global _MG = 
{
	AIRSTRIKE_barrier1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.876, 0.307, 0.372),
			[1] = Vec3(0.886, 0.291, 0.362),
			[2] = Vec3(0.862, 0.385, 0.329),
		},
		CreateOnLoad = 1,
		GoalType = "AIRSTRIKE",
		GroupName = "",
		MinRadius = 32,
		Name = "AIRSTRIKE_barrier1",
		Orientation = Vec3(-1.303, 0.123, -0.000),
		Position = Vec3(-1903.587, 567.759, 16.127),
		Radius = 32,
		Stance = "stand",
		TagName = "barrier1",
		TeamAvailability = 2,
		Version = 1,
	},
	AIRSTRIKE_barrier2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.602, 0.754, 0.263),
			[1] = Vec3(0.639, 0.713, 0.288),
			[2] = Vec3(0.573, 0.700, 0.426),
		},
		CreateOnLoad = 1,
		GoalType = "AIRSTRIKE",
		GroupName = "",
		MinRadius = 32,
		Name = "AIRSTRIKE_barrier2",
		Orientation = Vec3(-0.673, 0.266, -0.000),
		Position = Vec3(2632.586, 1081.782, -14.752),
		Radius = 32,
		Stance = "stand",
		TagName = "barrier2",
		TeamAvailability = 2,
		Version = 1,
	},
	AMMOCAB_base_ammocabinet = 
	{
		CreateOnLoad = 0,
		GoalType = "AMMOCAB",
		GroupName = "",
		MinRadius = 0,
		Name = "AMMOCAB_base_ammocabinet",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(2308.000, 2952.000, 4.000),
		Radius = 0,
		Range = 1250,
		TagName = "base_ammocabinet",
		TeamAvailability = 6,
		Version = 1,
	},
	AMMOCAB_first_ammocabinet = 
	{
		CreateOnLoad = 0,
		GoalType = "AMMOCAB",
		GroupName = "",
		MinRadius = 0,
		Name = "AMMOCAB_first_ammocabinet",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(4804.000, 5540.000, 148.000),
		Radius = 0,
		Range = 1250,
		TagName = "first_ammocabinet",
		TeamAvailability = 6,
		Version = 1,
	},
	AMMOCAB_first_ammocabinet_1 = 
	{
		CreateOnLoad = 0,
		GoalType = "AMMOCAB",
		GroupName = "",
		MinRadius = 0,
		Name = "AMMOCAB_first_ammocabinet_1",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(4140.000, 5450.000, 708.000),
		Radius = 0,
		Range = 1250,
		TagName = "first_ammocabinet",
		TeamAvailability = 6,
		Version = 1,
	},
	ARTILLERY_D_barrier2 = 
	{
		CreateOnLoad = 1,
		GoalType = "ARTILLERY_D",
		GroupName = "",
		MinRadius = 32,
		Name = "ARTILLERY_D_barrier2",
		Orientation = Vec3(1.062, -0.640, -0.000),
		Position = Vec3(1551.976, 761.621, 1.125),
		Radius = 0,
		TagName = "barrier2",
		TeamAvailability = 4,
		Version = 1,
	},
	ARTILLERY_S_barrier1a = 
	{
		CreateOnLoad = 1,
		GoalType = "ARTILLERY_S",
		GroupName = "",
		MinRadius = 32,
		Name = "ARTILLERY_S_barrier1a",
		Orientation = Vec3(-1.637, -0.333, -0.000),
		Position = Vec3(-2566.848, 155.223, 1.125),
		Radius = 0,
		TagName = "barrier1a",
		TeamAvailability = 4,
		Version = 1,
	},
	ARTILLERY_S_barrier1b = 
	{
		CreateOnLoad = 1,
		GoalType = "ARTILLERY_S",
		GroupName = "",
		MinRadius = 32,
		Name = "ARTILLERY_S_barrier1b",
		Orientation = Vec3(-1.416, -0.062, -0.000),
		Position = Vec3(-2039.749, -203.251, 1.125),
		Radius = 0,
		TagName = "barrier1b",
		TeamAvailability = 4,
		Version = 1,
	},
	ARTILLERY_S_barrier1c = 
	{
		CreateOnLoad = 1,
		GoalType = "ARTILLERY_S",
		GroupName = "",
		MinRadius = 32,
		Name = "ARTILLERY_S_barrier1c",
		Orientation = Vec3(-1.795, -0.049, -0.000),
		Position = Vec3(-2463.146, 705.001, 29.373),
		Radius = 0,
		TagName = "barrier1c",
		TeamAvailability = 4,
		Version = 1,
	},
	ARTILLERY_S_barrier1d = 
	{
		CreateOnLoad = 1,
		GoalType = "ARTILLERY_S",
		GroupName = "",
		MinRadius = 32,
		Name = "ARTILLERY_S_barrier1d",
		Orientation = Vec3(-1.306, -0.021, -0.000),
		Position = Vec3(-3297.710, -349.326, -1.383),
		Radius = 0,
		TagName = "barrier1d",
		TeamAvailability = 4,
		Version = 1,
	},
	ARTILLERY_S_gate = 
	{
		CreateOnLoad = 1,
		GoalType = "ARTILLERY_S",
		GroupName = "",
		MinRadius = 32,
		Name = "ARTILLERY_S_gate",
		Orientation = Vec3(3.011, -0.384, -0.000),
		Position = Vec3(3290.006, 3250.687, -80.434),
		Radius = 0,
		TagName = "gate",
		TeamAvailability = 4,
		Version = 1,
	},
	ARTILLERY_S_tunnel = 
	{
		CreateOnLoad = 1,
		GoalType = "ARTILLERY_S",
		GroupName = "",
		MinRadius = 32,
		Name = "ARTILLERY_S_tunnel",
		Orientation = Vec3(2.066, -0.455, -0.000),
		Position = Vec3(3096.066, 4316.630, 79.272),
		Radius = 0,
		TagName = "tunnel",
		TeamAvailability = 4,
		Version = 1,
	},
	ARTILLERY_S_wall = 
	{
		CreateOnLoad = 1,
		GoalType = "ARTILLERY_S",
		GroupName = "",
		MinRadius = 32,
		Name = "ARTILLERY_S_wall",
		Orientation = Vec3(2.970, -0.248, -0.000),
		Position = Vec3(4949.410, 3410.729, -2.077),
		Radius = 0,
		TagName = "wall",
		TeamAvailability = 4,
		Version = 1,
	},
	ATTACK_tank_barrier_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.919, 0.395, -0.003),
			[1] = Vec3(0.965, 0.263, -0.013),
			[2] = Vec3(0.933, -0.359, -0.026),
		},
		CreateOnLoad = 1,
		GoalType = "Attack",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "ATTACK_tank_barrier_1",
		Orientation = Vec3(-1.285, 0.004, -0.000),
		Position = Vec3(-2442.582, 445.523, 40.618),
		Radius = 32,
		Stance = "prone",
		TagName = "tank_barrier_1",
		TeamAvailability = 2,
		Version = 1,
		Weapons = 
		{
		},
	},
	ATTACK_tank_barrier_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.701, 0.713, -0.010),
			[1] = Vec3(0.651, 0.759, 0.023),
		},
		CreateOnLoad = 1,
		GoalType = "Attack",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "ATTACK_tank_barrier_2",
		Orientation = Vec3(-0.777, -0.010, -0.000),
		Position = Vec3(-2235.878, -323.518, -2.875),
		Radius = 32,
		Stance = "crouch",
		TagName = "tank_barrier_2",
		TeamAvailability = 2,
		Version = 1,
		Weapons = 
		{
		},
	},
	BUILD_Axis_Command_Post = 
	{
		CreateOnLoad = 1,
		GoalType = "BUILD",
		GroupName = "",
		IgnoreTargets = 0,
		MinRadius = 32,
		Name = "BUILD_Axis_Command_Post",
		Orientation = Vec3(-1.529, 0.011, -0.000),
		Position = Vec3(2596.889, 2930.702, -38.875),
		Radius = 0,
		Stance = "crouch",
		TagName = "Axis_Command_Post",
		TeamAvailability = 2,
		TraceInfo = 
		{
			class = "GOAL",
			endPos = Vec3(2105.408, 3655.653, -424.008),
			eyePos = Vec3(2671.755, 2931.093, 26.370),
			id = 515,
		},
		Version = 1,
	},
	BUILD_SdKfz_234 = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		GroupName = "",
		IgnoreTargets = 0,
		MinRadius = 0,
		Mobile = 1,
		Name = "BUILD_SdKfz_234",
		Offsets = 
		{
			[0] = Vec3(-68.126, 43.032, -24.128),
			[1] = Vec3(-68.749, -82.746, -24.128),
			[2] = Vec3(-7.923, -146.658, -24.128),
			[3] = Vec3(68.222, -80.138, -24.128),
			[4] = Vec3(68.206, 44.697, -24.128),
		},
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(-5896.000, 2540.000, 100.000),
