global _MG = 
{
	AMMOCAB_north_ammocabinet = 
	{
		CreateOnLoad = 0,
		GoalType = "AMMOCAB",
		GroupName = "",
		MinRadius = 0,
		Name = "AMMOCAB_north_ammocabinet",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(3061.000, 1271.500, 425.000),
		Radius = 0,
		Range = 1250,
		TagName = "north_ammocabinet",
		TeamAvailability = 6,
		Version = 1,
	},
	AMMOCAB_south_ammocabinet = 
	{
		CreateOnLoad = 0,
		GoalType = "AMMOCAB",
		GroupName = "",
		MinRadius = 0,
		Name = "AMMOCAB_south_ammocabinet",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(4659.500, -941.000, 873.000),
		Radius = 0,
		Range = 1250,
		TagName = "south_ammocabinet",
		TeamAvailability = 6,
		Version = 1,
	},
	BUILD_Command_Post = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		GroupName = "",
		IgnoreTargets = 0,
		MinRadius = 0,
		Mobile = 0,
		Name = "BUILD_Command_Post",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(3500.000, 1219.000, 443.000),
		Radius = 0,
		Stance = "crouch",
		TagName = "Command Post",
		TeamAvailability = 6,
		Version = 1,
	},
	BUILD_Tank = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		GroupName = "",
		IgnoreTargets = 0,
		MinRadius = 0,
		Mobile = 1,
		Name = "BUILD_Tank",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(1688.186, 1655.516, 451.602),
		Radius = 0,
		Stance = "crouch",
		TagName = "Tank",
		TeamAvailability = 4,
		Version = 1,
	},
	BUILD_Tank_Barrier = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		GroupName = "",
		IgnoreTargets = 0,
		MinRadius = 0,
		Mobile = 0,
		Name = "BUILD_Tank_Barrier",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(6230.995, 536.997, 565.000),
		Radius = 0,
		Stance = "crouch",
		TagName = "Tank Barrier",
		TeamAvailability = 2,
		Version = 1,
	},
	BUILD_Vault_room_door = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		GroupName = "",
		IgnoreTargets = 0,
		MinRadius = 0,
		Mobile = 0,
		Name = "BUILD_Vault_room_door",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(4587.000, -1213.000, 397.500),
		Radius = 0,
		Stance = "crouch",
		TagName = "Vault room door",
		TeamAvailability = 2,
		Version = 1,
	},
	CAPPOINT_truck = 
	{
		CreateOnLoad = 1,
		GoalType = "CapPoint",
		GroupName = "",
		MinRadius = 32,
		Name = "CAPPOINT_truck",
		Orientation = Vec3(-1.572, -0.467, -0.000),
		Position = Vec3(1749.204, -2684.145, 289.125),
		Radius = 0,
		TagName = "truck",
		TeamAvailability = 30,
		Version = 1,
	},
	CHECKPOINT_forwardbunkerflag = 
	{
		CreateOnLoad = 0,
		GoalType = "CHECKPOINT",
		GroupName = "",
		MinRadius = 0,
		Name = "CHECKPOINT_forwardbunkerflag",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(3288.000, 960.000, 576.000),
		Radius = 0,
		TagName = "forwardbunkerflag",
		TeamAvailability = 30,
		Version = 1,
	},
	DEFEND_Main_Gate_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.138, -0.698, -0.703),
			[1] = Vec3(-0.160, -0.987, -0.011),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "DEFEND_Main_Gate_1",
		Orientation = Vec3(2.946, -0.779, -0.000),
		Position = Vec3(2684.071, 1160.291, 392.357),
		Radius = 40,
		Stance = "crouch",
		TagName = "Main_Gate_1",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_art_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.018, -0.944, 0.329),
			[1] = Vec3(-0.031, -0.943, 0.333),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 40,
		MinCampTime = 35,
		MinRadius = 32,
		Name = "DEFEND_art_1",
		Orientation = Vec3(3.123, 0.336, -0.000),
		Position = Vec3(2273.333, -2956.328, 289.125),
		Radius = 32,
		Stance = "stand",
		TagName = "art_1",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_art_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.300, -0.932, 0.203),
