global _MG = 
{
	AMMOCAB_south_ammocabinet = 
	{
		CreateOnLoad = 0,
		GoalType = "AMMOCAB",
		Position = Vec3(3549.000, -3384.000, 208.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	AMMOCAB_south_ammocabinet2 = 
	{
		CreateOnLoad = 0,
		GoalType = "AMMOCAB",
		Position = Vec3(-2773.000, -4456.000, 96.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	BUILD_Allied_CP = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(3332.000, -3468.000, 476.000),
		TagName = "Allied CP",
		TeamAvailability = 4,
	},
	BUILD_Axis_CP = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(-1792.000, -6716.000, 472.000),
		TagName = "Axis CP",
		TeamAvailability = 2,
	},
	BUILD_Water_Pump = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(4404.000, -2110.000, 212.000),
		TagName = "Water Pump",
		TeamAvailability = 4,
	},
	BUILD_artillery_gun = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Mobile = 1,
		Position = Vec3(-1724.000, -5374.000, 168.000),
		TagName = "artillery gun",
		TeamAvailability = 4,
	},
	CAPPOINT_gold = 
	{
		GoalType = "CapPoint",
		MinRadius = 32,
		Position = Vec3(-1941.365, -5374.368, 107.125),
	},
	CHECKPOINT_oldcityflag = 
	{
		CreateOnLoad = 0,
		GoalType = "CHECKPOINT",
		Position = Vec3(5008.000, -1066.000, 344.000),
	},
	FLAG_box_obj2 = 
	{
		CreateOnLoad = 0,
		GoalType = "Flag",
		Position = Vec3(320.000, -4224.000, 101.125),
		TeamAvailability = 4,
	},
	HEALTHCAB_south_healthcabinet = 
	{
		CreateOnLoad = 0,
		GoalType = "HEALTHCAB",
		Position = Vec3(3549.000, -3520.000, 206.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	HEALTHCAB_south_healthcabinet2 = 
	{
		CreateOnLoad = 0,
		GoalType = "HEALTHCAB",
		Position = Vec3(-2773.000, -4320.000, 94.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	PLANT_Allied_CP = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		GoalType = "PLANT",
		Position = Vec3(3294.512, -3475.005, 476.000),
		TagName = "Allied CP",
		TeamAvailability = 2,
	},
	PLANT_Axis_CP = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		GoalType = "PLANT",
		Position = Vec3(-1793.002, -6749.500, 460.000),
		TagName = "Axis CP",
		TeamAvailability = 4,
	},
	PLANT_Siwa_Wall = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Position = Vec3(4928.000, -2832.000, 304.000),
		TagName = "Siwa Wall",
		TeamAvailability = 4,
	},
	PLANT_Water_Pump = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Position = Vec3(4371.500, -2262.500, 213.000),
		TagName = "Water Pump",
		TeamAvailability = 2,
	},
	PLANT_artillery_gun = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Position = Vec3(-1728.000, -5376.000, 184.000),
		TagName = "artillery gun",
		TeamAvailability = 2,
	},
	PLANT_siwa_side_entrance = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Position = Vec3(3628.000, -2968.000, 420.000),
		TagName = "siwa side entrance",
		TeamAvailability = 4,
	},
	SWITCH_gate_1 = 
	{
		AimPosition = Vec3(5495.875, -1098.060, 359.484),
		Facing = Vec3(0.000, 0.000, 0.000),
		GoalType = "SWITCH",
		Position = Vec3(5473.780, -1095.505, 305.125),
		Radius = 32,
	},
	SWITCH_gun_1 = 
	{
		AimPosition = Vec3(-1323.818, -5409.087, 384.125),
		Facing = Vec3(0.000, 0.000, 0.000),
		GoalType = "SWITCH",
		Position = Vec3(-1288.172, -5412.329, 353.125),
		Radius = 32,
	},
	SWITCH_gun_2 = 
	{
		AimPosition = Vec3(-2446.677, -5373.067, 444.125),
		Facing = Vec3(0.000, 0.000, 0.000),
		GoalType = "SWITCH",
		Position = Vec3(-2478.590, -5374.083, 409.125),
		Radius = 32,
	},
	Version = 1,
};