global _MG = 
{
	AMMOCAB_cp_ammo_model = 
	{
		CreateOnLoad = 0,
		GoalType = "AMMOCAB",
		Position = Vec3(-850.000, -3560.000, 224.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	ARTILLERY_S_Second_FX_1 = 
	{
		GoalType = "ARTILLERY_S",
		Position = Vec3(-511.387, -2233.423, 38.612),
		Radius = 50,
		TagName = "Second_FX 1",
	},
	ARTILLERY_S_Second_FX_2 = 
	{
		GoalType = "ARTILLERY_S",
		Position = Vec3(-762.871, -2540.865, 105.313),
		Radius = 50,
		TagName = "Second_FX 2",
	},
	ARTILLERY_S_Second_FX_3 = 
	{
		GoalType = "ARTILLERY_S",
		Position = Vec3(-762.429, -2391.123, 94.400),
		Radius = 35,
		TagName = "Second_FX 3",
	},
	ATTACK_AbbeyGate = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.277, -0.957, -0.085),
		},
		GoalType = "Attack",
		MaxCampTime = 30,
		MinCampTime = 15,
		Position = Vec3(476.895, -2172.861, -141.374),
		Radius = 50,
	},
	ATTACK_Bell = 
	{
		AimVectors = 
		{
		},
		GoalType = "Attack",
		MaxCampTime = 30,
		MinCampTime = 15,
		Position = Vec3(1582.842, -1403.646, 432.125),
		Radius = 35,
	},
	ATTACK_Bellrope = 
	{
		AimVectors = 
		{
		},
		GoalType = "Attack",
		MaxCampTime = 30,
		MinCampTime = 15,
		Position = Vec3(1814.125, -1389.876, 192.125),
		Radius = 25,
	},
	ATTACK_BookAttack = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.989, 0.022, -0.148),
		},
		GoalType = "Attack",
		MaxCampTime = 30,
		MinCampTime = 15,
		Position = Vec3(2233.926, -1404.500, 8.349),
		Radius = 35,
	},
	ATTACK_Cryptgate = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.010, -0.997, -0.072),
		},
		GoalType = "Attack",
		MaxCampTime = 30,
		MinCampTime = 15,
		Position = Vec3(737.843, -1028.883, -154.793),
		Radius = 35,
	},
	ATTACK_First_stage_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.413, 0.904, -0.112),
		},
		GoalType = "Attack",
		MaxCampTime = 30,
		MinCampTime = 15,
		Position = Vec3(-2155.015, 213.875, 256.125),
		Radius = 35,
	},
	ATTACK_First_stage_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.413, 0.904, -0.112),
		},
		GoalType = "Attack",
		MaxCampTime = 30,
		MinCampTime = 15,
		Position = Vec3(-2331.543, 213.875, 256.125),
		Radius = 35,
	},
	ATTACK_First_stage_3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.856, -0.092, -0.508),
		},
		GoalType = "Attack",
		MaxCampTime = 30,
		MinCampTime = 15,
		Position = Vec3(-2467.309, -42.519, 256.125),
		Radius = 35,
	},
	ATTACK_First_stage_4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.537, 0.843, -0.028),
		},
		GoalType = "Attack",
		MaxCampTime = 30,
		MinCampTime = 15,
		Position = Vec3(-3050.650, -292.332, 0.125),
		Radius = 50,
	},
	ATTACK_First_stage_5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.958, 0.109, -0.266),
		},
		GoalType = "Attack",
		MaxCampTime = 30,
		MinCampTime = 15,
		Position = Vec3(-1691.129, 145.588, 28.125),
		Radius = 35,
	},
	ATTACK_First_stage_6 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.669, 0.286, -0.686),
		},
		GoalType = "Attack",
		MaxCampTime = 30,
		MinCampTime = 15,
		Position = Vec3(-2376.210, -235.560, 448.125),
		Radius = 35,
	},
	ATTACK_First_stage_7 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.576, -0.772, -0.270),
		},
		GoalType = "Attack",
		MaxCampTime = 30,
		MinCampTime = 15,
		Position = Vec3(-3139.141, 121.932, 328.125),
		Radius = 35,
	},
	ATTACK_Flag_1 = 
	{
		AimVectors = 
		{
		},
		GoalType = "Attack",
		MaxCampTime = 30,
		MinCampTime = 15,
		Position = Vec3(-2707.183, -50.125, 448.125),
		Radius = 35,
	},
	ATTACK_GardenGate = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.984, -0.162, 0.070),
		},
		GoalType = "Attack",
		MaxCampTime = 30,
		MinCampTime = 15,
		Position = Vec3(2320.894, -3072.206, -230.696),
		Radius = 35,
	},
	ATTACK_Pentagramm_1 = 
	{
		AimVectors = 
		{
		},
		GoalType = "Attack",
		MaxCampTime = 30,
		MinCampTime = 15,
		Position = Vec3(2169.586, -1277.137, 13.125),
		Radius = 15,
	},
	ATTACK_Pentagramm_2 = 
	{
		AimVectors = 
		{
		},
		GoalType = "Attack",
		MaxCampTime = 30,
		MinCampTime = 15,