		Radius = 0,
		Stance = "crouch",
		TagName = "SdKfz 234",
		TeamAvailability = 2,
		Vehicle = "MOVER_tank",
		Version = 1,
	},
	BUILD_Tank_Barrier_1 = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		GroupName = "",
		IgnoreTargets = 0,
		MinRadius = 0,
		Mobile = 0,
		Name = "BUILD_Tank_Barrier_1",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(-1428.000, 320.000, 40.000),
		Radius = 0,
		Stance = "crouch",
		TagName = "Tank Barrier 1",
		TeamAvailability = 4,
		Version = 1,
	},
	BUILD_Tank_Barrier_2 = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		GroupName = "",
		IgnoreTargets = 0,
		MinRadius = 0,
		Mobile = 0,
		Name = "BUILD_Tank_Barrier_2",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(3107.000, 1280.000, -23.000),
		Radius = 0,
		Stance = "crouch",
		TagName = "Tank Barrier 2",
		TeamAvailability = 4,
		Version = 1,
	},
	BUILD_Tunnel_Door = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		GroupName = "",
		IgnoreTargets = 0,
		MinRadius = 0,
		Mobile = 0,
		Name = "BUILD_Tunnel_Door",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(4095.000, 4847.000, -72.000),
		Radius = 0,
		Range = 3000,
		Stance = "crouch",
		TagName = "Tunnel Door",
		TeamAvailability = 4,
		Version = 1,
	},
	CALLARTILLERY_barrier1 = 
	{
		CreateOnLoad = 1,
		Facing = Vec3(-0.991, 0.084, -0.103),
		GoalType = "CALLARTILLERY",
		GroupName = "",
		MinRadius = 32,
		Name = "CALLARTILLERY_barrier1",
		Orientation = Vec3(1.487, -0.103, -0.000),
		Position = Vec3(-273.577, 136.658, 176.125),
		Radius = 0,
		TagName = "barrier1",
		TeamAvailability = 4,
		Version = 1,
	},
	CALLARTILLERY_barrier2 = 
	{
		CreateOnLoad = 1,
		Facing = Vec3(-0.961, -0.277, -0.007),
		GoalType = "CALLARTILLERY",
		GroupName = "",
		MinRadius = 32,
		Name = "CALLARTILLERY_barrier2",
		Orientation = Vec3(1.852, -0.007, -0.000),
		Position = Vec3(3249.566, 1194.783, -50.704),
		Radius = 0,
		TagName = "barrier2",
		TeamAvailability = 4,
		Version = 1,
	},
	CALLARTILLERY_gate = 
	{
		CreateOnLoad = 1,
		Facing = Vec3(-0.452, -0.833, -0.320),
		GoalType = "CALLARTILLERY",
		GroupName = "",
		MinRadius = 32,
		Name = "CALLARTILLERY_gate",
		Orientation = Vec3(2.644, -0.326, -0.000),
		Position = Vec3(4045.486, 4627.785, 404.125),
		Radius = 0,
		TagName = "gate",
		TeamAvailability = 4,
		Version = 1,
	},
	CALLARTILLERY_tunnel = 
	{
		CreateOnLoad = 1,
		Facing = Vec3(-0.309, -0.884, -0.352),
		GoalType = "CALLARTILLERY",
		GroupName = "",
		MinRadius = 32,
		Name = "CALLARTILLERY_tunnel",
		Orientation = Vec3(2.277, -0.282, -0.000),
		Position = Vec3(3565.925, 5877.032, 664.125),
		Radius = 0,
		TagName = "tunnel",
		TeamAvailability = 4,
		Version = 1,
	},
	CALLARTILLERY_wall = 
	{
		CreateOnLoad = 1,
		Facing = Vec3(0.218, -0.925, -0.310),
		GoalType = "CALLARTILLERY",
		GroupName = "",
		MinRadius = 32,
		Name = "CALLARTILLERY_wall",
		Orientation = Vec3(-2.911, -0.316, -0.000),
		Position = Vec3(4610.125, 4647.005, 405.125),
		Radius = 0,
		TagName = "wall",
		TeamAvailability = 4,
		Version = 1,
	},
	CAPPOINT_tank = 
	{
		CreateOnLoad = 1,
		GoalType = "CapPoint",
		GroupName = "",
		MinRadius = 32,
		Name = "CAPPOINT_tank",
		Orientation = Vec3(1.553, -0.098, -0.000),
		Position = Vec3(4618.465, 3080.848, -33.819),
		Radius = 0,
		TagName = "tank",
		TeamAvailability = 2,
		Version = 1,
	},
	DEFEND_Chalice_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.976, 0.212, 0.041),
			[1] = Vec3(-0.999, 0.036, 0.001),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "DEFEND_Chalice_1",
		Orientation = Vec3(1.357, 0.041, -0.000),
		Position = Vec3(4885.852, 5047.350, 401.125),
		Radius = 32,
		Stance = "crouch",
		TagName = "Chalice_1",
		TeamAvailability = 4,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_Objective_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.842, -0.538, 0.039),
			[1] = Vec3(0.746, -0.666, 0.004),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "DEFEND_Objective_1",
		Orientation = Vec3(-2.140, 0.039, -0.000),
		Position = Vec3(3548.374, 6941.228, 665.172),
		Radius = 32,
		Stance = "crouch",
		TagName = "Objective_1",
		TeamAvailability = 4,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_Objective_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.516, -0.855, 0.040),
			[1] = Vec3(0.300, -0.954, 0.025),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "DEFEND_Objective_2",
		Orientation = Vec3(-2.598, 0.040, -0.000),
		Position = Vec3(3753.675, 7220.276, 665.172),
		Radius = 32,
		Stance = "crouch",
		TagName = "Objective_2",
		TeamAvailability = 4,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_Objective_3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.133, -0.991, 0.031),
			[1] = Vec3(0.103, -0.994, 0.020),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "DEFEND_Objective_3",
		Orientation = Vec3(3.009, 0.031, -0.000),
		Position = Vec3(4102.016, 7124.921, 665.125),
		Radius = 32,
		Stance = "crouch",
		TagName = "Objective_3",
		TeamAvailability = 4,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_Objective_4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.204, -0.957, -0.204),
			[1] = Vec3(-0.378, -0.874, -0.305),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "DEFEND_Objective_4",
		Orientation = Vec3(2.932, -0.206, -0.000),
		Position = Vec3(5375.469, 5486.696, 509.125),
		Radius = 32,
		Stance = "crouch",
		TagName = "Objective_4",
		TeamAvailability = 4,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_Objective_5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.149, -0.959, -0.241),
			[1] = Vec3(-0.225, -0.942, -0.250),
			[2] = Vec3(-0.407, -0.856, -0.320),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "DEFEND_Objective_5",
		Orientation = Vec3(2.988, -0.243, -0.000),
		Position = Vec3(3702.821, 5875.529, 665.125),
		Radius = 32,
		Stance = "stand",
		TagName = "Objective_5",
		TeamAvailability = 4,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_Stop_Tank_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.999, 0.039, 0.034),
			[1] = Vec3(-0.994, -0.106, 0.015),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "DEFEND_Stop_Tank_1",
		Orientation = Vec3(1.531, 0.034, -0.000),
		Position = Vec3(2729.338, 727.580, -14.478),
		Radius = 32,
		Stance = "crouch",
		TagName = "Stop_Tank_1",
		TeamAvailability = 4,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_Stop_Tank_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.901, -0.434, 0.003),
