global _MG = 
{
	ARTILLERY_S_Axis_first = 
	{
		GoalType = "ARTILLERY_S",
		Position = Vec3(233.972, -653.376, -147.855),
		Radius = 35,
	},
	ARTILLERY_S_Axis_first_1 = 
	{
		GoalType = "ARTILLERY_S",
		Position = Vec3(-623.277, -600.938, -117.075),
		Radius = 35,
	},
	ATTACK_Alliedfirstdynodefense_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.034, 0.996, 0.087),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 5,
		Position = Vec3(68.713, -1354.879, -156.606),
		Radius = 35,
	},
	ATTACK_Alliedfirstdynodefense_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.022, 0.993, 0.119),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 5,
		Position = Vec3(-411.745, -1327.214, -150.696),
		Radius = 35,
	},
	ATTACK_Alliedfirstdynodefense_3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.345, -0.939, 0.004),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 5,
		Position = Vec3(-508.211, -124.160, -144.183),
		Radius = 35,
	},
	ATTACK_Alliedfirstdynodefense_4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.041, -0.998, 0.037),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 5,
		Position = Vec3(121.577, -128.943, -126.937),
		Radius = 60,
	},
	ATTACK_Alliedfirstdynodefense_5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.308, 0.950, -0.059),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 5,
		Position = Vec3(-472.037, -2048.897, 136.619),
		Radius = 20,
	},
	ATTACK_Alliedfirstdynodefense_6 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.257, 0.966, -0.030),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 5,
		Position = Vec3(88.154, -2024.394, 132.063),
		Radius = 20,
	},
	ATTACK_Alliedfirstdynodefense_7 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.358, 0.933, -0.018),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 5,
		Position = Vec3(462.010, -1843.582, 56.731),
		Radius = 20,
	},
	ATTACK_Alliedfirstdynodefense_8 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.133, 0.982, 0.137),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 5,
		Position = Vec3(62.752, -1285.211, -153.914),
		Radius = 35,
	},
	ATTACK_AxisFlagdefense_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.450, -0.893, -0.020),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 5,
		Position = Vec3(-62.548, 90.125, 48.125),
		Radius = 20,
	},
	ATTACK_AxisFlagdefense_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.409, -0.908, -0.087),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 5,
		Position = Vec3(-310.612, 90.125, 48.125),
		Radius = 35,
	},
	ATTACK_AxisFlagdefense_3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.554, -0.816, -0.166),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 5,
		Position = Vec3(190.659, 58.387, 8.125),
		Radius = 35,
	},
	ATTACK_AxisFlagdefense_4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.150, -0.974, -0.171),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 5,
		Position = Vec3(-144.672, 131.891, 48.125),
		Radius = 35,
	},
	ATTACK_AxisFlagdefense_5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.313, -0.941, -0.129),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 5,
		Position = Vec3(-524.863, 113.500, 8.125),
		Radius = 35,
	},
	ATTACK_AxisFlagdefense_6 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.239, -0.970, 0.051),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 5,
		Position = Vec3(-32.957, 735.012, -231.875),
		Radius = 35,
		Stance = "crouch",
	},
	ATTACK_AxisFlagdefense_7 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.243, -0.969, 0.036),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 5,
		Position = Vec3(-374.183, 619.172, -231.875),
		Radius = 35,
		Stance = "crouch",
	},
	ATTACK_AxisFlagdefense_8 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.000, -0.930, -0.368),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 5,
		Position = Vec3(-199.106, 1283.125, 88.125),
		Radius = 35,
	},
	ATTACK_Axis_doordefense_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.889, -0.459, -0.006),
			[1] = Vec3(-0.848, 0.530, -0.013),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 5,
		Position = Vec3(1428.341, 2154.151, 64.125),
		Radius = 35,
		Stance = "crouch",
	},