			[1] = Vec3(-0.299, -0.916, 0.268),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 40,
		MinCampTime = 20,
		MinRadius = 32,
		Name = "DEFEND_art_2",
		Orientation = Vec3(2.830, 0.204, -0.000),
		Position = Vec3(2303.843, -2949.772, 289.125),
		Radius = 32,
		Stance = "stand",
		TagName = "art_2",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_art_3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.266, -0.904, 0.335),
			[1] = Vec3(0.266, -0.904, 0.335),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "DEFEND_art_3",
		Orientation = Vec3(-2.856, 0.342, -0.000),
		Position = Vec3(2244.519, -2958.741, 289.125),
		Radius = 32,
		Stance = "stand",
		TagName = "art_3",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_axistunnel_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.042, 0.305, -0.952),
			[1] = Vec3(0.106, 0.990, 0.092),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "DEFEND_axistunnel_1",
		Orientation = Vec3(-0.137, -1.258, -0.000),
		Position = Vec3(5180.137, -1016.868, 381.127),
		Radius = 20,
		Stance = "crouch",
		TagName = "axistunnel_1",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_axistunnel_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.999, 0.025, -0.032),
			[1] = Vec3(-0.991, 0.131, -0.019),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "DEFEND_axistunnel_2",
		Orientation = Vec3(1.546, -0.032, -0.000),
		Position = Vec3(5601.544, -722.755, 396.587),
		Radius = 32,
		Stance = "crouch",
		TagName = "axistunnel_2",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_axistunnel_3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.969, -0.184, -0.162),
			[1] = Vec3(-0.997, 0.075, -0.034),
			[2] = Vec3(-0.944, -0.328, -0.044),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "DEFEND_axistunnel_3",
		Orientation = Vec3(1.758, -0.163, -0.000),
		Position = Vec3(5456.265, -606.136, 405.627),
		Radius = 20,
		Stance = "crouch",
		TagName = "axistunnel_3",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_axistunnel_4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.342, 0.456, -0.821),
			[1] = Vec3(-0.392, 0.919, 0.038),
			[2] = Vec3(-0.789, 0.613, 0.023),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "DEFEND_axistunnel_4",
		Orientation = Vec3(0.643, -0.964, -0.000),
		Position = Vec3(5454.143, -982.565, 381.125),
		Radius = 20,
		Stance = "crouch",
		TagName = "axistunnel_4",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_axistunnel_5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.002, 1.000, 0.008),
			[1] = Vec3(0.011, 0.999, 0.039),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 60,
		MinCampTime = 50,
		MinRadius = 32,
		Name = "DEFEND_axistunnel_5",
		Orientation = Vec3(0.002, 0.008, -0.000),
		Position = Vec3(5314.994, -1521.193, 434.125),
		Radius = 20,
		Stance = "stand",
		TagName = "axistunnel_5",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_barrier_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.887, 0.460, -0.028),
			[1] = Vec3(0.952, 0.221, -0.211),
			[2] = Vec3(0.890, 0.456, -0.024),
			[3] = Vec3(0.708, 0.674, -0.209),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "DEFEND_barrier_1",
		Orientation = Vec3(-1.092, -0.028, -0.000),
		Position = Vec3(4937.978, 466.284, 769.125),
		Radius = 32,
		Stance = "crouch",
		TagName = "barrier_1",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_chair_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.203, -0.199, -0.959),
			[1] = Vec3(0.792, 0.611, -0.014),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "DEFEND_chair_1",
		Orientation = Vec3(2.346, -1.283, -0.000),
		Position = Vec3(3144.342, 52.202, 597.125),
		Radius = 20,
		Stance = "crouch",
