global _MG = 
{
	ATTACK_bSub1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.410, 0.912, 0.008),
		},
		GoalType = "Attack",
		MaxCampTime = 30,
		MinCampTime = 15,
		Position = Vec3(538.125, 786.262, 320.125),
		Radius = 35,
		Stance = "crouch",
	},
	ATTACK_bSub2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.469, 0.883, 0.012),
		},
		GoalType = "Attack",
		MaxCampTime = 30,
		MinCampTime = 15,
		Position = Vec3(1348.740, 786.125, 320.125),
		Radius = 35,
	},
	ATTACK_bSub3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.855, 0.511, 0.093),
		},
		GoalType = "Attack",
		MaxCampTime = 30,
		MinCampTime = 15,
		Position = Vec3(1472.837, 1858.125, 320.125),
		Radius = 35,
		Stance = "crouch",
	},
	ATTACK_bSub4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.393, -0.920, -0.014),
		},
		GoalType = "Attack",
		MaxCampTime = 30,
		MinCampTime = 15,
		Position = Vec3(1253.875, 3322.921, 338.125),
		Radius = 10,
		Stance = "crouch",
	},
	ATTACK_bSub5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.958, -0.280, -0.064),
		},
		GoalType = "Attack",
		MaxCampTime = 30,
		MinCampTime = 15,
		Position = Vec3(1253.875, 2727.875, 480.125),
		Radius = 35,
	},
	ATTACK_bSub6 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.334, -0.942, 0.010),
		},
		GoalType = "Attack",
		MaxCampTime = 30,
		MinCampTime = 15,
		Position = Vec3(456.233, 3343.993, 338.125),
		Radius = 35,
		Stance = "crouch",
	},
	ATTACK_bSub7 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.879, 0.463, -0.118),
		},
		GoalType = "Attack",
		MaxCampTime = 30,
		MinCampTime = 15,
		Position = Vec3(1440.175, 1858.125, 512.125),
		Radius = 20,
		Stance = "crouch",
	},
	ATTACK_eng_filtration = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.014, 0.995, -0.094),
		},
		GoalType = "Attack",
		MaxCampTime = 30,
		MinCampTime = 15,
		Position = Vec3(-742.835, -174.905, 320.125),
		Radius = 35,
	},
	ATTACK_eng_storage = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.910, -0.380, -0.167),
		},
		GoalType = "Attack",
		MaxCampTime = 30,
		MinCampTime = 15,
		Position = Vec3(654.478, -274.125, 488.125),
		Radius = 35,
	},
	BUILD_Allied_Command_Post = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Name = "BUILD_Allied_Command_Post",
		Position = Vec3(1042.000, 576.000, 372.000),
		TagName = "Allied Command Post",
		TeamAvailability = 4,
		Version = 1,
	},
	BUILD_Axis_Command_Post = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Name = "BUILD_Axis_Command_Post",
		Position = Vec3(76.000, 2550.000, 541.000),
		TagName = "Axis Command Post",
		TeamAvailability = 2,
		Version = 1,
	},
	BUILD_Office_Door = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(-19.500, 1332.500, 544.500),
		TagName = "Office Door",
		TeamAvailability = 2,
	},
	CHECKPOINT_ForwardSpawn_flag = 
	{
		CreateOnLoad = 0,
		GoalType = "CHECKPOINT",
		Name = "CHECKPOINT_ForwardSpawn_flag",
		Position = Vec3(448.000, 736.000, 312.000),
		TagName = "ForwardSpawn_flag",
		Version = 1,
	},
	CHECKPOINT_sub_flag = 
	{
		CreateOnLoad = 0,
		GoalType = "CHECKPOINT",
		Position = Vec3(384.000, 664.000, 366.000),
	},
	DEFEND_rFlag1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.978, -0.209, -0.012),
		},
		GoalType = "Defend",
		MaxCampTime = 60,
		MinCampTime = 30,
		Position = Vec3(687.512, 345.613, 488.125),
		Radius = 35,
	},
	DEFEND_rFlag2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.981, 0.191, 0.007),
		},
		GoalType = "Defend",
		MaxCampTime = 60,
		MinCampTime = 30,
		Position = Vec3(562.125, 146.125, 488.125),
		Radius = 20,
	},
	DEFEND_rFlag3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.798, -0.561, 0.221),
		},
		GoalType = "Defend",
		MaxCampTime = 60,
		MinCampTime = 30,
		Position = Vec3(150.125, 745.875, 320.125),
		Radius = 35,
		Stance = "crouch",
	},
	DEFEND_rFlag4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.029, -1.000, -0.000),
		},
		GoalType = "Defend",
		MaxCampTime = 60,
		MinCampTime = 30,
		Position = Vec3(1223.999, 502.172, 520.125),
		Radius = 35,
	},
	DEFEND_rFlag5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.961, -0.275, 0.032),
		},
		GoalType = "Defend",
		MaxCampTime = 60,
		MinCampTime = 30,
		Position = Vec3(940.200, 630.593, 320.125),
		Radius = 35,
	},
	DEFEND_rFlag6 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.387, 0.869, -0.309),
		},
		GoalType = "Defend",
		MaxCampTime = 60,
		MinCampTime = 30,
		Position = Vec3(1782.203, 73.023, 320.125),
		Radius = 35,
	},
	DEFEND_rSub1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.053, -0.982, -0.181),
		},
		GoalType = "Defend",
		MaxCampTime = 60,
		MinCampTime = 30,
		Position = Vec3(1775.373, 1686.276, 480.125),
		Radius = 15,
		Stance = "crouch",
	},
	DEFEND_rSub2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.036, -0.983, -0.178),
		},
		GoalType = "Defend",
