global _MG = 
{
	AMMOCAB_cabinet_ammo_model_1 = 
	{
		CreateOnLoad = 0,
		GoalType = "AMMOCAB",
		GroupName = "",
		MinRadius = 0,
		Name = "AMMOCAB_cabinet_ammo_model_1",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(-817.000, 2153.000, 142.000),
		Radius = 0,
		Range = 1250,
		SerialNum = 206,
		TagName = "cabinet_ammo_model_1",
		TeamAvailability = 6,
		Version = 1,
	},
	AMMOCAB_cabinet_ammo_model_2 = 
	{
		CreateOnLoad = 0,
		GoalType = "AMMOCAB",
		GroupName = "",
		MinRadius = 0,
		Name = "AMMOCAB_cabinet_ammo_model_2",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(820.500, -2160.500, 141.500),
		Radius = 0,
		Range = 1250,
		SerialNum = 210,
		TagName = "cabinet_ammo_model_2",
		TeamAvailability = 6,
		Version = 1,
	},
	BUILD_Allied_barricade = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		GroupName = "",
		IgnoreTargets = 0,
		MinRadius = 0,
		Mobile = 0,
		Name = "BUILD_Allied_barricade",
		Offsets = 
		{
		},
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(181.000, 1429.000, 228.293),
		Radius = 0,
		SerialNum = 180,
		Stance = "crouch",
		TagName = "Allied barricade",
		TeamAvailability = 2,
		Version = 1,
	},
	BUILD_Assault_Ramp = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		GroupName = "",
		IgnoreTargets = 0,
		MinRadius = 0,
		Mobile = 0,
		Name = "BUILD_Assault_Ramp",
		Offsets = 
		{
		},
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(-1667.500, -775.500, 85.500),
		Radius = 0,
		SerialNum = 196,
		Stance = "crouch",
		TagName = "Assault Ramp",
		TeamAvailability = 4,
		Version = 1,
	},
	BUILD_Assault_Ramp_1 = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		GroupName = "",
		IgnoreTargets = 0,
		MinRadius = 0,
		Mobile = 0,
		Name = "BUILD_Assault_Ramp_1",
		Offsets = 
		{
		},
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(1644.000, 794.000, 98.000),
		Radius = 0,
		SerialNum = 202,
		Stance = "crouch",
		TagName = "Assault Ramp",
		TeamAvailability = 2,
		Version = 1,
	},
	BUILD_Axis_barricade = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		GroupName = "",
		IgnoreTargets = 0,
		MinRadius = 0,
		Mobile = 0,
		Name = "BUILD_Axis_barricade",
		Offsets = 
		{
		},
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(-181.000, -1431.000, 228.293),
		Radius = 0,
		SerialNum = 174,
		Stance = "crouch",
		TagName = "Axis barricade",
		TeamAvailability = 4,
		Version = 1,
	},
	BUILD_Neutral_Command_Post = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		GroupName = "",
		IgnoreTargets = 0,
		MinRadius = 0,
		Mobile = 0,
		Name = "BUILD_Neutral_Command_Post",
		Offsets = 
		{
		},
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(1467.000, -25.000, 56.000),
		Radius = 0,
		SerialNum = 186,
		Stance = "crouch",
		TagName = "Neutral Command Post",
		TeamAvailability = 6,
		Version = 1,
	},
	CAMP_CP = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.693, 0.720, -0.013),
			[1] = Vec3(0.151, 0.989, -0.010),
			[2] = Vec3(0.877, 0.481, -0.013),
		},
		CreateOnLoad = 1,
		GoalType = "CAMP",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "CAMP_CP",
		Orientation = Vec3(0.766, -0.013, -0.000),
		Position = Vec3(1297.014, -132.107, 5.125),
		Radius = 32,
		SerialNum = 52,
		Stance = "stand",
		TagName = "CP",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
		},
	},
	CAMP_CP_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.457, -0.886, 0.077),
			[1] = Vec3(0.587, -0.809, -0.017),
			[2] = Vec3(0.998, -0.060, -0.008),
		},
		CreateOnLoad = 1,
		GoalType = "CAMP",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "CAMP_CP_1",
		Orientation = Vec3(2.665, 0.077, -0.000),
		Position = Vec3(1290.628, 104.875, 5.125),
		Radius = 32,
		SerialNum = 60,
		Stance = "stand",
		TagName = "CP",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
