global _MG = 
{
	ATTACK_center1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.114, -0.993, -0.012),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Position = Vec3(422.108, -5441.361, 515.125),
		Radius = 32,
	},
	ATTACK_center2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.030, -1.000, -0.001),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Position = Vec3(306.164, -4727.269, 513.125),
		Radius = 32,
	},
	ATTACK_center3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.021, -1.000, -0.009),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Position = Vec3(142.593, -4751.194, 513.125),
		Radius = 32,
	},
	ATTACK_center4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.196, -0.981, -0.001),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Position = Vec3(-44.516, -5117.962, 515.125),
		Radius = 32,
	},
	ATTACK_door1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.720, -0.694, -0.008),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Position = Vec3(-854.934, 2578.315, 81.125),
		Radius = 32,
	},
	ATTACK_door2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.902, 0.429, 0.049),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Position = Vec3(1245.875, 2573.437, 81.125),
		Radius = 32,
	},
	ATTACK_hq1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.874, -0.487, 0.013),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Position = Vec3(-1830.934, -9715.979, 33.125),
		Radius = 32,
	},
	ATTACK_hq2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.944, -0.328, 0.037),
			[1] = Vec3(0.599, -0.795, 0.093),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Position = Vec3(-3094.621, -9580.498, 8.363),
		Radius = 32,
	},
	ATTACK_hq3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.997, 0.044, 0.061),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Position = Vec3(-2745.471, -9764.195, 33.129),
		Radius = 32,
		Stance = "prone",
	},
	ATTACK_hq4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.998, 0.067, 0.009),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Position = Vec3(-1903.895, -9818.079, 33.125),
		Radius = 32,
		Stance = "crouch",
	},
	ATTACK_north1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.187, -0.982, 0.016),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Position = Vec3(405.707, 1199.321, 513.289),
		Radius = 32,
	},
	ATTACK_north2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.226, -0.974, -0.018),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Position = Vec3(-35.718, 1205.531, 513.289),
		Radius = 32,
	},
	ATTACK_north3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.017, -1.000, 0.002),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Position = Vec3(226.486, 1726.626, 513.125),
		Radius = 32,
	},
	ATTACK_north4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.035, -0.999, 0.002),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Position = Vec3(144.542, 1726.716, 513.125),
		Radius = 32,
	},
	ATTACK_rope1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.690, -0.724, 0.023),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Position = Vec3(1035.861, 3870.953, 9.233),
		Radius = 32,
	},
	ATTACK_rope2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.996, 0.081, 0.023),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Position = Vec3(446.203, 2957.691, 9.125),
		Radius = 32,
	},
	ATTACK_rope3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.198, -0.980, 0.013),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Position = Vec3(-584.651, 4639.969, 9.125),
		Radius = 32,
	},
	ATTACK_rope4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.067, -0.998, 0.020),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Position = Vec3(-558.965, 5267.850, 9.125),
		Radius = 32,
	},
	ATTACK_south1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.424, -0.905, -0.027),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Position = Vec3(418.125, -11126.102, 513.125),
		Radius = 32,
	},
	ATTACK_south2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.638, -0.770, -0.015),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Position = Vec3(-109.874, -11110.180, 513.125),
