global _MG = 
{
	AMMOCAB_north_ammocabinet = 
	{
		CreateOnLoad = 0,
		GoalType = "AMMOCAB",
		GroupName = "",
		MinRadius = 0,
		Name = "AMMOCAB_north_ammocabinet",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(5253.000, 935.000, 361.000),
		Radius = 0,
		Range = 1250,
		TagName = "north_ammocabinet",
		TeamAvailability = 6,
		Version = 1,
	},
	AMMOCAB_north_ammocabinet_1 = 
	{
		CreateOnLoad = 0,
		GoalType = "AMMOCAB",
		GroupName = "",
		MinRadius = 0,
		Name = "AMMOCAB_north_ammocabinet_1",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(7613.000, 4391.000, 1209.000),
		Radius = 0,
		Range = 1250,
		TagName = "north_ammocabinet",
		TeamAvailability = 6,
		Version = 1,
	},
	AMMOCAB_north_ammocabinet_2 = 
	{
		CreateOnLoad = 0,
		GoalType = "AMMOCAB",
		GroupName = "",
		MinRadius = 0,
		Name = "AMMOCAB_north_ammocabinet_2",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(1821.000, -2865.000, 745.000),
		Radius = 0,
		Range = 1250,
		TagName = "north_ammocabinet",
		TeamAvailability = 6,
		Version = 1,
	},
	ATTACK_basementcentral = 
	{
		AimVectors = 
		{
		},
		CreateOnLoad = 1,
		GoalType = "Attack",
		GroupName = "",
		MaxCampTime = 6,
		MinCampTime = 2,
		MinRadius = 30,
		Name = "ATTACK_basementcentral",
		Orientation = Vec3(-0.000, 0.000, -0.000),
		Position = Vec3(3913.356, 1023.842, 664.125),
		Radius = 150,
		Stance = "stand",
		TagName = "basementcentral",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
		},
	},
	ATTACK_batterybunker = 
	{
		AimVectors = 
		{
		},
		CreateOnLoad = 1,
		GoalType = "Attack",
		GroupName = "",
		MaxCampTime = 6,
		MinCampTime = 2,
		MinRadius = 30,
		Name = "ATTACK_batterybunker",
		Orientation = Vec3(-0.000, 0.000, -0.000),
		Position = Vec3(6826.516, 1466.222, 1175.410),
		Radius = 10,
		Stance = "stand",
		TagName = "batterybunker",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
		},
	},
	ATTACK_batterybunker1 = 
	{
		AimVectors = 
		{
		},
		CreateOnLoad = 1,
		GoalType = "Attack",
		GroupName = "",
		MaxCampTime = 6,
		MinCampTime = 2,
		MinRadius = 30,
		Name = "ATTACK_batterybunker1",
		Orientation = Vec3(-0.000, 0.000, -0.000),
		Position = Vec3(6693.709, 724.886, 1168.125),
		Radius = 100,
		Stance = "stand",
		TagName = "batterybunker1",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
		},
	},
	ATTACK_batterybunker2 = 
	{
		AimVectors = 
		{
		},
		CreateOnLoad = 1,
		GoalType = "Attack",
		GroupName = "",
		MaxCampTime = 6,
		MinCampTime = 2,
		MinRadius = 30,
		Name = "ATTACK_batterybunker2",
		Orientation = Vec3(-0.000, 0.000, -0.000),
		Position = Vec3(6241.268, 306.813, 928.125),
		Radius = 100,
		Stance = "stand",
		TagName = "batterybunker2",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
		},
	},
	ATTACK_beachbunkers = 
	{
		AimVectors = 
		{
		},
		CreateOnLoad = 1,
		GoalType = "Attack",
		GroupName = "",
		MaxCampTime = 6,
		MinCampTime = 2,
		MinRadius = 30,
		Name = "ATTACK_beachbunkers",
		Orientation = Vec3(-0.000, 0.000, -0.000),
		Position = Vec3(1986.259, -159.783, 1055.373),
		Radius = 15,
		Stance = "stand",
		TagName = "beachbunkers",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
		},
	},
	ATTACK_beachyard1 = 
	{
		AimVectors = 
		{
		},
		CreateOnLoad = 1,
		GoalType = "Attack",
		GroupName = "",
		MaxCampTime = 6,
		MinCampTime = 2,
		MinRadius = 30,
		Name = "ATTACK_beachyard1",
		Orientation = Vec3(-0.000, 0.000, -0.000),
		Position = Vec3(2296.816, 1756.109, 1022.605),
		Radius = 250,
		Stance = "stand",
		TagName = "beachyard1",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
		},
	},
	ATTACK_beachyard2 = 
	{
		AimVectors = 
		{
		},
		CreateOnLoad = 1,
		GoalType = "Attack",
