global _MG = 
{
	AMMOCAB_south_ammocabinet = 
	{
		CreateOnLoad = 0,
		GoalType = "AMMOCAB",
		GroupName = "",
		MinRadius = 0,
		Name = "AMMOCAB_south_ammocabinet",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(6862.000, 6534.000, 64.000),
		Radius = 0,
		Range = 1250,
		TagName = "south_ammocabinet",
		TeamAvailability = 6,
		Version = 1,
	},
	AMMOCAB_south_ammocabinet_1 = 
	{
		CreateOnLoad = 0,
		GoalType = "AMMOCAB",
		GroupName = "",
		MinRadius = 0,
		Name = "AMMOCAB_south_ammocabinet_1",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(10696.000, 3671.000, -48.000),
		Radius = 0,
		Range = 1250,
		TagName = "south_ammocabinet",
		TeamAvailability = 6,
		Version = 1,
	},
	BUILD_Command_Post = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		GroupName = "",
		IgnoreTargets = 0,
		MinRadius = 0,
		Mobile = 0,
		Name = "BUILD_Command_Post",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(6380.000, 5919.000, 310.000),
		Radius = 0,
		Stance = "crouch",
		TagName = "Command Post",
		TeamAvailability = 0,
		Version = 1,
	},
	BUILD_Drunk_Commander = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		GroupName = "",
		IgnoreTargets = 0,
		MinRadius = 0,
		Mobile = 0,
		Name = "BUILD_Drunk_Commander",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(4062.000, 5556.000, 79.000),
		Radius = 0,
		Stance = "crouch",
		TagName = "Drunk Commander",
		TeamAvailability = 0,
		Version = 1,
	},
	BUILD_Drunk_Commander_1 = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		GroupName = "",
		IgnoreTargets = 0,
		MinRadius = 0,
		Mobile = 0,
		Name = "BUILD_Drunk_Commander_1",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(4062.000, 5556.000, 78.000),
		Radius = 0,
		Stance = "crouch",
		TagName = "Drunk Commander",
		TeamAvailability = 0,
		Version = 1,
	},
	BUILD_Truck = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		GroupName = "",
		IgnoreTargets = 0,
		MinRadius = 0,
		Mobile = 1,
		Name = "BUILD_Truck",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(8303.000, 10694.000, 102.000),
		Radius = 0,
		Stance = "crouch",
		TagName = "Truck",
		TeamAvailability = 4,
		Version = 1,
	},
	BUILD_Truck_Barrier_1 = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		GroupName = "",
		IgnoreTargets = 0,
		MinRadius = 0,
		Mobile = 0,
		Name = "BUILD_Truck_Barrier_1",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(9780.000, 4096.000, 88.000),
		Radius = 0,
		Stance = "crouch",
		TagName = "Truck Barrier 1",
		TeamAvailability = 2,
		Version = 1,
	},
	BUILD_Truck_Barrier_2 = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		GroupName = "",
		IgnoreTargets = 0,
		MinRadius = 0,
		Mobile = 0,
		Name = "BUILD_Truck_Barrier_2",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(10376.000, 5504.000, 86.000),
		Radius = 0,
		Stance = "crouch",
		TagName = "Truck Barrier 2",
		TeamAvailability = 2,
		Version = 1,
	},
	CAPPOINT_Track_Switch = 
	{
		CreateOnLoad = 1,
		GoalType = "CapPoint",
		GroupName = "",
		MinRadius = 32,
		Name = "CAPPOINT_Track_Switch",
		Orientation = Vec3(-3.130, -0.538, -0.000),
		Position = Vec3(8199.825, 7954.125, 33.125),
		Radius = 0,
		TagName = "Track_Switch",
		TeamAvailability = 4,
		Version = 1,
	},
	CHECKPOINT_courtyard_check = 
	{
		CreateOnLoad = 0,
		GoalType = "CHECKPOINT",
		GroupName = "",
		MinRadius = 0,
		Name = "CHECKPOINT_courtyard_check",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(8588.000, 6492.000, 116.000),
		Radius = 0,
		TagName = "courtyard_check",
		TeamAvailability = 6,
		Version = 1,
	},
	DEFEND_Last_Barr_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.621, -0.783, -0.016),
			[1] = Vec3(-0.347, -0.937, -0.034),
			[2] = Vec3(-0.870, -0.491, -0.038),
			[3] = Vec3(-0.981, 0.192, -0.033),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "DEFEND_Last_Barr_1",
		Orientation = Vec3(2.471, -0.016, -0.000),
		Position = Vec3(10886.490, 5375.351, 79.049),
		Radius = 32,
		Stance = "crouch",
		TagName = "Last_Barr_1",
		TeamAvailability = 2,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_Last_Barr_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.873, -0.487, -0.021),
