global _MG = 
{
	AIRSTRIKE_axis_start1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.517, -0.793, 0.323),
		},
		GoalType = "AIRSTRIKE",
		MinRadius = 32,
		Position = Vec3(-5994.790, 1471.917, -192.338),
	},
	AIRSTRIKE_axis_start2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.313, -0.836, 0.451),
		},
		GoalType = "AIRSTRIKE",
		MinRadius = 32,
		Position = Vec3(-5013.504, 1161.119, -228.875),
	},
	AIRSTRIKE_axis_start2_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.214, -0.970, 0.115),
		},
		GoalType = "AIRSTRIKE",
		MinRadius = 32,
		Position = Vec3(-5840.569, 275.140, -80.875),
		TagName = "axis_start2",
	},
	AIRSTRIKE_axis_start4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.687, 0.164, 0.707),
		},
		GoalType = "AIRSTRIKE",
		MinRadius = 32,
		Position = Vec3(-4913.742, -793.927, -512.875),
	},
	AMMOCAB_south_ammocabinet = 
	{
		CreateOnLoad = 0,
		GoalType = "AMMOCAB",
		Position = Vec3(-1244.000, 5406.000, -126.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	AMMOCAB_south_ammocabinet_1 = 
	{
		CreateOnLoad = 0,
		GoalType = "AMMOCAB",
		Position = Vec3(-3610.000, 806.000, -240.000),
		Range = 1250,
		TagName = "south_ammocabinet",
		TeamAvailability = 6,
	},
	ARTILLERY_S_1031 = 
	{
		GoalType = "ARTILLERY_S",
		Position = Vec3(-2408.552, 5007.941, -441.115),
		Radius = 35,
	},
	ARTILLERY_S_108 = 
	{
		GoalType = "ARTILLERY_S",
		Position = Vec3(-4715.829, 5091.645, -228.914),
		Radius = 60,
	},
	ARTILLERY_S_241 = 
	{
		GoalType = "ARTILLERY_S",
		Position = Vec3(-2882.869, 5052.953, -348.608),
		Radius = 35,
	},
	ARTILLERY_S_243 = 
	{
		GoalType = "ARTILLERY_S",
		Position = Vec3(-2585.600, 5058.223, -410.539),
		Radius = 35,
	},
	ARTILLERY_S_axis_bridge2 = 
	{
		GoalType = "ARTILLERY_S",
		Position = Vec3(-3188.444, 5048.160, -319.875),
		Radius = 35,
	},
	ARTILLERY_S_axis_bridge9 = 
	{
		GoalType = "ARTILLERY_S",
		Position = Vec3(-4715.829, 5341.645, -173.904),
		Radius = 35,
	},
	ARTILLERY_S_axis_start = 
	{
		GoalType = "ARTILLERY_S",
		MinRadius = 32,
		Position = Vec3(-4970.482, -268.721, -400.875),
	},
	ARTILLERY_S_axis_start2 = 
	{
		GoalType = "ARTILLERY_S",
		MinRadius = 32,
		Position = Vec3(-5252.630, 217.979, -330.496),
	},
	ARTILLERY_S_axis_start3 = 
	{
		GoalType = "ARTILLERY_S",
		MinRadius = 32,
		Position = Vec3(-5325.960, 562.754, -320.875),
	},
	BUILD_Allied_Command_Post = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(-5120.000, 6928.000, 28.000),
		Stance = "random",
		TagName = "Allied Command Post",
		TeamAvailability = 4,
	},
	BUILD_Axis_Command_Post = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(-2012.000, 5496.000, -422.000),
		TagName = "Axis Command Post",
		TeamAvailability = 2,
	},
	BUILD_Boathouse_MG42 = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(-2477.000, 3037.000, 126.001),
		TagName = "Boathouse MG42",
		TeamAvailability = 4,
	},
	BUILD_Churchill_Tank = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Mobile = 1,
		Offsets = 
		{
			[0] = Vec3(-2.584, -165.328, -26.875),
			[1] = Vec3(-81.815, -60.408, -26.875),
			[2] = Vec3(-81.625, 77.606, -26.875),
			[3] = Vec3(81.625, -88.571, -26.803),
			[4] = Vec3(81.625, 69.492, -26.803),
		},
		Position = Vec3(-6907.953, -311.547, -421.000),
		Stance = "random",
		TagName = "Churchill Tank",
		TeamAvailability = 4,
		Vehicle = "MOVER_tank1",
	},
	BUILD_First_Tank_Barrier = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(-5006.000, 3332.000, -134.000),
		Stance = "prone",
		TagName = "First Tank Barrier",
		TeamAvailability = 2,
	},
	BUILD_Magnetic_Generator = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(1680.000, 5112.000, 234.000),
		Stance = "stand",
		TagName = "Magnetic Generator",
		TeamAvailability = 2,
	},
	BUILD_Second_Tank_Barrier = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(-1398.000, 2476.000, -222.000),
		TagName = "Second Tank Barrier",
		TeamAvailability = 2,
	},
	CALLARTILLERY_axis_bridge1 = 
	{
		GoalType = "CALLARTILLERY",
		Position = Vec3(-1036.619, 4589.367, 34.365),
		Radius = 15,
	},
	CALLARTILLERY_axis_bridge1_1 = 
	{
		GoalType = "CALLARTILLERY",
		Position = Vec3(-1040.823, 3899.563, 49.247),
		Radius = 20,
		TagName = "axis_bridge1",
		TeamAvailability = 2,
	},
	CALLARTILLERY_axis_bridge2 = 
	{
		GoalType = "CALLARTILLERY",
		Position = Vec3(-1065.393, 3418.140, 137.594),
		Radius = 35,
	},
	CALLARTILLERY_axis_bridge3 = 
	{
		GoalType = "CALLARTILLERY",
		Position = Vec3(-1296.669, 6292.398, -238.478),
		Radius = 35,
	},
	CALLARTILLERY_axis_start = 
	{
		GoalType = "CALLARTILLERY",
		MinRadius = 32,
		Position = Vec3(-6066.402, 3007.673, 31.125),
	},
	CALLARTILLERY_axis_start1 = 
	{
		GoalType = "CALLARTILLERY",
		MinRadius = 32,
		Position = Vec3(-4928.125, -756.541, -412.281),
	},
	CHECKPOINT_garrison_check = 
	{
		CreateOnLoad = 0,
		GoalType = "CHECKPOINT",
		Position = Vec3(-5984.000, 4832.000, -72.000),
	},
	DEFEND_axis_bridge1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.620, 0.761, 0.189),
		},
		GoalType = "Defend",
		MaxCampTime = 35,
		MinCampTime = 3,
		Position = Vec3(-4068.880, 4557.468, -399.875),
		Radius = 15,
	},
	DEFEND_axis_bridge10 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.918, -0.374, 0.132),
		},
		GoalType = "Defend",
		MaxCampTime = 35,
		MinCampTime = 3,
		Position = Vec3(-4038.094, 5320.140, -393.524),
		Radius = 35,
	},
	DEFEND_axis_bridge11 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.951, -0.300, 0.075),
		},
		GoalType = "Defend",
		MaxCampTime = 35,
		MinCampTime = 3,
		Position = Vec3(-4281.008, 5147.288, -339.663),
		Radius = 70,
	},
	DEFEND_axis_bridge12 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.983, 0.000, 0.184),
		},
		GoalType = "Defend",
		MaxCampTime = 35,
		MinCampTime = 3,
		Position = Vec3(-4097.175, 5041.807, -383.577),
		Radius = 35,
	},
	DEFEND_axis_bridge13 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.990, -0.103, 0.092),
		},
		GoalType = "Defend",
		MaxCampTime = 35,
		MinCampTime = 3,
		Position = Vec3(-3571.561, 5052.233, -346.614),
		Radius = 35,
	},
	DEFEND_axis_bridge14 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.990, -0.097, 0.098),
		},
		GoalType = "Defend",
		MaxCampTime = 35,
		MinCampTime = 3,
		Position = Vec3(-3347.866, 5045.520, -321.530),