		GroupName = "",
		MaxCampTime = 6,
		MinCampTime = 2,
		MinRadius = 30,
		Name = "ATTACK_beachyard2",
		Orientation = Vec3(-0.000, 0.000, -0.000),
		Position = Vec3(2645.577, 253.460, 1049.462),
		Radius = 150,
		Stance = "stand",
		TagName = "beachyard2",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
		},
	},
	ATTACK_beachyard3 = 
	{
		AimVectors = 
		{
		},
		CreateOnLoad = 1,
		GoalType = "Attack",
		GroupName = "",
		MaxCampTime = 6,
		MinCampTime = 2,
		MinRadius = 30,
		Name = "ATTACK_beachyard3",
		Orientation = Vec3(-0.000, 0.000, -0.000),
		Position = Vec3(2783.483, -1060.301, 994.681),
		Radius = 475,
		Stance = "stand",
		TagName = "beachyard3",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
		},
	},
	ATTACK_beachyard4 = 
	{
		AimVectors = 
		{
		},
		CreateOnLoad = 1,
		GoalType = "Attack",
		GroupName = "",
		MaxCampTime = 6,
		MinCampTime = 2,
		MinRadius = 30,
		Name = "ATTACK_beachyard4",
		Orientation = Vec3(-0.000, 0.000, -0.000),
		Position = Vec3(2643.285, -1977.285, 976.263),
		Radius = 300,
		Stance = "stand",
		TagName = "beachyard4",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
		},
	},
	ATTACK_beachyard5 = 
	{
		AimVectors = 
		{
		},
		CreateOnLoad = 1,
		GoalType = "Attack",
		GroupName = "",
		MaxCampTime = 6,
		MinCampTime = 2,
		MinRadius = 30,
		Name = "ATTACK_beachyard5",
		Orientation = Vec3(-0.000, 0.000, -0.000),
		Position = Vec3(1963.039, -2573.626, 1113.890),
		Radius = 175,
		Stance = "stand",
		TagName = "beachyard5",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
		},
	},
	ATTACK_beachyard6 = 
	{
		AimVectors = 
		{
		},
		CreateOnLoad = 1,
		GoalType = "Attack",
		GroupName = "",
		MaxCampTime = 6,
		MinCampTime = 2,
		MinRadius = 30,
		Name = "ATTACK_beachyard6",
		Orientation = Vec3(-0.000, 0.000, -0.000),
		Position = Vec3(1513.574, -1538.486, 1056.127),
		Radius = 175,
		Stance = "stand",
		TagName = "beachyard6",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
		},
	},
	ATTACK_generatorroomeast = 
	{
		AimVectors = 
		{
		},
		CreateOnLoad = 1,
		GoalType = "Attack",
		GroupName = "",
		MaxCampTime = 6,
		MinCampTime = 2,
		MinRadius = 30,
		Name = "ATTACK_generatorroomeast",
		Orientation = Vec3(-0.000, 0.000, -0.000),
		Position = Vec3(3762.405, 30.761, 512.125),
		Radius = 125,
		Stance = "stand",
		TagName = "generatorroomeast",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
		},
	},
	ATTACK_generatorroomwest = 
	{
		AimVectors = 
		{
		},
		CreateOnLoad = 1,
		GoalType = "Attack",
		GroupName = "",
		MaxCampTime = 6,
		MinCampTime = 2,
		MinRadius = 30,
		Name = "ATTACK_generatorroomwest",
		Orientation = Vec3(-0.000, 0.000, -0.000),
		Position = Vec3(2944.588, 61.196, 512.125),
		Radius = 105,
		Stance = "stand",
		TagName = "generatorroomwest",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
		},
	},
	ATTACK_generatorspawnexit = 
	{
		AimVectors = 
		{
		},
		CreateOnLoad = 1,
		GoalType = "Attack",
		GroupName = "",
		MaxCampTime = 6,
		MinCampTime = 2,
		MinRadius = 30,
		Name = "ATTACK_generatorspawnexit",
		Orientation = Vec3(-0.000, 0.000, -0.000),
		Position = Vec3(3914.382, -756.139, 664.125),
		Radius = 75,
		Stance = "stand",
		TagName = "generatorspawnexit",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
		},
	},
	ATTACK_innerbeachyard = 
	{
		AimVectors = 
		{
		},
		CreateOnLoad = 1,
		GoalType = "Attack",
		GroupName = "",
		MaxCampTime = 6,
		MinCampTime = 2,
		MinRadius = 30,
		Name = "ATTACK_innerbeachyard",
		Orientation = Vec3(-0.000, 0.000, -0.000),
		Position = Vec3(2785.117, 2333.783, 1113.703),
		Radius = 275,
		Stance = "stand",
		TagName = "innerbeachyard",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