		Radius = 32,
	},
	ATTACK_south3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.289, -0.957, 0.028),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Position = Vec3(80.545, -10293.582, 513.125),
		Radius = 32,
	},
	ATTACK_south4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.501, -0.865, -0.000),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Position = Vec3(262.307, -10535.662, 513.125),
		Radius = 32,
	},
	BUILD_Center_Span_TNT = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(206.000, -3307.000, 538.000),
		Stance = "prone",
		TagName = "Center Span TNT",
		TeamAvailability = 4,
	},
	BUILD_North_Enterhaken = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(-300.000, 4504.000, 54.000),
		TagName = "North Enterhaken",
		TeamAvailability = 4,
	},
	BUILD_North_Span_TNT = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(186.000, 2593.000, 538.000),
		Stance = "prone",
		TagName = "North Span TNT",
		TeamAvailability = 4,
	},
	BUILD_South_Enterhaken = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(684.000, 4536.000, 54.000),
		TagName = "South Enterhaken",
		TeamAvailability = 4,
	},
	BUILD_South_Span_TNT = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(212.000, -9711.000, 538.000),
		Stance = "prone",
		TagName = "South Span TNT",
		TeamAvailability = 4,
	},
	DEFEND_above1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.032, 0.890, -0.454),
		},
		GoalType = "Defend",
		MaxCampTime = 40,
		MinCampTime = 10,
		MinRadius = 32,
		Position = Vec3(-38.050, -8797.762, 809.125),
		Radius = 32,
		Roles = 
		{
			[0] = "DEFENDER3",
		},
	},
	DEFEND_above2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.377, 0.838, -0.395),
		},
		GoalType = "Defend",
		MaxCampTime = 40,
		MinCampTime = 10,
		MinRadius = 32,
		Position = Vec3(406.199, -8804.646, 809.125),
		Radius = 32,
		Roles = 
		{
			[0] = "DEFENDER3",
		},
		Stance = "crouch",
	},
	DEFEND_above3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.015, 0.954, -0.299),
		},
		GoalType = "Defend",
		MaxCampTime = 40,
		MinCampTime = 10,
		MinRadius = 32,
		Position = Vec3(208.581, -9690.766, 811.125),
		Radius = 32,
		Roles = 
		{
			[0] = "DEFENDER3",
		},
	},
	DEFEND_above4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.130, 0.873, -0.470),
		},
		GoalType = "Defend",
		MaxCampTime = 40,
		MinCampTime = 10,
		MinRadius = 32,
		Position = Vec3(97.099, -9684.500, 811.125),
		Radius = 32,
		Roles = 
		{
			[0] = "DEFENDER3",
		},
		Stance = "crouch",
	},
	DEFEND_above5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.054, 0.923, -0.381),
		},
		GoalType = "Defend",
		MaxCampTime = 40,
		MinCampTime = 10,
		MinRadius = 32,
		Position = Vec3(-32.017, -9124.782, 809.338),
		Radius = 32,
		Roles = 
		{
			[0] = "DEFENDER3",
		},
	},
	DEFEND_center1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.231, 0.973, 0.012),
		},
		GoalType = "Defend",
		MaxCampTime = 40,
		MinCampTime = 10,
		MinRadius = 32,
		Position = Vec3(-33.676, 1435.122, 513.125),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_center2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.304, 0.952, 0.016),
		},
		GoalType = "Defend",
		MaxCampTime = 40,
		MinCampTime = 10,
		MinRadius = 32,
		Position = Vec3(439.416, 1403.677, 515.125),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_center3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.244, 0.969, 0.036),
			[1] = Vec3(-0.068, 0.997, 0.046),
		},
		GoalType = "Defend",
		MaxCampTime = 40,
		MinCampTime = 10,
		MinRadius = 32,
		Position = Vec3(-36.622, 1854.839, 513.193),
		Radius = 32,
		Stance = "prone",
	},
	DEFEND_center4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.251, 0.968, 0.024),
			[1] = Vec3(0.031, 0.999, 0.024),
		},
		GoalType = "Defend",
		MaxCampTime = 40,
		MinCampTime = 10,
		MinRadius = 32,
		Position = Vec3(426.268, 1865.848, 515.125),
		Radius = 32,
		Stance = "prone",
	},
	DEFEND_door_e1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.360, -0.933, -0.012),