			[1] = Vec3(-0.980, -0.197, 0.004),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "DEFEND_Stop_Tank_2",
		Orientation = Vec3(2.019, 0.003, -0.000),
		Position = Vec3(2749.840, 579.434, 6.774),
		Radius = 32,
		Stance = "crouch",
		TagName = "Stop_Tank_2",
		TeamAvailability = 4,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_Stop_Tank_3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.981, 0.189, 0.036),
			[1] = Vec3(-0.636, 0.772, 0.002),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "DEFEND_Stop_Tank_3",
		Orientation = Vec3(1.381, 0.036, -0.000),
		Position = Vec3(2336.847, -365.162, 21.560),
		Radius = 32,
		Stance = "crouch",
		TagName = "Stop_Tank_3",
		TeamAvailability = 4,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_Stop_Tank_4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.998, -0.039, -0.052),
			[1] = Vec3(-0.841, 0.537, -0.062),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "DEFEND_Stop_Tank_4",
		Orientation = Vec3(1.610, -0.052, -0.000),
		Position = Vec3(2688.777, -54.219, 122.760),
		Radius = 32,
		Stance = "crouch",
		TagName = "Stop_Tank_4",
		TeamAvailability = 4,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_Stop_Tank_5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.053, -0.998, 0.023),
			[1] = Vec3(-0.049, 0.999, -0.014),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "DEFEND_Stop_Tank_5",
		Orientation = Vec3(3.088, 0.023, -0.000),
		Position = Vec3(1367.099, 323.849, 1.125),
		Radius = 32,
		Stance = "crouch",
		TagName = "Stop_Tank_5",
		TeamAvailability = 4,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_Stop_Tank_6 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.915, 0.399, 0.061),
			[1] = Vec3(-0.466, 0.884, 0.046),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "DEFEND_Stop_Tank_6",
		Orientation = Vec3(1.160, 0.061, -0.000),
		Position = Vec3(1979.741, -392.530, 2.131),
		Radius = 32,
		Stance = "crouch",
		TagName = "Stop_Tank_6",
		TeamAvailability = 4,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_Tank_Barrier_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.993, 0.107, -0.058),
			[1] = Vec3(-0.787, 0.610, -0.094),
			[2] = Vec3(-0.117, 0.992, -0.058),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 60,
		MinCampTime = 30,
		MinRadius = 32,
		Name = "DEFEND_Tank_Barrier_1",
		Orientation = Vec3(1.464, -0.058, -0.000),
		Position = Vec3(-1054.449, -262.325, 193.125),
		Radius = 32,
		Stance = "crouch",
		TagName = "Tank_Barrier_1",
		TeamAvailability = 4,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_Tank_Barrier_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.998, 0.001, -0.068),
			[1] = Vec3(-0.713, 0.690, -0.128),
			[2] = Vec3(0.119, 0.991, -0.067),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 60,
		MinCampTime = 30,
		MinRadius = 32,
		Name = "DEFEND_Tank_Barrier_2",
		Orientation = Vec3(1.570, -0.068, -0.000),
		Position = Vec3(-1579.027, 34.692, 192.986),
		Radius = 32,
		Stance = "crouch",
		TagName = "Tank_Barrier_2",
		TeamAvailability = 4,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_Tank_Barrier_2_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.993, 0.051, -0.103),
			[1] = Vec3(-0.924, -0.372, -0.088),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "DEFEND_Tank_Barrier_2_1",
		Orientation = Vec3(1.520, -0.103, -0.000),
		Position = Vec3(3373.165, 695.923, 256.062),
		Radius = 32,
		Stance = "crouch",
		TagName = "Tank_Barrier_2",
		TeamAvailability = 4,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_Tank_Barrier_2_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.980, -0.179, -0.087),
			[1] = Vec3(-0.837, -0.539, -0.096),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "DEFEND_Tank_Barrier_2_2",
		Orientation = Vec3(1.751, -0.088, -0.000),
		Position = Vec3(3632.361, 1260.034, 293.414),
		Radius = 32,
		Stance = "crouch",
		TagName = "Tank_Barrier_2_2",
		TeamAvailability = 4,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_Tank_Barrier_2_3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.942, 0.251, -0.223),
			[1] = Vec3(-0.955, -0.189, -0.231),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "DEFEND_Tank_Barrier_2_3",
		Orientation = Vec3(1.310, -0.225, -0.000),
		Position = Vec3(3321.838, 253.933, 540.484),
		Radius = 32,
		Stance = "crouch",
		TagName = "Tank_Barrier_2_3",
		TeamAvailability = 4,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_Tank_Barrier_2_4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.946, -0.324, 0.016),
			[1] = Vec3(-0.716, -0.697, 0.025),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "DEFEND_Tank_Barrier_2_4",
		Orientation = Vec3(1.901, 0.016, -0.000),
		Position = Vec3(2675.876, 1150.006, 7.752),
		Radius = 32,
		Stance = "crouch",
		TagName = "Tank_Barrier_2_4",
		TeamAvailability = 4,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_Tank_Barrier_2_5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.828, 0.561, -0.018),
			[1] = Vec3(-0.999, -0.051, -0.003),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "DEFEND_Tank_Barrier_2_5",
		Orientation = Vec3(0.976, -0.018, -0.000),
		Position = Vec3(2561.562, -52.662, 67.547),
		Radius = 32,
		Stance = "crouch",
		TagName = "Tank_Barrier_2_5",
		TeamAvailability = 4,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_Tank_Barrier_2_6 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.363, 0.931, -0.032),
			[1] = Vec3(0.870, 0.406, 0.279),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "DEFEND_Tank_Barrier_2_6",
		Orientation = Vec3(-0.372, -0.032, -0.000),
		Position = Vec3(2649.664, 482.407, 0.564),
		Radius = 32,
		Stance = "crouch",
		TagName = "Tank_Barrier_2_6",
		TeamAvailability = 2,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_Tank_Barrier_2_7 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.066, 0.998, -0.001),
			[1] = Vec3(0.222, 0.975, -0.015),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "DEFEND_Tank_Barrier_2_7",
		Orientation = Vec3(-0.066, -0.001, -0.000),
		Position = Vec3(3061.265, 894.178, -15.512),
		Radius = 32,
		Stance = "crouch",
		TagName = "Tank_Barrier_2_7",
		TeamAvailability = 2,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_Tank_Barrier_2_8 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.022, 0.999, -0.027),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "DEFEND_Tank_Barrier_2_8",
		Orientation = Vec3(-0.022, -0.027, -0.000),