		TagName = "chair_1",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_defend_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.303, 0.943, -0.134),
			[1] = Vec3(0.158, 0.973, -0.169),
			[2] = Vec3(-0.225, 0.962, -0.156),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 40,
		MinCampTime = 35,
		MinRadius = 32,
		Name = "DEFEND_defend_1",
		Orientation = Vec3(0.103, -1.478, -0.000),
		Position = Vec3(5843.900, 155.460, 752.147),
		Radius = 20,
		Stance = "crouch",
		TagName = "defend_1",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
			[11] = 1,
			[96] = 1,
		},
	},
	DEFEND_defend_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.828, 0.494, -0.267),
			[1] = Vec3(0.963, 0.145, -0.226),
			[2] = Vec3(0.804, 0.571, -0.164),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "DEFEND_defend_2",
		Orientation = Vec3(-1.387, -0.286, -0.000),
		Position = Vec3(4987.564, 646.152, 768.125),
		Radius = 100,
		Stance = "crouch",
		TagName = "defend_2",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_fire_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.628, 0.664, -0.405),
			[1] = Vec3(-0.628, 0.664, -0.405),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "DEFEND_fire_1",
		Orientation = Vec3(0.757, -0.417, -0.000),
		Position = Vec3(2990.687, -949.110, 753.030),
		Radius = 32,
		Stance = "crouch",
		TagName = "fire_1",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_fire_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.917, -0.276, -0.288),
			[1] = Vec3(-0.917, -0.276, -0.288),
			[2] = Vec3(-0.855, 0.487, -0.177),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "DEFEND_fire_2",
		Orientation = Vec3(1.863, -0.292, -0.000),
		Position = Vec3(2934.558, -1157.401, 779.588),
		Radius = 32,
		Stance = "crouch",
		TagName = "fire_2",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_gold_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.961, -0.278, -0.007),
			[1] = Vec3(0.885, 0.349, 0.308),
			[2] = Vec3(-0.404, 0.912, 0.063),
			[3] = Vec3(-0.955, -0.294, -0.020),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 50,
		MinCampTime = 40,
		MinRadius = 32,
		Name = "DEFEND_gold_1",
		Orientation = Vec3(1.852, -0.007, -0.000),
		Position = Vec3(4971.184, -1141.895, 345.235),
		Radius = 250,
		Stance = "stand",
		TagName = "gold_1",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_gold_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.842, -0.537, -0.040),
			[1] = Vec3(-0.982, -0.180, 0.052),
			[2] = Vec3(-0.488, -0.872, 0.035),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "DEFEND_gold_2",
		Orientation = Vec3(2.139, -0.040, -0.000),
		Position = Vec3(4989.841, -915.459, 345.125),
		Radius = 32,
		Stance = "crouch",
		TagName = "gold_2",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_gold_3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.979, 0.203, -0.016),
			[1] = Vec3(-0.919, 0.392, 0.034),
			[2] = Vec3(-0.999, 0.041, 0.019),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "DEFEND_gold_3",
		Orientation = Vec3(1.366, -0.016, -0.000),
		Position = Vec3(5817.192, -804.225, 381.219),
		Radius = 32,
		Stance = "crouch",
		TagName = "gold_3",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_hill_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.772, -0.550, -0.319),
			[1] = Vec3(-0.772, -0.550, -0.319),
			[2] = Vec3(-0.947, 0.073, -0.311),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "DEFEND_hill_1",
		Orientation = Vec3(2.190, -0.324, -0.000),
		Position = Vec3(3048.065, -363.621, 1025.711),
		Radius = 32,
		Stance = "prone",
		TagName = "hill_1",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_hill_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.212, -0.611, -0.763),