		},
		GoalType = "Defend",
		MaxCampTime = 40,
		MinCampTime = 10,
		MinRadius = 32,
		Position = Vec3(1239.597, 2118.740, 1.125),
		Radius = 32,
		Roles = 
		{
			[0] = "DEFENDER2",
		},
	},
	DEFEND_door_e2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.439, -0.898, 0.022),
			[1] = Vec3(-0.727, -0.687, 0.004),
		},
		GoalType = "Defend",
		MaxCampTime = 40,
		MinCampTime = 10,
		MinRadius = 32,
		Position = Vec3(1259.137, 2322.237, 1.222),
		Radius = 32,
		Roles = 
		{
			[0] = "DEFENDER2",
		},
	},
	DEFEND_door_e3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.391, -0.918, -0.063),
			[1] = Vec3(-0.331, 0.942, -0.048),
		},
		GoalType = "Defend",
		MaxCampTime = 40,
		MinCampTime = 10,
		MinRadius = 32,
		Position = Vec3(1245.875, 2498.781, 81.125),
		Radius = 32,
		Roles = 
		{
			[0] = "DEFENDER2",
		},
	},
	DEFEND_door_w1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.308, -0.949, 0.062),
			[1] = Vec3(0.718, -0.693, 0.059),
		},
		GoalType = "Defend",
		MaxCampTime = 40,
		MinCampTime = 10,
		MinRadius = 32,
		Position = Vec3(-761.203, 2287.559, 1.125),
		Radius = 32,
		Roles = 
		{
			[0] = "DEFENDER1",
		},
		Stance = "crouch",
	},
	DEFEND_door_w2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.308, -0.946, 0.105),
			[1] = Vec3(0.267, 0.963, -0.043),
		},
		GoalType = "Defend",
		MaxCampTime = 40,
		MinCampTime = 10,
		MinRadius = 32,
		Position = Vec3(-845.041, 2577.098, 81.125),
		Radius = 32,
		Roles = 
		{
			[0] = "DEFENDER1",
		},
	},
	DEFEND_door_w3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.365, -0.931, 0.013),
		},
		GoalType = "Defend",
		MaxCampTime = 40,
		MinCampTime = 10,
		MinRadius = 32,
		Position = Vec3(-825.975, 2111.449, 1.354),
		Radius = 32,
		Roles = 
		{
			[0] = "DEFENDER1",
		},
	},
	DEFEND_hq1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.943, 0.325, 0.073),
			[1] = Vec3(0.999, -0.023, 0.045),
		},
		GoalType = "Defend",
		MaxCampTime = 40,
		MinCampTime = 10,
		MinRadius = 32,
		Position = Vec3(-3255.428, -9700.225, 5.125),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_hq2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.995, 0.098, -0.003),
			[1] = Vec3(-0.768, 0.641, 0.009),
		},
		GoalType = "Defend",
		MaxCampTime = 40,
		MinCampTime = 10,
		MinRadius = 32,
		Position = Vec3(-1855.453, -9793.116, 33.125),
		Radius = 32,
	},
	DEFEND_hq3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.973, -0.213, 0.092),
		},
		GoalType = "Defend",
		MaxCampTime = 40,
		MinCampTime = 10,
		MinRadius = 32,
		Position = Vec3(-1720.891, -9815.457, 5.252),
		Radius = 32,
	},
	DEFEND_hq4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.503, 0.864, 0.024),
			[1] = Vec3(0.860, 0.510, -0.004),
			[2] = Vec3(-0.078, 0.997, -0.010),
		},
		GoalType = "Defend",
		MaxCampTime = 40,
		MinCampTime = 10,
		MinRadius = 32,
		Position = Vec3(-2801.903, -9765.153, 33.125),
		Radius = 32,
	},
	DEFEND_hq5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.201, 0.970, 0.136),
			[1] = Vec3(0.773, 0.634, 0.009),
		},
		GoalType = "Defend",
		MaxCampTime = 40,
		MinCampTime = 10,
		MinRadius = 32,
		Position = Vec3(-2573.144, -9779.663, 33.125),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_hq6 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.973, -0.229, -0.007),
		},
		GoalType = "Defend",
		MaxCampTime = 40,
		MinCampTime = 10,
		MinRadius = 32,
		Position = Vec3(-2824.941, -9498.125, 33.125),
		Radius = 32,
	},
	DEFEND_hq7 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.910, -0.412, 0.052),
		},
		GoalType = "Defend",
		MaxCampTime = 40,
		MinCampTime = 10,
		MinRadius = 32,
		Position = Vec3(-1868.269, -9608.152, 33.125),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_hq8 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.967, -0.104, 0.231),
		},
		GoalType = "Defend",
		MaxCampTime = 40,
		MinCampTime = 10,
		MinRadius = 32,
		Position = Vec3(-1302.052, -9419.646, 5.125),
		Radius = 32,
		Stance = "prone",
	},
	DEFEND_north1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.186, -0.982, 0.033),