		Position = Vec3(3214.582, 717.362, 197.993),
		Radius = 32,
		Stance = "crouch",
		TagName = "Tank_Barrier_2_8",
		TeamAvailability = 2,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_Tank_Barrier_3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.886, -0.463, 0.009),
			[1] = Vec3(-0.996, -0.084, 0.008),
			[2] = Vec3(0.745, 0.667, -0.000),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "DEFEND_Tank_Barrier_3",
		Orientation = Vec3(2.052, 0.009, -0.000),
		Position = Vec3(-1850.458, 679.214, 8.866),
		Radius = 32,
		Stance = "crouch",
		TagName = "Tank_Barrier_3",
		TeamAvailability = 4,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_Tank_Barrier_4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.095, 0.995, 0.003),
			[1] = Vec3(-0.339, -0.941, 0.014),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "DEFEND_Tank_Barrier_4",
		Orientation = Vec3(-0.095, 0.003, -0.000),
		Position = Vec3(-1412.666, 1442.258, 2.168),
		Radius = 32,
		Stance = "crouch",
		TagName = "Tank_Barrier_4",
		TeamAvailability = 4,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_Tank_Barrier_5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.842, -0.539, 0.020),
			[1] = Vec3(-0.999, 0.024, 0.022),
			[2] = Vec3(0.089, 0.996, 0.003),
			[3] = Vec3(-0.989, -0.143, 0.028),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "DEFEND_Tank_Barrier_5",
		Orientation = Vec3(1.905, 0.030, -0.000),
		Position = Vec3(-1416.729, 640.505, 1.216),
		Radius = 32,
		Stance = "crouch",
		TagName = "Tank_Barrier_5",
		TeamAvailability = 4,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_Tank_Barrier_6 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.999, 0.031, 0.011),
			[1] = Vec3(-0.963, 0.271, 0.003),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "DEFEND_Tank_Barrier_6",
		Orientation = Vec3(1.540, 0.011, -0.000),
		Position = Vec3(-1868.766, 104.600, 1.125),
		Radius = 32,
		Stance = "crouch",
		TagName = "Tank_Barrier_6",
		TeamAvailability = 4,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_Tank_Barrier_7 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.988, 0.157, -0.000),
			[1] = Vec3(0.936, 0.351, -0.018),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "DEFEND_Tank_Barrier_7",
		Orientation = Vec3(-1.414, 0.000, -0.000),
		Position = Vec3(-1953.152, 637.405, 15.301),
		Radius = 32,
		Stance = "crouch",
		TagName = "Tank_Barrier_7",
		TeamAvailability = 2,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_Tank_Barrier_8 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.999, -0.053, -0.002),
			[1] = Vec3(1.000, 0.028, -0.005),
			[2] = Vec3(0.853, -0.505, 0.134),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "DEFEND_Tank_Barrier_8",
		Orientation = Vec3(-1.624, -0.002, -0.000),
		Position = Vec3(-1573.364, 893.966, 13.125),
		Radius = 32,
		Stance = "crouch",
		TagName = "Tank_Barrier_8",
		TeamAvailability = 2,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_Tank_Barrier_9 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.980, -0.197, 0.028),
			[1] = Vec3(0.989, -0.146, 0.014),
			[2] = Vec3(0.442, 0.897, -0.014),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "DEFEND_Tank_Barrier_9",
		Orientation = Vec3(-1.769, 0.028, -0.000),
		Position = Vec3(-1570.018, 1054.489, 13.125),
		Radius = 32,
		Stance = "crouch",
		TagName = "Tank_Barrier_9",
		TeamAvailability = 2,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_Tank_Route_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.046, 0.999, 0.010),
			[1] = Vec3(0.242, 0.970, 0.032),
			[2] = Vec3(0.551, 0.830, 0.084),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "DEFEND_Tank_Route_1",
		Orientation = Vec3(0.046, 0.010, -0.000),
		Position = Vec3(3753.503, 2664.156, 106.423),
		Radius = 32,
		Stance = "crouch",
		TagName = "Tank_Route_1",
		TeamAvailability = 2,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_Tank_Route_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.218, 0.976, 0.019),
			[1] = Vec3(0.155, 0.988, 0.014),
			[2] = Vec3(0.838, 0.533, -0.116),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "DEFEND_Tank_Route_2",
		Orientation = Vec3(0.220, 0.019, -0.000),
		Position = Vec3(4069.000, 2773.957, 134.130),
		Radius = 32,
		Stance = "crouch",
		TagName = "Tank_Route_2",
		TeamAvailability = 2,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_Tank_Route_3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.497, 0.868, -0.009),
			[1] = Vec3(-0.252, 0.968, -0.018),
			[2] = Vec3(0.261, 0.924, -0.281),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "DEFEND_Tank_Route_3",
		Orientation = Vec3(0.520, -0.009, -0.000),
		Position = Vec3(4756.142, 2759.638, 169.125),
		Radius = 32,
		Stance = "crouch",
		TagName = "Tank_Route_3",
		TeamAvailability = 2,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_main_hall = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.337, -0.941, 0.020),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "DEFEND_main_hall",
		Orientation = Vec3(2.798, 0.020, -0.000),
		Position = Vec3(4497.455, 5018.727, 105.125),
		Radius = 32,
		Stance = "crouch",
		TagName = "main_hall",
		TeamAvailability = 4,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_tank_barrier_hide = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.374, -0.927, 0.006),
			[1] = Vec3(-0.502, -0.865, -0.010),
			[2] = Vec3(-0.424, 0.905, -0.012),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 40,
		MinCampTime = 20,
		MinRadius = 32,
		Name = "DEFEND_tank_barrier_hide",
		Orientation = Vec3(2.752, -0.003, -0.000),
		Position = Vec3(-1151.870, 1637.259, 11.264),
		Radius = 32,
		Stance = "stand",
		TagName = "tank_barrier_hide",
		TeamAvailability = 4,
		Version = 1,
		Weapons = 
		{
		},
	},
	ESCORT_tank = 
	{
		Buttons = 
		{
		},
		CreateOnLoad = 1,
		GoalType = "ESCORT",
		GroupName = "",
		MinRadius = 32,
		Name = "ESCORT_tank",
		Offsets = 
		{
			[0] = Vec3(-68.219, 64.468, -24.374),
			[1] = Vec3(-68.125, -60.383, -24.374),
			[2] = Vec3(-5.137, -146.625, -24.374),
			[3] = Vec3(68.617, -81.025, -24.374),
			[4] = Vec3(68.255, 60.930, -24.374),
		},
		Orientation = Vec3(-1.842, -0.151, -0.000),
		Position = Vec3(-5787.082, 2298.122, 1.125),
		Radius = 0,
		TagName = "tank",
		TeamAvailability = 2,
		Vehicle = "MOVER_tank",
		Version = 1,
	},
	FLAG_chalice = 
	{
		CreateOnLoad = 0,
		GoalType = "Flag",
		GroupName = "",
		MinRadius = 0,
		Name = "FLAG_chalice",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(4753.000, 5485.000, 481.125),
