global _MG = 
{
	ATTACK_CP = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.671, 0.741, -0.010),
		},
		GoalType = "Attack",
		MaxCampTime = 90,
		MinCampTime = 30,
		Position = Vec3(911.070, 2670.125, -55.875),
		Radius = 5,
	},
	ATTACK_DYNAEAST = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.204, -0.976, 0.082),
			[1] = Vec3(0.757, 0.649, 0.076),
		},
		GoalType = "Attack",
		MaxCampTime = 90,
		MinCampTime = 30,
		Position = Vec3(3306.125, 4994.595, -415.875),
		Radius = 35,
	},
	ATTACK_DYNAPILAR1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.834, -0.551, 0.008),
		},
		GoalType = "Attack",
		MaxCampTime = 90,
		MinCampTime = 30,
		Position = Vec3(-643.325, 3501.875, -263.875),
		Radius = 35,
	},
	ATTACK_DYNAWEST1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.877, 0.009, -0.480),
		},
		GoalType = "Attack",
		MaxCampTime = 90,
		MinCampTime = 30,
		Position = Vec3(2109.874, 5041.484, -415.875),
		Radius = 35,
	},
	ATTACK_DYNAWEST2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.676, -0.457, -0.578),
		},
		GoalType = "Attack",
		MaxCampTime = 90,
		MinCampTime = 30,
		Position = Vec3(2215.742, 5032.941, -415.875),
		Radius = 35,
	},
	ATTACK_MAINDOOR_A = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.925, 0.243, 0.291),
		},
		GoalType = "Attack",
		MaxCampTime = 90,
		MinCampTime = 30,
		Position = Vec3(-466.125, 2478.386, -55.875),
		Radius = 35,
	},
	ATTACK_MAINDOOR_B = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.908, -0.414, -0.063),
		},
		GoalType = "Attack",
		MaxCampTime = 90,
		MinCampTime = 30,
		Position = Vec3(-850.106, 2778.537, -63.875),
		Radius = 35,
	},
	ATTACK_MAINDOOR_C = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.848, 0.526, 0.060),
		},
		GoalType = "Attack",
		MaxCampTime = 90,
		MinCampTime = 30,
		Position = Vec3(-1125.963, 2101.093, -55.875),
		Radius = 15,
	},
	ATTACK_MAINDOOR_D = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.799, 0.569, -0.196),
		},
		GoalType = "Attack",
		MaxCampTime = 90,
		MinCampTime = 30,
		Position = Vec3(-1115.053, 1893.858, 80.125),
		Radius = 18,
	},
	ATTACK_MAINDOOR_E = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.361, 0.926, -0.111),
		},
		GoalType = "Attack",
		MaxCampTime = 90,
		MinCampTime = 30,
		Position = Vec3(-745.924, 1869.730, -63.875),
		Radius = 35,
	},
	ATTACK_MAINDOOR_F = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.991, -0.005, -0.136),
		},
		GoalType = "Attack",
		MaxCampTime = 90,
		MinCampTime = 30,
		Position = Vec3(1052.491, 1832.088, -63.875),
		Radius = 35,
	},
	ATTACK_dyno1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.727, -0.681, -0.092),
		},
		GoalType = "Attack",
		MaxCampTime = 90,
		MinCampTime = 30,
		Position = Vec3(-429.784, 3733.185, -263.875),
		Radius = 35,
	},
	ATTACK_dyno2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.998, 0.023, -0.054),
		},
		GoalType = "Attack",
		MaxCampTime = 90,
		MinCampTime = 30,
		Position = Vec3(-426.125, 3580.789, -263.875),
		Radius = 35,
	},
	ATTACK_dyno3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.766, -0.628, -0.138),
		},
		GoalType = "Attack",
		MaxCampTime = 90,
		MinCampTime = 30,
		Position = Vec3(-430.201, 3838.129, -263.875),
		Radius = 25,
	},
	ATTACK_dyno4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.021, 0.989, -0.147),
		},
		GoalType = "Attack",
		MaxCampTime = 90,
		MinCampTime = 30,
		Position = Vec3(-558.483, 3251.136, -263.875),
		Radius = 35,
	},
	ATTACK_dyno5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.871, 0.471, -0.136),
		},
		GoalType = "Attack",
		MaxCampTime = 90,
		MinCampTime = 30,
		Position = Vec3(-317.814, 3300.760, -263.875),
		Radius = 35,
	},
	ATTACK_dyno6 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.760, 0.637, -0.125),
		},
		GoalType = "Attack",
		MaxCampTime = 90,
		MinCampTime = 30,
		Position = Vec3(-689.348, 3178.944, -263.875),
		Radius = 35,
	},
	ATTACK_dyno7 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.760, -0.598, -0.254),
		},
		GoalType = "Attack",
		MaxCampTime = 90,
		MinCampTime = 30,
		Position = Vec3(-287.705, 3430.721, -263.875),
		Radius = 35,
	},
	BUILD_Command_Post = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(908.000, 2656.000, -4.000),
		TagName = "Command Post",
		TeamAvailability = 6,
