global _MG = 
{
	BUILD_Boat = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		GroupName = "",
		IgnoreTargets = 0,
		MinRadius = 0,
		Mobile = 1,
		Name = "BUILD_Boat",
		Orientation = Vec3(-0.099, 0.000, -0.000),
		Position = Vec3(-5341.623, 6231.882, -1229.000),
		Radius = 0,
		Stance = "crouch",
		TagName = "Boat",
		TeamAvailability = 2,
		Version = 1,
	},
	BUILD_Generator = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		GroupName = "",
		IgnoreTargets = 0,
		MinRadius = 0,
		Mobile = 0,
		Name = "BUILD_Generator",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(5124.000, 4508.000, -516.000),
		Radius = 0,
		Stance = "crouch",
		TagName = "Generator",
		TeamAvailability = 2,
		Version = 1,
	},
	BUILD_boat_barrier = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		GroupName = "",
		IgnoreTargets = 0,
		MinRadius = 0,
		Mobile = 0,
		Name = "BUILD_boat_barrier",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(92.500, 6966.500, -1024.500),
		Radius = 0,
		Stance = "crouch",
		TagName = "boat barrier",
		TeamAvailability = 4,
		Version = 1,
	},
	BUILD_generator_1 = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		GroupName = "",
		IgnoreTargets = 0,
		MinRadius = 0,
		Mobile = 0,
		Name = "BUILD_generator_1",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(5124.000, 4464.000, -516.000),
		Radius = 0,
		Stance = "crouch",
		TagName = "generator",
		TeamAvailability = 2,
		Version = 1,
	},
	BUILD_gun = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		GroupName = "",
		IgnoreTargets = 0,
		MinRadius = 0,
		Mobile = 0,
		Name = "BUILD_gun",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(-1877.500, -3602.000, -1170.000),
		Radius = 100,
		Stance = "crouch",
		TagName = "gun",
		TeamAvailability = 2,
		Version = 1,
	},
	BUILD_scaffolding = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		GroupName = "",
		IgnoreTargets = 0,
		MinRadius = 0,
		Mobile = 0,
		Name = "BUILD_scaffolding",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(1265.000, 1924.000, -1737.000),
		Radius = 0,
		Stance = "crouch",
		TagName = "scaffolding",
		TeamAvailability = 2,
		Version = 1,
	},
	BUILD_schifold_build1 = 
	{
		CreateOnLoad = 1,
		GoalType = "BUILD",
		GroupName = "",
		IgnoreTargets = 0,
		MinRadius = 32,
		Name = "BUILD_schifold_build1",
		Orientation = Vec3(-2.401, -0.559, -0.000),
		Position = Vec3(1230.385, 1963.772, -1790.798),
		Radius = 0,
		Stance = "crouch",
		TagName = "schifold_build1",
		TeamAvailability = 30,
		TraceInfo = 
		{
		},
		Version = 1,
	},
	BUILD_temple_entrance_door = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		GroupName = "",
		IgnoreTargets = 0,
		MinRadius = 0,
		Mobile = 0,
		Name = "BUILD_temple_entrance_door",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(2264.000, -4992.000, -856.000),
		Radius = 0,
		Stance = "crouch",
		TagName = "temple entrance door",
		TeamAvailability = 4,
		Version = 1,
	},
	CAPPOINT_cap_ammo = 
	{
		CreateOnLoad = 1,
		GoalType = "CapPoint",
		GroupName = "",
		MinRadius = 0,
		Name = "CAPPOINT_cap_ammo",
		Orientation = Vec3(-0.046, -0.257, -0.000),
		Position = Vec3(-2032.645, -3555.492, -1215.707),
		Radius = 20,
		TagName = "cap_ammo",
		TeamAvailability = 2,
		Version = 1,
	},
	CAPPOINT_cap_gold = 
	{
		CreateOnLoad = 1,
		GoalType = "CapPoint",
		GroupName = "",
		MinRadius = 0,
		Name = "CAPPOINT_cap_gold",
		Orientation = Vec3(-1.423, -0.242, -0.000),
		Position = Vec3(-6456.258, 5497.329, -1247.875),
		Radius = 35,
		TagName = "cap_gold",
		TeamAvailability = 30,
		Version = 1,
	},
	CHECKPOINT_river_flag = 
	{
		CreateOnLoad = 0,
		GoalType = "CHECKPOINT",
		GroupName = "",
		MinRadius = 0,
		Name = "CHECKPOINT_river_flag",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(408.000, 6048.000, -1016.000),
		Radius = 0,
		TagName = "river_flag",
		TeamAvailability = 30,
		Version = 1,
	},
	DEFEND_d_ammo_l1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.924, 0.373, -0.080),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 300,
		MinCampTime = 30,
		MinRadius = 30,
		Name = "DEFEND_d_ammo_l1",
		Orientation = Vec3(-1.187, -0.080, -0.000),
		Position = Vec3(-6232.942, -6122.188, -1087.875),
		Radius = 35,
		Stance = "stand",