		Position = Vec3(2152.787, -1538.348, 13.125),
		Radius = 5,
	},
	ATTACK_Pentagramm_3 = 
	{
		AimVectors = 
		{
		},
		GoalType = "Attack",
		MaxCampTime = 30,
		MinCampTime = 15,
		Position = Vec3(2396.796, -1401.503, 13.125),
		Radius = 15,
	},
	ATTACK_a_Abbey_Main_Gate_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.399, 0.894, 0.203),
		},
		GoalType = "Attack",
		MaxCampTime = 30,
		MinCampTime = 15,
		Position = Vec3(282.994, -2338.582, -108.626),
		Radius = 50,
	},
	ATTACK_a_Abbey_Main_Gate_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.938, 0.321, 0.127),
		},
		GoalType = "Attack",
		MaxCampTime = 30,
		MinCampTime = 15,
		Position = Vec3(86.144, -2298.767, -74.276),
		Radius = 50,
	},
	ATTACK_a_Abbey_Main_Gate_3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.988, -0.079, -0.130),
		},
		GoalType = "Attack",
		MaxCampTime = 30,
		MinCampTime = 15,
		Position = Vec3(-61.554, -1591.703, -56.359),
		Radius = 50,
	},
	ATTACK_a_Abbey_Main_Gate_4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.862, 0.494, -0.116),
		},
		GoalType = "Attack",
		MaxCampTime = 30,
		MinCampTime = 15,
		Position = Vec3(-229.306, -2581.814, -14.562),
		Radius = 35,
	},
	ATTACK_a_Abbey_Main_Gate_5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.234, 0.972, 0.013),
		},
		GoalType = "Attack",
		MaxCampTime = 30,
		MinCampTime = 15,
		Position = Vec3(536.594, -2504.698, -147.292),
		Radius = 35,
	},
	ATTACK_a_Abbey_Main_Gate_6 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.096, -0.995, 0.005),
		},
		GoalType = "Attack",
		MaxCampTime = 30,
		MinCampTime = 15,
		Position = Vec3(395.850, -1834.257, -136.485),
		Radius = 35,
	},
	ATTACK_secondStage_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.925, 0.360, -0.119),
		},
		GoalType = "Attack",
		MaxCampTime = 30,
		MinCampTime = 15,
		Position = Vec3(618.125, -2724.786, 56.125),
		Radius = 35,
	},
	ATTACK_secondStage_10 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.850, -0.483, -0.211),
		},
		GoalType = "Attack",
		MaxCampTime = 30,
		MinCampTime = 15,
		Position = Vec3(-353.969, -1893.141, 30.699),
		Radius = 15,
	},
	ATTACK_secondStage_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.970, -0.227, -0.085),
		},
		GoalType = "Attack",
		MaxCampTime = 30,
		MinCampTime = 15,
		Position = Vec3(338.126, -1616.499, 56.318),
		Radius = 35,
	},
	ATTACK_secondStage_3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.998, -0.053, 0.045),
		},
		GoalType = "Attack",
		MaxCampTime = 30,
		MinCampTime = 15,
		Position = Vec3(518.610, -2077.470, 48.125),
		Radius = 35,
		Stance = "crouch",
	},
	ATTACK_secondStage_4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.997, 0.055, 0.055),
		},
		GoalType = "Attack",
		MaxCampTime = 30,
		MinCampTime = 15,
		Position = Vec3(557.779, -2236.372, 48.125),
		Radius = 35,
		Stance = "crouch",
	},
	ATTACK_secondStage_5 = 
	{
		AimVectors = 
		{
		},
		GoalType = "Attack",
		MaxCampTime = 30,
		MinCampTime = 15,
		Position = Vec3(80.359, -2461.789, -61.719),
		Radius = 35,
	},
	ATTACK_secondStage_6 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.806, 0.590, -0.049),
		},
		GoalType = "Attack",
		MaxCampTime = 30,
		MinCampTime = 15,
		Position = Vec3(-624.534, -1214.788, 232.125),
		Radius = 35,
	},
	ATTACK_secondStage_7 = 
	{
		AimVectors = 
		{
		},
		GoalType = "Attack",
		MaxCampTime = 30,
		MinCampTime = 15,
		Position = Vec3(-1081.418, -905.484, 232.340),
		Radius = 35,
	},
	ATTACK_secondStage_8 = 
	{
		AimVectors = 
		{
		},
		GoalType = "Attack",
		MaxCampTime = 30,
		MinCampTime = 15,
		Position = Vec3(589.900, -1361.849, -143.292),
		Radius = 35,
	},
	ATTACK_secondStage_9 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.974, -0.135, 0.181),
		},
		GoalType = "Attack",
		MaxCampTime = 30,
		MinCampTime = 15,
		Position = Vec3(348.075, -2128.886, -124.076),
		Radius = 35,
	},
	BUILD_Bell_Mechanism = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(1688.000, -1408.000, 496.000),