		},
	},
	CAMP_CP_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.036, -0.994, -0.100),
			[1] = Vec3(-0.605, -0.782, -0.153),
			[2] = Vec3(-0.923, -0.288, -0.254),
			[3] = Vec3(-0.930, 0.285, -0.234),
			[4] = Vec3(-0.748, 0.640, -0.176),
			[5] = Vec3(0.127, 0.991, -0.033),
			[6] = Vec3(-0.833, -0.548, -0.079),
		},
		CreateOnLoad = 1,
		GoalType = "CAMP",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "CAMP_CP_2",
		Orientation = Vec3(3.105, -0.100, -0.000),
		Position = Vec3(1587.126, -18.905, 355.125),
		Radius = 32,
		SerialNum = 64,
		Stance = "stand",
		TagName = "CP",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
		},
	},
	CAMP_CP_3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.927, 0.374, -0.018),
			[1] = Vec3(-0.846, 0.533, -0.013),
			[2] = Vec3(-0.967, 0.254, -0.026),
		},
		CreateOnLoad = 1,
		GoalType = "CAMP",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "CAMP_CP_3",
		Orientation = Vec3(1.187, -0.018, -0.000),
		Position = Vec3(1470.323, -137.040, 5.125),
		Radius = 32,
		SerialNum = 68,
		Stance = "stand",
		TagName = "CP",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
		},
	},
	CAMP_CP_4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.899, -0.438, 0.003),
			[1] = Vec3(-0.972, -0.224, -0.063),
			[2] = Vec3(-0.935, -0.355, -0.003),
		},
		CreateOnLoad = 1,
		GoalType = "CAMP",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "CAMP_CP_4",
		Orientation = Vec3(2.024, 0.003, -0.000),
		Position = Vec3(1554.361, 94.663, 5.125),
		Radius = 32,
		SerialNum = 122,
		Stance = "stand",
		TagName = "CP",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
		},
	},
	CAMP_GoldAllied = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.647, 0.728, -0.226),
			[1] = Vec3(0.203, 0.958, -0.205),
			[2] = Vec3(0.824, 0.450, -0.343),
			[3] = Vec3(0.776, -0.621, -0.112),
		},
		CreateOnLoad = 1,
		GoalType = "CAMP",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "CAMP_GoldAllied",
		Orientation = Vec3(-0.727, -0.228, -0.000),
		Position = Vec3(1438.126, 2473.626, 487.125),
		Radius = 32,
		SerialNum = 120,
		Stance = "stand",
		TagName = "GoldAllied",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
		},
	},
	CAMP_GoldAllied_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.406, 0.893, -0.194),
			[1] = Vec3(-0.777, 0.625, -0.078),
			[2] = Vec3(0.094, 0.930, -0.354),
		},
		CreateOnLoad = 1,
		GoalType = "CAMP",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "CAMP_GoldAllied_1",
		Orientation = Vec3(0.427, -0.195, -0.000),
		Position = Vec3(1695.947, 2445.502, 487.625),
		Radius = 32,
		SerialNum = 116,
		Stance = "crouch",
		TagName = "GoldAllied",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
		},
	},
	CAMP_GoldAllied_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.035, -0.854, -0.520),
			[1] = Vec3(-0.384, -0.733, -0.562),
			[2] = Vec3(-0.701, -0.553, -0.451),
			[3] = Vec3(-0.825, -0.388, -0.411),
			[4] = Vec3(-0.247, -0.897, -0.367),
			[5] = Vec3(-0.554, -0.776, -0.300),
		},
		CreateOnLoad = 1,
		GoalType = "CAMP",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "CAMP_GoldAllied_2",
		Orientation = Vec3(3.101, -0.546, -0.000),
		Position = Vec3(1633.320, 2350.191, 642.125),
		Radius = 32,
		SerialNum = 88,
		Stance = "stand",
		TagName = "GoldAllied",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
		},
	},
	CAMP_GoldAllied_3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.652, -0.588, -0.480),
			[1] = Vec3(-0.210, -0.832, -0.513),
			[2] = Vec3(-0.709, -0.225, -0.669),
			[3] = Vec3(-0.935, -0.147, -0.323),
			[4] = Vec3(-0.917, 0.061, -0.393),
			[5] = Vec3(0.081, -0.892, -0.444),
		},
		CreateOnLoad = 1,
		GoalType = "CAMP",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "CAMP_GoldAllied_3",
