global _MG = 
{
	AMMOCAB_1132 = 
	{
		CreateOnLoad = 0,
		GoalType = "AMMOCAB",
		GroupName = "",
		MinRadius = 0,
		Name = "AMMOCAB_1132",
		Orientation = Vec3(-1.571, -0.000, 0.000),
		Position = Vec3(728.000, -985.500, -30.000),
		Radius = 0,
		Range = 1250,
		SerialNum = 204,
		TagName = "",
		TeamAvailability = 6,
		Version = 1,
	},
	AMMOCAB_1178 = 
	{
		CreateOnLoad = 0,
		GoalType = "AMMOCAB",
		GroupName = "",
		MinRadius = 0,
		Name = "AMMOCAB_1178",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(728.000, -985.500, -30.000),
		Radius = 0,
		Range = 1250,
		SerialNum = 214,
		TagName = "",
		TeamAvailability = 6,
		Version = 1,
	},
	AMMOCAB_596 = 
	{
		CreateOnLoad = 0,
		GoalType = "AMMOCAB",
		GroupName = "",
		MinRadius = 0,
		Name = "AMMOCAB_596",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(728.000, -985.500, -30.000),
		Radius = 0,
		Range = 1250,
		SerialNum = 222,
		TagName = "",
		TeamAvailability = 6,
		Version = 1,
	},
	AMMOCAB_ammo = 
	{
		CreateOnLoad = 0,
		GoalType = "AMMOCAB",
		GroupName = "",
		MinRadius = 0,
		Name = "AMMOCAB_ammo",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(-1759.500, -555.500, 561.500),
		Radius = 0,
		Range = 1250,
		SerialNum = 178,
		TagName = "ammo",
		TeamAvailability = 6,
		Version = 1,
	},
	AMMOCAB_first_ammocabinet = 
	{
		CreateOnLoad = 0,
		GoalType = "AMMOCAB",
		GroupName = "",
		MinRadius = 0,
		Name = "AMMOCAB_first_ammocabinet",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(2018.000, -1800.000, -28.000),
		Radius = 0,
		Range = 1250,
		SerialNum = 204,
		TagName = "first_ammocabinet",
		TeamAvailability = 6,
		Version = 1,
	},
	ATTACK_107 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.885, 0.120, -0.450),
		},
		CreateOnLoad = 1,
		GoalType = "Attack",
		GroupName = "",
		MaxCampTime = 6,
		MinCampTime = 2,
		MinRadius = 30,
		Name = "ATTACK_107",
		Orientation = Vec3(1.436, -0.467, -0.000),
		Position = Vec3(484.932, -857.432, 398.125),
		Radius = 35,
		SerialNum = 58,
		Stance = "stand",
		TagName = "107",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
		},
	},
	ATTACK_108 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.054, 0.987, -0.150),
		},
		CreateOnLoad = 1,
		GoalType = "Attack",
		GroupName = "",
		MaxCampTime = 6,
		MinCampTime = 2,
		MinRadius = 30,
		Name = "ATTACK_108",
		Orientation = Vec3(-0.055, -0.150, -0.000),
		Position = Vec3(534.444, -680.702, 398.125),
		Radius = 35,
		SerialNum = 64,
		Stance = "stand",
		TagName = "108",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
		},
	},
	ATTACK_109 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.012, 0.998, -0.062),
		},
		CreateOnLoad = 1,
		GoalType = "Attack",
		GroupName = "",
		MaxCampTime = 6,
		MinCampTime = 2,
		MinRadius = 30,
		Name = "ATTACK_109",
		Orientation = Vec3(0.012, -0.062, -0.000),
		Position = Vec3(532.520, -519.858, 398.125),
		Radius = 35,
		SerialNum = 96,
		Stance = "stand",
		TagName = "109",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
		},
	},
	ATTACK_374 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.804, -0.281, -0.525),
		},
		CreateOnLoad = 1,
		GoalType = "Attack",
		GroupName = "",
		MaxCampTime = 6,
		MinCampTime = 2,
		MinRadius = 30,
		Name = "ATTACK_374",
		Orientation = Vec3(1.907, -0.552, -0.000),
		Position = Vec3(677.727, -794.581, 433.083),
		Radius = 35,
		SerialNum = 128,
		Stance = "stand",
		TagName = "374",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
		},
	},
