global _MG = 
{
	AMMOCAB_360 = 
	{
		CreateOnLoad = 0,
		GoalType = "AMMOCAB",
		GroupName = "",
		MinRadius = 0,
		Name = "AMMOCAB_360",
		Orientation = Vec3(-1.571, -0.000, 0.000),
		Position = Vec3(2798.500, -2967.500, 351.500),
		Radius = 0,
		Range = 1250,
		TagName = "",
		TeamAvailability = 6,
		Version = 1,
	},
	AMMOCAB_376 = 
	{
		CreateOnLoad = 0,
		GoalType = "AMMOCAB",
		GroupName = "",
		MinRadius = 0,
		Name = "AMMOCAB_376",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(4958.500, -1847.500, 735.500),
		Radius = 0,
		Range = 1250,
		TagName = "",
		TeamAvailability = 6,
		Version = 1,
	},
	AMMOCAB_north_ammocabinet = 
	{
		CreateOnLoad = 0,
		GoalType = "AMMOCAB",
		GroupName = "",
		MinRadius = 0,
		Name = "AMMOCAB_north_ammocabinet",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(3061.000, 1271.500, 425.000),
		Radius = 0,
		Range = 1250,
		TagName = "north_ammocabinet",
		TeamAvailability = 6,
		Version = 1,
	},
	AMMOCAB_south_ammocabinet = 
	{
		CreateOnLoad = 0,
		GoalType = "AMMOCAB",
		GroupName = "",
		MinRadius = 0,
		Name = "AMMOCAB_south_ammocabinet",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(4659.500, -861.000, 873.000),
		Radius = 0,
		Range = 1250,
		TagName = "south_ammocabinet",
		TeamAvailability = 6,
		Version = 1,
	},
	ATTACK_alliedvault_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.168, 0.984, 0.055),
		},
		CreateOnLoad = 1,
		GoalType = "Attack",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "ATTACK_alliedvault_1",
		Orientation = Vec3(-0.169, 0.055, -0.000),
		Position = Vec3(1146.238, -3008.503, 289.125),
		Radius = 32,
		Stance = "stand",
		TagName = "alliedvault_1",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
		},
	},
	ATTACK_alliedvault_10 = 
	{
		AimVectors = 
		{
			[0] = Vec3(1.000, -0.007, -0.011),
		},
		CreateOnLoad = 1,
		GoalType = "Attack",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "ATTACK_alliedvault_10",
		Orientation = Vec3(-1.577, -0.011, -0.000),
		Position = Vec3(2555.852, -1588.675, 392.762),
		Radius = 32,
		Stance = "crouch",
		TagName = "alliedvault_10",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
		},
	},
	ATTACK_alliedvault_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.445, 0.895, 0.017),
		},
		CreateOnLoad = 1,
		GoalType = "Attack",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "ATTACK_alliedvault_2",
		Orientation = Vec3(0.461, 0.017, -0.000),
		Position = Vec3(1363.173, -2421.808, 308.384),
		Radius = 32,
		Stance = "stand",
		TagName = "alliedvault_2",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
		},
	},
	ATTACK_alliedvault_3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.045, -0.994, -0.104),
			[1] = Vec3(0.605, -0.790, -0.096),
		},
		CreateOnLoad = 1,
		GoalType = "Attack",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "ATTACK_alliedvault_3",
		Orientation = Vec3(-3.096, -0.104, -0.000),
		Position = Vec3(1177.214, -111.321, 562.807),
		Radius = 32,
		Stance = "crouch",
		TagName = "alliedvault_3",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
		},
	},
	ATTACK_alliedvault_4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.614, -0.790, 0.005),
		},
		CreateOnLoad = 1,
		GoalType = "Attack",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "ATTACK_alliedvault_4",
		Orientation = Vec3(2.481, 0.005, -0.000),
		Position = Vec3(2033.185, -843.549, 309.144),
		Radius = 32,
		Stance = "crouch",
		TagName = "alliedvault_4",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
		},
	},
	ATTACK_alliedvault_5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.680, 0.715, 0.160),
		},
		CreateOnLoad = 1,
		GoalType = "Attack",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "ATTACK_alliedvault_5",
		Orientation = Vec3(-0.760, 0.161, -0.000),
		Position = Vec3(1871.017, -1842.298, 321.237),
		Radius = 32,
		Stance = "stand",
		TagName = "alliedvault_5",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
		},
	},
	ATTACK_alliedvault_6 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.200, 0.977, 0.071),
		},
		CreateOnLoad = 1,
		GoalType = "Attack",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "ATTACK_alliedvault_6",
		Orientation = Vec3(0.202, 0.071, -0.000),
		Position = Vec3(1357.473, -2774.035, 289.125),
		Radius = 32,
		Stance = "stand",
		TagName = "alliedvault_6",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
		},
	},
	ATTACK_alliedvault_7 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.203, 0.978, 0.057),
		},
		CreateOnLoad = 1,
		GoalType = "Attack",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "ATTACK_alliedvault_7",
		Orientation = Vec3(-0.205, 0.057, -0.000),
		Position = Vec3(1131.330, -2849.763, 289.125),
		Radius = 32,
		Stance = "stand",
		TagName = "alliedvault_7",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
		},
	},
	ATTACK_alliedvault_8 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.997, -0.065, 0.034),
		},
		CreateOnLoad = 1,
		GoalType = "Attack",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "ATTACK_alliedvault_8",
		Orientation = Vec3(-1.635, 0.034, -0.000),
		Position = Vec3(1188.968, -1553.053, 321.317),
		Radius = 32,
		Stance = "stand",
		TagName = "alliedvault_8",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
		},
	},
	ATTACK_alliedvault_9 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.953, 0.302, 0.030),
		},
		CreateOnLoad = 1,
		GoalType = "Attack",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "ATTACK_alliedvault_9",
		Orientation = Vec3(-1.264, 0.030, -0.000),
		Position = Vec3(2259.956, -1828.852, 393.125),
		Radius = 32,
		Stance = "crouch",
		TagName = "alliedvault_9",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
		},
	},
	ATTACK_firstbarrier_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.769, 0.637, -0.044),
		},
		CreateOnLoad = 1,
		GoalType = "Attack",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "ATTACK_firstbarrier_1",
		Orientation = Vec3(-0.879, -0.044, -0.000),
		Position = Vec3(5763.631, 1246.585, 637.359),
		Radius = 32,
		Stance = "stand",
		TagName = "firstbarrier_1",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
		},
	},
	ATTACK_firstbarrier_10 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.998, -0.064, 0.024),
		},
		CreateOnLoad = 1,
		GoalType = "Attack",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "ATTACK_firstbarrier_10",
		Orientation = Vec3(-1.635, 0.024, -0.000),
		Position = Vec3(5626.178, 1440.025, 503.646),
		Radius = 32,
		Stance = "stand",
		TagName = "firstbarrier_10",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
		},
	},
	ATTACK_firstbarrier_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.628, -0.776, -0.055),
		},
		CreateOnLoad = 1,
		GoalType = "Attack",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "ATTACK_firstbarrier_2",
		Orientation = Vec3(-2.461, -0.055, -0.000),
		Position = Vec3(5708.216, 1911.429, 503.402),
		Radius = 32,
		Stance = "stand",
		TagName = "firstbarrier_2",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
		},
	},
	ATTACK_firstbarrier_3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.174, -0.962, -0.209),
			[1] = Vec3(-0.998, 0.029, 0.048),
			[2] = Vec3(0.237, -0.959, -0.158),
		},
		CreateOnLoad = 1,
		GoalType = "Attack",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "ATTACK_firstbarrier_3",
		Orientation = Vec3(2.963, -0.211, -0.000),
		Position = Vec3(6059.395, 1999.061, 711.210),
		Radius = 32,
		Stance = "crouch",
		TagName = "firstbarrier_3",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
		},
	},
	ATTACK_firstbarrier_4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.778, -0.596, -0.198),
		},
		CreateOnLoad = 1,
		GoalType = "Attack",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "ATTACK_firstbarrier_4",
		Orientation = Vec3(2.225, -0.199, -0.000),
		Position = Vec3(6789.473, 1526.550, 731.220),
		Radius = 32,
		Stance = "crouch",
		TagName = "firstbarrier_4",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
		},
	},
	ATTACK_firstbarrier_5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.860, -0.471, -0.197),
		},
		CreateOnLoad = 1,
		GoalType = "Attack",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "ATTACK_firstbarrier_5",
		Orientation = Vec3(-2.072, -0.198, -0.000),
		Position = Vec3(4829.139, 2136.291, 807.971),
		Radius = 32,
		Stance = "crouch",
		TagName = "firstbarrier_5",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
		},
	},
	ATTACK_firstbarrier_6 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.941, 0.016, -0.338),
		},
		CreateOnLoad = 1,
		GoalType = "Attack",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "ATTACK_firstbarrier_6",
		Orientation = Vec3(-1.554, -0.344, -0.000),
		Position = Vec3(4842.969, 1608.966, 824.781),
		Radius = 32,
		Stance = "crouch",
		TagName = "firstbarrier_6",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
		},
	},
	ATTACK_firstbarrier_7 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.202, -0.979, 0.015),
		},
		CreateOnLoad = 1,
		GoalType = "Attack",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "ATTACK_firstbarrier_7",
		Orientation = Vec3(-2.938, 0.015, -0.000),
		Position = Vec3(6166.665, 1814.412, 517.669),
		Radius = 32,
		Stance = "stand",
		TagName = "firstbarrier_7",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
		},
	},
	ATTACK_firstbarrier_8 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.710, -0.683, -0.171),
		},
		CreateOnLoad = 1,
		GoalType = "Attack",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "ATTACK_firstbarrier_8",
		Orientation = Vec3(2.336, -0.172, -0.000),
		Position = Vec3(6806.003, 1700.461, 729.554),
		Radius = 32,
		Stance = "stand",
		TagName = "firstbarrier_8",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
		},
	},
	ATTACK_firstbarrier_9 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.763, -0.640, 0.093),
		},
		CreateOnLoad = 1,
		GoalType = "Attack",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "ATTACK_firstbarrier_9",
		Orientation = Vec3(2.269, 0.094, -0.000),
		Position = Vec3(6544.855, 1536.982, 530.005),
		Radius = 32,
		Stance = "stand",
		TagName = "firstbarrier_9",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
		},
	},
	ATTACK_flag_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.886, 0.457, -0.073),
			[1] = Vec3(-0.413, 0.905, -0.104),
		},
		CreateOnLoad = 1,
		GoalType = "Attack",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "ATTACK_flag_1",
		Orientation = Vec3(1.095, -0.073, -0.000),
		Position = Vec3(3533.875, 811.250, 513.125),
		Radius = 32,
		Stance = "stand",
		TagName = "flag_1",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
		},
	},
	ATTACK_flag_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.423, 0.881, -0.212),
		},
		CreateOnLoad = 1,
		GoalType = "Attack",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "ATTACK_flag_2",
		Orientation = Vec3(-0.448, -0.214, -0.000),
