global _MG = 
{
	DEFEND_d_spawn_exit = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.969, 0.027, -0.245),
		},
		GoalType = "Defend",
		Radius = 35,
		MinCampTime = 2,
		MaxCampTime = 6,
		Position = Vec3(1980.593, 3995.969, 330.802),
	},
	ROUTE_r_bankdoor = 
	{
		MinRadius = 32,
		TagName = "r_bankdoor",
		GoalType = "ROUTE",
		Radius = 20,
		Position = Vec3(728.340, 1655.271, 72.125),
	},
	ROUTE_r_waterpump = 
	{
		MinRadius = 32,
		TagName = "r_waterpump",
		GoalType = "ROUTE",
		Radius = 20,
		Position = Vec3(1547.662, 1087.428, 465.125),
	},
	HEALTHCAB_north_healthcabinet = 
	{
		TagName = "north_healthcabinet",
		CreateOnLoad = 0,
		GoalType = "HEALTHCAB",
		TeamAvailability = 6,
		Position = Vec3(340.000, 546.000, 505.000),
	},
	ATTACK_g_tug2_down = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.992, 0.119, 0.036),
		},
		GoalType = "Attack",
		Radius = 35,
		MinCampTime = 2,
		MaxCampTime = 6,
		Position = Vec3(528.562, 2881.874, 146.910),
	},
	PLANT_Water_Pump = 
	{
		TagName = "Water Pump",
		CreateOnLoad = 0,
		GoalType = "PLANT",
		TeamAvailability = 2,
		ExplosiveType = 1,
		Position = Vec3(1628.000, 873.000, 578.000),
	},
	CALLARTILLERY_ar_call_3 = 
	{
		TagName = "ar_call_3",
		GoalType = "CALLARTILLERY",
		Radius = 10,
		Position = Vec3(46.125, 3383.400, 545.125),
	},
	SNIPE_s_tower_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.141, 0.989, 0.055),
		},
		GoalType = "Snipe",
		Weapons = 
		{
			[29] = 1,
			[22] = 1,
			[33] = 1,
		},
		Radius = 15,
		MinCampTime = 2,
		MaxCampTime = 6,
		Position = Vec3(855.523, -2020.846, 488.125),
	},
	DEFEND_d_flag2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.661, 0.606, -0.442),
		},
		GoalType = "Defend",
		Radius = 20,
		MinCampTime = 2,
		MaxCampTime = 6,
		Position = Vec3(655.750, 2986.661, 464.326),
	},
	BUILD_Command_Post = 
	{
		Position = Vec3(1980.500, 5131.000, 310.000),
		CreateOnLoad = 0,
		GoalType = "BUILD",
		TeamAvailability = 6,
		TagName = "Command Post",
	},
	MOUNTMG42_Axis_Bunker_MG_2 = 
	{
		mincamptime = 999,
		maxcamptime = 9999,
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		TeamAvailability = 6,
		Position = Vec3(349.000, 2664.000, 760.000),
		TagName = "Axis Bunker MG 2",
	},
	ROUTE_r_tunnelentrance_2 = 
	{
		MinRadius = 32,
		TagName = "r_tunnelentrance_2",
		GoalType = "ROUTE",
		Radius = 5,
		Position = Vec3(-95.319, 4475.696, 268.125),
	},
	ROUTE_r_Lift2_2 = 
	{
		MinRadius = 32,
		TagName = "r_Lift2_2",
		GoalType = "ROUTE",
		Radius = 20,
		Position = Vec3(449.279, 2892.752, 161.125),
	},
	ATTACK_a_flag = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.881, 0.459, -0.114),
		},
		GoalType = "Attack",
		Radius = 35,
		MinCampTime = 2,
		MaxCampTime = 6,
		Position = Vec3(527.805, 3098.434, 471.125),
	},
	ATTACK_a_bankdoor = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.178, -0.984, -0.029),
		},
		GoalType = "Attack",
		Radius = 35,
		MinCampTime = 2,
		MaxCampTime = 6,
		Position = Vec3(658.835, 2147.919, 72.125),
	},
	BUILD_Axis_Bunker_MG_2 = 
	{
		Position = Vec3(447.000, 2848.500, 766.000),
		CreateOnLoad = 0,
		GoalType = "BUILD",
		TeamAvailability = 2,
		TagName = "Axis Bunker MG 2",
	},
