global _MG = 
{
	AMMOCAB_first_ammocabinet = 
	{
		CreateOnLoad = 0,
		GoalType = "AMMOCAB",
		GroupName = "",
		MinRadius = 0,
		Name = "AMMOCAB_first_ammocabinet",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(-1756.000, -3368.000, 476.000),
		Radius = 0,
		Range = 1250,
		TagName = "first_ammocabinet",
		TeamAvailability = 6,
		Version = 1,
	},
	AMMOCAB_first_ammocabinet_1 = 
	{
		CreateOnLoad = 0,
		GoalType = "AMMOCAB",
		GroupName = "",
		MinRadius = 0,
		Name = "AMMOCAB_first_ammocabinet_1",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(-2748.000, -5656.000, 556.000),
		Radius = 0,
		Range = 1250,
		TagName = "first_ammocabinet",
		TeamAvailability = 6,
		Version = 1,
	},
	AMMOCAB_first_ammocabinet_2 = 
	{
		CreateOnLoad = 0,
		GoalType = "AMMOCAB",
		GroupName = "",
		MinRadius = 0,
		Name = "AMMOCAB_first_ammocabinet_2",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(3532.000, -2756.000, 396.000),
		Radius = 0,
		Range = 1250,
		TagName = "first_ammocabinet",
		TeamAvailability = 6,
		Version = 1,
	},
	AMMOCAB_first_ammocabinet_3 = 
	{
		CreateOnLoad = 0,
		GoalType = "AMMOCAB",
		GroupName = "",
		MinRadius = 0,
		Name = "AMMOCAB_first_ammocabinet_3",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(1276.000, 1418.000, 830.000),
		Radius = 0,
		Range = 1250,
		TagName = "first_ammocabinet",
		TeamAvailability = 6,
		Version = 1,
	},
	ATTACK_Sub_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.238, -0.971, -0.006),
		},
		CreateOnLoad = 1,
		GoalType = "Attack",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "ATTACK_Sub_1",
		Orientation = Vec3(2.901, -0.006, -0.000),
		Position = Vec3(-4071.880, -2482.247, 287.125),
		Radius = 32,
		Stance = "crouch",
		TagName = "Sub_1",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
		},
	},
	ATTACK_Sub_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.248, -0.968, -0.036),
		},
		CreateOnLoad = 1,
		GoalType = "Attack",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "ATTACK_Sub_2",
		Orientation = Vec3(-2.891, -0.036, -0.000),
		Position = Vec3(-4212.140, -2722.481, 311.125),
		Radius = 32,
		Stance = "crouch",
		TagName = "Sub_2",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
		},
	},
	ATTACK_gun_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.175, -0.984, 0.024),
		},
		CreateOnLoad = 1,
		GoalType = "Attack",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "ATTACK_gun_1",
		Orientation = Vec3(2.965, 0.024, -0.000),
		Position = Vec3(4182.107, 925.395, 313.125),
		Radius = 32,
		Stance = "stand",
		TagName = "gun_1",
		TeamAvailability = 4,
		Version = 1,
		Weapons = 
		{
		},
	},
	ATTACK_gun_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.144, -0.989, 0.026),
			[1] = Vec3(0.864, -0.504, 0.005),
		},
		CreateOnLoad = 1,
		GoalType = "Attack",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "ATTACK_gun_2",
		Orientation = Vec3(-2.997, 0.026, -0.000),
		Position = Vec3(3767.752, 576.539, 331.553),
		Radius = 32,
		Stance = "crouch",
		TagName = "gun_2",
		TeamAvailability = 4,
		Version = 1,
		Weapons = 
		{
		},
	},
	BUILD_M8_Greyhound = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		GroupName = "",
		IgnoreTargets = 0,
		MinRadius = 0,
		Mobile = 1,
		Name = "BUILD_M8_Greyhound",
		Offsets = 
		{
			[0] = Vec3(-76.068, 7.036, -19.375),
			[1] = Vec3(3.450, -117.633, -19.375),
			[2] = Vec3(83.472, -10.414, -19.241),
		},
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(-568.000, 2136.000, 980.000),
		Radius = 0,
		Stance = "crouch",
		TagName = "M8 Greyhound",
		TeamAvailability = 4,
		Vehicle = "MOVER_tank",
		Version = 1,
	},
	BUILD_Tank_Barrier = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		GroupName = "",
		IgnoreTargets = 0,
		MinRadius = 0,
		Mobile = 0,
		Name = "BUILD_Tank_Barrier",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(432.000, -1840.000, 504.000),
		Radius = 0,
		Stance = "crouch",
		TagName = "Tank Barrier",
		TeamAvailability = 2,
		Version = 1,
	},
	BUILD_balcony_mg = 
	{
		CreateOnLoad = 1,
		GoalType = "BUILD",
		GroupName = "",
		IgnoreTargets = 0,
		MinRadius = 32,
		Name = "BUILD_balcony_mg",
		Orientation = Vec3(-3.036, -0.434, -0.000),
		Position = Vec3(1655.927, 1085.918, 793.125),
		Radius = 0,
		Stance = "crouch",
		TagName = "balcony_mg",
