global _MG = 
{
	ROUTE_tunnel = 
	{
		Position = Vec3(-2065.833, 1005.172, -383.875),
		Radius = 70,
		TagName = "tunnel",
		MinRadius = 32,
		GoalType = "ROUTE",
	},
	DEFEND_axis_key_defend_7 = 
	{
		Stance = "stand",
		Position = Vec3(-1394.125, 338.125, 128.125),
		MaxCampTime = 30,
		AimVectors = 
		{
			[0] = Vec3(0.052, 0.999, -0.000),
		},
		GoalType = "Defend",
		Radius = 20,
		MinCampTime = 15,
	},
	ATTACK_Allies_Key_Attack_1 = 
	{
		Stance = "stand",
		Position = Vec3(-1700.938, 884.329, 320.126),
		MaxCampTime = 30,
		AimVectors = 
		{
			[0] = Vec3(0.718, 0.696, -0.015),
		},
		GoalType = "Attack",
		Radius = 35,
		TagName = "Allies_Key_Attack 1",
		MinCampTime = 15,
	},
	DEFEND_axis_spawn_defend_1 = 
	{
		Stance = "crouch",
		Position = Vec3(1010.125, 530.125, 128.125),
		MaxCampTime = 30,
		AimVectors = 
		{
			[0] = Vec3(0.998, 0.036, 0.045),
		},
		GoalType = "Defend",
		Radius = 20,
		MinCampTime = 15,
	},
	PLANT_Service_Door = 
	{
		Position = Vec3(-1390.000, 2238.000, 369.500),
		ExplosiveType = 1,
		TagName = "Service Door",
		TeamAvailability = 4,
		CreateOnLoad = 0,
		GoalType = "PLANT",
	},
	DEFEND_axis_del_defend_1 = 
	{
		Stance = "stand",
		Position = Vec3(-2159.032, 2875.516, 448.125),
		MaxCampTime = 30,
		AimVectors = 
		{
			[0] = Vec3(0.610, -0.761, -0.219),
		},
		GoalType = "Defend",
		Radius = 35,
		MinCampTime = 15,
	},
	ROUTE_keydel1 = 
	{
		Position = Vec3(-2329.183, 2020.611, 320.125),
		Radius = 70,
		TagName = "keydel1",
		MinRadius = 32,
		GoalType = "ROUTE",
	},
	ROUTE_keygrab = 
	{
		Position = Vec3(-2182.877, 1475.797, 608.125),
		Radius = 70,
		TagName = "keygrab",
		MinRadius = 32,
		GoalType = "ROUTE",
	},
	DEFEND_axis_key_defend_2 = 
	{
		Stance = "stand",
		Position = Vec3(-2353.875, 1210.125, 584.125),
		MaxCampTime = 30,
		AimVectors = 
		{
			[0] = Vec3(0.998, -0.068, -0.000),
		},
		GoalType = "Defend",
		Radius = 20,
		MinCampTime = 15,
	},
	ATTACK_Allies_Key_Attack_4 = 
	{
		Stance = "stand",
		Position = Vec3(-2778.683, 1038.460, 320.125),
		MaxCampTime = 30,
		AimVectors = 
		{
			[0] = Vec3(1.000, -0.002, 0.013),
		},
		GoalType = "Attack",
		Radius = 35,
		MinCampTime = 15,
	},
	DEFEND_axis_del_defend_2 = 
	{
		Stance = "stand",
		Position = Vec3(-1920.873, 2617.441, 544.125),
		MaxCampTime = 30,
		AimVectors = 
		{
			[0] = Vec3(0.002, 0.941, -0.338),
		},
		GoalType = "Defend",
		Radius = 35,
		MinCampTime = 15,
	},
	ROUTE_forwardspawn = 
	{
		Position = Vec3(-285.792, -421.488, -383.875),
		Radius = 300,
		TagName = "forwardspawn",
		MinRadius = 32,
		GoalType = "ROUTE",
	},
	ATTACK_Allies_Key_Attack_3 = 
	{
		Stance = "stand",
		Position = Vec3(-1706.926, 1277.262, 320.125),
		MaxCampTime = 30,
		AimVectors = 
		{
			[0] = Vec3(-0.044, -0.999, -0.021),
		},
		GoalType = "Attack",
		Radius = 35,
		TagName = "Allies_Key_Attack 3",
		MinCampTime = 15,
	},
	DEFEND_axis_key_defend_8 = 
	{
		Stance = "crouch",