		},
	},
	ATTACK_inneryard1 = 
	{
		AimVectors = 
		{
		},
		CreateOnLoad = 1,
		GoalType = "Attack",
		GroupName = "",
		MaxCampTime = 6,
		MinCampTime = 2,
		MinRadius = 30,
		Name = "ATTACK_inneryard1",
		Orientation = Vec3(-0.000, 0.000, -0.000),
		Position = Vec3(7455.718, 2734.518, 1205.532),
		Radius = 275,
		Stance = "stand",
		TagName = "inneryard1",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
		},
	},
	ATTACK_inneryard2 = 
	{
		AimVectors = 
		{
		},
		CreateOnLoad = 1,
		GoalType = "Attack",
		GroupName = "",
		MaxCampTime = 6,
		MinCampTime = 2,
		MinRadius = 30,
		Name = "ATTACK_inneryard2",
		Orientation = Vec3(-0.000, 0.000, -0.000),
		Position = Vec3(6847.006, 3444.782, 1193.563),
		Radius = 125,
		Stance = "stand",
		TagName = "inneryard2",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
		},
	},
	ATTACK_inneryard3 = 
	{
		AimVectors = 
		{
		},
		CreateOnLoad = 1,
		GoalType = "Attack",
		GroupName = "",
		MaxCampTime = 6,
		MinCampTime = 2,
		MinRadius = 30,
		Name = "ATTACK_inneryard3",
		Orientation = Vec3(-0.000, 0.000, -0.000),
		Position = Vec3(6316.389, 3316.300, 1168.125),
		Radius = 150,
		Stance = "stand",
		TagName = "inneryard3",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
		},
	},
	ATTACK_inneryard4 = 
	{
		AimVectors = 
		{
		},
		CreateOnLoad = 1,
		GoalType = "Attack",
		GroupName = "",
		MaxCampTime = 6,
		MinCampTime = 2,
		MinRadius = 30,
		Name = "ATTACK_inneryard4",
		Orientation = Vec3(-0.000, 0.000, -0.000),
		Position = Vec3(5888.163, 3406.231, 1168.125),
		Radius = 150,
		Stance = "stand",
		TagName = "inneryard4",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
		},
	},
	ATTACK_inneryard5 = 
	{
		AimVectors = 
		{
		},
		CreateOnLoad = 1,
		GoalType = "Attack",
		GroupName = "",
		MaxCampTime = 6,
		MinCampTime = 2,
		MinRadius = 30,
		Name = "ATTACK_inneryard5",
		Orientation = Vec3(-0.000, 0.000, -0.000),
		Position = Vec3(5397.129, 2201.213, 1160.125),
		Radius = 150,
		Stance = "stand",
		TagName = "inneryard5",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
		},
	},
	ATTACK_inneryard6 = 
	{
		AimVectors = 
		{
		},
		CreateOnLoad = 1,
		GoalType = "Attack",
		GroupName = "",
		MaxCampTime = 6,
		MinCampTime = 2,
		MinRadius = 30,
		Name = "ATTACK_inneryard6",
		Orientation = Vec3(-0.000, 0.000, -0.000),
		Position = Vec3(6400.451, 2120.865, 1168.247),
		Radius = 150,
		Stance = "stand",
		TagName = "inneryard6",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
		},
	},
	ATTACK_inneryard7 = 
	{
		AimVectors = 
		{
		},
		CreateOnLoad = 1,
		GoalType = "Attack",
		GroupName = "",
		MaxCampTime = 6,
		MinCampTime = 2,
		MinRadius = 30,
		Name = "ATTACK_inneryard7",
		Orientation = Vec3(-0.000, 0.000, -0.000),
		Position = Vec3(7003.916, 2257.317, 1168.125),
		Radius = 100,
		Stance = "stand",
		TagName = "inneryard7",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
		},
	},
	ATTACK_inneryard8 = 
	{
		AimVectors = 
		{
		},
		CreateOnLoad = 1,
		GoalType = "Attack",
		GroupName = "",
		MaxCampTime = 6,
		MinCampTime = 2,
		MinRadius = 30,
		Name = "ATTACK_inneryard8",
		Orientation = Vec3(-0.000, 0.000, -0.000),
		Position = Vec3(7279.045, 3851.056, 1213.733),
		Radius = 275,
		Stance = "stand",
		TagName = "inneryard8",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
		},
	},
	ATTACK_stairwellbottom = 
	{
		AimVectors = 
		{
		},
		CreateOnLoad = 1,
		GoalType = "Attack",
		GroupName = "",
		MaxCampTime = 6,
		MinCampTime = 2,
		MinRadius = 30,
		Name = "ATTACK_stairwellbottom",
		Orientation = Vec3(-0.000, 0.000, -0.000),
		Position = Vec3(3567.146, 2070.954, 808.125),