			[1] = Vec3(0.421, -0.907, 0.004),
		},
		GoalType = "Defend",
		MaxCampTime = 40,
		MinCampTime = 10,
		MinRadius = 32,
		Position = Vec3(-87.151, 5085.269, 513.125),
		Radius = 32,
		Roles = 
		{
			[0] = "DEFENDER3",
		},
	},
	DEFEND_north2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.006, -0.999, 0.039),
			[1] = Vec3(-0.511, -0.859, 0.042),
		},
		GoalType = "Defend",
		MaxCampTime = 40,
		MinCampTime = 10,
		MinRadius = 32,
		Position = Vec3(475.781, 5053.308, 513.125),
		Radius = 32,
		Roles = 
		{
			[0] = "DEFENDER3",
		},
	},
	DEFEND_north3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.472, -0.878, 0.080),
			[1] = Vec3(-0.318, -0.946, 0.058),
		},
		GoalType = "Defend",
		MaxCampTime = 40,
		MinCampTime = 10,
		MinRadius = 32,
		Position = Vec3(170.601, 5122.037, 497.125),
		Radius = 32,
		Roles = 
		{
			[0] = "DEFENDER3",
		},
		Stance = "crouch",
	},
	DEFEND_south1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.253, 0.967, 0.015),
		},
		GoalType = "Defend",
		MaxCampTime = 40,
		MinCampTime = 10,
		MinRadius = 32,
		Position = Vec3(-45.165, -4148.324, 515.125),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_south2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.296, 0.955, 0.031),
		},
		GoalType = "Defend",
		MaxCampTime = 40,
		MinCampTime = 10,
		MinRadius = 32,
		Position = Vec3(420.139, -4107.670, 513.125),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_south3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.203, 0.976, 0.073),
			[1] = Vec3(-0.086, 0.994, 0.074),
		},
		GoalType = "Defend",
		MaxCampTime = 40,
		MinCampTime = 10,
		MinRadius = 32,
		Position = Vec3(-34.353, -3721.079, 513.125),
		Radius = 32,
		Stance = "prone",
	},
	DEFEND_south4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.163, 0.986, 0.021),
			[1] = Vec3(0.040, 0.999, 0.022),
		},
		GoalType = "Defend",
		MaxCampTime = 40,
		MinCampTime = 10,
		MinRadius = 32,
		Position = Vec3(423.435, -3755.604, 515.125),
		Radius = 32,
		Stance = "prone",
	},
	DEFEND_tower_ne1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.136, 0.990, 0.027),
		},
		GoalType = "Defend",
		MaxCampTime = 40,
		MinCampTime = 10,
		MinRadius = 32,
		Position = Vec3(605.617, 2477.866, 513.125),
		Radius = 32,
		Roles = 
		{
			[0] = "DEFENDER2",
		},
	},
	DEFEND_tower_ne2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.004, 0.957, -0.291),
		},
		GoalType = "Defend",
		MaxCampTime = 40,
		MinCampTime = 10,
		MinRadius = 32,
		Position = Vec3(604.303, 2591.271, 337.317),
		Radius = 32,
		Roles = 
		{
			[0] = "DEFENDER2",
		},
	},
	DEFEND_tower_ne3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.204, 0.979, -0.005),
		},
		GoalType = "Defend",
		MaxCampTime = 40,
		MinCampTime = 10,
		MinRadius = 32,
		Position = Vec3(865.115, 2427.500, 169.125),
		Radius = 32,
		Roles = 
		{
			[0] = "DEFENDER2",
		},
	},
	DEFEND_tower_nw1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.643, 0.633, -0.431),
		},
		GoalType = "Defend",
		MaxCampTime = 40,
		MinCampTime = 10,
		MinRadius = 32,
		Position = Vec3(-276.568, 2592.150, 513.125),
		Radius = 32,
		Roles = 
		{
			[0] = "DEFENDER1",
		},
	},
	DEFEND_tower_nw2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.413, 0.641, -0.647),
		},
		GoalType = "Defend",
		MaxCampTime = 40,
		MinCampTime = 10,
		MinRadius = 32,
		Position = Vec3(-265.615, 2600.427, 337.125),
		Radius = 32,
		Roles = 
		{
			[0] = "DEFENDER1",
		},
	},
	DEFEND_tower_nw3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.076, 0.997, -0.004),
		},
		GoalType = "Defend",
		MaxCampTime = 40,
		MinCampTime = 10,
		MinRadius = 32,
		Position = Vec3(-486.554, 2425.552, 169.125),
		Radius = 32,
		Roles = 
		{
			[0] = "DEFENDER1",
		},
	},
	DEFEND_tower_se1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.248, 0.950, -0.191),
		},
		GoalType = "Defend",
		MaxCampTime = 40,
		MinCampTime = 10,
		MinRadius = 32,
		Position = Vec3(834.009, -9554.125, 513.125),
		Radius = 32,
		Roles = 
		{
			[0] = "DEFENDER2",
		},
	},
	DEFEND_tower_se2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-1.000, 0.019, 0.002),
