global _MG = 
{
	AIRSTRIKE_n_truck = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.326, 0.225, 0.918),
		},
		GoalType = "AIRSTRIKE",
		Position = Vec3(4672.561, -2172.771, 64.125),
		Radius = 32,
	},
	AIRSTRIKE_s_truck = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.856, -0.038, 0.515),
		},
		GoalType = "AIRSTRIKE",
		Position = Vec3(3805.905, -5570.313, 65.125),
		Radius = 32,
	},
	AMMOCAB_first_ammocabinet = 
	{
		CreateOnLoad = 0,
		GoalType = "AMMOCAB",
		Position = Vec3(1351.000, -833.000, 105.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	ATTACK_n_truck1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.197, 0.980, -0.003),
		},
		GoalType = "Attack",
		MaxCampTime = 6,
		MinCampTime = 2,
		Position = Vec3(4176.699, -3530.052, 64.125),
		Radius = 35,
	},
	ATTACK_n_truck2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.323, 0.947, -0.003),
		},
		GoalType = "Attack",
		MaxCampTime = 6,
		MinCampTime = 2,
		Position = Vec3(4609.020, -2540.834, 64.125),
		Radius = 35,
	},
	ATTACK_s_truck1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.098, 0.749, -0.655),
		},
		GoalType = "Attack",
		MaxCampTime = 6,
		MinCampTime = 2,
		Position = Vec3(4474.050, -6194.599, 64.125),
		Radius = 35,
	},
	ATTACK_s_truck2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.799, 0.537, -0.270),
		},
		GoalType = "Attack",
		MaxCampTime = 6,
		MinCampTime = 2,
		Position = Vec3(3911.776, -6022.151, 64.314),
		Radius = 35,
	},
	BUILD_Alley_Door = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(2585.500, 3394.000, 126.000),
		TagName = "Alley Door",
		TeamAvailability = 2,
	},
	BUILD_Neutral_Command_Post = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(332.000, -718.000, 308.000),
		TagName = "Neutral Command Post",
		TeamAvailability = 6,
	},
	BUILD_North_Truck_Defences = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(4764.500, -2880.000, 109.000),
		TagName = "North Truck Defences",
		TeamAvailability = 2,
	},
	BUILD_South_Truck_Defences = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(4558.000, -6715.500, 101.000),
		TagName = "South Truck Defences",
		TeamAvailability = 2,
	},
	BUILD_Tug_1 = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(-413.418, 4021.354, -130.000),
		TagName = "Tug 1",
		TeamAvailability = 4,
	},
	BUILD_Tug_2 = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(3553.500, -7596.500, -130.000),
		TagName = "Tug 2",
		TeamAvailability = 4,
	},
	CHECKPOINT_forward_flag = 
	{
		CreateOnLoad = 0,
		GoalType = "CHECKPOINT",
		Position = Vec3(120.000, 5096.000, 200.000),
	},
	DEFEND_cp1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.963, -0.268, -0.005),
		},
		GoalType = "Defend",
		MaxCampTime = 300,
		MinCampTime = 70,
		Position = Vec3(-203.407, -384.021, 80.125),
		Radius = 25,
	},
	DEFEND_cp2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.933, -0.359, -0.027),
		},
		GoalType = "Defend",
		MaxCampTime = 300,
		MinCampTime = 70,
		Position = Vec3(476.677, -374.753, 80.125),
		Radius = 25,
	},
	DEFEND_cp3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.853, -0.512, -0.097),
		},
		GoalType = "Defend",
		MaxCampTime = 300,
		MinCampTime = 70,
		Position = Vec3(432.864, -715.939, 256.125),
		Radius = 15,
	},
	DEFEND_cp4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.982, 0.189, -0.003),
		},
		GoalType = "Defend",
		MaxCampTime = 300,
		MinCampTime = 70,
		Position = Vec3(-443.534, -731.063, 80.125),
		Radius = 15,
	},
	DEFEND_flag1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.576, 0.817, -0.024),
		},
		GoalType = "Defend",
		MaxCampTime = 300,
		MinCampTime = 70,