		TeamAvailability = 4,
		TraceInfo = 
		{
			class = "GOAL",
			endPos = Vec3(1389.125, 123.367, 672.747),
			eyePos = Vec3(1613.815, 1105.438, 856.125),
			id = 359,
		},
		Version = 1,
	},
	BUILD_v2_allied = 
	{
		CreateOnLoad = 1,
		GoalType = "BUILD",
		GroupName = "",
		IgnoreTargets = 0,
		MinRadius = 0,
		Name = "BUILD_v2_allied",
		Orientation = Vec3(0.013, -0.525, -0.000),
		Position = Vec3(-4115.573, -2333.634, 295.125),
		Radius = 0,
		Stance = "stand",
		TagName = "v2_allied",
		TeamAvailability = 4,
		TraceInfo = 
		{
			class = "GOAL",
			endPos = Vec3(-3285.297, -2281.771, -69.280),
			eyePos = Vec3(-4213.875, -2342.126, 358.125),
			id = 375,
		},
		Version = 1,
	},
	BUILD_v2_axis = 
	{
		CreateOnLoad = 1,
		GoalType = "BUILD",
		GroupName = "",
		IgnoreTargets = 0,
		MinRadius = 0,
		Name = "BUILD_v2_axis",
		Orientation = Vec3(0.013, -0.525, -0.000),
		Position = Vec3(-4115.573, -2333.634, 295.125),
		Radius = 0,
		Stance = "stand",
		TagName = "v2_allied",
		TeamAvailability = 2,
		TraceInfo = 
		{
			class = "GOAL",
			endPos = Vec3(-3285.297, -2281.771, -69.280),
			eyePos = Vec3(-4213.875, -2342.126, 358.125),
			id = 378,
		},
		Version = 1,
	},
	CAPPOINT_submarine = 
	{
		CreateOnLoad = 1,
		GoalType = "CapPoint",
		GroupName = "",
		MinRadius = 32,
		Name = "CAPPOINT_submarine",
		Orientation = Vec3(-0.035, -0.284, -0.000),
		Position = Vec3(-4069.522, -2350.568, 295.125),
		Radius = 0,
		TagName = "submarine",
		TeamAvailability = 4,
		Version = 1,
	},
	DEFEND_Barrier_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.990, 0.115, 0.083),
			[1] = Vec3(0.994, -0.081, 0.068),
			[2] = Vec3(0.900, -0.434, 0.043),
			[3] = Vec3(0.331, -0.944, 0.004),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "DEFEND_Barrier_1",
		Orientation = Vec3(-1.455, 0.083, -0.000),
		Position = Vec3(-416.386, -1618.177, 382.677),
		Radius = 32,
		Stance = "crouch",
		TagName = "Barrier_1",
		TeamAvailability = 2,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_Barrier_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.890, 0.446, 0.088),
			[1] = Vec3(0.779, 0.622, 0.083),
			[2] = Vec3(0.411, -0.912, 0.016),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "DEFEND_Barrier_2",
		Orientation = Vec3(-1.106, 0.089, -0.000),
		Position = Vec3(-327.180, -2162.306, 377.125),
		Radius = 32,
		Stance = "crouch",
		TagName = "Barrier_2",
		TeamAvailability = 2,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_Barrier_3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.991, -0.029, 0.127),
			[1] = Vec3(0.987, -0.111, 0.116),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "DEFEND_Barrier_3",
		Orientation = Vec3(-1.600, 0.127, -0.000),
		Position = Vec3(61.329, -2989.482, 385.125),
		Radius = 32,
		Stance = "crouch",
		TagName = "Barrier_3",
		TeamAvailability = 2,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_Barrier_4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.990, 0.083, 0.118),
			[1] = Vec3(0.905, -0.416, 0.091),
			[2] = Vec3(0.329, -0.944, 0.039),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "DEFEND_Barrier_4",
		Orientation = Vec3(-1.487, 0.118, -0.000),
		Position = Vec3(201.752, -1460.033, 414.103),
		Radius = 32,
		Stance = "crouch",
		TagName = "Barrier_4",
		TeamAvailability = 2,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_Barrier_5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.993, -0.055, 0.105),
			[1] = Vec3(0.459, -0.888, 0.021),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "DEFEND_Barrier_5",
		Orientation = Vec3(-1.626, 0.105, -0.000),
		Position = Vec3(213.115, -1664.354, 415.424),
		Radius = 32,
		Stance = "crouch",
		TagName = "Barrier_5",
		TeamAvailability = 2,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_Barrier_6 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.733, -0.679, -0.028),
			[1] = Vec3(-0.894, -0.446, -0.044),
			[2] = Vec3(-0.973, -0.226, -0.045),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "DEFEND_Barrier_6",
		Orientation = Vec3(2.318, -0.028, -0.000),
		Position = Vec3(645.862, -1397.947, 479.265),
		Radius = 32,
		Stance = "crouch",
		TagName = "Barrier_6",
		TeamAvailability = 4,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_Barrier_7 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.593, -0.805, 0.006),
