global _MG = 
{
	AMMOCAB_14 = 
	{
		CreateOnLoad = 0,
		GoalType = "AMMOCAB",
		GroupName = "",
		MinRadius = 0,
		Name = "AMMOCAB_14",
		Orientation = Vec3(-1.571, -0.000, 0.000),
		Position = Vec3(728.000, -985.500, -30.000),
		Radius = 0,
		Range = 1250,
		SerialNum = 126,
		TagName = "",
		TeamAvailability = 6,
		Version = 1,
	},
	AMMOCAB_596 = 
	{
		CreateOnLoad = 0,
		GoalType = "AMMOCAB",
		GroupName = "",
		MinRadius = 0,
		Name = "AMMOCAB_596",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(728.000, -985.500, -30.000),
		Radius = 0,
		Range = 1250,
		SerialNum = 216,
		TagName = "",
		TeamAvailability = 6,
		Version = 1,
	},
	AMMOCAB_ammo = 
	{
		CreateOnLoad = 0,
		GoalType = "AMMOCAB",
		GroupName = "",
		MinRadius = 0,
		Name = "AMMOCAB_ammo",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(-1759.500, -555.500, 561.500),
		Radius = 0,
		Range = 1250,
		SerialNum = 168,
		TagName = "ammo",
		TeamAvailability = 6,
		Version = 1,
	},
	AMMOCAB_first_ammocabinet = 
	{
		CreateOnLoad = 0,
		GoalType = "AMMOCAB",
		GroupName = "",
		MinRadius = 0,
		Name = "AMMOCAB_first_ammocabinet",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(1781.000, -1800.000, -28.000),
		Radius = 0,
		Range = 1250,
		SerialNum = 204,
		TagName = "first_ammocabinet",
		TeamAvailability = 6,
		Version = 1,
	},
	BUILD_Allied_CP = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		GroupName = "",
		IgnoreTargets = 0,
		MinRadius = 0,
		Mobile = 0,
		Name = "BUILD_Allied_CP",
		Offsets = 
		{
		},
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(774.000, -1613.000, 187.000),
		Radius = 0,
		SerialNum = 220,
		Stance = "crouch",
		TagName = "Allied CP",
		TeamAvailability = 4,
		Version = 1,
	},
	BUILD_Door_Controls = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		GroupName = "",
		IgnoreTargets = 0,
		MinRadius = 0,
		Mobile = 0,
		Name = "BUILD_Door_Controls",
		Offsets = 
		{
		},
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(1741.000, -935.000, -20.000),
		Radius = 0,
		SerialNum = 188,
		Stance = "crouch",
		TagName = "Door Controls",
		TeamAvailability = 4,
		Version = 1,
	},
	BUILD_Tank = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		GroupName = "",
		IgnoreTargets = 0,
		MinRadius = 0,
		Mobile = 1,
		Name = "BUILD_Tank",
		Offsets = 
		{
		},
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(-1.814, 20.516, 68.602),
		Radius = 0,
		SerialNum = 182,
		Stance = "crouch",
		TagName = "Tank",
		TeamAvailability = 4,
		Version = 1,
	},
	BUILD_canon = 
	{
		CreateOnLoad = 1,
		GoalType = "BUILD",
		GroupName = "",
		IgnoreTargets = 0,
		MinRadius = 32,
		Name = "BUILD_canon",
		Offsets = 
		{
		},
		Orientation = Vec3(0.604, -1.173, -0.000),
		Position = Vec3(866.637, -730.073, 449.260),
		Radius = 0,
		SerialNum = 92,
		Stance = "crouch",
		TagName = "canon",
		TeamAvailability = 30,
		TraceInfo = 
		{
		},
		Version = 1,
	},
	BUILD_constructible_control = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		GroupName = "",
		IgnoreTargets = 0,
		MinRadius = 0,
		Mobile = 0,
		Name = "BUILD_constructible_control",
		Offsets = 
		{
		},