		Orientation = Vec3(2.305, -0.500, -0.000),
		Position = Vec3(1427.028, 2450.657, 642.125),
		Radius = 32,
		SerialNum = 148,
		Stance = "stand",
		TagName = "GoldAllied",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
		},
	},
	CAMP_GoldAllied_4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.626, -0.639, -0.447),
			[1] = Vec3(0.409, -0.740, -0.534),
			[2] = Vec3(0.036, -0.775, -0.631),
			[3] = Vec3(0.563, -0.763, -0.318),
			[4] = Vec3(-0.025, -0.928, -0.372),
			[5] = Vec3(0.824, -0.200, -0.529),
			[6] = Vec3(0.922, -0.002, -0.386),
		},
		CreateOnLoad = 1,
		GoalType = "CAMP",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "CAMP_GoldAllied_4",
		Orientation = Vec3(-2.366, -0.464, -0.000),
		Position = Vec3(759.713, 2565.125, 762.125),
		Radius = 32,
		SerialNum = 96,
		Stance = "stand",
		TagName = "GoldAllied",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
		},
	},
	CAMP_GoldAllied_5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.513, -0.858, -0.022),
			[1] = Vec3(0.376, -0.926, -0.041),
			[2] = Vec3(-0.010, -0.999, -0.041),
			[3] = Vec3(-0.809, -0.587, -0.036),
			[4] = Vec3(0.926, -0.377, -0.003),
		},
		CreateOnLoad = 1,
		GoalType = "CAMP",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "CAMP_GoldAllied_5",
		Orientation = Vec3(-2.602, -0.022, -0.000),
		Position = Vec3(967.046, 2594.934, 321.125),
		Radius = 32,
		SerialNum = 90,
		Stance = "stand",
		TagName = "GoldAllied",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
		},
	},
	CAMP_GoldAllied_6 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.842, 0.539, -0.009),
			[1] = Vec3(0.992, -0.122, -0.024),
			[2] = Vec3(0.593, 0.805, -0.022),
			[3] = Vec3(-0.543, 0.839, -0.011),
			[4] = Vec3(-0.119, 0.993, -0.022),
		},
		CreateOnLoad = 1,
		GoalType = "CAMP",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "CAMP_GoldAllied_6",
		Orientation = Vec3(-1.002, -0.009, -0.000),
		Position = Vec3(654.125, 1877.875, 321.125),
		Radius = 32,
		SerialNum = 42,
		Stance = "stand",
		TagName = "GoldAllied",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
		},
	},
	CAMP_GoldAllied_7 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.144, 0.989, -0.020),
			[1] = Vec3(-0.651, 0.759, -0.007),
			[2] = Vec3(-0.924, 0.383, -0.020),
			[3] = Vec3(0.911, 0.413, -0.009),
			[4] = Vec3(0.995, 0.099, -0.011),
		},
		CreateOnLoad = 1,
		GoalType = "CAMP",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "CAMP_GoldAllied_7",
		Orientation = Vec3(-0.145, -0.020, -0.000),
		Position = Vec3(482.171, 1933.497, 321.125),
		Radius = 32,
		SerialNum = 46,
		Stance = "stand",
		TagName = "GoldAllied",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
		},
	},
	CAMP_GoldAxis = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.917, -0.062, -0.395),
			[1] = Vec3(-0.754, 0.637, -0.162),
			[2] = Vec3(-0.325, 0.945, -0.024),
		},
		CreateOnLoad = 1,
		GoalType = "CAMP",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "CAMP_GoldAxis",
		Orientation = Vec3(1.639, -0.406, -0.000),
		Position = Vec3(-1483.757, -2634.717, 487.125),
		Radius = 32,
		SerialNum = 48,
		Stance = "stand",
		TagName = "GoldAxis",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
		},
	},
	CAMP_GoldAxis_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.217, 0.904, -0.369),
			[1] = Vec3(0.435, 0.704, -0.562),
			[2] = Vec3(0.689, 0.571, -0.446),
			[3] = Vec3(0.831, 0.412, -0.374),
			[4] = Vec3(0.888, 0.334, -0.316),
			[5] = Vec3(0.564, 0.479, -0.673),
		},
		CreateOnLoad = 1,
		GoalType = "CAMP",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "CAMP_GoldAxis_1",
		Orientation = Vec3(-0.235, -0.377, -0.000),
		Position = Vec3(-1760.184, -2353.263, 642.125),
		Radius = 32,
		SerialNum = 56,
		Stance = "stand",
		TagName = "GoldAxis",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
