global _MG = 
{
	AMMOCAB_ammocabinet = 
	{
		CreateOnLoad = 0,
		GoalType = "AMMOCAB",
		Position = Vec3(1932.000, -3648.000, 820.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	ATTACK_AttackDagger1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.134, 0.991, 0.015),
			[1] = Vec3(-0.994, 0.042, -0.101),
			[2] = Vec3(-0.093, -0.996, 0.007),
		},
		GoalType = "Attack",
		MaxCampTime = 6,
		MinCampTime = 2,
		Position = Vec3(627.211, 2462.345, 1600.125),
		Radius = 60,
	},
	ATTACK_AttackDagger2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.118, -0.993, 0.015),
			[1] = Vec3(-0.977, -0.180, -0.113),
			[2] = Vec3(-0.096, 0.995, 0.012),
		},
		GoalType = "Attack",
		MaxCampTime = 6,
		MinCampTime = 2,
		Position = Vec3(622.417, 2177.795, 1600.125),
		Radius = 35,
	},
	BUILD_Axis_Command_Post = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(3888.000, -1248.000, 688.000),
		TagName = "Axis Command Post",
		TeamAvailability = 2,
	},
	BUILD_North_Assault_Ramp = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(-3777.000, 2455.000, 1035.000),
		TagName = "North Assault Ramp",
		TeamAvailability = 2,
	},
	BUILD_South_Assault_Ramp = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(-2369.000, 1495.000, 1059.000),
		TagName = "South Assault Ramp",
		TeamAvailability = 2,
	},
	BUILD_Stair_Well_Command_Post = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(-752.000, 188.000, 756.000),
		TagName = "Stair Well Command Post",
		TeamAvailability = 6,
	},
	BUILD_neotics_tank = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Mobile = 1,
		Position = Vec3(3226.000, -3052.000, 710.000),
		TagName = "neotics tank",
		TeamAvailability = 2,
		Vehicle = "MOVER_tank",
	},
	CAMP_Tank1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.947, 0.312, 0.080),
		},
		GoalType = "CAMP",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(3347.873, -2402.632, 641.126),
		Radius = 32,
		Stance = "crouch",
	},
	CAMP_Tank10 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.998, 0.003, 0.059),
		},
		GoalType = "CAMP",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(2070.125, -2277.875, 641.125),
		Radius = 32,
		Stance = "crouch",
	},
	CAMP_Tank11 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.989, 0.137, 0.063),
		},
		GoalType = "CAMP",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(2202.125, -2344.391, 641.125),
		Radius = 32,
		Stance = "crouch",
	},
	CAMP_Tank12 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.955, 0.288, 0.077),
		},
		GoalType = "CAMP",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(2258.133, -2405.875, 641.125),
		Radius = 32,
		Stance = "crouch",
	},
	CAMP_Tank13 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.924, 0.370, 0.094),
		},
		GoalType = "CAMP",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(2605.875, -2405.875, 641.125),
		Radius = 32,
		Stance = "crouch",
	},
	CAMP_Tank14 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.430, 0.898, 0.094),
		},
		GoalType = "CAMP",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(2573.875, -2789.875, 641.125),
		Radius = 32,
		Stance = "crouch",
	},
	CAMP_Tank15 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.622, 0.781, 0.059),
		},
		GoalType = "CAMP",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(2249.909, -2702.988, 641.125),
		Radius = 32,
		Stance = "crouch",
	},
	CAMP_Tank16 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.107, 0.991, 0.077),
			[1] = Vec3(-0.976, 0.218, -0.018),
		},
		GoalType = "CAMP",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(2550.119, -3338.346, 641.125),
		Radius = 32,
		Stance = "crouch",
	},
	CAMP_Tank17 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.166, 0.985, 0.048),
			[1] = Vec3(-0.919, 0.395, -0.020),
		},
		GoalType = "CAMP",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(2266.875, -3348.719, 641.125),
		Radius = 32,
		Stance = "crouch",
	},
	CAMP_Tank18 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.685, 0.727, 0.050),
		},
		GoalType = "CAMP",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(1944.743, -3360.847, 641.125),