		Position = Vec3(-813.875, 5522.125, 72.125),
		Radius = 15,
	},
	DEFEND_flag10 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.048, 0.998, 0.035),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-143.754, 5595.292, 73.125),
		Radius = 32,
		Stance = "prone",
	},
	DEFEND_flag2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.375, 0.926, -0.038),
		},
		GoalType = "Defend",
		MaxCampTime = 300,
		MinCampTime = 70,
		Position = Vec3(346.985, 5413.507, 136.125),
		Radius = 25,
	},
	DEFEND_flag3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.998, -0.063, 0.026),
		},
		GoalType = "Defend",
		MaxCampTime = 300,
		MinCampTime = 70,
		Position = Vec3(-147.497, 5284.466, 136.125),
		Radius = 35,
	},
	DEFEND_flag4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.438, 0.899, 0.003),
		},
		GoalType = "Defend",
		MaxCampTime = 300,
		MinCampTime = 70,
		Position = Vec3(1053.449, 5542.050, 72.153),
		Radius = 25,
	},
	DEFEND_flag5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.337, -0.941, 0.040),
		},
		GoalType = "Defend",
		MaxCampTime = 300,
		MinCampTime = 70,
		Position = Vec3(100.045, 6487.712, 72.125),
		Radius = 25,
	},
	DEFEND_flag6 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.991, -0.131, -0.016),
		},
		GoalType = "Defend",
		MaxCampTime = 300,
		MinCampTime = 70,
		Position = Vec3(2344.246, 6598.104, 72.125),
		Radius = 25,
	},
	DEFEND_flag7 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.999, 0.044, -0.029),
		},
		GoalType = "Defend",
		MaxCampTime = 300,
		MinCampTime = 70,
		Position = Vec3(-1952.220, 5863.022, 72.125),
		Radius = 25,
	},
	DEFEND_flag8 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.026, 0.999, -0.028),
			[1] = Vec3(0.533, 0.846, -0.006),
			[2] = Vec3(0.798, 0.603, -0.005),
			[3] = Vec3(-0.946, 0.325, -0.009),
		},
		GoalType = "Defend",
		MaxCampTime = 300,
		MinCampTime = 70,
		Position = Vec3(1261.875, 6059.448, 76.948),
		Radius = 32,
	},
	DEFEND_flag9 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.997, -0.033, 0.064),
			[1] = Vec3(-0.573, -0.820, -0.003),
			[2] = Vec3(0.989, -0.132, 0.070),
		},
		GoalType = "Defend",
		MaxCampTime = 300,
		MinCampTime = 70,
		Position = Vec3(-868.125, 6509.875, 73.125),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_n_truck3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.450, 0.892, -0.048),
			[1] = Vec3(-0.971, 0.239, -0.017),
		},
		GoalType = "Defend",
		MaxCampTime = 300,
		MinCampTime = 70,
		Position = Vec3(3843.473, -3808.035, 88.996),
		Radius = 15,
	},
	DEFEND_n_truck4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.657, 0.754, -0.008),
		},
		GoalType = "Defend",
		MaxCampTime = 300,
		MinCampTime = 70,
		Position = Vec3(4787.572, -3081.655, 64.125),
		Radius = 15,
	},
	DEFEND_n_truck5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.824, 0.567, -0.006),
		},
		GoalType = "Defend",
		MaxCampTime = 300,
		MinCampTime = 70,
		Position = Vec3(4323.600, -3627.393, 64.125),
		Radius = 35,
	},
	DEFEND_n_truck6 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.725, -0.688, 0.040),
		},
		GoalType = "Defend",
		MaxCampTime = 300,
		MinCampTime = 70,
		Position = Vec3(4517.275, -1868.256, 64.125),
		Radius = 35,
	},
	DEFEND_n_truck7 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.903, -0.430, -0.013),
		},
		GoalType = "Defend",
		MaxCampTime = 300,
		MinCampTime = 70,
		Position = Vec3(3930.941, -1831.682, 64.125),
		Radius = 25,
	},
	DEFEND_n_truck8 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.145, 0.972, -0.187),
		},
		GoalType = "Defend",
		MaxCampTime = 300,
		MinCampTime = 70,