			[1] = Vec3(0.126, -0.991, 0.043),
			[2] = Vec3(-0.858, -0.514, 0.013),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "DEFEND_Barrier_7",
		Orientation = Vec3(2.506, 0.006, -0.000),
		Position = Vec3(319.645, -1281.603, 449.125),
		Radius = 32,
		Stance = "prone",
		TagName = "Barrier_7",
		TeamAvailability = 4,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_Barrier_8 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.941, -0.322, -0.102),
			[1] = Vec3(-0.030, -0.999, -0.017),
			[2] = Vec3(-0.981, 0.187, -0.051),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "DEFEND_Barrier_8",
		Orientation = Vec3(1.900, -0.103, -0.000),
		Position = Vec3(453.946, -1856.089, 449.363),
		Radius = 32,
		Stance = "crouch",
		TagName = "Barrier_8",
		TeamAvailability = 4,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_Gun_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.991, -0.021, 0.131),
			[1] = Vec3(-0.892, 0.450, -0.046),
			[2] = Vec3(-0.853, -0.521, 0.040),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "DEFEND_Gun_1",
		Orientation = Vec3(1.592, 0.132, -0.000),
		Position = Vec3(4442.762, 392.859, 332.914),
		Radius = 32,
		Stance = "crouch",
		TagName = "Gun_1",
		TeamAvailability = 6,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_Gun_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.730, 0.668, 0.143),
			[1] = Vec3(-0.895, 0.374, 0.243),
			[2] = Vec3(-0.965, -0.041, 0.260),
			[3] = Vec3(-0.143, -0.990, 0.015),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "DEFEND_Gun_2",
		Orientation = Vec3(0.830, 0.144, -0.000),
		Position = Vec3(4155.000, 1382.888, 313.125),
		Radius = 32,
		Stance = "crouch",
		TagName = "Gun_2",
		TeamAvailability = 2,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_Gun_3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.950, -0.254, 0.182),
			[1] = Vec3(-0.072, 0.997, 0.008),
			[2] = Vec3(-0.148, -0.989, 0.026),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "DEFEND_Gun_3",
		Orientation = Vec3(1.832, 0.184, -0.000),
		Position = Vec3(4073.936, 627.554, 313.125),
		Radius = 32,
		Stance = "crouch",
		TagName = "Gun_3",
		TeamAvailability = 2,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_Gun_4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.986, 0.156, 0.064),
			[1] = Vec3(-0.234, 0.972, 0.024),
			[2] = Vec3(-0.118, -0.993, 0.030),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "DEFEND_Gun_4",
		Orientation = Vec3(1.414, 0.065, -0.000),
		Position = Vec3(4613.020, -320.720, 334.363),
		Radius = 32,
		Stance = "crouch",
		TagName = "Gun_4",
		TeamAvailability = 6,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_Gun_5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.493, 0.870, 0.008),
			[1] = Vec3(0.975, -0.212, 0.064),
			[2] = Vec3(0.071, -0.997, 0.037),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "DEFEND_Gun_5",
		Orientation = Vec3(-0.515, 0.008, -0.000),
		Position = Vec3(3641.251, -110.386, 321.343),
		Radius = 32,
		Stance = "crouch",
		TagName = "Gun_5",
		TeamAvailability = 6,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_Sub_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.267, -0.964, -0.007),
			[1] = Vec3(-0.151, -0.989, 0.001),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "DEFEND_Sub_1",
		Orientation = Vec3(2.872, -0.007, -0.000),
		Position = Vec3(-4065.228, -2766.160, 287.125),
		Radius = 32,
		Stance = "crouch",
		TagName = "Sub_1",
		TeamAvailability = 6,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_Sub_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.063, -0.998, -0.016),
			[1] = Vec3(0.025, -1.000, -0.016),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "DEFEND_Sub_2",
		Orientation = Vec3(-3.078, -0.016, -0.000),
		Position = Vec3(-4160.598, -2377.233, 295.125),
		Radius = 32,
		Stance = "crouch",
		TagName = "Sub_2",
		TeamAvailability = 6,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_Sub_3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.343, -0.939, 0.037),
			[1] = Vec3(0.485, -0.874, 0.039),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "DEFEND_Sub_3",
		Orientation = Vec3(-2.692, -0.044, -0.000),
		Position = Vec3(-4189.940, -2956.702, 286.125),
		Radius = 32,
		Stance = "crouch",