		TagName = "Bell Mechanism",
		TeamAvailability = 2,
	},
	BUILD_Command_Post = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(-848.000, -3328.000, 248.000),
		TagName = "Command Post",
		TeamAvailability = 6,
	},
	CALLARTILLERY_1202 = 
	{
		GoalType = "CALLARTILLERY",
		Position = Vec3(2094.517, -1895.771, 439.398),
		Radius = 35,
	},
	CALLARTILLERY_First_FX_7 = 
	{
		GoalType = "CALLARTILLERY",
		Position = Vec3(-2392.519, 145.348, 256.125),
		Radius = 35,
		TagName = "First_FX 7",
		TeamAvailability = 4,
	},
	CALLARTILLERY_Second_FX_8 = 
	{
		GoalType = "CALLARTILLERY",
		Position = Vec3(1934.020, -1652.505, 552.084),
		Radius = 35,
		TagName = "Second_FX 8",
	},
	CAPPOINT_BOOKOFDEATHPLACE = 
	{
		GoalType = "CapPoint",
		Position = Vec3(2582.654, -1412.258, 104.125),
		Radius = 15,
	},
	CHECKPOINT_forward_spawn_flag = 
	{
		CreateOnLoad = 0,
		GoalType = "CHECKPOINT",
		Position = Vec3(-2750.000, -150.000, 520.000),
	},
	DEFEND_Abbey_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.204, -0.900, -0.385),
		},
		GoalType = "Defend",
		MaxCampTime = 30,
		MinCampTime = 15,
		Position = Vec3(1554.128, -1797.734, 0.125),
		Radius = 35,
	},
	DEFEND_Abbey_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.023, -0.991, -0.133),
		},
		GoalType = "Defend",
		MaxCampTime = 30,
		MinCampTime = 15,
		Position = Vec3(1645.502, -985.883, -35.875),
		Radius = 35,
	},
	DEFEND_Abbey_3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.933, 0.360, 0.020),
		},
		GoalType = "Defend",
		MaxCampTime = 30,
		MinCampTime = 15,
		Position = Vec3(1503.156, -1417.066, -239.875),
		Radius = 35,
	},
	DEFEND_Abbey_4 = 
	{
		AimVectors = 
		{
		},
		GoalType = "Defend",
		MaxCampTime = 30,
		MinCampTime = 15,
		Position = Vec3(1646.940, -965.741, 192.125),
		Radius = 35,
	},
	DEFEND_Abbey_5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.557, 0.693, -0.458),
		},
		GoalType = "Defend",
		MaxCampTime = 30,
		MinCampTime = 15,
		Position = Vec3(2183.467, -2167.957, 96.125),
		Radius = 35,
	},
	DEFEND_Abbey_6 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.791, -0.053, -0.610),
		},
		GoalType = "Defend",
		MaxCampTime = 30,
		MinCampTime = 15,
		Position = Vec3(1902.426, -1423.926, 192.125),
		Radius = 35,
	},
	DEFEND_Abbey_7 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.543, 0.802, -0.248),
		},
		GoalType = "Defend",
		MaxCampTime = 30,
		MinCampTime = 15,
		Position = Vec3(1367.346, -1093.375, 0.125),
		Radius = 50,
	},
	DEFEND_Abbey_8 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.760, -0.587, -0.281),
		},
		GoalType = "Defend",
		MaxCampTime = 30,
		MinCampTime = 15,
		Position = Vec3(1617.624, -2104.060, -143.875),
		Radius = 35,
	},
	DEFEND_Abbey_9 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.940, 0.311, -0.144),
		},
		GoalType = "Defend",
		MaxCampTime = 30,
		MinCampTime = 15,
		Position = Vec3(1201.125, -1324.594, -259.875),
		Radius = 35,
	},
	DEFEND_BellMechanism_0 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.547, 0.337, -0.766),
		},
		GoalType = "Defend",
		MaxCampTime = 30,
		MinCampTime = 15,
		Position = Vec3(3010.180, -1116.523, 163.035),
		Radius = 35,
		TagName = "BellMechanism 0",
	},
	DEFEND_BellMechanism_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.969, 0.033, -0.244),
		},
		GoalType = "Defend",
		MaxCampTime = 30,
		MinCampTime = 15,
		Position = Vec3(1573.010, -984.120, 368.454),
		Radius = 35,
	},
	DEFEND_BellMechanism_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.598, 0.375, -0.709),
		},
		GoalType = "Defend",
		MaxCampTime = 30,
		MinCampTime = 15,
		Position = Vec3(1704.507, -842.661, 308.892),
		Radius = 35,
	},
	DEFEND_BellMechanism_3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.987, -0.123, -0.102),
		},
		GoalType = "Defend",
		MaxCampTime = 30,
		MinCampTime = 15,
		Position = Vec3(2060.146, -1962.140, 424.338),
		Radius = 35,
	},
	DEFEND_BellMechanism_4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.987, -0.034, -0.156),
		},
		GoalType = "Defend",