	ATTACK_Axis_doordefense_10 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.845, 0.535, -0.011),
			[1] = Vec3(0.947, -0.320, -0.019),
			[2] = Vec3(0.964, -0.265, -0.019),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 5,
		Position = Vec3(1537.163, 2933.336, 64.125),
		Radius = 30,
	},
	ATTACK_Axis_doordefense_11 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.999, 0.029, 0.014),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 5,
		Position = Vec3(1745.208, 1922.150, -199.875),
		Radius = 35,
	},
	ATTACK_Axis_doordefense_12 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.987, -0.161, -0.017),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 5,
		Position = Vec3(1688.173, 2474.564, -199.875),
		Radius = 60,
	},
	ATTACK_Axis_doordefense_13 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.083, 0.957, -0.277),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 5,
		Position = Vec3(1626.125, 1508.200, -71.875),
		Radius = 60,
	},
	ATTACK_Axis_doordefense_1_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.641, -0.767, -0.006),
			[1] = Vec3(0.715, -0.699, -0.018),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 5,
		Position = Vec3(1513.304, 3502.698, 64.125),
		Radius = 60,
		Stance = "crouch",
		TagName = "Axis_doordefense 1",
	},
	ATTACK_Axis_doordefense_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.984, 0.036, -0.172),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 5,
		Position = Vec3(1145.091, 2872.776, 64.125),
		Radius = 35,
	},
	ATTACK_Axis_doordefense_3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.975, 0.192, -0.115),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 5,
		Position = Vec3(1433.279, 2845.588, 64.125),
		Radius = 35,
	},
	ATTACK_Axis_doordefense_3_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.775, -0.632, 0.015),
			[1] = Vec3(-0.044, -0.999, -0.015),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 5,
		Position = Vec3(1699.820, 3552.390, 64.125),
		Radius = 25,
		Stance = "crouch",
		TagName = "Axis_doordefense 3",
	},
	ATTACK_Axis_doordefense_4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.365, -0.931, -0.027),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 5,
		Position = Vec3(1151.850, 3190.024, 64.125),
		Radius = 35,
	},
	ATTACK_Axis_doordefense_5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.121, -0.993, -0.010),
			[1] = Vec3(-0.222, -0.975, -0.029),
			[2] = Vec3(0.815, -0.579, -0.027),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 5,
		Position = Vec3(1366.740, 3545.863, 64.125),
		Radius = 35,
		Stance = "crouch",
	},
	ATTACK_Axis_doordefense_6 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.367, -0.930, -0.031),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 5,
		Position = Vec3(1612.316, 2938.540, 64.125),
		Radius = 35,
	},
	ATTACK_Axis_doordefense_7 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.330, -0.944, 0.005),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 5,
		Position = Vec3(1531.108, 3186.545, 64.125),
		Radius = 35,
	},
	ATTACK_Axis_doordefense_8 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.247, -0.968, -0.045),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 5,
		Position = Vec3(1768.543, 3293.724, 64.125),
		Radius = 30,
		Stance = "crouch",
	},
	ATTACK_Axis_doordefense_9 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.288, -0.958, -0.009),
			[1] = Vec3(0.678, -0.733, -0.048),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 5,
		Position = Vec3(1420.213, 3599.365, 64.125),
		Radius = 35,
		Stance = "crouch",
	},
	ATTACK_Axisgoldcapdef_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.463, -0.886, -0.013),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 5,
		Position = Vec3(2130.763, 3976.538, -199.875),
		Radius = 75,
	},
	ATTACK_Axisgoldcapdef_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.642, -0.767, 0.003),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 5,
		Position = Vec3(1140.425, 3912.873, -199.875),
		Radius = 75,
	},
	ATTACK_Axisgoldcapdef_3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.152, -0.988, -0.016),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 5,
		Position = Vec3(990.290, 4093.493, -199.875),
		Radius = 50,
	},