		Radius = 35,
	},
	DEFEND_axis_bridge15 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.996, -0.011, 0.092),
		},
		GoalType = "Defend",
		MaxCampTime = 35,
		MinCampTime = 3,
		Position = Vec3(-3415.690, 4863.446, -327.182),
		Radius = 35,
	},
	DEFEND_axis_bridge16 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.997, -0.026, 0.075),
		},
		GoalType = "Defend",
		MaxCampTime = 35,
		MinCampTime = 3,
		Position = Vec3(-3086.465, 4866.819, -324.002),
		Radius = 35,
	},
	DEFEND_axis_bridge17 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.993, -0.095, 0.069),
		},
		GoalType = "Defend",
		MaxCampTime = 35,
		MinCampTime = 3,
		Position = Vec3(-3033.760, 5050.584, -328.395),
		Radius = 35,
	},
	DEFEND_axis_bridge18 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.995, 0.072, 0.064),
		},
		GoalType = "Defend",
		MaxCampTime = 35,
		MinCampTime = 3,
		Position = Vec3(-2928.420, 4862.180, -339.118),
		Radius = 35,
	},
	DEFEND_axis_bridge19 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.994, -0.086, 0.064),
		},
		GoalType = "Defend",
		MaxCampTime = 35,
		MinCampTime = 3,
		Position = Vec3(-2736.026, 5055.303, -379.200),
		Radius = 35,
	},
	DEFEND_axis_bridge2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.993, -0.112, 0.046),
		},
		GoalType = "Defend",
		MaxCampTime = 35,
		MinCampTime = 3,
		Position = Vec3(-3188.444, 5048.160, -319.875),
		Radius = 35,
	},
	DEFEND_axis_bridge20 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.956, 0.279, 0.092),
		},
		GoalType = "Defend",
		MaxCampTime = 35,
		MinCampTime = 3,
		Position = Vec3(-2040.099, 4735.022, -447.875),
		Radius = 35,
	},
	DEFEND_axis_bridge21 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.974, 0.218, 0.064),
		},
		GoalType = "Defend",
		MaxCampTime = 35,
		MinCampTime = 3,
		Position = Vec3(-2471.135, 4484.549, -418.246),
		Radius = 35,
	},
	DEFEND_axis_bridge22 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.902, 0.431, -0.000),
		},
		GoalType = "Defend",
		MaxCampTime = 35,
		MinCampTime = 3,
		Position = Vec3(-2448.383, 4195.185, -321.153),
		Radius = 35,
	},
	DEFEND_axis_bridge3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.817, -0.573, -0.058),
		},
		GoalType = "Defend",
		MaxCampTime = 35,
		MinCampTime = 3,
		Position = Vec3(-4395.171, 4520.647, -183.875),
		Radius = 50,
	},
	DEFEND_axis_bridge4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.782, -0.622, 0.035),
		},
		GoalType = "Defend",
		MaxCampTime = 35,
		MinCampTime = 3,
		Position = Vec3(-4674.747, 4612.645, -192.744),
		Radius = 35,
	},
	DEFEND_axis_bridge5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.711, -0.687, -0.150),
		},
		GoalType = "Defend",
		MaxCampTime = 35,
		MinCampTime = 3,
		Position = Vec3(-4565.352, 5500.421, -183.875),
		Radius = 50,
	},
	DEFEND_axis_bridge6 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.476, -0.879, -0.017),
		},
		GoalType = "Defend",
		MaxCampTime = 35,
		MinCampTime = 3,
		Position = Vec3(-4715.829, 5591.645, -164.915),
		Radius = 35,
	},
	DEFEND_axis_bridge7 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.003, -0.998, -0.058),
		},
		GoalType = "Defend",
		MaxCampTime = 35,
		MinCampTime = 3,
		Position = Vec3(-4675.625, 5737.611, -174.966),
		Radius = 50,
	},
	DEFEND_axis_bridge8 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.988, -0.152, -0.023),
		},
		GoalType = "Defend",
		MaxCampTime = 35,
		MinCampTime = 3,
		Position = Vec3(-4325.767, 4875.187, -326.429),
		Radius = 35,
	},
	DEFEND_axis_bridge9 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.574, -0.809, -0.127),
		},
		GoalType = "Defend",
		MaxCampTime = 35,
		MinCampTime = 3,
		Position = Vec3(-4715.829, 5341.645, -173.904),
		Radius = 35,
	},
	DEFEND_axis_firstbarrier1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.098, -0.992, -0.075),
		},
		GoalType = "Defend",
		MaxCampTime = 35,
		MinCampTime = 3,
		Position = Vec3(-5223.000, 2881.367, -147.875),
		Radius = 15,
	},
	DEFEND_axis_firstbarrier10 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.312, -0.949, 0.035),
		},
		GoalType = "Defend",
		MaxCampTime = 35,
		MinCampTime = 3,
		Position = Vec3(-4664.434, 3849.015, -191.875),
		Radius = 35,
	},
	DEFEND_axis_firstbarrier11 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.302, -0.953, 0.006),
		},
		GoalType = "Defend",
		MaxCampTime = 35,
		MinCampTime = 3,
		Position = Vec3(-4687.424, 3583.538, -191.875),
		Radius = 35,
	},
	DEFEND_axis_firstbarrier12 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.922, -0.354, -0.155),
		},
		GoalType = "Defend",
		MaxCampTime = 35,
		MinCampTime = 3,
		Position = Vec3(-6020.612, 2511.702, -174.717),
		Radius = 45,
	},
	DEFEND_axis_firstbarrier13 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.972, -0.208, -0.110),
		},
		GoalType = "Defend",
		MaxCampTime = 35,
		MinCampTime = 3,
		Position = Vec3(-6038.344, 2359.705, -170.284),
		Radius = 45,
	},
	DEFEND_axis_firstbarrier14 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.540, -0.834, -0.115),
		},
		GoalType = "Defend",
		MaxCampTime = 35,
		MinCampTime = 3,
		Position = Vec3(-5228.308, 2392.394, -222.644),
		Radius = 35,
	},
	DEFEND_axis_firstbarrier15 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.366, -0.930, 0.023),
		},
		GoalType = "Defend",
		MaxCampTime = 35,
		MinCampTime = 3,
		Position = Vec3(-5215.829, 4341.645, -161.168),
		Radius = 45,
	},
	DEFEND_axis_firstbarrier16 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.758, -0.651, -0.023),
		},
		GoalType = "Defend",
		MaxCampTime = 35,
		MinCampTime = 3,
		Position = Vec3(-4715.829, 2841.645, -191.875),
		Radius = 35,
	},
	DEFEND_axis_firstbarrier16_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.305, -0.952, -0.006),
		},
		GoalType = "Defend",
		MaxCampTime = 35,
		MinCampTime = 3,
		Position = Vec3(-4579.100, 4465.218, -183.875),
		Radius = 35,
		TagName = "axis_firstbarrier16",
	},
	DEFEND_axis_firstbarrier2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.367, 0.920, -0.138),
		},
		GoalType = "Defend",
		MaxCampTime = 35,
		MinCampTime = 3,
		Position = Vec3(-4804.829, 2284.979, -191.875),
		Radius = 35,
	},
	DEFEND_axis_firstbarrier3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.825, 0.528, -0.201),
