global _MG = 
{
	AMMOCAB_sawmill_ammocabinet = 
	{
		CreateOnLoad = 0,
		GoalType = "AMMOCAB",
		Position = Vec3(217.000, 897.000, 737.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	AMMOCAB_sawmill_ammocabinet_1 = 
	{
		CreateOnLoad = 0,
		GoalType = "AMMOCAB",
		Position = Vec3(-1111.000, 93.000, 401.000),
		Range = 1250,
		TagName = "sawmill_ammocabinet",
		TeamAvailability = 6,
	},
	ATTACK_axis_comms_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.746, -0.666, 0.029),
			[1] = Vec3(-0.989, -0.143, -0.044),
			[2] = Vec3(-0.483, -0.870, 0.097),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Position = Vec3(-781.982, 37.875, 371.125),
		Radius = 32,
		Stance = "crouch",
	},
	ATTACK_axis_comms_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.982, 0.010, -0.188),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Position = Vec3(-1263.411, -36.197, 517.125),
		Radius = 32,
		Stance = "prone",
	},
	ATTACK_axis_gate_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.727, -0.686, 0.033),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Position = Vec3(187.627, 735.752, 1025.125),
		Radius = 32,
		Stance = "crouch",
	},
	ATTACK_axis_gate_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.891, -0.453, -0.012),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Position = Vec3(351.875, 578.786, 1025.125),
		Radius = 32,
		Stance = "crouch",
	},
	ATTACK_axis_gate_3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.769, 0.638, 0.045),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Position = Vec3(440.848, -164.081, 1025.125),
		Radius = 32,
		Stance = "prone",
	},
	ATTACK_axis_gun_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.452, 0.890, 0.058),
			[1] = Vec3(-0.936, -0.328, 0.127),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Position = Vec3(1055.683, -621.189, 705.345),
		Radius = 32,
		Stance = "crouch",
	},
	ATTACK_axis_gun_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.602, -0.795, -0.075),
			[1] = Vec3(0.007, 0.498, 0.867),
			[2] = Vec3(0.558, 0.815, -0.153),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Position = Vec3(534.125, -186.727, 705.125),
		Radius = 32,
		Stance = "crouch",
	},
	ATTACK_axis_light_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.760, -0.649, 0.021),
			[1] = Vec3(0.595, -0.803, 0.025),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Position = Vec3(-1068.029, -58.695, 2585.125),
		Radius = 32,
		Stance = "crouch",
	},
	ATTACK_axis_light_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.148, -0.980, 0.130),
			[1] = Vec3(0.786, 0.618, -0.019),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Position = Vec3(-1334.621, -84.926, 2441.125),
		Radius = 32,
		Stance = "crouch",
	},
	ATTACK_axis_light_3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.459, -0.888, -0.020),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Position = Vec3(-1232.875, -91.525, 2449.125),
		Radius = 32,
		Stance = "crouch",
	},
	ATTACK_axis_main_door_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.999, -0.004, -0.044),
			[1] = Vec3(-0.003, -0.037, 0.999),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Position = Vec3(274.125, 994.125, 633.054),
		Radius = 32,
		Stance = "crouch",
	},
	ATTACK_axis_main_door_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.025, -0.939, 0.342),
			[1] = Vec3(0.785, -0.619, -0.035),
			[2] = Vec3(-0.900, 0.421, -0.111),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Position = Vec3(474.000, 2266.441, 265.125),
		Radius = 32,
		Stance = "crouch",
	},
	ATTACK_axis_wall_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(1.000, -0.007, -0.002),
			[1] = Vec3(-0.042, 0.996, 0.078),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Position = Vec3(-1564.263, -673.031, 967.017),
		Radius = 32,
	},
	ATTACK_axis_wall_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.654, 0.756, -0.035),
			[1] = Vec3(-0.998, 0.051, -0.043),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Position = Vec3(-622.710, -999.970, 1007.125),
		Radius = 32,
	},
	BUILD_Command_Post = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(780.000, 656.000, 678.000),
		TagName = "Command Post",
		TeamAvailability = 6,
	},
	BUILD_ropes = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(-457.000, -1502.000, 178.000),
		TeamAvailability = 2,
	},
	BUILD_tower_climbing_ropes = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(-1449.000, -563.000, 1238.000),
		TagName = "tower climbing ropes",
		TeamAvailability = 2,
	},