		Position = Vec3(3092.003, 867.207, 513.200),
		Radius = 32,
		Stance = "stand",
		TagName = "flag_2",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
		},
	},
	ATTACK_flag_3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.149, 0.978, -0.147),
		},
		CreateOnLoad = 1,
		GoalType = "Attack",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "ATTACK_flag_3",
		Orientation = Vec3(0.152, -0.148, -0.000),
		Position = Vec3(3302.322, 476.070, 576.125),
		Radius = 32,
		Stance = "stand",
		TagName = "flag_3",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
		},
	},
	ATTACK_flag_4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.245, 0.967, -0.063),
		},
		CreateOnLoad = 1,
		GoalType = "Attack",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "ATTACK_flag_4",
		Orientation = Vec3(-0.248, -0.063, -0.000),
		Position = Vec3(3128.534, 343.908, 577.125),
		Radius = 32,
		Stance = "stand",
		TagName = "flag_4",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
		},
	},
	ATTACK_gold_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.885, 0.464, -0.040),
		},
		CreateOnLoad = 1,
		GoalType = "Attack",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "ATTACK_gold_1",
		Orientation = Vec3(-1.088, -0.040, -0.000),
		Position = Vec3(4449.239, -1345.875, 345.125),
		Radius = 32,
		Stance = "stand",
		TagName = "gold_1",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
		},
	},
	ATTACK_gold_10 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.792, -0.610, -0.035),
		},
		CreateOnLoad = 1,
		GoalType = "Attack",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "ATTACK_gold_10",
		Orientation = Vec3(2.227, -0.035, -0.000),
		Position = Vec3(4987.833, -984.836, 345.125),
		Radius = 32,
		Stance = "stand",
		TagName = "gold_10",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
		},
	},
	ATTACK_gold_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.005, -0.999, 0.036),
			[1] = Vec3(0.504, -0.863, 0.027),
		},
		CreateOnLoad = 1,
		GoalType = "Attack",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "ATTACK_gold_2",
		Orientation = Vec3(3.137, 0.036, -0.000),
		Position = Vec3(4716.555, -882.648, 344.125),
		Radius = 32,
		Stance = "stand",
		TagName = "gold_2",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
		},
	},
	ATTACK_gold_3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.308, -0.951, -0.004),
			[1] = Vec3(-0.998, -0.038, -0.049),
		},
		CreateOnLoad = 1,
		GoalType = "Attack",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "ATTACK_gold_3",
		Orientation = Vec3(2.828, -0.004, -0.000),
		Position = Vec3(5443.527, -770.438, 393.323),
		Radius = 32,
		Stance = "crouch",
		TagName = "gold_3",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
		},
	},
	ATTACK_gold_4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.724, 0.689, 0.020),
		},
		CreateOnLoad = 1,
		GoalType = "Attack",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "ATTACK_gold_4",
		Orientation = Vec3(-0.810, 0.020, -0.000),
		Position = Vec3(4837.975, -1797.829, 380.125),
		Radius = 32,
		Stance = "stand",
		TagName = "gold_4",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
		},
	},
	ATTACK_gold_5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.967, 0.256, -0.016),
		},
		CreateOnLoad = 1,
		GoalType = "Attack",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "ATTACK_gold_5",
		Orientation = Vec3(-1.877, -0.025, -0.000),
		Position = Vec3(4143.902, -1787.399, 394.648),
		Radius = 32,
		Stance = "prone",
		TagName = "gold_5",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
		},
	},
	ATTACK_gold_6 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.996, 0.030, -0.083),
			[1] = Vec3(-0.606, 0.794, -0.045),
		},
		CreateOnLoad = 1,
		GoalType = "Attack",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "ATTACK_gold_6",
		Orientation = Vec3(1.541, -0.083, -0.000),
		Position = Vec3(5011.471, -1272.857, 376.125),
		Radius = 32,
		Stance = "crouch",
		TagName = "gold_6",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
		},
	},
	ATTACK_gold_7 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.527, -0.849, -0.024),
		},
		CreateOnLoad = 1,
		GoalType = "Attack",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "ATTACK_gold_7",
		Orientation = Vec3(2.586, -0.024, -0.000),
		Position = Vec3(5435.502, -1053.567, 381.125),
		Radius = 32,
		Stance = "stand",
		TagName = "gold_7",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
		},
	},
	ATTACK_gold_8 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.733, -0.679, -0.040),
		},
		CreateOnLoad = 1,
		GoalType = "Attack",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "ATTACK_gold_8",
		Orientation = Vec3(2.317, -0.040, -0.000),
		Position = Vec3(5309.275, -1344.229, 381.125),
		Radius = 32,
		Stance = "stand",
		TagName = "gold_8",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
		},
	},
	ATTACK_gold_9 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.887, -0.459, 0.045),
		},
		CreateOnLoad = 1,
		GoalType = "Attack",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "ATTACK_gold_9",
		Orientation = Vec3(-2.048, 0.045, -0.000),
		Position = Vec3(4902.690, -1514.157, 381.125),
		Radius = 32,
		Stance = "stand",
		TagName = "gold_9",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
		},
	},
	ATTACK_maingate_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.326, 0.945, 0.013),
		},
		CreateOnLoad = 1,
		GoalType = "Attack",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "ATTACK_maingate_1",
		Orientation = Vec3(-0.333, 0.013, -0.000),
		Position = Vec3(2017.507, -1415.913, 377.156),
		Radius = 32,
		Stance = "stand",
		TagName = "maingate_1",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
		},
	},
	ATTACK_maingate_10 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.431, -0.431, -0.792),
		},
		CreateOnLoad = 1,
		GoalType = "Attack",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "ATTACK_maingate_10",
		Orientation = Vec3(2.356, -0.915, -0.000),
		Position = Vec3(2806.999, -159.663, 1131.897),
		Radius = 32,
		Stance = "stand",
		TagName = "maingate_10",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
		},
	},
	ATTACK_maingate_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.196, 0.980, -0.004),
		},
		CreateOnLoad = 1,
		GoalType = "Attack",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "ATTACK_maingate_2",
		Orientation = Vec3(0.198, -0.004, -0.000),
		Position = Vec3(2670.554, -833.316, 392.125),
		Radius = 32,
		Stance = "crouch",
		TagName = "maingate_2",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
		},
	},
	ATTACK_maingate_3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.458, 0.827, -0.327),
		},
		CreateOnLoad = 1,
		GoalType = "Attack",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "ATTACK_maingate_3",
		Orientation = Vec3(0.506, -0.333, -0.000),
		Position = Vec3(2934.620, -1019.816, 770.278),
		Radius = 32,
		Stance = "stand",
		TagName = "maingate_3",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
		},
	},
	ATTACK_maingate_4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.993, -0.117, 0.001),
			[1] = Vec3(0.495, -0.833, 0.246),
		},
		CreateOnLoad = 1,
		GoalType = "Attack",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "ATTACK_maingate_4",
		Orientation = Vec3(-1.688, 0.001, -0.000),
		Position = Vec3(2305.723, 45.875, 392.334),
		Radius = 32,
		Stance = "stand",
		TagName = "maingate_4",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
		},
	},
	ATTACK_maingate_5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.088, 0.996, 0.007),
		},
		CreateOnLoad = 1,
		GoalType = "Attack",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "ATTACK_maingate_5",
		Orientation = Vec3(0.088, 0.007, -0.000),
		Position = Vec3(2574.728, -1130.471, 393.125),
		Radius = 32,
		Stance = "stand",
		TagName = "maingate_5",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
		},
	},
	ATTACK_maingate_6 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.286, 0.958, -0.008),
		},
		CreateOnLoad = 1,
		GoalType = "Attack",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "ATTACK_maingate_6",
		Orientation = Vec3(-0.290, -0.008, -0.000),
		Position = Vec3(2158.229, -1016.539, 395.177),
		Radius = 32,
		Stance = "crouch",
		TagName = "maingate_6",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
		},
	},
	ATTACK_maingate_7 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.342, 0.940, -0.009),
		},
		CreateOnLoad = 1,
		GoalType = "Attack",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "ATTACK_maingate_7",
		Orientation = Vec3(0.349, -0.009, -0.000),
		Position = Vec3(2589.612, -266.625, 392.125),
		Radius = 32,
		Stance = "stand",
		TagName = "maingate_7",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
		},
	},
	ATTACK_maingate_8 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.091, 0.991, -0.097),
		},
		CreateOnLoad = 1,
		GoalType = "Attack",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "ATTACK_maingate_8",
		Orientation = Vec3(-0.091, -0.097, -0.000),
		Position = Vec3(2259.864, -2137.338, 630.743),
		Radius = 32,
		Stance = "stand",
		TagName = "maingate_8",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
		},
	},
	ATTACK_maingate_9 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.750, -0.036, -0.661),
		},
		CreateOnLoad = 1,
		GoalType = "Attack",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "ATTACK_maingate_9",
		Orientation = Vec3(1.619, -0.722, -0.000),
		Position = Vec3(3087.832, -591.611, 1047.218),
		Radius = 32,
		Stance = "stand",
		TagName = "maingate_9",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
		},
	},
	ATTACK_secondbarrier_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.905, -0.404, 0.134),
		},
		CreateOnLoad = 1,
		GoalType = "Attack",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "ATTACK_secondbarrier_1",
		Orientation = Vec3(1.991, 0.135, -0.000),
		Position = Vec3(6593.755, 1272.520, 506.098),
		Radius = 32,
		Stance = "stand",
		TagName = "secondbarrier_1",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
		},
	},
	ATTACK_secondbarrier_10 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.166, -0.982, 0.089),
		},
		CreateOnLoad = 1,
		GoalType = "Attack",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "ATTACK_secondbarrier_10",
		Orientation = Vec3(-2.974, 0.090, -0.000),
		Position = Vec3(4340.167, 301.265, 768.125),
		Radius = 32,
		Stance = "stand",
		TagName = "secondbarrier_10",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
		},
	},
	ATTACK_secondbarrier_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.958, 0.286, -0.003),
			[1] = Vec3(-0.219, -0.972, -0.091),
		},
		CreateOnLoad = 1,
		GoalType = "Attack",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "ATTACK_secondbarrier_2",
		Orientation = Vec3(1.281, -0.003, -0.000),
		Position = Vec3(6036.780, 168.405, 753.355),
		Radius = 32,
		Stance = "crouch",