	},
	BUILD_Cracked_Wall = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(504.000, 1980.000, 4.000),
		TagName = "Cracked Wall",
		TeamAvailability = 2,
	},
	BUILD_East_Assault_Ramp = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(3556.000, 4260.000, 0.000),
		TagName = "East Assault Ramp",
		TeamAvailability = 4,
	},
	BUILD_West_Assault_Ramp = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(2328.000, 4172.000, -24.000),
		TagName = "West Assault Ramp",
		TeamAvailability = 4,
	},
	CAPPOINT_337 = 
	{
		GoalType = "CapPoint",
		Position = Vec3(644.693, 4841.874, -51.875),
		Radius = 13,
	},
	DEFEND_DYNAEAST1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.316, -0.947, -0.066),
			[1] = Vec3(0.963, -0.256, -0.078),
		},
		GoalType = "Defend",
		MaxCampTime = 90,
		MinCampTime = 30,
		Position = Vec3(3433.175, 5149.644, -367.875),
		Radius = 35,
	},
	DEFEND_DYNAEAST88 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.941, -0.330, 0.076),
			[1] = Vec3(0.662, 0.744, 0.087),
		},
		GoalType = "Defend",
		MaxCampTime = 90,
		MinCampTime = 30,
		Position = Vec3(3246.746, 4877.370, -415.875),
		Radius = 35,
	},
	DEFEND_DYNAWEST11 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.978, -0.154, -0.138),
		},
		GoalType = "Defend",
		MaxCampTime = 90,
		MinCampTime = 30,
		Position = Vec3(1730.126, 5050.067, -415.875),
		Radius = 35,
	},
	DEFEND_DYNAWEST9 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.224, 0.954, -0.200),
		},
		GoalType = "Defend",
		MaxCampTime = 90,
		MinCampTime = 30,
		Position = Vec3(2246.498, 4933.712, -415.875),
		Radius = 35,
	},
	DEFEND_ddoor1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.983, 0.183, -0.025),
		},
		GoalType = "Defend",
		MaxCampTime = 90,
		MinCampTime = 30,
		Position = Vec3(-1115.563, 2388.898, -63.875),
		Radius = 35,
	},
	DEFEND_ddoor100 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.994, -0.113, -0.008),
		},
		GoalType = "Defend",
		MaxCampTime = 90,
		MinCampTime = 30,
		MinRadius = 32,
		Position = Vec3(-1589.874, 2404.633, -64.875),
		Stance = "crouch",
	},
	DEFEND_ddoor2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.974, -0.151, -0.170),
		},
		GoalType = "Defend",
		MaxCampTime = 90,
		MinCampTime = 30,
		Position = Vec3(-958.511, 2571.562, -63.875),
		Radius = 35,
	},
	DEFEND_ddoor3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.850, -0.304, -0.431),
		},
		GoalType = "Defend",
		MaxCampTime = 90,
		MinCampTime = 30,
		Position = Vec3(-1079.161, 2771.791, 160.125),
		Radius = 33,
	},
	DEFEND_ddoor4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.903, -0.215, -0.373),
		},
		GoalType = "Defend",
		MaxCampTime = 90,
		MinCampTime = 30,
		Position = Vec3(-1106.250, 2456.979, 160.125),
		Radius = 45,
	},
	DEFEND_ddoor5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.179, -0.965, -0.191),
		},
		GoalType = "Defend",
		MaxCampTime = 90,
		MinCampTime = 30,
		Position = Vec3(-623.142, 2527.302, 168.125),
		Radius = 20,
	},
	DEFEND_ddoor99 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.917, 0.348, -0.193),
		},
		GoalType = "Defend",
		MaxCampTime = 90,
		MinCampTime = 30,
		Position = Vec3(-1098.164, 2130.195, 80.125),
		Radius = 35,
	},
	DEFEND_def1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.363, -0.885, -0.293),
		},
		GoalType = "Defend",
		MaxCampTime = 90,
		MinCampTime = 30,
		Position = Vec3(3040.165, 4689.801, 192.125),
		Radius = 35,
	},
	DEFEND_def2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.506, -0.821, -0.266),
		},
		GoalType = "Defend",
		MaxCampTime = 90,
		MinCampTime = 30,
		Position = Vec3(2689.166, 4688.468, 192.125),
		Radius = 35,
	},
	DEFEND_def4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.908, -0.379, -0.178),
		},
		GoalType = "Defend",
		MaxCampTime = 90,
		MinCampTime = 30,
		Position = Vec3(491.349, 4539.813, 88.125),
		Radius = 20,
	},
	DEFEND_parts1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.938, -0.339, -0.072),
		},
		GoalType = "Defend",
		MaxCampTime = 90,
		MinCampTime = 30,
		Position = Vec3(4245.638, 4100.792, -47.875),
		Radius = 35,
	},
	DEFEND_pillar1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.726, 0.680, -0.105),
		},
		GoalType = "Defend",
		MaxCampTime = 90,
		MinCampTime = 30,
		Position = Vec3(-853.329, 3195.581, -263.875),