	ROUTE_r_waterpump_exit = 
	{
		MinRadius = 32,
		TagName = "r_waterpump_exit",
		GoalType = "ROUTE",
		Radius = 15,
		Position = Vec3(1923.059, 5282.022, 93.125),
	},
	ATTACK_a_mainentrance = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.959, -0.028, -0.283),
		},
		GoalType = "Attack",
		Radius = 35,
		MinCampTime = 2,
		MaxCampTime = 6,
		Position = Vec3(-94.372, 2707.682, 728.125),
	},
	ROUTE_r_tunneldoor = 
	{
		MinRadius = 32,
		TagName = "r_tunneldoor",
		GoalType = "ROUTE",
		Radius = 10,
		Position = Vec3(1222.557, 3358.309, 72.125),
	},
	SNIPE_s_axisspawn2_4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.097, -0.983, -0.157),
		},
		GoalType = "Snipe",
		Weapons = 
		{
			[29] = 1,
			[22] = 1,
			[33] = 1,
		},
		Radius = 10,
		MinCampTime = 2,
		TeamAvailability = 2,
		MaxCampTime = 6,
		Position = Vec3(313.677, 5627.125, 548.125),
	},
	DEFEND_d_entrance_side = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.777, -0.580, -0.246),
		},
		GoalType = "Defend",
		Radius = 35,
		MinCampTime = 2,
		MaxCampTime = 6,
		Position = Vec3(871.930, 2760.020, 464.125),
	},
	ROUTE_r_frontwall_1 = 
	{
		MinRadius = 32,
		TagName = "r_frontwall",
		GoalType = "ROUTE",
		Radius = 35,
		Position = Vec3(864.810, 2230.039, 456.125),
	},
	ROUTE_r_tunnelentrance_1 = 
	{
		MinRadius = 32,
		TagName = "r_tunnelentrance_1",
		GoalType = "ROUTE",
		Radius = 5,
		Position = Vec3(741.621, 5770.664, 284.126),
	},
	BUILD_Axis_Bunker_MG_1 = 
	{
		Position = Vec3(1357.000, 2909.500, 766.000),
		CreateOnLoad = 0,
		GoalType = "BUILD",
		TeamAvailability = 2,
		TagName = "Axis Bunker MG 1",
	},
	DEFEND_d_bankdoor2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.418, 0.904, -0.096),
		},
		GoalType = "Defend",
		Radius = 35,
		MinCampTime = 2,
		MaxCampTime = 6,
		Position = Vec3(520.116, 1593.904, 72.125),
	},
	DEFEND_d_gold2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.613, -0.692, -0.382),
		},
		GoalType = "Defend",
		Radius = 35,
		MinCampTime = 2,
		MaxCampTime = 6,
		Position = Vec3(849.126, 2192.875, 72.125),
	},
	ROUTE_r_westramp = 
	{
		MinRadius = 32,
		TagName = "r_westramp",
		GoalType = "ROUTE",
		Radius = 35,
		Position = Vec3(1599.441, 2372.374, 456.125),
	},
	ATTACK_bigdoor_switch = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.108, -0.982, -0.156),
		},
		GoalType = "Attack",
		Radius = 15,
		MinCampTime = 2,
		MaxCampTime = 6,
		Position = Vec3(1203.656, 2752.125, 464.125),
	},
	PLANT_Axis_Bunker_MG_1 = 
	{
		TagName = "Axis Bunker MG 1",
		CreateOnLoad = 0,
		GoalType = "PLANT",
		TeamAvailability = 4,
		ExplosiveType = 3,
		Position = Vec3(1529.000, 2666.500, 760.000),
	},
	ROUTE_r_axisspawn_2 = 
	{
		MinRadius = 32,
		TagName = "r_axisspawn_2",
		GoalType = "ROUTE",
		Radius = 160,
		Position = Vec3(1051.315, 5717.237, 284.125),
	},
	REPAIRMG42_Axis_Bunker_MG_2 = 
	{
		TagName = "Axis Bunker MG 2",
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		TeamAvailability = 6,
		Position = Vec3(349.000, 2664.000, 784.000),
	},
	CAPPOINT_HIDE = 
	{
		TagName = "HIDE",
		GoalType = "CapPoint",
		Radius = 35,
		Position = Vec3(774.339, -2010.125, 464.125),
	},
	ROUTE_r_ladder = 
	{
		MinRadius = 32,
		TagName = "r_ladder",