		MinRadius = 32,
		Position = Vec3(4308.605, -3874.125, 225.269),
		Weapons = 
		{
			[20] = 1,
			[6] = 1,
		},
	},
	DEFEND_railway1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.956, -0.221, -0.191),
			[1] = Vec3(-0.961, -0.145, -0.234),
		},
		GoalType = "Defend",
		MaxCampTime = 300,
		MinCampTime = 70,
		MinRadius = 32,
		Position = Vec3(-958.756, 1442.125, 331.125),
	},
	DEFEND_railway2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(1.000, 0.014, 0.006),
		},
		GoalType = "Defend",
		MaxCampTime = 300,
		MinCampTime = 70,
		MinRadius = 32,
		Position = Vec3(-641.262, 1390.065, -214.875),
	},
	DEFEND_railway3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.843, 0.521, -0.136),
			[1] = Vec3(-0.588, 0.804, -0.088),
		},
		GoalType = "Defend",
		MaxCampTime = 300,
		MinCampTime = 70,
		MinRadius = 32,
		Position = Vec3(1178.125, 2329.875, 265.125),
	},
	DEFEND_s_truck3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.823, 0.568, 0.018),
		},
		GoalType = "Defend",
		MaxCampTime = 300,
		MinCampTime = 70,
		Position = Vec3(4494.116, -6497.899, 64.125),
		Radius = 15,
	},
	DEFEND_s_truck4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.041, -0.999, -0.032),
		},
		GoalType = "Defend",
		MaxCampTime = 300,
		MinCampTime = 70,
		Position = Vec3(4084.952, -5564.431, 64.125),
		Radius = 35,
	},
	DEFEND_s_truck5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.780, -0.623, -0.058),
		},
		GoalType = "Defend",
		MaxCampTime = 300,
		MinCampTime = 70,
		Position = Vec3(5249.747, -6008.078, 64.125),
		Radius = 35,
	},
	DEFEND_s_truck6 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.922, -0.386, -0.011),
		},
		GoalType = "Defend",
		MaxCampTime = 300,
		MinCampTime = 70,
		Position = Vec3(5171.114, -5684.550, 64.125),
		Radius = 35,
	},
	DEFEND_s_truck7 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.986, -0.164, -0.026),
		},
		GoalType = "Defend",
		MaxCampTime = 300,
		MinCampTime = 70,
		Position = Vec3(3474.125, -5436.014, 80.125),
		Radius = 15,
	},
	DEFEND_s_truck8 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.928, -0.371, 0.027),
		},
		GoalType = "Defend",
		MaxCampTime = 300,
		MinCampTime = 70,
		MinRadius = 32,
		Position = Vec3(4292.212, -5548.148, 65.125),
	},
	DEFEND_s_truck9 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.973, -0.222, 0.063),
		},
		GoalType = "Defend",
		MaxCampTime = 300,
		MinCampTime = 70,
		MinRadius = 32,
		Position = Vec3(3905.143, -4290.125, 65.125),
	},
	DEFEND_west1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.983, -0.181, -0.008),
			[1] = Vec3(0.191, -0.982, -0.001),
		},
		GoalType = "Defend",
		MaxCampTime = 300,
		MinCampTime = 70,
		MinRadius = 32,
		Position = Vec3(1539.038, -4267.584, 65.125),
	},
	HEALTHCAB_first_healthcabinet = 
	{
		CreateOnLoad = 0,
		GoalType = "HEALTHCAB",
		Position = Vec3(1462.000, -835.000, 105.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	MOBILEMG42_n_truck = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.631, -0.775, 0.015),
		},
		GoalType = "MOBILEMG42",
		MaxCampTime = 300,
		MinCampTime = 60,
		MinRadius = 32,
		Position = Vec3(3870.921, -1878.391, 65.125),
	},
	MOBILEMG42_s_truck = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.975, -0.220, 0.007),
		},
		GoalType = "MOBILEMG42",
		MaxCampTime = 300,
		MinCampTime = 60,
		MinRadius = 32,
		Position = Vec3(3253.582, -4356.437, 65.231),
	},
	MOUNTMG42_mg42_bank = 
	{
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		MaxCampTime = 300,
		MinCampTime = 50,
		Position = Vec3(1474.000, -57.000, 283.000),
		TeamAvailability = 6,
	},