			[1] = Vec3(-0.109, -0.992, -0.071),
			[2] = Vec3(-0.923, 0.384, -0.023),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "DEFEND_Last_Barr_2",
		Orientation = Vec3(2.079, -0.021, -0.000),
		Position = Vec3(10790.576, 5920.240, 119.125),
		Radius = 32,
		Stance = "crouch",
		TagName = "Last_Barr_2",
		TeamAvailability = 2,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_Last_Barr_3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.558, -0.828, -0.057),
			[1] = Vec3(-0.250, -0.967, -0.051),
			[2] = Vec3(0.001, -0.998, -0.057),
			[3] = Vec3(0.338, -0.937, -0.089),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "DEFEND_Last_Barr_3",
		Orientation = Vec3(2.549, -0.057, -0.000),
		Position = Vec3(10102.104, 6358.223, 182.125),
		Radius = 32,
		Stance = "crouch",
		TagName = "Last_Barr_3",
		TeamAvailability = 2,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_Last_Barr_4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.926, -0.376, -0.041),
			[1] = Vec3(-0.565, -0.825, 0.010),
			[2] = Vec3(-0.200, -0.980, 0.012),
			[3] = Vec3(0.964, -0.267, 0.010),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "DEFEND_Last_Barr_4",
		Orientation = Vec3(1.956, -0.041, -0.000),
		Position = Vec3(10225.106, 5496.453, 39.014),
		Radius = 32,
		Stance = "crouch",
		TagName = "Last_Barr_4",
		TeamAvailability = 2,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_Last_Barr_5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.720, -0.694, -0.014),
			[1] = Vec3(-0.983, 0.171, -0.062),
			[2] = Vec3(-0.394, 0.915, -0.087),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "DEFEND_Last_Barr_5",
		Orientation = Vec3(2.338, -0.014, -0.000),
		Position = Vec3(10941.873, 4974.553, 103.396),
		Radius = 32,
		Stance = "stand",
		TagName = "Last_Barr_5",
		TeamAvailability = 2,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_Trackswitch_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.030, -0.999, 0.023),
			[1] = Vec3(-0.897, -0.437, -0.074),
			[2] = Vec3(-0.892, -0.426, -0.153),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "DEFEND_Trackswitch_1",
		Orientation = Vec3(3.112, 0.023, -0.000),
		Position = Vec3(7770.543, 8093.986, 33.125),
		Radius = 32,
		Stance = "crouch",
		TagName = "Trackswitch_1",
		TeamAvailability = 2,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_Trackswitch_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.977, -0.213, 0.013),
			[1] = Vec3(-0.070, 0.995, -0.075),
			[2] = Vec3(-0.178, -0.981, -0.081),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "DEFEND_Trackswitch_2",
		Orientation = Vec3(-1.786, 0.013, -0.000),
		Position = Vec3(7907.191, 8128.229, 33.125),
		Radius = 32,
		Stance = "crouch",
		TagName = "Trackswitch_2",
		TeamAvailability = 6,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_Trackswitch_3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.279, -0.960, -0.009),
			[1] = Vec3(-0.598, -0.800, -0.037),
			[2] = Vec3(0.657, -0.754, -0.015),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "DEFEND_Trackswitch_3",
		Orientation = Vec3(2.859, -0.009, -0.000),
		Position = Vec3(8023.214, 8505.656, 33.125),
		Radius = 32,
		Stance = "crouch",
		TagName = "Trackswitch_3",
		TeamAvailability = 6,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_Trackswitch_4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.869, -0.494, -0.018),
			[1] = Vec3(-0.585, -0.811, 0.011),
			[2] = Vec3(0.473, -0.881, -0.015),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "DEFEND_Trackswitch_4",
		Orientation = Vec3(2.087, -0.018, -0.000),
		Position = Vec3(8195.484, 8476.325, 33.125),
		Radius = 32,
		Stance = "crouch",
		TagName = "Trackswitch_4",
		TeamAvailability = 2,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_Trackswitch_5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.380, -0.925, 0.021),
			[1] = Vec3(0.613, -0.790, 0.023),
			[2] = Vec3(0.890, -0.456, 0.004),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "DEFEND_Trackswitch_5",