		GoalType = "ROUTE",
		Radius = 15,
		Position = Vec3(78.710, 3514.089, 225.125),
	},
	PLANT_East_Ramp = 
	{
		TagName = "East Ramp",
		CreateOnLoad = 0,
		GoalType = "PLANT",
		TeamAvailability = 2,
		ExplosiveType = 3,
		Position = Vec3(1850.125, 2466.500, 587.000),
	},
	ATTACK_a_autodoor = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.877, -0.113, -0.466),
		},
		GoalType = "Attack",
		Radius = 35,
		MinCampTime = 2,
		MaxCampTime = 6,
		Position = Vec3(1094.742, 2623.592, 456.125),
	},
	CALLARTILLERY_ar_call_1 = 
	{
		TagName = "ar_call_1",
		GoalType = "CALLARTILLERY",
		Radius = 15,
		Position = Vec3(493.875, 2748.008, 736.125),
	},
	ROUTE_r_cparea = 
	{
		MinRadius = 32,
		TagName = "r_cparea",
		GoalType = "ROUTE",
		Radius = 35,
		Position = Vec3(1591.944, 5274.415, 77.125),
	},
	AMMOCAB_north_ammocabinet_1 = 
	{
		TagName = "north_ammocabinet",
		CreateOnLoad = 0,
		GoalType = "AMMOCAB",
		TeamAvailability = 6,
		Position = Vec3(2013.000, 2967.000, 777.000),
	},
	BUILD_Axis_Command_Bunker_MG = 
	{
		Position = Vec3(2018.000, 5208.500, 475.000),
		CreateOnLoad = 0,
		GoalType = "BUILD",
		TeamAvailability = 2,
		TagName = "Axis Command Bunker MG",
	},
	ROUTE_r_ladder2 = 
	{
		MinRadius = 32,
		TagName = "r_ladder2",
		GoalType = "ROUTE",
		Radius = 10,
		Position = Vec3(77.662, 2836.826, 221.125),
	},
	PLANT_West_Ramp = 
	{
		TagName = "West Ramp",
		CreateOnLoad = 0,
		GoalType = "PLANT",
		TeamAvailability = 2,
		ExplosiveType = 3,
		Position = Vec3(-385.500, 2484.500, 585.000),
	},
	CALLARTILLERY_ar_call_2 = 
	{
		TagName = "ar_call_2",
		GoalType = "CALLARTILLERY",
		Radius = 15,
		Position = Vec3(1426.126, 2748.405, 736.125),
	},
	ROUTE_r_axisarea = 
	{
		MinRadius = 32,
		TagName = "r_axisarea",
		GoalType = "ROUTE",
		Radius = 35,
		Position = Vec3(812.698, 6529.548, 275.377),
	},
	DEFEND_d_entrance_main2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.962, -0.257, -0.088),
		},
		GoalType = "Defend",
		Radius = 35,
		MinCampTime = 2,
		MaxCampTime = 6,
		Position = Vec3(532.360, 3059.183, 736.125),
	},
	MOUNTMG42_Axis_Bunker_MG_1 = 
	{
		mincamptime = 999,
		maxcamptime = 9999,
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		TeamAvailability = 6,
		Position = Vec3(1530.000, 2665.000, 760.000),
		TagName = "Axis Bunker MG 1",
	},
	HEALTHCAB_north_healthcabinet_2 = 
	{
		TagName = "north_healthcabinet",
		CreateOnLoad = 0,
		GoalType = "HEALTHCAB",
		TeamAvailability = 6,
		Position = Vec3(356.000, 5632.500, 578.000),
	},
	FLAG_radarbox1 = 
	{
		TagName = "radarbox1",
		CreateOnLoad = 0,
		GoalType = "Flag",
		TeamAvailability = 4,
		Position = Vec3(1390.000, 2123.000, 101.125),
	},
	SNIPE_s_alliespawn2_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.364, 0.900, -0.242),
		},
		GoalType = "Snipe",
		Weapons = 
		{
			[29] = 1,
			[22] = 1,
			[33] = 1,
		},
		Radius = 10,
		MinCampTime = 2,
		TeamAvailability = 4,
		MaxCampTime = 6,
		Position = Vec3(145.331, 3381.875, 760.162),
	},
	ROUTE_r_maindoor = 
	{
		MinRadius = 32,
		TagName = "r_maindoor",
		GoalType = "ROUTE",
		Radius = 15,
		Position = Vec3(-44.905, 2880.276, 728.125),
	},
	PLANT_Side_Entrance = 
	{
		TagName = "Side Entrance",