		},
		GoalType = "Defend",
		MaxCampTime = 35,
		MinCampTime = 3,
		Position = Vec3(-4601.954, 2433.588, -95.875),
		Radius = 35,
	},
	DEFEND_axis_firstbarrier4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.817, 0.571, -0.087),
		},
		GoalType = "Defend",
		MaxCampTime = 35,
		MinCampTime = 3,
		Position = Vec3(-4913.023, 2419.198, -217.746),
		Radius = 30,
	},
	DEFEND_axis_firstbarrier5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.967, -0.236, -0.098),
		},
		GoalType = "Defend",
		MaxCampTime = 35,
		MinCampTime = 3,
		Position = Vec3(-5218.543, 3381.615, -159.875),
		Radius = 35,
	},
	DEFEND_axis_firstbarrier6 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.026, -1.000, 0.006),
		},
		GoalType = "Defend",
		MaxCampTime = 35,
		MinCampTime = 3,
		Position = Vec3(-4965.829, 3591.645, -191.875),
		Radius = 35,
	},
	DEFEND_axis_firstbarrier7 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.135, -0.991, 0.017),
		},
		GoalType = "Defend",
		MaxCampTime = 35,
		MinCampTime = 3,
		Position = Vec3(-4965.829, 4091.645, -191.875),
		Radius = 35,
	},
	DEFEND_axis_firstbarrier8 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.921, -0.390, 0.023),
		},
		GoalType = "Defend",
		MaxCampTime = 35,
		MinCampTime = 3,
		Position = Vec3(-4715.829, 2591.645, -207.699),
		Radius = 60,
	},
	DEFEND_axis_firstbarrier9 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.069, -0.997, 0.017),
		},
		GoalType = "Defend",
		MaxCampTime = 35,
		MinCampTime = 3,
		Position = Vec3(-4965.829, 3841.645, -191.875),
		Radius = 35,
	},
	DEFEND_axis_generatordefense1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.049, -0.998, -0.040),
		},
		GoalType = "Defend",
		MaxCampTime = 35,
		MinCampTime = 3,
		Position = Vec3(1532.880, 5100.895, 176.125),
		Radius = 25,
	},
	DEFEND_axis_generatordefense2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.426, -0.888, -0.172),
		},
		GoalType = "Defend",
		MaxCampTime = 35,
		MinCampTime = 3,
		Position = Vec3(1626.272, 4852.777, 176.125),
		Radius = 35,
	},
	DEFEND_axis_maindoordefense1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.436, 0.882, -0.178),
		},
		GoalType = "Defend",
		MaxCampTime = 35,
		MinCampTime = 3,
		Position = Vec3(293.074, 3783.385, 540.125),
		Radius = 35,
	},
	DEFEND_axis_maindoordefense10 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.975, 0.032, -0.218),
		},
		GoalType = "Defend",
		MaxCampTime = 35,
		MinCampTime = 3,
		Position = Vec3(11.501, 4333.673, 98.125),
		Radius = 35,
	},
	DEFEND_axis_maindoordefense11 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.924, -0.342, -0.172),
		},
		GoalType = "Defend",
		MaxCampTime = 35,
		MinCampTime = 3,
		Position = Vec3(-175.204, 3716.458, 107.930),
		Radius = 35,
	},
	DEFEND_axis_maindoordefense12 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.279, -0.960, -0.012),
		},
		GoalType = "Defend",
		MaxCampTime = 35,
		MinCampTime = 3,
		Position = Vec3(-346.451, 4325.072, 64.125),
		Radius = 35,
	},
	DEFEND_axis_maindoordefense13 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.374, -0.903, -0.212),
		},
		GoalType = "Defend",
		MaxCampTime = 35,
		MinCampTime = 3,
		Position = Vec3(-663.835, 4127.479, 62.499),
		Radius = 50,
	},
	DEFEND_axis_maindoordefense14 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.474, 0.865, -0.167),
		},
		GoalType = "Defend",
		MaxCampTime = 35,
		MinCampTime = 3,
		Position = Vec3(-930.060, 3111.785, 168.125),
		Radius = 35,
	},
	DEFEND_axis_maindoordefense15 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.991, 0.125, -0.052),
		},
		GoalType = "Defend",
		MaxCampTime = 35,
		MinCampTime = 3,
		Position = Vec3(333.804, 4517.255, 96.125),
		Radius = 35,
	},
	DEFEND_axis_maindoordefense16 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.998, -0.059, -0.012),
		},
		GoalType = "Defend",
		MaxCampTime = 35,
		MinCampTime = 3,
		Position = Vec3(137.706, 4340.186, 98.125),
		Radius = 35,
	},
	DEFEND_axis_maindoordefense2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.840, -0.309, -0.446),
		},
		GoalType = "Defend",
		MaxCampTime = 35,
		MinCampTime = 3,
		Position = Vec3(414.102, 4435.531, 477.307),
		Radius = 35,
		Stance = "crouch",
	},
	DEFEND_axis_maindoordefense3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.840, -0.468, -0.274),
		},
		GoalType = "Defend",
		MaxCampTime = 35,
		MinCampTime = 3,
		Position = Vec3(377.274, 4775.526, 544.125),
		Radius = 35,
		Stance = "crouch",
	},
	DEFEND_axis_maindoordefense4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.572, -0.777, -0.263),
		},
		GoalType = "Defend",
		MaxCampTime = 35,
		MinCampTime = 3,
		Position = Vec3(269.669, 5037.757, 540.125),
		Radius = 25,
	},
	DEFEND_axis_maindoordefense5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.933, -0.278, -0.229),
		},
		GoalType = "Defend",
		MaxCampTime = 35,
		MinCampTime = 3,
		Position = Vec3(-248.427, 5359.846, 96.125),
		Radius = 50,
	},
	DEFEND_axis_maindoordefense6 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.971, -0.227, -0.069),
		},
		GoalType = "Defend",
		MaxCampTime = 35,
		MinCampTime = 3,
		Position = Vec3(-47.029, 4815.810, 96.125),
		Radius = 35,
	},
	DEFEND_axis_maindoordefense7 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.992, -0.125, 0.023),
		},
		GoalType = "Defend",
		MaxCampTime = 35,
		MinCampTime = 3,
		Position = Vec3(59.286, 4513.192, 98.125),
		Radius = 60,
	},
	DEFEND_axis_maindoordefense8 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.362, 0.924, -0.121),
		},
		GoalType = "Defend",
		MaxCampTime = 35,
		MinCampTime = 3,
		Position = Vec3(-172.615, 4065.905, 112.864),
		Radius = 35,
	},
	DEFEND_axis_maindoordefense9 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.504, -0.851, -0.150),
		},
		GoalType = "Defend",
		MaxCampTime = 35,
		MinCampTime = 3,
		Position = Vec3(-47.350, 5180.591, 297.215),
		Radius = 35,
		Stance = "crouch",
	},
	DEFEND_axis_radardefense1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.989, -0.057, -0.138),
		},
		GoalType = "Defend",
		MaxCampTime = 35,
		MinCampTime = 3,
		Position = Vec3(1236.384, 4018.737, 176.125),
		Radius = 35,
		Stance = "crouch",
	},
	DEFEND_axis_radardefense2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.689, -0.679, -0.252),