		TagName = "secondbarrier_2",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
		},
	},
	ATTACK_secondbarrier_3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.998, 0.052, 0.024),
			[1] = Vec3(-0.845, -0.483, 0.229),
		},
		CreateOnLoad = 1,
		GoalType = "Attack",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "ATTACK_secondbarrier_3",
		Orientation = Vec3(1.519, 0.024, -0.000),
		Position = Vec3(6707.228, 609.987, 507.368),
		Radius = 32,
		Stance = "stand",
		TagName = "secondbarrier_3",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
		},
	},
	ATTACK_secondbarrier_4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.620, -0.784, -0.025),
		},
		CreateOnLoad = 1,
		GoalType = "Attack",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "ATTACK_secondbarrier_4",
		Orientation = Vec3(2.472, -0.025, -0.000),
		Position = Vec3(6114.474, 1101.875, 559.627),
		Radius = 32,
		Stance = "stand",
		TagName = "secondbarrier_4",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
		},
	},
	ATTACK_secondbarrier_5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.964, 0.186, -0.191),
		},
		CreateOnLoad = 1,
		GoalType = "Attack",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "ATTACK_secondbarrier_5",
		Orientation = Vec3(-1.381, -0.192, -0.000),
		Position = Vec3(4945.773, 407.462, 769.125),
		Radius = 32,
		Stance = "crouch",
		TagName = "secondbarrier_5",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
		},
	},
	ATTACK_secondbarrier_6 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.667, 0.736, -0.110),
		},
		CreateOnLoad = 1,
		GoalType = "Attack",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "ATTACK_secondbarrier_6",
		Orientation = Vec3(0.736, -0.111, -0.000),
		Position = Vec3(6494.220, -2.220, 646.766),
		Radius = 32,
		Stance = "stand",
		TagName = "secondbarrier_6",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
		},
	},
	ATTACK_secondbarrier_7 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.835, -0.508, 0.212),
		},
		CreateOnLoad = 1,
		GoalType = "Attack",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "ATTACK_secondbarrier_7",
		Orientation = Vec3(2.117, 0.214, -0.000),
		Position = Vec3(5682.823, 1006.693, 550.177),
		Radius = 32,
		Stance = "stand",
		TagName = "secondbarrier_7",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
		},
	},
	ATTACK_secondbarrier_8 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.876, -0.465, -0.126),
		},
		CreateOnLoad = 1,
		GoalType = "Attack",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "ATTACK_secondbarrier_8",
		Orientation = Vec3(2.059, -0.126, -0.000),
		Position = Vec3(6023.164, 1128.091, 925.125),
		Radius = 32,
		Stance = "prone",
		TagName = "secondbarrier_8",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
		},
	},
	ATTACK_secondbarrier_9 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.974, 0.003, -0.225),
		},
		CreateOnLoad = 1,
		GoalType = "Attack",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "ATTACK_secondbarrier_9",
		Orientation = Vec3(-1.568, -0.227, -0.000),
		Position = Vec3(4878.632, 682.154, 769.355),
		Radius = 32,
		Stance = "stand",
		TagName = "secondbarrier_9",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
		},
	},
	ATTACK_tankgate_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.188, -0.982, -0.011),
			[1] = Vec3(0.897, -0.443, 0.009),
		},
		CreateOnLoad = 1,
		GoalType = "Attack",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "ATTACK_tankgate_1",
		Orientation = Vec3(-2.952, -0.011, -0.000),
		Position = Vec3(2430.652, 1885.874, 392.125),
		Radius = 32,
		Stance = "stand",
		TagName = "tankgate_1",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
		},
	},
	ATTACK_tankgate_10 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.178, -0.984, -0.009),
		},
		CreateOnLoad = 1,
		GoalType = "Attack",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "ATTACK_tankgate_10",
		Orientation = Vec3(2.963, -0.009, -0.000),
		Position = Vec3(2757.816, 1351.516, 392.125),
		Radius = 32,
		Stance = "crouch",
		TagName = "tankgate_10",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
		},
	},
	ATTACK_tankgate_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.170, 0.982, -0.079),
			[1] = Vec3(0.477, 0.879, -0.024),
		},
		CreateOnLoad = 1,
		GoalType = "Attack",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "ATTACK_tankgate_2",
		Orientation = Vec3(0.171, -0.079, -0.000),
		Position = Vec3(2482.202, 963.791, 446.125),
		Radius = 32,
		Stance = "stand",
		TagName = "tankgate_2",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
		},
	},
	ATTACK_tankgate_3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.992, 0.127, -0.002),
			[1] = Vec3(-0.496, 0.865, 0.073),
			[2] = Vec3(0.708, 0.705, 0.034),
		},
		CreateOnLoad = 1,
		GoalType = "Attack",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "ATTACK_tankgate_3",
		Orientation = Vec3(1.443, -0.002, -0.000),
		Position = Vec3(3495.186, 1465.624, 392.340),
		Radius = 32,
		Stance = "stand",
		TagName = "tankgate_3",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
		},
	},
	ATTACK_tankgate_4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.840, -0.543, -0.011),
			[1] = Vec3(0.427, -0.904, 0.011),
		},
		CreateOnLoad = 1,
		GoalType = "Attack",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "ATTACK_tankgate_4",
		Orientation = Vec3(2.145, -0.011, -0.000),
		Position = Vec3(2864.458, 1883.085, 391.125),
		Radius = 32,
		Stance = "stand",
		TagName = "tankgate_4",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
		},
	},
	ATTACK_tankgate_5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.972, 0.222, -0.074),
		},
		CreateOnLoad = 1,
		GoalType = "Attack",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "ATTACK_tankgate_5",
		Orientation = Vec3(1.347, -0.074, -0.000),
		Position = Vec3(4846.306, 1473.458, 492.934),
		Radius = 32,
		Stance = "stand",
		TagName = "tankgate_5",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
		},
	},
	ATTACK_tankgate_6 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.982, -0.188, -0.024),
		},
		CreateOnLoad = 1,
		GoalType = "Attack",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "ATTACK_tankgate_6",
		Orientation = Vec3(-1.760, -0.024, -0.000),
		Position = Vec3(1956.147, 1770.760, 392.125),
		Radius = 32,
		Stance = "stand",
		TagName = "tankgate_6",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
		},
	},
	ATTACK_tankgate_7 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.901, 0.433, 0.016),
		},
		CreateOnLoad = 1,
		GoalType = "Attack",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "ATTACK_tankgate_7",
		Orientation = Vec3(-1.123, 0.016, -0.000),
		Position = Vec3(2332.359, 1221.602, 392.125),
		Radius = 32,
		Stance = "stand",
		TagName = "tankgate_7",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
		},
	},
	ATTACK_tankgate_8 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.987, -0.162, -0.014),
		},
		CreateOnLoad = 1,
		GoalType = "Attack",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "ATTACK_tankgate_8",
		Orientation = Vec3(1.733, -0.014, -0.000),
		Position = Vec3(4479.765, 1820.756, 437.316),
		Radius = 32,
		Stance = "stand",
		TagName = "tankgate_8",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
		},
	},
	ATTACK_tankgate_9 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.325, 0.926, 0.193),
		},
		CreateOnLoad = 1,
		GoalType = "Attack",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "ATTACK_tankgate_9",
		Orientation = Vec3(-0.338, 0.195, -0.000),
		Position = Vec3(3867.481, 1870.675, 392.125),
		Radius = 32,
		Stance = "crouch",
		TagName = "tankgate_9",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
		},
	},
	BUILD_Command_Post = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		GroupName = "",
		IgnoreTargets = 0,
		MinRadius = 0,
		Mobile = 0,
		Name = "BUILD_Command_Post",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(3500.000, 1219.000, 443.000),
		Radius = 0,
		Stance = "crouch",
		TagName = "Command Post",
		TeamAvailability = 6,
		Version = 1,
	},
	BUILD_Side_Entrance = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		GroupName = "",
		IgnoreTargets = 0,
		MinRadius = 0,
		Mobile = 0,
		Name = "BUILD_Side_Entrance",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(4733.997, -1757.995, 436.000),
		Radius = 0,
		Stance = "crouch",
		TagName = "Side Entrance",
		TeamAvailability = 2,
		Version = 1,
	},
	BUILD_Tank = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		GroupName = "",
		IgnoreTargets = 0,
		MinRadius = 0,
		Mobile = 1,
		Name = "BUILD_Tank",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(1688.186, 1655.516, 451.602),
		Radius = 0,
		Stance = "crouch",
		TagName = "Tank",
		TeamAvailability = 4,
		Version = 1,
	},
	BUILD_Vault_room_door = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		GroupName = "",
		IgnoreTargets = 0,
		MinRadius = 0,
		Mobile = 0,
		Name = "BUILD_Vault_room_door",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(4288.000, -1221.000, 380.000),
		Radius = 0,
		Stance = "crouch",
		TagName = "Vault room door",
		TeamAvailability = 2,
		Version = 1,
	},
	BUILD_first_Tank_Barrier = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		GroupName = "",
		IgnoreTargets = 0,
		MinRadius = 0,
		Mobile = 0,
		Name = "BUILD_first_Tank_Barrier",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(6042.995, 1344.997, 562.000),
		Radius = 0,
		Stance = "crouch",
		TagName = "first Tank Barrier",
		TeamAvailability = 2,
		Version = 1,
	},
	BUILD_second_Tank_Barrier = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		GroupName = "",
		IgnoreTargets = 0,
		MinRadius = 0,
		Mobile = 0,
		Name = "BUILD_second_Tank_Barrier",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(6230.995, 536.997, 565.000),
		Radius = 0,
		Stance = "crouch",
		TagName = "second Tank Barrier",
		TeamAvailability = 2,
		Version = 1,
	},
	CAPPOINT_truck = 
	{
		CreateOnLoad = 1,
		GoalType = "CapPoint",
		GroupName = "",
		MinRadius = 32,
		Name = "CAPPOINT_truck",
		Orientation = Vec3(-1.572, -0.467, -0.000),
		Position = Vec3(1749.204, -2684.145, 289.125),
		Radius = 0,
		TagName = "truck",
		TeamAvailability = 30,
		Version = 1,
	},
	DEFEND_alliedvault_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.947, -0.318, -0.039),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 45,
		MinCampTime = 35,
		MinRadius = 32,
		Name = "DEFEND_alliedvault_1",
		Orientation = Vec3(1.894, -0.039, -0.000),
		Position = Vec3(1494.288, -2622.650, 289.125),
		Radius = 32,
		Stance = "stand",
		TagName = "alliedvault_1",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_alliedvault_10 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.381, 0.925, 0.009),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "DEFEND_alliedvault_10",
		Orientation = Vec3(-0.391, 0.009, -0.000),
		Position = Vec3(1104.661, -2178.792, 321.625),
		Radius = 32,