		CreateOnLoad = 0,
		GoalType = "PLANT",
		TeamAvailability = 4,
		ExplosiveType = 1,
		Position = Vec3(1692.000, 2897.000, 519.498),
	},
	HEALTHCAB_north_healthcabinet_3 = 
	{
		TagName = "north_healthcabinet",
		CreateOnLoad = 0,
		GoalType = "HEALTHCAB",
		TeamAvailability = 6,
		Position = Vec3(357.000, 2713.000, 193.000),
	},
	ROUTE_r_Bigdoor = 
	{
		MinRadius = 32,
		TagName = "r_Bigdoor",
		GoalType = "ROUTE",
		Radius = 15,
		Position = Vec3(1124.294, 2730.129, 464.125),
	},
	SNIPE_s_tower_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.067, 0.996, 0.055),
		},
		GoalType = "Snipe",
		Weapons = 
		{
			[29] = 1,
			[22] = 1,
			[33] = 1,
		},
		Radius = 15,
		MinCampTime = 2,
		MaxCampTime = 6,
		Position = Vec3(667.652, -2043.934, 488.125),
	},
	ATTACK_a_submarine1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.235, 0.972, -0.006),
		},
		GoalType = "Attack",
		Radius = 35,
		MinCampTime = 2,
		TeamAvailability = 2,
		MaxCampTime = 6,
		Position = Vec3(548.138, -2048.603, 464.125),
	},
	PLANT_Axis_Bunker_MG_2 = 
	{
		TagName = "Axis Bunker MG 2",
		CreateOnLoad = 0,
		GoalType = "PLANT",
		TeamAvailability = 4,
		ExplosiveType = 3,
		Position = Vec3(348.000, 2665.500, 760.000),
	},
	ATTACK_a_submarine2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.766, -0.641, 0.041),
		},
		GoalType = "Attack",
		Radius = 35,
		MinCampTime = 2,
		TeamAvailability = 2,
		MaxCampTime = 6,
		Position = Vec3(1044.587, -2093.875, 464.125),
	},
	BUILD_Bridge = 
	{
		Position = Vec3(170.000, -2336.000, 513.000),
		CreateOnLoad = 0,
		GoalType = "BUILD",
		TeamAvailability = 4,
	},
	ROUTE_r_goldsafe = 
	{
		MinRadius = 32,
		TagName = "r_goldsafe",
		GoalType = "ROUTE",
		Radius = 230,
		Position = Vec3(1256.170, 2011.570, 72.125),
	},
	ROUTE_r_tunnelentrance_3 = 
	{
		MinRadius = 32,
		TagName = "r_tunnelentrance_3",
		GoalType = "ROUTE",
		Radius = 15,
		Position = Vec3(1121.250, 4309.907, 285.125),
	},
	CHECKPOINT_depot_flag = 
	{
		TagName = "depot_flag",
		CreateOnLoad = 0,
		GoalType = "CHECKPOINT",
		Position = Vec3(513.000, 3071.000, 471.000),
	},
	MOUNTMG42_Axis_Command_Bunker_MG = 
	{
		mincamptime = 999,
		maxcamptime = 9999,
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		TeamAvailability = 6,
		Position = Vec3(1895.000, 5145.000, 472.000),
		TagName = "Axis Command Bunker MG",
	},
	ROUTE_r_frontwall = 
	{
		MinRadius = 32,
		TagName = "r_frontwall",
		GoalType = "ROUTE",
		Radius = 35,
		Position = Vec3(1038.512, 2439.866, 456.125),
	},
	REPAIRMG42_Axis_Bunker_MG_1 = 
	{
		TagName = "Axis Bunker MG 1",
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		TeamAvailability = 6,
		Position = Vec3(1530.000, 2665.000, 784.000),
	},
	MOBILEMORTAR_mo_place_1 = 
	{
		TagName = "mo_place_1",
		GoalType = "MOBILEMORTAR",
		MortarAim = 
		{
			[0] = Vec3(-0.032, -0.984, 0.177),
		},
		Radius = 15,
		Position = Vec3(1305.534, 6230.550, 484.125),
	},
	SNIPE_s_axis1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.054, -0.998, 0.016),
		},
		GoalType = "Snipe",
		Weapons = 
		{
			[29] = 1,
			[22] = 1,
			[33] = 1,
		},
		Radius = 35,
		MinCampTime = 2,
		MaxCampTime = 6,
		Position = Vec3(927.973, 3022.379, 760.125),
	},