		},
		GoalType = "Defend",
		MaxCampTime = 35,
		MinCampTime = 3,
		Position = Vec3(1694.848, 4005.635, 176.125),
		Radius = 35,
	},
	DEFEND_axis_radardefense3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.308, 0.926, -0.218),
		},
		GoalType = "Defend",
		MaxCampTime = 35,
		MinCampTime = 3,
		Position = Vec3(1428.731, 4156.039, 176.125),
		Radius = 35,
	},
	DEFEND_axis_secondbarrier1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.762, -0.647, 0.006),
		},
		GoalType = "Defend",
		MaxCampTime = 35,
		MinCampTime = 3,
		Position = Vec3(-1790.099, 4985.022, -447.875),
		Radius = 35,
	},
	DEFEND_axis_secondbarrier10 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.243, 0.966, -0.092),
		},
		GoalType = "Defend",
		MaxCampTime = 35,
		MinCampTime = 3,
		Position = Vec3(-1851.725, 3380.357, -163.147),
		Radius = 35,
	},
	DEFEND_axis_secondbarrier11 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.157, 0.952, -0.263),
		},
		GoalType = "Defend",
		MaxCampTime = 35,
		MinCampTime = 3,
		Position = Vec3(-2251.863, 3248.194, -63.875),
		Radius = 35,
		Stance = "crouch",
	},
	DEFEND_axis_secondbarrier12 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.686, 0.691, -0.229),
		},
		GoalType = "Defend",
		MaxCampTime = 35,
		MinCampTime = 3,
		Position = Vec3(-2258.720, 3136.939, -63.875),
		Radius = 25,
	},
	DEFEND_axis_secondbarrier13 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.417, 0.870, -0.263),
		},
		GoalType = "Defend",
		MaxCampTime = 35,
		MinCampTime = 3,
		Position = Vec3(-2125.060, 2805.941, -64.320),
		Radius = 35,
	},
	DEFEND_axis_secondbarrier14 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.179, 0.983, 0.046),
		},
		GoalType = "Defend",
		MaxCampTime = 35,
		MinCampTime = 3,
		Position = Vec3(-1932.718, 2260.977, -262.956),
		Radius = 50,
	},
	DEFEND_axis_secondbarrier15 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.036, 0.999, 0.023),
		},
		GoalType = "Defend",
		MaxCampTime = 35,
		MinCampTime = 3,
		Position = Vec3(-1773.331, 2190.642, -271.875),
		Radius = 50,
	},
	DEFEND_axis_secondbarrier16 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.258, 0.965, 0.052),
		},
		GoalType = "Defend",
		MaxCampTime = 35,
		MinCampTime = 3,
		Position = Vec3(-1960.345, 2097.971, -255.875),
		Radius = 50,
	},
	DEFEND_axis_secondbarrier17 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.316, 0.947, 0.058),
		},
		GoalType = "Defend",
		MaxCampTime = 35,
		MinCampTime = 3,
		Position = Vec3(-1426.354, 2150.403, -265.022),
		Radius = 50,
	},
	DEFEND_axis_secondbarrier2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.967, 0.240, 0.087),
		},
		GoalType = "Defend",
		MaxCampTime = 35,
		MinCampTime = 3,
		Position = Vec3(-2290.099, 4485.022, -397.677),
		Radius = 35,
	},
	DEFEND_axis_secondbarrier3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.327, 0.935, -0.138),
		},
		GoalType = "Defend",
		MaxCampTime = 35,
		MinCampTime = 3,
		Position = Vec3(-2049.087, 3374.308, -153.945),
		Radius = 35,
	},
	DEFEND_axis_secondbarrier4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.635, 0.753, -0.172),
		},
		GoalType = "Defend",
		MaxCampTime = 35,
		MinCampTime = 3,
		Position = Vec3(-2165.788, 4121.884, -259.797),
		Radius = 80,
	},
	DEFEND_axis_secondbarrier5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.025, 1.000, 0.012),
		},
		GoalType = "Defend",
		MaxCampTime = 35,
		MinCampTime = 3,
		Position = Vec3(-1877.438, 2516.098, -271.875),
		Radius = 50,
	},
	DEFEND_axis_secondbarrier6 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.124, 0.982, 0.144),
		},
		GoalType = "Defend",
		MaxCampTime = 35,
		MinCampTime = 3,
		Position = Vec3(-1639.356, 2783.600, -256.226),
		Radius = 35,
	},
	DEFEND_axis_secondbarrier7 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.136, 0.987, 0.087),
		},
		GoalType = "Defend",
		MaxCampTime = 35,
		MinCampTime = 3,
		Position = Vec3(-1628.182, 2933.649, -225.814),
		Radius = 35,
	},
	DEFEND_axis_secondbarrier8 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.111, 0.989, 0.098),
		},
		GoalType = "Defend",
		MaxCampTime = 35,
		MinCampTime = 3,
		Position = Vec3(-1968.305, 2498.135, -271.875),
		Radius = 35,
		Stance = "crouch",
	},
	DEFEND_axis_southdefense1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.992, -0.006, -0.127),
		},
		GoalType = "Defend",
		MaxCampTime = 35,
		MinCampTime = 3,
		Position = Vec3(-608.105, 2321.821, -127.875),
		Radius = 50,
	},
	DEFEND_axis_southdefense2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.976, -0.212, -0.052),
		},
		GoalType = "Defend",
		MaxCampTime = 35,
		MinCampTime = 3,
		Position = Vec3(-443.774, 2594.717, -115.938),
		Radius = 50,
	},
	DEFEND_axis_southdefense3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.947, -0.293, -0.133),
		},
		GoalType = "Defend",
		MaxCampTime = 35,
		MinCampTime = 3,
		Position = Vec3(-615.702, 2562.852, -123.436),
		Radius = 50,
		Stance = "crouch",
	},
	DEFEND_axis_southdefense4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.994, -0.017, -0.110),
		},
		GoalType = "Defend",
		MaxCampTime = 35,
		MinCampTime = 3,
		Position = Vec3(-954.058, 2439.167, -186.012),
		Radius = 50,
	},
	DEFEND_axis_southdefense5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.991, 0.132, -0.035),
		},
		GoalType = "Defend",
		MaxCampTime = 35,
		MinCampTime = 3,
		Position = Vec3(-975.461, 2215.322, -192.701),
		Radius = 50,
	},
	DEFEND_axis_southdefense6 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.864, 0.501, -0.058),
		},
		GoalType = "Defend",
		MaxCampTime = 35,
		MinCampTime = 3,
		Position = Vec3(-1124.875, 2187.472, -226.787),
		Radius = 50,
	},
	DEFEND_axis_southdefense7 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.895, -0.412, -0.172),
		},
		GoalType = "Defend",
		MaxCampTime = 35,
		MinCampTime = 3,
		Position = Vec3(-632.238, 2747.681, -79.947),
		Radius = 50,
	},
	DEFEND_axis_southdefense8 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.696, -0.655, -0.296),
		},
		GoalType = "Defend",
		MaxCampTime = 35,
		MinCampTime = 3,
		Position = Vec3(-853.772, 2990.851, 168.125),
		Radius = 35,
	},
	DEFEND_axis_southdefense9 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.888, -0.425, -0.178),