	MOUNTMG42_mg42_bank_1 = 
	{
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		MaxCampTime = 300,
		MinCampTime = 50,
		Position = Vec3(-1382.000, 2267.000, 131.000),
		TagName = "mg42_bank",
		TeamAvailability = 6,
	},
	MOVER_tug_1 = 
	{
		CreateOnLoad = 0,
		GoalType = "MOVER",
		Position = Vec3(-416.402, 4013.011, -152.000),
		TeamAvailability = 6,
	},
	MOVER_tug_2 = 
	{
		CreateOnLoad = 0,
		GoalType = "MOVER",
		Position = Vec3(3544.000, -7598.000, -152.000),
		TeamAvailability = 6,
	},
	PLANTMINE_AlleyDoor1 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(2306.905, 4116.530, 65.125),
		Radius = 32,
	},
	PLANTMINE_AlleyDoor2 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(2248.910, 4026.733, 65.125),
		Radius = 32,
	},
	PLANTMINE_AlleyDoor3 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(2320.873, 3959.589, 65.125),
		Radius = 32,
	},
	PLANTMINE_north_gate1 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(3159.537, -1220.754, 65.125),
		Radius = 32,
	},
	PLANTMINE_north_gate2 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(3272.774, -1264.547, 65.125),
		Radius = 32,
	},
	PLANTMINE_north_gate3 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(3333.206, -1617.314, 65.125),
		Radius = 32,
	},
	PLANTMINE_south1 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(5088.143, -6541.580, 65.125),
		Radius = 32,
	},
	PLANTMINE_south2 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(4706.814, -6120.936, 65.125),
		Radius = 32,
	},
	PLANTMINE_south3 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(4123.226, -6209.518, 65.125),
		Radius = 32,
	},
	PLANTMINE_south4 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(3859.345, -5813.040, 65.125),
		Radius = 32,
	},
	PLANTMINE_west_gate1 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(2866.318, -4830.194, 65.125),
		Radius = 32,
	},
	PLANTMINE_west_gate2 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(2876.132, -4481.150, 65.125),
		Radius = 32,
	},
	PLANTMINE_west_gate3 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(2690.989, -4499.043, 65.214),
		Radius = 32,
	},
	PLANT_Alley_Door = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		GoalType = "PLANT",
		Position = Vec3(2420.000, 3732.000, 132.000),
		TagName = "Alley Door",
		TeamAvailability = 4,
	},
	PLANT_Neutral_Command_Post = 
	{
		CoverSpots = 
		{
			[0] = 
			{
				AimVectors = 
				{
					[0] = Vec3(-0.552, 0.834, 0.004),
				},
				position = Vec3(733.875, -997.875, 280.153),
				stance = "stand",
			},
		},
		CreateOnLoad = 0,
		ExplosiveType = 3,
		GoalType = "PLANT",
		Position = Vec3(335.002, -674.500, 308.000),
		TagName = "Neutral Command Post",
		TeamAvailability = 6,
	},
	PLANT_North_Depot_Gate = 
	{
		CoverSpots = 
		{
			[0] = 
			{
				AimVectors = 
				{
					[0] = Vec3(0.998, 0.063, 0.027),
				},
				position = Vec3(2726.641, -1290.204, 88.302),
				stance = "stand",
			},
		},
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Position = Vec3(3407.999, -1315.000, 134.001),
		TagName = "North Depot Gate",
		TeamAvailability = 4,
	},
	PLANT_North_Fueltruck = 
	{
		CoverSpots = 
		{
			[0] = 
			{
				AimVectors = 
				{
					[0] = Vec3(0.286, 0.953, 0.102),
				},
				position = Vec3(4498.125, -3522.759, 24.125),
				stance = "stand",
			},
			[1] = 
			{
				AimVectors = 
				{
					[0] = Vec3(-0.364, 0.932, -0.000),
				},
				position = Vec3(4760.482, -2480.503, 88.125),
				stance = "stand",
			},
		},
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Position = Vec3(4608.000, -3616.000, 59.000),
		TagName = "North Fueltruck",
		TeamAvailability = 4,
	},