		MaxCampTime = 30,
		MinCampTime = 15,
		Position = Vec3(2165.330, -2146.151, 476.931),
		Radius = 35,
	},
	DEFEND_BellMechanism_5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.994, 0.085, -0.067),
		},
		GoalType = "Defend",
		MaxCampTime = 30,
		MinCampTime = 15,
		Position = Vec3(1362.353, -1443.239, 432.125),
		Radius = 35,
	},
	DEFEND_BellMechanism_6 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.981, -0.186, -0.051),
		},
		GoalType = "Defend",
		MaxCampTime = 30,
		MinCampTime = 15,
		Position = Vec3(1280.985, -822.923, 0.125),
		Radius = 35,
	},
	DEFEND_BellMechanism_7 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.371, -0.796, -0.479),
		},
		GoalType = "Defend",
		MaxCampTime = 30,
		MinCampTime = 15,
		Position = Vec3(3031.908, -842.520, 48.125),
		Radius = 35,
	},
	DEFEND_d_ab_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.994, 0.107, 0.004),
		},
		GoalType = "Defend",
		MaxCampTime = 30,
		MinCampTime = 15,
		Position = Vec3(1371.617, -2257.744, -159.427),
		Radius = 35,
	},
	DEFEND_d_ab_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.065, -0.935, -0.349),
		},
		GoalType = "Defend",
		MaxCampTime = 30,
		MinCampTime = 15,
		Position = Vec3(1623.413, -1824.082, 0.125),
		Radius = 35,
	},
	DEFEND_d_ab_3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.978, -0.134, -0.157),
		},
		GoalType = "Defend",
		MaxCampTime = 30,
		MinCampTime = 15,
		Position = Vec3(1801.445, -1481.250, 36.125),
		Radius = 35,
	},
	DEFEND_d_ab_4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.933, 0.263, -0.246),
		},
		GoalType = "Defend",
		MaxCampTime = 30,
		MinCampTime = 15,
		Position = Vec3(1812.213, -1368.673, 36.125),
		Radius = 35,
	},
	DEFEND_d_ab_5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.102, -0.989, -0.105),
		},
		GoalType = "Defend",
		MaxCampTime = 30,
		MinCampTime = 15,
		Position = Vec3(1546.436, -1328.355, 0.125),
		Radius = 50,
	},
	DEFEND_d_ab_6 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.934, 0.157, 0.320),
		},
		GoalType = "Defend",
		MaxCampTime = 30,
		MinCampTime = 15,
		Position = Vec3(505.316, -1371.100, -139.209),
		Radius = 35,
	},
	DEFEND_d_ab_7 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.946, -0.302, 0.115),
		},
		GoalType = "Defend",
		MaxCampTime = 30,
		MinCampTime = 15,
		Position = Vec3(1237.536, -651.528, 0.125),
		Radius = 35,
	},
	DEFEND_d_ab_8 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.981, -0.194, -0.013),
		},
		GoalType = "Defend",
		MaxCampTime = 30,
		MinCampTime = 15,
		Position = Vec3(1884.865, -722.125, 240.125),
		Radius = 35,
	},
	FLAG_armor_pieces = 
	{
		CreateOnLoad = 0,
		GoalType = "Flag",
		Position = Vec3(937.136, -1403.932, 63.628),
		TeamAvailability = 2,
	},
	FLAG_book = 
	{
		CreateOnLoad = 0,
		GoalType = "Flag",
		Position = Vec3(-3228.000, -304.000, 489.125),
		TeamAvailability = 2,
	},
	GRENADE_bookcase = 
	{
		Facing = Vec3(-0.929, -0.264, 0.258),
		GoalType = "GRENADE",
		MinRadius = 32,
		Position = Vec3(-2947.577, -227.299, 447.125),
		PrimeGrenade = 3,
		TraceInfo = 
		{
			endPos = Vec3(-4110.229, -1.308, 468.647),
			eyePos = Vec3(-3141.436, -330.134, 512.125),
			id = 491,
		},
	},
	HEALTHCAB_cp_health_model = 
	{
		CreateOnLoad = 0,
		GoalType = "HEALTHCAB",
		Position = Vec3(-1068.000, -3560.000, 224.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	HEALTHCAB_saint = 
	{
		CreateOnLoad = 0,
		GoalType = "HEALTHCAB",
		Name = "HEALTHCAB_saint",
		Position = Vec3(1088.000, -1056.000, 48.000),
		Range = 1250,
		TagName = "saint",
		TeamAvailability = 6,
		Version = 1,
	},
	MOBILEMG42_First_FX_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.237, 0.873, -0.426),
		},
		GoalType = "MOBILEMG42",
		MaxCampTime = 120,
		MinCampTime = 60,
		Position = Vec3(-2336.774, -332.838, 28.125),
		Radius = 35,
		TagName = "First_FX 2",
	},
	MOBILEMG42_First_FX_3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.044, 0.987, -0.152),
		},
		GoalType = "MOBILEMG42",
		MaxCampTime = 120,