		},
	},
	CAMP_GoldAxis_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.761, 0.328, -0.560),
			[1] = Vec3(-0.667, 0.601, -0.441),
			[2] = Vec3(-0.477, 0.782, -0.400),
			[3] = Vec3(-0.543, 0.366, -0.756),
			[4] = Vec3(-0.920, 0.003, -0.392),
		},
		CreateOnLoad = 1,
		GoalType = "CAMP",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "CAMP_GoldAxis_2",
		Orientation = Vec3(1.164, -0.594, -0.000),
		Position = Vec3(-798.595, -2565.125, 762.125),
		Radius = 32,
		SerialNum = 94,
		Stance = "stand",
		TagName = "GoldAxis",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
		},
	},
	CAMP_GoldAxis_3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.362, 0.765, -0.533),
			[1] = Vec3(0.639, 0.591, -0.491),
			[2] = Vec3(0.769, 0.365, -0.525),
			[3] = Vec3(0.950, 0.073, -0.303),
			[4] = Vec3(-0.078, 0.929, -0.361),
		},
		CreateOnLoad = 1,
		GoalType = "CAMP",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "CAMP_GoldAxis_3",
		Orientation = Vec3(-0.442, -0.562, -0.000),
		Position = Vec3(-1486.455, -2402.514, 642.125),
		Radius = 32,
		SerialNum = 78,
		Stance = "stand",
		TagName = "GoldAxis",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
		},
	},
	CAMP_GoldAxis_4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.519, -0.670, -0.531),
			[1] = Vec3(0.993, -0.004, -0.114),
			[2] = Vec3(0.667, 0.743, -0.053),
		},
		CreateOnLoad = 1,
		GoalType = "CAMP",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "CAMP_GoldAxis_4",
		Orientation = Vec3(-2.483, -0.560, -0.000),
		Position = Vec3(-1770.188, -2533.476, 487.125),
		Radius = 32,
		SerialNum = 80,
		Stance = "stand",
		TagName = "GoldAxis",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
		},
	},
	CAMP_GoldAxis_5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.718, 0.695, -0.020),
			[1] = Vec3(-0.478, 0.878, -0.032),
			[2] = Vec3(0.022, 0.998, -0.059),
			[3] = Vec3(0.835, 0.549, -0.034),
		},
		CreateOnLoad = 1,
		GoalType = "CAMP",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "CAMP_GoldAxis_5",
		Orientation = Vec3(0.802, -0.020, -0.000),
		Position = Vec3(-990.195, -2588.072, 321.125),
		Radius = 32,
		SerialNum = 72,
		Stance = "stand",
		TagName = "GoldAxis",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
		},
	},
	CAMP_GoldAxis_6 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.842, -0.538, -0.026),
			[1] = Vec3(-0.994, 0.113, -0.007),
			[2] = Vec3(-0.494, -0.869, -0.016),
			[3] = Vec3(0.625, -0.780, -0.020),
			[4] = Vec3(0.914, -0.405, -0.005),
			[5] = Vec3(0.200, -0.980, -0.011),
		},
		CreateOnLoad = 1,
		GoalType = "CAMP",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "CAMP_GoldAxis_6",
		Orientation = Vec3(2.139, -0.026, -0.000),
		Position = Vec3(-694.248, -1877.875, 321.126),
		Radius = 32,
		SerialNum = 84,
		Stance = "stand",
		TagName = "GoldAxis",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
		},
	},
	CAMP_GoldAxis_7 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.211, -0.977, -0.013),
			[1] = Vec3(-0.912, -0.409, -0.018),
			[2] = Vec3(-0.992, -0.125, -0.016),
			[3] = Vec3(0.794, -0.607, -0.015),
		},
		CreateOnLoad = 1,
		GoalType = "CAMP",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "CAMP_GoldAxis_7",
		Orientation = Vec3(2.929, -0.013, -0.000),
		Position = Vec3(-447.881, -1926.850, 321.125),
		Radius = 32,
		SerialNum = 100,
		Stance = "stand",
		TagName = "GoldAxis",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
		},
	},
	CAMP_SafeAllied = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.891, -0.209, -0.402),
			[1] = Vec3(-0.727, -0.554, -0.406),
			[2] = Vec3(-0.382, -0.769, -0.513),
			[3] = Vec3(-0.851, -0.102, -0.515),
			[4] = Vec3(0.680, -0.597, -0.425),
			[5] = Vec3(0.005, -0.913, -0.407),
		},
		CreateOnLoad = 1,