	ATTACK_719 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.303, -0.912, -0.276),
		},
		CreateOnLoad = 1,
		GoalType = "Attack",
		GroupName = "",
		MaxCampTime = 6,
		MinCampTime = 2,
		MinRadius = 30,
		Name = "ATTACK_719",
		Orientation = Vec3(2.821, -0.280, -0.000),
		Position = Vec3(887.998, -557.156, 448.125),
		Radius = 35,
		SerialNum = 98,
		Stance = "stand",
		TagName = "719",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
		},
	},
	BUILD_Allied_CP = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		GroupName = "",
		IgnoreTargets = 0,
		MinRadius = 0,
		Mobile = 0,
		Name = "BUILD_Allied_CP",
		Offsets = 
		{
		},
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(774.000, -1613.000, 187.000),
		Radius = 0,
		SerialNum = 218,
		Stance = "crouch",
		TagName = "Allied CP",
		TeamAvailability = 4,
		Version = 1,
	},
	BUILD_Door_Controls = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		GroupName = "",
		IgnoreTargets = 0,
		MinRadius = 0,
		Mobile = 0,
		Name = "BUILD_Door_Controls",
		Offsets = 
		{
		},
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(1034.000, -700.000, 189.000),
		Radius = 0,
		SerialNum = 188,
		Stance = "crouch",
		TagName = "Door Controls",
		TeamAvailability = 4,
		Version = 1,
	},
	BUILD_Tank = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		GroupName = "",
		IgnoreTargets = 0,
		MinRadius = 0,
		Mobile = 1,
		Name = "BUILD_Tank",
		Offsets = 
		{
			[0] = Vec3(1.335, 158.125, -45.875),
			[1] = Vec3(98.125, 3.634, -45.875),
			[2] = Vec3(-4.941, -188.250, -45.875),
			[3] = Vec3(-98.125, -22.229, -45.875),
		},
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(-1.814, 20.516, 68.602),
		Radius = 0,
		SerialNum = 182,
		Stance = "crouch",
		TagName = "Tank",
		TeamAvailability = 4,
		Vehicle = "MOVER_tank",
		Version = 1,
	},
	BUILD_constructible_control = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		GroupName = "",
		IgnoreTargets = 0,
		MinRadius = 0,
		Mobile = 0,
		Name = "BUILD_constructible_control",
		Offsets = 
		{
		},
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(770.500, -652.000, 536.500),
		Radius = 0,
		SerialNum = 226,
		Stance = "crouch",
		TagName = "constructible control",
		TeamAvailability = 4,
		Version = 1,
	},
	BUILD_fabuton = 
	{
		CreateOnLoad = 1,
		GoalType = "BUILD",
		GroupName = "",
		IgnoreTargets = 0,
		MinRadius = 32,
		Name = "BUILD_fabuton",
		Offsets = 
		{
		},
		Orientation = Vec3(-0.333, -1.177, -0.000),
		Position = Vec3(996.026, -749.387, 137.125),
		Radius = 0,
		SerialNum = 120,
		Stance = "crouch",
		TagName = "fabuton",
		TeamAvailability = 30,
		TraceInfo = 
		{
		},
		Version = 1,
	},
	CAPPOINT_a1 = 
	{
		CreateOnLoad = 1,
		GoalType = "CapPoint",
		GroupName = "",
		MinRadius = 32,
		Name = "CAPPOINT_a1",
		Orientation = Vec3(-1.478, -1.034, -0.000),
		Position = Vec3(1952.874, -418.286, -69.649),
		Radius = 0,
		SerialNum = 102,
		TagName = "a1",
		TeamAvailability = 30,
		Version = 1,
	},
	CAPPOINT_a2 = 
	{
		CreateOnLoad = 1,
		GoalType = "CapPoint",
		GroupName = "",
		MinRadius = 32,
		Name = "CAPPOINT_a2",
		Orientation = Vec3(-1.729, 0.072, -0.000),
		Position = Vec3(1952.874, -458.252, -69.649),
		Radius = 0,
		SerialNum = 94,
		TagName = "a2",
		TeamAvailability = 30,
		Version = 1,
	},
	DEFEND_107 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.885, 0.120, -0.450),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 6,
		MinCampTime = 2,
		MinRadius = 30,
		Name = "DEFEND_107",