		MinCampTime = 60,
		Position = Vec3(-2613.015, -369.534, 0.125),
		Radius = 35,
		TagName = "First_FX 3",
	},
	MOBILEMG42_First_FX_5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.000, 0.000, 0.000),
		},
		GoalType = "MOBILEMG42",
		MaxCampTime = 120,
		MinCampTime = 60,
		Position = Vec3(-1702.774, -446.516, 100.125),
		Radius = 35,
		TagName = "First_FX 5",
	},
	MOBILEMG42_Second_FX_10 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.038, 0.925, -0.378),
		},
		GoalType = "MOBILEMG42",
		MaxCampTime = 120,
		MinCampTime = 60,
		Position = Vec3(3000.426, -2029.875, -143.875),
		Radius = 35,
		TagName = "Second_FX 10",
		TeamAvailability = 4,
	},
	MOBILEMG42_Second_FX_9 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.015, 0.949, -0.315),
		},
		GoalType = "MOBILEMG42",
		MaxCampTime = 120,
		MinCampTime = 60,
		Position = Vec3(757.414, -2449.139, -159.875),
		Radius = 35,
		TagName = "Second_FX 9",
	},
	PLANTMINE_First_FX_14 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(-1938.158, -871.802, 193.198),
		Radius = 35,
		TagName = "First_FX 14",
		TeamAvailability = 4,
	},
	PLANTMINE_First_FX_15 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(-1678.850, -1241.840, 378.694),
		Radius = 35,
		TagName = "First_FX 15",
	},
	PLANTMINE_First_FX_16 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(-2178.390, -1583.940, 13.888),
		Radius = 35,
		TagName = "First_FX 16",
	},
	PLANTMINE_First_FX_17 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(-1194.780, -3419.010, 168.125),
		Radius = 35,
		TagName = "First_FX 17",
		TeamAvailability = 4,
	},
	PLANTMINE_Second_FX_17 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(2586.466, -2429.197, -163.875),
		Radius = 35,
		TagName = "Second_FX 17",
		TeamAvailability = 4,
	},
	PLANTMINE_Second_FX_18 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(-11.629, -1186.012, -106.595),
		Radius = 35,
		TagName = "Second_FX 18",
	},
	PLANTMINE_Second_FX_19 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(252.571, -1403.469, -123.411),
		Radius = 35,
		TagName = "Second_FX 19",
	},
	PLANTMINE_Second_FX_20 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(-726.870, -2963.296, 163.902),
		Radius = 35,
		TagName = "Second_FX 20",
		TeamAvailability = 2,
	},
	PLANTMINE_Second_FX_21 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(191.541, -1620.848, -103.663),
		Radius = 35,
		TagName = "Second_FX 21",
		TeamAvailability = 2,
	},
	PLANT_Abbey_Main_Gate = 
	{
		CoverSpots = 
		{
			[0] = 
			{
				AimVectors = 
				{
					[0] = Vec3(0.882, 0.435, -0.180),
				},
				position = Vec3(-527.664, -2698.549, 77.415),
				stance = "stand",
			},
			[1] = 
			{
				AimVectors = 
				{
					[0] = Vec3(0.974, -0.057, -0.217),
				},
				position = Vec3(-776.854, -2029.051, 128.976),
				stance = "stand",
			},
			[2] = 
			{
				AimVectors = 
				{
					[0] = Vec3(0.959, -0.204, -0.196),
				},
				position = Vec3(-429.431, -1962.686, 60.344),
				stance = "stand",
			},
			[3] = 
			{
				AimVectors = 
				{
					[0] = Vec3(0.665, 0.729, -0.161),
				},
				position = Vec3(-58.795, -2345.215, -29.219),
				stance = "stand",
			},
		},
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Position = Vec3(582.000, -2133.000, -68.000),
		TagName = "Abbey Main Gate",
		TeamAvailability = 2,
	},
	PLANT_Bell_Mechanism = 
	{
		CoverSpots = 
		{
			[0] = 
			{
				AimVectors = 
				{
					[0] = Vec3(0.993, -0.116, 0.018),
				},
				position = Vec3(1213.125, -1341.584, 456.125),
				stance = "crouch",
			},
		},
		CreateOnLoad = 0,
		ExplosiveType = 3,
		GoalType = "PLANT",
		Position = Vec3(1718.000, -1416.000, 485.000),
		TagName = "Bell Mechanism",
		TeamAvailability = 4,
	},
	PLANT_Church_Rope = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		GoalType = "PLANT",
		Position = Vec3(1085.500, -1557.500, 226.000),
		TagName = "Church Rope",
		TeamAvailability = 4,
	},
	PLANT_Command_Post = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		GoalType = "PLANT",
