global _MG =
{
	AMMOCAB_south_ammocabinet =
	{
		CreateOnLoad = 0,
		GoalType = "AMMOCAB",
		Position = Vec3(6581.000, -2326.000, 50.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	BUILD_Fence_Doors =
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(6704.000, -3452.000, 128.000),
		TagName = "Fence Doors",
		TeamAvailability = 2,
	},
	BUILD_Neutral_Command_Post =
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(7152.000, 196.000, 348.000),
		TagName = "Neutral Command Post",
		TeamAvailability = 6,
	},
	CAMP_Def_Box_1 =
	{
		AimVectors =
		{
			[0] = Vec3(0.946, -0.323, -0.030),
		},
		GoalType = "CAMP",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(8219.787, -2102.180, 81.125),
		Radius = 32,
	},
	CAMP_Def_Box_2 =
	{
		AimVectors =
		{
			[0] = Vec3(-0.471, -0.851, -0.230),
		},
		GoalType = "CAMP",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(9216.232, -1784.405, 81.125),
		Radius = 32,
	},
	CAMP_Def_Box_3 =
	{
		AimVectors =
		{
			[0] = Vec3(-0.954, -0.283, -0.099),
		},
		GoalType = "CAMP",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(9574.198, -2062.361, 81.125),
		Radius = 32,
	},
	CAMP_Def_Box_4 =
	{
		AimVectors =
		{
			[0] = Vec3(-0.656, 0.753, -0.048),
		},
		GoalType = "CAMP",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(9400.339, -2826.241, 81.125),
		Radius = 32,
	},
	CAMP_Def_Box_5 =
	{
		AimVectors =
		{
			[0] = Vec3(-0.993, -0.097, -0.074),
			[1] = Vec3(0.554, -0.826, -0.105),
		},
		GoalType = "CAMP",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(8868.774, -3043.093, 81.125),
		Radius = 32,
	},
	CAMP_Def_Depot_1 =
	{
		AimVectors =
		{
			[0] = Vec3(0.889, -0.456, -0.030),
			[1] = Vec3(-0.539, -0.841, -0.050),
		},
		GoalType = "CAMP",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(580.531, -1574.691, 368.125),
		Radius = 32,
	},
	CAMP_Def_Depot_2 =
	{
		AimVectors =
		{
			[0] = Vec3(-0.239, -0.971, -0.022),
		},
		GoalType = "CAMP",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(289.736, -1913.069, 577.125),
		Radius = 32,
		Stance = "crouch",
	},
	CAMP_Def_Depot_3 =
	{
		AimVectors =
		{
			[0] = Vec3(-0.044, -0.986, -0.163),
		},
		GoalType = "CAMP",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(163.684, -1936.835, 577.125),
		Radius = 32,
	},
	CAMP_Def_Depot_4 =
	{
		AimVectors =
		{
			[0] = Vec3(-0.811, -0.585, 0.019),
			[1] = Vec3(0.245, -0.969, 0.041),
		},
		GoalType = "CAMP",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(1461.192, -1783.405, 369.125),
		Radius = 32,
	},
	CAMP_Def_Depot_5 =
	{
		AimVectors =
		{
			[0] = Vec3(0.573, -0.819, -0.018),
		},
		GoalType = "CAMP",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(844.283, -1526.160, 368.125),
		Radius = 32,
	},
	CAMP_Def_Depot_6 =
	{
		AimVectors =
		{
			[0] = Vec3(0.317, -0.946, -0.070),
		},
		GoalType = "CAMP",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(1142.962, -1569.976, 368.125),
		Radius = 32,
	},
	CAMP_Def_Depot_7 =
	{
		AimVectors =
		{
			[0] = Vec3(-0.213, -0.976, 0.044),
		},
		GoalType = "CAMP",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(264.811, -1839.997, 369.125),
		Radius = 32,
		Stance = "crouch",
		Weapons =
		{
			[15] = 1,
		},
	},
	CAPPOINT_Train =
	{
		GoalType = "CapPoint",
		Position = Vec3(6236.870, -2455.896, 88.125),
		Radius = 35,
	},
	CHECKPOINT_checkpoint1 =
	{
		CreateOnLoad = 0,
		GoalType = "CHECKPOINT",
		Position = Vec3(1192.000, -1752.000, 440.000),
	},
	FLAG_boxy =
	{
		CreateOnLoad = 0,
		GoalType = "Flag",
		Position = Vec3(9248.000, -2352.000, 21.125),
		TeamAvailability = 4,
	},
	HEALTHCAB_south_healthcabinet =
	{
		CreateOnLoad = 0,
		GoalType = "HEALTHCAB",
		Position = Vec3(6581.000, -2462.000, 49.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	PLANT_Fence_Doors =
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		GoalType = "PLANT",
		Position = Vec3(6704.000, -3408.000, 132.000),
		TagName = "Fence Doors",
		TeamAvailability = 4,
	},
	PLANT_Generator =
	{
		CoverSpots =
		{
			[0] =
			{
				AimVectors =
				{
					[0] = Vec3(-0.953, -0.301, 0.037),
				},
				position = Vec3(4402.714, 934.548, 40.125),
				stance = "stand",
			},
			[1] =
			{
				AimVectors =
				{
					[0] = Vec3(-1.000, -0.023, -0.017),
				},
				position = Vec3(4728.292, 144.740, 56.125),
				stance = "stand",
			},
		},
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Position = Vec3(5072.000, 592.000, 104.000),
		TeamAvailability = 4,
	},
	PLANT_Lower_Entrance =
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Position = Vec3(7392.000, -1348.000, 88.002),
		TagName = "Lower Entrance",
		TeamAvailability = 4,
	},
	PLANT_Neutral_Command_Post =
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		GoalType = "PLANT",
		Position = Vec3(7151.001, 263.500, 348.000),
		TagName = "Neutral Command Post",
		TeamAvailability = 6,
	},
	PLANT_Upper_Entrance =
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Position = Vec3(7816.001, -1428.000, 360.002),
		TagName = "Upper Entrance",
		TeamAvailability = 4,
	},
	Version = 1,
};