global _MG = 
{
	BUILD_Allied_Command_Post = 
	{
		CreateOnLoad = 1,
		GoalType = "BUILD",
		IgnoreTargets = 0,
		Mobile = 0,
		Position = Vec3(172.000, 244.000, 2532.000),
		Stance = "crouch",
		TagName = "Allied Command Post",
		TeamAvailability = 4,
	},
	CHECKPOINT_forwardspawn1_flag = 
	{
		CreateOnLoad = 1,
		GoalType = "CHECKPOINT",
		Position = Vec3(624.000, 1336.000, 2392.000),
	},
	PLANT_Allied_Command_Post = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		GoalType = "PLANT",
		Position = Vec3(177.000, 289.500, 2550.000),
		TagName = "Allied Command Post",
		TeamAvailability = 2,
	},
	PLANT_Back_Door = 
	{
		CreateOnLoad = 1,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Position = Vec3(1864.000, 2024.000, 2680.000),
		TagName = "Back Door",
		TeamAvailability = 4,
	},
	PLANT_Depot_Door = 
	{
		CreateOnLoad = 1,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Position = Vec3(-208.889, -1684.000, 2378.000),
		TagName = "Depot Door",
		TeamAvailability = 4,
	},
	PLANT_Main_Door = 
	{
		CreateOnLoad = 1,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Position = Vec3(-248.000, 1266.000, 2472.000),
		TagName = "Main Door",
		TeamAvailability = 4,
	},
	PLANT_Main_Water_Regulator = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Position = Vec3(-1400.000, -2664.000, 44.000),
		TagName = "Main Water Regulator",
		TeamAvailability = 4,
	},
	PLANT_back_barricade = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Position = Vec3(276.000, -1028.000, 1724.000),
		TagName = "back barricade",
		TeamAvailability = 4,
	},
	Version = 1,
};