		TagName = "Sub_3",
		TeamAvailability = 2,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_Sub_4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(1.000, 0.015, -0.026),
			[1] = Vec3(0.399, -0.917, 0.028),
			[2] = Vec3(0.149, -0.989, 0.015),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "DEFEND_Sub_4",
		Orientation = Vec3(-1.556, -0.026, -0.000),
		Position = Vec3(-3626.333, -2303.512, 449.125),
		Radius = 32,
		Stance = "crouch",
		TagName = "Sub_4",
		TeamAvailability = 2,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_Sub_5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.951, -0.310, 0.000),
			[1] = Vec3(0.364, 0.931, 0.011),
			[2] = Vec3(0.975, -0.221, -0.011),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "DEFEND_Sub_5",
		Orientation = Vec3(-1.886, 0.000, -0.000),
		Position = Vec3(-3465.429, -3785.305, 449.125),
		Radius = 32,
		Stance = "crouch",
		TagName = "Sub_5",
		TeamAvailability = 2,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_Sub_6 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.998, -0.032, -0.048),
			[1] = Vec3(0.949, -0.311, -0.053),
			[2] = Vec3(0.133, -0.991, 0.021),
			[3] = Vec3(-0.560, -0.828, 0.004),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "DEFEND_Sub_6",
		Orientation = Vec3(-1.603, -0.049, -0.000),
		Position = Vec3(-3188.217, -2238.158, 497.125),
		Radius = 32,
		Stance = "prone",
		TagName = "Sub_6",
		TeamAvailability = 2,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_radio_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.053, -0.994, -0.094),
			[1] = Vec3(-0.729, -0.681, -0.068),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "DEFEND_radio_1",
		Orientation = Vec3(3.088, -0.094, -0.000),
		Position = Vec3(-182.948, -5019.787, 593.125),
		Radius = 32,
		Stance = "crouch",
		TagName = "radio_1",
		TeamAvailability = 2,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_radio_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.452, 0.891, -0.046),
			[1] = Vec3(0.248, 0.964, -0.092),
			[2] = Vec3(-0.985, 0.096, -0.144),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "DEFEND_radio_2",
		Orientation = Vec3(-0.470, -0.046, -0.000),
		Position = Vec3(-159.664, -5531.160, 509.125),
		Radius = 32,
		Stance = "crouch",
		TagName = "radio_2",
		TeamAvailability = 2,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_radio_3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.180, 0.984, 0.007),
			[1] = Vec3(0.038, 0.999, -0.000),
			[2] = Vec3(0.986, 0.167, 0.013),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "DEFEND_radio_3",
		Orientation = Vec3(-0.181, 0.007, -0.000),
		Position = Vec3(-669.399, -4782.333, 385.125),
		Radius = 32,
		Stance = "crouch",
		TagName = "radio_3",
		TeamAvailability = 2,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_radio_4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.386, -0.917, -0.099),
			[1] = Vec3(0.306, -0.951, -0.049),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "DEFEND_radio_4",
		Orientation = Vec3(2.743, -0.099, -0.000),
		Position = Vec3(-301.174, -4967.572, 593.125),
		Radius = 32,
		Stance = "crouch",
		TagName = "radio_4",
		TeamAvailability = 6,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_radio_5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.902, -0.312, -0.298),
			[1] = Vec3(0.895, 0.445, 0.001),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "DEFEND_radio_5",
		Orientation = Vec3(-1.904, -0.303, -0.000),
		Position = Vec3(-646.895, -5290.326, 593.125),
		Radius = 32,
		Stance = "crouch",
		TagName = "radio_5",
		TeamAvailability = 6,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_radio_6 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.468, 0.884, 0.012),
			[1] = Vec3(-0.962, -0.158, 0.222),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "DEFEND_radio_6",
		Orientation = Vec3(0.487, 0.012, -0.000),
		Position = Vec3(-301.644, -5240.579, 401.125),
		Radius = 32,
		Stance = "crouch",
		TagName = "radio_6",
		TeamAvailability = 6,
		Version = 1,
		Weapons = 
		{
		},
	},
	ESCORT_tank = 
	{
		Buttons = 
		{
		},
		CreateOnLoad = 1,
		GoalType = "ESCORT",
		GroupName = "",
		MinRadius = 32,
		Name = "ESCORT_tank",
		Offsets = 
		{
			[0] = Vec3(-1.620, -117.627, -19.375),
