global _MG = 
{
	AMMOCAB_north_ammocabinet = 
	{
		CreateOnLoad = 0,
		GoalType = "AMMOCAB",
		Position = Vec3(352.000, 2411.000, -504.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	AMMOCAB_north_ammocabinet_1 = 
	{
		CreateOnLoad = 0,
		GoalType = "AMMOCAB",
		Position = Vec3(-1248.738, 1371.585, -24.000),
		Range = 1250,
		TagName = "north_ammocabinet",
		TeamAvailability = 6,
	},
	BUILD_Bridge = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(-763.000, -946.000, -26.000),
		TeamAvailability = 4,
	},
	BUILD_Command_Post = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(1382.001, 1386.002, -524.000),
		TagName = "Command Post",
		TeamAvailability = 6,
	},
	BUILD_Tank = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Mobile = 1,
		Position = Vec3(31.000, -1663.000, 6.000),
		TeamAvailability = 4,
	},
	BUILD_generator = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(-152.000, 1469.000, -488.000),
		TeamAvailability = 2,
	},
	CAMP_Gun_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.666, 0.746, 0.014),
		},
		GoalType = "Defend",
		MaxCampTime = 6,
		MinCampTime = 2,
		Position = Vec3(707.604, 2578.811, 212.125),
		Radius = 75,
	},
	CAMP_Gun_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.801, 0.593, -0.078),
		},
		GoalType = "Defend",
		MaxCampTime = 6,
		MinCampTime = 2,
		Position = Vec3(849.534, 2430.756, 212.125),
		Radius = 75,
	},
	CAMP_Gun_3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.812, 0.583, -0.002),
		},
		GoalType = "Defend",
		MaxCampTime = 6,
		MinCampTime = 2,
		Position = Vec3(1069.874, 2542.367, 212.125),
		Radius = 20,
	},
	CAMP_Gun_4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.955, -0.051, -0.291),
		},
		GoalType = "Defend",
		MaxCampTime = 6,
		MinCampTime = 2,
		Position = Vec3(805.538, 2775.157, 212.125),
		Radius = 20,
	},
	CAMP_Gun_5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.598, 0.801, -0.022),
		},
		GoalType = "Defend",
		MaxCampTime = 6,
		MinCampTime = 2,
		Position = Vec3(1290.589, 2855.270, 344.125),
		Radius = 20,
	},
	CAMP_Main_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.289, 0.945, 0.151),
		},
		GoalType = "CAMP",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-310.670, 479.793, -61.670),
		Radius = 32,
	},
	CAMP_Main_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.468, 0.872, 0.147),
		},
		GoalType = "CAMP",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-652.782, 515.358, -62.875),
		Radius = 32,
		Stance = "crouch",
		TagName = "b1_",
	},
	CAMP_Main_3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.653, 0.723, 0.223),
		},
		GoalType = "CAMP",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-655.351, 981.987, -62.731),
		Radius = 32,
		TagName = "b1_",
	},
	CAMP_b1_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.261, 0.965, -0.018),
		},
		GoalType = "CAMP",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-854.202, -898.958, -62.875),
		Radius = 32,
		Stance = "crouch",
		TagName = "b1_",
	},
	CAMP_b1_3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.045, 0.997, 0.055),
		},
		GoalType = "CAMP",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-1150.794, -1005.010, -62.875),
		Radius = 32,
		Stance = "crouch",
	},
	CAMP_r1_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.139, -0.990, 0.020),
		},
		GoalType = "CAMP",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-811.687, 174.266, -62.847),
		Radius = 32,
		Stance = "crouch",
	},
	CAMP_r1_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.021, -0.999, 0.028),
		},
		GoalType = "CAMP",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-1298.587, 151.277, -63.875),
		Radius = 32,
		Stance = "prone",
	},
	CAMP_r1_3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.318, -0.948, -0.022),
		},
		GoalType = "CAMP",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-1232.307, 230.195, -62.875),
		Radius = 32,
		Stance = "prone",
	},
	CAMP_r2_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.797, -0.516, -0.314),
		},
		GoalType = "CAMP",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(217.313, 1556.729, 196.125),
		Radius = 32,
		Stance = "crouch",
	},
	CAMP_r2_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.886, -0.343, -0.313),
		},
		GoalType = "CAMP",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(14.293, 1745.241, 195.125),
		Radius = 13,
		Stance = "crouch",
	},
	CAMP_r2_3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.522, -0.804, -0.285),
		},
		GoalType = "CAMP",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-175.348, 1934.073, 196.125),