		Stance = "stand",
		TagName = "alliedvault_10",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_alliedvault_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.297, 0.954, 0.023),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 45,
		MinCampTime = 35,
		MinRadius = 32,
		Name = "DEFEND_alliedvault_2",
		Orientation = Vec3(-0.302, 0.023, -0.000),
		Position = Vec3(1133.215, -2526.630, 296.516),
		Radius = 32,
		Stance = "stand",
		TagName = "alliedvault_2",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_alliedvault_3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.837, 0.547, 0.035),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 45,
		MinCampTime = 35,
		MinRadius = 32,
		Name = "DEFEND_alliedvault_3",
		Orientation = Vec3(0.992, 0.035, -0.000),
		Position = Vec3(1409.899, -2187.141, 321.125),
		Radius = 32,
		Stance = "stand",
		TagName = "alliedvault_3",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_alliedvault_4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.839, 0.543, 0.042),
			[1] = Vec3(0.691, 0.722, 0.044),
			[2] = Vec3(0.992, 0.123, 0.031),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 45,
		MinCampTime = 35,
		MinRadius = 32,
		Name = "DEFEND_alliedvault_4",
		Orientation = Vec3(-0.996, 0.042, -0.000),
		Position = Vec3(989.932, -1817.869, 328.447),
		Radius = 32,
		Stance = "stand",
		TagName = "alliedvault_4",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_alliedvault_5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.219, 0.976, 0.005),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "DEFEND_alliedvault_5",
		Orientation = Vec3(0.221, 0.005, -0.000),
		Position = Vec3(1407.356, -3003.583, 288.125),
		Radius = 32,
		Stance = "stand",
		TagName = "alliedvault_5",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_alliedvault_6 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.327, 0.944, 0.050),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "DEFEND_alliedvault_6",
		Orientation = Vec3(-0.334, 0.050, -0.000),
		Position = Vec3(1924.981, -1826.149, 323.512),
		Radius = 32,
		Stance = "stand",
		TagName = "alliedvault_6",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_alliedvault_7 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.911, -0.280, -0.302),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "DEFEND_alliedvault_7",
		Orientation = Vec3(1.869, -0.307, -0.000),
		Position = Vec3(2973.442, -1217.513, 771.933),
		Radius = 32,
		Stance = "stand",
		TagName = "alliedvault_7",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_alliedvault_8 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.564, 0.824, 0.055),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "DEFEND_alliedvault_8",
		Orientation = Vec3(-0.601, 0.055, -0.000),
		Position = Vec3(1614.257, -1437.098, 307.688),
		Radius = 32,
		Stance = "crouch",
		TagName = "alliedvault_8",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_alliedvault_9 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.082, 0.997, -0.003),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "DEFEND_alliedvault_9",
		Orientation = Vec3(-0.082, -0.003, -0.000),
		Position = Vec3(2402.192, -1584.223, 393.125),
		Radius = 32,
		Stance = "stand",
		TagName = "alliedvault_9",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_alliedvault_9_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.234, 0.972, -0.016),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "DEFEND_alliedvault_9_1",
		Orientation = Vec3(0.236, -0.016, -0.000),
		Position = Vec3(1333.598, -2390.618, 312.699),
		Radius = 32,
		Stance = "stand",
		TagName = "alliedvault_9",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_art_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.018, -0.944, 0.329),
			[1] = Vec3(0.006, -0.861, 0.508),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 40,
		MinCampTime = 35,
		MinRadius = 32,
		Name = "DEFEND_art_1",
		Orientation = Vec3(3.123, 0.336, -0.000),
		Position = Vec3(2273.333, -2956.328, 289.125),
		Radius = 32,
		Stance = "stand",
		TagName = "art_1",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_art_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.300, -0.932, 0.203),
			[1] = Vec3(-0.289, -0.856, 0.430),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 40,
		MinCampTime = 20,
		MinRadius = 32,
		Name = "DEFEND_art_2",
		Orientation = Vec3(2.830, 0.204, -0.000),
		Position = Vec3(2303.843, -2949.772, 289.125),
		Radius = 32,
		Stance = "stand",
		TagName = "art_2",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_art_3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.266, -0.904, 0.335),
			[1] = Vec3(0.275, -0.820, 0.502),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "DEFEND_art_3",
		Orientation = Vec3(-2.856, 0.342, -0.000),
		Position = Vec3(2244.519, -2958.741, 289.125),
		Radius = 32,
		Stance = "stand",
		TagName = "art_3",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_axistunnel_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.147, 0.969, 0.199),
			[1] = Vec3(0.106, 0.990, 0.092),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "DEFEND_axistunnel_1",
		Orientation = Vec3(-0.137, -1.258, -0.000),
		Position = Vec3(5180.137, -1016.868, 381.127),
		Radius = 20,
		Stance = "crouch",
		TagName = "axistunnel_1",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_axistunnel_10 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.951, -0.052, -0.304),
			[1] = Vec3(0.728, -0.580, -0.365),
			[2] = Vec3(0.104, -0.963, -0.251),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "DEFEND_axistunnel_10",
		Orientation = Vec3(-1.626, -0.309, -0.000),
		Position = Vec3(5184.155, 1076.266, 839.705),
		Radius = 32,
		Stance = "crouch",
		TagName = "axistunnel_10",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_axistunnel_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.999, 0.025, -0.032),
			[1] = Vec3(-0.991, 0.131, -0.019),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "DEFEND_axistunnel_2",
		Orientation = Vec3(1.546, -0.032, -0.000),
		Position = Vec3(5598.468, -700.722, 397.121),
		Radius = 32,
		Stance = "crouch",
		TagName = "axistunnel_2",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_axistunnel_3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.969, -0.184, -0.162),
			[1] = Vec3(-0.997, 0.075, -0.034),
			[2] = Vec3(-0.944, -0.328, -0.044),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "DEFEND_axistunnel_3",
		Orientation = Vec3(1.758, -0.163, -0.000),
		Position = Vec3(5456.265, -606.136, 405.627),
		Radius = 20,
		Stance = "crouch",
		TagName = "axistunnel_3",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_axistunnel_4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.568, 0.822, -0.046),
			[1] = Vec3(-0.392, 0.919, 0.038),
			[2] = Vec3(-0.789, 0.613, 0.023),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "DEFEND_axistunnel_4",
		Orientation = Vec3(0.643, -0.964, -0.000),
		Position = Vec3(5454.143, -982.565, 381.125),
		Radius = 20,
		Stance = "crouch",
		TagName = "axistunnel_4",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_axistunnel_5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.002, 1.000, 0.008),
			[1] = Vec3(0.011, 0.999, 0.039),
			[2] = Vec3(-0.979, -0.195, -0.061),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 60,
		MinCampTime = 50,
		MinRadius = 32,
		Name = "DEFEND_axistunnel_5",
		Orientation = Vec3(0.002, 0.008, -0.000),
		Position = Vec3(5314.994, -1521.193, 434.125),
		Radius = 20,
		Stance = "stand",
		TagName = "axistunnel_5",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_axistunnel_6 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.999, 0.050, -0.010),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 60,
		MinCampTime = 50,
		MinRadius = 32,
		Name = "DEFEND_axistunnel_6",
		Orientation = Vec3(1.521, -0.010, -0.000),
		Position = Vec3(5609.875, 224.301, 517.125),
		Radius = 32,
		Stance = "stand",
		TagName = "axistunnel_6",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_axistunnel_7 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.763, 0.646, 0.023),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "DEFEND_axistunnel_7",
		Orientation = Vec3(-0.869, 0.023, -0.000),
		Position = Vec3(5183.722, 215.551, 509.125),
		Radius = 32,
		Stance = "stand",
		TagName = "axistunnel_7",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_axistunnel_8 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.939, 0.284, -0.193),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "DEFEND_axistunnel_8",
		Orientation = Vec3(-1.277, -0.195, -0.000),
		Position = Vec3(5026.002, 677.348, 763.280),
		Radius = 32,
		Stance = "crouch",
		TagName = "axistunnel_8",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_axistunnel_9 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.343, 0.920, -0.189),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "DEFEND_axistunnel_9",
		Orientation = Vec3(-0.357, -0.190, -0.000),
		Position = Vec3(5895.582, 112.242, 753.527),
		Radius = 32,
		Stance = "stand",
		TagName = "axistunnel_9",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_chair_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.203, -0.199, -0.959),
			[1] = Vec3(0.792, 0.611, -0.014),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "DEFEND_chair_1",
		Orientation = Vec3(2.346, -1.283, -0.000),
		Position = Vec3(3144.342, 52.202, 597.125),
		Radius = 20,
		Stance = "crouch",
		TagName = "chair_1",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_firstbarrier_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.869, 0.494, 0.014),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "DEFEND_firstbarrier_1",
		Orientation = Vec3(1.054, 0.014, -0.000),
		Position = Vec3(6241.241, 1253.371, 506.125),
		Radius = 32,
		Stance = "crouch",
		TagName = "firstbarrier_1",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_firstbarrier_10 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.988, -0.155, -0.012),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "DEFEND_firstbarrier_10",
		Orientation = Vec3(1.727, -0.012, -0.000),
		Position = Vec3(6117.997, 1833.071, 521.857),
		Radius = 32,
		Stance = "crouch",
		TagName = "firstbarrier_10",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_firstbarrier_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.863, -0.458, -0.211),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "DEFEND_firstbarrier_2",
		Orientation = Vec3(2.059, -0.213, -0.000),
		Position = Vec3(5970.452, 2076.117, 716.196),
		Radius = 32,
		Stance = "crouch",
		TagName = "firstbarrier_2",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_firstbarrier_3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.986, 0.105, -0.130),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "DEFEND_firstbarrier_3",
		Orientation = Vec3(1.464, -0.131, -0.000),
		Position = Vec3(6898.654, 1361.546, 730.125),