		Orientation = Vec3(1.436, -0.467, -0.000),
		Position = Vec3(484.932, -857.432, 398.125),
		Radius = 35,
		SerialNum = 88,
		Stance = "stand",
		TagName = "107",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_109 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.012, 0.998, -0.062),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 6,
		MinCampTime = 2,
		MinRadius = 30,
		Name = "DEFEND_109",
		Orientation = Vec3(0.012, -0.062, -0.000),
		Position = Vec3(532.520, -519.858, 398.125),
		Radius = 35,
		SerialNum = 56,
		Stance = "stand",
		TagName = "109",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_374 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.804, -0.281, -0.525),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 6,
		MinCampTime = 2,
		MinRadius = 30,
		Name = "DEFEND_374",
		Orientation = Vec3(1.907, -0.552, -0.000),
		Position = Vec3(677.727, -794.581, 433.083),
		Radius = 35,
		SerialNum = 86,
		Stance = "stand",
		TagName = "374",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_apa = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.970, 0.056, -0.238),
			[1] = Vec3(0.975, 0.031, -0.218),
			[2] = Vec3(0.944, 0.212, -0.251),
			[3] = Vec3(0.954, -0.055, -0.296),
			[4] = Vec3(-0.270, 0.961, -0.057),
			[5] = Vec3(-0.138, 0.990, -0.020),
			[6] = Vec3(0.972, 0.097, -0.215),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "DEFEND_apa",
		Orientation = Vec3(-1.513, -0.241, -0.000),
		Position = Vec3(1050.928, -503.353, 137.125),
		Radius = 32,
		SerialNum = 62,
		Stance = "stand",
		TagName = "apa",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_apar = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.919, -0.352, 0.179),
			[1] = Vec3(-0.546, -0.838, 0.007),
			[2] = Vec3(-0.452, -0.882, 0.135),
			[3] = Vec3(-0.423, -0.897, 0.129),
			[4] = Vec3(-0.379, -0.925, 0.007),
			[5] = Vec3(-0.436, -0.900, 0.003),
			[6] = Vec3(-0.760, -0.637, 0.130),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "DEFEND_apar",
		Orientation = Vec3(1.936, 0.180, -0.000),
		Position = Vec3(1036.490, -731.032, 399.125),
		Radius = 32,
		SerialNum = 84,
		Stance = "stand",
		TagName = "apar",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_apdyno = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.993, -0.102, -0.059),
			[1] = Vec3(-0.966, 0.258, -0.003),
			[2] = Vec3(-0.955, 0.296, -0.000),
			[3] = Vec3(-0.962, -0.273, -0.004),
			[4] = Vec3(-0.949, -0.317, -0.004),
			[5] = Vec3(-0.942, -0.337, 0.005),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "DEFEND_apdyno",
		Orientation = Vec3(1.673, -0.059, -0.000),
		Position = Vec3(898.875, -975.309, -388.854),
		Radius = 32,
		SerialNum = 494,
		Stance = "stand",
		TagName = "apdyno",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
		},
	},
	ESCORT_esc1 = 
	{
		Buttons = 
		{
		},
		CreateOnLoad = 1,
		GoalType = "ESCORT",
		GroupName = "",
		MinRadius = 32,
		Name = "ESCORT_esc1",
		Offsets = 
		{
			[0] = Vec3(98.125, -73.613, -45.875),
			[1] = Vec3(98.125, 47.826, -45.875),
			[2] = Vec3(8.822, 158.125, -45.875),
			[3] = Vec3(-98.125, 44.173, -45.875),
			[4] = Vec3(-98.129, -42.130, -45.875),
			[5] = Vec3(-25.262, -188.250, -45.875),
		},
		Orientation = Vec3(1.237, -0.772, -0.000),
		Position = Vec3(-1890.875, -1330.618, -74.875),
		Radius = 0,
		SerialNum = 82,
		TagName = "esc1",
		TeamAvailability = 30,
		Vehicle = "MOVER_tank",
		Version = 1,
	},
	FLAG_allied_gold = 
	{
		CreateOnLoad = 0,
		GoalType = "Flag",