		Radius = 32,
		Stance = "crouch",
	},
	CAMP_Tank19 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.877, 0.375, 0.300),
			[1] = Vec3(-0.992, 0.087, 0.089),
		},
		GoalType = "CAMP",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(1588.473, -3373.731, 513.125),
		Radius = 32,
		Stance = "crouch",
	},
	CAMP_Tank2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.833, -0.548, 0.076),
		},
		GoalType = "CAMP",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(3335.788, -1946.125, 641.125),
		Radius = 32,
		Stance = "crouch",
	},
	CAMP_Tank20 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.790, 0.591, 0.165),
			[1] = Vec3(-0.963, 0.242, 0.122),
		},
		GoalType = "CAMP",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(1298.215, -3540.688, 497.161),
		Radius = 32,
		Stance = "crouch",
	},
	CAMP_Tank21 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.964, -0.167, 0.206),
			[1] = Vec3(-0.983, -0.135, 0.126),
		},
		GoalType = "CAMP",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(1249.733, -2972.203, 497.125),
		Radius = 32,
		Stance = "crouch",
	},
	CAMP_Tank22 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.761, 0.635, 0.131),
			[1] = Vec3(-0.918, 0.384, 0.093),
		},
		GoalType = "CAMP",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(1102.826, -3693.875, 513.125),
		Radius = 32,
		Stance = "crouch",
	},
	CAMP_Tank23 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.985, 0.049, 0.166),
		},
		GoalType = "CAMP",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(1101.768, -3169.151, 512.593),
		Radius = 32,
		Stance = "crouch",
	},
	CAMP_Tank24 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.981, -0.174, -0.081),
			[1] = Vec3(-0.969, -0.230, 0.093),
		},
		GoalType = "CAMP",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(51.254, -3051.784, 617.638),
		Radius = 32,
		Stance = "crouch",
	},
	CAMP_Tank25 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.975, 0.185, -0.125),
			[1] = Vec3(-0.766, 0.638, 0.078),
		},
		GoalType = "CAMP",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-12.037, -3373.283, 641.330),
		Radius = 32,
		Stance = "crouch",
	},
	CAMP_Tank26 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.964, 0.259, 0.058),
		},
		GoalType = "CAMP",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-557.875, -3341.875, 641.330),
		Radius = 32,
		Stance = "crouch",
	},
	CAMP_Tank27 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.922, -0.384, 0.053),
			[1] = Vec3(0.364, 0.930, 0.054),
		},
		GoalType = "CAMP",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-486.681, -3013.550, 641.242),
		Radius = 32,
		Stance = "crouch",
	},
	CAMP_Tank28 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.966, 0.251, 0.066),
		},
		GoalType = "CAMP",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-997.875, -3341.875, 641.125),
		Radius = 32,
		Stance = "crouch",
	},
	CAMP_Tank29 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.978, -0.198, 0.064),
		},
		GoalType = "CAMP",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-927.283, -3058.125, 641.125),
		Radius = 32,
		Stance = "crouch",
	},
	CAMP_Tank3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.332, -0.943, 0.025),
			[1] = Vec3(-0.999, -0.031, 0.025),
		},
		GoalType = "CAMP",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(3796.149, -2074.125, 641.125),
		Radius = 32,
		Stance = "crouch",
	},
	CAMP_Tank30 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.985, 0.157, 0.067),
			[1] = Vec3(-0.002, 0.998, 0.058),
		},
		GoalType = "CAMP",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-1482.561, -3347.932, 641.125),
		Radius = 32,
		Stance = "crouch",
	},
	CAMP_Tank31 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.957, -0.275, 0.087),
		},
		GoalType = "CAMP",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-1566.202, -2983.507, 641.125),
		Radius = 32,
		Stance = "crouch",
	},
	CAMP_Tank32 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.482, -0.873, 0.070),
		},
		GoalType = "CAMP",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-1549.875, -2514.125, 641.125),