		Radius = 32,
		Stance = "crouch",
		TagName = "firstbarrier_3",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_firstbarrier_4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.980, -0.201, -0.007),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "DEFEND_firstbarrier_4",
		Orientation = Vec3(1.773, -0.007, -0.000),
		Position = Vec3(6415.528, 1717.182, 509.272),
		Radius = 32,
		Stance = "prone",
		TagName = "firstbarrier_4",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_firstbarrier_5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.785, -0.604, -0.136),
			[1] = Vec3(0.492, -0.870, -0.042),
			[2] = Vec3(0.681, -0.701, -0.213),
			[3] = Vec3(0.961, -0.272, -0.042),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "DEFEND_firstbarrier_5",
		Orientation = Vec3(-2.227, -0.136, -0.000),
		Position = Vec3(4791.792, 2014.109, 808.657),
		Radius = 32,
		Stance = "crouch",
		TagName = "firstbarrier_5",
		TeamAvailability = 4,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_firstbarrier_6 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.943, -0.237, -0.236),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "DEFEND_firstbarrier_6",
		Orientation = Vec3(-1.817, -0.238, -0.000),
		Position = Vec3(4709.536, 1660.263, 862.788),
		Radius = 32,
		Stance = "crouch",
		TagName = "firstbarrier_6",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_firstbarrier_7 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.591, 0.679, -0.435),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "DEFEND_firstbarrier_7",
		Orientation = Vec3(-0.716, -0.450, -0.000),
		Position = Vec3(5455.448, 1204.113, 806.625),
		Radius = 32,
		Stance = "crouch",
		TagName = "firstbarrier_7",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_firstbarrier_8 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.887, 0.349, -0.302),
			[1] = Vec3(-0.846, 0.530, -0.062),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "DEFEND_firstbarrier_8",
		Orientation = Vec3(1.195, -0.307, -0.000),
		Position = Vec3(6071.639, 1205.324, 925.125),
		Radius = 32,
		Stance = "prone",
		TagName = "firstbarrier_8",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_firstbarrier_9 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.897, 0.442, -0.007),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "DEFEND_firstbarrier_9",
		Orientation = Vec3(1.113, -0.007, -0.000),
		Position = Vec3(6692.861, 1084.753, 507.240),
		Radius = 32,
		Stance = "stand",
		TagName = "firstbarrier_9",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_flag_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.106, 0.991, -0.086),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "DEFEND_flag_1",
		Orientation = Vec3(0.107, -0.086, -0.000),
		Position = Vec3(3343.119, 696.019, 513.125),
		Radius = 32,
		Stance = "stand",
		TagName = "flag_1",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_flag_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.659, 0.738, -0.148),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "DEFEND_flag_2",
		Orientation = Vec3(-0.729, -0.148, -0.000),
		Position = Vec3(3083.654, 830.739, 512.125),
		Radius = 32,
		Stance = "stand",
		TagName = "flag_2",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_flag_3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.613, -0.783, 0.103),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "DEFEND_flag_3",
		Orientation = Vec3(2.477, 0.103, -0.000),
		Position = Vec3(3470.235, 1263.315, 392.125),
		Radius = 32,
		Stance = "stand",
		TagName = "flag_3",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_flag_4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.390, 0.878, -0.279),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "DEFEND_flag_4",
		Orientation = Vec3(-0.418, -0.283, -0.000),
		Position = Vec3(3115.560, 479.786, 604.125),
		Radius = 20,
		Stance = "crouch",
		TagName = "flag_4",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_gold_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.978, -0.114, 0.172),
			[1] = Vec3(0.920, 0.234, -0.313),
			[2] = Vec3(-0.404, 0.912, 0.063),
			[3] = Vec3(0.900, 0.011, -0.435),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 50,
		MinCampTime = 40,
		MinRadius = 32,
		Name = "DEFEND_gold_1",
		Orientation = Vec3(1.852, -0.007, -0.000),
		Position = Vec3(4994.351, -1121.702, 368.125),
		Radius = 35,
		Stance = "stand",
		TagName = "gold_1",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_gold_10 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.824, -0.562, -0.071),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "DEFEND_gold_10",
		Orientation = Vec3(-2.170, -0.071, -0.000),
		Position = Vec3(4697.479, -905.624, 345.125),
		Radius = 32,
		Stance = "stand",
		TagName = "gold_10",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_gold_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.842, -0.537, -0.040),
			[1] = Vec3(-0.982, -0.180, 0.052),
			[2] = Vec3(-0.488, -0.872, 0.035),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "DEFEND_gold_2",
		Orientation = Vec3(2.139, -0.040, -0.000),
		Position = Vec3(4989.841, -915.459, 345.125),
		Radius = 32,
		Stance = "stand",
		TagName = "gold_2",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_gold_3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.979, 0.203, -0.016),
			[1] = Vec3(-0.919, 0.392, 0.034),
			[2] = Vec3(-0.999, 0.041, 0.019),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 45,
		MinCampTime = 35,
		MinRadius = 32,
		Name = "DEFEND_gold_3",
		Orientation = Vec3(1.366, -0.016, -0.000),
		Position = Vec3(5028.661, -1221.095, 344.125),
		Radius = 32,
		Stance = "stand",
		TagName = "gold_3",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_gold_4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.862, -0.504, -0.055),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "DEFEND_gold_4",
		Orientation = Vec3(-2.100, -0.055, -0.000),
		Position = Vec3(4808.757, -709.509, 381.125),
		Radius = 32,
		Stance = "stand",
		TagName = "gold_4",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_gold_5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.982, 0.191, -0.006),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "DEFEND_gold_5",
		Orientation = Vec3(-1.378, -0.006, -0.000),
		Position = Vec3(4311.555, -1335.480, 345.125),
		Radius = 32,
		Stance = "stand",
		TagName = "gold_5",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_gold_6 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.961, 0.272, -0.039),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "DEFEND_gold_6",
		Orientation = Vec3(-1.295, -0.039, -0.000),
		Position = Vec3(4908.063, -1501.022, 381.125),
		Radius = 32,
		Stance = "stand",
		TagName = "gold_6",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_gold_7 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.003, 0.999, 0.043),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "DEFEND_gold_7",
		Orientation = Vec3(0.003, 0.043, -0.000),
		Position = Vec3(5308.841, -1328.932, 381.125),
		Radius = 32,
		Stance = "crouch",
		TagName = "gold_7",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_gold_8 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.000, 0.988, 0.154),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "DEFEND_gold_8",
		Orientation = Vec3(-0.000, 0.154, -0.000),
		Position = Vec3(5269.287, -634.122, 403.444),
		Radius = 32,
		Stance = "stand",
		TagName = "gold_8",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_gold_9 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.757, 0.653, 0.034),
			[1] = Vec3(0.402, 0.913, 0.072),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "DEFEND_gold_9",
		Orientation = Vec3(-0.859, 0.034, -0.000),
		Position = Vec3(5061.007, -691.691, 397.849),
		Radius = 32,
		Stance = "stand",
		TagName = "gold_9",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_hill_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.772, -0.550, -0.319),
			[1] = Vec3(-0.772, -0.550, -0.319),
			[2] = Vec3(-0.947, 0.073, -0.311),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "DEFEND_hill_1",
		Orientation = Vec3(2.190, -0.324, -0.000),
		Position = Vec3(3048.065, -363.621, 1025.711),
		Radius = 32,
		Stance = "prone",
		TagName = "hill_1",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_hill_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.212, -0.611, -0.763),
			[1] = Vec3(-0.542, -0.747, -0.385),
			[2] = Vec3(-0.388, -0.571, -0.723),
			[3] = Vec3(-0.008, -0.891, -0.453),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "DEFEND_hill_2",
		Orientation = Vec3(2.807, -0.867, -0.000),
		Position = Vec3(2535.202, 11.086, 1235.428),
		Radius = 32,
		Stance = "crouch",
		TagName = "hill_2",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_maingate_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.586, -0.796, -0.149),
			[1] = Vec3(0.581, -0.804, -0.128),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "DEFEND_maingate_1",
		Orientation = Vec3(-2.507, -0.150, -0.000),
		Position = Vec3(2325.972, 228.516, 391.125),
		Radius = 20,
		Stance = "crouch",
		TagName = "maingate_1",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_maingate_10 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.004, -0.993, -0.116),
			[1] = Vec3(0.580, -0.808, -0.100),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "DEFEND_maingate_10",
		Orientation = Vec3(-3.138, -0.117, -0.000),
		Position = Vec3(1217.209, -22.917, 574.337),
		Radius = 32,
		Stance = "crouch",
		TagName = "maingate_10",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_maingate_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.902, -0.359, -0.238),
			[1] = Vec3(-0.893, -0.448, 0.028),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "DEFEND_maingate_2",
		Orientation = Vec3(1.950, -0.240, -0.000),
		Position = Vec3(2981.568, 386.222, 391.125),
		Radius = 20,
		Stance = "crouch",
		TagName = "maingate_2",
		TeamAvailability = 2,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_maingate_3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.138, -0.698, -0.703),
			[1] = Vec3(-0.160, -0.987, -0.011),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "DEFEND_maingate_3",
		Orientation = Vec3(2.946, -0.779, -0.000),
		Position = Vec3(2687.480, 784.912, 391.125),
		Radius = 50,
		Stance = "crouch",
		TagName = "maingate_3",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_maingate_4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.376, -0.921, -0.098),
			[1] = Vec3(0.366, -0.925, -0.098),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 40,
		MinCampTime = 35,
		MinRadius = 32,
		Name = "DEFEND_maingate_4",
		Orientation = Vec3(-2.754, -0.098, -0.000),
		Position = Vec3(2467.912, 861.601, 445.125),
		Radius = 20,
		Stance = "stand",