		GoalType = "CAMP",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "CAMP_SafeAllied",
		Orientation = Vec3(1.801, -0.414, -0.000),
		Position = Vec3(382.126, 2565.130, 762.125),
		Radius = 32,
		SerialNum = 128,
		Stance = "stand",
		TagName = "SafeAllied",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
		},
	},
	CAMP_SafeAllied_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.675, 0.731, -0.101),
			[1] = Vec3(0.216, 0.976, 0.005),
			[2] = Vec3(-0.591, 0.806, -0.018),
			[3] = Vec3(0.914, 0.404, -0.034),
			[4] = Vec3(-0.948, -0.312, 0.058),
		},
		CreateOnLoad = 1,
		GoalType = "CAMP",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "CAMP_SafeAllied_1",
		Orientation = Vec3(-0.746, -0.101, -0.000),
		Position = Vec3(-1252.105, 2410.368, 314.125),
		Radius = 32,
		SerialNum = 104,
		Stance = "stand",
		TagName = "SafeAllied",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
		},
	},
	CAMP_SafeAllied_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.989, -0.145, -0.011),
			[1] = Vec3(0.783, -0.623, 0.001),
			[2] = Vec3(0.165, -0.986, 0.026),
		},
		CreateOnLoad = 1,
		GoalType = "CAMP",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "CAMP_SafeAllied_2",
		Orientation = Vec3(-1.717, -0.011, -0.000),
		Position = Vec3(-1441.274, 2679.528, 314.188),
		Radius = 32,
		SerialNum = 86,
		Stance = "stand",
		TagName = "SafeAllied",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
		},
	},
	CAMP_SafeAllied_3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.609, -0.095, -0.788),
			[1] = Vec3(-0.579, 0.736, -0.351),
			[2] = Vec3(0.153, 0.982, -0.108),
		},
		CreateOnLoad = 1,
		GoalType = "CAMP",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "CAMP_SafeAllied_3",
		Orientation = Vec3(1.725, -0.907, -0.000),
		Position = Vec3(-1451.872, 2450.333, 581.125),
		Radius = 32,
		SerialNum = 66,
		Stance = "stand",
		TagName = "SafeAllied",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
		},
	},
	CAMP_SafeAllied_4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.687, 0.700, -0.196),
			[1] = Vec3(-0.800, 0.481, -0.358),
			[2] = Vec3(-0.446, 0.863, -0.235),
		},
		CreateOnLoad = 1,
		GoalType = "CAMP",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "CAMP_SafeAllied_4",
		Orientation = Vec3(0.776, -0.197, -0.000),
		Position = Vec3(-1275.736, 2375.125, 601.125),
		Radius = 32,
		SerialNum = 98,
		Stance = "stand",
		TagName = "SafeAllied",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
		},
	},
	CAMP_SafeAllied_5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.972, 0.003, -0.233),
			[1] = Vec3(-0.843, -0.481, -0.241),
			[2] = Vec3(-0.528, -0.842, -0.110),
		},
		CreateOnLoad = 1,
		GoalType = "CAMP",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "CAMP_SafeAllied_5",
		Orientation = Vec3(1.567, -0.235, -0.000),
		Position = Vec3(-1285.253, 2643.943, 558.125),
		Radius = 32,
		SerialNum = 76,
		Stance = "stand",
		TagName = "SafeAllied",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
		},
	},
	CAMP_SafeAxis = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.554, 0.687, -0.471),
			[1] = Vec3(0.876, 0.172, -0.451),
			[2] = Vec3(0.920, 0.270, -0.283),
			[3] = Vec3(0.796, 0.501, -0.340),
			[4] = Vec3(0.817, 0.053, -0.574),
			[5] = Vec3(0.783, 0.427, -0.453),
			[6] = Vec3(0.269, 0.814, -0.515),
		},
		CreateOnLoad = 1,
		GoalType = "CAMP",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "CAMP_SafeAxis",
		Orientation = Vec3(-0.678, -0.491, -0.000),
		Position = Vec3(-382.128, -2565.125, 762.125),
		Radius = 32,
		SerialNum = 142,
		Stance = "stand",
		TagName = "SafeAxis",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
		},
	},
	CAMP_SafeAxis_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.713, -0.701, -0.009),
			[1] = Vec3(-0.979, -0.205, 0.007),