			[1] = Vec3(74.888, -14.094, -19.375),
			[2] = Vec3(-74.001, 9.681, -19.375),
		},
		Orientation = Vec3(-1.590, -0.153, -0.000),
		Position = Vec3(-782.860, 2142.321, 921.125),
		Radius = 0,
		TagName = "tank",
		TeamAvailability = 4,
		Vehicle = "MOVER_tank",
		Version = 1,
	},
	FLAG_secret_documents = 
	{
		CreateOnLoad = 0,
		GoalType = "Flag",
		GroupName = "",
		MinRadius = 0,
		Name = "FLAG_secret_documents",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(-472.000, -4981.000, 637.125),
		Radius = 0,
		TagName = "secret_documents",
		TeamAvailability = 4,
		Version = 1,
	},
	HEALTHCAB_first_healthcabinet = 
	{
		CreateOnLoad = 0,
		GoalType = "HEALTHCAB",
		GroupName = "",
		MinRadius = 0,
		Name = "HEALTHCAB_first_healthcabinet",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(-1756.000, -3440.000, 476.000),
		Radius = 0,
		Range = 1250,
		TagName = "first_healthcabinet",
		TeamAvailability = 6,
		Version = 1,
	},
	HEALTHCAB_first_healthcabinet_1 = 
	{
		CreateOnLoad = 0,
		GoalType = "HEALTHCAB",
		GroupName = "",
		MinRadius = 0,
		Name = "HEALTHCAB_first_healthcabinet_1",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(-2748.000, -5720.000, 556.000),
		Radius = 0,
		Range = 1250,
		TagName = "first_healthcabinet",
		TeamAvailability = 6,
		Version = 1,
	},
	HEALTHCAB_first_healthcabinet_2 = 
	{
		CreateOnLoad = 0,
		GoalType = "HEALTHCAB",
		GroupName = "",
		MinRadius = 0,
		Name = "HEALTHCAB_first_healthcabinet_2",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(3532.000, -2688.000, 396.000),
		Radius = 0,
		Range = 1250,
		TagName = "first_healthcabinet",
		TeamAvailability = 6,
		Version = 1,
	},
	HEALTHCAB_first_healthcabinet_3 = 
	{
		CreateOnLoad = 0,
		GoalType = "HEALTHCAB",
		GroupName = "",
		MinRadius = 0,
		Name = "HEALTHCAB_first_healthcabinet_3",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(1196.000, 1416.000, 830.000),
		Radius = 0,
		Range = 1250,
		TagName = "first_healthcabinet",
		TeamAvailability = 6,
		Version = 1,
	},
	MOUNTMG42_balcony_mg = 
	{
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		GroupName = "",
		MaxCampTime = 90,
		MinCampTime = 15,
		MinRadius = 0,
		Name = "MOUNTMG42_balcony_mg",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(1715.000, 901.000, 862.000),
		Radius = 0,
		TagName = "balcony_mg",
		TeamAvailability = 0,
		Version = 1,
	},
	MOUNT_tank_allied = 
	{
		AimMode = "velocity",
		CreateOnLoad = 1,
		GoalType = "MOUNT",
		GroupName = "",
		MinRadius = 32,
		Name = "MOUNT_tank_allied",
		Offsets = 
		{
			[0] = Vec3(2.650, -117.627, -19.343),
			[1] = Vec3(-77.225, -14.697, -19.375),
			[2] = Vec3(-0.128, 117.623, -19.375),
			[3] = Vec3(74.860, -30.723, -19.375),
			[4] = Vec3(10.438, -117.627, -19.280),
		},
		Orientation = Vec3(-2.271, -0.212, -0.000),
		Position = Vec3(-793.836, 2280.349, 921.125),
		Radius = 0,
		TagName = "tank_allied",
		TeamAvailability = 4,
		Vehicle = "MOVER_tank",
		Version = 1,
	},
	MOVER_tank = 
	{
		CreateOnLoad = 0,
		GoalType = "MOVER",
		GroupName = "",
		MinRadius = 0,
		Name = "MOVER_tank",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(-574.498, 2136.000, 963.500),
		Radius = 0,
		TagName = "tank",
		TeamAvailability = 4,
		Version = 1,
	},
	PLANT_Anti_Tank_Gun = 
	{
		CoverSpots = 
		{
			[0] = 
			{
				AimVectors = 
				{
					[0] = Vec3(0.284, -0.958, -0.040),
					[1] = Vec3(-0.944, -0.328, -0.044),
				},
				position = Vec3(4381.873, 85.875, 412.131),
				stance = "stand",
			},
			[1] = 
			{
				AimVectors = 
				{
					[0] = Vec3(0.564, -0.812, -0.147),
					[1] = Vec3(-0.906, -0.405, -0.121),
				},
				position = Vec3(4381.875, -173.874, 412.165),
				stance = "stand",
			},
			[2] = 
			{
				AimVectors = 
				{
					[0] = Vec3(-0.583, -0.812, -0.004),
					[1] = Vec3(0.078, -0.997, -0.025),
				},
				position = Vec3(4524.272, -97.857, 374.125),
				stance = "crouch",
			},
			[3] = 
			{
				AimVectors = 
				{
					[0] = Vec3(-0.692, -0.713, -0.113),
					[1] = Vec3(0.863, -0.500, -0.067),
				},
				position = Vec3(4176.896, -142.303, 412.125),
				stance = "stand",
			},
		},
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		GroupName = "",
		MinRadius = 0,
		Name = "PLANT_Anti_Tank_Gun",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(4234.970, -41.378, 463.000),