		GroupName = "",
		MinRadius = 0,
		Name = "FLAG_allied_gold",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(1719.000, -1992.000, 185.125),
		Radius = 0,
		SerialNum = 192,
		TagName = "allied_gold",
		TeamAvailability = 4,
		Version = 1,
	},
	FLAG_allied_goldtwo = 
	{
		CreateOnLoad = 0,
		GoalType = "Flag",
		GroupName = "",
		MinRadius = 0,
		Name = "FLAG_allied_goldtwo",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(1717.000, -2289.000, 185.125),
		Radius = 0,
		SerialNum = 194,
		TagName = "allied_goldtwo",
		TeamAvailability = 4,
		Version = 1,
	},
	HEALTHCAB_1131 = 
	{
		CreateOnLoad = 0,
		GoalType = "HEALTHCAB",
		GroupName = "",
		MinRadius = 0,
		Name = "HEALTHCAB_1131",
		Orientation = Vec3(-1.571, -0.000, 0.000),
		Position = Vec3(732.500, -719.000, -30.000),
		Radius = 0,
		Range = 1250,
		SerialNum = 206,
		TagName = "",
		TeamAvailability = 6,
		Version = 1,
	},
	HEALTHCAB_1177 = 
	{
		CreateOnLoad = 0,
		GoalType = "HEALTHCAB",
		GroupName = "",
		MinRadius = 0,
		Name = "HEALTHCAB_1177",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(732.500, -719.000, -30.000),
		Radius = 0,
		Range = 1250,
		SerialNum = 216,
		TagName = "",
		TeamAvailability = 6,
		Version = 1,
	},
	HEALTHCAB_595 = 
	{
		CreateOnLoad = 0,
		GoalType = "HEALTHCAB",
		GroupName = "",
		MinRadius = 0,
		Name = "HEALTHCAB_595",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(732.500, -719.000, -30.000),
		Radius = 0,
		Range = 1250,
		SerialNum = 224,
		TagName = "",
		TeamAvailability = 6,
		Version = 1,
	},
	HEALTHCAB_first_healthcabinet = 
	{
		CreateOnLoad = 0,
		GoalType = "HEALTHCAB",
		GroupName = "",
		MinRadius = 0,
		Name = "HEALTHCAB_first_healthcabinet",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(2129.000, -1802.000, -28.000),
		Radius = 0,
		Range = 1250,
		SerialNum = 202,
		TagName = "first_healthcabinet",
		TeamAvailability = 6,
		Version = 1,
	},
	HEALTHCAB_heal = 
	{
		CreateOnLoad = 0,
		GoalType = "HEALTHCAB",
		GroupName = "",
		MinRadius = 0,
		Name = "HEALTHCAB_heal",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(-1758.500, -452.500, 561.500),
		Radius = 0,
		Range = 1250,
		SerialNum = 180,
		TagName = "heal",
		TeamAvailability = 6,
		Version = 1,
	},
	MOUNTMG42_182 = 
	{
		AimVectors = 
		{
		},
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		GroupName = "",
		MaxCampTime = 30,
		MinCampTime = 15,
		MinRadius = 0,
		Name = "MOUNTMG42_182",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(-1496.000, -408.000, 366.000),
		Radius = 0,
		SerialNum = 240,
		TagName = "",
		TeamAvailability = 6,
		Version = 1,
	},
	MOUNTMG42_285 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.928, -0.361, 0.090),
			[1] = Vec3(-0.895, -0.398, 0.202),
			[2] = Vec3(-0.923, -0.340, 0.181),
			[3] = Vec3(-0.915, -0.372, 0.155),
			[4] = Vec3(-0.929, -0.360, 0.086),
		},
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		GroupName = "",
		MaxCampTime = 30,
		MinCampTime = 15,
		MinRadius = 0,
		Name = "MOUNTMG42_285",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(194.000, 255.000, 206.000),
		Radius = 0,
		SerialNum = 244,
		TagName = "",
		TeamAvailability = 6,
		Version = 1,
	},
	MOVER_tank = 
	{
		CreateOnLoad = 0,
		GoalType = "MOVER",
		GroupName = "",
		MinRadius = 0,
		Name = "MOVER_tank",
		Orientation = Vec3(-0.000, 0.000, -0.000),
		Position = Vec3(-1989.000, -1261.000, -6.000),
		Radius = 0,
		SerialNum = 184,
		TagName = "tank",
		TeamAvailability = 4,
		Version = 1,
	},