	ATTACK_Axisgoldcapdef_4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.665, -0.746, -0.018),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 5,
		Position = Vec3(1254.162, 4062.369, -199.875),
		Radius = 75,
	},
	ATTACK_Axisgoldcapdef_5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.307, -0.951, -0.043),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 5,
		Position = Vec3(1862.864, 3885.028, -199.875),
		Radius = 50,
	},
	ATTACK_Axisgoldcapdef_6 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.971, -0.236, -0.049),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 5,
		Position = Vec3(1704.430, 4039.600, -199.875),
		Radius = 75,
	},
	ATTACK_alliesdoorcontrolattack_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.935, 0.340, -0.103),
			[1] = Vec3(0.407, -0.909, -0.090),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 5,
		Position = Vec3(1241.615, 3449.302, 64.125),
		Radius = 35,
		Stance = "crouch",
	},
	ATTACK_alliesdoorcontrolattack_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.277, -0.958, -0.080),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 5,
		Position = Vec3(1616.230, 3113.616, 64.125),
		Radius = 35,
		Stance = "crouch",
	},
	ATTACK_alliesdoorcontrolattack_4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.123, -0.991, -0.059),
			[1] = Vec3(0.171, -0.985, -0.038),
			[2] = Vec3(-0.836, -0.548, -0.007),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 5,
		Position = Vec3(1654.069, 3467.502, 64.125),
		Radius = 35,
		Stance = "crouch",
	},
	BUILD_Door_Controls = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(1274.000, 3542.000, 116.000),
		TagName = "Door Controls",
		TeamAvailability = 4,
	},
	CALLARTILLERY_Axis_first_2 = 
	{
		GoalType = "CALLARTILLERY",
		Position = Vec3(-231.545, 90.125, 48.125),
		Radius = 35,
	},
	CAPPOINT_Fake_1 = 
	{
		GoalType = "CapPoint",
		Position = Vec3(251.875, 3167.733, -199.875),
		Radius = 35,
	},
	CAPPOINT_Fake_2 = 
	{
		GoalType = "CapPoint",
		Position = Vec3(277.875, 2450.772, -199.875),
		Radius = 35,
	},
	CAPPOINT_Fake_3 = 
	{
		GoalType = "CapPoint",
		Position = Vec3(261.875, 2643.875, -199.875),
		Radius = 35,
	},
	CAPPOINT_Goldcap_1 = 
	{
		GoalType = "CapPoint",
		Position = Vec3(1332.606, 4225.875, -199.875),
		Radius = 20,
	},
	CAPPOINT_Goldcap_2 = 
	{
		GoalType = "CapPoint",
		Position = Vec3(1575.090, 4225.875, -199.875),
		Radius = 20,
	},
	CHECKPOINT_forwardbunkerflag = 
	{
		CreateOnLoad = 0,
		GoalType = "CHECKPOINT",
		Position = Vec3(-192.000, 448.000, 72.000),
	},
	DEFEND_AlliesButtondefense = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.434, 0.867, -0.243),
			[1] = Vec3(0.858, 0.509, -0.073),
			[2] = Vec3(-0.984, 0.149, -0.098),
		},
		GoalType = "Defend",
		MaxCampTime = 50,
		MinCampTime = 20,
		Position = Vec3(1488.885, 3284.125, 64.125),
		Radius = 35,
		Roles = 
		{
			[0] = "DEFENDER",
		},
		Stance = "crouch",
	},
	DEFEND_AlliesButtondefense_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.132, -0.991, -0.009),
			[1] = Vec3(-0.193, -0.980, -0.048),
			[2] = Vec3(0.029, -0.998, -0.048),
			[3] = Vec3(-0.866, -0.499, -0.021),
		},
		GoalType = "Defend",
		MaxCampTime = 50,
		MinCampTime = 20,
		Position = Vec3(1721.780, 3477.567, 64.125),
		Radius = 35,
		Roles = 
		{
			[0] = "DEFENDER",
		},
		Stance = "crouch",
	},
	DEFEND_Axiscapdef_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.822, -0.569, -0.005),
		},
		GoalType = "Defend",
		MaxCampTime = 50,
		MinCampTime = 20,
		Position = Vec3(1447.010, 4170.296, -199.875),
		Radius = 35,
	},
	DEFEND_Axiscapdef_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.999, -0.047, 0.009),
		},
		GoalType = "Defend",
		MaxCampTime = 50,
		MinCampTime = 20,
		Position = Vec3(1383.172, 3815.472, -199.875),
		Radius = 60,
	},
	FLAG_axis_gold1 = 
	{
		CreateOnLoad = 0,
		GoalType = "Flag",
		Position = Vec3(-1162.000, 1196.000, 93.125),
		TeamAvailability = 4,
	},
	FLAG_axis_gold2 = 
	{
		CreateOnLoad = 0,
		GoalType = "Flag",
		Position = Vec3(-1162.000, 1468.000, 93.125),
		TeamAvailability = 4,
	},
	MOBILEMG42_675 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.084, -0.977, -0.198),
		},
		GoalType = "MOBILEMG42",
		MaxCampTime = 6,
		MinCampTime = 2,