		TagName = "d_ammo_l1",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_d_ammo_l2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.803, -0.596, 0.004),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 300,
		MinCampTime = 30,
		MinRadius = 30,
		Name = "DEFEND_d_ammo_l2",
		Orientation = Vec3(-2.209, 0.004, -0.000),
		Position = Vec3(-6262.894, -4429.525, -1087.875),
		Radius = 35,
		Stance = "stand",
		TagName = "d_ammo_l2",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_d_escape_l2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.257, -0.955, -0.145),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 300,
		MinCampTime = 30,
		MinRadius = 30,
		Name = "DEFEND_d_escape_l2",
		Orientation = Vec3(-2.879, -0.146, -0.000),
		Position = Vec3(2777.955, 2785.582, -1272.828),
		Radius = 35,
		Stance = "stand",
		TagName = "d_escape_l2",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_d_flooddoor_l2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.460, 0.842, -0.281),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 300,
		MinCampTime = 30,
		MinRadius = 30,
		Name = "DEFEND_d_flooddoor_l2",
		Orientation = Vec3(0.500, -0.285, -0.000),
		Position = Vec3(7751.987, 4598.110, -562.053),
		Radius = 35,
		Stance = "stand",
		TagName = "d_flooddoor_l2",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_d_gold_l1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.835, 0.550, -0.023),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 300,
		MinCampTime = 30,
		MinRadius = 30,
		Name = "DEFEND_d_gold_l1",
		Orientation = Vec3(0.988, -0.023, -0.000),
		Position = Vec3(1465.092, 2355.127, -1807.875),
		Radius = 35,
		Stance = "stand",
		TagName = "d_gold_l1",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_d_gold_l2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.765, -0.644, -0.009),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 300,
		MinCampTime = 30,
		MinRadius = 30,
		Name = "DEFEND_d_gold_l2",
		Orientation = Vec3(2.271, -0.009, -0.000),
		Position = Vec3(1459.424, 3230.974, -1791.875),
		Radius = 35,
		Stance = "stand",
		TagName = "d_gold_l2",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_d_gold_l3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.380, -0.925, -0.033),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 300,
		MinCampTime = 30,
		MinRadius = 30,
		Name = "DEFEND_d_gold_l3",
		Orientation = Vec3(-2.752, -0.033, -0.000),
		Position = Vec3(-916.597, 3487.395, -1663.875),
		Radius = 35,
		Stance = "stand",
		TagName = "d_gold_l3",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_d_gold_l4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.438, 0.899, 0.004),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 300,
		MinCampTime = 30,
		MinRadius = 30,
		Name = "DEFEND_d_gold_l4",
		Orientation = Vec3(-0.454, 0.004, -0.000),
		Position = Vec3(-937.330, 1976.166, -1663.875),
		Radius = 35,
		Stance = "stand",
		TagName = "d_gold_l4",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_d_gun_l1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.908, -0.396, -0.137),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 300,
		MinCampTime = 30,
		MinRadius = 30,
		Name = "DEFEND_d_gun_l1",
		Orientation = Vec3(-1.982, -0.137, -0.000),
		Position = Vec3(-3667.910, -4180.628, -1087.867),
		Radius = 35,
		Stance = "stand",
		TagName = "d_gun_l1",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_d_gun_l2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.589, 0.808, -0.017),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 300,
		MinCampTime = 30,
		MinRadius = 30,
		Name = "DEFEND_d_gun_l2",
		Orientation = Vec3(-0.630, -0.017, -0.000),
		Position = Vec3(-3055.709, -6541.835, -1215.875),
		Radius = 35,
		Stance = "stand",
		TagName = "d_gun_l2",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_d_gun_l3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.755, -0.653, 0.055),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 300,
		MinCampTime = 30,
		MinRadius = 30,
		Name = "DEFEND_d_gun_l3",
		Orientation = Vec3(-2.284, 0.055, -0.000),
		Position = Vec3(-2999.466, -2787.544, -1215.875),
		Radius = 35,
		Stance = "stand",
		TagName = "d_gun_l3",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_d_square_l3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.828, 0.560, -0.042),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 300,