			[2] = Vec3(0.329, -0.944, -0.026),
		},
		CreateOnLoad = 1,
		GoalType = "CAMP",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "CAMP_SafeAxis_1",
		Orientation = Vec3(2.348, -0.009, -0.000),
		Position = Vec3(1248.506, -2427.032, 313.125),
		Radius = 32,
		SerialNum = 118,
		Stance = "stand",
		TagName = "SafeAxis",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
		},
	},
	CAMP_SafeAxis_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.588, -0.010, -0.809),
			[1] = Vec3(0.493, -0.819, -0.294),
			[2] = Vec3(-0.160, -0.979, -0.129),
			[3] = Vec3(-0.848, -0.524, -0.082),
		},
		CreateOnLoad = 1,
		GoalType = "CAMP",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "CAMP_SafeAxis_2",
		Orientation = Vec3(-1.588, -0.942, -0.000),
		Position = Vec3(1451.875, -2424.237, 581.125),
		Radius = 32,
		SerialNum = 126,
		Stance = "stand",
		TagName = "SafeAxis",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
		},
	},
	CAMP_SafeAxis_3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.655, -0.755, -0.009),
			[1] = Vec3(0.909, -0.347, -0.231),
			[2] = Vec3(0.187, -0.979, -0.076),
		},
		CreateOnLoad = 1,
		GoalType = "CAMP",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "CAMP_SafeAxis_3",
		Orientation = Vec3(-2.427, -0.009, -0.000),
		Position = Vec3(1247.121, -2447.666, 557.125),
		Radius = 32,
		SerialNum = 130,
		Stance = "stand",
		TagName = "SafeAxis",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
		},
	},
	CAMP_SafeAxis_4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.985, 0.099, -0.139),
			[1] = Vec3(0.879, 0.418, -0.229),
			[2] = Vec3(0.531, 0.842, -0.097),
		},
		CreateOnLoad = 1,
		GoalType = "CAMP",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "CAMP_SafeAxis_4",
		Orientation = Vec3(-1.471, -0.139, -0.000),
		Position = Vec3(1264.720, -2680.875, 557.125),
		Radius = 32,
		SerialNum = 82,
		Stance = "stand",
		TagName = "SafeAxis",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
		},
	},
	CAMP_SafeAxis_5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.040, 0.999, 0.016),
			[1] = Vec3(-0.804, 0.595, 0.003),
			[2] = Vec3(-0.991, 0.025, -0.133),
		},
		CreateOnLoad = 1,
		GoalType = "CAMP",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "CAMP_SafeAxis_5",
		Orientation = Vec3(0.040, 0.016, -0.000),
		Position = Vec3(1395.820, -2628.895, 314.125),
		Radius = 32,
		SerialNum = 134,
		Stance = "stand",
		TagName = "SafeAxis",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
		},
	},
	CAPPOINT_Allied_Gold = 
	{
		CreateOnLoad = 1,
		GoalType = "CapPoint",
		GroupName = "",
		MinRadius = 32,
		Name = "CAPPOINT_Allied_Gold",
		Orientation = Vec3(1.580, -0.756, -0.000),
		Position = Vec3(1805.763, 2439.156, 525.125),
		Radius = 0,
		SerialNum = 136,
		TagName = "Allied_Gold",
		TeamAvailability = 30,
		Version = 1,
	},
	CAPPOINT_GoldAxis = 
	{
		CreateOnLoad = 1,
		GoalType = "CapPoint",
		GroupName = "",
		MinRadius = 32,
		Name = "CAPPOINT_GoldAxis",
		Orientation = Vec3(-1.583, -0.747, -0.000),
		Position = Vec3(-1806.440, -2441.322, 525.125),
		Radius = 0,
		SerialNum = 138,
		TagName = "GoldAxis",
		TeamAvailability = 30,
		Version = 1,
	},
	FLAG_gold_crate_allies = 
	{
		CreateOnLoad = 0,
		GoalType = "Flag",
		GroupName = "",
		MinRadius = 0,
		Name = "FLAG_gold_crate_allies",
		Orientation = Vec3(1.571, 0.000, -0.000),
		Position = Vec3(-778.000, 2616.000, 612.125),
		Radius = 0,
		SerialNum = 170,
		TagName = "gold_crate_allies",
		TeamAvailability = 2,
		Version = 1,
	},
	FLAG_gold_crate_axis = 
	{
		CreateOnLoad = 0,
		GoalType = "Flag",
		GroupName = "",
		MinRadius = 0,
		Name = "FLAG_gold_crate_axis",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(768.000, -2602.000, 612.125),
		Radius = 0,
		SerialNum = 168,
		TagName = "gold_crate_axis",