			[1] = Vec3(-0.542, -0.747, -0.385),
			[2] = Vec3(-0.388, -0.571, -0.723),
			[3] = Vec3(-0.008, -0.891, -0.453),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "DEFEND_hill_2",
		Orientation = Vec3(2.807, -0.867, -0.000),
		Position = Vec3(2535.202, 11.086, 1235.428),
		Radius = 32,
		Stance = "crouch",
		TagName = "hill_2",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_hill_3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.785, -0.604, -0.136),
			[1] = Vec3(0.492, -0.870, -0.042),
			[2] = Vec3(0.681, -0.701, -0.213),
			[3] = Vec3(0.961, -0.272, -0.042),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "DEFEND_hill_3",
		Orientation = Vec3(-2.227, -0.136, -0.000),
		Position = Vec3(4791.792, 2014.109, 808.657),
		Radius = 32,
		Stance = "crouch",
		TagName = "hill_3",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_maingate_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.586, -0.796, -0.149),
			[1] = Vec3(0.581, -0.804, -0.128),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "DEFEND_maingate_1",
		Orientation = Vec3(-2.507, -0.150, -0.000),
		Position = Vec3(2317.356, 238.238, 392.125),
		Radius = 20,
		Stance = "crouch",
		TagName = "maingate_1",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_maingatetruck_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.376, -0.921, -0.098),
			[1] = Vec3(0.366, -0.925, -0.098),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 40,
		MinCampTime = 35,
		MinRadius = 32,
		Name = "DEFEND_maingatetruck_1",
		Orientation = Vec3(-2.754, -0.098, -0.000),
		Position = Vec3(2438.420, 805.750, 454.154),
		Radius = 20,
		Stance = "stand",
		TagName = "maingatetruck_1",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_mirror_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.999, 0.037, -0.024),
			[1] = Vec3(-0.939, 0.056, 0.340),
			[2] = Vec3(-0.985, 0.055, -0.160),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "DEFEND_mirror_1",
		Orientation = Vec3(1.534, -0.024, -0.000),
		Position = Vec3(4822.979, -1812.886, 673.125),
		Radius = 32,
		Stance = "stand",
		TagName = "mirror_1",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_mirror_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.997, -0.073, -0.005),
			[1] = Vec3(-0.955, -0.122, 0.272),
			[2] = Vec3(-0.978, -0.142, -0.151),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "DEFEND_mirror_2",
		Orientation = Vec3(1.644, -0.005, -0.000),
		Position = Vec3(4822.515, -1784.836, 673.125),
		Radius = 32,
		Stance = "stand",
		TagName = "mirror_2",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
		},
	},
	ESCORT_tank = 
	{
		Buttons = 
		{
		},
		CreateOnLoad = 1,
		GoalType = "ESCORT",
		GroupName = "",
		MinRadius = 32,
		Name = "ESCORT_tank",
		Offsets = 
		{
			[0] = Vec3(-4.010, -202.128, -41.875),
			[1] = Vec3(98.125, -57.678, -41.875),
			[2] = Vec3(-98.125, -63.051, -41.875),
		},
		Orientation = Vec3(-1.907, -0.071, -0.000),
		Position = Vec3(1825.119, 1739.729, 391.125),
		Radius = 0,
		TagName = "tank",
		TeamAvailability = 30,
		Vehicle = "MOVER_tank",
		Version = 1,
	},
	FLAG_axis_gold1 = 
	{
		CreateOnLoad = 0,
		GoalType = "Flag",
		GroupName = "",
		MinRadius = 0,
		Name = "FLAG_axis_gold1",
		Orientation = Vec3(-3.141, 0.000, -0.000),
		Position = Vec3(3955.000, -1154.000, 408.125),
		Radius = 0,
		TagName = "axis_gold1",
		TeamAvailability = 4,
		Version = 1,
	},
	HEALTHCAB_north_healthcabinet = 
	{
		CreateOnLoad = 0,
		GoalType = "HEALTHCAB",
		GroupName = "",
		MinRadius = 0,
		Name = "HEALTHCAB_north_healthcabinet",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(3061.000, 1199.500, 424.000),