	ATTACK_a_sideentrance = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.955, 0.031, -0.295),
		},
		GoalType = "Attack",
		Radius = 35,
		MinCampTime = 2,
		MaxCampTime = 6,
		Position = Vec3(1836.079, 2761.844, 728.282),
	},
	AMMOCAB_north_ammocabinet_2 = 
	{
		TagName = "north_ammocabinet",
		CreateOnLoad = 0,
		GoalType = "AMMOCAB",
		TeamAvailability = 6,
		Position = Vec3(302.000, 5735.000, 578.000),
	},
	ROUTE_r_Lift2_1 = 
	{
		MinRadius = 32,
		TagName = "r_Lift2_1",
		GoalType = "ROUTE",
		Radius = 20,
		Position = Vec3(436.331, 2893.382, 464.125),
	},
	ROUTE_r_spawnexit = 
	{
		MinRadius = 32,
		TagName = "r_spawnexit",
		GoalType = "ROUTE",
		Radius = 35,
		Position = Vec3(1143.118, 3612.525, 464.156),
	},
	MOBILEMG42_mg_place_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.002, 0.999, 0.044),
		},
		MinCampTime = 2,
		TagName = "mg_place_1",
		GoalType = "MOBILEMG42",
		Radius = 15,
		MaxCampTime = 6,
		Position = Vec3(224.569, 1706.893, 170.125),
	},
	ROUTE_r_split1 = 
	{
		MinRadius = 32,
		TagName = "r_split1",
		GoalType = "ROUTE",
		Radius = 20,
		Position = Vec3(385.273, 3916.135, 225.125),
	},
	SNIPE_s_axisspawn2_5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.136, -0.984, -0.120),
		},
		GoalType = "Snipe",
		Weapons = 
		{
			[29] = 1,
			[22] = 1,
			[33] = 1,
		},
		Radius = 10,
		MinCampTime = 2,
		TeamAvailability = 2,
		MaxCampTime = 6,
		Position = Vec3(1128.875, 5650.639, 548.125),
	},
	ARTILLERY_S_ar_place_2 = 
	{
		TagName = "ar_place_2",
		GoalType = "ARTILLERY_S",
		Radius = 15,
		Position = Vec3(55.551, 2207.707, 466.943),
	},
	ROUTE_r_allies_spawn2 = 
	{
		MinRadius = 32,
		TagName = "r_allies_spawn2",
		GoalType = "ROUTE",
		Radius = 120,
		Position = Vec3(1337.625, -1724.935, 504.125),
	},
	DEFEND_d_window2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.979, 0.184, -0.090),
		},
		GoalType = "Defend",
		Radius = 20,
		MinCampTime = 2,
		MaxCampTime = 6,
		Position = Vec3(177.109, 2706.823, 736.125),
	},
	BUILD_Water_Pump = 
	{
		Position = Vec3(1835.500, 1204.000, 497.000),
		CreateOnLoad = 0,
		GoalType = "BUILD",
		TeamAvailability = 4,
		TagName = "Water Pump",
	},
	SNIPE_s_axisspawn2_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.357, -0.933, -0.041),
		},
		GoalType = "Snipe",
		Weapons = 
		{
			[29] = 1,
			[22] = 1,
			[33] = 1,
		},
		Radius = 35,
		MinCampTime = 2,
		TeamAvailability = 2,
		MaxCampTime = 6,
		Position = Vec3(67.400, 5692.875, 508.125),
	},
	REPAIRMG42_Axis_Command_Bunker_MG = 
	{
		TagName = "Axis Command Bunker MG",
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		TeamAvailability = 6,
		Position = Vec3(1895.000, 5145.000, 496.000),
	},
	DEFEND_d_flag = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.870, -0.482, -0.107),
		},
		GoalType = "Defend",
		Radius = 35,
		MinCampTime = 2,
		MaxCampTime = 6,
		Position = Vec3(273.862, 3186.071, 464.125),
	},
	FLAG_radarbox2 = 
	{
		TagName = "radarbox2",
		CreateOnLoad = 0,
		GoalType = "Flag",
		TeamAvailability = 4,
		Position = Vec3(1391.000, 1880.000, 101.125),
	},
	PLANT_Command_Post = 
	{
		TagName = "Command Post",
		CreateOnLoad = 0,
		GoalType = "PLANT",
		TeamAvailability = 6,
		ExplosiveType = 3,