		Radius = 0,
		TagName = "chalice",
		TeamAvailability = 2,
		Version = 1,
	},
	FLAG_crown = 
	{
		CreateOnLoad = 0,
		GoalType = "Flag",
		GroupName = "",
		MinRadius = 0,
		Name = "FLAG_crown",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(3627.000, 6958.000, 691.125),
		Radius = 0,
		TagName = "crown",
		TeamAvailability = 2,
		Version = 1,
	},
	FLAG_sword = 
	{
		CreateOnLoad = 0,
		GoalType = "Flag",
		GroupName = "",
		MinRadius = 0,
		Name = "FLAG_sword",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(3766.000, 6848.000, 691.125),
		Radius = 0,
		TagName = "sword",
		TeamAvailability = 2,
		Version = 1,
	},
	HEALTHCAB_base_healthcabinet = 
	{
		CreateOnLoad = 0,
		GoalType = "HEALTHCAB",
		GroupName = "",
		MinRadius = 0,
		Name = "HEALTHCAB_base_healthcabinet",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(2308.000, 3032.000, 4.000),
		Radius = 0,
		Range = 1250,
		TagName = "base_healthcabinet",
		TeamAvailability = 6,
		Version = 1,
	},
	HEALTHCAB_first_healthcabinet = 
	{
		CreateOnLoad = 0,
		GoalType = "HEALTHCAB",
		GroupName = "",
		MinRadius = 0,
		Name = "HEALTHCAB_first_healthcabinet",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(4876.000, 5540.000, 148.000),
		Radius = 0,
		Range = 1250,
		TagName = "first_healthcabinet",
		TeamAvailability = 6,
		Version = 1,
	},
	HEALTHCAB_first_healthcabinet_1 = 
	{
		CreateOnLoad = 0,
		GoalType = "HEALTHCAB",
		GroupName = "",
		MinRadius = 0,
		Name = "HEALTHCAB_first_healthcabinet_1",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(4140.000, 5382.000, 708.000),
		Radius = 0,
		Range = 1250,
		TagName = "first_healthcabinet",
		TeamAvailability = 6,
		Version = 1,
	},
	MOBILEMG42_barrier1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.981, 0.195, 0.002),
		},
		CreateOnLoad = 1,
		GoalType = "MOBILEMG42",
		GroupName = "",
		MaxCampTime = 70,
		MinCampTime = 40,
		MinRadius = 32,
		Name = "MOBILEMG42_barrier1",
		Orientation = Vec3(-1.375, 0.002, -0.000),
		Position = Vec3(-2463.165, 508.650, 36.600),
		Radius = 0,
		TagName = "barrier1",
		TeamAvailability = 2,
		Version = 1,
	},
	MOBILEMG42_palace = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.493, -0.870, -0.001),
		},
		CreateOnLoad = 1,
		GoalType = "MOBILEMG42",
		GroupName = "",
		MaxCampTime = 70,
		MinCampTime = 40,
		MinRadius = 32,
		Name = "MOBILEMG42_palace",
		Orientation = Vec3(-2.626, -0.001, -0.000),
		Position = Vec3(4320.836, 7177.865, 665.125),
		Radius = 0,
		TagName = "palace",
		TeamAvailability = 4,
		Version = 1,
	},
	MOUNTMG42_balcony_mg = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.360, -0.920, -0.153),
			[1] = Vec3(-0.480, -0.807, -0.345),
			[2] = Vec3(0.307, -0.874, -0.377),
			[3] = Vec3(-0.371, -0.913, -0.167),
		},
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		GroupName = "",
		MaxCampTime = 150,
		MinCampTime = 60,
		MinRadius = 0,
		Name = "MOUNTMG42_balcony_mg",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(4360.000, 4922.000, 732.000),
		Radius = 0,
		TagName = "balcony_mg",
		TeamAvailability = 6,
		Version = 1,
	},
	MOVER_piano = 
	{
		CreateOnLoad = 0,
		GoalType = "MOVER",
		GroupName = "",
		MinRadius = 0,
		Name = "MOVER_piano",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(4048.000, 5589.500, 697.500),
		Radius = 0,
		TagName = "piano",
		TeamAvailability = 6,
		Version = 1,
	},
	MOVER_tank = 
	{
		CreateOnLoad = 0,
		GoalType = "MOVER",
		GroupName = "",
		MinRadius = 0,
		Name = "MOVER_tank",
		Orientation = Vec3(-1.699, 0.000, -0.000),
		Position = Vec3(-5392.539, 2198.226, 48.499),
		Radius = 0,
		TagName = "tank",
		TeamAvailability = 2,
		Version = 1,
	},
	PLANTMINE_barrier1_1 = 
	{
		CreateOnLoad = 1,
		GoalType = "PLANTMINE",
		GroupName = "",
		MinRadius = 32,
		Name = "PLANTMINE_barrier1_1",
		Orientation = Vec3(1.544, -0.243, -0.000),
		Position = Vec3(-2268.342, 131.166, 1.125),
		Radius = 32,
		TagName = "barrier1_1",
		TeamAvailability = 4,
		Version = 1,
	},
	PLANTMINE_barrier1_2 = 
	{
		CreateOnLoad = 1,
		GoalType = "PLANTMINE",
		GroupName = "",
		MinRadius = 32,
		Name = "PLANTMINE_barrier1_2",
		Orientation = Vec3(1.565, -0.291, -0.000),
		Position = Vec3(-2093.754, 296.251, 1.125),
		Radius = 32,
		TagName = "barrier1_2",
		TeamAvailability = 4,
		Version = 1,
	},
	PLANTMINE_barrier1_3 = 
	{
		CreateOnLoad = 1,
		GoalType = "PLANTMINE",
		GroupName = "",
		MinRadius = 32,
		Name = "PLANTMINE_barrier1_3",
		Orientation = Vec3(1.642, -0.312, -0.000),
		Position = Vec3(-1904.146, 290.710, 1.125),
		Radius = 32,
		TagName = "barrier1_3",
		TeamAvailability = 4,
		Version = 1,
	},
	PLANTMINE_barrier1_4 = 
	{
		CreateOnLoad = 1,
		GoalType = "PLANTMINE",
		GroupName = "",
		MinRadius = 32,
		Name = "PLANTMINE_barrier1_4",
		Orientation = Vec3(1.711, -0.142, -0.000),
		Position = Vec3(-2010.920, 566.677, 22.872),
		Radius = 32,
		TagName = "barrier1_4",
		TeamAvailability = 4,
		Version = 1,
	},
	PLANTMINE_barrier1_5 = 
	{
		CreateOnLoad = 1,
		GoalType = "PLANTMINE",
		GroupName = "",
		MinRadius = 32,
		Name = "PLANTMINE_barrier1_5",
		Orientation = Vec3(1.384, -0.566, -0.000),
		Position = Vec3(-1936.055, 628.646, 12.783),
		Radius = 32,
		TagName = "barrier1_5",
		TeamAvailability = 4,
		Version = 1,
	},
	PLANTMINE_barrier2_1 = 
	{
		CreateOnLoad = 1,
		GoalType = "PLANTMINE",
		GroupName = "",
		MinRadius = 32,
		Name = "PLANTMINE_barrier2_1",
		Orientation = Vec3(2.027, -0.311, -0.000),
		Position = Vec3(2654.357, 948.948, -36.735),
		Radius = 32,
		TagName = "barrier2_1",
		TeamAvailability = 4,
		Version = 1,
	},
	PLANTMINE_barrier2_2 = 
	{
		CreateOnLoad = 1,
		GoalType = "PLANTMINE",
		GroupName = "",
		MinRadius = 32,
		Name = "PLANTMINE_barrier2_2",
		Orientation = Vec3(2.023, -0.227, -0.000),
		Position = Vec3(2789.941, 932.061, -45.209),
		Radius = 32,
		TagName = "barrier2_2",
		TeamAvailability = 4,
		Version = 1,
	},
	PLANTMINE_barrier2_3 = 
	{
		CreateOnLoad = 1,
		GoalType = "PLANTMINE",
		GroupName = "",
		MinRadius = 32,
		Name = "PLANTMINE_barrier2_3",
		Orientation = Vec3(1.840, -0.198, -0.000),
		Position = Vec3(2456.338, 884.900, -26.447),
		Radius = 32,
		TagName = "barrier2_3",
		TeamAvailability = 4,
		Version = 1,
	},
	PLANTMINE_city1 = 
	{
		CreateOnLoad = 1,
		GoalType = "PLANTMINE",
		GroupName = "",
		MinRadius = 32,
		Name = "PLANTMINE_city1",
		Orientation = Vec3(2.679, -0.262, -0.000),
		Position = Vec3(-1324.603, 516.062, 1.125),
		Radius = 32,