		Position = Vec3(-828.500, -3329.000, 236.000),
		TagName = "Command Post",
		TeamAvailability = 6,
	},
	PLANT_Crypt_Gate = 
	{
		CoverSpots = 
		{
			[0] = 
			{
				AimVectors = 
				{
					[0] = Vec3(0.133, -0.987, -0.086),
				},
				position = Vec3(770.740, -1377.770, -134.414),
				stance = "stand",
			},
			[1] = 
			{
				AimVectors = 
				{
					[0] = Vec3(0.293, -0.953, -0.077),
				},
				position = Vec3(618.872, -1427.724, -123.526),
				stance = "stand",
			},
			[2] = 
			{
				AimVectors = 
				{
					[0] = Vec3(0.986, 0.079, 0.146),
				},
				position = Vec3(237.059, -864.917, -90.700),
				stance = "stand",
			},
			[3] = 
			{
				AimVectors = 
				{
					[0] = Vec3(0.883, -0.465, 0.061),
				},
				position = Vec3(603.589, -533.890, -37.636),
				stance = "stand",
			},
		},
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Position = Vec3(947.000, -1203.000, -184.000),
		TagName = "Crypt Gate",
		TeamAvailability = 2,
	},
	PLANT_Garden_Gate = 
	{
		CoverSpots = 
		{
			[0] = 
			{
				AimVectors = 
				{
					[0] = Vec3(0.430, 0.903, 0.001),
				},
				position = Vec3(2006.571, -3674.162, -179.737),
				stance = "prone",
			},
		},
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Position = Vec3(2280.000, -2820.000, -66.000),
		TagName = "Garden Gate",
		TeamAvailability = 2,
	},
	PLANT_Generator = 
	{
		CoverSpots = 
		{
			[0] = 
			{
				AimVectors = 
				{
					[0] = Vec3(0.495, -0.866, -0.066),
				},
				position = Vec3(-2555.632, -74.943, 472.125),
				stance = "stand",
			},
			[1] = 
			{
				AimVectors = 
				{
					[0] = Vec3(-0.025, -0.983, -0.182),
				},
				position = Vec3(-3053.590, 147.956, 472.125),
				stance = "stand",
			},
			[2] = 
			{
				AimVectors = 
				{
					[0] = Vec3(0.536, 0.699, -0.473),
				},
				position = Vec3(-3229.875, -91.108, 412.125),
				stance = "stand",
			},
			[3] = 
			{
				AimVectors = 
				{
					[0] = Vec3(0.382, 0.872, -0.305),
				},
				position = Vec3(-2128.081, -418.023, 412.125),
				stance = "stand",
			},
		},
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Position = Vec3(-2961.500, -270.000, 492.000),
		TeamAvailability = 2,
	},
	PLANT_Guard_House_Gate = 
	{
		CoverSpots = 
		{
			[0] = 
			{
				AimVectors = 
				{
					[0] = Vec3(0.829, -0.559, -0.026),
				},
				position = Vec3(-2891.663, 250.585, 24.329),
				stance = "stand",
			},
			[1] = 
			{
				AimVectors = 
				{
					[0] = Vec3(-0.626, -0.708, 0.328),
				},
				position = Vec3(-1902.439, 15.611, 52.125),
				stance = "stand",
			},
			[2] = 
			{
				AimVectors = 
				{
					[0] = Vec3(0.738, -0.672, -0.065),
				},
				Timeout = 30,
				position = Vec3(-3127.756, -97.749, 24.329),
				stance = "stand",
			},
			[3] = 
			{
				AimVectors = 
				{
					[0] = Vec3(0.952, 0.303, -0.038),
				},
				Timeout = 30,
				position = Vec3(-3102.601, -365.875, 24.329),
				stance = "stand",
			},
		},
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Position = Vec3(-2728.000, -490.985, 100.000),
		TagName = "Guard House Gate",
		TeamAvailability = 2,
	},
	ROUTE_abbey = 
	{
		GoalType = "ROUTE",
		Position = Vec3(1688.399, -2213.310, -143.875),
		Radius = 50,
	},
	ROUTE_abbeygate = 
	{
		GoalType = "ROUTE",
		Position = Vec3(929.067, -2149.419, -159.875),
		Radius = 35,
	},
	ROUTE_abbeygate_destroyed = 
	{
		GoalType = "ROUTE",
		Position = Vec3(1069.067, -2215.748, -159.875),
		Radius = 35,
	},
	ROUTE_abbeyroad = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-1729.554, -2307.251, 105.321),
		Radius = 35,
	},
	ROUTE_ax_spawn1 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(805.673, 1828.198, 353.751),
		Radius = 335,
	},
	ROUTE_beds = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-2523.747, -207.256, 256.125),
		Radius = 35,
	},
	ROUTE_book = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-3225.875, -290.070, 486.125),
		Radius = 35,
	},
	ROUTE_cave1 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(3.031, 657.980, 312.829),
		Radius = 35,
	},