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(791.500, -634.000, 503.500),
		Radius = 0,
		SerialNum = 174,
		Stance = "crouch",
		TagName = "constructible control",
		TeamAvailability = 4,
		Version = 1,
	},
	BUILD_kst = 
	{
		CreateOnLoad = 1,
		GoalType = "BUILD",
		GroupName = "",
		IgnoreTargets = 0,
		MinRadius = 32,
		Name = "BUILD_kst",
		Offsets = 
		{
		},
		Orientation = Vec3(0.671, -0.901, -0.000),
		Position = Vec3(-1964.889, -940.675, -74.779),
		Radius = 0,
		SerialNum = 102,
		Stance = "crouch",
		TagName = "kst",
		TeamAvailability = 30,
		TraceInfo = 
		{
		},
		Version = 1,
	},
	BUILD_kst2 = 
	{
		CreateOnLoad = 1,
		GoalType = "BUILD",
		GroupName = "",
		IgnoreTargets = 0,
		MinRadius = 32,
		Name = "BUILD_kst2",
		Offsets = 
		{
		},
		Orientation = Vec3(-1.202, -0.587, -0.000),
		Position = Vec3(-2090.107, -882.937, -74.779),
		Radius = 0,
		SerialNum = 108,
		Stance = "crouch",
		TagName = "kst2",
		TeamAvailability = 30,
		TraceInfo = 
		{
		},
		Version = 1,
	},
	BUILD_kst3 = 
	{
		CreateOnLoad = 1,
		GoalType = "BUILD",
		GroupName = "",
		IgnoreTargets = 0,
		MinRadius = 32,
		Name = "BUILD_kst3",
		Offsets = 
		{
		},
		Orientation = Vec3(-1.270, -0.542, -0.000),
		Position = Vec3(-2087.125, -688.799, -74.779),
		Radius = 0,
		SerialNum = 136,
		Stance = "crouch",
		TagName = "kst3",
		TeamAvailability = 30,
		TraceInfo = 
		{
		},
		Version = 1,
	},
	BUILD_kst4 = 
	{
		CreateOnLoad = 1,
		GoalType = "BUILD",
		GroupName = "",
		IgnoreTargets = 0,
		MinRadius = 32,
		Name = "BUILD_kst4",
		Offsets = 
		{
		},
		Orientation = Vec3(1.640, -1.504, -0.000),
		Position = Vec3(-1890.875, -740.108, -74.779),
		Radius = 0,
		SerialNum = 112,
		Stance = "crouch",
		TagName = "kst4",
		TeamAvailability = 30,
		TraceInfo = 
		{
		},
		Version = 1,
	},
	BUILD_kst6 = 
	{
		CreateOnLoad = 1,
		GoalType = "BUILD",
		GroupName = "",
		IgnoreTargets = 0,
		MinRadius = 32,
		Name = "BUILD_kst6",
		Offsets = 
		{
		},
		Orientation = Vec3(1.520, -0.299, -0.000),
		Position = Vec3(-1875.880, -842.773, -74.779),
		Radius = 0,
		SerialNum = 110,
		Stance = "crouch",
		TagName = "kst6",
		TeamAvailability = 30,
		TraceInfo = 
		{
			class = "GOAL",
			endPos = Vec3(-2897.285, -805.643, -74.473),
			eyePos = Vec3(-1875.880, -842.773, -11.779),
			id = 129,
		},
		Version = 1,
	},
	BUILD_kst7 = 
	{
		CreateOnLoad = 1,
		GoalType = "BUILD",
		GroupName = "",
		IgnoreTargets = 0,
		MinRadius = 32,
		Name = "BUILD_kst7",
		Offsets = 
		{
		},
		Orientation = Vec3(-0.076, -0.363, -0.000),
		Position = Vec3(-2022.028, -934.322, -74.779),
		Radius = 0,
		SerialNum = 104,
		Stance = "crouch",
		TagName = "kst7",
		TeamAvailability = 30,
		TraceInfo = 
		{
		},
		Version = 1,
	},
	BUILD_tb = 
	{
		CreateOnLoad = 1,
		GoalType = "BUILD",
		GroupName = "",
		IgnoreTargets = 0,
		MinRadius = 32,
		Name = "BUILD_tb",
		Offsets = 
		{
		},
		Orientation = Vec3(-0.726, -0.318, -0.000),
		Position = Vec3(-1906.692, -585.398, -74.862),
		Radius = 0,
		SerialNum = 66,
		Stance = "crouch",
		TagName = "tb",
		TeamAvailability = 30,
		TraceInfo = 
		{
		},
		Version = 1,
	},
	BUILD_tmm1 = 
	{
		CreateOnLoad = 1,
		GoalType = "BUILD",
		GroupName = "",