		},
		GoalType = "Defend",
		MaxCampTime = 40,
		MinCampTime = 10,
		MinRadius = 32,
		Position = Vec3(665.978, -9622.079, 513.125),
		Radius = 32,
		Roles = 
		{
			[0] = "DEFENDER2",
		},
	},
	DEFEND_tower_se3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.291, -0.861, 0.417),
		},
		GoalType = "Defend",
		MaxCampTime = 40,
		MinCampTime = 10,
		MinRadius = 32,
		Position = Vec3(650.934, -9724.249, 337.347),
		Radius = 32,
		Roles = 
		{
			[0] = "DEFENDER2",
		},
	},
	DEFEND_tower_se4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.753, -0.604, 0.261),
		},
		GoalType = "Defend",
		MaxCampTime = 40,
		MinCampTime = 10,
		MinRadius = 32,
		Position = Vec3(513.454, -9732.845, 169.125),
		Radius = 32,
		Roles = 
		{
			[0] = "DEFENDER2",
		},
	},
	DEFEND_tower_sw1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.307, 0.951, 0.018),
			[1] = Vec3(0.908, -0.419, -0.022),
		},
		GoalType = "Defend",
		MaxCampTime = 40,
		MinCampTime = 10,
		MinRadius = 32,
		Position = Vec3(-239.628, -9562.290, 513.125),
		Radius = 32,
		Roles = 
		{
			[0] = "DEFENDER1",
		},
	},
	DEFEND_tower_sw2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.433, 0.901, 0.008),
		},
		GoalType = "Defend",
		MaxCampTime = 40,
		MinCampTime = 10,
		MinRadius = 32,
		Position = Vec3(-448.757, -9556.366, 513.125),
		Radius = 32,
		Roles = 
		{
			[0] = "DEFENDER1",
		},
	},
	DEFEND_tower_sw3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.029, -0.726, 0.687),
		},
		GoalType = "Defend",
		MaxCampTime = 40,
		MinCampTime = 10,
		MinRadius = 32,
		Position = Vec3(-227.605, -9756.338, 337.271),
		Radius = 32,
		Roles = 
		{
			[0] = "DEFENDER1",
		},
	},
	DEFEND_tower_sw4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.786, -0.549, 0.284),
		},
		GoalType = "Defend",
		MaxCampTime = 40,
		MinCampTime = 10,
		MinRadius = 32,
		Position = Vec3(-122.238, -9723.704, 169.125),
		Radius = 32,
		Roles = 
		{
			[0] = "DEFENDER1",
		},
	},
	DEFEND_town1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.957, 0.286, 0.038),
			[1] = Vec3(0.610, 0.792, -0.000),
		},
		GoalType = "Defend",
		MaxCampTime = 40,
		MinCampTime = 10,
		MinRadius = 32,
		Position = Vec3(-2187.466, 4337.140, 17.125),
		Radius = 32,
	},
	DEFEND_town2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.142, 0.989, 0.044),
			[1] = Vec3(0.939, 0.338, 0.066),
		},
		GoalType = "Defend",
		MaxCampTime = 40,
		MinCampTime = 10,
		MinRadius = 32,
		Position = Vec3(-746.542, 3888.228, 1.337),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_town3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.486, -0.873, 0.034),
			[1] = Vec3(-0.960, -0.280, 0.023),
		},
		GoalType = "Defend",
		MaxCampTime = 40,
		MinCampTime = 10,
		MinRadius = 32,
		Position = Vec3(1223.769, 4865.262, 9.125),
		Radius = 32,
	},
	DEFEND_town4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.297, 0.955, -0.005),
		},
		GoalType = "Defend",
		MaxCampTime = 40,
		MinCampTime = 10,
		MinRadius = 32,
		Position = Vec3(1266.588, 2689.620, 9.166),
		Radius = 32,
	},
	DEFEND_town5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.285, -0.930, 0.234),
		},
		GoalType = "Defend",
		MaxCampTime = 40,
		MinCampTime = 10,
		MinRadius = 32,
		Position = Vec3(-977.926, 5922.887, 1.125),
		Radius = 32,
	},
	DEFEND_town6 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.438, -0.899, 0.014),
		},
		GoalType = "Defend",
		MaxCampTime = 40,
		MinCampTime = 10,
		MinRadius = 32,
		Position = Vec3(2075.448, 5459.912, 1.125),
		Radius = 32,
	},
	DEFEND_town7 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.581, -0.810, 0.080),
			[1] = Vec3(1.000, 0.008, 0.025),
		},
		GoalType = "Defend",
		MaxCampTime = 40,
		MinCampTime = 10,
		MinRadius = 32,
		Position = Vec3(-986.236, 4914.320, 1.125),
		Radius = 32,
		Stance = "crouch",
	},
	DYNAMITE_radio = 
	{
		GoalType = "DYNAMITE",
		MinRadius = 32,
		Position = Vec3(-2439.034, -9760.346, 33.125),
		Radius = 32,
	},
	HEALTHCAB_healthcabinet = 
	{
		CreateOnLoad = 0,
		GoalType = "HEALTHCAB",