		Radius = 0,
		Range = 1250,
		TagName = "north_healthcabinet",
		TeamAvailability = 6,
		Version = 1,
	},
	HEALTHCAB_south_healthcabinet = 
	{
		CreateOnLoad = 0,
		GoalType = "HEALTHCAB",
		GroupName = "",
		MinRadius = 0,
		Name = "HEALTHCAB_south_healthcabinet",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(4558.500, -941.000, 865.000),
		Radius = 0,
		Range = 1250,
		TagName = "south_healthcabinet",
		TeamAvailability = 6,
		Version = 1,
	},
	MOUNTMG42_182 = 
	{
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		GroupName = "",
		MaxCampTime = 30,
		MinCampTime = 15,
		MinRadius = 0,
		Name = "MOUNTMG42_182",
		Orientation = Vec3(-1.571, -0.000, 0.000),
		Position = Vec3(3697.000, -2856.500, 468.500),
		Radius = 0,
		TagName = "",
		TeamAvailability = 6,
		Version = 1,
	},
	MOUNTMG42_252 = 
	{
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		GroupName = "",
		MaxCampTime = 90,
		MinCampTime = 15,
		MinRadius = 0,
		Name = "MOUNTMG42_252",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(3697.000, -2856.500, 468.500),
		Radius = 0,
		TagName = "",
		TeamAvailability = 6,
		Version = 1,
	},
	MOUNTMG42_6 = 
	{
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		GroupName = "",
		MaxCampTime = 30,
		MinCampTime = 15,
		MinRadius = 0,
		Name = "MOUNTMG42_6",
		Orientation = Vec3(-1.571, -0.000, 0.000),
		Position = Vec3(3697.000, -2856.500, 468.500),
		Radius = 0,
		TagName = "",
		TeamAvailability = 6,
		Version = 1,
	},
	MOUNTMG42_6_1 = 
	{
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		GroupName = "",
		MaxCampTime = 30,
		MinCampTime = 15,
		MinRadius = 0,
		Name = "MOUNTMG42_6_1",
		Orientation = Vec3(-1.571, -0.000, 0.000),
		Position = Vec3(6821.900, 1434.010, 798.500),
		Radius = 0,
		TagName = "",
		TeamAvailability = 6,
		Version = 1,
	},
	MOUNTMG42_86 = 
	{
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		GroupName = "",
		MaxCampTime = 90,
		MinCampTime = 15,
		MinRadius = 0,
		Name = "MOUNTMG42_86",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(6821.900, 1434.010, 798.500),
		Radius = 0,
		TagName = "",
		TeamAvailability = 6,
		Version = 1,
	},
	MOVER_tank = 
	{
		CreateOnLoad = 0,
		GoalType = "MOVER",
		GroupName = "",
		MinRadius = 0,
		Name = "MOVER_tank",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(1785.500, 1635.000, 457.000),
		Radius = 0,
		TagName = "tank",
		TeamAvailability = 4,
		Version = 1,
	},
	PLANTMINE_1 = 
	{
		CreateOnLoad = 1,
		GoalType = "PLANTMINE",
		GroupName = "",
		MinRadius = 32,
		Name = "PLANTMINE_1",
		Orientation = Vec3(1.783, -0.832, -0.000),
		Position = Vec3(5564.474, 1622.842, 505.128),
		Radius = 32,
		TagName = "",
		TeamAvailability = 30,
		Version = 1,
	},
	PLANTMINE_2 = 
	{
		CreateOnLoad = 1,
		GoalType = "PLANTMINE",
		GroupName = "",
		MinRadius = 32,
		Name = "PLANTMINE_2",
		Orientation = Vec3(1.558, -0.722, -0.000),
		Position = Vec3(6480.580, 1152.026, 507.125),
		Radius = 32,
		TagName = "",
		TeamAvailability = 30,
		Version = 1,
	},
	PLANTMINE_298 = 
	{
		CreateOnLoad = 1,
		GoalType = "PLANTMINE",
		GroupName = "",
		MinRadius = 32,
		Name = "PLANTMINE_298",
		Orientation = Vec3(-0.482, -0.697, -0.000),
		Position = Vec3(5512.794, 551.219, 509.125),
		Radius = 150,
		TagName = "",
		TeamAvailability = 30,
		Version = 1,
	},
	PLANTMINE_3 = 
	{
		CreateOnLoad = 1,
		GoalType = "PLANTMINE",
		GroupName = "",
		MinRadius = 32,
		Name = "PLANTMINE_3",
		Orientation = Vec3(1.557, -0.702, -0.000),
		Position = Vec3(5438.554, 1507.333, 505.125),
		Radius = 32,
		TagName = "",
		TeamAvailability = 30,
		Version = 1,
	},
	PLANTMINE_4 = 
	{
		CreateOnLoad = 1,
		GoalType = "PLANTMINE",
		GroupName = "",
		MinRadius = 32,