	BUILD_west_ropes = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(-2410.000, 54.000, 204.000),
		TagName = "west ropes",
		TeamAvailability = 2,
	},
	CHECKPOINT_forwardspawn = 
	{
		CreateOnLoad = 0,
		GoalType = "CHECKPOINT",
		Position = Vec3(792.000, -348.000, 416.000),
	},
	DEFEND_allies_comms_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.925, 0.340, -0.168),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Position = Vec3(-439.125, -129.875, 401.125),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_allies_comms_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.718, -0.692, -0.076),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Position = Vec3(-438.125, 93.875, 401.125),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_allies_comms_3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.999, -0.032, 0.012),
			[1] = Vec3(0.759, -0.633, 0.153),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Position = Vec3(-1373.875, 12.390, 369.173),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_allies_gate_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.014, -0.995, -0.096),
			[1] = Vec3(-0.806, -0.590, -0.048),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Position = Vec3(205.875, 589.875, 1025.125),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_allies_gate_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.014, 0.999, -0.044),
			[1] = Vec3(-0.849, 0.527, -0.032),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Position = Vec3(317.871, 18.076, 1025.125),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_allies_gate_3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.091, 0.996, -0.024),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Position = Vec3(-75.128, -48.800, 1025.125),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_allies_gate_4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.968, 0.251, 0.004),
			[1] = Vec3(-0.049, -0.998, 0.045),
			[2] = Vec3(0.765, -0.644, 0.033),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Position = Vec3(-685.383, 181.884, 1025.125),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_allies_gun_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.218, 0.976, -0.004),
			[1] = Vec3(0.987, -0.158, 0.012),
			[2] = Vec3(-0.591, 0.228, 0.774),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Position = Vec3(806.698, -131.068, 625.339),
		Radius = 32,
	},
	DEFEND_allies_gun_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.633, -0.774, 0.000),
			[1] = Vec3(0.999, -0.034, 0.021),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Position = Vec3(573.091, -19.377, 625.339),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_allies_light_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.294, -0.951, -0.096),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Position = Vec3(-1116.106, -46.270, 2449.125),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_allies_light_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.974, -0.221, -0.040),
			[1] = Vec3(-0.139, 0.987, -0.084),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Position = Vec3(-1295.251, -380.847, 2441.125),
		Radius = 32,
	},
	DEFEND_allies_light_3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.563, -0.825, -0.052),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Position = Vec3(-1138.954, -35.604, 2585.125),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_allies_light_4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.915, 0.402, -0.032),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Position = Vec3(-1029.652, -342.886, 2585.125),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_allies_main_door_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.584, 0.562, -0.585),
			[1] = Vec3(0.469, 0.748, -0.469),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Position = Vec3(528.113, 965.796, 881.236),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_allies_main_door_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.647, 0.670, -0.363),
			[1] = Vec3(-0.817, -0.260, -0.515),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Position = Vec3(754.125, 1030.656, 713.125),
		Radius = 32,
	},
	DEFEND_allies_main_door_3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.444, 0.892, -0.084),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Position = Vec3(668.693, 962.125, 627.125),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_allies_wall_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.074, -0.639, -0.765),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Position = Vec3(-535.910, -857.062, 946.820),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_allies_wall_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.982, 0.188, 0.000),