		IgnoreTargets = 0,
		MinRadius = 32,
		Name = "BUILD_tmm1",
		Orientation = Vec3(-1.796, -0.064, -0.000),
		Position = Vec3(-903.754, -443.567, -69.997),
		Radius = 0,
		SerialNum = 346,
		Stance = "crouch",
		TagName = "tmm1",
		TeamAvailability = 30,
		TraceInfo = 
		{
		},
		Version = 1,
	},
	BUILD_tmm2 = 
	{
		CreateOnLoad = 1,
		GoalType = "BUILD",
		GroupName = "",
		IgnoreTargets = 0,
		MinRadius = 32,
		Name = "BUILD_tmm2",
		Orientation = Vec3(3.055, -0.875, -0.000),
		Position = Vec3(-704.711, -400.875, -69.997),
		Radius = 0,
		SerialNum = 348,
		Stance = "crouch",
		TagName = "tmm2",
		TeamAvailability = 30,
		TraceInfo = 
		{
		},
		Version = 1,
	},
	BUILD_tmm4 = 
	{
		CreateOnLoad = 1,
		GoalType = "BUILD",
		GroupName = "",
		IgnoreTargets = 0,
		MinRadius = 32,
		Name = "BUILD_tmm4",
		Orientation = Vec3(-0.249, -0.602, -0.000),
		Position = Vec3(-742.007, -594.164, -69.997),
		Radius = 0,
		SerialNum = 350,
		Stance = "crouch",
		TagName = "tmm4",
		TeamAvailability = 30,
		TraceInfo = 
		{
		},
		Version = 1,
	},
	BUILD_tmm7 = 
	{
		CreateOnLoad = 1,
		GoalType = "BUILD",
		GroupName = "",
		IgnoreTargets = 0,
		MinRadius = 32,
		Name = "BUILD_tmm7",
		Orientation = Vec3(-0.303, -0.784, -0.000),
		Position = Vec3(-861.328, -579.410, -69.875),
		Radius = 0,
		SerialNum = 352,
		Stance = "crouch",
		TagName = "tmm7",
		TeamAvailability = 30,
		TraceInfo = 
		{
		},
		Version = 1,
	},
	CAMP_ctrlp = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.897, 0.088, -0.432),
			[1] = Vec3(-0.810, 0.201, -0.552),
			[10] = Vec3(-0.922, -0.379, -0.075),
			[11] = Vec3(-0.916, -0.397, -0.061),
			[12] = Vec3(-0.887, -0.459, -0.051),
			[13] = Vec3(-0.173, -0.983, -0.053),
			[14] = Vec3(-0.048, -0.997, -0.063),
			[15] = Vec3(-0.074, -0.997, -0.035),
			[16] = Vec3(-0.075, -0.997, -0.024),
			[17] = Vec3(-0.181, -0.983, -0.012),
			[18] = Vec3(-0.241, -0.970, -0.026),
			[19] = Vec3(-0.262, -0.965, -0.019),
			[2] = Vec3(-0.895, 0.096, -0.435),
			[20] = Vec3(-0.083, -0.996, -0.018),
			[21] = Vec3(-0.083, -0.996, -0.016),
			[22] = Vec3(-0.240, -0.970, -0.026),
			[23] = Vec3(-0.261, -0.965, -0.019),
			[3] = Vec3(-0.896, 0.405, -0.183),
			[4] = Vec3(-0.784, 0.607, -0.133),
			[5] = Vec3(-0.910, -0.388, -0.148),
			[6] = Vec3(-0.876, -0.439, -0.201),
			[7] = Vec3(-0.761, -0.634, -0.136),
			[8] = Vec3(-0.925, -0.363, -0.112),
			[9] = Vec3(-0.930, -0.358, -0.088),
		},
		CreateOnLoad = 1,
		GoalType = "CAMP",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "CAMP_ctrlp",
		Orientation = Vec3(1.201, -1.169, -0.000),
		Position = Vec3(726.256, -977.246, -338.797),
		Radius = 32,
		SerialNum = 90,
		Stance = "prone",
		TagName = "ctrlp",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
		},
	},
	ESCORT_tk1 = 
	{
		Buttons = 
		{
		},
		CreateOnLoad = 1,
		GoalType = "ESCORT",
		GroupName = "",
		MinRadius = 32,
		Name = "ESCORT_tk1",
		Offsets = 
		{
			[0] = Vec3(-98.125, -72.031, -45.875),
			[1] = Vec3(-108.736, -31.313, -45.875),
			[2] = Vec3(-98.125, 74.299, -45.875),
			[3] = Vec3(98.125, -87.385, -45.875),
			[4] = Vec3(98.125, 78.805, -45.875),
			[5] = Vec3(98.125, -26.282, -45.875),