	PLANT_North_Truck_Defences = 
	{
		CoverSpots = 
		{
			[0] = 
			{
				AimVectors = 
				{
					[0] = Vec3(-0.549, 0.836, 0.004),
				},
				position = Vec3(4799.562, -2289.793, 88.125),
				stance = "stand",
			},
		},
		CreateOnLoad = 0,
		ExplosiveType = 3,
		GoalType = "PLANT",
		Position = Vec3(4624.000, -3208.000, 152.000),
		TagName = "North Truck Defences",
		TeamAvailability = 4,
	},
	PLANT_Road_Barrier = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Position = Vec3(-1488.000, 5428.000, 152.047),
		TagName = "Road Barrier",
		TeamAvailability = 4,
	},
	PLANT_Sewer_Grate = 
	{
		CoverSpots = 
		{
			[0] = 
			{
				AimVectors = 
				{
					[0] = Vec3(-0.055, -0.998, 0.040),
				},
				position = Vec3(429.874, -1949.429, -191.875),
				stance = "stand",
			},
		},
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Position = Vec3(453.000, -2752.000, -144.000),
		TagName = "Sewer Grate",
		TeamAvailability = 4,
	},
	PLANT_South_Fueltruck = 
	{
		CoverSpots = 
		{
			[0] = 
			{
				AimVectors = 
				{
					[0] = Vec3(-0.975, 0.221, 0.035),
				},
				position = Vec3(4491.889, -6448.130, 88.125),
				stance = "stand",
			},
			[1] = 
			{
				AimVectors = 
				{
					[0] = Vec3(0.298, -0.953, 0.044),
				},
				position = Vec3(3979.197, -5576.033, 88.125),
				stance = "stand",
			},
		},
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Position = Vec3(3840.000, -6666.000, 123.000),
		TagName = "South Fueltruck",
		TeamAvailability = 4,
	},
	PLANT_South_Truck_Defences = 
	{
		CoverSpots = 
		{
			[0] = 
			{
				AimVectors = 
				{
					[0] = Vec3(-0.669, 0.743, 0.010),
				},
				position = Vec3(4586.410, -6649.396, 90.566),
				stance = "stand",
			},
			[1] = 
			{
				AimVectors = 
				{
					[0] = Vec3(-0.736, -0.677, 0.010),
				},
				position = Vec3(5149.526, -5627.350, 88.125),
				stance = "stand",
			},
		},
		CreateOnLoad = 0,
		ExplosiveType = 3,
		GoalType = "PLANT",
		Position = Vec3(4120.000, -6664.000, 152.000),
		TagName = "South Truck Defences",
		TeamAvailability = 4,
	},
	PLANT_Tug_1 = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		GoalType = "PLANT",
		Position = Vec3(-688.000, 3848.000, 773.000),
		TagName = "Tug 1",
		TeamAvailability = 2,
	},
	PLANT_Tug_2 = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		GoalType = "PLANT",
		Position = Vec3(4411.000, -7727.000, 701.000),
		TagName = "Tug 2",
		TeamAvailability = 2,
	},
	PLANT_West_Depot_Gate = 
	{
		CoverSpots = 
		{
			[0] = 
			{
				AimVectors = 
				{
					[0] = Vec3(0.968, -0.252, 0.019),
				},
				position = Vec3(2529.820, -4313.025, 88.125),
				stance = "stand",
			},
		},
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Position = Vec3(2940.000, -4680.000, 168.000),
		TagName = "West Depot Gate",
		TeamAvailability = 4,
	},
	REPAIRMG42_mg42_bank = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		Position = Vec3(1474.000, -57.000, 283.000),
		TeamAvailability = 6,
	},
	REPAIRMG42_mg42_bank_1 = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		Position = Vec3(-1382.000, 2267.000, 131.000),
		TagName = "mg42_bank",
		TeamAvailability = 6,
	},
	ROUTE_alley_door = 
	{
		GoalType = "ROUTE",
		Position = Vec3(2424.767, 2598.582, 64.125),
		Radius = 125,
	},
	ROUTE_allies1 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-1631.992, 7379.517, 64.125),
		Radius = 45,
	},
	ROUTE_allies2 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-1322.818, 7385.341, 64.125),
		Radius = 60,
	},
	ROUTE_allies3 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-85.044, 7197.697, 72.125),
		Radius = 15,
	},