		Radius = 90,
		Stance = "stand",
		TagName = "stairwellbottom",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
		},
	},
	ATTACK_supplyroom = 
	{
		AimVectors = 
		{
		},
		CreateOnLoad = 1,
		GoalType = "Attack",
		GroupName = "",
		MaxCampTime = 6,
		MinCampTime = 2,
		MinRadius = 30,
		Name = "ATTACK_supplyroom",
		Orientation = Vec3(-0.000, 0.000, -0.000),
		Position = Vec3(1375.049, -3047.052, 704.125),
		Radius = 125,
		Stance = "stand",
		TagName = "supplyroom",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
		},
	},
	BUILD_Assault_Ramp = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		GroupName = "",
		IgnoreTargets = 0,
		MinRadius = 0,
		Mobile = 0,
		Name = "BUILD_Assault_Ramp",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(3249.000, -1640.000, 1085.000),
		Radius = 0,
		Stance = "crouch",
		TagName = "Assault Ramp",
		TeamAvailability = 4,
		Version = 1,
	},
	BUILD_Command_Post = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		GroupName = "",
		IgnoreTargets = 0,
		MinRadius = 0,
		Mobile = 0,
		Name = "BUILD_Command_Post",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(2916.000, 650.000, 1196.000),
		Radius = 0,
		Stance = "crouch",
		TagName = "Command Post",
		TeamAvailability = 6,
		Version = 1,
	},
	BUILD_Generator_Protection_Net = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		GroupName = "",
		IgnoreTargets = 0,
		MinRadius = 0,
		Mobile = 0,
		Name = "BUILD_Generator_Protection_Net",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(3641.000, 268.000, 569.000),
		Radius = 0,
		Stance = "crouch",
		TagName = "Generator Protection Net",
		TeamAvailability = 2,
		Version = 1,
	},
	BUILD_Metal_Staircase = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		GroupName = "",
		IgnoreTargets = 0,
		MinRadius = 0,
		Mobile = 0,
		Name = "BUILD_Metal_Staircase",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(6669.000, -296.000, 377.000),
		Radius = 0,
		Stance = "crouch",
		TagName = "Metal Staircase",
		TeamAvailability = 4,
		Version = 1,
	},
	BUILD_Radar_base_MG_Nest = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		GroupName = "",
		IgnoreTargets = 0,
		MinRadius = 0,
		Mobile = 0,
		Name = "BUILD_Radar_base_MG_Nest",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(7633.000, 4372.000, 1377.000),
		Radius = 0,
		Stance = "crouch",
		TagName = "Radar base MG Nest",
		TeamAvailability = 2,
		Version = 1,
	},
	BUILD_Staircase_MG_Nest = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		GroupName = "",
		IgnoreTargets = 0,
		MinRadius = 0,
		Mobile = 0,
		Name = "BUILD_Staircase_MG_Nest",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(6913.000, 260.000, 1105.000),
		Radius = 0,
		Stance = "crouch",
		TagName = "Staircase MG Nest",
		TeamAvailability = 2,
		Version = 1,
	},
	CHECKPOINT_flag1 = 
	{
		CreateOnLoad = 0,
		GoalType = "CHECKPOINT",
		GroupName = "",
		MinRadius = 0,
		Name = "CHECKPOINT_flag1",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(1960.000, -160.000, 1108.000),
		Radius = 0,
		TagName = "flag1",
		TeamAvailability = 30,
		Version = 1,
	},
	CHECKPOINT_flag2 = 
	{
		CreateOnLoad = 0,
		GoalType = "CHECKPOINT",
		GroupName = "",
		MinRadius = 0,
		Name = "CHECKPOINT_flag2",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(6816.000, 1440.000, 1228.000),
		Radius = 0,
		TagName = "flag2",
		TeamAvailability = 30,
		Version = 1,
	},
	DEFEND_gen_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.769, -0.625, -0.130),
			[1] = Vec3(0.994, 0.014, -0.106),
			[2] = Vec3(-0.037, -0.979, 0.203),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "DEFEND_gen_1",
		Orientation = Vec3(-2.253, -0.131, -0.000),