			[6] = Vec3(7.597, 158.125, -45.875),
			[7] = Vec3(-6.010, -188.250, -45.875),
		},
		Orientation = Vec3(-1.493, -0.324, -0.000),
		Position = Vec3(-2087.125, -1335.360, -74.875),
		Radius = 0,
		SerialNum = 76,
		TagName = "tk1",
		TeamAvailability = 30,
		Vehicle = "MOVER_tank",
		Version = 1,
	},
	FLAG_allied_gold = 
	{
		CreateOnLoad = 0,
		GoalType = "Flag",
		GroupName = "",
		MinRadius = 0,
		Name = "FLAG_allied_gold",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(1719.000, -1992.000, 185.125),
		Radius = 0,
		SerialNum = 192,
		TagName = "allied_gold",
		TeamAvailability = 4,
		Version = 1,
	},
	FLAG_allied_goldtwo = 
	{
		CreateOnLoad = 0,
		GoalType = "Flag",
		GroupName = "",
		MinRadius = 0,
		Name = "FLAG_allied_goldtwo",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(1717.000, -2289.000, 185.125),
		Radius = 0,
		SerialNum = 194,
		TagName = "allied_goldtwo",
		TeamAvailability = 4,
		Version = 1,
	},
	HEALTHCAB_13 = 
	{
		CreateOnLoad = 0,
		GoalType = "HEALTHCAB",
		GroupName = "",
		MinRadius = 0,
		Name = "HEALTHCAB_13",
		Orientation = Vec3(-1.571, -0.000, 0.000),
		Position = Vec3(732.500, -719.000, -30.000),
		Radius = 0,
		Range = 1250,
		SerialNum = 128,
		TagName = "",
		TeamAvailability = 6,
		Version = 1,
	},
	HEALTHCAB_595 = 
	{
		CreateOnLoad = 0,
		GoalType = "HEALTHCAB",
		GroupName = "",
		MinRadius = 0,
		Name = "HEALTHCAB_595",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(732.500, -719.000, -30.000),
		Radius = 0,
		Range = 1250,
		SerialNum = 218,
		TagName = "",
		TeamAvailability = 6,
		Version = 1,
	},
	HEALTHCAB_first_healthcabinet = 
	{
		CreateOnLoad = 0,
		GoalType = "HEALTHCAB",
		GroupName = "",
		MinRadius = 0,
		Name = "HEALTHCAB_first_healthcabinet",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(1892.000, -1802.000, -28.000),
		Radius = 0,
		Range = 1250,
		SerialNum = 202,
		TagName = "first_healthcabinet",
		TeamAvailability = 6,
		Version = 1,
	},
	HEALTHCAB_heal = 
	{
		CreateOnLoad = 0,
		GoalType = "HEALTHCAB",
		GroupName = "",
		MinRadius = 0,
		Name = "HEALTHCAB_heal",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(-1758.500, -452.500, 561.500),
		Radius = 0,
		Range = 1250,
		SerialNum = 170,
		TagName = "heal",
		TeamAvailability = 6,
		Version = 1,
	},
	MOUNTMG42_182 = 
	{
		AimVectors = 
		{
		},
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		GroupName = "",
		MaxCampTime = 30,
		MinCampTime = 15,
		MinRadius = 0,
		Name = "MOUNTMG42_182",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(-1496.000, -408.000, 366.000),
		Radius = 0,
		SerialNum = 228,
		TagName = "",
		TeamAvailability = 6,
		Version = 1,
	},
	MOUNTMG42_285 = 
	{
		AimVectors = 
		{
		},
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		GroupName = "",
		MaxCampTime = 30,
		MinCampTime = 15,
		MinRadius = 0,
		Name = "MOUNTMG42_285",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(194.000, 255.000, 206.000),
		Radius = 0,
		SerialNum = 232,
		TagName = "",
		TeamAvailability = 6,
		Version = 1,
	},
	MOVER_allies_cp_clip = 
	{
		CreateOnLoad = 0,
		GoalType = "MOVER",
		GroupName = "",
		MinRadius = 0,