			[1] = Vec3(-0.995, 0.098, -0.020),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Position = Vec3(-857.203, -762.718, 1007.125),
		Radius = 32,
		Stance = "crouch",
	},
	HEALTHCAB_sawmill_health_cabinet = 
	{
		CreateOnLoad = 0,
		GoalType = "HEALTHCAB",
		Position = Vec3(897.000, 851.000, 745.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	HEALTHCAB_sawmill_health_cabinet_1 = 
	{
		CreateOnLoad = 0,
		GoalType = "HEALTHCAB",
		Position = Vec3(-823.000, -485.000, 401.000),
		Range = 1250,
		TagName = "sawmill_health_cabinet",
		TeamAvailability = 6,
	},
	MOUNTMG42_826 = 
	{
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		MaxCampTime = 90,
		MinCampTime = 15,
		Position = Vec3(840.000, 2756.000, 396.000),
		TagName = "",
		TeamAvailability = 6,
	},
	MOUNTMG42_Command_Post = 
	{
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		MaxCampTime = 90,
		MinCampTime = 15,
		Position = Vec3(884.000, 640.000, 1092.000),
		TagName = "Command Post",
		TeamAvailability = 6,
	},
	PLANTMINE_gate_1 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(-325.438, 215.666, 1025.164),
		Radius = 32,
	},
	PLANTMINE_gate_2 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(-450.083, 109.569, 1025.164),
		Radius = 32,
	},
	PLANTMINE_gate_3 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(-631.452, 214.632, 1025.164),
		Radius = 32,
	},
	PLANTMINE_gate_4 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(-271.191, 448.503, 1025.146),
		Radius = 32,
	},
	PLANTMINE_gate_5 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(-364.932, 501.913, 1025.146),
		Radius = 32,
	},
	PLANTMINE_gate_6 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(-640.050, -25.994, 1025.125),
		Radius = 32,
	},
	PLANTMINE_gate_7 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(-883.568, 246.791, 1025.128),
		Radius = 32,
	},
	PLANTMINE_wall_1 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(-310.166, -684.186, 1011.958),
		Radius = 32,
	},
	PLANTMINE_wall_10 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(-73.979, -498.351, 1025.125),
		Radius = 32,
	},
	PLANTMINE_wall_11 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(-153.845, -268.461, 1025.125),
		Radius = 32,
	},
	PLANTMINE_wall_2 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(-398.650, -658.710, 1013.948),
		Radius = 32,
	},
	PLANTMINE_wall_3 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(-488.548, -686.864, 1011.750),
		Radius = 32,
	},
	PLANTMINE_wall_4 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(-587.466, -713.383, 1009.644),
		Radius = 32,
	},
	PLANTMINE_wall_5 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(-312.523, -743.294, 1012.675),
		Radius = 32,
	},
	PLANTMINE_wall_6 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(-225.353, -564.140, 1025.125),
		Radius = 32,
	},
	PLANTMINE_wall_7 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(-286.052, -570.651, 1025.125),
		Radius = 32,
	},
	PLANTMINE_wall_8 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(-366.285, -530.734, 1025.125),
		Radius = 32,
	},
	PLANTMINE_wall_8_1 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(-281.265, -471.663, 1025.125),
		Radius = 32,
		TagName = "wall_8",
	},
	PLANTMINE_wall_9 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(-167.838, -451.750, 1025.125),
		Radius = 32,
	},
	PLANT_Command_Post = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		GoalType = "PLANT",
		Position = Vec3(809.500, 667.000, 676.000),
		TagName = "Command Post",
		TeamAvailability = 6,
	},
	PLANT_anti_ship_gun = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Position = Vec3(882.499, -620.500, 770.000),
		TagName = "anti ship gun",
		TeamAvailability = 2,
	},
	PLANT_comms_bunker = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Position = Vec3(-518.000, -32.000, 434.000),
		TagName = "comms bunker",
		TeamAvailability = 2,
	},
	PLANT_compound_gate = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Position = Vec3(-250.000, 320.000, 1119.500),
		TagName = "compound gate",
		TeamAvailability = 2,
	},
	PLANT_compound_wall = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Position = Vec3(-256.000, -624.000, 1151.998),
		TagName = "compound wall",
		TeamAvailability = 2,
	},
	PLANT_light = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Position = Vec3(-1087.000, -190.999, 2706.000),
		TeamAvailability = 2,
	},