		Position = Vec3(3626.125, -672.161, 665.125),
		Radius = 32,
		Stance = "crouch",
		TagName = "gen_1",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_gen_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.414, 0.900, -0.140),
			[1] = Vec3(0.820, 0.562, -0.107),
			[2] = Vec3(0.054, 0.997, -0.063),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "DEFEND_gen_2",
		Orientation = Vec3(-0.431, -0.141, -0.000),
		Position = Vec3(3422.147, -1064.397, 737.125),
		Radius = 32,
		Stance = "stand",
		TagName = "gen_2",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_gen_3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.095, 0.980, -0.174),
			[1] = Vec3(0.985, -0.026, 0.173),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "DEFEND_gen_3",
		Orientation = Vec3(-0.097, -0.175, -0.000),
		Position = Vec3(3085.126, -291.511, 633.125),
		Radius = 32,
		Stance = "crouch",
		TagName = "gen_3",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_gen_4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.381, 0.920, -0.094),
			[1] = Vec3(0.606, 0.789, 0.097),
			[2] = Vec3(0.965, 0.054, 0.258),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "DEFEND_gen_4",
		Orientation = Vec3(-0.393, -0.094, -0.000),
		Position = Vec3(2855.600, -357.875, 577.184),
		Radius = 32,
		Stance = "crouch",
		TagName = "gen_4",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_gen_5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.994, 0.030, -0.103),
			[1] = Vec3(0.792, 0.605, -0.086),
			[2] = Vec3(0.895, 0.406, 0.186),
			[3] = Vec3(0.994, -0.106, -0.039),
			[4] = Vec3(0.585, -0.782, 0.213),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "DEFEND_gen_5",
		Orientation = Vec3(-1.541, -0.103, -0.000),
		Position = Vec3(2834.851, 101.961, 513.125),
		Radius = 32,
		Stance = "crouch",
		TagName = "gen_5",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_gen_6 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.905, 0.423, 0.046),
			[1] = Vec3(-0.550, 0.803, 0.229),
			[2] = Vec3(-0.154, -0.968, 0.196),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "DEFEND_gen_6",
		Orientation = Vec3(1.134, 0.046, -0.000),
		Position = Vec3(3885.875, -67.482, 513.125),
		Radius = 32,
		Stance = "crouch",
		TagName = "gen_6",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
		},
	},
	EXPLODE_Staircase_MG_Nest = 
	{
		CreateOnLoad = 0,
		GoalType = "EXPLODE",
		GroupName = "",
		MinRadius = 0,
		Name = "EXPLODE_Staircase_MG_Nest",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(6812.000, 356.000, 1086.001),
		Radius = 0,
		TagName = "Staircase MG Nest",
		TeamAvailability = 4,
		Version = 1,
	},
	HEALTHCAB_north_healthcabinet = 
	{
		CreateOnLoad = 0,
		GoalType = "HEALTHCAB",
		GroupName = "",
		MinRadius = 0,
		Name = "HEALTHCAB_north_healthcabinet",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(7669.000, 4276.000, 1211.000),
		Radius = 0,
		Range = 1250,
		TagName = "north_healthcabinet",
		TeamAvailability = 6,
		Version = 1,
	},
	HEALTHCAB_north_healthcabinet_1 = 
	{
		CreateOnLoad = 0,
		GoalType = "HEALTHCAB",
		GroupName = "",
		MinRadius = 0,
		Name = "HEALTHCAB_north_healthcabinet_1",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(2753.000, 1828.000, 1187.000),
		Radius = 0,
		Range = 1250,
		TagName = "north_healthcabinet",
		TeamAvailability = 6,
		Version = 1,
	},
	HEALTHCAB_north_healthcabinet_2 = 
	{
		CreateOnLoad = 0,
		GoalType = "HEALTHCAB",
		GroupName = "",
		MinRadius = 0,
		Name = "HEALTHCAB_north_healthcabinet_2",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(1877.000, -2908.000, 747.000),
		Radius = 0,
		Range = 1250,
		TagName = "north_healthcabinet",