		Position = Vec3(-2049.761, 674.125, 320.125),
		MaxCampTime = 30,
		AimVectors = 
		{
			[0] = Vec3(0.004, 0.999, 0.040),
		},
		GoalType = "Defend",
		Radius = 20,
		MinCampTime = 15,
	},
	DEFEND_axis_flag_defend_2 = 
	{
		Stance = "crouch",
		Position = Vec3(-409.125, -465.988, 128.289),
		MaxCampTime = 30,
		AimVectors = 
		{
			[0] = Vec3(0.960, -0.277, -0.047),
		},
		GoalType = "Defend",
		Radius = 20,
		MinCampTime = 15,
	},
	DEFEND_axis_spawn_defend_2 = 
	{
		Stance = "stand",
		Position = Vec3(1010.125, 1081.698, 128.125),
		MaxCampTime = 30,
		AimVectors = 
		{
			[0] = Vec3(0.715, -0.699, -0.010),
		},
		GoalType = "Defend",
		Radius = 20,
		MinCampTime = 15,
	},
	ATTACK_Allies_Key_Attack_2 = 
	{
		Stance = "stand",
		Position = Vec3(-2351.917, 758.860, 584.125),
		MaxCampTime = 30,
		AimVectors = 
		{
			[0] = Vec3(0.598, 0.788, -0.147),
		},
		GoalType = "Attack",
		Radius = 35,
		MinCampTime = 15,
	},
	DEFEND_axis_del_defend_4 = 
	{
		Stance = "stand",
		Position = Vec3(-2410.874, 1901.174, 337.577),
		MaxCampTime = 30,
		AimVectors = 
		{
			[0] = Vec3(0.394, -0.918, -0.051),
		},
		GoalType = "Defend",
		Radius = 35,
		MinCampTime = 15,
	},
	DEFEND_axis_spawn_defend_3 = 
	{
		Stance = "crouch",
		Position = Vec3(1549.875, 1093.839, 128.125),
		MaxCampTime = 30,
		AimVectors = 
		{
			[0] = Vec3(-0.109, -0.994, 0.001),
		},
		GoalType = "Defend",
		Radius = 20,
		MinCampTime = 15,
	},
	ROUTE_allyspawn = 
	{
		Position = Vec3(2436.874, -581.614, 0.125),
		Radius = 700,
		TagName = "allyspawn",
		MinRadius = 32,
		GoalType = "ROUTE",
	},
	ROUTE_keydel5 = 
	{
		Position = Vec3(-1181.808, 782.467, 320.257),
		Radius = 70,
		TagName = "keydel5",
		MinRadius = 32,
		GoalType = "ROUTE",
	},
	DEFEND_axis_key_defend_5 = 
	{
		Stance = "stand",
		Position = Vec3(-2465.120, 626.878, 256.133),
		MaxCampTime = 30,
		AimVectors = 
		{
			[0] = Vec3(0.002, 0.965, -0.264),
		},
		GoalType = "Defend",
		Radius = 35,
		MinCampTime = 15,
	},
	ATTACK_allies_del_1 = 
	{
		Stance = "stand",
		Position = Vec3(-2025.752, 1473.716, 320.125),
		MaxCampTime = 30,
		AimVectors = 
		{
			[0] = Vec3(-0.858, -0.512, -0.032),
		},
		GoalType = "Attack",
		Radius = 35,
		MinCampTime = 15,
	},
	CHECKPOINT_forwardbunkerflag = 
	{
		Position = Vec3(-392.000, -288.000, -376.000),
		TagName = "forwardbunkerflag",
		CreateOnLoad = 0,
		GoalType = "CHECKPOINT",
	},
	FLAG_axis_gold1 = 
	{
		Position = Vec3(-2177.000, 1484.000, 608.125),
		TagName = "axis_gold1",
		TeamAvailability = 4,
		CreateOnLoad = 0,
		GoalType = "Flag",
	},
	DEFEND_axis_spawn_defend_4 = 
	{
		Stance = "stand",
		Position = Vec3(1181.875, 1194.125, 128.125),
		MaxCampTime = 30,
		AimVectors = 
		{
			[0] = Vec3(-0.999, -0.033, -0.000),
		},
		GoalType = "Defend",
		Radius = 20,
		MinCampTime = 15,
	},
	ROUTE_rocketarea = 
	{
		Position = Vec3(-1441.898, 883.116, 320.125),
		Radius = 70,
		TagName = "rocketarea",
		MinRadius = 32,