		Name = "PLANTMINE_4",
		Orientation = Vec3(0.573, 0.000, -0.000),
		Position = Vec3(5587.980, 1122.145, 598.603),
		Radius = 32,
		TagName = "",
		TeamAvailability = 30,
		Version = 1,
	},
	PLANTMINE_6 = 
	{
		CreateOnLoad = 1,
		GoalType = "PLANTMINE",
		GroupName = "",
		MinRadius = 32,
		Name = "PLANTMINE_6",
		Orientation = Vec3(-0.116, -0.817, -0.000),
		Position = Vec3(5626.337, 1035.087, 566.102),
		Radius = 32,
		TagName = "",
		TeamAvailability = 30,
		Version = 1,
	},
	PLANTMINE_7 = 
	{
		CreateOnLoad = 1,
		GoalType = "PLANTMINE",
		GroupName = "",
		MinRadius = 32,
		Name = "PLANTMINE_7",
		Orientation = Vec3(1.653, -0.682, -0.000),
		Position = Vec3(5212.893, 1633.357, 505.130),
		Radius = 32,
		TagName = "",
		TeamAvailability = 30,
		Version = 1,
	},
	PLANTMINE_93 = 
	{
		CreateOnLoad = 1,
		GoalType = "PLANTMINE",
		GroupName = "",
		MinRadius = 32,
		Name = "PLANTMINE_93",
		Orientation = Vec3(2.975, -0.360, -0.000),
		Position = Vec3(5386.458, 1671.230, 505.125),
		Radius = 80,
		TagName = "",
		TeamAvailability = 30,
		Version = 1,
	},
	PLANTMINE_94 = 
	{
		CreateOnLoad = 1,
		GoalType = "PLANTMINE",
		GroupName = "",
		MinRadius = 32,
		Name = "PLANTMINE_94",
		Orientation = Vec3(1.510, -0.931, -0.000),
		Position = Vec3(6011.447, 1650.065, 506.029),
		Radius = 150,
		TagName = "",
		TeamAvailability = 30,
		Version = 1,
	},
	PLANT_Command_Post = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		GoalType = "PLANT",
		GroupName = "",
		MinRadius = 0,
		Name = "PLANT_Command_Post",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(3529.500, 1222.000, 443.000),
		Radius = 0,
		TagName = "Command Post",
		TeamAvailability = 6,
		Version = 1,
	},
	PLANT_Main_Gate = 
	{
		CoverSpots = 
		{
			[0] = 
			{
				AimVectors = 
				{
					[0] = Vec3(-0.347, 0.934, 0.084),
					[1] = Vec3(-0.150, -0.595, -0.789),
					[2] = Vec3(-0.235, -0.607, -0.760),
				},
				position = Vec3(2668.353, -617.859, 416.125),
				stance = "crouch",
			},
			[1] = 
			{
				AimVectors = 
				{
					[0] = Vec3(0.693, 0.721, 0.023),
					[1] = Vec3(0.608, 0.794, 0.017),
				},
				position = Vec3(2132.357, -601.404, 400.350),
				stance = "crouch",
			},
			[2] = 
			{
				AimVectors = 
				{
					[0] = Vec3(-0.137, -0.427, -0.894),
					[1] = Vec3(-0.134, -0.411, -0.902),
				},
				position = Vec3(2435.308, 75.601, 1260.125),
				stance = "stand",
			},
		},
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		GroupName = "",
		MinRadius = 0,
		Name = "PLANT_Main_Gate",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(2462.936, 113.875, 513.082),
		Radius = 0,
		TagName = "Main Gate",
		TeamAvailability = 4,
		Version = 1,
	},
	PLANT_Tank_Barrier = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		GroupName = "",
		MinRadius = 0,
		Name = "PLANT_Tank_Barrier",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(6067.312, 757.742, 535.000),
		Radius = 0,
		TagName = "Tank Barrier",
		TeamAvailability = 4,
		Version = 1,
	},
	PLANT_Tank_Gate = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		GroupName = "",
		MinRadius = 0,
		Name = "PLANT_Tank_Gate",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(2176.000, 1652.175, 515.826),
		Radius = 300,
		TagName = "Tank Gate",
		TeamAvailability = 4,
		Version = 1,
	},
	PLANT_Tank_Gate_1 = 
	{
		CreateOnLoad = 1,
		ExplosiveType = 1,
		GoalType = "PLANT",
		GroupName = "",
		MinRadius = 32,
		Name = "PLANT_Tank_Gate_1",
		Orientation = Vec3(-3.068, -1.394, -0.000),
		Position = Vec3(2237.131, 1772.681, 392.125),
		Radius = 250,
		TagName = "Tank_Gate_1",
		TeamAvailability = 4,
		TraceInfo = 
		{
			class = "GOAL",
			endPos = Vec3(1459.337, 1593.672, 28.790),