		Name = "MOVER_allies_cp_clip",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(767.000, -1579.000, 187.000),
		Radius = 0,
		SerialNum = 224,
		TagName = "allies_cp_clip",
		TeamAvailability = 6,
		Version = 1,
	},
	MOVER_blocada2 = 
	{
		CreateOnLoad = 0,
		GoalType = "MOVER",
		GroupName = "",
		MinRadius = 0,
		Name = "MOVER_blocada2",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(1071.500, -1683.000, -119.000),
		Radius = 0,
		SerialNum = 200,
		TagName = "blocada2",
		TeamAvailability = 6,
		Version = 1,
	},
	MOVER_blocada2_1 = 
	{
		CreateOnLoad = 0,
		GoalType = "MOVER",
		GroupName = "",
		MinRadius = 0,
		Name = "MOVER_blocada2_1",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(1492.000, -785.000, 4.500),
		Radius = 0,
		SerialNum = 214,
		TagName = "blocada2",
		TeamAvailability = 6,
		Version = 1,
	},
	MOVER_buton_rosu = 
	{
		CreateOnLoad = 0,
		GoalType = "MOVER",
		GroupName = "",
		MinRadius = 0,
		Name = "MOVER_buton_rosu",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(696.500, -900.000, 480.499),
		Radius = 0,
		SerialNum = 180,
		TagName = "buton_rosu",
		TeamAvailability = 6,
		Version = 1,
	},
	MOVER_buton_verde = 
	{
		CreateOnLoad = 0,
		GoalType = "MOVER",
		GroupName = "",
		MinRadius = 0,
		Name = "MOVER_buton_verde",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(696.500, -900.000, 480.499),
		Radius = 0,
		SerialNum = 178,
		TagName = "buton_verde",
		TeamAvailability = 6,
		Version = 1,
	},
	MOVER_cannon_gate = 
	{
		CreateOnLoad = 0,
		GoalType = "MOVER",
		GroupName = "",
		MinRadius = 0,
		Name = "MOVER_cannon_gate",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(-1537.500, -438.000, 29.500),
		Radius = 0,
		SerialNum = 172,
		TagName = "cannon_gate",
		TeamAvailability = 6,
		Version = 1,
	},
	MOVER_door2 = 
	{
		CreateOnLoad = 0,
		GoalType = "MOVER",
		GroupName = "",
		MinRadius = 0,
		Name = "MOVER_door2",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(1483.000, -428.000, 21.500),
		Radius = 0,
		SerialNum = 186,
		TagName = "door2",
		TeamAvailability = 6,
		Version = 1,
	},
	MOVER_efect_elice = 
	{
		CreateOnLoad = 0,
		GoalType = "MOVER",
		GroupName = "",
		MinRadius = 0,
		Name = "MOVER_efect_elice",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(-932.500, 390.000, 720.500),
		Radius = 0,
		SerialNum = 164,
		TagName = "efect_elice",
		TeamAvailability = 6,
		Version = 1,
	},
	MOVER_elice1f = 
	{
		CreateOnLoad = 0,
		GoalType = "MOVER",
		GroupName = "",
		MinRadius = 0,
		Name = "MOVER_elice1f",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(-930.501, 389.500, 713.500),
		Radius = 0,
		SerialNum = 162,
		TagName = "elice1f",
		TeamAvailability = 6,
		Version = 1,
	},
	MOVER_first_ammocabinet_clip = 
	{
		CreateOnLoad = 0,
		GoalType = "MOVER",
		GroupName = "",
		MinRadius = 0,
		Name = "MOVER_first_ammocabinet_clip",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(1780.000, -1805.000, -40.999),
		Radius = 0,
		SerialNum = 206,
		TagName = "first_ammocabinet_clip",
		TeamAvailability = 6,
		Version = 1,
	},
	MOVER_first_healthcabinet_clip = 
	{
		CreateOnLoad = 0,
		GoalType = "MOVER",
		GroupName = "",
		MinRadius = 0,