	PLANT_main_entrance = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Position = Vec3(600.000, 936.000, 701.000),
		TagName = "main entrance",
		TeamAvailability = 2,
	},
	PLANT_ropes = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Position = Vec3(-451.999, -1050.001, 603.000),
		TeamAvailability = 4,
	},
	PLANT_tower_climbing_ropes = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		GoalType = "PLANT",
		Position = Vec3(-1058.001, -462.999, 1835.000),
		TagName = "tower climbing ropes",
		TeamAvailability = 4,
	},
	PLANT_west_ropes = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Position = Vec3(-1966.001, 62.000, 601.998),
		TagName = "west ropes",
		TeamAvailability = 4,
	},
	REPAIRMG42_826 = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		Position = Vec3(840.000, 2756.000, 396.000),
		TagName = "",
		TeamAvailability = 6,
	},
	REPAIRMG42_Command_Post = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		Position = Vec3(884.000, 640.000, 1092.000),
		TagName = "Command Post",
		TeamAvailability = 6,
	},
	ROUTE_axis_flag = 
	{
		GoalType = "ROUTE",
		Position = Vec3(889.167, -193.594, 336.125),
		Radius = 250,
	},
	ROUTE_axis_main_bottom = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-2619.875, 131.357, 249.125),
		Radius = 1000,
	},
	ROUTE_axis_main_top = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-2745.954, -2.278, 393.125),
		Radius = 300,
	},
	ROUTE_bunker_door = 
	{
		GoalType = "ROUTE",
		Position = Vec3(371.450, -388.472, 321.125),
		Radius = 125,
	},
	ROUTE_cliff_ropes_bottom = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-776.650, -1487.914, 209.637),
		Radius = 125,
	},
	ROUTE_cliff_ropes_top = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-500.504, -727.151, 1011.125),
		Radius = 125,
	},
	ROUTE_comms_bunker_ladder = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-703.294, -491.566, 777.125),
		Radius = 35,
	},
	ROUTE_compound_gate = 
	{
		GoalType = "ROUTE",
		Position = Vec3(107.708, 320.999, 1025.125),
		Radius = 125,
	},
	ROUTE_compound_wall_inside = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-223.922, -536.692, 1025.125),
		Radius = 50,
	},
	ROUTE_gun_bottom = 
	{
		GoalType = "ROUTE",
		Position = Vec3(815.982, -262.690, 627.125),
		Radius = 125,
	},
	ROUTE_gun_top = 
	{
		GoalType = "ROUTE",
		Position = Vec3(841.875, -69.985, 880.298),
		Radius = 125,
	},
	ROUTE_main_entrance = 
	{
		GoalType = "ROUTE",
		Position = Vec3(521.337, 1148.373, 625.125),
		Radius = 125,
	},
	ROUTE_main_side = 
	{
		GoalType = "ROUTE",
		Position = Vec3(1516.877, -204.547, 151.916),
		Radius = 125,
	},
	ROUTE_tower_ropes = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-1089.209, -553.290, 1185.125),
		Radius = 125,
	},
	ROUTE_tower_side = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-732.971, -212.069, 1025.125),
		Radius = 125,
	},
	ROUTE_tower_stairs = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-1041.308, -103.387, 1025.363),
		Radius = 125,
	},
	ROUTE_west_ropes_top = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-1591.434, 59.539, 1015.125),
		Radius = 125,
	},
	SNIPE_allies_main_door_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.905, 0.239, -0.352),
			[1] = Vec3(0.294, 0.881, -0.370),
		},
		GoalType = "Snipe",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Position = Vec3(66.086, 1094.023, 881.125),
		Radius = 32,
		Stance = "crouch",
	},
	SNIPE_allies_main_door_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.926, 0.204, -0.317),
			[1] = Vec3(-0.168, 0.910, -0.378),
			[2] = Vec3(0.680, 0.646, -0.348),
		},
		GoalType = "Snipe",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Position = Vec3(767.393, 1091.989, 881.236),
		Radius = 32,
		Stance = "crouch",
	},
	SNIPE_axis_main_door_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.258, -0.935, 0.245),
			[1] = Vec3(-0.638, -0.728, 0.249),
		},
		GoalType = "Snipe",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Position = Vec3(24.157, 2825.894, 201.125),
		Radius = 32,
	},
	SNIPE_axis_main_door_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.069, -0.962, 0.264),
		},
		GoalType = "Snipe",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Position = Vec3(800.943, 2835.559, 201.164),
		Radius = 32,
		Stance = "prone",
	},
	SNIPE_axis_main_door_3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.580, -0.767, 0.274),
		},
		GoalType = "Snipe",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Position = Vec3(-782.431, 2677.127, 169.125),
		Radius = 32,
		Stance = "prone",
	},
	Version = 1,
};