		MinCampTime = 30,
		MinRadius = 30,
		Name = "DEFEND_d_square_l3",
		Orientation = Vec3(-0.976, -0.042, -0.000),
		Position = Vec3(586.569, -6280.981, -895.875),
		Radius = 35,
		Stance = "stand",
		TagName = "d_square_l3",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_d_square_l4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.760, -0.650, 0.013),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 300,
		MinCampTime = 30,
		MinRadius = 30,
		Name = "DEFEND_d_square_l4",
		Orientation = Vec3(-2.278, 0.013, -0.000),
		Position = Vec3(820.187, -3687.535, -895.764),
		Radius = 20,
		Stance = "stand",
		TagName = "d_square_l4",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_d_temple_l4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.985, -0.133, -0.111),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 300,
		MinCampTime = 30,
		MinRadius = 30,
		Name = "DEFEND_d_temple_l4",
		Orientation = Vec3(1.705, -0.111, -0.000),
		Position = Vec3(7451.688, -2194.125, -539.679),
		Radius = 20,
		Stance = "stand",
		TagName = "d_temple_l4",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_d_temple_l5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.943, -0.331, -0.041),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 300,
		MinCampTime = 30,
		MinRadius = 30,
		Name = "DEFEND_d_temple_l5",
		Orientation = Vec3(1.909, -0.041, -0.000),
		Position = Vec3(7473.343, -1752.205, -502.389),
		Radius = 20,
		Stance = "stand",
		TagName = "d_temple_l5",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_d_wall2_l1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.003, -0.989, -0.149),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 300,
		MinCampTime = 30,
		MinRadius = 30,
		Name = "DEFEND_d_wall2_l1",
		Orientation = Vec3(-3.138, -0.150, -0.000),
		Position = Vec3(-1975.662, 1443.256, -1663.875),
		Radius = 35,
		Stance = "stand",
		TagName = "d_wall2_l1",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_d_wall2_l2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.005, -0.994, -0.113),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 300,
		MinCampTime = 30,
		MinRadius = 30,
		Name = "DEFEND_d_wall2_l2",
		Orientation = Vec3(3.137, -0.113, -0.000),
		Position = Vec3(-2680.184, 2150.504, -1663.875),
		Radius = 35,
		Stance = "stand",
		TagName = "d_wall2_l2",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_d_wall2_l3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.156, -0.977, -0.148),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 300,
		MinCampTime = 30,
		MinRadius = 30,
		Name = "DEFEND_d_wall2_l3",
		Orientation = Vec3(2.983, -0.148, -0.000),
		Position = Vec3(-1264.524, 2141.031, -1663.875),
		Radius = 55,
		Stance = "stand",
		TagName = "d_wall2_l3",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
		},
	},
	DYNAMITE_temple_plant2 = 
	{
		CoverSpots = 
		{
		},
		CreateOnLoad = 1,
		GoalType = "DYNAMITE",
		GroupName = "",
		MinRadius = 32,
		Name = "DYNAMITE_temple_plant2",
		Orientation = Vec3(0.090, -0.459, -0.000),
		Position = Vec3(-1970.468, 2266.961, -1662.875),
		Radius = 200,
		TagName = "temple_plant2",
		TeamAvailability = 30,
		Version = 1,
	},
	ESCORT_boat_escort1 = 
	{
		Buttons = 
		{
		},
		CreateOnLoad = 1,
		GoalType = "ESCORT",
		GroupName = "",
		MinRadius = 32,
		Name = "ESCORT_boat_escort1",
		Offsets = 
		{
			[0] = Vec3(-4.195, 11.319, 77.514),
		},
		Orientation = Vec3(-0.177, -0.524, -0.000),
		Position = Vec3(-5259.325, 5915.714, -1290.957),
		Radius = 300,
		TagName = "boat_escort1",
		TeamAvailability = 30,
		Vehicle = "MOVER_boat",
		Version = 1,
	},
	FLAG_ammo = 
	{
		CreateOnLoad = 0,
		GoalType = "Flag",
		GroupName = "",
		MinRadius = 0,
		Name = "FLAG_ammo",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(-6046.000, -5284.000, -1082.875),
		Radius = 0,
		TagName = "ammo",
		TeamAvailability = 2,
		Version = 1,
	},
	FLAG_gold = 
	{
		CreateOnLoad = 0,
		GoalType = "Flag",
		GroupName = "",
		MinRadius = 0,
		Name = "FLAG_gold",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(1006.000, 2752.000, -1773.875),
		Radius = 0,
		TagName = "gold",
		TeamAvailability = 2,
		Version = 1,
	},
	MOUNTMG42_1004 = 
	{
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		GroupName = "",
		MaxCampTime = 30,