	ROUTE_cave2 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-1311.179, -938.997, 265.678),
		Radius = 35,
	},
	ROUTE_crypt = 
	{
		GoalType = "ROUTE",
		Position = Vec3(1044.205, -1313.913, -259.875),
		Radius = 35,
	},
	ROUTE_flagspawn = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-2684.262, -124.888, 534.064),
		Radius = 285,
	},
	ROUTE_garden = 
	{
		GoalType = "ROUTE",
		Position = Vec3(704.923, -2969.081, -126.034),
		Radius = 35,
	},
	ROUTE_gardengate = 
	{
		GoalType = "ROUTE",
		Position = Vec3(2330.995, -2663.312, -147.875),
		Radius = 35,
	},
	ROUTE_hall = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-1910.896, 37.376, 256.667),
		Radius = 35,
	},
	ROUTE_hill1 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-1654.124, 1351.801, 230.292),
		Radius = 35,
	},
	ROUTE_road1 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-1821.313, 1930.940, 4.775),
		Radius = 70,
	},
	ROUTE_road2 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-2529.345, 800.435, -1.956),
		Radius = 50,
	},
	ROUTE_tower = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-2212.225, -586.599, 448.125),
		Radius = 35,
	},
	SNIPE_1210 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.966, 0.240, -0.096),
		},
		GoalType = "Snipe",
		MaxCampTime = 60,
		MinCampTime = 30,
		Position = Vec3(-441.303, -1283.672, 256.125),
		Radius = 35,
		TeamAvailability = 2,
	},
	SNIPE_1222 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.996, 0.063, 0.066),
		},
		GoalType = "Snipe",
		MaxCampTime = 60,
		MinCampTime = 30,
		Position = Vec3(-1047.187, -2188.221, 188.801),
		Radius = 35,
		TeamAvailability = 2,
	},
	SNIPE_First_FX_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.903, -0.429, -0.030),
		},
		GoalType = "Snipe",
		MaxCampTime = 60,
		MinCampTime = 30,
		Position = Vec3(-3158.103, 43.392, 280.243),
		Radius = 35,
		Stance = "crouch",
		TagName = "First_FX 1",
		TeamAvailability = 4,
	},
	SNIPE_First_FX_10 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.020, -0.998, -0.054),
		},
		GoalType = "Snipe",
		MaxCampTime = 60,
		MinCampTime = 30,
		Position = Vec3(-2526.953, 2503.198, 272.261),
		Radius = 35,
		Stance = "prone",
		TagName = "First_FX 10",
		TeamAvailability = 2,
	},
	SNIPE_First_FX_11 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.160, -0.966, 0.203),
		},
		GoalType = "Snipe",
		MaxCampTime = 60,
		MinCampTime = 30,
		Position = Vec3(-2092.716, 1478.141, 6.907),
		Radius = 35,
		TagName = "First_FX 11",
		TeamAvailability = 2,
	},
	SNIPE_First_FX_12 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.276, -0.947, 0.166),
		},
		GoalType = "Snipe",
		MaxCampTime = 60,
		MinCampTime = 30,
		Position = Vec3(-2901.480, 1682.417, 75.004),
		Radius = 35,
		Stance = "crouch",
		TagName = "First_FX 12",
		TeamAvailability = 2,
	},
	SNIPE_First_FX_13 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.315, -0.938, 0.142),
		},
		GoalType = "Snipe",
		MaxCampTime = 60,
		MinCampTime = 30,
		Position = Vec3(-2846.465, 1478.125, 29.048),
		Radius = 35,
		TagName = "First_FX 13",
		TeamAvailability = 2,
	},
	SNIPE_First_FX_4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.992, -0.129, -0.012),
		},
		GoalType = "Snipe",
		MaxCampTime = 60,
		MinCampTime = 30,
		Position = Vec3(-3629.875, -242.126, 24.125),
		Radius = 35,
		Stance = "crouch",
		TagName = "First_FX 4",
		TeamAvailability = 4,
	},
	SNIPE_First_FX_6 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.092, 0.970, -0.226),
		},
		GoalType = "Snipe",
		MaxCampTime = 60,
		MinCampTime = 30,
		Position = Vec3(-2090.137, 213.875, 280.125),
		Radius = 35,
		TagName = "First_FX 6",
		TeamAvailability = 4,
	},
	SNIPE_First_FX_8 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.764, -0.355, -0.538),
		},
		GoalType = "Snipe",
		MaxCampTime = 60,
		MinCampTime = 30,
		Position = Vec3(-2462.249, -14.126, 472.125),
		Radius = 35,
		Stance = "crouch",
		TagName = "First_FX 8",
		TeamAvailability = 4,
	},
	SNIPE_First_FX_9 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.455, -0.888, -0.058),