		Position = Vec3(-75.207, 1283.125, 88.125),
		Radius = 35,
	},
	MOBILEMG42_676 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.087, -0.974, -0.208),
		},
		GoalType = "MOBILEMG42",
		MaxCampTime = 6,
		MinCampTime = 2,
		Position = Vec3(-315.146, 1283.126, 88.125),
		Radius = 35,
	},
	PLANT_East_Wall = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Position = Vec3(336.506, -299.500, -92.000),
		TagName = "East Wall",
		TeamAvailability = 4,
	},
	PLANT_West_Wall = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Position = Vec3(-720.500, -299.488, -92.000),
		TagName = "West Wall",
		TeamAvailability = 4,
	},
	ROUTE_FSEast1 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(19.353, 574.400, 7.125),
		Radius = 100,
	},
	ROUTE_FSEast2 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(25.622, 1404.978, 87.146),
		Radius = 100,
	},
	ROUTE_FSWest1 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-415.724, 618.403, 8.125),
		Radius = 100,
	},
	ROUTE_FSWest2 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-429.872, 1393.404, 88.125),
		Radius = 100,
	},
	ROUTE_FlagSpawn = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-256.926, 267.272, 48.125),
		Radius = 400,
	},
	ROUTE_GoldGrab = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-1001.470, 1330.729, 88.125),
		Radius = 300,
	},
	ROUTE_Lower1 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(98.805, 1779.426, -199.875),
		Radius = 100,
	},
	ROUTE_Lower2 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(191.630, 2848.290, -199.875),
		Radius = 100,
	},
	ROUTE_Lower3 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(782.396, 1853.584, -199.875),
		Radius = 100,
	},
	ROUTE_Lower4 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(1641.966, 1917.429, -199.875),
		Radius = 100,
	},
	ROUTE_Lower5 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(1595.384, 2378.992, -199.875),
		Radius = 100,
	},
	ROUTE_Lower6 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(2056.228, 3173.339, -199.875),
		Radius = 100,
	},
	ROUTE_Lower7 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(815.804, 3410.603, -199.875),
		Radius = 100,
	},
	ROUTE_Top1 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(656.632, 1735.461, 64.125),
		Radius = 100,
	},
	ROUTE_Top2 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(1092.194, 1972.710, 64.125),
		Radius = 100,
	},
	ROUTE_Top3 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(1102.235, 2384.426, 64.125),
		Radius = 100,
	},
	ROUTE_Top4 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(1192.711, 2214.377, 64.125),
		Radius = 100,
	},
	ROUTE_allied_spawn = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-191.549, -3460.183, -64.875),
		Radius = 250,
	},
	ROUTE_east1 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(917.953, -1738.870, -143.875),
		Radius = 75,
	},
	ROUTE_topele = 
	{
		GoalType = "ROUTE",
		Position = Vec3(1690.125, 2725.125, 64.125),
		Radius = 100,
	},
	ROUTE_topstairs = 
	{
		GoalType = "ROUTE",
		Position = Vec3(2129.875, 1548.008, 56.814),
		Radius = 100,
	},
	ROUTE_west1 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-754.356, -2930.277, 96.125),
		Radius = 75,
	},
	ROUTE_west2 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-1239.990, -2277.535, -143.875),
		Radius = 75,
	},
	SNIPE_Alliesfirst_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.257, 0.965, -0.045),
		},
		GoalType = "Snipe",
		MaxCampTime = 6,
		MinCampTime = 2,
		Position = Vec3(-480.534, -1961.523, 131.160),
		Radius = 20,
	},
	SNIPE_Alliesfirst_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.286, 0.957, -0.051),
		},
		GoalType = "Snipe",
		MaxCampTime = 6,
		MinCampTime = 2,
		Position = Vec3(91.929, -1954.213, 130.175),
		Radius = 20,
	},
	SNIPE_Alliesfirst_3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.692, 0.722, 0.006),
		},
		GoalType = "Snipe",
		MaxCampTime = 6,
		MinCampTime = 2,
		Position = Vec3(527.313, -1382.153, -143.875),
		Radius = 20,
	},
	SNIPE_Alliesfirst_4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.494, 0.865, 0.088),
		},
		GoalType = "Snipe",
		MaxCampTime = 6,
		MinCampTime = 2,
		Position = Vec3(-748.418, -1259.475, -149.654),
		Radius = 20,
	},
	Version = 1,
};