		Radius = 0,
		RandomUsePoint = 1,
		TagName = "Anti_Tank Gun",
		TeamAvailability = 4,
		TraceInfo = 
		{
			class = "GOAL",
			endPos = Vec3(4288.650, 660.698, -54.662),
			eyePos = Vec3(4164.483, -190.989, 500.125),
			id = 110,
		},
		Version = 1,
	},
	PLANT_Tank_Barrier = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		GroupName = "",
		MinRadius = 0,
		Name = "PLANT_Tank_Barrier",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(323.499, -1568.997, 446.501),
		Radius = 0,
		TagName = "Tank Barrier",
		TeamAvailability = 4,
		Version = 1,
	},
	REPAIRMG42_balcony_mg = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		GroupName = "",
		MinRadius = 0,
		Name = "REPAIRMG42_balcony_mg",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(1715.000, 901.000, 862.000),
		Radius = 0,
		Stance = "crouch",
		TagName = "balcony_mg",
		TeamAvailability = 0,
		Version = 1,
	},
	ROUTE_allied_2nd_spawn = 
	{
		CreateOnLoad = 1,
		GoalType = "ROUTE",
		GroupName = "",
		MinRadius = 32,
		Name = "ROUTE_allied_2nd_spawn",
		Orientation = Vec3(1.450, -0.163, -0.000),
		Position = Vec3(3703.957, -2967.201, 376.125),
		Radius = 300,
		TagName = "allied_2nd_spawn",
		TeamAvailability = 4,
		Version = 1,
	},
	ROUTE_allied_spawn = 
	{
		CreateOnLoad = 1,
		GoalType = "ROUTE",
		GroupName = "",
		MinRadius = 32,
		Name = "ROUTE_allied_spawn",
		Orientation = Vec3(-3.140, -0.189, -0.000),
		Position = Vec3(-298.737, 2515.581, 952.125),
		Radius = 300,
		TagName = "allied_spawn",
		TeamAvailability = 4,
		Version = 1,
	},
	ROUTE_axis_2nd_spawn = 
	{
		CreateOnLoad = 1,
		GoalType = "ROUTE",
		GroupName = "",
		MinRadius = 32,
		Name = "ROUTE_axis_2nd_spawn",
		Orientation = Vec3(-1.653, -0.204, -0.000),
		Position = Vec3(-1790.974, -3778.719, 456.125),
		Radius = 150,
		TagName = "axis_2nd_spawn",
		TeamAvailability = 2,
		Version = 1,
	},
	ROUTE_axis_2nd_spawn2 = 
	{
		CreateOnLoad = 1,
		GoalType = "ROUTE",
		GroupName = "",
		MinRadius = 32,
		Name = "ROUTE_axis_2nd_spawn2",
		Orientation = Vec3(-0.026, -0.480, -0.000),
		Position = Vec3(-1977.135, -3349.794, 456.125),
		Radius = 125,
		TagName = "axis_2nd_spawn2",
		TeamAvailability = 2,
		Version = 1,
	},
	ROUTE_axis_3rd_spawn = 
	{
		CreateOnLoad = 1,
		GoalType = "ROUTE",
		GroupName = "",
		MinRadius = 32,
		Name = "ROUTE_axis_3rd_spawn",
		Orientation = Vec3(0.824, -0.258, -0.000),
		Position = Vec3(-2579.240, -5638.448, 536.125),
		Radius = 500,
		TagName = "axis_3rd_spawn",
		TeamAvailability = 2,
		Version = 1,
	},
	ROUTE_axis_portside = 
	{
		CreateOnLoad = 1,
		GoalType = "ROUTE",
		GroupName = "",
		MinRadius = 32,
		Name = "ROUTE_axis_portside",
		Orientation = Vec3(0.658, -0.674, -0.000),
		Position = Vec3(-3204.181, -4913.062, 472.913),
		Radius = 125,
		TagName = "axis_portside",
		TeamAvailability = 30,
		Version = 1,
	},
	ROUTE_carry_flag = 
	{
		CreateOnLoad = 1,
		GoalType = "ROUTE",
		GroupName = "",
		MinRadius = 32,
		Name = "ROUTE_carry_flag",
		Orientation = Vec3(-0.098, -0.820, -0.000),
		Position = Vec3(-476.766, -4986.217, 633.125),
		Radius = 300,
		TagName = "carry_flag",
		TeamAvailability = 4,
		Version = 1,
	},
	ROUTE_church_back = 
	{
		CreateOnLoad = 1,
		GoalType = "ROUTE",
		GroupName = "",
		MinRadius = 32,
		Name = "ROUTE_church_back",
		Orientation = Vec3(0.032, -0.328, -0.000),
		Position = Vec3(-1946.054, -1649.974, 440.125),
		Radius = 125,
		TagName = "church_back",
		TeamAvailability = 4,
		Version = 1,
	},
	ROUTE_church_front = 
	{
		CreateOnLoad = 1,
		GoalType = "ROUTE",
		GroupName = "",
		MinRadius = 32,
		Name = "ROUTE_church_front",
		Orientation = Vec3(1.509, -0.679, -0.000),
		Position = Vec3(-1517.430, -1772.850, 440.125),
		Radius = 300,
		TagName = "church_front",
		TeamAvailability = 30,
		Version = 1,
	},
	ROUTE_foot_bridge = 
	{
		CreateOnLoad = 1,
		GoalType = "ROUTE",
		GroupName = "",
		MinRadius = 32,
		Name = "ROUTE_foot_bridge",
		Orientation = Vec3(1.543, -0.140, -0.000),
		Position = Vec3(1242.706, -3053.575, 548.425),
		Radius = 100,
		TagName = "foot_bridge",
		TeamAvailability = 4,
		Version = 1,
	},
	ROUTE_hq_front = 
	{
		CreateOnLoad = 1,
		GoalType = "ROUTE",
		GroupName = "",
		MinRadius = 32,
		Name = "ROUTE_hq_front",
		Orientation = Vec3(3.109, -0.288, -0.000),
		Position = Vec3(-464.517, -4826.562, 408.125),