		Radius = 32,
		Stance = "crouch",
	},
	CAMP_Tank33 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.303, -0.947, 0.105),
		},
		GoalType = "CAMP",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-1244.332, -2614.407, 641.125),
		Radius = 32,
		Stance = "crouch",
	},
	CAMP_Tank34 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.270, -0.959, 0.086),
		},
		GoalType = "CAMP",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-1253.998, -2193.271, 641.125),
		Radius = 32,
		Stance = "crouch",
	},
	CAMP_Tank35 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.252, -0.966, 0.063),
		},
		GoalType = "CAMP",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-1549.875, -2074.673, 641.125),
		Radius = 32,
		Stance = "crouch",
	},
	CAMP_Tank36 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.074, -0.994, 0.074),
			[1] = Vec3(0.992, -0.121, 0.032),
			[2] = Vec3(-0.467, 0.883, 0.041),
		},
		GoalType = "CAMP",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-1300.591, -1703.493, 641.125),
		Radius = 32,
		Stance = "crouch",
	},
	CAMP_Tank37 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.151, -0.986, 0.074),
			[1] = Vec3(0.258, 0.966, -0.013),
		},
		GoalType = "CAMP",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-1465.487, -1650.039, 641.125),
		Radius = 32,
		Stance = "crouch",
	},
	CAMP_Tank38 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.922, 0.373, 0.103),
			[1] = Vec3(-0.855, 0.498, 0.145),
		},
		GoalType = "CAMP",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(789.996, -3676.325, 513.125),
		Radius = 32,
		Stance = "crouch",
	},
	CAMP_Tank39 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.948, 0.304, 0.093),
			[1] = Vec3(-0.718, 0.678, 0.158),
		},
		GoalType = "CAMP",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(543.436, -3618.680, 513.125),
		Radius = 32,
		Stance = "crouch",
	},
	CAMP_Tank4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.920, 0.383, 0.078),
		},
		GoalType = "CAMP",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(3256.323, -2405.875, 641.125),
		Radius = 32,
		Stance = "crouch",
	},
	CAMP_Tank40 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.970, 0.227, 0.085),
			[1] = Vec3(-0.610, 0.758, 0.231),
		},
		GoalType = "CAMP",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(410.498, -3539.524, 513.125),
		Radius = 32,
		Stance = "crouch",
	},
	CAMP_Tank41 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.995, -0.087, 0.050),
			[1] = Vec3(-0.619, -0.745, 0.246),
		},
		GoalType = "CAMP",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(402.961, -2996.210, 513.125),
		Radius = 32,
		Stance = "crouch",
	},
	CAMP_Tank42 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.967, 0.251, 0.030),
		},
		GoalType = "CAMP",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(3212.098, -3339.171, 641.125),
		Radius = 32,
		Stance = "crouch",
	},
	CAMP_Tank43 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.835, 0.547, 0.057),
		},
		GoalType = "CAMP",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(3440.323, -3398.352, 641.125),
		Radius = 32,
		Stance = "crouch",
	},
	CAMP_Tank44 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.748, -0.662, 0.044),
		},
		GoalType = "CAMP",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(3275.156, -2872.147, 641.125),
		Radius = 32,
		Stance = "crouch",
	},
	CAMP_Tank45 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.137, -0.988, 0.073),
		},
		GoalType = "CAMP",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(3549.892, -2941.453, 641.125),
		Radius = 32,
		Stance = "crouch",
	},
	CAMP_Tank5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.961, 0.267, 0.077),
		},
		GoalType = "CAMP",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(3067.697, -2405.875, 641.125),
		Radius = 32,
		Stance = "crouch",
	},
	CAMP_Tank6 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.860, -0.506, 0.063),
		},
		GoalType = "CAMP",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(3256.095, -1946.125, 641.126),
		Radius = 32,
		Stance = "crouch",
	},