		Name = "MOVER_first_healthcabinet_clip",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(1892.000, -1808.000, -42.001),
		Radius = 0,
		SerialNum = 208,
		TagName = "first_healthcabinet_clip",
		TeamAvailability = 6,
		Version = 1,
	},
	MOVER_lock_cp = 
	{
		CreateOnLoad = 0,
		GoalType = "MOVER",
		GroupName = "",
		MinRadius = 0,
		Name = "MOVER_lock_cp",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(893.500, -1672.000, 230.000),
		Radius = 0,
		SerialNum = 196,
		TagName = "lock_cp",
		TeamAvailability = 6,
		Version = 1,
	},
	MOVER_lock_cp_1 = 
	{
		CreateOnLoad = 0,
		GoalType = "MOVER",
		GroupName = "",
		MinRadius = 0,
		Name = "MOVER_lock_cp_1",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(1456.500, -1983.000, 217.500),
		Radius = 0,
		SerialNum = 198,
		TagName = "lock_cp",
		TeamAvailability = 6,
		Version = 1,
	},
	MOVER_master_mover = 
	{
		CreateOnLoad = 0,
		GoalType = "MOVER",
		GroupName = "",
		MinRadius = 0,
		Name = "MOVER_master_mover",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(-1083.500, 390.000, 608.000),
		Radius = 0,
		SerialNum = 226,
		TagName = "master_mover",
		TeamAvailability = 4,
		Version = 1,
	},
	MOVER_mover_shell = 
	{
		CreateOnLoad = 0,
		GoalType = "MOVER",
		GroupName = "",
		MinRadius = 0,
		Name = "MOVER_mover_shell",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(-1823.500, -504.000, 608.000),
		Radius = 0,
		SerialNum = 166,
		TagName = "mover_shell",
		TeamAvailability = 6,
		Version = 1,
	},
	MOVER_phasedoor2 = 
	{
		CreateOnLoad = 0,
		GoalType = "MOVER",
		GroupName = "",
		MinRadius = 0,
		Name = "MOVER_phasedoor2",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(850.500, 12.000, 211.000),
		Radius = 0,
		SerialNum = 212,
		TagName = "phasedoor2",
		TeamAvailability = 6,
		Version = 1,
	},
	MOVER_tank = 
	{
		CreateOnLoad = 0,
		GoalType = "MOVER",
		GroupName = "",
		MinRadius = 0,
		Name = "MOVER_tank",
		Orientation = Vec3(-0.000, 0.000, -0.000),
		Position = Vec3(-1989.000, -1261.000, -6.000),
		Radius = 0,
		SerialNum = 184,
		TagName = "tank",
		TeamAvailability = 4,
		Version = 1,
	},
	PLANT_Allied_CP = 
	{
		CoverSpots = 
		{
		},
		CreateOnLoad = 0,
		ExplosiveType = 3,
		GoalType = "PLANT",
		GroupName = "",
		MinRadius = 0,
		Name = "PLANT_Allied_CP",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(767.000, -1575.501, 187.000),
		Radius = 0,
		SerialNum = 222,
		TagName = "Allied CP",
		TeamAvailability = 2,
		Version = 1,
	},
	PLANT_Door_Controls = 
	{
		CoverSpots = 
		{
		},
		CreateOnLoad = 0,
		ExplosiveType = 3,
		GoalType = "PLANT",
		GroupName = "",
		MinRadius = 0,
		Name = "PLANT_Door_Controls",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(2056.000, -908.000, 16.000),
		Radius = 0,
		SerialNum = 190,
		TagName = "Door Controls",
		TeamAvailability = 2,
		Version = 1,
	},
	PLANT_constructible_control = 
	{
		CoverSpots = 
		{
		},
		CreateOnLoad = 0,
		ExplosiveType = 3,
		GoalType = "PLANT",
		GroupName = "",
		MinRadius = 0,
		Name = "PLANT_constructible_control",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(797.000, -657.000, 536.000),
		Radius = 0,
		SerialNum = 176,