		TagName = "maingate_4",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_maingate_5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.481, 0.823, -0.301),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "DEFEND_maingate_5",
		Orientation = Vec3(0.529, -0.306, -0.000),
		Position = Vec3(2952.756, -1021.374, 766.643),
		Radius = 32,
		Stance = "stand",
		TagName = "maingate_5",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_maingate_6 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.085, -0.996, -0.012),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "DEFEND_maingate_6",
		Orientation = Vec3(3.057, -0.012, -0.000),
		Position = Vec3(2276.403, -353.650, 392.125),
		Radius = 32,
		Stance = "prone",
		TagName = "maingate_6",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_maingate_7 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.538, -0.842, -0.034),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "DEFEND_maingate_7",
		Orientation = Vec3(2.573, -0.034, -0.000),
		Position = Vec3(2599.994, -81.794, 392.125),
		Radius = 32,
		Stance = "stand",
		TagName = "maingate_7",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_maingate_8 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.897, -0.441, -0.038),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "DEFEND_maingate_8",
		Orientation = Vec3(2.028, -0.038, -0.000),
		Position = Vec3(2722.563, -811.893, 393.125),
		Radius = 32,
		Stance = "stand",
		TagName = "maingate_8",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_maingate_9 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.295, -0.954, -0.056),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "DEFEND_maingate_9",
		Orientation = Vec3(2.841, -0.056, -0.000),
		Position = Vec3(1783.012, -220.759, 429.448),
		Radius = 32,
		Stance = "crouch",
		TagName = "maingate_9",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_secondbarrier_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.366, 0.830, -0.420),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "DEFEND_secondbarrier_1",
		Orientation = Vec3(-0.415, -0.433, -0.000),
		Position = Vec3(5974.442, 171.087, 753.125),
		Radius = 32,
		Stance = "crouch",
		TagName = "secondbarrier_1",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_secondbarrier_10 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.852, 0.524, 0.008),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "DEFEND_secondbarrier_10",
		Orientation = Vec3(-1.020, 0.008, -0.000),
		Position = Vec3(5153.887, 424.373, 509.125),
		Radius = 32,
		Stance = "stand",
		TagName = "secondbarrier_10",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_secondbarrier_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.602, 0.798, -0.027),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "DEFEND_secondbarrier_2",
		Orientation = Vec3(0.647, -0.027, -0.000),
		Position = Vec3(6700.115, 683.884, 495.207),
		Radius = 32,
		Stance = "crouch",
		TagName = "secondbarrier_2",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_secondbarrier_3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.897, -0.417, -0.146),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "DEFEND_secondbarrier_3",
		Orientation = Vec3(-2.006, -0.146, -0.000),
		Position = Vec3(5988.587, 1091.567, 584.192),
		Radius = 32,
		Stance = "stand",
		TagName = "secondbarrier_3",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_secondbarrier_4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.934, 0.295, -0.202),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "DEFEND_secondbarrier_4",
		Orientation = Vec3(-1.265, -0.204, -0.000),
		Position = Vec3(4953.077, 566.557, 769.375),
		Radius = 32,
		Stance = "crouch",
		TagName = "secondbarrier_4",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_secondbarrier_5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.887, 0.460, -0.028),
			[1] = Vec3(0.952, 0.221, -0.211),
			[2] = Vec3(0.890, 0.456, -0.024),
			[3] = Vec3(0.708, 0.674, -0.209),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "DEFEND_secondbarrier_5",
		Orientation = Vec3(-1.092, -0.028, -0.000),
		Position = Vec3(4937.978, 466.284, 769.125),
		Radius = 32,
		Stance = "crouch",
		TagName = "secondbarrier_5",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_secondbarrier_6 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.391, 0.920, -0.008),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "DEFEND_secondbarrier_6",
		Orientation = Vec3(0.402, -0.008, -0.000),
		Position = Vec3(6630.590, 400.882, 530.612),
		Radius = 32,
		Stance = "stand",
		TagName = "secondbarrier_6",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_secondbarrier_7 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.051, 0.992, -0.117),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "DEFEND_secondbarrier_7",
		Orientation = Vec3(0.051, -0.117, -0.000),
		Position = Vec3(6342.010, -99.093, 661.877),
		Radius = 32,
		Stance = "crouch",
		TagName = "secondbarrier_7",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_secondbarrier_8 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.435, 0.872, -0.224),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "DEFEND_secondbarrier_8",
		Orientation = Vec3(-0.463, -0.226, -0.000),
		Position = Vec3(5824.228, 174.785, 751.094),
		Radius = 32,
		Stance = "stand",
		TagName = "secondbarrier_8",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_secondbarrier_9 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.622, 0.782, 0.031),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "DEFEND_secondbarrier_9",
		Orientation = Vec3(-0.672, 0.031, -0.000),
		Position = Vec3(5590.790, 307.298, 509.125),
		Radius = 32,
		Stance = "stand",
		TagName = "secondbarrier_9",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_tankgate_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.532, -0.846, -0.038),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "DEFEND_tankgate_1",
		Orientation = Vec3(-2.581, -0.038, -0.000),
		Position = Vec3(2218.060, 1862.235, 391.125),
		Radius = 32,
		Stance = "crouch",
		TagName = "tankgate_1",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_tankgate_10 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.110, -0.994, 0.024),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "DEFEND_tankgate_10",
		Orientation = Vec3(-3.032, 0.024, -0.000),
		Position = Vec3(2435.529, 1844.645, 392.326),
		Radius = 32,
		Stance = "stand",
		TagName = "tankgate_10",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_tankgate_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.558, -0.829, 0.031),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "DEFEND_tankgate_2",
		Orientation = Vec3(2.550, 0.031, -0.000),
		Position = Vec3(2587.256, 1869.285, 391.125),
		Radius = 32,
		Stance = "stand",
		TagName = "tankgate_2",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_tankgate_3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.986, 0.164, 0.015),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "DEFEND_tankgate_3",
		Orientation = Vec3(1.406, 0.015, -0.000),
		Position = Vec3(2987.232, 1474.771, 392.126),
		Radius = 32,
		Stance = "stand",
		TagName = "tankgate_3",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_tankgate_4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.816, -0.577, 0.030),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "DEFEND_tankgate_4",
		Orientation = Vec3(-2.186, 0.030, -0.000),
		Position = Vec3(1852.430, 1872.475, 392.126),
		Radius = 32,
		Stance = "stand",
		TagName = "tankgate_4",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_tankgate_5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.215, 0.973, -0.078),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "DEFEND_tankgate_5",
		Orientation = Vec3(0.218, -0.078, -0.000),
		Position = Vec3(2525.836, 915.539, 446.125),
		Radius = 32,
		Stance = "prone",
		TagName = "tankgate_5",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_tankgate_6 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.247, -0.969, -0.012),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "DEFEND_tankgate_6",
		Orientation = Vec3(-2.892, -0.012, -0.000),
		Position = Vec3(2340.585, 1233.800, 392.326),
		Radius = 32,
		Stance = "stand",
		TagName = "tankgate_6",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_tankgate_7 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.805, -0.587, -0.088),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "DEFEND_tankgate_7",
		Orientation = Vec3(-2.201, -0.088, -0.000),
		Position = Vec3(2238.828, 1421.178, 392.326),
		Radius = 32,
		Stance = "stand",
		TagName = "tankgate_7",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_tankgate_8 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.957, -0.291, -0.001),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "DEFEND_tankgate_8",
		Orientation = Vec3(1.866, -0.001, -0.000),
		Position = Vec3(4071.885, 1870.514, 392.326),
		Radius = 32,
		Stance = "stand",
		TagName = "tankgate_8",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_tankgate_9 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.996, 0.078, 0.044),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "DEFEND_tankgate_9",
		Orientation = Vec3(1.493, 0.044, -0.000),
		Position = Vec3(3563.667, 1486.965, 392.326),
		Radius = 32,
		Stance = "stand",
		TagName = "tankgate_9",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
		},
	},
	ESCORT_tank = 
	{
		Buttons = 
		{
		},
		CreateOnLoad = 1,
		GoalType = "ESCORT",
		GroupName = "",
		MinRadius = 32,
		Name = "ESCORT_tank",
		Offsets = 
		{
			[0] = Vec3(-4.010, -202.128, -41.875),
			[1] = Vec3(98.125, -57.678, -41.875),
			[2] = Vec3(-98.125, -63.051, -41.875),
		},
		Orientation = Vec3(-1.907, -0.071, -0.000),
		Position = Vec3(1825.119, 1739.729, 391.125),
		Radius = 0,
		TagName = "tank",
		TeamAvailability = 30,
		Vehicle = "MOVER_tank",
		Version = 1,
	},
	FLAG_axis_gold1 = 
	{
		CreateOnLoad = 0,
		GoalType = "Flag",
		GroupName = "",
		MinRadius = 0,
		Name = "FLAG_axis_gold1",
		Orientation = Vec3(-3.141, 0.000, -0.000),
		Position = Vec3(3955.000, -1154.000, 408.125),
		Radius = 0,
		TagName = "axis_gold1",
		TeamAvailability = 4,
		Version = 1,
	},
	HEALTHCAB_360 = 
	{
		CreateOnLoad = 0,
		GoalType = "HEALTHCAB",
		GroupName = "",
		MinRadius = 0,
		Name = "HEALTHCAB_360",
		Orientation = Vec3(-1.571, -0.000, 0.000),
		Position = Vec3(2798.500, -2971.500, 351.500),
		Radius = 0,
		Range = 1250,
		TagName = "",
		TeamAvailability = 6,
		Version = 1,
	},
	HEALTHCAB_376 = 
	{
		CreateOnLoad = 0,
		GoalType = "HEALTHCAB",
		GroupName = "",
		MinRadius = 0,
		Name = "HEALTHCAB_376",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(4958.500, -1851.500, 735.500),
		Radius = 0,
		Range = 1250,
		TagName = "",
		TeamAvailability = 6,
		Version = 1,
	},
	HEALTHCAB_north_healthcabinet = 
	{
		CreateOnLoad = 0,
		GoalType = "HEALTHCAB",
		GroupName = "",
		MinRadius = 0,