		},
		GoalType = "Defend",
		MaxCampTime = 35,
		MinCampTime = 3,
		Position = Vec3(30.904, 3287.199, 368.125),
		Radius = 35,
	},
	DEFEND_axis_start10 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.550, -0.822, -0.146),
		},
		GoalType = "Defend",
		MaxCampTime = 35,
		MinCampTime = 3,
		Position = Vec3(-4976.690, 896.136, -227.875),
		Radius = 15,
	},
	DEFEND_axis_start13 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.998, -0.040, -0.046),
		},
		GoalType = "Defend",
		MaxCampTime = 35,
		MinCampTime = 3,
		Position = Vec3(-6015.875, 2017.650, -156.958),
		Radius = 15,
	},
	DEFEND_axis_start14 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.910, -0.364, -0.201),
		},
		GoalType = "Defend",
		MaxCampTime = 35,
		MinCampTime = 3,
		Position = Vec3(-4465.008, 1586.516, -63.875),
		Radius = 35,
		Stance = "crouch",
	},
	DEFEND_axis_start15 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.413, -0.906, -0.087),
		},
		GoalType = "Defend",
		MaxCampTime = 35,
		MinCampTime = 3,
		Position = Vec3(-4790.436, 1878.819, -191.875),
		Radius = 30,
	},
	DEFEND_axis_start16 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.947, -0.191, -0.257),
		},
		GoalType = "Defend",
		MaxCampTime = 35,
		MinCampTime = 3,
		Position = Vec3(-5994.934, 1443.421, -199.016),
		Radius = 35,
	},
	DEFEND_axis_start17 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.427, 0.904, -0.000),
		},
		GoalType = "Defend",
		MaxCampTime = 35,
		MinCampTime = 3,
		Position = Vec3(-5994.934, 943.421, -250.492),
		Radius = 35,
	},
	DEFEND_axis_start18 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.654, -0.747, -0.115),
		},
		GoalType = "Defend",
		MaxCampTime = 35,
		MinCampTime = 3,
		Position = Vec3(-6006.563, 1640.934, -163.875),
		Radius = 35,
	},
	DEFEND_axis_start19 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.396, -0.897, -0.195),
		},
		GoalType = "Defend",
		MaxCampTime = 35,
		MinCampTime = 3,
		Position = Vec3(-6157.256, 2996.757, 32.125),
		Radius = 35,
	},
	DEFEND_axis_start20 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.212, -0.977, -0.000),
		},
		GoalType = "Defend",
		MaxCampTime = 35,
		MinCampTime = 3,
		Position = Vec3(-5000.513, 3427.716, -191.875),
		Radius = 35,
	},
	DEFEND_axis_start21 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.345, -0.938, -0.040),
		},
		GoalType = "Defend",
		MaxCampTime = 35,
		MinCampTime = 3,
		Position = Vec3(-5064.258, 3027.606, -191.875),
		Radius = 35,
	},
	DEFEND_axis_start22 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.025, 1.000, -0.012),
		},
		GoalType = "Defend",
		MaxCampTime = 35,
		MinCampTime = 3,
		Position = Vec3(-5052.936, 2256.133, -179.875),
		Radius = 20,
	},
	DEFEND_axis_start23 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.939, 0.325, -0.115),
		},
		GoalType = "Defend",
		MaxCampTime = 35,
		MinCampTime = 3,
		Position = Vec3(-4531.919, 2559.797, -223.875),
		Radius = 35,
	},
	DEFEND_axis_start24 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.688, -0.708, -0.161),
		},
		GoalType = "Defend",
		MaxCampTime = 35,
		MinCampTime = 3,
		Position = Vec3(-4451.119, 3518.572, -203.875),
		Radius = 20,
		Stance = "crouch",
	},
	DEFEND_axis_start25 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.437, -0.896, -0.081),
		},
		GoalType = "Defend",
		MaxCampTime = 35,
		MinCampTime = 3,
		Position = Vec3(-6017.779, 2669.137, -175.199),
		Radius = 45,
	},
	DEFEND_axis_start9 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.487, -0.874, -0.014),
		},
		GoalType = "Defend",
		MaxCampTime = 35,
		MinCampTime = 3,
		Position = Vec3(-4943.116, 1220.779, -227.875),
		Radius = 15,
		Stance = "crouch",
	},
	GRENADE_barrier_mg = 
	{
		Facing = Vec3(0.820, 0.383, 0.425),
		GoalType = "GRENADE",
		MinRadius = 32,
		Position = Vec3(-6134.937, 2581.709, -153.886),
		PrimeGrenade = 3,
		TargetGoal = "MOUNTMG42_axis_MG_town",
		TeamAvailability = 4,
		TraceInfo = 
		{
		},
	},
	GRENADE_bunker_mg_1 = 
	{
		Facing = Vec3(0.151, 0.009, 0.988),
		GoalType = "GRENADE",
		MinRadius = 32,
		Position = Vec3(-117.975, 3526.579, 97.125),
		PrimeGrenade = 2,
		TargetGoal = "MOUNTMG42_1057",
		TeamAvailability = 0,
		TraceInfo = 
		{
		},
	},
	GRENADE_bunker_mg_2 = 
	{
		Facing = Vec3(0.163, -0.006, 0.987),
		GoalType = "GRENADE",
		MinRadius = 32,
		Position = Vec3(-130.532, 3746.209, 98.316),
		PrimeGrenade = 3,
		TargetGoal = "MOUNTMG42_1060",
		TeamAvailability = 0,
		TraceInfo = 
		{
		},
	},
	GRENADE_bunker_mg_3 = 
	{
		Facing = Vec3(0.248, 0.107, 0.963),
		GoalType = "GRENADE",
		MinRadius = 32,
		Position = Vec3(-113.898, 4996.613, 97.125),
		PrimeGrenade = 3,
		TargetGoal = "MOUNTMG42_844",
		TeamAvailability = 0,
		TraceInfo = 
		{
		},
	},
	GRENADE_bunker_mg_4 = 
	{
		Facing = Vec3(0.249, 0.294, 0.923),
		GoalType = "GRENADE",
		MinRadius = 32,
		Position = Vec3(-140.151, 4971.262, 97.255),
		PrimeGrenade = 3,
		TargetGoal = "MOUNTMG42_845",
		TeamAvailability = 0,
		TraceInfo = 
		{
		},
	},
	HEALTHCAB_south_healthcabinet = 
	{
		CreateOnLoad = 0,
		GoalType = "HEALTHCAB",
		Position = Vec3(-1244.000, 5478.000, -126.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	HEALTHCAB_south_healthcabinet_1 = 
	{
		CreateOnLoad = 0,
		GoalType = "HEALTHCAB",
		Position = Vec3(-3546.000, 806.000, -240.000),
		Range = 1250,
		TagName = "south_healthcabinet",
		TeamAvailability = 6,
	},
	MOBILEMG42_allies_start5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.362, 0.932, -0.018),
		},
		GoalType = "MOBILEMG42",
		MaxCampTime = 90,
		MinCampTime = 10,
		Position = Vec3(-4944.681, 710.432, -35.875),
		Radius = 12,
		TeamAvailability = 4,
	},
	MOBILEMORTAR_axis_bridge1 = 
	{
		GoalType = "MOBILEMORTAR",
		MortarAim = 
		{
			[0] = Vec3(-0.886, 0.315, 0.339),
			[1] = Vec3(-0.871, 0.356, 0.339),
			[2] = Vec3(-0.923, 0.275, 0.268),
			[3] = Vec3(-0.931, 0.249, 0.268),
			[4] = Vec3(-0.881, 0.331, 0.339),
		},
		Position = Vec3(-1021.723, 3988.687, 43.200),
		Radius = 10,
	},
	MOBILEMORTAR_axis_bridge2 = 
	{
		GoalType = "MOBILEMORTAR",
		MortarAim = 
		{
			[0] = Vec3(-0.926, 0.106, 0.362),
			[1] = Vec3(-0.932, 0.107, 0.346),
			[10] = Vec3(-0.960, 0.054, 0.274),
			[2] = Vec3(-0.927, 0.095, 0.362),
			[3] = Vec3(-0.929, 0.074, 0.362),