		TeamAvailability = 6,
		Version = 1,
	},
	MOUNTMG42_622 = 
	{
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		GroupName = "",
		MaxCampTime = 30,
		MinCampTime = 15,
		MinRadius = 0,
		Name = "MOUNTMG42_622",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(1102.000, 2298.000, 1080.000),
		Radius = 0,
		TagName = "",
		TeamAvailability = 2,
		Version = 1,
	},
	MOUNTMG42_Radar_base_MG_Nest = 
	{
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		GroupName = "",
		MaxCampTime = 30,
		MinCampTime = 15,
		MinRadius = 0,
		Name = "MOUNTMG42_Radar_base_MG_Nest",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(7584.000, 4256.000, 1388.000),
		Radius = 0,
		TagName = "Radar base MG Nest",
		TeamAvailability = 2,
		Version = 1,
	},
	MOUNTMG42_stairmg_gun = 
	{
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		GroupName = "",
		MaxCampTime = 30,
		MinCampTime = 15,
		MinRadius = 0,
		Name = "MOUNTMG42_stairmg_gun",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(6813.000, 356.000, 1112.000),
		Radius = 0,
		TagName = "stairmg_gun",
		TeamAvailability = 2,
		Version = 1,
	},
	MOUNTMG42_t364 = 
	{
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		GroupName = "",
		MaxCampTime = 30,
		MinCampTime = 15,
		MinRadius = 0,
		Name = "MOUNTMG42_t364",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(1493.000, -288.000, 1116.000),
		Radius = 0,
		TagName = "t364",
		TeamAvailability = 2,
		Version = 1,
	},
	MOUNTMG42_t378 = 
	{
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		GroupName = "",
		MaxCampTime = 30,
		MinCampTime = 15,
		MinRadius = 0,
		Name = "MOUNTMG42_t378",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(1629.000, 352.000, 1116.000),
		Radius = 0,
		TagName = "t378",
		TeamAvailability = 2,
		Version = 1,
	},
	MOUNTMG42_t380 = 
	{
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		GroupName = "",
		MaxCampTime = 30,
		MinCampTime = 15,
		MinRadius = 0,
		Name = "MOUNTMG42_t380",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(1493.000, 992.000, 1116.000),
		Radius = 0,
		TagName = "t380",
		TeamAvailability = 2,
		Version = 1,
	},
	MOUNTMG42_t381 = 
	{
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		GroupName = "",
		MaxCampTime = 30,
		MinCampTime = 15,
		MinRadius = 0,
		Name = "MOUNTMG42_t381",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(277.000, -2848.000, 772.000),
		Radius = 0,
		TagName = "t381",
		TeamAvailability = 2,
		Version = 1,
	},
	MOUNTMG42_t382 = 
	{
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		GroupName = "",
		MaxCampTime = 30,
		MinCampTime = 15,
		MinRadius = 0,
		Name = "MOUNTMG42_t382",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(449.000, -2540.000, 772.000),
		Radius = 0,
		TagName = "t382",
		TeamAvailability = 2,
		Version = 1,
	},
	MOUNTMG42_t436 = 
	{
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		GroupName = "",
		MaxCampTime = 30,
		MinCampTime = 15,
		MinRadius = 0,
		Name = "MOUNTMG42_t436",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(3073.000, -2652.000, 1180.000),
		Radius = 0,
		TagName = "t436",
		TeamAvailability = 2,
		Version = 1,
	},
	PLANT_Assault_Ramp = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		GoalType = "PLANT",
		GroupName = "",
		MinRadius = 0,
		Name = "PLANT_Assault_Ramp",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(3338.500, -1568.000, 1100.000),
		Radius = 0,
		TagName = "Assault Ramp",
		TeamAvailability = 2,
		Version = 1,
	},
	PLANT_Axis_staircase_access_doors = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		GroupName = "",
		MinRadius = 0,