	PLANT_Allied_CP = 
	{
		CoverSpots = 
		{
		},
		CreateOnLoad = 0,
		ExplosiveType = 3,
		GoalType = "PLANT",
		GroupName = "",
		MinRadius = 0,
		Name = "PLANT_Allied_CP",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(767.000, -1575.501, 187.000),
		Radius = 0,
		SerialNum = 220,
		TagName = "Allied CP",
		TeamAvailability = 2,
		Version = 1,
	},
	PLANT_Door_Controls = 
	{
		CoverSpots = 
		{
		},
		CreateOnLoad = 0,
		ExplosiveType = 3,
		GoalType = "PLANT",
		GroupName = "",
		MinRadius = 0,
		Name = "PLANT_Door_Controls",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(1132.000, -821.500, 248.000),
		Radius = 0,
		SerialNum = 190,
		TagName = "Door Controls",
		TeamAvailability = 2,
		Version = 1,
	},
	PLANT_constructible_control = 
	{
		CoverSpots = 
		{
		},
		CreateOnLoad = 0,
		ExplosiveType = 3,
		GoalType = "PLANT",
		GroupName = "",
		MinRadius = 0,
		Name = "PLANT_constructible_control",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(801.500, -653.500, 550.000),
		Radius = 0,
		SerialNum = 228,
		TagName = "constructible control",
		TeamAvailability = 2,
		Version = 1,
	},
	PLANT_controlul_portilor = 
	{
		CoverSpots = 
		{
		},
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		GroupName = "",
		MinRadius = 0,
		Name = "PLANT_controlul_portilor",
		Orientation = Vec3(-1.571, -0.000, 0.000),
		Position = Vec3(684.000, -994.500, -351.000),
		Radius = 0,
		SerialNum = 210,
		TagName = "controlul portilor",
		TeamAvailability = 4,
		Version = 1,
	},
	PLANT_dooru = 
	{
		CoverSpots = 
		{
		},
		CreateOnLoad = 1,
		ExplosiveType = 1,
		GoalType = "PLANT",
		GroupName = "",
		MinRadius = 32,
		Name = "PLANT_dooru",
		Orientation = Vec3(-1.594, -0.954, -0.000),
		Position = Vec3(620.288, -1010.414, -355.245),
		Radius = 0,
		SerialNum = 118,
		TagName = "dooru",
		TeamAvailability = 30,
		TraceInfo = 
		{
			class = "GOAL",
			endPos = Vec3(1160.806, -1064.174, -1160.303),
			eyePos = Vec3(620.288, -1010.414, -292.245),
			id = 175,
		},
		Version = 1,
	},
	REPAIRMG42_182 = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		GroupName = "",
		MinRadius = 0,
		Name = "REPAIRMG42_182",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(-1496.000, -408.000, 366.000),
		Radius = 0,
		SerialNum = 242,
		TagName = "",
		TeamAvailability = 6,
		Version = 1,
	},
	REPAIRMG42_285 = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		GroupName = "",
		MinRadius = 0,
		Name = "REPAIRMG42_285",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(194.000, 255.000, 206.000),
		Radius = 0,
		SerialNum = 246,
		TagName = "",
		TeamAvailability = 6,
		Version = 1,
	},
	SNIPE_192 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.969, 0.143, -0.200),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 30,
		Name = "SNIPE_192",
		Orientation = Vec3(-1.425, -0.202, -0.000),
		Position = Vec3(-2071.758, -89.049, 190.865),
		Radius = 35,
		SerialNum = 132,
		Stance = "stand",
		TagName = "192",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_193 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.900, -0.101, -0.423),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 30,
		Name = "SNIPE_193",
		Orientation = Vec3(-1.683, -0.437, -0.000),
		Position = Vec3(-2011.904, -102.555, 219.899),
		Radius = 35,
		SerialNum = 136,
		Stance = "stand",
		TagName = "193",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_219 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.959, 0.272, -0.079),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 30,