		GoalType = "ROUTE",
	},
	ROUTE_keydel3 = 
	{
		Position = Vec3(-2925.900, 932.056, 512.125),
		Radius = 35,
		TagName = "keydel3",
		MinRadius = 32,
		GoalType = "ROUTE",
	},
	DEFEND_axis_flag_defend_5 = 
	{
		Stance = "crouch",
		Position = Vec3(-305.871, -737.938, -383.719),
		MaxCampTime = 30,
		AimVectors = 
		{
			[0] = Vec3(0.980, 0.196, 0.034),
		},
		GoalType = "Defend",
		Radius = 20,
		MinCampTime = 15,
	},
	DEFEND_axis_flag_defend_6 = 
	{
		Stance = "crouch",
		Position = Vec3(-362.884, -454.952, -383.825),
		MaxCampTime = 30,
		AimVectors = 
		{
			[0] = Vec3(0.979, -0.198, 0.038),
		},
		GoalType = "Defend",
		Radius = 20,
		MinCampTime = 15,
	},
	DEFEND_axis_key_defend_6 = 
	{
		Stance = "stand",
		Position = Vec3(-2465.464, 1168.049, 320.125),
		MaxCampTime = 30,
		AimVectors = 
		{
			[0] = Vec3(0.984, -0.177, -0.029),
		},
		GoalType = "Defend",
		Radius = 35,
		MinCampTime = 15,
	},
	DEFEND_axis_key_defend_4 = 
	{
		Stance = "crouch",
		Position = Vec3(-1569.493, 1170.161, 320.125),
		MaxCampTime = 30,
		AimVectors = 
		{
			[0] = Vec3(-0.997, -0.068, 0.020),
		},
		GoalType = "Defend",
		Radius = 20,
		MinCampTime = 15,
	},
	PLANT_Office_Door = 
	{
		Position = Vec3(-2295.000, 1512.000, 634.000),
		ExplosiveType = 1,
		TagName = "Office Door",
		TeamAvailability = 4,
		CreateOnLoad = 0,
		GoalType = "PLANT",
	},
	DEFEND_axis_flag_defend_3 = 
	{
		Stance = "crouch",
		Position = Vec3(-409.125, -608.368, 128.330),
		MaxCampTime = 30,
		AimVectors = 
		{
			[0] = Vec3(0.990, -0.135, -0.042),
		},
		GoalType = "Defend",
		Radius = 20,
		MinCampTime = 15,
	},
	ROUTE_keydel4 = 
	{
		Position = Vec3(-947.881, 2052.679, 320.125),
		Radius = 70,
		TagName = "keydel4",
		MinRadius = 32,
		GoalType = "ROUTE",
	},
	DEFEND_axis_key_defend_1 = 
	{
		Stance = "crouch",
		Position = Vec3(-2315.875, 794.125, 320.125),
		MaxCampTime = 30,
		AimVectors = 
		{
			[0] = Vec3(0.970, 0.242, 0.021),
		},
		GoalType = "Defend",
		Radius = 20,
		MinCampTime = 15,
	},
	DEFEND_axis_key_defend_3 = 
	{
		Stance = "crouch",
		Position = Vec3(-2861.875, 1229.875, 416.349),
		MaxCampTime = 30,
		AimVectors = 
		{
			[0] = Vec3(0.605, -0.767, -0.211),
		},
		GoalType = "Defend",
		Radius = 20,
		MinCampTime = 15,
	},
	DEFEND_axis_del_defend_5 = 
	{
		Stance = "stand",
		Position = Vec3(-1812.015, 1682.125, 256.125),
		MaxCampTime = 30,
		AimVectors = 
		{
			[0] = Vec3(-0.704, -0.706, 0.077),
		},
		GoalType = "Defend",
		Radius = 35,
		MinCampTime = 15,
	},
	ATTACK_allies_del_4 = 
	{
		Stance = "stand",
		Position = Vec3(-2127.464, 2941.560, 448.125),
		MaxCampTime = 30,
		AimVectors = 
		{
			[0] = Vec3(0.209, -0.962, -0.175),
		},
		GoalType = "Attack",
		Radius = 35,
		MinCampTime = 15,
	},
	DEFEND_axis_del_defend_3 = 
	{
		Stance = "stand",
		Position = Vec3(-1582.439, 2256.197, 320.125),
		MaxCampTime = 30,
		AimVectors = 
		{
			[0] = Vec3(-0.809, -0.588, 0.009),
		},