			eyePos = Vec3(2366.496, 1803.145, 455.125),
			id = 659,
		},
		Version = 1,
	},
	PLANT_Vault_room_door = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		GroupName = "",
		MinRadius = 0,
		Name = "PLANT_Vault_room_door",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(4574.750, -1276.000, 407.500),
		Radius = 0,
		TagName = "Vault room door",
		TeamAvailability = 4,
		Version = 1,
	},
	REPAIRMG42_182 = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		GroupName = "",
		MinRadius = 0,
		Name = "REPAIRMG42_182",
		Orientation = Vec3(-1.571, -0.000, 0.000),
		Position = Vec3(3697.000, -2856.500, 468.500),
		Radius = 0,
		Stance = "crouch",
		TagName = "",
		TeamAvailability = 6,
		Version = 1,
	},
	REPAIRMG42_252 = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		GroupName = "",
		MinRadius = 0,
		Name = "REPAIRMG42_252",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(3697.000, -2856.500, 468.500),
		Radius = 0,
		Stance = "crouch",
		TagName = "",
		TeamAvailability = 6,
		Version = 1,
	},
	REPAIRMG42_6 = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		GroupName = "",
		MinRadius = 0,
		Name = "REPAIRMG42_6",
		Orientation = Vec3(-1.571, -0.000, 0.000),
		Position = Vec3(3697.000, -2856.500, 468.500),
		Radius = 0,
		Stance = "crouch",
		TagName = "",
		TeamAvailability = 6,
		Version = 1,
	},
	REPAIRMG42_6_1 = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		GroupName = "",
		MinRadius = 0,
		Name = "REPAIRMG42_6_1",
		Orientation = Vec3(-1.571, -0.000, 0.000),
		Position = Vec3(6821.900, 1434.010, 798.500),
		Radius = 0,
		Stance = "crouch",
		TagName = "",
		TeamAvailability = 6,
		Version = 1,
	},
	REPAIRMG42_86 = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		GroupName = "",
		MinRadius = 0,
		Name = "REPAIRMG42_86",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(6821.900, 1434.010, 798.500),
		Radius = 0,
		Stance = "crouch",
		TagName = "",
		TeamAvailability = 6,
		Version = 1,
	},
	ROUTE_allies_spawn_1 = 
	{
		CreateOnLoad = 1,
		GoalType = "ROUTE",
		GroupName = "",
		MinRadius = 32,
		Name = "ROUTE_allies_spawn_1",
		Orientation = Vec3(-0.200, -0.016, -0.000),
		Position = Vec3(1124.604, -2835.728, 289.125),
		Radius = 800,
		TagName = "allies_spawn_1",
		TeamAvailability = 30,
		Version = 1,
	},
	ROUTE_axis_spawn_2 = 
	{
		CreateOnLoad = 1,
		GoalType = "ROUTE",
		GroupName = "",
		MinRadius = 32,
		Name = "ROUTE_axis_spawn_2",
		Orientation = Vec3(1.405, -1.128, -0.000),
		Position = Vec3(5481.920, -1592.923, 673.500),
		Radius = 450,
		TagName = "axis_spawn_2",
		TeamAvailability = 30,
		Version = 1,
	},
	SMOKEBOMB_163 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.736, 0.632, -0.245),
			[1] = Vec3(0.396, 0.892, 0.217),
		},
		CreateOnLoad = 1,
		GoalType = "SMOKEBOMB",
		GroupName = "",
		MinRadius = 32,
		Name = "SMOKEBOMB_163",
		Orientation = Vec3(0.935, -0.230, -0.000),
		Position = Vec3(6399.945, 247.193, 554.913),
		Radius = 32,
		Stance = "stand",
		TagName = "",
		TeamAvailability = 30,
		Version = 1,
	},
	SMOKEBOMB_407 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.212, -0.928, -0.307),
		},
		CreateOnLoad = 1,
		GoalType = "SMOKEBOMB",
		GroupName = "",
		MinRadius = 32,
		Name = "SMOKEBOMB_407",
		Orientation = Vec3(-2.681, -1.320, -0.000),
		Position = Vec3(5201.390, 1012.837, 857.555),
		Radius = 350,
		Stance = "stand",
		TagName = "",
		TeamAvailability = 30,
		Version = 1,
	},
	SMOKEBOMB_92 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.982, -0.188, -0.032),
			[1] = Vec3(-0.282, -0.753, -0.594),
		},
		CreateOnLoad = 1,
		GoalType = "SMOKEBOMB",
		GroupName = "",
		MinRadius = 32,
		Name = "SMOKEBOMB_92",
		Orientation = Vec3(-2.770, -0.880, -0.000),