		TagName = "constructible control",
		TeamAvailability = 2,
		Version = 1,
	},
	PLANT_controlul_portilor = 
	{
		CoverSpots = 
		{
		},
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		GroupName = "",
		MinRadius = 0,
		Name = "PLANT_controlul_portilor",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(707.500, -990.500, -364.000),
		Radius = 0,
		SerialNum = 210,
		TagName = "controlul portilor",
		TeamAvailability = 4,
		Version = 1,
	},
	REPAIRMG42_182 = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		GroupName = "",
		MinRadius = 0,
		Name = "REPAIRMG42_182",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(-1496.000, -408.000, 366.000),
		Radius = 0,
		SerialNum = 230,
		TagName = "",
		TeamAvailability = 6,
		Version = 1,
	},
	REPAIRMG42_285 = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		GroupName = "",
		MinRadius = 0,
		Name = "REPAIRMG42_285",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(194.000, 255.000, 206.000),
		Radius = 0,
		SerialNum = 234,
		TagName = "",
		TeamAvailability = 6,
		Version = 1,
	},
	ROUTE_fine = 
	{
		CreateOnLoad = 1,
		GoalType = "ROUTE",
		GroupName = "",
		MinRadius = 32,
		Name = "ROUTE_fine",
		Orientation = Vec3(-1.556, -0.836, -0.000),
		Position = Vec3(1708.699, -469.397, -67.266),
		Radius = 100,
		SerialNum = 144,
		TagName = "fine",
		TeamAvailability = 30,
		Version = 1,
	},
	ROUTE_fine1 = 
	{
		CreateOnLoad = 1,
		GoalType = "ROUTE",
		GroupName = "",
		MinRadius = 32,
		Name = "ROUTE_fine1",
		Orientation = Vec3(-1.456, -0.603, -0.000),
		Position = Vec3(1714.409, -424.347, -67.203),
		Radius = 100,
		SerialNum = 146,
		TagName = "fine1",
		TeamAvailability = 30,
		Version = 1,
	},
	SNIPE_192 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.969, 0.143, -0.200),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 30,
		Name = "SNIPE_192",
		Orientation = Vec3(-1.425, -0.202, -0.000),
		Position = Vec3(-2071.758, -89.049, 190.865),
		Radius = 35,
		SerialNum = 148,
		Stance = "stand",
		TagName = "192",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_193 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.900, -0.101, -0.423),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 30,
		Name = "SNIPE_193",
		Orientation = Vec3(-1.683, -0.437, -0.000),
		Position = Vec3(-2011.904, -102.555, 219.899),
		Radius = 35,
		SerialNum = 150,
		Stance = "stand",
		TagName = "193",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_219 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.959, 0.272, -0.079),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 30,
		Name = "SNIPE_219",
		Orientation = Vec3(-1.295, -0.079, -0.000),
		Position = Vec3(-1224.760, -805.464, 140.125),
		Radius = 35,
		SerialNum = 154,
		Stance = "stand",
		TagName = "219",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_220 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.752, -0.642, -0.151),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 30,
		Name = "SNIPE_220",
		Orientation = Vec3(2.278, -0.151, -0.000),
		Position = Vec3(-1416.411, -777.183, 140.125),
		Radius = 35,
		SerialNum = 158,
		Stance = "stand",