			[4] = Vec3(-0.935, 0.074, 0.346),
			[5] = Vec3(-0.936, 0.064, 0.346),
			[6] = Vec3(-0.932, 0.112, 0.346),
			[7] = Vec3(-0.940, 0.091, 0.329),
			[8] = Vec3(-0.950, 0.054, 0.308),
			[9] = Vec3(-0.965, 0.054, 0.258),
		},
		Position = Vec3(-971.059, 4728.254, 37.255),
		Radius = 10,
	},
	MOBILEMORTAR_axis_bridge3 = 
	{
		GoalType = "MOBILEMORTAR",
		MortarAim = 
		{
			[0] = Vec3(-0.832, -0.367, 0.417),
			[1] = Vec3(-0.834, -0.373, 0.406),
			[2] = Vec3(-0.842, -0.377, 0.385),
			[3] = Vec3(-0.844, -0.378, 0.380),
			[4] = Vec3(-0.851, -0.363, 0.380),
			[5] = Vec3(-0.905, -0.268, 0.331),
			[6] = Vec3(-0.915, -0.271, 0.298),
			[7] = Vec3(-0.931, -0.213, 0.298),
		},
		Position = Vec3(-314.189, 5566.002, 103.400),
		Radius = 10,
	},
	MOBILEMORTAR_axis_start1 = 
	{
		GoalType = "MOBILEMORTAR",
		MinRadius = 32,
		MortarAim = 
		{
			[0] = Vec3(0.157, -0.986, 0.063),
			[1] = Vec3(0.163, -0.986, 0.034),
			[2] = Vec3(0.163, -0.987, 0.011),
			[3] = Vec3(0.118, -0.992, -0.041),
		},
		Position = Vec3(-5996.127, 6140.270, -158.647),
	},
	MOBILEMORTAR_axis_start2 = 
	{
		GoalType = "MOBILEMORTAR",
		MinRadius = 32,
		MortarAim = 
		{
			[0] = Vec3(-0.019, -0.965, 0.262),
			[1] = Vec3(-0.048, -0.977, 0.206),
			[2] = Vec3(-0.025, -0.985, 0.172),
			[3] = Vec3(0.003, -0.990, 0.138),
			[4] = Vec3(-0.037, -0.986, 0.160),
		},
		Position = Vec3(-5121.381, 4627.613, -192.875),
	},
	MOBILEMORTAR_axis_start3 = 
	{
		GoalType = "MOBILEMORTAR",
		MinRadius = 32,
		MortarAim = 
		{
			[0] = Vec3(0.139, -0.975, 0.175),
			[1] = Vec3(0.144, -0.970, 0.198),
			[10] = Vec3(0.164, -0.953, 0.254),
			[2] = Vec3(0.121, -0.969, 0.215),
			[3] = Vec3(0.076, -0.974, 0.215),
			[4] = Vec3(0.076, -0.971, 0.226),
			[5] = Vec3(0.081, -0.971, 0.226),
			[6] = Vec3(0.087, -0.968, 0.237),
			[7] = Vec3(0.081, -0.969, 0.232),
			[8] = Vec3(0.103, -0.960, 0.260),
			[9] = Vec3(0.131, -0.957, 0.260),
		},
		Position = Vec3(-5616.712, 3762.576, -183.056),
	},
	MOBILEMORTAR_axis_start4 = 
	{
		GoalType = "MOBILEMORTAR",
		MinRadius = 32,
		MortarAim = 
		{
			[0] = Vec3(0.057, -0.991, 0.124),
			[1] = Vec3(-0.028, -0.982, 0.187),
			[10] = Vec3(0.107, -0.972, 0.209),
			[11] = Vec3(0.123, -0.964, 0.237),
			[2] = Vec3(-0.107, -0.972, 0.209),
			[3] = Vec3(-0.074, -0.975, 0.209),
			[4] = Vec3(-0.040, -0.977, 0.209),
			[5] = Vec3(0.034, -0.978, 0.204),
			[6] = Vec3(0.096, -0.974, 0.204),
			[7] = Vec3(0.057, -0.983, 0.175),
			[8] = Vec3(0.119, -0.977, 0.175),
			[9] = Vec3(0.135, -0.967, 0.215),
		},
		Position = Vec3(-5761.521, 3715.820, -176.875),
	},
	MOBILEMORTAR_axis_start5 = 
	{
		GoalType = "MOBILEMORTAR",
		MinRadius = 32,
		MortarAim = 
		{
			[0] = Vec3(0.143, -0.965, 0.218),
			[1] = Vec3(0.115, -0.963, 0.246),
			[2] = Vec3(0.103, -0.959, 0.263),
			[3] = Vec3(0.159, -0.953, 0.257),
			[4] = Vec3(0.181, -0.949, 0.257),
			[5] = Vec3(0.230, -0.939, 0.257),
			[6] = Vec3(0.242, -0.940, 0.240),
			[7] = Vec3(0.152, -0.950, 0.274),
			[8] = Vec3(0.137, -0.962, 0.235),
		},
		Position = Vec3(-5799.190, 3895.028, -187.835),
	},
	MOUNTMG42_1057 = 
	{
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		MaxCampTime = 90,
		MinCampTime = 15,
		Position = Vec3(136.000, 3568.000, 608.000),
		TeamAvailability = 6,
	},
	MOUNTMG42_1060 = 
	{
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		MaxCampTime = 90,
		MinCampTime = 15,
		Position = Vec3(136.000, 3728.000, 608.000),
		TagName = "1062",
		TeamAvailability = 6,
	},
	MOUNTMG42_844 = 
	{
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		MaxCampTime = 90,
		MinCampTime = 15,
		Position = Vec3(136.000, 5104.000, 608.000),
		TeamAvailability = 6,
	},
	MOUNTMG42_845 = 
	{
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		MaxCampTime = 90,
		MinCampTime = 15,
		Position = Vec3(136.000, 5264.000, 608.000),
		TeamAvailability = 6,
	},
	MOUNTMG42_Boathouse_MG42 = 
	{
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		MaxCampTime = 90,
		MinCampTime = 15,
		Position = Vec3(-2360.000, 3128.000, 148.000),
		TagName = "Boathouse MG42",
		TeamAvailability = 6,
	},
	MOUNTMG42_allied_MG_base = 
	{
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		MaxCampTime = 90,
		MinCampTime = 15,
		Position = Vec3(-5496.000, -1120.000, -156.000),
		TeamAvailability = 6,
	},
	MOUNTMG42_axis_MG_south_def = 
	{
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		MaxCampTime = 90,
		MinCampTime = 15,
		Position = Vec3(-256.000, 2440.000, 4.000),
		TeamAvailability = 6,
	},
	MOUNTMG42_axis_MG_town = 
	{
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		MaxCampTime = 90,
		MinCampTime = 15,
		Position = Vec3(-5742.000, 2768.000, -60.000),
		TeamAvailability = 6,
	},
	MOUNT_tank = 
	{
		AimMode = "velocity",
		GoalType = "MOUNT",
		MinRadius = 32,
		Offsets = 
		{
			[0] = Vec3(-0.260, -165.125, -26.875),
			[1] = Vec3(-81.625, -51.987, -26.875),
			[2] = Vec3(-81.625, 68.650, -26.875),
			[3] = Vec3(81.626, -79.677, -26.875),
			[4] = Vec3(81.625, 72.101, -26.875),
			[5] = Vec3(-1.405, 141.964, -26.875),
		},
		Position = Vec3(-7206.495, -324.338, -480.875),
		TeamAvailability = 6,
		Vehicle = "MOVER_tank1",
	},
	MOVER_allied_mg = 
	{
		CreateOnLoad = 0,
		GoalType = "MOVER",
		Position = Vec3(-2466.000, 3041.000, 132.000),
		TeamAvailability = 6,
	},
	MOVER_axis_tbar1 = 
	{
		CreateOnLoad = 0,
		GoalType = "MOVER",
		Position = Vec3(-5024.000, 3328.000, -138.000),
		TeamAvailability = 6,
	},
	MOVER_axis_tbar2 = 
	{
		CreateOnLoad = 0,
		GoalType = "MOVER",
		Position = Vec3(-1432.000, 2480.000, -218.000),
		TeamAvailability = 6,
	},
	MOVER_tank1 = 
	{
		CreateOnLoad = 0,
		GoalType = "MOVER",
		Position = Vec3(-6907.000, -311.500, -429.000),
		TeamAvailability = 4,
	},
	PLANTMINE_eastwall1 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(-3564.271, 1470.971, -292.803),
		Radius = 35,
	},
	PLANTMINE_secondbarrier = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(-1681.302, 2485.084, -271.875),
		Radius = 10,
		TeamAvailability = 2,
	},
	PLANTMINE_secondbarrier3 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(-1763.291, 2356.485, -271.875),
		Radius = 10,
		TeamAvailability = 2,
	},
	PLANTMINE_secondbarrier4 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(-1599.106, 2335.896, -271.875),
		Radius = 10,
		TeamAvailability = 2,
