global _MG = 
{
	AMMOCAB_munitions = 
	{
		CreateOnLoad = 0,
		GoalType = "AMMOCAB",
		Position = Vec3(-33.000, -2487.000, 34.500),
		Range = 1250,
		TeamAvailability = 6,
	},
	BUILD_Allied_Assault_Ladder = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(-2607.500, -4398.000, -1315.000),
		TagName = "Allied Assault Ladder",
		TeamAvailability = 4,
	},
	BUILD_Allied_Assault_Ladder_1 = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(2559.500, -4420.000, -1315.000),
		TagName = "Allied Assault Ladder",
		TeamAvailability = 4,
	},
	BUILD_Axis_East_Ladder_Defense = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(543.500, -3570.000, 31.000),
		TagName = "Axis East Ladder Defense",
		TeamAvailability = 2,
	},
	BUILD_Axis_East_MG42_Nest = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(2180.000, 609.000, 18.000),
		TagName = "Axis East MG42 Nest",
		TeamAvailability = 2,
	},
	BUILD_Axis_West_Ladder_Defense = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(-468.500, -3569.000, 31.000),
		TagName = "Axis West Ladder Defense",
		TeamAvailability = 2,
	},
	BUILD_Axis_West_MG42_nest = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(-2188.000, 591.000, 31.000),
		TagName = "Axis West MG42 nest",
		TeamAvailability = 2,
	},
	BUILD_Charge_Booster = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(-579.500, -1973.000, 42.000),
		TagName = "Charge Booster",
		TeamAvailability = 6,
	},
	CAMP_r1_east_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.323, -0.940, -0.112),
		},
		GoalType = "CAMP",
		MaxCampTime = 300,
		MinCampTime = 60,
		Position = Vec3(1005.972, -3873.432, 252.025),
		Radius = 32,
		TagName = "r1_",
	},
	CAMP_r1_east_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.153, -0.987, -0.053),
		},
		GoalType = "CAMP",
		MaxCampTime = 300,
		MinCampTime = 60,
		Position = Vec3(274.550, -3878.027, 255.186),
		Radius = 32,
		Stance = "crouch",
		TagName = "r1_",
	},
	CAMP_r1_west_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.039, -0.794, -0.606),
		},
		GoalType = "CAMP",
		MaxCampTime = 300,
		MinCampTime = 60,
		Position = Vec3(-212.969, -3881.530, 257.596),
		Radius = 32,
		Stance = "crouch",
	},
	CAMP_r1_west_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.351, -0.935, -0.044),
		},
		GoalType = "CAMP",
		MaxCampTime = 300,
		MinCampTime = 60,
		Position = Vec3(-947.526, -3878.159, 255.277),
		Radius = 32,
		Stance = "crouch",
		TagName = "r1_",
	},
	CAPPOINT_Truck = 
	{
		GoalType = "CapPoint",
		MinRadius = 32,
		Position = Vec3(-2294.874, -7827.687, 9.126),
	},
	FLAG_radarbox1 = 
	{
		CreateOnLoad = 0,
		GoalType = "Flag",
		Position = Vec3(-2769.000, 4180.000, 917.125),
		TeamAvailability = 4,
	},
	FLAG_radarbox2 = 
	{
		CreateOnLoad = 0,
		GoalType = "Flag",
		Position = Vec3(2814.000, 4165.000, 917.125),
		TeamAvailability = 4,
	},
	HEALTHCAB_soins = 
	{
		CreateOnLoad = 0,
		GoalType = "HEALTHCAB",
		Position = Vec3(98.000, -2489.000, 34.500),
		Range = 1250,
		TeamAvailability = 6,
	},
	MOUNTMG42_128 = 
	{
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		MaxCampTime = 60,
		MinCampTime = 15,
		Position = Vec3(-23.000, -7075.000, 76.000),
		TagName = "",
		TeamAvailability = 6,
	},
	MOUNTMG42_240 = 
	{
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		MaxCampTime = 60,
		MinCampTime = 15,
		Name = "MOUNTMG42_240",
		Position = Vec3(-23.000, -7075.000, 76.000),
		TagName = "",
		TeamAvailability = 6,
		Version = 1,
	},
	MOUNTMG42_Axis_East_MG42_Nest = 
	{
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		MaxCampTime = 60,
		MinCampTime = 15,
		Position = Vec3(2211.000, 568.000, 71.000),
		TagName = "Axis East MG42 Nest",
		TeamAvailability = 6,
	},
	MOUNTMG42_Axis_West_MG42_nest = 
	{
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		MaxCampTime = 60,
		MinCampTime = 15,
		Position = Vec3(-2188.000, 550.000, 75.000),
		TagName = "Axis West MG42 nest",
		TeamAvailability = 6,
	},
	PLANT_Allied_Assault_Ladder = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		GoalType = "PLANT",
		Position = Vec3(-2712.000, -3831.331, -701.999),
		TagName = "Allied Assault Ladder",
		TeamAvailability = 2,
	},
	PLANT_Allied_Assault_Ladder_1 = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		GoalType = "PLANT",