		TagName = "city1",
		TeamAvailability = 4,
		Version = 1,
	},
	PLANTMINE_city2 = 
	{
		CreateOnLoad = 1,
		GoalType = "PLANTMINE",
		GroupName = "",
		MinRadius = 32,
		Name = "PLANTMINE_city2",
		Orientation = Vec3(-3.031, -0.285, -0.000),
		Position = Vec3(-1416.904, 490.962, 0.125),
		Radius = 32,
		TagName = "city2",
		TeamAvailability = 4,
		Version = 1,
	},
	PLANTMINE_gate1 = 
	{
		CreateOnLoad = 1,
		GoalType = "PLANTMINE",
		GroupName = "",
		MinRadius = 32,
		Name = "PLANTMINE_gate1",
		Orientation = Vec3(-0.955, -0.343, -0.000),
		Position = Vec3(3494.683, 3245.635, -65.850),
		Radius = 32,
		TagName = "gate1",
		TeamAvailability = 4,
		Version = 1,
	},
	PLANTMINE_gate2 = 
	{
		CreateOnLoad = 1,
		GoalType = "PLANTMINE",
		GroupName = "",
		MinRadius = 32,
		Name = "PLANTMINE_gate2",
		Orientation = Vec3(2.296, -0.448, -0.000),
		Position = Vec3(3622.597, 3359.847, -49.072),
		Radius = 32,
		TagName = "gate2",
		TeamAvailability = 4,
		Version = 1,
	},
	PLANTMINE_gate3 = 
	{
		CreateOnLoad = 1,
		GoalType = "PLANTMINE",
		GroupName = "",
		MinRadius = 32,
		Name = "PLANTMINE_gate3",
		Orientation = Vec3(2.115, -0.429, -0.000),
		Position = Vec3(3890.089, 3488.895, -11.467),
		Radius = 32,
		TagName = "gate3",
		TeamAvailability = 4,
		Version = 1,
	},
	PLANTMINE_wall1 = 
	{
		CreateOnLoad = 1,
		GoalType = "PLANTMINE",
		GroupName = "",
		MinRadius = 32,
		Name = "PLANTMINE_wall1",
		Orientation = Vec3(2.795, -0.607, -0.000),
		Position = Vec3(5008.442, 3423.681, 7.896),
		Radius = 32,
		TagName = "wall1",
		TeamAvailability = 4,
		Version = 1,
	},
	PLANTMINE_wall2 = 
	{
		CreateOnLoad = 1,
		GoalType = "PLANTMINE",
		GroupName = "",
		MinRadius = 32,
		Name = "PLANTMINE_wall2",
		Orientation = Vec3(-1.600, -0.576, -0.000),
		Position = Vec3(4902.307, 3460.113, 2.316),
		Radius = 32,
		TagName = "wall2",
		TeamAvailability = 4,
		Version = 1,
	},
	PLANTMINE_wall3 = 
	{
		CreateOnLoad = 1,
		GoalType = "PLANTMINE",
		GroupName = "",
		MinRadius = 32,
		Name = "PLANTMINE_wall3",
		Orientation = Vec3(-3.017, -0.665, -0.000),
		Position = Vec3(4974.080, 3501.836, 13.029),
		Radius = 32,
		TagName = "wall3",
		TeamAvailability = 4,
		Version = 1,
	},
	PLANT_Tank_Barrier_1 = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		GroupName = "",
		MinRadius = 0,
		Name = "PLANT_Tank_Barrier_1",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(-1592.000, 232.000, 27.001),
		Radius = 0,
		TagName = "Tank Barrier 1",
		TeamAvailability = 2,
		Version = 1,
	},
	PLANT_Tank_Barrier_2 = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		GroupName = "",
		MinRadius = 0,
		Name = "PLANT_Tank_Barrier_2",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(3014.623, 1207.609, -33.975),
		Radius = 0,
		TagName = "Tank Barrier 2",
		TeamAvailability = 2,
		Version = 1,
	},
	PLANT_Tunnel_Door = 
	{
		CoverSpots = 
		{
			[0] = 
			{
				AimVectors = 
				{
					[0] = Vec3(0.964, 0.262, 0.039),
					[1] = Vec3(0.967, 0.252, 0.033),
				},
				position = Vec3(3555.362, 4797.386, -87.801),
				stance = "crouch",
			},
			[1] = 
			{
				AimVectors = 
				{
					[0] = Vec3(0.988, 0.153, 0.022),
					[1] = Vec3(0.988, 0.153, 0.022),
				},
				position = Vec3(3357.730, 4818.127, -87.801),
				stance = "crouch",
			},
			[2] = 
			{
				AimVectors = 
				{
					[0] = Vec3(0.954, 0.299, 0.002),
					[1] = Vec3(0.954, 0.299, 0.002),
				},
				position = Vec3(3124.465, 4652.319, -87.801),
				stance = "crouch",
			},
		},
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		GroupName = "",
		MinRadius = 0,
		Name = "PLANT_Tunnel_Door",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(3936.000, 4875.999, -48.000),
		Radius = 0,
		Range = 3000,
		TagName = "Tunnel Door",
		TeamAvailability = 2,
		Version = 1,
	},
	REPAIRMG42_balcony_mg = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		GroupName = "",
		MinRadius = 0,
		Name = "REPAIRMG42_balcony_mg",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(4360.000, 4922.000, 732.000),
		Radius = 0,
		Stance = "crouch",
		TagName = "balcony_mg",
		TeamAvailability = 6,
		Version = 1,
	},
	ROUTE_2nd_floor_side = 
	{
		CreateOnLoad = 1,
		GoalType = "ROUTE",
		GroupName = "",
		MinRadius = 32,
		Name = "ROUTE_2nd_floor_side",
		Orientation = Vec3(3.007, -0.295, -0.000),
		Position = Vec3(4370.653, 6858.927, 424.125),
		Radius = 125,
		TagName = "2nd_floor_side",
		TeamAvailability = 30,
		Version = 1,
	},
	ROUTE_axis_back_exit1 = 
	{
		CreateOnLoad = 1,
		GoalType = "ROUTE",
		GroupName = "",
		MinRadius = 32,
		Name = "ROUTE_axis_back_exit1",
		Orientation = Vec3(-1.618, -0.344, -0.000),
		Position = Vec3(-4202.074, 317.730, 24.125),
		Radius = 50,
		TagName = "axis_back_exit1",
		TeamAvailability = 30,
		Version = 1,
	},
	ROUTE_axis_back_exit2 = 
	{
		CreateOnLoad = 1,
		GoalType = "ROUTE",
		GroupName = "",
		MinRadius = 32,
		Name = "ROUTE_axis_back_exit2",
		Orientation = Vec3(-1.461, -0.327, -0.000),
		Position = Vec3(-4469.088, 617.133, 31.029),
		Radius = 100,
		TagName = "axis_back_exit2",
		TeamAvailability = 30,
		Version = 1,
	},
	ROUTE_axis_barrier_hole = 
	{
		CreateOnLoad = 1,
		GoalType = "ROUTE",
		GroupName = "",
		MinRadius = 32,
		Name = "ROUTE_axis_barrier_hole",
		Orientation = Vec3(-1.504, -0.381, -0.000),
		Position = Vec3(-2733.044, -279.906, 24.125),
		Radius = 50,
		TagName = "axis_barrier_hole",
		TeamAvailability = 30,
		Version = 1,
	},
	ROUTE_axis_bush_walk1 = 
	{
		CreateOnLoad = 1,
		GoalType = "ROUTE",
		GroupName = "",
		MinRadius = 32,
		Name = "ROUTE_axis_bush_walk1",
		Orientation = Vec3(-1.746, -0.093, -0.000),
		Position = Vec3(-3440.076, 2325.464, 24.125),
		Radius = 125,
		TagName = "axis_bush_walk1",
		TeamAvailability = 30,
		Version = 1,
	},
	ROUTE_axis_bush_walk2 = 
	{
		CreateOnLoad = 1,
		GoalType = "ROUTE",
		GroupName = "",
		MinRadius = 32,
		Name = "ROUTE_axis_bush_walk2",
		Orientation = Vec3(3.061, -0.173, -0.000),
		Position = Vec3(-2462.370, 1349.908, 24.125),
		Radius = 125,
		TagName = "axis_bush_walk2",
		TeamAvailability = 30,
		Version = 1,
	},
	ROUTE_axis_city_flank = 
	{
		CreateOnLoad = 1,
		GoalType = "ROUTE",
		GroupName = "",
		MinRadius = 32,
		Name = "ROUTE_axis_city_flank",
		Orientation = Vec3(-3.116, -0.163, -0.000),
		Position = Vec3(-1344.340, 1871.971, 24.125),
		Radius = 125,
		TagName = "axis_city_flank",
		TeamAvailability = 30,
		Version = 1,
	},
	ROUTE_axis_front_exit1 = 
	{
		CreateOnLoad = 1,
		GoalType = "ROUTE",
		GroupName = "",
		MinRadius = 32,