	},
	PLANT_Allied_Command_Post = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		GoalType = "PLANT",
		Position = Vec3(-5117.000, 6984.000, 29.000),
		TagName = "Allied Command Post",
		TeamAvailability = 2,
	},
	PLANT_Axis_Command_Post = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		GoalType = "PLANT",
		Position = Vec3(-2013.001, 5530.000, -436.000),
		TagName = "Axis Command Post",
		TeamAvailability = 4,
	},
	PLANT_Boathouse_MG42 = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		GoalType = "PLANT",
		Position = Vec3(-2349.000, 3136.000, 96.000),
		TagName = "Boathouse MG42",
		TeamAvailability = 2,
	},
	PLANT_East_Wall = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Position = Vec3(-3480.001, 1432.000, -199.999),
		TagName = "East Wall",
		TeamAvailability = 4,
	},
	PLANT_First_Tank_Barrier = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Position = Vec3(-4771.999, 3215.001, -161.000),
		TagName = "First Tank Barrier",
		TeamAvailability = 4,
	},
	PLANT_Magnetic_Generator = 
	{
		CoverSpots = 
		{
			[0] = 
			{
				AimVectors = 
				{
					[0] = Vec3(0.991, -0.135, 0.023),
				},
				position = Vec3(1426.125, 4570.792, 120.125),
				stance = "crouch",
			},
		},
		CreateOnLoad = 0,
		ExplosiveType = 3,
		GoalType = "PLANT",
		Position = Vec3(1640.000, 5112.000, 316.000),
		TagName = "Magnetic Generator",
		TeamAvailability = 4,
	},
	PLANT_Radar_Control_Center = 
	{
		CoverSpots = 
		{
			[0] = 
			{
				AimVectors = 
				{
					[0] = Vec3(0.813, 0.572, -0.107),
				},
				position = Vec3(1286.577, 3628.148, 200.125),
				stance = "stand",
			},
			[1] = 
			{
				AimVectors = 
				{
					[0] = Vec3(0.935, -0.353, -0.014),
				},
				position = Vec3(1294.307, 3951.168, 200.125),
				stance = "stand",
			},
		},
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Position = Vec3(1548.000, 3735.998, 229.999),
		TagName = "Radar Control Center",
		TeamAvailability = 4,
	},
	PLANT_Second_Tank_Barrier = 
	{
		CoverSpots = 
		{
			[0] = 
			{
				AimVectors = 
				{
					[0] = Vec3(0.516, 0.856, -0.006),
				},
				position = Vec3(-1922.644, 1974.981, -231.875),
				stance = "crouch",
			},
		},
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Position = Vec3(-1696.000, 2400.999, -248.000),
		TagName = "Second Tank Barrier",
		TeamAvailability = 4,
	},
	PLANT_Side_Entrance = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Position = Vec3(-6272.000, 3046.000, -100.000),
		TagName = "Side Entrance",
		TeamAvailability = 4,
	},
	PLANT_South_Bunker_Entrance = 
	{
		CoverSpots = 
		{
			[0] = 
			{
				AimVectors = 
				{
					[0] = Vec3(-0.970, -0.198, -0.138),
					[1] = Vec3(-0.886, 0.443, -0.138),
				},
				position = Vec3(1036.286, 2672.419, 40.125),
				stance = "stand",
			},
		},
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Position = Vec3(1024.000, 3048.000, 232.000),
		TagName = "South Bunker Entrance",
		TeamAvailability = 4,
	},
	REPAIRMG42_1057 = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		Position = Vec3(136.000, 3568.000, 608.000),
		TeamAvailability = 6,
	},
	REPAIRMG42_1060 = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		Position = Vec3(136.000, 3728.000, 608.000),
		TeamAvailability = 6,
	},
	REPAIRMG42_844 = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		Position = Vec3(136.000, 5104.000, 608.000),
		TeamAvailability = 6,
	},
	REPAIRMG42_845 = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		Position = Vec3(136.000, 5264.000, 608.000),
		TeamAvailability = 6,
	},
	REPAIRMG42_Boathouse_MG42 = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		Position = Vec3(-2360.000, 3128.000, 148.000),
		TagName = "Boathouse MG42",
		TeamAvailability = 6,
	},
	REPAIRMG42_allied_MG_base = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		Position = Vec3(-5496.000, -1120.000, -156.000),
		TeamAvailability = 6,
	},
	REPAIRMG42_axis_MG_south_def = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		Position = Vec3(-256.000, 2440.000, 4.000),
		TeamAvailability = 6,
	},
	REPAIRMG42_axis_MG_town = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		Position = Vec3(-5742.000, 2768.000, -60.000),
		TeamAvailability = 6,
	},
	ROUTE_allied_spawn = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-5783.114, -1272.028, -431.875),
		Radius = 300,
	},
	ROUTE_bunker = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-300.565, 6677.105, 0.125),
		Radius = 50,
	},
	ROUTE_bunker_spawn = 
	{
		GoalType = "ROUTE",
		Position = Vec3(1336.510, 4433.463, 496.125),
		Radius = 300,
	},
	ROUTE_city_spawn = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-5969.207, 4833.159, -135.875),
		Radius = 350,
	},
	ROUTE_house = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-6285.576, 265.256, -79.875),
		Radius = 30,
	},
	ROUTE_right = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-4766.280, 133.832, -340.805),
		Radius = 35,
	},
	ROUTE_roof = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-6057.856, -1222.473, -239.875),
		Radius = 35,
	},
	ROUTE_tunnel = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-3382.425, 7213.190, -364.473),
		Radius = 30,
	},
	ROUTE_westdoor = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-7022.150, -690.932, -431.875),
		Radius = 35,
	},
	SMOKEBOMB_bunker_mg_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.234, -0.226, 0.946),
		},
		GoalType = "SMOKEBOMB",
		MinRadius = 32,
		Position = Vec3(-110.687, 3983.380, 97.125),
		Radius = 32,
		TeamAvailability = 0,
	},
	SMOKEBOMB_bunker_mg_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.139, 0.276, 0.951),
		},
		GoalType = "SMOKEBOMB",
		MinRadius = 32,
		Position = Vec3(75.601, 4721.502, 97.125),
		Radius = 32,
		TeamAvailability = 0,
	},
	SNIPE_allies_bridge1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.981, -0.183, 0.058),
		},
		GoalType = "Snipe",
		MaxCampTime = 90,
		MinCampTime = 15,
		Position = Vec3(-5068.856, 6070.367, 256.125),
		Radius = 15,
		Stance = "crouch",
		TeamAvailability = 0,
	},
	SNIPE_allies_bunker_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.955, 0.266, 0.134),
		},
		GoalType = "Snipe",
		MaxCampTime = 90,
		MinCampTime = 15,
		MinRadius = 32,
		Position = Vec3(-4347.681, 2383.982, -94.875),
		Radius = 32,
		TeamAvailability = 0,