		Position = Vec3(-348.000, -9720.000, 904.000),
		TeamAvailability = 6,
	},
	HEALTHCAB_healthcabinet_1 = 
	{
		CreateOnLoad = 0,
		GoalType = "HEALTHCAB",
		Position = Vec3(732.000, -9720.000, 904.000),
		TagName = "healthcabinet",
		TeamAvailability = 6,
	},
	HEALTHCAB_healthcabinet_2 = 
	{
		CreateOnLoad = 0,
		GoalType = "HEALTHCAB",
		Position = Vec3(-348.000, 2552.000, 904.000),
		TagName = "healthcabinet",
		TeamAvailability = 6,
	},
	HEALTHCAB_healthcabinet_3 = 
	{
		CreateOnLoad = 0,
		GoalType = "HEALTHCAB",
		Position = Vec3(732.000, 2552.000, 904.000),
		TagName = "healthcabinet",
		TeamAvailability = 6,
	},
	MOBILEMG42_north1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.138, -0.989, 0.056),
		},
		GoalType = "MOBILEMG42",
		MaxCampTime = 60,
		MinCampTime = 30,
		MinRadius = 32,
		Position = Vec3(369.009, 5683.942, 505.125),
	},
	MOBILEMG42_north2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.059, -0.997, 0.049),
		},
		GoalType = "MOBILEMG42",
		MaxCampTime = 60,
		MinCampTime = 30,
		MinRadius = 32,
		Position = Vec3(114.984, 5679.384, 497.363),
	},
	MOBILEMG42_north3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.004, 0.999, 0.053),
		},
		GoalType = "MOBILEMG42",
		MaxCampTime = 60,
		MinCampTime = 30,
		MinRadius = 32,
		Position = Vec3(190.766, 1884.190, 509.125),
	},
	MOBILEMG42_south1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.068, 0.997, 0.024),
		},
		GoalType = "MOBILEMG42",
		MaxCampTime = 60,
		MinCampTime = 30,
		MinRadius = 32,
		Position = Vec3(63.328, -11029.588, 513.125),
	},
	MOBILEMG42_south2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.011, 0.999, 0.030),
		},
		GoalType = "MOBILEMG42",
		MaxCampTime = 60,
		MinCampTime = 30,
		MinRadius = 32,
		Position = Vec3(187.531, -10830.741, 501.823),
	},
	MOBILEMG42_south3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.079, 0.997, 0.018),
		},
		GoalType = "MOBILEMG42",
		MaxCampTime = 60,
		MinCampTime = 30,
		MinRadius = 32,
		Position = Vec3(336.489, -11171.168, 513.125),
	},
	MOUNTMG42_construction_track = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.349, -0.937, 0.015),
			[1] = Vec3(-0.476, -0.880, -0.002),
			[2] = Vec3(-0.601, -0.800, -0.002),
		},
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		MaxCampTime = 60,
		MinCampTime = 20,
		Position = Vec3(258.000, -7129.000, 76.000),
		TeamAvailability = 6,
	},
	MOUNTMG42_town = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.994, -0.048, -0.096),
		},
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		MaxCampTime = 500,
		MinCampTime = 500,
		Position = Vec3(-1424.000, 5728.000, 196.000),
		Range = 2000,
		TeamAvailability = 6,
	},
	MOVER_hakennorth = 
	{
		CreateOnLoad = 0,
		GoalType = "MOVER",
		Position = Vec3(-298.000, 4506.000, 43.000),
		TeamAvailability = 6,
	},
	MOVER_hakensouth = 
	{
		CreateOnLoad = 0,
		GoalType = "MOVER",
		Position = Vec3(681.999, 4538.000, 43.000),
		TeamAvailability = 6,
	},
	PLANT_Center_Span_TNT = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Position = Vec3(208.695, -3468.500, 532.195),
		TagName = "Center Span TNT",
		TeamAvailability = 2,
	},
	PLANT_North_Enterhaken = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		GoalType = "PLANT",
		Position = Vec3(-257.000, 4612.000, 302.000),
		TagName = "North Enterhaken",
		TeamAvailability = 2,
	},
	PLANT_North_Span_TNT = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Position = Vec3(206.694, 2441.499, 532.196),
		TagName = "North Span TNT",
		TeamAvailability = 2,
	},
	PLANT_South_Enterhaken = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		GoalType = "PLANT",
		Position = Vec3(641.000, 4612.000, 294.000),
		TagName = "South Enterhaken",
		TeamAvailability = 2,
	},
	PLANT_South_Span_TNT = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Position = Vec3(208.694, -9862.500, 532.196),
		TagName = "South Span TNT",
		TeamAvailability = 2,
	},
	REPAIRMG42_construction_track = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		Position = Vec3(258.000, -7129.000, 76.000),
		Range = 500,
		TeamAvailability = 6,