		Name = "PLANT_Axis_staircase_access_doors",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(6058.000, 832.000, 372.000),
		Radius = 0,
		TagName = "Axis staircase access doors",
		TeamAvailability = 4,
		Version = 1,
	},
	PLANT_Command_Post = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		GoalType = "PLANT",
		GroupName = "",
		MinRadius = 0,
		Name = "PLANT_Command_Post",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(2919.000, 620.500, 1196.000),
		Radius = 0,
		TagName = "Command Post",
		TeamAvailability = 6,
		Version = 1,
	},
	PLANT_Front_Bunker_Door = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		GroupName = "",
		MinRadius = 0,
		Name = "PLANT_Front_Bunker_Door",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(76.000, 3082.000, 764.000),
		Radius = 0,
		TagName = "Front Bunker Door",
		TeamAvailability = 4,
		Version = 1,
	},
	PLANT_Generator_Protection_Net = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		GoalType = "PLANT",
		GroupName = "",
		MinRadius = 0,
		Name = "PLANT_Generator_Protection_Net",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(3388.000, 340.000, 588.000),
		Radius = 0,
		TagName = "Generator Protection Net",
		TeamAvailability = 4,
		Version = 1,
	},
	PLANT_Lower_Bunker_Door = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		GroupName = "",
		MinRadius = 0,
		Name = "PLANT_Lower_Bunker_Door",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(268.000, -3080.000, 776.000),
		Radius = 0,
		TagName = "Lower Bunker Door",
		TeamAvailability = 4,
		Version = 1,
	},
	PLANT_Metal_Staircase = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		GoalType = "PLANT",
		GroupName = "",
		MinRadius = 0,
		Name = "PLANT_Metal_Staircase",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(6654.000, -132.000, 382.000),
		Radius = 0,
		TagName = "Metal Staircase",
		TeamAvailability = 2,
		Version = 1,
	},
	PLANT_Radar_base_MG_Nest = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		GoalType = "PLANT",
		GroupName = "",
		MinRadius = 0,
		Name = "PLANT_Radar_base_MG_Nest",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(7582.001, 4238.000, 1334.000),
		Radius = 0,
		TagName = "Radar base MG Nest",
		TeamAvailability = 0,
		Version = 1,
	},
	PLANT_Ventilation_Generator = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		GroupName = "",
		MinRadius = 0,
		Name = "PLANT_Ventilation_Generator",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(3552.000, 576.000, 528.000),
		Radius = 0,
		TagName = "Ventilation Generator",
		TeamAvailability = 4,
		Version = 1,
	},
	PLANT_axis_doors = 
	{
		CreateOnLoad = 1,
		ExplosiveType = 1,
		GoalType = "PLANT",
		GroupName = "",
		MinRadius = 32,
		Name = "PLANT_axis_doors",
		Orientation = Vec3(-1.631, -0.698, -0.000),
		Position = Vec3(6008.951, 834.230, 320.125),
		Radius = 0,
		TagName = "axis_doors",
		TeamAvailability = 4,
		TraceInfo = 
		{
			class = "GOAL",
			endPos = Vec3(6923.861, 856.371, 50.172),
			eyePos = Vec3(5956.091, 834.656, 384.125),
			id = 279,
		},
		Version = 1,
	},
	PLANT_gen_new = 
	{
		CreateOnLoad = 1,
		ExplosiveType = 1,
		GoalType = "PLANT",
		GroupName = "",
		MinRadius = 32,
		Name = "PLANT_gen_new",
		Orientation = Vec3(-1.486, -0.659, -0.000),
		Position = Vec3(3423.884, 697.452, 448.125),
		Radius = 0,
		TagName = "gen_new",
		TeamAvailability = 4,
		TraceInfo = 
		{
			class = "GOAL",
			endPos = Vec3(3829.779, 740.485, -410.260),
			eyePos = Vec3(3385.707, 716.364, 512.125),
			id = 260,
		},
		Version = 1,
	},
	PLANT_main_base_wall_breach = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		GroupName = "",
		MinRadius = 0,
		Name = "PLANT_main_base_wall_breach",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(2464.000, 2376.000, 1172.000),