	},
	SNIPE_allies_bunker_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.931, 0.337, 0.141),
		},
		GoalType = "Snipe",
		MaxCampTime = 90,
		MinCampTime = 15,
		MinRadius = 32,
		Position = Vec3(-4104.215, 2157.034, -94.875),
		Radius = 32,
		Stance = "crouch",
		TeamAvailability = 0,
	},
	SNIPE_allies_bunker_3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.948, 0.292, 0.130),
		},
		GoalType = "Snipe",
		MaxCampTime = 90,
		MinCampTime = 15,
		MinRadius = 32,
		Position = Vec3(-4252.292, 2296.041, -94.875),
		Radius = 32,
		TeamAvailability = 0,
	},
	SNIPE_allies_start1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.064, 0.998, -0.015),
		},
		GoalType = "Snipe",
		MaxCampTime = 90,
		MinCampTime = 15,
		Position = Vec3(-5859.441, 899.452, -79.875),
		Radius = 15,
		Stance = "crouch",
	},
	SNIPE_allies_start2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.649, 0.760, -0.037),
		},
		GoalType = "Snipe",
		MaxCampTime = 90,
		MinCampTime = 15,
		Position = Vec3(-5826.789, 1870.854, -127.875),
		Radius = 12,
		Stance = "crouch",
	},
	SNIPE_allies_start3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.185, 0.983, 0.009),
		},
		GoalType = "Snipe",
		MaxCampTime = 90,
		MinCampTime = 15,
		Position = Vec3(-5730.521, -1147.580, -239.875),
		Radius = 15,
		Stance = "crouch",
	},
	SNIPE_allies_start4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.129, 0.991, -0.019),
		},
		GoalType = "Snipe",
		MaxCampTime = 90,
		MinCampTime = 15,
		Position = Vec3(-5980.724, 888.024, -83.875),
		Radius = 12,
		Stance = "crouch",
	},
	SNIPE_allies_start5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.362, 0.932, -0.018),
		},
		GoalType = "Snipe",
		MaxCampTime = 90,
		MinCampTime = 15,
		Position = Vec3(-4944.681, 710.432, -35.875),
		Radius = 12,
		Stance = "prone",
		TeamAvailability = 4,
	},
	SNIPE_allies_start6 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.314, 0.948, -0.041),
		},
		GoalType = "Snipe",
		MaxCampTime = 90,
		MinCampTime = 15,
		Position = Vec3(-4480.284, 2452.163, -95.875),
		Radius = 12,
	},
	SNIPE_axis_bridge1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.950, 0.216, -0.226),
		},
		GoalType = "Snipe",
		MaxCampTime = 90,
		MinCampTime = 15,
		Position = Vec3(-1036.619, 4589.367, 34.365),
		Radius = 15,
	},
	SNIPE_axis_bridge2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.666, 0.744, -0.052),
		},
		GoalType = "Snipe",
		MaxCampTime = 90,
		MinCampTime = 15,
		Position = Vec3(-2784.860, 3071.064, -51.875),
		Radius = 12,
	},
	SNIPE_axis_bridge3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.847, 0.486, -0.214),
		},
		GoalType = "Snipe",
		MaxCampTime = 90,
		MinCampTime = 15,
		Position = Vec3(-1053.875, 4124.231, 24.823),
		Radius = 15,
	},
	SNIPE_axis_start1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.046, -0.989, -0.141),
		},
		GoalType = "Snipe",
		MaxCampTime = 90,
		MinCampTime = 15,
		Position = Vec3(-5700.771, 312.126, -79.875),
		Radius = 15,
	},
	SNIPE_axis_start11 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.001, 1.000, -0.014),
		},
		GoalType = "Snipe",
		MaxCampTime = 90,
		MinCampTime = 15,
		Position = Vec3(-5296.609, -1151.252, -392.191),
		Radius = 15,
		Stance = "crouch",
	},
	SNIPE_axis_start12 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.007, 1.000, 0.027),
		},
		GoalType = "Snipe",
		MaxCampTime = 90,
		MinCampTime = 15,
		Position = Vec3(-5306.202, -1342.857, -320.295),
		Radius = 15,
		Stance = "crouch",
	},
	SNIPE_axis_start2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.233, -0.950, -0.209),
		},
		GoalType = "Snipe",
		MaxCampTime = 90,
		MinCampTime = 15,
		Position = Vec3(-5837.484, 266.208, -79.875),
		Radius = 15,
	},
	SNIPE_axis_start3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.248, -0.967, -0.052),
		},
		GoalType = "Snipe",
		MaxCampTime = 90,
		MinCampTime = 15,
		Position = Vec3(-5861.617, 336.125, -271.875),
		Radius = 15,
	},
	SNIPE_axis_start4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.233, -0.963, -0.133),
		},
		GoalType = "Snipe",
		MaxCampTime = 90,
		MinCampTime = 15,
		Position = Vec3(-5974.608, 2992.190, 32.125),
		Radius = 15,
	},
	SNIPE_axis_start5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.350, -0.918, -0.184),
		},
		GoalType = "Snipe",
		MaxCampTime = 90,
		MinCampTime = 15,
		Position = Vec3(-6069.130, 2997.601, 32.125),
		Radius = 35,
	},
	SNIPE_axis_start6 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.097, -0.981, -0.167),
		},
		GoalType = "Snipe",
		MaxCampTime = 90,
		MinCampTime = 15,
		Position = Vec3(-5171.362, 6091.250, 256.125),
		Radius = 15,
		Stance = "crouch",
	},
	SNIPE_axis_start7 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.206, -0.979, -0.006),
		},
		GoalType = "Snipe",
		MaxCampTime = 90,
		MinCampTime = 15,
		Position = Vec3(-4500.820, 5438.517, -183.875),
		Radius = 15,
	},
	SNIPE_axis_start8 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.155, -0.987, -0.029),
		},
		GoalType = "Snipe",
		MaxCampTime = 90,
		MinCampTime = 15,
		Position = Vec3(-5722.241, 345.035, -271.875),
		Radius = 12,
	},
	SNIPE_church1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.008, -0.926, -0.378),
		},
		GoalType = "Snipe",
		MaxCampTime = 90,
		MinCampTime = 15,
		Position = Vec3(-5112.978, 6916.125, 256.125),
		Radius = 20,
	},
	TRIPMINE_axis_bridge = 
	{
		AimPosition = Vec3(-3970.880, 5119.875, -362.030),
		GoalType = "TRIPMINE",
		Position = Vec3(-3969.781, 5084.716, -403.661),
		Radius = 32,
		Stance = "crouch",
		TeamAvailability = 0,
	},
	TRIPMINE_axis_bridge_1 = 
	{
		AimPosition = Vec3(-2481.689, 5119.875, -381.277),
		GoalType = "TRIPMINE",
		Position = Vec3(-2481.095, 5089.653, -427.776),
		Radius = 32,
		Stance = "crouch",
		TagName = "axis_bridge",
		TeamAvailability = 0,
	},
	TRIPMINE_axis_door = 
	{
		AimPosition = Vec3(844.109, 4643.875, 135.118),
		GoalType = "TRIPMINE",
		Position = Vec3(846.128, 4619.675, 96.125),
		Radius = 32,
		Stance = "crouch",
		TeamAvailability = 0,
	},
	TRIPMINE_axis_generator = 
	{
		AimPosition = Vec3(1488.125, 4926.759, 213.273),
		GoalType = "TRIPMINE",
		Position = Vec3(1525.556, 4929.466, 177.125),
		Radius = 32,
		Stance = "crouch",
		TeamAvailability = 0,
	},
	Version = 1,
};