		Orientation = Vec3(2.751, 0.021, -0.000),
		Position = Vec3(8637.745, 8068.126, 33.125),
		Radius = 32,
		Stance = "crouch",
		TagName = "Trackswitch_5",
		TeamAvailability = 2,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_Truck_Barr_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.893, -0.448, -0.042),
			[1] = Vec3(-0.969, -0.243, -0.040),
			[2] = Vec3(-0.942, 0.330, -0.058),
			[3] = Vec3(-0.810, 0.583, -0.056),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "DEFEND_Truck_Barr_1",
		Orientation = Vec3(2.036, -0.042, -0.000),
		Position = Vec3(10500.655, 3859.060, 139.735),
		Radius = 32,
		Stance = "crouch",
		TagName = "Truck_Barr_1",
		TeamAvailability = 2,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_Truck_Barr_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.990, 0.110, -0.089),
			[1] = Vec3(-0.971, -0.214, -0.109),
			[2] = Vec3(-0.609, 0.779, -0.150),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "DEFEND_Truck_Barr_2",
		Orientation = Vec3(1.460, -0.090, -0.000),
		Position = Vec3(10400.839, 3252.359, 297.125),
		Radius = 32,
		Stance = "crouch",
		TagName = "Truck_Barr_2",
		TeamAvailability = 2,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_Truck_Barr_3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.758, 0.644, -0.104),
			[1] = Vec3(-0.924, 0.321, -0.207),
			[2] = Vec3(-0.943, -0.290, -0.164),
			[3] = Vec3(-0.844, -0.520, -0.132),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "DEFEND_Truck_Barr_3",
		Orientation = Vec3(0.866, -0.104, -0.000),
		Position = Vec3(10360.437, 3889.333, 297.125),
		Radius = 32,
		Stance = "crouch",
		TagName = "Truck_Barr_3",
		TeamAvailability = 2,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_Truck_Barr_4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.645, -0.764, 0.026),
			[1] = Vec3(-0.845, -0.535, 0.013),
			[2] = Vec3(-0.974, 0.228, 0.012),
			[3] = Vec3(-0.557, -0.830, -0.001),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "DEFEND_Truck_Barr_4",
		Orientation = Vec3(2.440, 0.026, -0.000),
		Position = Vec3(10447.854, 4909.423, 41.784),
		Radius = 32,
		Stance = "crouch",
		TagName = "Truck_Barr_4",
		TeamAvailability = 2,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_Truck_Barr_5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.932, -0.362, -0.002),
			[1] = Vec3(-0.766, -0.643, -0.011),
			[2] = Vec3(-0.997, -0.067, -0.024),
			[3] = Vec3(-0.959, 0.282, -0.018),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "DEFEND_Truck_Barr_5",
		Orientation = Vec3(1.942, -0.002, -0.000),
		Position = Vec3(10946.064, 4784.166, 104.765),
		Radius = 32,
		Stance = "crouch",
		TagName = "Truck_Barr_5",
		TeamAvailability = 2,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_Tunnel_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.144, -0.989, -0.034),
			[1] = Vec3(-0.241, -0.960, -0.139),
			[2] = Vec3(-0.155, -0.985, -0.079),
			[3] = Vec3(0.252, -0.966, -0.058),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "DEFEND_Tunnel_1",
		Orientation = Vec3(-2.997, -0.034, -0.000),
		Position = Vec3(10094.315, 7931.177, 125.125),
		Radius = 32,
		Stance = "crouch",
		TagName = "Tunnel_1",
		TeamAvailability = 2,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_Tunnel_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.654, -0.756, 0.031),
			[1] = Vec3(-0.265, -0.964, 0.010),
			[2] = Vec3(-0.047, -0.999, 0.002),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "DEFEND_Tunnel_2",
		Orientation = Vec3(2.428, 0.031, -0.000),
		Position = Vec3(10736.814, 8458.036, 49.125),
		Radius = 32,
		Stance = "crouch",
		TagName = "Tunnel_2",
		TeamAvailability = 2,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_Tunnel_3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.003, -1.000, 0.023),
			[1] = Vec3(-0.107, -0.994, 0.008),
			[2] = Vec3(-0.252, -0.967, 0.042),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "DEFEND_Tunnel_3",
		Orientation = Vec3(3.139, 0.023, -0.000),
		Position = Vec3(10682.979, 9112.547, 49.125),
		Radius = 32,
		Stance = "prone",
		TagName = "Tunnel_3",