		TeamAvailability = 4,
		Version = 1,
	},
	HEALTHCAB_cabinet_health_model_1 = 
	{
		CreateOnLoad = 0,
		GoalType = "HEALTHCAB",
		GroupName = "",
		MinRadius = 0,
		Name = "HEALTHCAB_cabinet_health_model_1",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(-816.000, 2078.000, 142.000),
		Radius = 0,
		Range = 1250,
		SerialNum = 208,
		TagName = "cabinet_health_model_1",
		TeamAvailability = 6,
		Version = 1,
	},
	HEALTHCAB_cabinet_health_model_2 = 
	{
		CreateOnLoad = 0,
		GoalType = "HEALTHCAB",
		GroupName = "",
		MinRadius = 0,
		Name = "HEALTHCAB_cabinet_health_model_2",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(820.500, -2086.500, 141.500),
		Radius = 0,
		Range = 1250,
		SerialNum = 212,
		TagName = "cabinet_health_model_2",
		TeamAvailability = 6,
		Version = 1,
	},
	MOUNTMG42_110 = 
	{
		AimVectors = 
		{
		},
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		GroupName = "",
		MaxCampTime = 90,
		MinCampTime = 15,
		MinRadius = 0,
		Name = "MOUNTMG42_110",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(-2.000, 946.000, 156.000),
		Radius = 0,
		SerialNum = 158,
		TagName = "",
		TeamAvailability = 6,
		Version = 1,
	},
	MOUNTMG42_647 = 
	{
		AimVectors = 
		{
		},
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		GroupName = "",
		MaxCampTime = 90,
		MinCampTime = 15,
		MinRadius = 0,
		Name = "MOUNTMG42_647",
		Orientation = Vec3(-1.571, -0.000, 0.000),
		Position = Vec3(-2.000, -943.000, 156.000),
		Radius = 0,
		SerialNum = 154,
		TagName = "",
		TeamAvailability = 6,
		Version = 1,
	},
	MOUNTMG42_75 = 
	{
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		GroupName = "",
		MaxCampTime = 30,
		MinCampTime = 15,
		MinRadius = 0,
		Name = "MOUNTMG42_75",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(-2.000, -943.000, 156.000),
		Radius = 0,
		SerialNum = 155,
		TagName = "",
		TeamAvailability = 6,
		Version = 1,
	},
	MOUNTMG42_NorthMG = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.697, 0.716, -0.048),
			[1] = Vec3(-0.391, 0.914, -0.108),
			[2] = Vec3(0.003, 0.997, -0.072),
			[3] = Vec3(0.281, 0.957, -0.070),
			[4] = Vec3(0.563, 0.825, -0.051),
			[5] = Vec3(0.705, 0.705, -0.070),
		},
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		GroupName = "",
		MaxCampTime = 90,
		MinCampTime = 15,
		MinRadius = 0,
		Name = "MOUNTMG42_NorthMG",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(-2.000, -943.000, 156.000),
		Radius = 0,
		SerialNum = 214,
		TagName = "NorthMG",
		TeamAvailability = 6,
		Version = 1,
	},
	MOUNTMG42_SouthMG = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.639, -0.767, -0.057),
			[1] = Vec3(0.362, -0.929, -0.082),
			[2] = Vec3(-0.014, -0.997, -0.075),
			[3] = Vec3(-0.293, -0.953, -0.074),
			[4] = Vec3(-0.586, -0.808, -0.066),
		},
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		GroupName = "",
		MaxCampTime = 90,
		MinCampTime = 15,
		MinRadius = 0,
		Name = "MOUNTMG42_SouthMG",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(-2.000, 946.000, 156.000),
		Radius = 0,
		SerialNum = 218,
		TagName = "SouthMG",
		TeamAvailability = 6,
		Version = 1,
	},
	PLANT_Allied_barricade = 
	{
		CoverSpots = 
		{
		},
		CreateOnLoad = 0,
		ExplosiveType = 3,
		GoalType = "PLANT",
		GroupName = "",
		MinRadius = 0,
		Name = "PLANT_Allied_barricade",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(5.441, 1432.750, 214.497),
		Radius = 0,
		SerialNum = 182,
		TagName = "Allied barricade",
		TeamAvailability = 4,
		Version = 1,
	},
	PLANT_Assault_Ramp = 
	{
		CoverSpots = 
		{
		},
		CreateOnLoad = 0,
		ExplosiveType = 3,
		GoalType = "PLANT",
		GroupName = "",
		MinRadius = 0,
		Name = "PLANT_Assault_Ramp",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(-1679.003, -964.039, 209.302),
		Radius = 0,
		SerialNum = 198,