		Position = Vec3(1988.001, 5119.502, 310.000),
	},
	DEFEND_d_gold1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.876, -0.483, -0.012),
		},
		GoalType = "Defend",
		Radius = 35,
		MinCampTime = 2,
		MaxCampTime = 6,
		Position = Vec3(1344.414, 2012.119, 72.125),
	},
	DEFEND_d_window1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.964, -0.254, -0.081),
		},
		GoalType = "Defend",
		Radius = 15,
		MinCampTime = 2,
		MaxCampTime = 6,
		Position = Vec3(1619.278, 2751.220, 736.173),
	},
	AMMOCAB_north_ammocabinet = 
	{
		TagName = "north_ammocabinet",
		CreateOnLoad = 0,
		GoalType = "AMMOCAB",
		TeamAvailability = 6,
		Position = Vec3(313.000, 661.000, 505.000),
	},
	SNIPE_s_axis2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.035, -0.999, 0.017),
		},
		GoalType = "Snipe",
		Weapons = 
		{
			[29] = 1,
			[22] = 1,
			[33] = 1,
		},
		Radius = 35,
		MinCampTime = 2,
		MaxCampTime = 6,
		Position = Vec3(1031.515, 2871.808, 760.125),
	},
	ARTILLERY_S_ar_place_3 = 
	{
		TagName = "ar_place_3",
		GoalType = "ARTILLERY_S",
		Radius = 35,
		Position = Vec3(111.636, 3702.822, 225.125),
	},
	ATTACK_a_gold2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.878, -0.019, -0.479),
		},
		GoalType = "Attack",
		Radius = 35,
		MinCampTime = 2,
		TeamAvailability = 4,
		MaxCampTime = 6,
		Position = Vec3(1355.875, 2123.093, 72.283),
	},
	PLANT_Main_Entrance = 
	{
		TagName = "Main Entrance",
		CreateOnLoad = 0,
		GoalType = "PLANT",
		TeamAvailability = 4,
		ExplosiveType = 1,
		Position = Vec3(12.000, 2879.500, 794.000),
	},
	MOBILEMG42_mg_place_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.160, 0.985, -0.056),
		},
		MinCampTime = 2,
		TagName = "mg_place_2",
		GoalType = "MOBILEMG42",
		Radius = 35,
		MaxCampTime = 6,
		Position = Vec3(1182.357, 2990.088, 72.125),
	},
	DEFEND_d_autodoor = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.059, 0.786, -0.615),
		},
		GoalType = "Defend",
		Radius = 75,
		MinCampTime = 2,
		MaxCampTime = 6,
		Position = Vec3(1000.339, 2613.263, 456.212),
	},
	DEFEND_d_gold3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.870, 0.484, 0.092),
		},
		GoalType = "Defend",
		Radius = 35,
		MinCampTime = 2,
		Stance = "crouch",
		MaxCampTime = 6,
		Position = Vec3(941.229, 1521.363, 72.125),
	},
	PLANT_Bridge = 
	{
		TagName = "Bridge",
		CreateOnLoad = 0,
		GoalType = "PLANT",
		TeamAvailability = 2,
		ExplosiveType = 3,
		Position = Vec3(281.251, -2576.126, 490.500),
	},
	PLANT_Axis_Command_Bunker_MG = 
	{
		TagName = "Axis Command Bunker MG",
		CreateOnLoad = 0,
		GoalType = "PLANT",
		TeamAvailability = 4,
		ExplosiveType = 3,
		Position = Vec3(1894.000, 5141.500, 472.000),
	},
	Version = 1,
	ROUTE_r_eastramp = 
	{
		MinRadius = 32,
		TagName = "r_eastramp",
		GoalType = "ROUTE",
		Radius = 20,
		Position = Vec3(-172.644, 2383.920, 456.125),
	},
	HEALTHCAB_north_healthcabinet_1 = 
	{
		TagName = "north_healthcabinet",
		CreateOnLoad = 0,
		GoalType = "HEALTHCAB",
		TeamAvailability = 6,
		Position = Vec3(2040.000, 2864.000, 777.000),
	},
	BUILD_East_Ramp = 
	{
		Position = Vec3(1592.500, 2584.000, 487.000),
		CreateOnLoad = 0,
		GoalType = "BUILD",
		TeamAvailability = 4,