		Radius = 35,
	},
	DEFEND_pillar2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.599, -0.798, -0.061),
		},
		GoalType = "Defend",
		MaxCampTime = 90,
		MinCampTime = 30,
		Position = Vec3(-782.535, 3717.988, -263.875),
		Radius = 35,
	},
	DEFEND_pillar3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.136, 0.952, -0.275),
		},
		GoalType = "Defend",
		MaxCampTime = 90,
		MinCampTime = 30,
		Position = Vec3(-227.224, 3836.460, -263.875),
		Radius = 35,
	},
	DEFEND_pillar4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.027, 0.982, -0.185),
		},
		GoalType = "Defend",
		MaxCampTime = 90,
		MinCampTime = 30,
		Position = Vec3(-477.923, 3174.125, -263.875),
		Radius = 35,
	},
	DEFEND_pillar5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.968, -0.225, -0.109),
		},
		GoalType = "Defend",
		MaxCampTime = 90,
		MinCampTime = 30,
		Position = Vec3(-1114.800, 3412.009, -263.875),
		Radius = 35,
	},
	DEFEND_stairs = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.444, -0.896, -0.027),
		},
		GoalType = "Defend",
		MaxCampTime = 90,
		MinCampTime = 30,
		Position = Vec3(44.337, 3555.275, -259.875),
		Radius = 18,
	},
	FLAG_generator_battery = 
	{
		CreateOnLoad = 0,
		GoalType = "Flag",
		Position = Vec3(4340.000, 3872.000, -0.875),
		TeamAvailability = 4,
	},
	PLANT_Command_Post = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		GoalType = "PLANT",
		Position = Vec3(911.000, 2626.500, -4.000),
		TagName = "Command Post",
		TeamAvailability = 6,
	},
	PLANT_Cracked_Wall = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		GoalType = "PLANT",
		Position = Vec3(504.000, 1962.000, 8.000),
		TagName = "Cracked Wall",
		TeamAvailability = 4,
	},
	PLANT_East_Assault_Ramp = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Position = Vec3(3432.000, 4468.999, 92.062),
		TagName = "East Assault Ramp",
		TeamAvailability = 2,
	},
	PLANT_East_Hull = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Position = Vec3(3280.000, 4992.000, -400.000),
		TagName = "East Hull",
		TeamAvailability = 4,
	},
	PLANT_Main_Warehouse_Entrance = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Position = Vec3(-444.000, 2480.000, 16.000),
		TagName = "Main Warehouse Entrance",
		TeamAvailability = 4,
	},
	PLANT_Tunnel_Support_Pillar = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Position = Vec3(-648.000, 3544.000, -168.000),
		TagName = "Tunnel Support Pillar",
		TeamAvailability = 4,
	},
	PLANT_West_Assault_Ramp = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		GoalType = "PLANT",
		Position = Vec3(2208.000, 4454.001, 30.000),
		TagName = "West Assault Ramp",
		TeamAvailability = 2,
	},
	PLANT_West_Hull = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Position = Vec3(2164.000, 5028.000, -392.000),
		TagName = "West Hull",
		TeamAvailability = 4,
	},
	ROUTE_a1 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(1069.071, 3463.879, -55.875),
		Radius = 170,
	},
	ROUTE_a2 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(1302.067, 3206.768, -55.875),
		Radius = 135,
	},
	ROUTE_r1 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-597.693, 3573.231, -59.875),
		Radius = 180,
	},
	ROUTE_r2 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-248.749, 3378.149, -55.875),
		Radius = 35,
	},
	ROUTE_r3 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(434.282, 3303.546, -55.875),
		Radius = 35,
	},
	ROUTE_r4 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-84.790, 2696.700, -55.875),
		Radius = 35,
	},
	ROUTE_r5 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(86.955, 3362.126, -263.875),
		Radius = 35,
	},
	ROUTE_r6 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(796.728, 2867.123, -263.875),
		Radius = 35,
	},
	ROUTE_r7 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(1089.651, 2118.055, -63.875),
		Radius = 35,
	},
	ROUTE_r8 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-1217.321, 3123.213, 160.125),
		Radius = 23,
	},
	ROUTE_r9 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-1296.084, 2695.583, 160.125),
		Radius = 20,
	},
	SWITCH_door1 = 
	{
		AimPosition = Vec3(-34.803, 1980.125, 2.457),
		Facing = Vec3(-0.395, -0.918, -0.038),
		GoalType = "SWITCH",
		Position = Vec3(-35.183, 2030.714, -55.875),
		Radius = 32,
	},
	Version = 1,
};