		MaxCampTime = 60,
		MinCampTime = 30,
		Position = Vec3(1678.370, 1738.366, 480.125),
		Radius = 15,
		Stance = "crouch",
	},
	DEFEND_rSub3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.963, 0.271, -0.011),
		},
		GoalType = "Defend",
		MaxCampTime = 60,
		MinCampTime = 30,
		Position = Vec3(830.636, 786.125, 320.125),
		Radius = 35,
	},
	DEFEND_rSub4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.949, -0.314, 0.025),
		},
		GoalType = "Defend",
		MaxCampTime = 60,
		MinCampTime = 30,
		Position = Vec3(538.125, 1272.207, 320.125),
		Radius = 35,
		Stance = "crouch",
	},
	DEFEND_rSub5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.228, -0.968, -0.105),
		},
		GoalType = "Defend",
		MaxCampTime = 60,
		MinCampTime = 30,
		Position = Vec3(1232.928, 1683.429, 338.125),
		Radius = 35,
		Stance = "crouch",
	},
	DEFEND_rSub6 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.232, -0.970, -0.065),
		},
		GoalType = "Defend",
		MaxCampTime = 60,
		MinCampTime = 30,
		Position = Vec3(443.227, 2501.932, 338.125),
		Radius = 35,
	},
	DEFEND_rSub7 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.015, -0.998, -0.059),
		},
		GoalType = "Defend",
		MaxCampTime = 60,
		MinCampTime = 30,
		Position = Vec3(1175.507, 3370.054, 338.125),
		Radius = 10,
		Stance = "crouch",
	},
	DEFEND_rSub8 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.325, -0.887, -0.329),
		},
		GoalType = "Defend",
		MaxCampTime = 60,
		MinCampTime = 30,
		Position = Vec3(1577.719, 2071.873, 515.125),
		Radius = 10,
		Stance = "crouch",
	},
	PLANT_Allied_Command_Post = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		GoalType = "PLANT",
		Name = "PLANT_Allied_Command_Post",
		Position = Vec3(1069.499, 578.000, 372.000),
		TagName = "Allied Command Post",
		TeamAvailability = 2,
		Version = 1,
	},
	PLANT_Axis_Command_Post = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		GoalType = "PLANT",
		Name = "PLANT_Axis_Command_Post",
		Position = Vec3(76.000, 2522.501, 532.000),
		TagName = "Axis Command Post",
		TeamAvailability = 4,
		Version = 1,
	},
	PLANT_Axis_Submarine = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Name = "PLANT_Axis_Submarine",
		Position = Vec3(974.000, 2559.000, 386.000),
		TagName = "Axis Submarine",
		TeamAvailability = 4,
		Version = 1,
	},
	PLANT_Filtration_Door = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Position = Vec3(-836.000, 416.000, 362.500),
		TagName = "Filtration Door",
		TeamAvailability = 4,
	},
	PLANT_Office_Door = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		GoalType = "PLANT",
		Position = Vec3(73.110, 1280.000, 535.875),
		TagName = "Office Door",
		TeamAvailability = 4,
	},
	PLANT_Storage_Door = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Name = "PLANT_Storage_Door",
		Position = Vec3(960.000, -64.000, 540.000),
		TagName = "Storage Door",
		TeamAvailability = 4,
		Version = 1,
	},
	PLANT_axis_submarine = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Position = Vec3(832.188, 2261.688, 369.500),
		TagName = "axis submarine",
		TeamAvailability = 4,
	},
	PLANT_axis_submarine_1 = 
	{
		ExplosiveType = 1,
		GoalType = "PLANT",
		MinRadius = 32,
		Position = Vec3(414.819, 2699.272, 315.125),
		TagName = "axis_submarine",
		TraceInfo = 
		{
			class = "GOAL",
			endPos = Vec3(1429.877, 2639.060, 257.260),
			eyePos = Vec3(414.819, 2699.272, 378.125),
			id = 265,
		},
	},
	ROUTE_bSpawn1 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(1939.241, -38.956, 488.125),
		Radius = 200,
	},
	ROUTE_bSpawn2 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(2332.105, -41.612, 488.125),
		Radius = 150,
	},
	ROUTE_bSpawn3 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(2600.000, -331.916, 488.125),
		Radius = 150,
	},
	ROUTE_centralaccess = 
	{
		GoalType = "ROUTE",
		GroupName = "backroutes",
		Position = Vec3(951.030, 20.282, 488.125),
		Radius = 45,
	},
	ROUTE_chamber3 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(1728.418, 714.437, 320.125),
		Radius = 35,
	},
	ROUTE_filtration = 
	{
		GoalType = "ROUTE",
		GroupName = "backroutes",
		Position = Vec3(-736.275, 321.810, 320.125),
		Radius = 70,
	},
	ROUTE_flagspawn = 
	{
		GoalType = "ROUTE",
		Position = Vec3(266.429, 745.874, 320.125),
		Radius = 400,
	},
	ROUTE_front = 
	{
		GoalType = "ROUTE",
		Position = Vec3(1518.969, 958.426, 320.125),
		Radius = 35,
	},
	ROUTE_mainstorage = 
	{
		GoalType = "ROUTE",
		GroupName = "backroutes",
		Position = Vec3(237.958, -642.831, 488.125),
		Radius = 35,
	},
	ROUTE_stairs = 
	{
		GoalType = "ROUTE",
		Position = Vec3(1719.791, 1877.497, 480.125),
		Radius = 35,
	},
	ROUTE_storage = 
	{
		GoalType = "ROUTE",
		Position = Vec3(1500.894, 2628.784, 476.125),
		Radius = 70,
	},
	ROUTE_water = 
	{
		GoalType = "ROUTE",
		Position = Vec3(957.637, 930.266, 53.158),
		Radius = 70,
	},
	Version = 1,
};