	CAMP_Tank7 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.912, -0.404, 0.075),
		},
		GoalType = "CAMP",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(3067.712, -1946.125, 641.125),
		Radius = 32,
		Stance = "crouch",
	},
	CAMP_Tank8 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.990, -0.138, 0.037),
			[1] = Vec3(0.294, -0.954, 0.065),
		},
		GoalType = "CAMP",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(2203.163, -2034.410, 641.125),
		Radius = 32,
		Stance = "crouch",
	},
	CAMP_Tank9 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.978, -0.207, 0.037),
			[1] = Vec3(0.588, -0.805, 0.080),
		},
		GoalType = "CAMP",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(2070.125, -2074.125, 641.125),
		Radius = 32,
		Stance = "crouch",
	},
	CAPPOINT_DeliverDagger = 
	{
		GoalType = "CapPoint",
		Position = Vec3(1341.872, 2303.721, 1856.125),
		Radius = 35,
	},
	CAPPOINT_DeliverKey = 
	{
		GoalType = "CapPoint",
		Position = Vec3(797.875, 2297.135, 1712.125),
		Radius = 35,
	},
	CHECKPOINT_forward_spawn = 
	{
		CreateOnLoad = 0,
		GoalType = "CHECKPOINT",
		Position = Vec3(-4704.000, 1760.000, 1184.000),
	},
	DEFEND_DefenseCaptureDagger1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-1.000, 0.001, -0.000),
		},
		GoalType = "Defend",
		MaxCampTime = 6,
		MinCampTime = 2,
		Position = Vec3(1265.219, 2303.833, 1856.125),
		Radius = 45,
	},
	DEFEND_DefenseCaptureDagger2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.969, -0.013, -0.247),
		},
		GoalType = "Defend",
		MaxCampTime = 6,
		MinCampTime = 2,
		Position = Vec3(1140.399, 2304.699, 1856.125),
		Radius = 45,
	},
	DEFEND_DefenseCaptureDagger3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.791, -0.004, -0.612),
		},
		GoalType = "Defend",
		MaxCampTime = 6,
		MinCampTime = 2,
		Position = Vec3(1004.823, 2303.055, 1856.125),
		Radius = 45,
	},
	DEFEND_DefenseCaptureDagger4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.803, 0.007, -0.596),
		},
		GoalType = "Defend",
		MaxCampTime = 6,
		MinCampTime = 2,
		Position = Vec3(861.420, 2301.895, 1776.125),
		Radius = 55,
	},
	DEFEND_DefenseCaptureKey1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.764, -0.515, -0.389),
			[1] = Vec3(-0.769, 0.528, -0.359),
		},
		GoalType = "Defend",
		MaxCampTime = 6,
		MinCampTime = 2,
		Position = Vec3(777.393, 2303.599, 1696.125),
		Radius = 55,
	},
	DEFEND_DefenseCaptureKey2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.099, 0.995, 0.009),
			[1] = Vec3(-0.115, -0.993, 0.012),
		},
		GoalType = "Defend",
		MaxCampTime = 6,
		MinCampTime = 2,
		Position = Vec3(624.321, 2304.666, 1600.125),
		Radius = 70,
	},
	DEFEND_DefenseDagger1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.796, 0.605, 0.026),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(21.734, 1277.380, 1825.125),
		Radius = 32,
	},
	DEFEND_DefenseDagger2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.824, -0.565, 0.041),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(30.823, 1401.120, 1825.125),
		Radius = 32,
	},
	DEFEND_DefenseDagger3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.794, -0.606, 0.045),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-142.871, 1405.020, 1825.125),
		Radius = 32,
	},
	DEFEND_DefenseDagger4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.797, 0.602, 0.055),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-157.860, 1273.400, 1825.125),
		Radius = 32,
	},
	DEFEND_DefenseKey1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.798, 0.603, 0.017),
		},
		GoalType = "Defend",
		MaxCampTime = 6,
		MinCampTime = 2,
		Position = Vec3(-151.014, 3197.432, 1824.125),
		Radius = 35,
	},
	DEFEND_DefenseKey2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.814, -0.580, 0.011),
		},
		GoalType = "Defend",
		MaxCampTime = 6,
		MinCampTime = 2,
		Position = Vec3(-153.173, 3322.873, 1824.125),
		Radius = 35,
	},
	DEFEND_DefenseKey3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.808, 0.589, 0.028),
		},
		GoalType = "Defend",
		MaxCampTime = 6,
		MinCampTime = 2,
		Position = Vec3(41.115, 3190.891, 1824.125),
		Radius = 35,
	},