		Name = "SNIPE_219",
		Orientation = Vec3(-1.295, -0.079, -0.000),
		Position = Vec3(-1224.760, -805.464, 140.125),
		Radius = 35,
		SerialNum = 138,
		Stance = "stand",
		TagName = "219",
		TeamAvailability = 4,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_220 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.752, -0.642, -0.151),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 30,
		Name = "SNIPE_220",
		Orientation = Vec3(2.278, -0.151, -0.000),
		Position = Vec3(-1416.411, -777.183, 140.125),
		Radius = 35,
		SerialNum = 142,
		Stance = "stand",
		TagName = "220",
		TeamAvailability = 4,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_221 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.111, 0.925, -0.364),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 30,
		Name = "SNIPE_221",
		Orientation = Vec3(-0.119, -0.372, -0.000),
		Position = Vec3(-1391.347, -708.125, 140.125),
		Radius = 35,
		SerialNum = 144,
		Stance = "stand",
		TagName = "221",
		TeamAvailability = 4,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_223 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.778, 0.177, -0.602),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 30,
		Name = "SNIPE_223",
		Orientation = Vec3(-1.347, -0.646, -0.000),
		Position = Vec3(-1215.180, -1167.012, 140.125),
		Radius = 35,
		SerialNum = 146,
		Stance = "stand",
		TagName = "223",
		TeamAvailability = 4,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_233 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.806, 0.588, -0.068),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 30,
		Name = "SNIPE_233",
		Orientation = Vec3(-0.941, -0.068, -0.000),
		Position = Vec3(-1423.875, -708.126, -52.875),
		Radius = 35,
		SerialNum = 148,
		Stance = "stand",
		TagName = "233",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_410 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.962, 0.043, -0.270),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 30,
		Name = "SNIPE_410",
		Orientation = Vec3(1.527, -0.273, -0.000),
		Position = Vec3(-624.700, -1077.766, 120.125),
		Radius = 35,
		SerialNum = 150,
		Stance = "stand",
		TagName = "410",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_411 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.117, 0.914, -0.388),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 30,
		Name = "SNIPE_411",
		Orientation = Vec3(0.127, -0.398, -0.000),
		Position = Vec3(-562.250, -951.249, 120.125),
		Radius = 35,
		SerialNum = 152,
		Stance = "stand",
		TagName = "411",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_413 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.113, 0.986, -0.123),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 30,
		Name = "SNIPE_413",
		Orientation = Vec3(-0.114, -0.123, -0.000),
		Position = Vec3(-213.694, -972.612, 120.125),
		Radius = 35,
		SerialNum = 154,
		Stance = "stand",
		TagName = "413",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_414 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.469, 0.862, -0.191),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 30,
		Name = "SNIPE_414",
		Orientation = Vec3(-0.498, -0.193, -0.000),
		Position = Vec3(-116.125, -1159.250, 120.125),
		Radius = 35,
		SerialNum = 126,
		Stance = "stand",
		TagName = "414",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_504 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.889, -0.383, 0.250),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 30,