		TeamAvailability = 2,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_Tunnel_4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.034, -0.999, 0.010),
			[1] = Vec3(0.161, -0.987, 0.012),
			[2] = Vec3(-0.019, -1.000, -0.002),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "DEFEND_Tunnel_4",
		Orientation = Vec3(-3.108, 0.010, -0.000),
		Position = Vec3(10441.876, 9040.300, 49.125),
		Radius = 32,
		Stance = "crouch",
		TagName = "Tunnel_4",
		TeamAvailability = 2,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_Tunnel_5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.773, -0.635, 0.002),
			[1] = Vec3(-0.943, -0.332, 0.005),
			[2] = Vec3(-0.781, 0.624, 0.003),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "DEFEND_Tunnel_5",
		Orientation = Vec3(2.258, 0.002, -0.000),
		Position = Vec3(10766.974, 7643.443, 49.148),
		Radius = 32,
		Stance = "crouch",
		TagName = "Tunnel_5",
		TeamAvailability = 2,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_keycard_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.046, 0.999, 0.007),
			[1] = Vec3(-0.339, 0.941, 0.003),
			[2] = Vec3(-0.978, 0.206, 0.042),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "DEFEND_keycard_1",
		Orientation = Vec3(-0.046, 0.007, -0.000),
		Position = Vec3(4364.517, 5107.342, 45.125),
		Radius = 32,
		Stance = "crouch",
		TagName = "keycard_1",
		TeamAvailability = 2,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_keycard_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.949, -0.314, -0.003),
			[1] = Vec3(0.982, 0.189, 0.015),
			[2] = Vec3(-0.427, -0.904, -0.007),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "DEFEND_keycard_2",
		Orientation = Vec3(-1.891, -0.003, -0.000),
		Position = Vec3(3731.826, 5601.346, 45.125),
		Radius = 32,
		Stance = "stand",
		TagName = "keycard_2",
		TeamAvailability = 2,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_keycard_3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.727, -0.686, 0.019),
			[1] = Vec3(0.894, -0.449, 0.015),
			[2] = Vec3(1.000, -0.007, -0.005),
			[3] = Vec3(-0.119, -0.993, 0.015),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "DEFEND_keycard_3",
		Orientation = Vec3(-2.327, 0.019, -0.000),
		Position = Vec3(3723.964, 6017.001, 45.125),
		Radius = 32,
		Stance = "crouch",
		TagName = "keycard_3",
		TeamAvailability = 2,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_keycard_4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.214, -0.977, 0.020),
			[1] = Vec3(0.010, -1.000, 0.010),
			[2] = Vec3(-0.550, -0.835, 0.015),
			[3] = Vec3(-0.997, 0.079, -0.028),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "DEFEND_keycard_4",
		Orientation = Vec3(-2.926, 0.020, -0.000),
		Position = Vec3(4355.216, 5996.524, 45.125),
		Radius = 32,
		Stance = "stand",
		TagName = "keycard_4",
		TeamAvailability = 2,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_keycard_5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.979, -0.191, -0.066),
			[1] = Vec3(0.997, 0.016, -0.072),
			[2] = Vec3(0.701, 0.710, -0.067),
			[3] = Vec3(0.009, 1.000, -0.024),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "DEFEND_keycard_5",
		Orientation = Vec3(-1.763, -0.066, -0.000),
		Position = Vec3(4013.707, 5342.865, 81.125),
		Radius = 32,
		Stance = "crouch",
		TagName = "keycard_5",
		TeamAvailability = 2,
		Version = 1,
		Weapons = 
		{
		},
	},
	ESCORT_truck = 
	{
		Buttons = 
		{
		},
		CreateOnLoad = 1,
		GoalType = "ESCORT",
		GroupName = "",
		MinRadius = 32,
		Name = "ESCORT_truck",
		Offsets = 
		{
			[0] = Vec3(5.874, -161.625, -35.190),
			[1] = Vec3(77.700, -27.631, -32.682),
			[2] = Vec3(-76.375, -2.288, -38.061),
		},
		Orientation = Vec3(2.470, -0.187, -0.000),
		Position = Vec3(8581.184, 3901.458, 49.125),
		Radius = 0,
		TagName = "truck",
		TeamAvailability = 4,
		Vehicle = "MOVER_truck",
		Version = 1,
	},
	FLAG_keycard = 
	{
		CreateOnLoad = 0,
		GoalType = "Flag",
		GroupName = "",
		MinRadius = 0,
		Name = "FLAG_keycard",
		Orientation = Vec3(-0.000, 0.000, -0.000),
		Position = Vec3(3984.000, 5521.000, 87.125),