		GoalType = "Defend",
		Radius = 35,
		MinCampTime = 15,
	},
	ROUTE_upper_axisspawn = 
	{
		Position = Vec3(-160.947, 1213.062, 320.257),
		Radius = 70,
		TagName = "upper_axisspawn",
		MinRadius = 32,
		GoalType = "ROUTE",
	},
	DEFEND_axis_del_defend_6 = 
	{
		Stance = "crouch",
		Position = Vec3(-1990.548, 1362.125, 320.239),
		MaxCampTime = 30,
		AimVectors = 
		{
			[0] = Vec3(-0.993, 0.042, 0.110),
		},
		GoalType = "Defend",
		Radius = 20,
		MinCampTime = 15,
	},
	ATTACK_allies_del_3 = 
	{
		Stance = "stand",
		Position = Vec3(-1677.029, 2940.629, 448.125),
		MaxCampTime = 30,
		AimVectors = 
		{
			[0] = Vec3(0.374, -0.890, -0.259),
		},
		GoalType = "Attack",
		Radius = 35,
		MinCampTime = 15,
	},
	DEFEND_axis_flag_defend_4 = 
	{
		Stance = "crouch",
		Position = Vec3(-593.132, -745.001, 128.359),
		MaxCampTime = 30,
		AimVectors = 
		{
			[0] = Vec3(0.999, -0.005, -0.033),
		},
		GoalType = "Defend",
		Radius = 20,
		MinCampTime = 15,
	},
	Version = 1,
	ATTACK_allies_del_5 = 
	{
		Stance = "stand",
		Position = Vec3(-1853.357, 2322.135, 552.125),
		MaxCampTime = 30,
		AimVectors = 
		{
			[0] = Vec3(-0.852, 0.500, -0.155),
		},
		GoalType = "Attack",
		Radius = 35,
		MinCampTime = 15,
	},
	PLANT_Tunnel_Blockade = 
	{
		Position = Vec3(-1084.000, 374.000, -286.000),
		ExplosiveType = 1,
		TagName = "Tunnel Blockade",
		TeamAvailability = 4,
		CreateOnLoad = 0,
		GoalType = "PLANT",
	},
	ATTACK_allies_del_2 = 
	{
		Stance = "stand",
		Position = Vec3(-1936.091, 2157.875, 256.125),
		MaxCampTime = 30,
		AimVectors = 
		{
			[0] = Vec3(-0.258, -0.963, 0.072),
		},
		GoalType = "Attack",
		Radius = 35,
		MinCampTime = 15,
	},
	ROUTE_keydel2 = 
	{
		Position = Vec3(-1311.476, 1268.101, 428.125),
		Radius = 35,
		TagName = "keydel2",
		MinRadius = 32,
		GoalType = "ROUTE",
	},
	DEFEND_axis_flag_defend_1 = 
	{
		Stance = "crouch",
		Position = Vec3(-409.125, -215.403, 128.125),
		MaxCampTime = 30,
		AimVectors = 
		{
			[0] = Vec3(0.813, -0.581, -0.045),
		},
		GoalType = "Defend",
		Radius = 20,
		MinCampTime = 15,
	},
	CAPPOINT_92 = 
	{
		Position = Vec3(-1918.431, 2279.208, 552.125),
		Radius = 35,
		TagName = "92",
		GoalType = "CapPoint",
	},
	ATTACK_Allies_Key_Attack_5 = 
	{
		Stance = "stand",
		Position = Vec3(-929.843, 783.069, 320.125),
		MaxCampTime = 30,
		AimVectors = 
		{
			[0] = Vec3(-0.093, 0.995, -0.021),
		},
		GoalType = "Attack",
		Radius = 35,
		MinCampTime = 15,
	},
	ATTACK_allies_del_6 = 
	{
		Stance = "stand",
		Position = Vec3(-1897.571, 2306.957, 320.125),
		MaxCampTime = 30,
		AimVectors = 
		{
			[0] = Vec3(-0.013, -0.993, -0.113),
		},
		GoalType = "Attack",
		Radius = 35,
		MinCampTime = 15,
	},
	ATTACK_Allies_Key_Attack_6 = 
	{
		Stance = "stand",
		Position = Vec3(-2012.757, 1258.600, 584.125),
		MaxCampTime = 30,
		AimVectors = 
		{
			[0] = Vec3(-0.980, 0.156, -0.127),
		},
		GoalType = "Attack",
		Radius = 35,
		MinCampTime = 15,
	},
};