	DEFEND_DefenseKey4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.811, -0.585, -0.001),
		},
		GoalType = "Defend",
		MaxCampTime = 6,
		MinCampTime = 2,
		Position = Vec3(38.048, 3332.855, 1824.125),
		Radius = 35,
	},
	ESCORT_neotics_tank = 
	{
		GoalType = "ESCORT",
		MinRadius = 32,
		Offsets = 
		{
			[0] = Vec3(-38.320, -199.471, -37.875),
		},
		Position = Vec3(3333.451, -3461.385, 641.125),
		Vehicle = "MOVER_tank",
	},
	FLAG_dagger = 
	{
		CreateOnLoad = 0,
		GoalType = "Flag",
		Position = Vec3(-64.000, 1344.000, 1829.125),
		TeamAvailability = 2,
	},
	FLAG_gate_key = 
	{
		CreateOnLoad = 0,
		GoalType = "Flag",
		Position = Vec3(-64.000, 3264.000, 1829.125),
		TeamAvailability = 2,
	},
	HEALTHCAB_healthcabinet = 
	{
		CreateOnLoad = 0,
		GoalType = "HEALTHCAB",
		Position = Vec3(-12.000, -2752.000, 820.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	MOUNT_neotics_tank = 
	{
		AimMode = "velocity",
		GoalType = "MOUNT",
		MinRadius = 32,
		Offsets = 
		{
		},
		Position = Vec3(3202.935, -3353.082, 641.125),
		Vehicle = "MOVER_tank",
	},
	MOVER_tank = 
	{
		CreateOnLoad = 0,
		GoalType = "MOVER",
		Position = Vec3(3188.000, -3072.000, 702.000),
		TeamAvailability = 2,
	},
	PLANT_Axis_Command_Post = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		GoalType = "PLANT",
		Position = Vec3(3866.501, -1247.000, 692.000),
		TagName = "Axis Command Post",
		TeamAvailability = 4,
	},
	PLANT_Barrier_Side_Wall = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Position = Vec3(-1904.000, 2064.000, 1120.000),
		TagName = "Barrier Side Wall",
		TeamAvailability = 2,
	},
	PLANT_Closet_Door = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Position = Vec3(-2448.000, 592.000, 1108.000),
		TagName = "Closet Door",
		TeamAvailability = 2,
	},
	PLANT_Fortress_Main_Entrance = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Position = Vec3(-1600.000, 2304.000, 1120.000),
		TagName = "Fortress Main Entrance",
		TeamAvailability = 2,
	},
	PLANT_North_Assault_Ramp = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		GoalType = "PLANT",
		Position = Vec3(-3610.000, 2534.000, 1320.000),
		TagName = "North Assault Ramp",
		TeamAvailability = 4,
	},
	PLANT_South_Assault_Ramp = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		GoalType = "PLANT",
		Position = Vec3(-2488.000, 1610.000, 1192.000),
		TagName = "South Assault Ramp",
		TeamAvailability = 4,
	},
	PLANT_Stair_Well_Command_Post = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		GoalType = "PLANT",
		Position = Vec3(-722.500, 191.000, 756.000),
		TagName = "Stair Well Command Post",
		TeamAvailability = 6,
	},
	PLANT_Stair_Well_Side_Entrance = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Position = Vec3(-1408.000, -32.000, 644.000),
		TagName = "Stair Well Side Entrance",
		TeamAvailability = 2,
	},
	PLANT_Well_Grate = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Position = Vec3(-1408.000, -896.000, 496.000),
		TagName = "Well Grate",
		TeamAvailability = 2,
	},
	PLANT_Well_House_Side_Entrance = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Position = Vec3(-2816.000, -896.000, 596.000),
		TagName = "Well House Side Entrance",
		TeamAvailability = 2,
	},
	PLANT_damaged_Tank_Side_Wall = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Position = Vec3(3718.690, -3200.000, 768.000),
		TagName = "damaged Tank Side Wall",
		TeamAvailability = 2,
	},
	PLANT_weak_Tower_Wall = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Position = Vec3(5744.001, -1903.999, 735.999),
		TagName = "weak Tower Wall",
		TeamAvailability = 2,
	},
	ROUTE_axis_beach_spawn = 
	{
		GoalType = "ROUTE",
		Position = Vec3(6647.585, -3140.234, 268.910),
		Radius = 600,
	},
	SWITCH_GateAllies = 
	{
		AimPosition = Vec3(3936.089, -1881.125, 704.623),
		Facing = Vec3(0.000, 0.000, 0.000),
		GoalType = "SWITCH",
		Position = Vec3(3932.950, -1915.130, 641.125),
		Radius = 32,
	},
	SWITCH_GateAxis = 
	{
		AimPosition = Vec3(4158.875, -1599.530, 704.125),
		Facing = Vec3(0.000, 0.000, 0.000),
		GoalType = "SWITCH",
		Position = Vec3(4124.870, -1599.530, 641.125),
		Radius = 32,
	},
	Version = 1,
};