		Name = "SNIPE_504",
		Orientation = Vec3(-1.977, 0.253, -0.000),
		Position = Vec3(-751.957, 141.333, -53.875),
		Radius = 35,
		SerialNum = 158,
		Stance = "stand",
		TagName = "504",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_506 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.487, -0.873, 0.017),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 30,
		Name = "SNIPE_506",
		Orientation = Vec3(2.633, 0.017, -0.000),
		Position = Vec3(-957.916, -1.875, -53.875),
		Radius = 35,
		SerialNum = 162,
		Stance = "stand",
		TagName = "506",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_507 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.639, -0.755, 0.150),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 30,
		Name = "SNIPE_507",
		Orientation = Vec3(2.439, 0.150, -0.000),
		Position = Vec3(-1234.287, 213.875, -53.875),
		Radius = 35,
		SerialNum = 66,
		Stance = "stand",
		TagName = "507",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_519 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.012, -0.924, -0.382),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 30,
		Name = "SNIPE_519",
		Orientation = Vec3(-3.128, -0.392, -0.000),
		Position = Vec3(-1163.872, 5.263, 119.125),
		Radius = 35,
		SerialNum = 164,
		Stance = "stand",
		TagName = "519",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_523 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.856, -0.491, 0.163),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 30,
		Name = "SNIPE_523",
		Orientation = Vec3(2.091, 0.164, -0.000),
		Position = Vec3(-748.251, 12.994, 119.125),
		Radius = 35,
		SerialNum = 166,
		Stance = "stand",
		TagName = "523",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_524 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.126, -0.985, -0.117),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 30,
		Name = "SNIPE_524",
		Orientation = Vec3(-3.014, -0.117, -0.000),
		Position = Vec3(-813.693, 10.083, 119.125),
		Radius = 35,
		SerialNum = 168,
		Stance = "stand",
		TagName = "524",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_525 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.888, -0.457, 0.051),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 30,
		Name = "SNIPE_525",
		Orientation = Vec3(-2.047, 0.051, -0.000),
		Position = Vec3(-862.867, -1.875, 119.125),
		Radius = 35,
		SerialNum = 54,
		Stance = "stand",
		TagName = "525",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_526 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.990, 0.142, 0.017),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 30,
		Name = "SNIPE_526",
		Orientation = Vec3(-1.428, 0.017, -0.000),
		Position = Vec3(-734.619, 119.160, 119.125),
		Radius = 35,
		SerialNum = 60,
		Stance = "stand",
		TagName = "526",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_533 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.464, 0.876, 0.133),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 30,
		Name = "SNIPE_533",
		Orientation = Vec3(-0.487, 0.133, -0.000),
		Position = Vec3(-116.125, -1166.875, -52.875),
		Radius = 35,
		SerialNum = 76,
		Stance = "stand",
		TagName = "533",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_534 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.942, 0.106, 0.317),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 30,
		Name = "SNIPE_534",
		Orientation = Vec3(1.459, 0.323, -0.000),