	ROUTE_allies4 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(1757.068, 7632.019, 64.125),
		Radius = 45,
	},
	ROUTE_allies5 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(2128.833, 7628.887, 64.125),
		Radius = 35,
	},
	ROUTE_allies6 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(1248.981, 6816.158, 72.125),
		Radius = 15,
	},
	ROUTE_allies_spawn = 
	{
		GoalType = "ROUTE",
		Position = Vec3(1340.406, 9317.727, 64.125),
		Radius = 400,
	},
	ROUTE_axis_north = 
	{
		GoalType = "ROUTE",
		Position = Vec3(2425.364, 3412.761, 64.125),
		Radius = 35,
	},
	ROUTE_axis_spawn = 
	{
		GoalType = "ROUTE",
		Position = Vec3(5168.578, -3696.409, 64.125),
		Radius = 450,
	},
	ROUTE_barrier = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-1482.702, 4088.337, 65.593),
		Radius = 140,
	},
	ROUTE_center = 
	{
		GoalType = "ROUTE",
		Position = Vec3(2411.933, -2621.754, 64.347),
		Radius = 70,
	},
	ROUTE_cp_back = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-569.680, -1135.682, 65.125),
		Radius = 125,
	},
	ROUTE_cp_side = 
	{
		GoalType = "ROUTE",
		Position = Vec3(1591.834, -680.396, 64.179),
		Radius = 20,
	},
	ROUTE_cp_spawn = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-176.351, -760.073, 256.125),
		Radius = 280,
	},
	ROUTE_flag_spawn = 
	{
		GoalType = "ROUTE",
		Position = Vec3(115.858, 5103.246, 158.344),
		Radius = 400,
	},
	ROUTE_mg = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-1486.774, 2898.972, 64.125),
		Radius = 60,
	},
	ROUTE_mg2 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-2297.712, 2573.818, 64.125),
		Radius = 35,
	},
	ROUTE_north_depot_gate = 
	{
		GoalType = "ROUTE",
		Position = Vec3(3281.010, -1267.410, 64.125),
		Radius = 35,
	},
	ROUTE_sewer = 
	{
		GoalType = "ROUTE",
		Position = Vec3(561.971, -2754.102, -231.875),
		Radius = 20,
	},
	ROUTE_south_east = 
	{
		GoalType = "ROUTE",
		Position = Vec3(5550.547, -7739.758, -191.875),
		Radius = 35,
	},
	ROUTE_south_ladder = 
	{
		GoalType = "ROUTE",
		Position = Vec3(3540.258, -7338.417, 64.125),
		Radius = 15,
	},
	ROUTE_south_west = 
	{
		GoalType = "ROUTE",
		Position = Vec3(577.538, -4362.883, 64.125),
		Radius = 35,
	},
	ROUTE_train_east = 
	{
		GoalType = "ROUTE",
		Position = Vec3(973.478, 4073.299, -151.875),
		Radius = 90,
	},
	ROUTE_train_west = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-640.418, 3889.006, -151.852),
		Radius = 35,
	},
	ROUTE_west_depot_gate = 
	{
		GoalType = "ROUTE",
		Position = Vec3(2891.461, -4490.187, 64.125),
		Radius = 35,
	},
	SMOKEBOMB_n_truck = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.914, 0.401, 0.056),
		},
		GoalType = "SMOKEBOMB",
		Position = Vec3(3959.774, -3354.330, 64.125),
		Radius = 32,
	},
	SMOKEBOMB_s_truck = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.155, -0.923, 0.353),
		},
		GoalType = "SMOKEBOMB",
		Position = Vec3(4008.366, -5604.966, 65.125),
		Radius = 32,
	},
	SNIPE_railway1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.083, 0.991, -0.109),
			[1] = Vec3(-0.593, 0.796, -0.119),
		},
		GoalType = "Snipe",
		MaxCampTime = 300,
		MinCampTime = 90,
		MinRadius = 32,
		Position = Vec3(1078.171, 2095.741, 265.125),
	},
	SNIPE_tower1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.284, 0.932, -0.225),
		},
		GoalType = "Snipe",
		MaxCampTime = 300,
		MinCampTime = 90,
		MinRadius = 32,
		Position = Vec3(2818.256, -4002.125, 489.125),
	},
	SNIPE_tower2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.197, 0.926, -0.322),
		},
		GoalType = "Snipe",
		MaxCampTime = 300,
		MinCampTime = 90,
		MinRadius = 32,
		Position = Vec3(3003.233, -4002.125, 489.125),
	},
	Version = 1,
};