global Map =
{
	Ammo_Cabinet_ammocab_office = "AMMOCAB_ammocab_office",
	Ammo_Cabinet_t1110 = "AMMOCAB_t1110",
	Health_Cabinet_healthcab_office = "HEALTHCAB_healthcab_office",
	Health_Cabinet_t1111 = "HEALTHCAB_t1111",
	Checkpoint_axis_gate_flag = "CHECKPOINT_axis_gate_flag",
	Flag_Little_Boy_Bomb = "FLAG_Little_Boy_Bomb",
	Cappoint_truck = "CAPPOINT_truck",
	Build_Allied_Command_Post = "BUILD_Allied_Command_Post",
	Build_Axis_Command_Post = "BUILD_Axis_Command_Post",
	Build_Church_MG = "BUILD_Church_MG",
	Plant_Allied_Command_Post = "PLANT_Allied_Command_Post",
	Plant_Axis_Command_Post = "PLANT_Axis_Command_Post",
	Plant_Church_MG = "PLANT_Church_MG",
	Plant_North_Factory_Door = "PLANT_North_Factory_Door",
	Plant_Sewer_Grate = "PLANT_Sewer_Grate",
	Plant_South_Factory_Door = "PLANT_South_Factory_Door",
	Mount_Church_MG = "MOUNTMG42_Church_MG",
	Mount_mg42_1 = "MOUNTMG42_mg42_1",
	Mount_mg42_1_1 = "MOUNTMG42_mg42_1_1",
	Mount_mg42_1_2 = "MOUNTMG42_mg42_1_2",
	Mount_mg42_1_3 = "MOUNTMG42_mg42_1_3",
	Mount_mg42_1_4 = "MOUNTMG42_mg42_1_4",
	Mount_mg42_1_5 = "MOUNTMG42_mg42_1_5",
	Repair_Church_MG = "REPAIRMG42_Church_MG",
	Repair_mg42_1 = "REPAIRMG42_mg42_1",
	Repair_mg42_1_1 = "REPAIRMG42_mg42_1_1",
	Repair_mg42_1_2 = "REPAIRMG42_mg42_1_2",
	Repair_mg42_1_3 = "REPAIRMG42_mg42_1_3",
	Repair_mg42_1_4 = "REPAIRMG42_mg42_1_4",
	Repair_mg42_1_5 = "REPAIRMG42_mg42_1_5",

	Allied_Command_Post_Built = function( trigger )
	{
		Util.MapDebugPrint( "Allied_Command_Post_Built" );
	},

	Axis_Command_Post_Built = function( trigger )
	{
		Util.MapDebugPrint( "Axis_Command_Post_Built" );
	},

	Church_MG_Built = function( trigger )
	{
		Util.MapDebugPrint( "Church_MG_Built" );
	},

	Allied_Command_Post_Destroyed = function( trigger )
	{
		Util.MapDebugPrint( "Allied_Command_Post_Destroyed" );
	},

	Axis_Command_Post_Destroyed = function( trigger )
	{
		Util.MapDebugPrint( "Axis_Command_Post_Destroyed" );
	},

	Church_MG_Destroyed = function( trigger )
	{
		Util.MapDebugPrint( "Church_MG_Destroyed" );
	},

	North_Factory_Door_Destroyed = function( trigger )
	{
		Util.MapDebugPrint( "North_Factory_Door_Destroyed" );
	},

	Sewer_Grate_Destroyed = function( trigger )
	{
		Util.MapDebugPrint( "Sewer_Grate_Destroyed" );
	},

	South_Factory_Door_Destroyed = function( trigger )
	{
		Util.MapDebugPrint( "South_Factory_Door_Destroyed" );
	},

	Little_Boy_Bomb_Taken = function( trigger )
	{
		Util.MapDebugPrint( "Little_Boy_Bomb_Taken" );
	},

	truck_Captured = function( trigger )
	{
		Util.MapDebugPrint( "truck_Captured" );
	},

	axis_gate_flag_Axis_Captured = function( trigger )
	{
		Util.MapDebugPrint( "axis_gate_flag_Axis_Captured" );
	},

	axis_gate_flag_Allies_Captured = function( trigger )
	{
		Util.MapDebugPrint( "axis_gate_flag_Allies_Captured" );
	},

};

global OnMapLoad = function()
{
	OnTrigger( "Allied Command Post constructed. Charge speed increased!", Map.Allied_Command_Post_Built );
	OnTrigger( "Axis Command Post constructed. Charge speed increased!", Map.Axis_Command_Post_Built );
	OnTrigger( "The Church MG has been constructed!", Map.Church_MG_Built );
	OnTrigger( "Axis team has destroyed the Allied Command Post!", Map.Allied_Command_Post_Destroyed );
	OnTrigger( "Allied team has destroyed the Axis Command Post!", Map.Axis_Command_Post_Destroyed );
	OnTrigger( "The Church MG has been destroyed!", Map.Church_MG_Destroyed );
	OnTrigger( "Allied forces have destroyed the North Factory Doors!", Map.North_Factory_Door_Destroyed );
	OnTrigger( "Allied forces have destroyed the Sewer Grate!", Map.Sewer_Grate_Destroyed );
	OnTrigger( "Allied forces have destroyed the South Factory Doors!", Map.South_Factory_Door_Destroyed );
	OnTrigger( "The Allies have Stolen the Little Boy Bomb!", Map.Little_Boy_Bomb_Taken );
	OnTrigger( "The Allies have Secured the Little Boy Bomb!", Map.truck_Captured );
	OnTrigger( "The Axis have Captured the Gate Flag!", Map.axis_gate_flag_Axis_Captured );
	OnTrigger( "The Allies have Captured the Gate Flag!", Map.axis_gate_flag_Allies_Captured );


	SetAvailableMapGoals( TEAM.ALLIES, false, ".*" );
	SetAvailableMapGoals( TEAM.ALLIES, true, {
		"PLANT.*",
		"BUILD_Allied_Command_Post",
		"BUILD_Church_MG",
		"MOUNTMG42_Church_MG",
		"REPAIRMG42_Church_MG",
		"FLAG_Little_Boy_Bomb",
		"CAPPOINT_truck",
		"AMMOCAB.*",
		"HEALTHCAB.*",
	});


	SetAvailableMapGoals( TEAM.AXIS, false, {
		"MOUNTMG42.*",
		"REPAIRMG42.*",
		"AMMOCAB_t1110",
		"HEALTHCAB_t1111",
	});

	Util.SetGoalOffset( 0, -20, 0, "PLANT_South_Factory_Door" );

	Util.MapDebugPrint( "OnMapLoad" );
};


global OnBotJoin = function( bot )
{
	 bot.TargetBreakableDist = 300.0;
};