		Position = Vec3(-641.073, -1069.837, -52.875),
		Radius = 35,
		SerialNum = 108,
		Stance = "stand",
		TagName = "534",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_535 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.904, 0.387, 0.183),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 30,
		Name = "SNIPE_535",
		Orientation = Vec3(1.167, 0.184, -0.000),
		Position = Vec3(-324.919, -951.125, -52.875),
		Radius = 35,
		SerialNum = 140,
		Stance = "stand",
		TagName = "535",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_536 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.040, 0.999, 0.030),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 30,
		Name = "SNIPE_536",
		Orientation = Vec3(-0.040, 0.030, -0.000),
		Position = Vec3(-382.968, -968.499, -52.875),
		Radius = 35,
		SerialNum = 170,
		Stance = "stand",
		TagName = "536",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_551 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.720, -0.631, 0.288),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 30,
		Name = "SNIPE_551",
		Orientation = Vec3(-2.291, 0.292, -0.000),
		Position = Vec3(-330.316, 292.490, -54.875),
		Radius = 35,
		SerialNum = 40,
		Stance = "stand",
		TagName = "551",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_552 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.443, -0.882, 0.160),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 30,
		Name = "SNIPE_552",
		Orientation = Vec3(2.676, 0.160, -0.000),
		Position = Vec3(-232.927, 283.278, -54.875),
		Radius = 35,
		SerialNum = 48,
		Stance = "stand",
		TagName = "552",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SWITCH_apasa = 
	{
		AimPosition = Vec3(1137.875, -766.984, 181.775),
		CreateOnLoad = 1,
		Facing = Vec3(0.000, 0.000, 0.000),
		GoalType = "SWITCH",
		GroupName = "",
		MinRadius = 32,
		Name = "SWITCH_apasa",
		Orientation = Vec3(-1.549, -0.330, -0.000),
		Position = Vec3(1084.176, -768.148, 137.149),
		Radius = 32,
		SerialNum = 74,
		Stance = "stand",
		TagName = "apasa",
		TeamAvailability = 30,
		Timeout = 1500,
		Use = 1,
		Version = 1,
	},
	SWITCH_bh = 
	{
		AimPosition = Vec3(-1428.026, -504.604, 531.809),
		CreateOnLoad = 1,
		Facing = Vec3(0.000, 0.000, 0.000),
		GoalType = "SWITCH",
		GroupName = "",
		MinRadius = 32,
		Name = "SWITCH_bh",
		Orientation = Vec3(-1.495, -0.508, -0.000),
		Position = Vec3(-1534.448, -517.357, 511.125),
		Radius = 32,
		SerialNum = 72,
		Stance = "stand",
		TagName = "bh",
		TeamAvailability = 30,
		Timeout = 1500,
		Use = 1,
		Version = 1,
	},
	SWITCH_butak = 
	{
		AimPosition = Vec3(662.488, -903.245, 480.690),
		CreateOnLoad = 1,
		Facing = Vec3(0.000, 0.000, 0.000),
		GoalType = "SWITCH",
		GroupName = "",
		MinRadius = 32,
		Name = "SWITCH_butak",
		Orientation = Vec3(2.003, -0.341, -0.000),
		Position = Vec3(748.722, -846.293, 449.125),
		Radius = 32,
		SerialNum = 70,
		Stance = "stand",
		TagName = "butak",
		TeamAvailability = 30,
		Timeout = 1500,
		Use = 1,
		Version = 1,
	},
	SWITCH_butono = 
	{
		AimPosition = Vec3(684.660, -909.623, 479.517),
		CreateOnLoad = 1,
		Facing = Vec3(0.000, 0.000, 0.000),
		GoalType = "SWITCH",
		GroupName = "",
		MinRadius = 32,
		Name = "SWITCH_butono",
		Orientation = Vec3(1.214, -0.476, -0.000),
		Position = Vec3(746.160, -933.238, 449.125),
		Radius = 32,
		SerialNum = 68,
		Stance = "stand",
		TagName = "butono",
		TeamAvailability = 30,
		Timeout = 1500,
		Use = 1,
		Version = 1,
	},
	Version = 1,
};