		Radius = 125,
		TagName = "hq_front",
		TeamAvailability = 30,
		Version = 1,
	},
	ROUTE_hq_house_back = 
	{
		CreateOnLoad = 1,
		GoalType = "ROUTE",
		GroupName = "",
		MinRadius = 32,
		Name = "ROUTE_hq_house_back",
		Orientation = Vec3(-1.556, -0.311, -0.000),
		Position = Vec3(-189.245, -5242.746, 592.125),
		Radius = 75,
		TagName = "hq_house_back",
		TeamAvailability = 30,
		Version = 1,
	},
	ROUTE_hq_house_side = 
	{
		CreateOnLoad = 1,
		GoalType = "ROUTE",
		GroupName = "",
		MinRadius = 32,
		Name = "ROUTE_hq_house_side",
		Orientation = Vec3(-0.031, -0.262, -0.000),
		Position = Vec3(-48.147, -5457.173, 402.148),
		Radius = 125,
		TagName = "hq_house_side",
		TeamAvailability = 30,
		Version = 1,
	},
	ROUTE_hq_river = 
	{
		CreateOnLoad = 1,
		GoalType = "ROUTE",
		GroupName = "",
		MinRadius = 32,
		Name = "ROUTE_hq_river",
		Orientation = Vec3(-2.971, -0.265, -0.000),
		Position = Vec3(441.903, -3191.970, 472.125),
		Radius = 125,
		TagName = "hq_river",
		TeamAvailability = 30,
		Version = 1,
	},
	ROUTE_hq_river_side = 
	{
		CreateOnLoad = 1,
		GoalType = "ROUTE",
		GroupName = "",
		MinRadius = 32,
		Name = "ROUTE_hq_river_side",
		Orientation = Vec3(-2.027, -0.309, -0.000),
		Position = Vec3(185.109, -4400.380, 385.125),
		Radius = 125,
		TagName = "hq_river_side",
		TeamAvailability = 30,
		Version = 1,
	},
	ROUTE_hq_road = 
	{
		CreateOnLoad = 1,
		GoalType = "ROUTE",
		GroupName = "",
		MinRadius = 32,
		Name = "ROUTE_hq_road",
		Orientation = Vec3(1.409, -0.250, -0.000),
		Position = Vec3(-486.065, -4422.073, 400.125),
		Radius = 200,
		TagName = "hq_road",
		TeamAvailability = 30,
		Version = 1,
	},
	ROUTE_main_bridge = 
	{
		CreateOnLoad = 1,
		GoalType = "ROUTE",
		GroupName = "",
		MinRadius = 32,
		Name = "ROUTE_main_bridge",
		Orientation = Vec3(1.608, -0.145, -0.000),
		Position = Vec3(1426.314, -1577.647, 536.165),
		Radius = 250,
		TagName = "main_bridge",
		TeamAvailability = 4,
		Version = 1,
	},
	ROUTE_main_road_side = 
	{
		CreateOnLoad = 1,
		GoalType = "ROUTE",
		GroupName = "",
		MinRadius = 32,
		Name = "ROUTE_main_road_side",
		Orientation = Vec3(-3.046, -0.260, -0.000),
		Position = Vec3(-333.610, -3079.015, 408.125),
		Radius = 75,
		TagName = "main_road_side",
		TeamAvailability = 30,
		Version = 1,
	},
	ROUTE_mansion_back = 
	{
		CreateOnLoad = 1,
		GoalType = "ROUTE",
		GroupName = "",
		MinRadius = 32,
		Name = "ROUTE_mansion_back",
		Orientation = Vec3(-1.598, -0.829, -0.000),
		Position = Vec3(-1657.224, -5071.402, 470.985),
		Radius = 125,
		TagName = "mansion_back",
		TeamAvailability = 30,
		Version = 1,
	},
	ROUTE_mansion_back_2 = 
	{
		CreateOnLoad = 1,
		GoalType = "ROUTE",
		GroupName = "",
		MinRadius = 32,
		Name = "ROUTE_mansion_back_2",
		Orientation = Vec3(-2.013, -0.379, -0.000),
		Position = Vec3(-1456.990, -4904.718, 397.689),
		Radius = 125,
		TagName = "mansion_back_2",
		TeamAvailability = 30,
		Version = 1,
	},
	ROUTE_mansion_back_3 = 
	{
		CreateOnLoad = 1,
		GoalType = "ROUTE",
		GroupName = "",
		MinRadius = 32,
		Name = "ROUTE_mansion_back_3",
		Orientation = Vec3(2.894, -0.193, -0.000),
		Position = Vec3(-1999.105, -4321.547, 440.125),
		Radius = 250,
		TagName = "mansion_back_3",
		TeamAvailability = 30,
		Version = 1,
	},
	ROUTE_mansion_front = 
	{
		CreateOnLoad = 1,
		GoalType = "ROUTE",
		GroupName = "",
		MinRadius = 32,
		Name = "ROUTE_mansion_front",
		Orientation = Vec3(-1.972, -0.146, -0.000),
		Position = Vec3(-3075.597, -5134.576, 495.902),
		Radius = 125,
		TagName = "mansion_front",
		TeamAvailability = 30,
		Version = 1,
	},
	ROUTE_new_dock = 
	{
		CreateOnLoad = 1,
		GoalType = "ROUTE",
		GroupName = "",
		MinRadius = 32,
		Name = "ROUTE_new_dock",
		Orientation = Vec3(0.844, -0.587, -0.000),
		Position = Vec3(-3719.284, -4382.567, 472.125),
		Radius = 125,
		TagName = "new_dock",
		TeamAvailability = 30,
		Version = 1,
	},
	ROUTE_north_bridge = 
	{
		CreateOnLoad = 1,
		GoalType = "ROUTE",
		GroupName = "",
		MinRadius = 32,
		Name = "ROUTE_north_bridge",
		Orientation = Vec3(-3.110, -0.385, -0.000),
		Position = Vec3(2720.835, 2889.179, 600.125),
		Radius = 100,
		TagName = "north_bridge",
		TeamAvailability = 4,
		Version = 1,
	},
	ROUTE_old_dock = 
	{
		CreateOnLoad = 1,
		GoalType = "ROUTE",
		GroupName = "",