	},
	REPAIRMG42_town = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		Position = Vec3(-1424.000, 5728.000, 196.000),
		TeamAvailability = 6,
	},
	ROUTE_axis_spawn = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-742.706, -12143.762, 489.125),
		Radius = 500,
	},
	ROUTE_center1 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(474.632, -3159.610, 511.125),
		Radius = 60,
	},
	ROUTE_center2 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(274.011, -3172.413, 506.736),
		Radius = 60,
	},
	ROUTE_center3 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(76.167, -3182.825, 513.125),
		Radius = 60,
	},
	ROUTE_center4 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-92.815, -3161.555, 511.370),
		Radius = 60,
	},
	ROUTE_center_spawn = 
	{
		GoalType = "ROUTE",
		Position = Vec3(185.924, -132.997, 509.656),
		Radius = 400,
	},
	ROUTE_east1 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(3308.064, 1671.315, 8.125),
		Radius = 125,
	},
	ROUTE_east2 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(2705.311, 3009.826, 120.125),
		Radius = 125,
	},
	ROUTE_east3 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(3253.842, 4672.490, 9.125),
		Radius = 125,
	},
	ROUTE_east_door = 
	{
		GoalType = "ROUTE",
		Position = Vec3(930.494, 2174.005, 16.125),
		Radius = 100,
	},
	ROUTE_east_rope = 
	{
		GoalType = "ROUTE",
		Position = Vec3(995.255, 4477.390, 8.125),
		Radius = 125,
	},
	ROUTE_east_spawn = 
	{
		GoalType = "ROUTE",
		Position = Vec3(4505.478, 3023.176, 113.125),
		Radius = 500,
	},
	ROUTE_hq_north = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-2593.157, -9338.515, 0.938),
		Radius = 125,
	},
	ROUTE_hq_south = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-1998.737, -9949.325, 33.125),
		Radius = 125,
	},
	ROUTE_north1 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(462.004, 2398.614, 513.125),
		Radius = 60,
	},
	ROUTE_north2 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(290.621, 2403.955, 504.363),
		Radius = 60,
	},
	ROUTE_north3 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(88.970, 2400.622, 503.734),
		Radius = 60,
	},
	ROUTE_north4 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-79.723, 2386.808, 513.125),
		Radius = 60,
	},
	ROUTE_north_spawn = 
	{
		GoalType = "ROUTE",
		Position = Vec3(190.853, 4434.452, 505.178),
		Radius = 400,
	},
	ROUTE_south1 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(460.350, -9534.623, 513.125),
		Radius = 60,
	},
	ROUTE_south2 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(287.553, -9510.125, 504.802),
		Radius = 60,
	},
	ROUTE_south3 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(109.163, -9514.624, 506.809),
		Radius = 60,
	},
	ROUTE_south4 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-74.439, -9552.884, 513.125),
		Radius = 60,
	},
	ROUTE_south_mg = 
	{
		GoalType = "ROUTE",
		Position = Vec3(157.287, -6970.862, 9.125),
		Radius = 125,
	},
	ROUTE_south_spawn = 
	{
		GoalType = "ROUTE",
		Position = Vec3(190.776, -7023.181, 517.125),
		Radius = 400,
	},
	ROUTE_south_tower_east = 
	{
		GoalType = "ROUTE",
		Position = Vec3(871.620, -9723.124, 169.125),
		Radius = 125,
	},
	ROUTE_south_tower_west = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-481.746, -9724.310, 169.125),
		Radius = 125,
	},
	ROUTE_west1 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-3917.697, 1785.938, 9.125),
		Radius = 125,
	},
	ROUTE_west2 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-3292.745, 2288.191, 9.125),
		Radius = 125,
	},
	ROUTE_west3 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-2943.141, 2696.867, 9.125),
		Radius = 125,
	},
	ROUTE_west4 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-2845.384, 4447.966, 17.125),
		Radius = 125,
	},
	ROUTE_west5 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-2209.713, 5246.686, 41.125),
		Radius = 125,
	},
	ROUTE_west6 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-2186.755, 5773.588, 9.125),
		Radius = 125,
	},
	ROUTE_west_door = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-317.936, 1951.150, 16.125),