		Radius = 0,
		TagName = "main base wall breach",
		TeamAvailability = 4,
		Version = 1,
	},
	PLANT_radar_door = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		GroupName = "",
		MinRadius = 0,
		Name = "PLANT_radar_door",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(6436.000, 3724.000, 1296.000),
		Radius = 0,
		TagName = "radar door",
		TeamAvailability = 4,
		Version = 1,
	},
	PLANT_radar_equipment = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		GroupName = "",
		MinRadius = 0,
		Name = "PLANT_radar_equipment",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(6315.999, 3868.001, 1252.001),
		Radius = 0,
		TagName = "radar equipment",
		TeamAvailability = 4,
		Version = 1,
	},
	REPAIRMG42_622 = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		GroupName = "",
		MinRadius = 0,
		Name = "REPAIRMG42_622",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(1102.000, 2298.000, 1080.000),
		Radius = 0,
		Stance = "crouch",
		TagName = "",
		TeamAvailability = 2,
		Version = 1,
	},
	REPAIRMG42_Radar_base_MG_Nest = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		GroupName = "",
		MinRadius = 0,
		Name = "REPAIRMG42_Radar_base_MG_Nest",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(7584.000, 4256.000, 1388.000),
		Radius = 0,
		Stance = "crouch",
		TagName = "Radar base MG Nest",
		TeamAvailability = 2,
		Version = 1,
	},
	REPAIRMG42_stairmg_gun = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		GroupName = "",
		MinRadius = 0,
		Name = "REPAIRMG42_stairmg_gun",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(6813.000, 356.000, 1112.000),
		Radius = 0,
		Stance = "crouch",
		TagName = "stairmg_gun",
		TeamAvailability = 2,
		Version = 1,
	},
	REPAIRMG42_t364 = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		GroupName = "",
		MinRadius = 0,
		Name = "REPAIRMG42_t364",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(1493.000, -288.000, 1116.000),
		Radius = 0,
		Stance = "crouch",
		TagName = "t364",
		TeamAvailability = 2,
		Version = 1,
	},
	REPAIRMG42_t378 = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		GroupName = "",
		MinRadius = 0,
		Name = "REPAIRMG42_t378",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(1629.000, 352.000, 1116.000),
		Radius = 0,
		Stance = "crouch",
		TagName = "t378",
		TeamAvailability = 2,
		Version = 1,
	},
	REPAIRMG42_t380 = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		GroupName = "",
		MinRadius = 0,
		Name = "REPAIRMG42_t380",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(1493.000, 992.000, 1116.000),
		Radius = 0,
		Stance = "crouch",
		TagName = "t380",
		TeamAvailability = 2,
		Version = 1,
	},
	REPAIRMG42_t381 = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		GroupName = "",
		MinRadius = 0,
		Name = "REPAIRMG42_t381",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(277.000, -2848.000, 772.000),
		Radius = 0,
		Stance = "crouch",
		TagName = "t381",
		TeamAvailability = 2,
		Version = 1,
	},
	REPAIRMG42_t382 = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		GroupName = "",
		MinRadius = 0,
		Name = "REPAIRMG42_t382",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(449.000, -2540.000, 772.000),
		Radius = 0,
		Stance = "crouch",
		TagName = "t382",
		TeamAvailability = 2,
		Version = 1,
	},
	REPAIRMG42_t436 = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		GroupName = "",
		MinRadius = 0,
		Name = "REPAIRMG42_t436",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(3073.000, -2652.000, 1180.000),
		Radius = 0,
		Stance = "crouch",
		TagName = "t436",
		TeamAvailability = 2,
		Version = 1,
	},
	Version = 1,
};