		Radius = 32,
		Stance = "crouch",
		TagName = "r1_",
	},
	ESCORT_Tank = 
	{
		GoalType = "ESCORT",
		MinRadius = 32,
		Offsets = 
		{
			[0] = Vec3(2.163, -208.925, -37.674),
			[1] = Vec3(64.789, -205.529, -37.875),
			[2] = Vec3(-56.712, -205.078, -37.875),
		},
		Position = Vec3(80.897, -1614.549, -62.674),
		TagName = "",
		Vehicle = "MOVER_tank",
	},
	HEALTHCAB_north_healthcabinet = 
	{
		CreateOnLoad = 0,
		GoalType = "HEALTHCAB",
		Position = Vec3(352.000, 2229.000, -501.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	HEALTHCAB_north_healthcabinet_1 = 
	{
		CreateOnLoad = 0,
		GoalType = "HEALTHCAB",
		Position = Vec3(-1334.420, 1396.123, -21.000),
		Range = 1250,
		TagName = "north_healthcabinet",
		TeamAvailability = 6,
	},
	MOUNT_Tank = 
	{
		AimMode = "velocity",
		GoalType = "MOUNT",
		MinRadius = 32,
		Offsets = 
		{
			[0] = Vec3(2.022, -195.799, -37.875),
			[1] = Vec3(-98.125, -24.972, -37.674),
			[2] = Vec3(98.955, -17.579, -37.875),
		},
		Position = Vec3(106.961, -1529.909, -62.674),
		Vehicle = "MOVER_tank",
	},
	MOVER_tank = 
	{
		CreateOnLoad = 0,
		GoalType = "MOVER",
		Position = Vec3(18.796, -1648.801, -2.000),
		TeamAvailability = 4,
	},
	PLANT_Bridge = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Position = Vec3(-1040.000, -379.000, -74.001),
		TeamAvailability = 2,
	},
	PLANT_Command_Post = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		GoalType = "PLANT",
		Position = Vec3(1408.999, 1415.998, -524.000),
		TagName = "Command Post",
		TeamAvailability = 6,
	},
	PLANT_Gun_Controls = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Position = Vec3(1145.002, 2827.998, 264.000),
		TagName = "Gun Controls",
		TeamAvailability = 4,
	},
	PLANT_Gun_Controls_1 = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Position = Vec3(1145.002, 2827.998, 264.000),
		TagName = "Gun Controls",
		TeamAvailability = 4,
	},
	PLANT_Gun_Controls_2 = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Position = Vec3(1145.002, 2827.998, 264.000),
		TagName = "Gun Controls",
		TeamAvailability = 4,
	},
	PLANT_generator = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		GoalType = "PLANT",
		Position = Vec3(-225.500, 1440.000, -514.000),
		TeamAvailability = 4,
	},
	PLANT_side_entrance = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Position = Vec3(80.000, 1336.000, -477.000),
		TagName = "side entrance",
		TeamAvailability = 4,
	},
	ROUTE_AlSpawn = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-2014.512, -2512.735, -78.103),
		Radius = 270,
	},
	ROUTE_AxSpawn = 
	{
		GoalType = "ROUTE",
		Position = Vec3(1617.664, 3343.078, 597.125),
		Radius = 125,
	},
	ROUTE_AxSpawn_1 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(1517.811, 3239.609, 344.125),
		Radius = 50,
	},
	ROUTE_Bridge_1 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-1028.071, -938.600, -62.875),
		Radius = 100,
	},
	ROUTE_CP_X = 
	{
		GoalType = "ROUTE",
		Position = Vec3(1286.855, 1182.802, -574.875),
		Radius = 125,
	},
	ROUTE_Cave_Path_1 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(11.921, -539.674, -15.875),
		Radius = 80,
	},
	ROUTE_Cave_Path_2 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-94.609, 711.778, -63.875),
		Radius = 95,
	},
	ROUTE_Control_1 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(826.373, 1724.682, 92.125),
		Radius = 70,
	},
	ROUTE_Gun_1 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(455.221, 2991.916, 93.125),
		Radius = 125,
	},
	ROUTE_Gun_2 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(1518.546, 2414.250, 92.125),
		Radius = 75,
	},
	ROUTE_Gun_X = 
	{
		GoalType = "ROUTE",
		Position = Vec3(919.068, 2652.505, 213.125),
		Radius = 125,
	},
	ROUTE_Main_Doors = 
	{
		GoalType = "ROUTE",
		Position = Vec3(123.941, 1854.270, -62.875),
		Radius = 125,
	},
	ROUTE_Stairs = 
	{
		GoalType = "ROUTE",
		Position = Vec3(309.282, 2881.366, -422.875),
		Radius = 125,
	},
	ROUTE_Tank_Start = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-306.863, -1394.634, -62.875),
		Radius = 125,
	},
	ROUTE_Truck_1 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-630.458, 1285.454, -63.875),
		Radius = 35,
	},
	ROUTE_Truck_2 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-557.789, 1616.098, -63.875),
		Radius = 70,
	},
	SWITCH_El_Bottom = 
	{
		AimPosition = Vec3(1454.782, 2077.060, -497.942),
		Facing = Vec3(0.432, 0.493, -0.755),
		GoalType = "SWITCH",
		Position = Vec3(1441.024, 2061.341, -536.875),
		Radius = 32,
	},
	Version = 1,
};