		TagName = "220",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_221 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.111, 0.925, -0.364),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 30,
		Name = "SNIPE_221",
		Orientation = Vec3(-0.119, -0.372, -0.000),
		Position = Vec3(-1391.347, -708.125, 140.125),
		Radius = 35,
		SerialNum = 122,
		Stance = "stand",
		TagName = "221",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_223 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.778, 0.177, -0.602),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 30,
		Name = "SNIPE_223",
		Orientation = Vec3(-1.347, -0.646, -0.000),
		Position = Vec3(-1215.180, -1167.012, 140.125),
		Radius = 35,
		SerialNum = 152,
		Stance = "stand",
		TagName = "223",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_233 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.806, 0.588, -0.068),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 30,
		Name = "SNIPE_233",
		Orientation = Vec3(-0.941, -0.068, -0.000),
		Position = Vec3(-1423.875, -708.126, -52.875),
		Radius = 35,
		SerialNum = 38,
		Stance = "stand",
		TagName = "233",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_410 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.962, 0.043, -0.270),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 30,
		Name = "SNIPE_410",
		Orientation = Vec3(1.527, -0.273, -0.000),
		Position = Vec3(-624.700, -1077.766, 120.125),
		Radius = 35,
		SerialNum = 42,
		Stance = "stand",
		TagName = "410",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_411 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.117, 0.914, -0.388),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 30,
		Name = "SNIPE_411",
		Orientation = Vec3(0.127, -0.398, -0.000),
		Position = Vec3(-562.250, -951.249, 120.125),
		Radius = 35,
		SerialNum = 46,
		Stance = "stand",
		TagName = "411",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_413 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.113, 0.986, -0.123),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 30,
		Name = "SNIPE_413",
		Orientation = Vec3(-0.114, -0.123, -0.000),
		Position = Vec3(-213.694, -972.612, 120.125),
		Radius = 35,
		SerialNum = 50,
		Stance = "stand",
		TagName = "413",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_414 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.469, 0.862, -0.191),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 30,
		Name = "SNIPE_414",
		Orientation = Vec3(-0.498, -0.193, -0.000),
		Position = Vec3(-116.125, -1159.250, 120.125),
		Radius = 35,
		SerialNum = 58,
		Stance = "stand",
		TagName = "414",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SWITCH_apas = 
	{
		AimPosition = Vec3(2071.875, -839.281, -29.652),
		CreateOnLoad = 1,
		Facing = Vec3(0.000, 0.000, 0.000),
		GoalType = "SWITCH",
		GroupName = "",
		MinRadius = 32,
		Name = "SWITCH_apas",
		Orientation = Vec3(-1.310, -0.412, -0.000),
		Position = Vec3(2034.204, -854.016, -69.875),
		Radius = 32,
		SerialNum = 160,
		Stance = "stand",
		TagName = "apas",
		TeamAvailability = 30,
		Timeout = 1500,
		Use = 1,
		Version = 1,
	},
	Version = 1,
};