health_model1",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(11636.500, -1553.000, -2875.500),
		Radius = 0,
		Range = 1250,
		TagName = "cabinet_health_model1",
		TeamAvailability = 6,
		Version = 1,
	},
	PLANT_Command_Post = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		GoalType = "PLANT",
		GroupName = "",
		MinRadius = 0,
		Name = "PLANT_Command_Post",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(8272.000, 536.500, -2854.500),
		Radius = 0,
		TagName = "Command Post",
		TeamAvailability = 6,
		Version = 1,
	},
	PLANT_The_R9_Devytka = 
	{
		CreateOnLoad = 1,
		ExplosiveType = 1,
		GoalType = "PLANT",
		GroupName = "",
		MinRadius = 32,
		Name = "PLANT_The_R9_Devytka",
		Orientation = Vec3(-3.120, -0.347, -0.000),
		Position = Vec3(10531.321, -3049.142, -2264.875),
		Radius = 0,
		TagName = "The_R9_Devytka",
		TeamAvailability = 4,
		TraceInfo = 
		{
			class = "GOAL",
			endPos = Vec3(10976.442, -3713.232, -2799.909),
			eyePos = Vec3(10528.955, -3235.761, -2012.285),
			id = 221,
		},
		Version = 1,
	},
	PLANT_Wooden_Fence = 
	{
		CreateOnLoad = 1,
		ExplosiveType = 1,
		GoalType = "PLANT",
		GroupName = "",
		MinRadius = 32,
		Name = "PLANT_Wooden_Fence",
		Orientation = Vec3(-0.028, -0.052, -0.000),
		Position = Vec3(1586.653, 761.354, -430.875),
		Radius = 0,
		TagName = "Wooden_Fence",
		TeamAvailability = 4,
		TraceInfo = 
		{
			class = "GOAL",
			endPos = Vec3(758.928, 822.677, -820.333),
			eyePos = Vec3(1592.955, 832.593, -226.299),
			id = 220,
		},
		Version = 1,
	},
	SWITCH_Lab_1 = 
	{
		AimPosition = Vec3(12040.212, -3431.233, -2865.875),
		CreateOnLoad = 1,
		Facing = Vec3(0.000, 0.000, 0.000),
		GoalType = "SWITCH",
		GroupName = "",
		MinRadius = 32,
		Name = "SWITCH_Lab_1",
		Orientation = Vec3(3.115, -0.204, -0.000),
		Position = Vec3(12040.949, -3425.823, -2905.875),
		Radius = 32,
		Stance = "crouch",
		TagName = "Lab_1",
		TeamAvailability = 4,
		Timeout = 1500,
		Use = 1,
		Version = 1,
	},
	Version = 1,
};