		Name = "ROUTE_axis_front_exit1",
		Orientation = Vec3(1.503, -0.245, -0.000),
		Position = Vec3(-4709.715, 1938.843, 26.693),
		Radius = 50,
		TagName = "axis_front_exit1",
		TeamAvailability = 30,
		Version = 1,
	},
	ROUTE_axis_front_exit2 = 
	{
		CreateOnLoad = 1,
		GoalType = "ROUTE",
		GroupName = "",
		MinRadius = 32,
		Name = "ROUTE_axis_front_exit2",
		Orientation = Vec3(-1.858, -0.393, -0.000),
		Position = Vec3(-4922.513, 2204.670, 24.125),
		Radius = 125,
		TagName = "axis_front_exit2",
		TeamAvailability = 30,
		Version = 1,
	},
	ROUTE_axis_late_barrier = 
	{
		CreateOnLoad = 1,
		GoalType = "ROUTE",
		GroupName = "",
		MinRadius = 32,
		Name = "ROUTE_axis_late_barrier",
		Orientation = Vec3(-0.225, -0.225, -0.000),
		Position = Vec3(-1856.126, -54.119, 24.125),
		Radius = 125,
		TagName = "axis_late_barrier",
		TeamAvailability = 30,
		Version = 1,
	},
	ROUTE_axis_late_escort = 
	{
		CreateOnLoad = 1,
		GoalType = "ROUTE",
		GroupName = "",
		MinRadius = 32,
		Name = "ROUTE_axis_late_escort",
		Orientation = Vec3(-1.062, -0.289, -0.000),
		Position = Vec3(-4099.731, -27.277, 24.125),
		Radius = 250,
		TagName = "axis_late_escort",
		TeamAvailability = 30,
		Version = 1,
	},
	ROUTE_axis_main_road = 
	{
		CreateOnLoad = 1,
		GoalType = "ROUTE",
		GroupName = "",
		MinRadius = 32,
		Name = "ROUTE_axis_main_road",
		Orientation = Vec3(-1.648, -0.133, -0.000),
		Position = Vec3(-3723.512, 1425.261, 24.125),
		Radius = 150,
		TagName = "axis_main_road",
		TeamAvailability = 30,
		Version = 1,
	},
	ROUTE_axis_main_road2 = 
	{
		CreateOnLoad = 1,
		GoalType = "ROUTE",
		GroupName = "",
		MinRadius = 32,
		Name = "ROUTE_axis_main_road2",
		Orientation = Vec3(-3.024, -0.316, -0.000),
		Position = Vec3(-2966.430, 952.220, 24.125),
		Radius = 150,
		TagName = "axis_main_road2",
		TeamAvailability = 30,
		Version = 1,
	},
	ROUTE_axis_spawn_back = 
	{
		CreateOnLoad = 1,
		GoalType = "ROUTE",
		GroupName = "",
		MinRadius = 32,
		Name = "ROUTE_axis_spawn_back",
		Orientation = Vec3(-2.650, -0.437, -0.000),
		Position = Vec3(-5120.414, 773.051, 24.125),
		Radius = 500,
		TagName = "axis_spawn_back",
		TeamAvailability = 30,
		Version = 1,
	},
	ROUTE_axis_spawn_front = 
	{
		CreateOnLoad = 1,
		GoalType = "ROUTE",
		GroupName = "",
		MinRadius = 32,
		Name = "ROUTE_axis_spawn_front",
		Orientation = Vec3(-2.958, -0.230, -0.000),
		Position = Vec3(-5109.852, 1592.271, 24.125),
		Radius = 300,
		TagName = "axis_spawn_front",
		TeamAvailability = 30,
		Version = 1,
	},
	ROUTE_axis_table = 
	{
		CreateOnLoad = 1,
		GoalType = "ROUTE",
		GroupName = "",
		MinRadius = 32,
		Name = "ROUTE_axis_table",
		Orientation = Vec3(-1.573, -0.339, -0.000),
		Position = Vec3(-3665.986, 51.427, 27.795),
		Radius = 75,
		TagName = "axis_table",
		TeamAvailability = 30,
		Version = 1,
	},
	ROUTE_back_stairs = 
	{
		CreateOnLoad = 1,
		GoalType = "ROUTE",
		GroupName = "",
		MinRadius = 32,
		Name = "ROUTE_back_stairs",
		Orientation = Vec3(-3.139, -0.492, -0.000),
		Position = Vec3(4311.675, 7743.254, 508.149),
		Radius = 125,
		TagName = "back_stairs",
		TeamAvailability = 30,
		Version = 1,
	},
	ROUTE_balcony_3rd = 
	{
		CreateOnLoad = 1,
		GoalType = "ROUTE",
		GroupName = "",
		MinRadius = 32,
		Name = "ROUTE_balcony_3rd",
		Orientation = Vec3(-0.085, -0.315, -0.000),
		Position = Vec3(4612.332, 4747.050, 665.343),
		Radius = 125,
		TagName = "balcony_3rd",
		TeamAvailability = 30,
		Version = 1,
	},
	ROUTE_city_end = 
	{
		CreateOnLoad = 1,
		GoalType = "ROUTE",
		GroupName = "",
		MinRadius = 32,
		Name = "ROUTE_city_end",
		Orientation = Vec3(-2.995, -0.125, -0.000),
		Position = Vec3(1439.168, 2177.213, 1.237),
		Radius = 125,
		TagName = "city_end",
		TeamAvailability = 30,
		Version = 1,
	},
	ROUTE_city_spawn_back = 
	{
		CreateOnLoad = 1,
		GoalType = "ROUTE",
		GroupName = "",
		MinRadius = 32,
		Name = "ROUTE_city_spawn_back",
		Orientation = Vec3(-0.243, -0.232, -0.000),
		Position = Vec3(630.428, 50.509, 24.125),
		Radius = 300,
		TagName = "city_spawn_back",
		TeamAvailability = 30,
		Version = 1,
	},
	ROUTE_city_spawn_front = 
	{
		CreateOnLoad = 1,
		GoalType = "ROUTE",
		GroupName = "",
		MinRadius = 32,
		Name = "ROUTE_city_spawn_front",
		Orientation = Vec3(2.687, -0.202, -0.000),
		Position = Vec3(810.545, 635.580, 24.125),
		Radius = 300,
		TagName = "city_spawn_front",
		TeamAvailability = 30,
		Version = 1,
	},
	ROUTE_cp = 
	{
		CreateOnLoad = 1,
		GoalType = "ROUTE",
		GroupName = "",
		MinRadius = 32,
		Name = "ROUTE_cp",
		Orientation = Vec3(0.105, -0.231, -0.000),
		Position = Vec3(2443.120, 2664.187, -15.682),
		Radius = 300,
		TagName = "cp",
		TeamAvailability = 30,
		Version = 1,
	},
	ROUTE_cp2 = 
	{
		CreateOnLoad = 1,
		GoalType = "ROUTE",
		GroupName = "",
		MinRadius = 32,
		Name = "ROUTE_cp2",
		Orientation = Vec3(-3.052, -0.200, -0.000),
		Position = Vec3(2620.915, 3146.591, -63.875),
		Radius = 200,
		TagName = "cp2",
		TeamAvailability = 30,
		Version = 1,
	},
	ROUTE_hotel_road1 = 
	{
		CreateOnLoad = 1,
		GoalType = "ROUTE",
		GroupName = "",
		MinRadius = 32,
		Name = "ROUTE_hotel_road1",
		Orientation = Vec3(-1.665, -0.225, -0.000),
		Position = Vec3(1163.853, 966.762, 24.212),
		Radius = 50,
		TagName = "hotel_road1",
		TeamAvailability = 30,
		Version = 1,
	},
	ROUTE_hotel_road1b = 
	{
		CreateOnLoad = 1,
		GoalType = "ROUTE",
		GroupName = "",
		MinRadius = 32,
		Name = "ROUTE_hotel_road1b",
		Orientation = Vec3(-1.632, -0.152, -0.000),
		Position = Vec3(1720.150, 928.008, 21.125),
		Radius = 50,
		TagName = "hotel_road1b",
		TeamAvailability = 30,
		Version = 1,
	},
	ROUTE_hotel_road2 = 
	{
		CreateOnLoad = 1,
		GoalType = "ROUTE",
		GroupName = "",
		MinRadius = 32,
		Name = "ROUTE_hotel_road2",
		Orientation = Vec3(-1.556, -0.244, -0.000),
		Position = Vec3(1287.224, 800.876, 24.125),
		Radius = 50,
		TagName = "hotel_road2",
		TeamAvailability = 30,
		Version = 1,
	},
	ROUTE_hotel_side = 
	{
		CreateOnLoad = 1,
		GoalType = "ROUTE",
		GroupName = "",
		MinRadius = 32,
		Name = "ROUTE_hotel_side",
		Orientation = Vec3(-1.293, -0.312, -0.000),
		Position = Vec3(1631.793, 368.546, 24.125),
		Radius = 50,
		TagName = "hotel_side",
		TeamAvailability = 30,
		Version = 1,
	},
	ROUTE_main_stairs = 
	{
		CreateOnLoad = 1,
		GoalType = "ROUTE",
		GroupName = "",
		MinRadius = 32,
		Name = "ROUTE_main_stairs",
		Orientation = Vec3(3.122, -0.357, -0.000),
		Position = Vec3(4359.253, 5487.754, 249.125),
		Radius = 125,
		TagName = "main_stairs",