		Radius = 0,
		TagName = "keycard",
		TeamAvailability = 4,
		Version = 1,
	},
	HEALTHCAB_south_healthcabinet = 
	{
		CreateOnLoad = 0,
		GoalType = "HEALTHCAB",
		GroupName = "",
		MinRadius = 0,
		Name = "HEALTHCAB_south_healthcabinet",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(7068.000, 6539.000, 72.000),
		Radius = 0,
		Range = 1250,
		TagName = "south_healthcabinet",
		TeamAvailability = 6,
		Version = 1,
	},
	HEALTHCAB_south_healthcabinet_1 = 
	{
		CreateOnLoad = 0,
		GoalType = "HEALTHCAB",
		GroupName = "",
		MinRadius = 0,
		Name = "HEALTHCAB_south_healthcabinet_1",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(10568.000, 3669.000, -40.000),
		Radius = 0,
		Range = 1250,
		TagName = "south_healthcabinet",
		TeamAvailability = 6,
		Version = 1,
	},
	MOVER_train1 = 
	{
		CreateOnLoad = 0,
		GoalType = "MOVER",
		GroupName = "",
		MinRadius = 0,
		Name = "MOVER_train1",
		Orientation = Vec3(2.356, 0.000, -0.000),
		Position = Vec3(7862.333, 3987.748, -153.000),
		Radius = 0,
		TagName = "train1",
		TeamAvailability = 6,
		Version = 1,
	},
	MOVER_truck = 
	{
		CreateOnLoad = 0,
		GoalType = "MOVER",
		GroupName = "",
		MinRadius = 0,
		Name = "MOVER_truck",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(8309.500, 10693.000, 103.500),
		Radius = 0,
		TagName = "truck",
		TeamAvailability = 4,
		Version = 1,
	},
	PLANT_Command_Post = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		GoalType = "PLANT",
		GroupName = "",
		MinRadius = 0,
		Name = "PLANT_Command_Post",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(6381.000, 5870.000, 297.000),
		Radius = 0,
		TagName = "Command Post",
		TeamAvailability = 0,
		Version = 1,
	},
	PLANT_Drunk_Commander = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		GoalType = "PLANT",
		GroupName = "",
		MinRadius = 0,
		Name = "PLANT_Drunk_Commander",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(4057.000, 5552.000, 83.000),
		Radius = 0,
		TagName = "Drunk Commander",
		TeamAvailability = 0,
		Version = 1,
	},
	PLANT_Drunk_Commander_1 = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		GoalType = "PLANT",
		GroupName = "",
		MinRadius = 0,
		Name = "PLANT_Drunk_Commander_1",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(4057.000, 5552.000, 83.000),
		Radius = 0,
		TagName = "Drunk Commander",
		TeamAvailability = 0,
		Version = 1,
	},
	PLANT_Truck_Barrier_1 = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		GroupName = "",
		MinRadius = 0,
		Name = "PLANT_Truck_Barrier_1",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(9882.499, 3939.208, 77.156),
		Radius = 0,
		TagName = "Truck Barrier 1",
		TeamAvailability = 4,
		Version = 1,
	},
	PLANT_Truck_Barrier_2 = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		GroupName = "",
		MinRadius = 0,
		Name = "PLANT_Truck_Barrier_2",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(10597.000, 5499.000, 79.000),
		Radius = 0,
		TagName = "Truck Barrier 2",
		TeamAvailability = 4,
		Version = 1,
	},
	RIDE_Allied_tug_1 = 
	{
		BoardPositions = 
		{
			[0] = Vec3(81.125, -63.465, -64.875),
			[1] = Vec3(-81.126, -62.209, -64.875),
		},
		CreateOnLoad = 1,
		GoalType = "RIDE",
		GroupName = "",
		MinRadius = 32,
		Name = "RIDE_Allied_tug_1",
		Orientation = Vec3(-0.840, -0.251, -0.000),
		Position = Vec3(7710.452, 3977.163, -246.837),
		Radius = 0,
		SeatRadius = 60,
		Seats = 
		{
			[0] = Vec3(38.584, -56.650, -16.875),
			[1] = Vec3(-35.970, -62.996, -16.875),
		},
		Stance = "stand",
		TagName = "Allied_tug_1",
		TeamAvailability = 4,
		Vehicle = "MOVER_train1",
		Version = 1,
	},
	SWITCH_Track_Switch = 
	{
		AimPosition = Vec3(8140.701, 7914.125, 89.891),
		CreateOnLoad = 1,
		Facing = Vec3(0.000, 0.000, 0.000),
		GoalType = "SWITCH",
		GroupName = "",
		MinRadius = 32,
		Name = "SWITCH_Track_Switch",
		Orientation = Vec3(3.135, -0.077, -0.000),
		Position = Vec3(8141.118, 7994.742, 33.125),
		Radius = 32,
		Stance = "stand",
		TagName = "Track_Switch",
		TeamAvailability = 6,
		Timeout = 1500,
		Use = 1,
		Version = 1,
	},
	Version = 1,
};