		MinRadius = 32,
		Name = "ROUTE_old_dock",
		Orientation = Vec3(1.545, -0.304, -0.000),
		Position = Vec3(-3043.968, -3762.340, 472.125),
		Radius = 125,
		TagName = "old_dock",
		TeamAvailability = 30,
		Version = 1,
	},
	ROUTE_port_allied = 
	{
		CreateOnLoad = 1,
		GoalType = "ROUTE",
		GroupName = "",
		MinRadius = 32,
		Name = "ROUTE_port_allied",
		Orientation = Vec3(1.568, -0.541, -0.000),
		Position = Vec3(-3134.740, -2323.613, 472.125),
		Radius = 35,
		TagName = "port_allied",
		TeamAvailability = 30,
		Version = 1,
	},
	ROUTE_port_road_side = 
	{
		CreateOnLoad = 1,
		GoalType = "ROUTE",
		GroupName = "",
		MinRadius = 32,
		Name = "ROUTE_port_road_side",
		Orientation = Vec3(-2.438, -0.214, -0.000),
		Position = Vec3(-907.474, -2435.175, 408.125),
		Radius = 125,
		TagName = "port_road_side",
		TeamAvailability = 30,
		Version = 1,
	},
	ROUTE_south_bridge = 
	{
		CreateOnLoad = 1,
		GoalType = "ROUTE",
		GroupName = "",
		MinRadius = 32,
		Name = "ROUTE_south_bridge",
		Orientation = Vec3(-1.566, -0.142, -0.000),
		Position = Vec3(2330.186, 303.130, 600.125),
		Radius = 200,
		TagName = "south_bridge",
		TeamAvailability = 4,
		Version = 1,
	},
	ROUTE_sub_door = 
	{
		CreateOnLoad = 1,
		GoalType = "ROUTE",
		GroupName = "",
		MinRadius = 32,
		Name = "ROUTE_sub_door",
		Orientation = Vec3(3.129, -0.536, -0.000),
		Position = Vec3(-4126.390, -3344.202, 454.126),
		Radius = 50,
		TagName = "sub_door",
		TeamAvailability = 30,
		Version = 1,
	},
	ROUTE_sub_tower = 
	{
		CreateOnLoad = 1,
		GoalType = "ROUTE",
		GroupName = "",
		MinRadius = 32,
		Name = "ROUTE_sub_tower",
		Orientation = Vec3(-3.021, -0.678, -0.000),
		Position = Vec3(-4138.205, -2983.796, 644.125),
		Radius = 50,
		TagName = "sub_tower",
		TeamAvailability = 30,
		Version = 1,
	},
	ROUTE_to_bridge_1 = 
	{
		CreateOnLoad = 1,
		GoalType = "ROUTE",
		GroupName = "",
		MinRadius = 32,
		Name = "ROUTE_to_bridge_1",
		Orientation = Vec3(-1.554, -0.318, -0.000),
		Position = Vec3(-1335.906, -3049.292, 417.125),
		Radius = 125,
		TagName = "to_bridge_1",
		TeamAvailability = 2,
		Version = 1,
	},
	ROUTE_to_bridge_2 = 
	{
		CreateOnLoad = 1,
		GoalType = "ROUTE",
		GroupName = "",
		MinRadius = 32,
		Name = "ROUTE_to_bridge_2",
		Orientation = Vec3(0.041, -0.132, -0.000),
		Position = Vec3(-1646.738, -3447.105, 440.125),
		Radius = 125,
		TagName = "to_bridge_2",
		TeamAvailability = 30,
		Version = 1,
	},
	ROUTE_to_bridge_2a = 
	{
		CreateOnLoad = 1,
		GoalType = "ROUTE",
		GroupName = "",
		MinRadius = 32,
		Name = "ROUTE_to_bridge_2a",
		Orientation = Vec3(-0.260, -0.268, -0.000),
		Position = Vec3(-2013.937, -2955.379, 440.125),
		Radius = 125,
		TagName = "to_bridge_2a",
		TeamAvailability = 30,
		Version = 1,
	},
	ROUTE_to_bridge_2b = 
	{
		CreateOnLoad = 1,
		GoalType = "ROUTE",
		GroupName = "",
		MinRadius = 32,
		Name = "ROUTE_to_bridge_2b",
		Orientation = Vec3(-1.456, -0.227, -0.000),
		Position = Vec3(-1882.952, -2128.671, 408.125),
		Radius = 75,
		TagName = "to_bridge_2b",
		TeamAvailability = 30,
		Version = 1,
	},
	ROUTE_uphill_side_route = 
	{
		CreateOnLoad = 1,
		GoalType = "ROUTE",
		GroupName = "",
		MinRadius = 32,
		Name = "ROUTE_uphill_side_route",
		Orientation = Vec3(-1.634, -0.359, -0.000),
		Position = Vec3(-253.268, 1038.006, 952.125),
		Radius = 125,
		TagName = "uphill_side_route",
		TeamAvailability = 30,
		Version = 1,
	},
	SWITCH_V2_radio = 
	{
		AimPosition = Vec3(-4105.939, -2313.125, 336.597),
		CreateOnLoad = 1,
		Facing = Vec3(0.000, 0.000, 0.000),
		GoalType = "SWITCH",
		GroupName = "",
		MinRadius = 32,
		Name = "SWITCH_V2_radio",
		Orientation = Vec3(-0.019, -0.552, -0.000),
		Position = Vec3(-4106.606, -2348.094, 295.125),
		Radius = 32,
		Stance = "stand",
		TagName = "V2_radio",
		TeamAvailability = 6,
		Timeout = 1500,
		Use = 1,
		Version = 1,
	},
	SWITCH_radio_1 = 
	{
		AimPosition = Vec3(-659.875, -5177.394, 636.228),
		CreateOnLoad = 1,
		Facing = Vec3(0.000, 0.000, 0.000),
		GoalType = "SWITCH",
		GroupName = "",
		MinRadius = 32,
		Name = "SWITCH_radio_1",
		Orientation = Vec3(1.540, -0.272, -0.000),
		Position = Vec3(-601.788, -5179.500, 593.125),
		Radius = 32,
		Stance = "stand",
		TagName = "radio_1",
		TeamAvailability = 6,
		Timeout = 1500,
		Use = 1,
		Version = 1,
	},
	Version = 1,
};