		Position = Vec3(2432.000, -3853.331, -701.999),
		TagName = "Allied Assault Ladder",
		TeamAvailability = 2,
	},
	PLANT_Axis_East_Ladder_Defense = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		GoalType = "PLANT",
		Position = Vec3(491.500, -3814.000, 104.000),
		TagName = "Axis East Ladder Defense",
		TeamAvailability = 4,
	},
	PLANT_Axis_East_MG42_Nest = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		GoalType = "PLANT",
		Position = Vec3(2223.529, 557.166, 15.000),
		TagName = "Axis East MG42 Nest",
		TeamAvailability = 4,
	},
	PLANT_Axis_West_Ladder_Defense = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		GoalType = "PLANT",
		Position = Vec3(-427.500, -3814.000, 104.000),
		TagName = "Axis West Ladder Defense",
		TeamAvailability = 4,
	},
	PLANT_Axis_West_MG42_nest = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		GoalType = "PLANT",
		Position = Vec3(-2185.890, 527.500, 16.000),
		TagName = "Axis West MG42 nest",
		TeamAvailability = 4,
	},
	PLANT_Charge_Booster = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		GoalType = "PLANT",
		Position = Vec3(-579.520, -1972.999, 43.108),
		TagName = "Charge Booster",
		TeamAvailability = 6,
	},
	PLANT_Moon_Symbol_Pyramid_Door = 
	{
		CoverSpots = 
		{
			[0] = 
			{
				AimVectors = 
				{
					[0] = Vec3(0.676, 0.728, -0.118),
				},
				position = Vec3(-2945.777, 2632.576, 120.125),
				stance = "stand",
			},
			[1] = 
			{
				AimVectors = 
				{
					[0] = Vec3(0.859, -0.510, -0.035),
				},
				position = Vec3(-2947.672, 3318.811, 120.125),
				stance = "stand",
			},
		},
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Position = Vec3(-2765.000, 4004.000, 928.000),
		TagName = "Moon Symbol Pyramid Door",
		TeamAvailability = 4,
	},
	PLANT_Old_City_Door = 
	{
		CoverSpots = 
		{
			[0] = 
			{
				AimVectors = 
				{
					[0] = Vec3(-0.177, 0.981, -0.074),
				},
				position = Vec3(147.062, -4209.145, 28.153),
				stance = "stand",
			},
			[1] = 
			{
				AimVectors = 
				{
					[0] = Vec3(0.189, 0.982, 0.002),
				},
				position = Vec3(-72.941, -4268.189, 28.153),
				stance = "stand",
			},
		},
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Position = Vec3(27.500, -3904.000, 110.000),
		TagName = "Old City Door",
		TeamAvailability = 4,
	},
	PLANT_Sun_Symbol_Pyramid_Door = 
	{
		CoverSpots = 
		{
			[0] = 
			{
				AimVectors = 
				{
					[0] = Vec3(-0.657, 0.751, -0.061),
				},
				position = Vec3(3026.403, 2617.796, 120.125),
				stance = "stand",
			},
			[1] = 
			{
				AimVectors = 
				{
					[0] = Vec3(-0.813, -0.578, -0.068),
				},
				position = Vec3(2988.629, 3320.660, 120.125),
				stance = "stand",
			},
		},
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Position = Vec3(2818.000, 4004.000, 928.000),
		TagName = "Sun Symbol Pyramid Door",
		TeamAvailability = 4,
	},
	REPAIRMG42_128 = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		Position = Vec3(-23.000, -7075.000, 76.000),
		TagName = "",
		TeamAvailability = 6,
	},
	REPAIRMG42_240 = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		Name = "REPAIRMG42_240",
		Position = Vec3(-23.000, -7075.000, 76.000),
		TagName = "",
		TeamAvailability = 6,
		Version = 1,
	},
	REPAIRMG42_Axis_East_MG42_Nest = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		Position = Vec3(2211.000, 568.000, 71.000),
		TagName = "Axis East MG42 Nest",
		TeamAvailability = 6,
	},
	REPAIRMG42_Axis_West_MG42_nest = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		Position = Vec3(-2188.000, 550.000, 75.000),
		TagName = "Axis West MG42 nest",
		TeamAvailability = 6,
	},
	SNIPE_Tower_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.358, 0.924, -0.136),
		},
		GoalType = "Snipe",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-185.865, 143.732, 865.125),
		Radius = 32,
		Weapons = 
		{
			[28] = 1,
			[32] = 1,
		},
	},
	SNIPE_Tower_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.345, 0.903, -0.255),
		},
		DisableCM = 1,
		GoalType = "Snipe",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(221.877, 142.735, 865.125),
		Radius = 32,
		Weapons = 
		{
			[28] = 1,
			[32] = 1,
		},
	},
	Version = 1,
};