		Position = Vec3(5168.135, 1693.947, 508.225),
		Radius = 32,
		Stance = "stand",
		TagName = "",
		TeamAvailability = 30,
		Version = 1,
	},
	SWITCH_garage_1 = 
	{
		AimPosition = Vec3(1743.768, -3037.875, 339.464),
		CreateOnLoad = 1,
		Facing = Vec3(0.000, 0.000, 0.000),
		GoalType = "SWITCH",
		GroupName = "",
		MinRadius = 32,
		Name = "SWITCH_garage_1",
		Orientation = Vec3(3.085, -0.549, -0.000),
		Position = Vec3(1744.852, -3012.393, 289.125),
		Radius = 32,
		Stance = "stand",
		TagName = "garage_1",
		TeamAvailability = 30,
		Timeout = 1500,
		Use = 1,
		Version = 1,
	},
	SWITCH_garage_2 = 
	{
		AimPosition = Vec3(3586.125, -673.394, 446.123),
		CreateOnLoad = 1,
		Facing = Vec3(0.000, 0.000, 0.000),
		GoalType = "SWITCH",
		GroupName = "",
		MinRadius = 32,
		Name = "SWITCH_garage_2",
		Orientation = Vec3(1.629, -0.380, -0.000),
		Position = Vec3(3623.617, -671.213, 398.125),
		Radius = 32,
		Stance = "stand",
		TagName = "garage_2",
		TeamAvailability = 30,
		Timeout = 1500,
		Use = 1,
		Version = 1,
	},
	SWITCH_garage_3 = 
	{
		AimPosition = Vec3(5106.875, -962.159, 722.951),
		CreateOnLoad = 1,
		Facing = Vec3(0.000, 0.000, 0.000),
		GoalType = "SWITCH",
		GroupName = "",
		MinRadius = 32,
		Name = "SWITCH_garage_3",
		Orientation = Vec3(-0.202, -0.332, -0.000),
		Position = Vec3(5099.186, -999.648, 673.125),
		Radius = 32,
		Stance = "stand",
		TagName = "garage_3",
		TeamAvailability = 30,
		Timeout = 1500,
		Use = 1,
		Version = 1,
	},
	SWITCH_phone_1 = 
	{
		AimPosition = Vec3(3411.787, 26.424, 622.891),
		CreateOnLoad = 1,
		Facing = Vec3(0.000, 0.000, 0.000),
		GoalType = "SWITCH",
		GroupName = "",
		MinRadius = 32,
		Name = "SWITCH_phone_1",
		Orientation = Vec3(-3.041, -0.461, -0.000),
		Position = Vec3(3408.266, 61.188, 577.245),
		Radius = 32,
		Stance = "stand",
		TagName = "phone_1",
		TeamAvailability = 30,
		Timeout = 1500,
		Use = 1,
		Version = 1,
	},
	SWITCH_phone_2 = 
	{
		AimPosition = Vec3(2524.375, -2872.285, 336.530),
		CreateOnLoad = 1,
		Facing = Vec3(0.000, 0.000, 0.000),
		GoalType = "SWITCH",
		GroupName = "",
		MinRadius = 32,
		Name = "SWITCH_phone_2",
		Orientation = Vec3(-1.677, -0.402, -0.000),
		Position = Vec3(2484.910, -2867.117, 289.125),
		Radius = 32,
		Stance = "stand",
		TagName = "phone_2",
		TeamAvailability = 30,
		Timeout = 1500,
		Use = 1,
		Version = 1,
	},
	SWITCH_phone_3 = 
	{
		AimPosition = Vec3(5485.754, -1738.032, 708.125),
		CreateOnLoad = 1,
		Facing = Vec3(0.000, 0.000, 0.000),
		GoalType = "SWITCH",
		GroupName = "",
		MinRadius = 32,
		Name = "SWITCH_phone_3",
		Orientation = Vec3(3.004, -0.543, -0.000),
		Position = Vec3(5492.148, -1691.854, 673.268),
		Radius = 32,
		Stance = "stand",
		TagName = "phone_3",
		TeamAvailability = 30,
		Timeout = 1500,
		Use = 1,
		Version = 1,
	},
	SWITCH_piano_1 = 
	{
		AimPosition = Vec3(3064.882, 705.788, 544.125),
		CreateOnLoad = 1,
		Facing = Vec3(-0.561, 0.445, -0.698),
		GoalType = "SWITCH",
		GroupName = "",
		MinRadius = 32,
		Name = "SWITCH_piano_1",
		Orientation = Vec3(1.205, -0.846, -0.000),
		Position = Vec3(3090.625, 685.390, 513.125),
		Radius = 32,
		Stance = "stand",
		TagName = "piano_1",
		TeamAvailability = 30,
		Timeout = 1500,
		Use = 1,
		Version = 1,
	},
	SWITCH_piano_2 = 
	{
		AimPosition = Vec3(3063.602, 743.691, 544.125),
		CreateOnLoad = 1,
		Facing = Vec3(0.000, 0.000, 0.000),
		GoalType = "SWITCH",
		GroupName = "",
		MinRadius = 32,
		Name = "SWITCH_piano_2",
		Orientation = Vec3(2.117, -0.791, -0.000),
		Position = Vec3(3090.625, 760.125, 513.125),
		Radius = 32,
		Stance = "stand",
		TagName = "piano_2",
		TeamAvailability = 30,
		Timeout = 1500,
		Use = 1,
		Version = 1,
	},
	Version = 1,
};