		Name = "HEALTHCAB_north_healthcabinet",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(3061.000, 1199.500, 424.000),
		Radius = 0,
		Range = 1250,
		TagName = "north_healthcabinet",
		TeamAvailability = 6,
		Version = 1,
	},
	HEALTHCAB_south_healthcabinet = 
	{
		CreateOnLoad = 0,
		GoalType = "HEALTHCAB",
		GroupName = "",
		MinRadius = 0,
		Name = "HEALTHCAB_south_healthcabinet",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(4558.500, -861.000, 865.000),
		Radius = 0,
		Range = 1250,
		TagName = "south_healthcabinet",
		TeamAvailability = 6,
		Version = 1,
	},
	MOUNTMG42_182 = 
	{
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		GroupName = "",
		MaxCampTime = 30,
		MinCampTime = 15,
		MinRadius = 0,
		Name = "MOUNTMG42_182",
		Orientation = Vec3(-1.571, -0.000, 0.000),
		Position = Vec3(3697.000, -2856.500, 468.500),
		Radius = 0,
		TagName = "",
		TeamAvailability = 6,
		Version = 1,
	},
	MOUNTMG42_252 = 
	{
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		GroupName = "",
		MaxCampTime = 90,
		MinCampTime = 15,
		MinRadius = 0,
		Name = "MOUNTMG42_252",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(3697.000, -2856.500, 468.500),
		Radius = 0,
		TagName = "",
		TeamAvailability = 6,
		Version = 1,
	},
	MOUNTMG42_6 = 
	{
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		GroupName = "",
		MaxCampTime = 30,
		MinCampTime = 15,
		MinRadius = 0,
		Name = "MOUNTMG42_6",
		Orientation = Vec3(-1.571, -0.000, 0.000),
		Position = Vec3(3697.000, -2856.500, 468.500),
		Radius = 0,
		TagName = "",
		TeamAvailability = 6,
		Version = 1,
	},
	MOUNTMG42_6_1 = 
	{
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		GroupName = "",
		MaxCampTime = 30,
		MinCampTime = 15,
		MinRadius = 0,
		Name = "MOUNTMG42_6_1",
		Orientation = Vec3(-1.571, -0.000, 0.000),
		Position = Vec3(6821.900, 1434.010, 798.500),
		Radius = 0,
		TagName = "",
		TeamAvailability = 6,
		Version = 1,
	},
	MOUNTMG42_86 = 
	{
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		GroupName = "",
		MaxCampTime = 90,
		MinCampTime = 15,
		MinRadius = 0,
		Name = "MOUNTMG42_86",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(6821.900, 1434.010, 798.500),
		Radius = 0,
		TagName = "",
		TeamAvailability = 6,
		Version = 1,
	},
	MOVER_tank = 
	{
		CreateOnLoad = 0,
		GoalType = "MOVER",
		GroupName = "",
		MinRadius = 0,
		Name = "MOVER_tank",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(1689.500, 1659.000, 457.000),
		Radius = 0,
		TagName = "tank",
		TeamAvailability = 4,
		Version = 1,
	},
	PLANTMINE_mineA_1 = 
	{
		CreateOnLoad = 1,
		GoalType = "PLANTMINE",
		GroupName = "",
		MinRadius = 32,
		Name = "PLANTMINE_mineA_1",
		Orientation = Vec3(-0.556, -0.945, -0.000),
		Position = Vec3(2201.919, -1039.532, 392.125),
		Radius = 50,
		TagName = "mineA_1",
		TeamAvailability = 2,
		Version = 1,
	},
	PLANTMINE_mineA_2 = 
	{
		CreateOnLoad = 1,
		GoalType = "PLANTMINE",
		GroupName = "",
		MinRadius = 32,
		Name = "PLANTMINE_mineA_2",
		Orientation = Vec3(2.886, -1.134, -0.000),
		Position = Vec3(2375.021, -822.029, 392.125),
		Radius = 125,
		TagName = "mineA_2",
		TeamAvailability = 2,
		Version = 1,
	},
	PLANTMINE_mineA_3 = 
	{
		CreateOnLoad = 1,
		GoalType = "PLANTMINE",
		GroupName = "",
		MinRadius = 32,
		Name = "PLANTMINE_mineA_3",
		Orientation = Vec3(-0.940, -1.101, -0.000),
		Position = Vec3(1257.475, -1550.322, 321.125),
		Radius = 75,
		TagName = "mineA_3",
		TeamAvailability = 2,
		Version = 1,
	},
	PLANTMINE_mineA_4 = 
	{
		CreateOnLoad = 1,
		GoalType = "PLANTMINE",
		GroupName = "",
		MinRadius = 32,
		Name = "PLANTMINE_mineA_4",
		Orientation = Vec3(-3.037, -1.366, -0.000),
		Position = Vec3(2297.408, -582.066, 392.125),
		Radius = 99,
		TagName = "mineA_4",
		TeamAvailability = 2,
		Version = 1,
	},
	PLANTMINE_mineA_5 = 
	{
		CreateOnLoad = 1,
		GoalType = "PLANTMINE",
		GroupName = "",
		MinRadius = 32,
		Name = "PLANTMINE_mineA_5",
		Orientation = Vec3(-1.526, -0.682, -0.000),
		Position = Vec3(2412.613, -1658.524, 393.167),
		Radius = 99,
		TagName = "mineA_5",
		TeamAvailability = 2,
		Version = 1,
	},
	PLANTMINE_mineB_1 = 
	{
		CreateOnLoad = 1,
		GoalType = "PLANTMINE",
		GroupName = "",
		MinRadius = 32,
		Name = "PLANTMINE_mineB_1",
		Orientation = Vec3(0.531, -1.118, -0.000),
		Position = Vec3(5224.104, 1535.256, 504.125),
		Radius = 100,
		TagName = "mineB_1",
		TeamAvailability = 2,
		Version = 1,
	},
	PLANTMINE_mineB_10 = 
	{
		CreateOnLoad = 1,
		GoalType = "PLANTMINE",
		GroupName = "",
		MinRadius = 32,
		Name = "PLANTMINE_mineB_10",
		Orientation = Vec3(-3.114, -0.802, -0.000),
		Position = Vec3(5809.625, 859.588, 508.125),
		Radius = 32,
		TagName = "mineB_10",
		TeamAvailability = 2,
		Version = 1,
	},
	PLANTMINE_mineB_11 = 
	{
		CreateOnLoad = 1,
		GoalType = "PLANTMINE",
		GroupName = "",
		MinRadius = 32,
		Name = "PLANTMINE_mineB_11",
		Orientation = Vec3(-3.087, -0.746, -0.000),
		Position = Vec3(5602.023, 876.861, 508.125),
		Radius = 32,
		TagName = "mineB_11",
		TeamAvailability = 2,
		Version = 1,
	},
	PLANTMINE_mineB_12 = 
	{
		CreateOnLoad = 1,
		GoalType = "PLANTMINE",
		GroupName = "",
		MinRadius = 32,
		Name = "PLANTMINE_mineB_12",
		Orientation = Vec3(0.498, -0.623, -0.000),
		Position = Vec3(5337.890, 650.003, 508.125),
		Radius = 99,
		TagName = "mineB_12",
		TeamAvailability = 2,
		Version = 1,
	},
	PLANTMINE_mineB_13 = 
	{
		CreateOnLoad = 1,
		GoalType = "PLANTMINE",
		GroupName = "",
		MinRadius = 32,
		Name = "PLANTMINE_mineB_13",
		Orientation = Vec3(0.528, -0.662, -0.000),
		Position = Vec3(5255.110, 462.984, 508.125),
		Radius = 75,
		TagName = "mineB_13",
		TeamAvailability = 2,
		Version = 1,
	},
	PLANTMINE_mineB_2 = 
	{
		CreateOnLoad = 1,
		GoalType = "PLANTMINE",
		GroupName = "",
		MinRadius = 32,
		Name = "PLANTMINE_mineB_2",
		Orientation = Vec3(2.049, -0.710, -0.000),
		Position = Vec3(5452.102, 1556.433, 505.327),
		Radius = 75,
		TagName = "mineB_2",
		TeamAvailability = 2,
		Version = 1,
	},
	PLANTMINE_mineB_3 = 
	{
		CreateOnLoad = 1,
		GoalType = "PLANTMINE",
		GroupName = "",
		MinRadius = 32,
		Name = "PLANTMINE_mineB_3",
		Orientation = Vec3(2.046, -0.531, -0.000),
		Position = Vec3(5617.324, 1641.554, 505.327),
		Radius = 99,
		TagName = "mineB_3",
		TeamAvailability = 2,
		Version = 1,
	},
	PLANTMINE_mineB_4 = 
	{
		CreateOnLoad = 1,
		GoalType = "PLANTMINE",
		GroupName = "",
		MinRadius = 32,
		Name = "PLANTMINE_mineB_4",
		Orientation = Vec3(1.765, -1.017, -0.000),
		Position = Vec3(5722.625, 1497.637, 504.125),
		Radius = 32,
		TagName = "mineB_4",
		TeamAvailability = 2,
		Version = 1,
	},
	PLANTMINE_mineB_5 = 
	{
		CreateOnLoad = 1,
		GoalType = "PLANTMINE",
		GroupName = "",
		MinRadius = 32,
		Name = "PLANTMINE_mineB_5",
		Orientation = Vec3(-0.774, -0.998, -0.000),
		Position = Vec3(6179.479, 1479.696, 506.125),
		Radius = 32,
		TagName = "mineB_5",
		TeamAvailability = 2,
		Version = 1,
	},
	PLANTMINE_mineB_6 = 
	{
		CreateOnLoad = 1,
		GoalType = "PLANTMINE",
		GroupName = "",
		MinRadius = 32,
		Name = "PLANTMINE_mineB_6",
		Orientation = Vec3(-1.116, -0.800, -0.000),
		Position = Vec3(6278.507, 1553.697, 506.508),
		Radius = 66,
		TagName = "mineB_6",
		TeamAvailability = 2,
		Version = 1,
	},
	PLANTMINE_mineB_7 = 
	{
		CreateOnLoad = 1,
		GoalType = "PLANTMINE",
		GroupName = "",
		MinRadius = 32,
		Name = "PLANTMINE_mineB_7",
		Orientation = Vec3(-1.497, -0.892, -0.000),
		Position = Vec3(6398.231, 1149.569, 507.125),
		Radius = 99,
		TagName = "mineB_7",
		TeamAvailability = 2,
		Version = 1,
	},
	PLANTMINE_mineB_8 = 
	{
		CreateOnLoad = 1,
		GoalType = "PLANTMINE",
		GroupName = "",
		MinRadius = 32,
		Name = "PLANTMINE_mineB_8",
		Orientation = Vec3(1.737, -0.912, -0.000),
		Position = Vec3(6530.982, 1160.237, 507.125),
		Radius = 32,
		TagName = "mineB_8",
		TeamAvailability = 2,
		Version = 1,
	},
	PLANTMINE_mineB_9 = 
	{
		CreateOnLoad = 1,
		GoalType = "PLANTMINE",
		GroupName = "",
		MinRadius = 32,
		Name = "PLANTMINE_mineB_9",
		Orientation = Vec3(-1.461, -0.502, -0.000),
		Position = Vec3(6096.375, 899.441, 509.125),
		Radius = 32,
		TagName = "mineB_9",
		TeamAvailability = 2,
		Version = 1,
	},
	PLANT_Command_Post = 
	{
		CoverSpots = 
		{
			[0] = 
			{
				AimVectors = 
				{
					[0] = Vec3(0.838, 0.529, -0.135),
				},
				position = Vec3(3069.105, 945.183, 536.125),
				stance = "stand",
			},
		},
		CreateOnLoad = 0,
		ExplosiveType = 3,
		GoalType = "PLANT",
		GroupName = "",
		MinRadius = 0,
		Name = "PLANT_Command_Post",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(3529.500, 1222.000, 443.000),
		Radius = 0,
		TagName = "Command Post",
		TeamAvailability = 6,
		Version = 1,
	},
	PLANT_Main_Gate = 
	{
		CoverSpots = 
		{
			[0] = 
			{
				AimVectors = 
				{
					[0] = Vec3(-0.347, 0.934, 0.084),
					[1] = Vec3(-0.832, 0.555, 0.001),
					[2] = Vec3(-0.608, 0.794, 0.012),
				},
				position = Vec3(2668.353, -617.859, 416.125),
				stance = "crouch",
			},
			[1] = 
			{
				AimVectors = 
				{
					[0] = Vec3(0.693, 0.721, 0.023),
					[1] = Vec3(0.608, 0.794, 0.017),
				},
				position = Vec3(2132.357, -601.404, 400.350),
				stance = "crouch",
			},
			[2] = 
			{
				AimVectors = 
				{
					[0] = Vec3(-0.137, -0.427, -0.894),
					[1] = Vec3(-0.134, -0.411, -0.902),
				},
				position = Vec3(2435.308, 75.601, 1260.125),
				stance = "stand",
			},
		},
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		GroupName = "",
		MinRadius = 0,
		Name = "PLANT_Main_Gate",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(2462.936, 113.875, 513.082),
		Radius = 0,
		TagName = "Main Gate",
		TeamAvailability = 4,
		Version = 1,
	},
	PLANT_Side_Entrance = 
	{
		CoverSpots = 
		{
			[0] = 
			{
				AimVectors = 
				{
					[0] = Vec3(-0.953, 0.304, -0.001),
				},
				position = Vec3(5373.583, -1768.632, 404.125),
				stance = "stand",
			},
			[1] = 
			{
				AimVectors = 
				{
					[0] = Vec3(0.962, -0.256, -0.095),
					[1] = Vec3(0.952, -0.303, -0.045),
				},
				position = Vec3(3898.929, -1493.806, 421.125),
				stance = "crouch",
			},
		},
		CreateOnLoad = 0,
		ExplosiveType = 3,
		GoalType = "PLANT",
		GroupName = "",
		MinRadius = 0,
		Name = "PLANT_Side_Entrance",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(4572.836, -1715.930, 470.075),
		Radius = 0,
		TagName = "Side Entrance",
		TeamAvailability = 4,
		Version = 1,
	},
	PLANT_TankGate = 
	{
		CoverSpots = 
		{
			[0] = 
			{
				AimVectors = 
				{
					[0] = Vec3(-0.870, 0.492, 0.017),
				},
				position = Vec3(2741.875, 1223.672, 415.125),
				stance = "stand",
			},
		},
		CreateOnLoad = 1,
		ExplosiveType = 1,
		GoalType = "PLANT",
		GroupName = "",
		MinRadius = 32,
		Name = "PLANT_TankGate",
		Orientation = Vec3(0.721, -0.617, -0.000),
		Position = Vec3(2212.485, 1582.265, 391.125),
		Radius = 0,
		TagName = "TankGate",
		TeamAvailability = 30,
		TraceInfo = 
		{
			class = "GOAL",
			endPos = Vec3(1590.574, 1866.724, -130.805),
			eyePos = Vec3(2367.460, 1547.803, 455.125),