		Radius = 100,
	},
	ROUTE_west_mg = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-1356.000, 5840.680, 129.125),
		Radius = 125,
	},
	ROUTE_west_rope = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-522.231, 4640.884, 8.125),
		Radius = 125,
	},
	ROUTE_west_spawn = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-4077.870, 5327.953, 9.125),
		Radius = 500,
	},
	SMOKEBOMB_center = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.038, -0.936, 0.349),
		},
		GoalType = "SMOKEBOMB",
		MinRadius = 32,
		Position = Vec3(181.604, -2889.327, 509.125),
		Radius = 32,
	},
	SMOKEBOMB_north = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.071, -0.988, 0.136),
		},
		GoalType = "SMOKEBOMB",
		MinRadius = 32,
		Position = Vec3(171.095, 2821.232, 509.125),
		Radius = 32,
	},
	SMOKEBOMB_south = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.048, -0.986, 0.163),
		},
		GoalType = "SMOKEBOMB",
		MinRadius = 32,
		Position = Vec3(176.225, -9377.367, 509.318),
		Radius = 32,
	},
	SNIPE_hq1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.016, 0.986, -0.163),
		},
		GoalType = "Snipe",
		MaxCampTime = 70,
		MinCampTime = 15,
		MinRadius = 32,
		Position = Vec3(192.061, -9572.248, 337.125),
		Radius = 32,
	},
	SNIPE_hq2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.061, 0.998, 0.004),
		},
		GoalType = "Snipe",
		MaxCampTime = 70,
		MinCampTime = 15,
		MinRadius = 32,
		Position = Vec3(344.241, -11767.174, 501.031),
		Radius = 32,
		Stance = "crouch",
	},
	SNIPE_hq3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.036, 0.999, 0.010),
		},
		GoalType = "Snipe",
		MaxCampTime = 70,
		MinCampTime = 15,
		MinRadius = 32,
		Position = Vec3(86.129, -12120.125, 491.979),
		Radius = 32,
		Stance = "crouch",
	},
	SNIPE_north1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.879, 0.453, -0.149),
		},
		GoalType = "Snipe",
		MaxCampTime = 70,
		MinCampTime = 15,
		MinRadius = 32,
		Position = Vec3(-103.875, 181.912, 511.125),
		Radius = 32,
	},
	SNIPE_north2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.915, 0.360, -0.182),
		},
		GoalType = "Snipe",
		MaxCampTime = 70,
		MinCampTime = 15,
		MinRadius = 32,
		Position = Vec3(487.875, 764.573, 511.125),
		Radius = 32,
	},
	SNIPE_north3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.801, 0.572, -0.178),
		},
		GoalType = "Snipe",
		MaxCampTime = 70,
		MinCampTime = 15,
		MinRadius = 32,
		Position = Vec3(487.875, 114.860, 511.125),
		Radius = 32,
	},
	SNIPE_north4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.960, 0.218, -0.175),
		},
		GoalType = "Snipe",
		MaxCampTime = 70,
		MinCampTime = 15,
		MinRadius = 32,
		Position = Vec3(-103.875, 1173.075, 511.125),
		Radius = 32,
	},
	SNIPE_south1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.002, 0.997, -0.080),
		},
		GoalType = "Snipe",
		MaxCampTime = 70,
		MinCampTime = 15,
		MinRadius = 32,
		Position = Vec3(193.186, -7453.129, 821.125),
		Radius = 32,
		Stance = "prone",
	},
	SNIPE_south2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.001, 0.997, -0.072),
		},
		GoalType = "Snipe",
		MaxCampTime = 70,
		MinCampTime = 15,
		MinRadius = 32,
		Position = Vec3(195.962, -7030.185, 861.678),
		Radius = 32,
		Stance = "prone",
	},
	SNIPE_south3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.001, 0.993, -0.118),
		},
		GoalType = "Snipe",
		MaxCampTime = 70,
		MinCampTime = 15,
		MinRadius = 32,
		Position = Vec3(193.259, -6568.678, 997.125),
		Radius = 32,
		Stance = "prone",
	},
	TRIPMINE_south1 = 
	{
		AimPosition = Vec3(-691.726, -9639.875, 52.142),
		GoalType = "TRIPMINE",
		Position = Vec3(-687.791, -9607.965, 33.125),
		Radius = 32,
		Stance = "crouch",
	},
	TRIPMINE_south2 = 
	{
		AimPosition = Vec3(1077.033, -9544.125, 49.171),
		GoalType = "TRIPMINE",
		Position = Vec3(1074.024, -9574.588, 33.125),
		Radius = 32,
		Stance = "crouch",
	},
	TRIPMINE_south3 = 
	{
		AimPosition = Vec3(616.876, -9368.125, 44.626),
		GoalType = "TRIPMINE",
		Position = Vec3(606.234, -9390.290, 5.125),
		Radius = 32,
		Stance = "crouch",
	},
	Version = 1,
};