		},
		GoalType = "Snipe",
		MaxCampTime = 60,
		MinCampTime = 30,
		Position = Vec3(-3600.062, 2176.874, 281.164),
		Radius = 35,
		Stance = "prone",
		TagName = "First_FX 9",
		TeamAvailability = 2,
	},
	SNIPE_Second_FX_11 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.692, -0.635, -0.345),
		},
		GoalType = "Snipe",
		MaxCampTime = 60,
		MinCampTime = 30,
		Position = Vec3(3058.371, -2027.022, 158.879),
		Radius = 35,
		Stance = "crouch",
		TagName = "Second_FX 11",
		TeamAvailability = 4,
	},
	SNIPE_Second_FX_12 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.631, 0.602, -0.489),
		},
		GoalType = "Snipe",
		MaxCampTime = 60,
		MinCampTime = 30,
		Position = Vec3(2717.875, -1172.292, 264.125),
		Radius = 35,
		TagName = "Second_FX 12",
		TeamAvailability = 4,
	},
	SNIPE_Second_FX_14 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.706, 0.699, -0.114),
		},
		GoalType = "Snipe",
		MaxCampTime = 60,
		MinCampTime = 30,
		Position = Vec3(-525.094, -2931.936, 298.836),
		Radius = 15,
		Stance = "crouch",
		TagName = "Second_FX 14",
		TeamAvailability = 2,
	},
	SNIPE_Second_FX_15 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.977, -0.204, -0.053),
		},
		GoalType = "Snipe",
		MaxCampTime = 60,
		MinCampTime = 30,
		Position = Vec3(-924.440, -1978.731, 434.125),
		Radius = 35,
		TagName = "Second_FX 15",
		TeamAvailability = 2,
	},
	SNIPE_Second_FX_16 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.847, -0.528, -0.054),
		},
		GoalType = "Snipe",
		MaxCampTime = 60,
		MinCampTime = 30,
		Position = Vec3(-426.128, -1860.590, 95.450),
		Radius = 35,
		TagName = "Second_FX 16",
		TeamAvailability = 2,
	},
	SNIPE_Second_FX_4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.871, -0.482, -0.095),
		},
		GoalType = "Snipe",
		MaxCampTime = 60,
		MinCampTime = 30,
		Position = Vec3(347.008, -1561.964, 80.125),
		Radius = 35,
		TagName = "Second_FX 4",
		TeamAvailability = 4,
	},
	SNIPE_Second_FX_5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.956, 0.290, 0.034),
		},
		GoalType = "Snipe",
		MaxCampTime = 60,
		MinCampTime = 30,
		Position = Vec3(793.507, -2778.162, 80.125),
		Radius = 35,
		Stance = "crouch",
		TagName = "Second_FX 5",
		TeamAvailability = 4,
	},
	SNIPE_Second_FX_6 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.367, 0.850, -0.379),
		},
		GoalType = "Snipe",
		MaxCampTime = 60,
		MinCampTime = 30,
		Position = Vec3(441.566, -1506.127, 80.210),
		Radius = 35,
		TagName = "Second_FX 6",
		TeamAvailability = 4,
	},
	SNIPE_Second_FX_7 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.995, 0.094, -0.011),
		},
		GoalType = "Snipe",
		MaxCampTime = 60,
		MinCampTime = 30,
		Position = Vec3(-610.207, -1071.917, 256.125),
		Radius = 35,
		Stance = "crouch",
		TagName = "Second_FX 7",
		TeamAvailability = 2,
	},
	SNIPE_secondStage_10 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.960, -0.183, -0.210),
		},
		GoalType = "Snipe",
		MaxCampTime = 60,
		MinCampTime = 30,
		Position = Vec3(1539.320, -1866.568, 355.924),
		Radius = 35,
	},
	SNIPE_secondStage_11 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.967, -0.150, -0.207),
		},
		GoalType = "Snipe",
		MaxCampTime = 60,
		MinCampTime = 30,
		Position = Vec3(2002.838, -1751.294, 569.004),
		Radius = 35,
	},
	SNIPE_secondStage_12 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.990, -0.063, -0.129),
		},
		GoalType = "Snipe",
		MaxCampTime = 60,
		MinCampTime = 30,
		Position = Vec3(1984.471, -964.724, 536.125),
		Radius = 35,
	},
	SNIPE_secondStage_9 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.949, -0.272, -0.158),
		},
		GoalType = "Snipe",
		MaxCampTime = 60,
		MinCampTime = 30,
		Position = Vec3(1474.126, -1647.487, 456.125),
		Radius = 35,
	},
	SWITCH_BellRope = 
	{
		AimPosition = Vec3(1782.125, -1408.048, 250.107),
		Facing = Vec3(0.000, 0.000, 0.000),
		GoalType = "SWITCH",
		Position = Vec3(1805.391, -1408.251, 193.125),
		Radius = 32,
	},
	Version = 1,
};