		TeamAvailability = 30,
		Version = 1,
	},
	ROUTE_orange_front = 
	{
		CreateOnLoad = 1,
		GoalType = "ROUTE",
		GroupName = "",
		MinRadius = 32,
		Name = "ROUTE_orange_front",
		Orientation = Vec3(1.623, -0.254, -0.000),
		Position = Vec3(-68.397, 666.492, 24.782),
		Radius = 75,
		TagName = "orange_front",
		TeamAvailability = 30,
		Version = 1,
	},
	ROUTE_orange_road = 
	{
		CreateOnLoad = 1,
		GoalType = "ROUTE",
		GroupName = "",
		MinRadius = 32,
		Name = "ROUTE_orange_road",
		Orientation = Vec3(-1.530, -0.138, -0.000),
		Position = Vec3(562.474, 959.939, 24.125),
		Radius = 50,
		TagName = "orange_road",
		TeamAvailability = 30,
		Version = 1,
	},
	ROUTE_orange_road_2 = 
	{
		CreateOnLoad = 1,
		GoalType = "ROUTE",
		GroupName = "",
		MinRadius = 32,
		Name = "ROUTE_orange_road_2",
		Orientation = Vec3(1.751, -0.181, -0.000),
		Position = Vec3(-1080.274, 964.299, 24.294),
		Radius = 75,
		TagName = "orange_road_2",
		TeamAvailability = 30,
		Version = 1,
	},
	ROUTE_orange_road_3 = 
	{
		CreateOnLoad = 1,
		GoalType = "ROUTE",
		GroupName = "",
		MinRadius = 32,
		Name = "ROUTE_orange_road_3",
		Orientation = Vec3(1.539, -0.359, -0.000),
		Position = Vec3(-859.421, 866.461, 24.365),
		Radius = 50,
		TagName = "orange_road_3",
		TeamAvailability = 30,
		Version = 1,
	},
	ROUTE_orange_side = 
	{
		CreateOnLoad = 1,
		GoalType = "ROUTE",
		GroupName = "",
		MinRadius = 32,
		Name = "ROUTE_orange_side",
		Orientation = Vec3(-0.120, -0.188, -0.000),
		Position = Vec3(-372.662, 60.786, 24.312),
		Radius = 125,
		TagName = "orange_side",
		TeamAvailability = 30,
		Version = 1,
	},
	ROUTE_out_stairs = 
	{
		CreateOnLoad = 1,
		GoalType = "ROUTE",
		GroupName = "",
		MinRadius = 32,
		Name = "ROUTE_out_stairs",
		Orientation = Vec3(1.550, -0.668, -0.000),
		Position = Vec3(5454.593, 5515.589, 521.125),
		Radius = 200,
		TagName = "out_stairs",
		TeamAvailability = 30,
		Version = 1,
	},
	ROUTE_palace_circle = 
	{
		CreateOnLoad = 1,
		GoalType = "ROUTE",
		GroupName = "",
		MinRadius = 32,
		Name = "ROUTE_palace_circle",
		Orientation = Vec3(2.812, -0.058, -0.000),
		Position = Vec3(3518.757, 3027.428, -94.875),
		Radius = 125,
		TagName = "palace_circle",
		TeamAvailability = 30,
		Version = 1,
	},
	ROUTE_palace_road1 = 
	{
		CreateOnLoad = 1,
		GoalType = "ROUTE",
		GroupName = "",
		MinRadius = 32,
		Name = "ROUTE_palace_road1",
		Orientation = Vec3(3.030, -0.088, -0.000),
		Position = Vec3(3122.125, 2200.986, -71.592),
		Radius = 75,
		TagName = "palace_road1",
		TeamAvailability = 30,
		Version = 1,
	},
	ROUTE_palace_road2 = 
	{
		CreateOnLoad = 1,
		GoalType = "ROUTE",
		GroupName = "",
		MinRadius = 32,
		Name = "ROUTE_palace_road2",
		Orientation = Vec3(2.968, -0.259, -0.000),
		Position = Vec3(3365.081, 2206.295, -71.796),
		Radius = 75,
		TagName = "palace_road2",
		TeamAvailability = 30,
		Version = 1,
	},
	ROUTE_palace_spawn = 
	{
		CreateOnLoad = 1,
		GoalType = "ROUTE",
		GroupName = "",
		MinRadius = 32,
		Name = "ROUTE_palace_spawn",
		Orientation = Vec3(0.673, -0.225, -0.000),
		Position = Vec3(4024.010, 6967.567, 128.125),
		Radius = 500,
		TagName = "palace_spawn",
		TeamAvailability = 30,
		Version = 1,
	},
	ROUTE_palace_wall = 
	{
		CreateOnLoad = 1,
		GoalType = "ROUTE",
		GroupName = "",
		MinRadius = 32,
		Name = "ROUTE_palace_wall",
		Orientation = Vec3(2.655, -0.249, -0.000),
		Position = Vec3(4959.319, 3393.981, -1.976),
		Radius = 125,
		TagName = "palace_wall",
		TeamAvailability = 30,
		Version = 1,
	},
	ROUTE_party_room = 
	{
		CreateOnLoad = 1,
		GoalType = "ROUTE",
		GroupName = "",
		MinRadius = 32,
		Name = "ROUTE_party_room",
		Orientation = Vec3(-2.980, -0.365, -0.000),
		Position = Vec3(3745.937, 6922.476, 689.125),
		Radius = 300,
		TagName = "party_room",
		TeamAvailability = 30,
		Version = 1,
	},
	ROUTE_purple_house = 
	{
		CreateOnLoad = 1,
		GoalType = "ROUTE",
		GroupName = "",
		MinRadius = 32,
		Name = "ROUTE_purple_house",
		Orientation = Vec3(-1.547, -0.306, -0.000),
		Position = Vec3(960.313, -160.482, -12.875),
		Radius = 125,
		TagName = "purple_house",
		TeamAvailability = 30,
		Version = 1,
	},
	ROUTE_tunnel_door = 
	{
		CreateOnLoad = 1,
		GoalType = "ROUTE",
		GroupName = "",
		MinRadius = 32,
		Name = "ROUTE_tunnel_door",
		Orientation = Vec3(-1.695, -0.523, -0.000),
		Position = Vec3(3442.674, 4798.214, -87.875),
		Radius = 500,
		TagName = "tunnel_door",
		TeamAvailability = 30,
		Version = 1,
	},
	ROUTE_tunnel_gate = 
	{
		CreateOnLoad = 1,
		GoalType = "ROUTE",
		GroupName = "",
		MinRadius = 32,
		Name = "ROUTE_tunnel_gate",
		Orientation = Vec3(-1.481, -0.201, -0.000),
		Position = Vec3(2841.238, 2926.201, -94.875),
		Radius = 125,
		TagName = "tunnel_gate",
		TeamAvailability = 30,
		Version = 1,
	},
	ROUTE_tunnel_side = 
	{
		CreateOnLoad = 1,
		GoalType = "ROUTE",
		GroupName = "",
		MinRadius = 32,
		Name = "ROUTE_tunnel_side",
		Orientation = Vec3(-1.545, -0.182, -0.000),
		Position = Vec3(2805.189, 4291.829, 81.125),
		Radius = 125,
		TagName = "tunnel_side",
		TeamAvailability = 30,
		Version = 1,
	},
	SMOKEBOMB_barrier1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.759, 0.638, 0.127),
			[1] = Vec3(0.763, 0.592, 0.261),
			[2] = Vec3(0.709, 0.663, 0.240),
		},
		CreateOnLoad = 1,
		GoalType = "SMOKEBOMB",
		GroupName = "",
		MinRadius = 32,
		Name = "SMOKEBOMB_barrier1",
		Orientation = Vec3(-0.881, -0.005, -0.000),
		Position = Vec3(-2090.536, -139.283, 1.125),
		Radius = 32,
		Stance = "stand",
		TagName = "barrier1",
		TeamAvailability = 2,
		Version = 1,
	},
	SMOKEBOMB_barrier2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.892, 0.418, 0.172),
			[1] = Vec3(0.858, 0.473, 0.201),
			[2] = Vec3(0.891, 0.405, 0.203),
		},
		CreateOnLoad = 1,
		GoalType = "SMOKEBOMB",
		GroupName = "",
		MinRadius = 32,
		Name = "SMOKEBOMB_barrier2",
		Orientation = Vec3(-1.237, 0.080, -0.000),
		Position = Vec3(2249.614, 890.344, -18.667),
		Radius = 32,
		Stance = "stand",
		TagName = "barrier2",
		TeamAvailability = 2,
		Version = 1,
	},
	SNIPE_balcony = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.478, -0.859, -0.182),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 150,
		MinCampTime = 60,
		MinRadius = 32,
		Name = "SNIPE_balcony",
		Orientation = Vec3(2.634, -0.183, -0.000),
		Position = Vec3(4821.361, 4654.545, 665.125),
		Radius = 32,
		Stance = "stand",
		TagName = "balcony",
		TeamAvailability = 4,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	Version = 1,
};