			id = 631,
		},
		Version = 1,
	},
	PLANT_Tank_Gate = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		GroupName = "",
		MinRadius = 0,
		Name = "PLANT_Tank_Gate",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(2176.000, 1652.175, 515.826),
		Radius = 35,
		TagName = "Tank Gate",
		TeamAvailability = 4,
		Version = 1,
	},
	PLANT_Vault_room_door = 
	{
		CoverSpots = 
		{
			[0] = 
			{
				AimVectors = 
				{
					[0] = Vec3(0.958, 0.287, 0.012),
				},
				position = Vec3(4274.686, -1106.304, 376.125),
				stance = "stand",
			},
			[1] = 
			{
				AimVectors = 
				{
					[0] = Vec3(-0.919, -0.281, -0.277),
					[1] = Vec3(-0.816, -0.576, -0.049),
				},
				position = Vec3(5046.859, -939.474, 384.125),
				stance = "crouch",
			},
		},
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		GroupName = "",
		MinRadius = 0,
		Name = "PLANT_Vault_room_door",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(4249.500, -1266.697, 445.000),
		Radius = 0,
		TagName = "Vault room door",
		TeamAvailability = 4,
		Version = 1,
	},
	PLANT_first_Tank_Barrier = 
	{
		CoverSpots = 
		{
			[0] = 
			{
				AimVectors = 
				{
					[0] = Vec3(0.837, -0.538, -0.102),
				},
				position = Vec3(5244.056, 2031.617, 600.669),
				stance = "stand",
			},
			[1] = 
			{
				AimVectors = 
				{
					[0] = Vec3(0.184, -0.982, -0.032),
				},
				position = Vec3(5896.302, 2015.224, 591.253),
				stance = "crouch",
			},
		},
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		GroupName = "",
		MinRadius = 0,
		Name = "PLANT_first_Tank_Barrier",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(5855.236, 1660.939, 534.000),
		Radius = 0,
		TagName = "first Tank Barrier",
		TeamAvailability = 4,
		Version = 1,
	},
	PLANT_second_Tank_Barrier = 
	{
		CoverSpots = 
		{
			[0] = 
			{
				AimVectors = 
				{
					[0] = Vec3(-0.893, -0.445, 0.074),
					[1] = Vec3(0.162, 0.908, -0.386),
				},
				position = Vec3(6762.779, 1017.932, 530.785),
				stance = "stand",
			},
			[1] = 
			{
				AimVectors = 
				{
					[0] = Vec3(0.162, 0.908, -0.386),
					[1] = Vec3(0.164, 0.916, -0.365),
				},
				position = Vec3(5949.507, 171.672, 776.137),
				stance = "crouch",
			},
		},
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		GroupName = "",
		MinRadius = 0,
		Name = "PLANT_second_Tank_Barrier",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(5863.236, 712.939, 537.000),
		Radius = 0,
		TagName = "second Tank Barrier",
		TeamAvailability = 4,
		Version = 1,
	},
	REPAIRMG42_182 = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		GroupName = "",
		MinRadius = 0,
		Name = "REPAIRMG42_182",
		Orientation = Vec3(-1.571, -0.000, 0.000),
		Position = Vec3(3697.000, -2856.500, 468.500),
		Radius = 0,
		Stance = "crouch",
		TagName = "",
		TeamAvailability = 6,
		Version = 1,
	},
	REPAIRMG42_252 = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		GroupName = "",
		MinRadius = 0,
		Name = "REPAIRMG42_252",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(3697.000, -2856.500, 468.500),
		Radius = 0,
		Stance = "crouch",
		TagName = "",
		TeamAvailability = 6,
		Version = 1,
	},
	REPAIRMG42_6 = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		GroupName = "",
		MinRadius = 0,
		Name = "REPAIRMG42_6",
		Orientation = Vec3(-1.571, -0.000, 0.000),
		Position = Vec3(3697.000, -2856.500, 468.500),
		Radius = 0,
		Stance = "crouch",
		TagName = "",
		TeamAvailability = 6,
		Version = 1,
	},
	REPAIRMG42_6_1 = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		GroupName = "",
		MinRadius = 0,
		Name = "REPAIRMG42_6_1",
		Orientation = Vec3(-1.571, -0.000, 0.000),
		Position = Vec3(6821.900, 1434.010, 798.500),
		Radius = 0,
		Stance = "crouch",
		TagName = "",
		TeamAvailability = 6,
		Version = 1,
	},
	REPAIRMG42_86 = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		GroupName = "",
		MinRadius = 0,
		Name = "REPAIRMG42_86",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(6821.900, 1434.010, 798.500),
		Radius = 0,
		Stance = "crouch",
		TagName = "",
		TeamAvailability = 6,
		Version = 1,
	},
	ROUTE_allies_spawn_1 = 
	{
		CreateOnLoad = 1,
		GoalType = "ROUTE",
		GroupName = "",
		MinRadius = 32,
		Name = "ROUTE_allies_spawn_1",
		Orientation = Vec3(-0.200, -0.016, -0.000),
		Position = Vec3(1124.604, -2835.728, 289.125),
		Radius = 800,
		TagName = "allies_spawn_1",
		TeamAvailability = 30,
		Version = 1,
	},
	ROUTE_axis_spawn_2 = 
	{
		CreateOnLoad = 1,
		GoalType = "ROUTE",
		GroupName = "",
		MinRadius = 32,
		Name = "ROUTE_axis_spawn_2",
		Orientation = Vec3(1.405, -1.128, -0.000),
		Position = Vec3(5481.920, -1592.923, 673.500),
		Radius = 450,
		TagName = "axis_spawn_2",
		TeamAvailability = 30,
		Version = 1,
	},
	SMOKEBOMB_alliesA_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.153, 0.969, 0.195),
			[1] = Vec3(-0.077, 0.327, 0.942),
		},
		CreateOnLoad = 1,
		GoalType = "SMOKEBOMB",
		GroupName = "",
		MinRadius = 32,
		Name = "SMOKEBOMB_alliesA_1",
		Orientation = Vec3(0.157, 0.196, -0.000),
		Position = Vec3(2605.803, -810.764, 392.125),
		Radius = 32,
		Stance = "stand",
		TagName = "alliesA_1",
		TeamAvailability = 30,
		Version = 1,
	},
	SMOKEBOMB_alliesA_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.369, 0.924, -0.098),
		},
		CreateOnLoad = 1,
		GoalType = "SMOKEBOMB",
		GroupName = "",
		MinRadius = 32,
		Name = "SMOKEBOMB_alliesA_2",
		Orientation = Vec3(0.380, -0.098, -0.000),
		Position = Vec3(2429.079, 1123.507, 391.125),
		Radius = 32,
		Stance = "stand",
		TagName = "alliesA_2",
		TeamAvailability = 4,
		Version = 1,
	},
	SMOKEBOMB_alliesB_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.014, -0.034, 0.999),
			[1] = Vec3(-0.282, -0.753, -0.594),
		},
		CreateOnLoad = 1,
		GoalType = "SMOKEBOMB",
		GroupName = "",
		MinRadius = 32,
		Name = "SMOKEBOMB_alliesB_1",
		Orientation = Vec3(-2.770, -0.880, -0.000),
		Position = Vec3(5159.024, 1744.171, 504.125),
		Radius = 32,
		Stance = "stand",
		TagName = "alliesB_1",
		TeamAvailability = 4,
		Version = 1,
	},
	SMOKEBOMB_alliesB_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.212, -0.928, -0.307),
			[1] = Vec3(0.042, -0.356, 0.934),
		},
		CreateOnLoad = 1,
		GoalType = "SMOKEBOMB",
		GroupName = "",
		MinRadius = 32,
		Name = "SMOKEBOMB_alliesB_2",
		Orientation = Vec3(-2.681, -1.320, -0.000),
		Position = Vec3(5201.390, 1012.837, 857.555),
		Radius = 350,
		Stance = "stand",
		TagName = "alliesB_2",
		TeamAvailability = 4,
		Version = 1,
	},
	SMOKEBOMB_axisB_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.736, 0.632, -0.245),
			[1] = Vec3(-0.110, 0.116, 0.987),
		},
		CreateOnLoad = 1,
		GoalType = "SMOKEBOMB",
		GroupName = "",
		MinRadius = 32,
		Name = "SMOKEBOMB_axisB_1",
		Orientation = Vec3(0.935, -0.230, -0.000),
		Position = Vec3(6399.945, 247.193, 554.913),
		Radius = 32,
		Stance = "stand",
		TagName = "axisB_1",
		TeamAvailability = 2,
		Version = 1,
	},
	SNIPE_sniper_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.150, 0.986, -0.075),
			[1] = Vec3(0.831, 0.544, 0.121),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "SNIPE_sniper_1",
		Orientation = Vec3(-0.151, -0.075, -0.000),
		Position = Vec3(2114.977, -2140.967, 610.237),
		Radius = 32,
		Stance = "prone",
		TagName = "sniper_1",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
			[111] = 1,
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SWITCH_garage_1 = 
	{
		AimPosition = Vec3(1743.768, -3037.875, 339.464),
		CreateOnLoad = 1,
		Facing = Vec3(0.000, 0.000, 0.000),
		GoalType = "SWITCH",
		GroupName = "",
		MinRadius = 32,
		Name = "SWITCH_garage_1",
		Orientation = Vec3(3.085, -0.549, -0.000),
		Position = Vec3(1744.852, -3012.393, 289.125),
		Radius = 32,
		Stance = "stand",
		TagName = "garage_1",
		TeamAvailability = 30,
		Timeout = 1500,
		Use = 1,
		Version = 1,
	},
	SWITCH_garage_2 = 
	{
		AimPosition = Vec3(3586.125, -673.394, 446.123),
		CreateOnLoad = 1,
		Facing = Vec3(0.000, 0.000, 0.000),
		GoalType = "SWITCH",
		GroupName = "",
		MinRadius = 32,
		Name = "SWITCH_garage_2",
		Orientation = Vec3(1.629, -0.380, -0.000),
		Position = Vec3(3623.617, -671.213, 398.125),
		Radius = 32,
		Stance = "stand",
		TagName = "garage_2",
		TeamAvailability = 30,
		Timeout = 1500,
		Use = 1,
		Version = 1,
	},
	SWITCH_garage_3 = 
	{
		AimPosition = Vec3(5106.875, -962.159, 722.951),
		CreateOnLoad = 1,
		Facing = Vec3(0.000, 0.000, 0.000),
		GoalType = "SWITCH",
		GroupName = "",
		MinRadius = 32,
		Name = "SWITCH_garage_3",
		Orientation = Vec3(-0.202, -0.332, -0.000),
		Position = Vec3(5099.186, -999.648, 673.125),
		Radius = 32,
		Stance = "stand",
		TagName = "garage_3",
		TeamAvailability = 30,
		Timeout = 1500,
		Use = 1,
		Version = 1,
	},
	SWITCH_phone_1 = 
	{
		AimPosition = Vec3(3411.787, 26.424, 622.891),
		CreateOnLoad = 1,
		Facing = Vec3(0.000, 0.000, 0.000),
		GoalType = "SWITCH",
		GroupName = "",
		MinRadius = 32,
		Name = "SWITCH_phone_1",
		Orientation = Vec3(-3.041, -0.461, -0.000),
		Position = Vec3(3408.266, 61.188, 577.245),
		Radius = 32,
		Stance = "stand",
		TagName = "phone_1",
		TeamAvailability = 30,
		Timeout = 1500,
		Use = 1,
		Version = 1,
	},
	SWITCH_phone_2 = 
	{
		AimPosition = Vec3(2524.375, -2872.285, 336.530),
		CreateOnLoad = 1,
		Facing = Vec3(0.000, 0.000, 0.000),
		GoalType = "SWITCH",
		GroupName = "",
		MinRadius = 32,
		Name = "SWITCH_phone_2",
		Orientation = Vec3(-1.677, -0.402, -0.000),
		Position = Vec3(2484.910, -2867.117, 289.125),
		Radius = 32,
		Stance = "stand",
		TagName = "phone_2",
		TeamAvailability = 30,
		Timeout = 1500,
		Use = 1,
		Version = 1,
	},
	SWITCH_phone_3 = 
	{
		AimPosition = Vec3(5485.754, -1738.032, 708.125),
		CreateOnLoad = 1,
		Facing = Vec3(0.000, 0.000, 0.000),
		GoalType = "SWITCH",
		GroupName = "",
		MinRadius = 32,
		Name = "SWITCH_phone_3",
		Orientation = Vec3(3.004, -0.543, -0.000),
		Position = Vec3(5492.148, -1691.854, 673.268),
		Radius = 32,
		Stance = "stand",
		TagName = "phone_3",
		TeamAvailability = 30,
		Timeout = 1500,
		Use = 1,
		Version = 1,
	},
	SWITCH_piano_1 = 
	{
		AimPosition = Vec3(3064.882, 705.788, 544.125),
		CreateOnLoad = 1,
		Facing = Vec3(-0.561, 0.445, -0.698),
		GoalType = "SWITCH",
		GroupName = "",
		MinRadius = 32,
		Name = "SWITCH_piano_1",
		Orientation = Vec3(1.205, -0.846, -0.000),
		Position = Vec3(3090.625, 685.390, 513.125),
		Radius = 32,
		Stance = "stand",
		TagName = "piano_1",
		TeamAvailability = 30,
		Timeout = 1500,
		Use = 1,
		Version = 1,
	},
	SWITCH_piano_2 = 
	{
		AimPosition = Vec3(3063.602, 743.691, 544.125),
		CreateOnLoad = 1,
		Facing = Vec3(0.000, 0.000, 0.000),
		GoalType = "SWITCH",
		GroupName = "",
		MinRadius = 32,
		Name = "SWITCH_piano_2",
		Orientation = Vec3(2.117, -0.791, -0.000),
		Position = Vec3(3090.625, 760.125, 513.125),
		Radius = 32,
		Stance = "stand",
		TagName = "piano_2",
		TeamAvailability = 30,
		Timeout = 1500,
		Use = 1,
		Version = 1,
	},
	Version = 1,
};