		TagName = "East Ramp",
	},
	DEFEND_d_entrance_main1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.601, -0.779, -0.179),
		},
		GoalType = "Defend",
		Radius = 35,
		MinCampTime = 2,
		MaxCampTime = 6,
		Position = Vec3(-511.030, 2913.812, 728.125),
	},
	ROUTE_r_flagspawn = 
	{
		MinRadius = 32,
		TagName = "r_flagspawn",
		GoalType = "ROUTE",
		Radius = 160,
		Position = Vec3(480.327, 3136.419, 464.125),
	},
	BUILD_West_Ramp = 
	{
		Position = Vec3(-277.500, 2539.000, 487.000),
		CreateOnLoad = 0,
		GoalType = "BUILD",
		TeamAvailability = 4,
		TagName = "West Ramp",
	},
	AMMOCAB_north_ammocabinet_3 = 
	{
		TagName = "north_ammocabinet",
		CreateOnLoad = 0,
		GoalType = "AMMOCAB",
		TeamAvailability = 6,
		Position = Vec3(358.500, 2785.000, 202.000),
	},
	ATTACK_a_tug2_up = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.811, 0.046, -0.583),
		},
		GoalType = "Attack",
		Radius = 35,
		MinCampTime = 2,
		MaxCampTime = 6,
		Position = Vec3(544.015, 2892.100, 424.276),
	},
	CAPPOINT_Dropoff = 
	{
		TagName = "Dropoff",
		GoalType = "CapPoint",
		TeamAvailability = 4,
		Radius = 35,
		Position = Vec3(730.933, -3301.191, 504.284),
	},
	MOBILEMORTAR_mo_place_2 = 
	{
		TagName = "mo_place_2",
		GoalType = "MOBILEMORTAR",
		MortarAim = 
		{
			[0] = Vec3(0.049, -0.976, 0.211),
		},
		Radius = 35,
		Position = Vec3(16.704, 6181.026, 484.125),
	},
	ATTACK_a_submarine = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.031, -0.965, -0.262),
		},
		GoalType = "Attack",
		Radius = 35,
		MinCampTime = 2,
		MaxCampTime = 6,
		Position = Vec3(845.746, 543.606, 456.125),
	},
	PLANT_Bank_Door = 
	{
		TagName = "Bank Door",
		CreateOnLoad = 0,
		GoalType = "PLANT",
		TeamAvailability = 4,
		ExplosiveType = 1,
		Position = Vec3(760.000, 1659.500, 129.000),
	},
	ARTILLERY_S_ar_place_1 = 
	{
		TagName = "ar_place_1",
		GoalType = "ARTILLERY_S",
		Radius = 15,
		Position = Vec3(954.622, 2201.538, 456.125),
	},
	ROUTE_r_sidedoor = 
	{
		MinRadius = 32,
		TagName = "r_sidedoor",
		GoalType = "ROUTE",
		Radius = 10,
		Position = Vec3(1714.125, 2896.075, 464.139),
	},
	ATTACK_862 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.729, 0.651, -0.211),
		},
		GoalType = "Attack",
		Radius = 35,
		MinCampTime = 2,
		MaxCampTime = 6,
		Position = Vec3(-132.962, 2802.529, 728.125),
	},
	ROUTE_r_spawn_exit = 
	{
		MinRadius = 32,
		TagName = "r_spawn_exit",
		GoalType = "ROUTE",
		Radius = 35,
		Position = Vec3(843.507, 3200.945, 464.125),
	},
	SNIPE_s_axisspawn2_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.185, -0.978, -0.094),
		},
		GoalType = "Snipe",
		Weapons = 
		{
			[29] = 1,
			[22] = 1,
			[33] = 1,
		},
		Radius = 10,
		MinCampTime = 2,
		TeamAvailability = 2,
		MaxCampTime = 6,
		Position = Vec3(1205.125, 5619.997, 508.260),
	},
	ROUTE_r_allies_spawn = 
	{
		MinRadius = 32,
		TagName = "r_allies_spawn",
		GoalType = "ROUTE",
		Radius = 150,
		Position = Vec3(170.298, -548.033, 503.125),
	},
	ATTACK_a_gold1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.938, -0.003, -0.346),
		},
		GoalType = "Attack",
		Radius = 35,
		MinCampTime = 2,
		TeamAvailability = 4,
		MaxCampTime = 6,
		Position = Vec3(1356.874, 1883.476, 72.283),
	},
};