		TagName = "Assault Ramp",
		TeamAvailability = 2,
		Version = 1,
	},
	PLANT_Assault_Ramp_1 = 
	{
		CoverSpots = 
		{
		},
		CreateOnLoad = 0,
		ExplosiveType = 3,
		GoalType = "PLANT",
		GroupName = "",
		MinRadius = 0,
		Name = "PLANT_Assault_Ramp_1",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(1679.003, 964.039, 209.302),
		Radius = 0,
		SerialNum = 204,
		TagName = "Assault Ramp",
		TeamAvailability = 4,
		Version = 1,
	},
	PLANT_Axis_barricade = 
	{
		CoverSpots = 
		{
		},
		CreateOnLoad = 0,
		ExplosiveType = 3,
		GoalType = "PLANT",
		GroupName = "",
		MinRadius = 0,
		Name = "PLANT_Axis_barricade",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(-5.441, -1434.750, 214.497),
		Radius = 0,
		SerialNum = 176,
		TagName = "Axis barricade",
		TeamAvailability = 2,
		Version = 1,
	},
	PLANT_Neutral_Command_Post = 
	{
		CoverSpots = 
		{
		},
		CreateOnLoad = 0,
		ExplosiveType = 3,
		GoalType = "PLANT",
		GroupName = "",
		MinRadius = 0,
		Name = "PLANT_Neutral_Command_Post",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(1527.498, -24.001, 56.000),
		Radius = 0,
		SerialNum = 188,
		TagName = "Neutral Command Post",
		TeamAvailability = 6,
		Version = 1,
	},
	REPAIRMG42_110 = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		GroupName = "",
		MinRadius = 0,
		Name = "REPAIRMG42_110",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(-2.000, 946.000, 156.000),
		Radius = 0,
		SerialNum = 160,
		TagName = "",
		TeamAvailability = 6,
		Version = 1,
	},
	REPAIRMG42_647 = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		GroupName = "",
		MinRadius = 0,
		Name = "REPAIRMG42_647",
		Orientation = Vec3(-1.571, -0.000, 0.000),
		Position = Vec3(-2.000, -943.000, 156.000),
		Radius = 0,
		SerialNum = 156,
		TagName = "",
		TeamAvailability = 6,
		Version = 1,
	},
	REPAIRMG42_75 = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		GroupName = "",
		MinRadius = 0,
		Name = "REPAIRMG42_75",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(-2.000, -943.000, 156.000),
		Radius = 0,
		SerialNum = 157,
		TagName = "",
		TeamAvailability = 6,
		Version = 1,
	},
	REPAIRMG42_NorthMG = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		GroupName = "",
		MinRadius = 0,
		Name = "REPAIRMG42_NorthMG",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(-2.000, -943.000, 156.000),
		Radius = 0,
		SerialNum = 216,
		TagName = "NorthMG",
		TeamAvailability = 6,
		Version = 1,
	},
	REPAIRMG42_SouthMG = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		GroupName = "",
		MinRadius = 0,
		Name = "REPAIRMG42_SouthMG",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(-2.000, 946.000, 156.000),
		Radius = 0,
		SerialNum = 220,
		TagName = "SouthMG",
		TeamAvailability = 6,
		Version = 1,
	},
	SNIPE_100 = 
	{
		AimVectors = 
		{
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 30,
		Name = "SNIPE_100",
		Orientation = Vec3(-0.000, 0.000, -0.000),
		Position = Vec3(-1531.122, 1010.387, 82.125),
		Radius = 60,
		SerialNum = 44,
		Stance = "stand",
		TagName = "100",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_CP = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.859, -0.444, -0.256),
			[1] = Vec3(-0.878, 0.393, -0.272),
			[2] = Vec3(-0.358, 0.928, -0.107),
			[3] = Vec3(0.197, 0.980, -0.022),
			[4] = Vec3(-0.743, -0.661, -0.107),
			[5] = Vec3(-0.051, -0.995, -0.084),
			[6] = Vec3(-0.085, -0.992, 0.091),
			[7] = Vec3(-0.816, -0.577, 0.030),
			[8] = Vec3(-0.899, 0.434, -0.053),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 30,
		Name = "SNIPE_CP",
		Orientation = Vec3(-0.000, 0.000, -0.000),
		Position = Vec3(1587.127, -1.296, 354.125),
		Radius = 60,
		SerialNum = 74,
		Stance = "stand",
		TagName = "CP",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	Version = 1,
};