		MinCampTime = 15,
		MinRadius = 0,
		Name = "MOUNTMG42_1004",
		Orientation = Vec3(-1.571, -0.000, 0.000),
		Position = Vec3(6376.000, -2656.000, -60.000),
		Radius = 0,
		TagName = "",
		TeamAvailability = 6,
		Version = 1,
	},
	MOUNTMG42_156 = 
	{
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		GroupName = "",
		MaxCampTime = 200,
		MinCampTime = 60,
		MinRadius = 0,
		Name = "MOUNTMG42_156",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(-1600.000, 6272.000, -948.000),
		Radius = 0,
		TagName = "",
		TeamAvailability = 6,
		Version = 1,
	},
	MOUNTMG42_3306 = 
	{
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		GroupName = "",
		MaxCampTime = 30,
		MinCampTime = 15,
		MinRadius = 0,
		Name = "MOUNTMG42_3306",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(6376.000, -2656.000, -60.000),
		Radius = 0,
		TagName = "",
		TeamAvailability = 6,
		Version = 1,
	},
	MOUNTMG42_959 = 
	{
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		GroupName = "",
		MaxCampTime = 200,
		MinCampTime = 60,
		MinRadius = 0,
		Name = "MOUNTMG42_959",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(6376.000, -2656.000, -60.000),
		Radius = 0,
		TagName = "",
		TeamAvailability = 6,
		Version = 1,
	},
	MOVER_boat = 
	{
		CreateOnLoad = 0,
		GoalType = "MOVER",
		GroupName = "",
		MinRadius = 0,
		Name = "MOVER_boat",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(-5730.500, 1664.000, -1218.000),
		Radius = 150,
		TagName = "boat",
		TeamAvailability = 2,
		Version = 1,
	},
	PLANT_Generator = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		GoalType = "PLANT",
		GroupName = "",
		MinRadius = 0,
		Name = "PLANT_Generator",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(5130.000, 4450.000, -528.000),
		Radius = 0,
		TagName = "Generator",
		TeamAvailability = 4,
		Version = 1,
	},
	PLANT_boat_barrier = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		GroupName = "",
		MinRadius = 0,
		Name = "PLANT_boat_barrier",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(424.000, 6644.000, -1008.313),
		Radius = 300,
		TagName = "boat barrier",
		TeamAvailability = 2,
		Version = 1,
	},
	PLANT_courtyard_floor_crack = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		GroupName = "",
		MinRadius = 0,
		Name = "PLANT_courtyard_floor_crack",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(-2972.000, -5216.000, -1232.000),
		Radius = 0,
		TagName = "courtyard floor crack",
		TeamAvailability = 2,
		Version = 1,
	},
	PLANT_generator = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		GroupName = "",
		MinRadius = 0,
		Name = "PLANT_generator",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(5130.000, 4450.000, -528.000),
		Radius = 0,
		TagName = "generator",
		TeamAvailability = 4,
		Version = 1,
	},
	PLANT_gun = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		GroupName = "",
		MinRadius = 0,
		Name = "PLANT_gun",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(-1984.000, -3469.000, -1152.000),
		Radius = 0,
		TagName = "gun",
		TeamAvailability = 4,
		Version = 1,
	},
	PLANT_sarcophagus_room_door = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		GroupName = "",
		MinRadius = 0,
		Name = "PLANT_sarcophagus_room_door",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(-1984.000, 2320.000, -1552.000),
		Radius = 0,
		TagName = "sarcophagus room door",
		TeamAvailability = 2,
		Version = 1,
	},
	PLANT_scaffolding = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		GroupName = "",
		MinRadius = 0,
		Name = "PLANT_scaffolding",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(1410.000, 1678.000, -1516.000),
		Radius = 0,
		TagName = "scaffolding",
		TeamAvailability = 4,
		Version = 1,
	},
	PLANT_temple_entrance_door = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		GroupName = "",
		MinRadius = 0,
		Name = "PLANT_temple_entrance_door",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(2232.000, -4992.000, -816.000),
		Radius = 0,
		TagName = "temple entrance door",
		TeamAvailability = 2,
		Version = 1,
	},
	PLANT_temple_entrance_gate = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		GroupName = "",
		MinRadius = 0,
		Name = "PLANT_temple_entrance_gate",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(-120.000, -4992.000, -1008.000),
		Radius = 0,
		TagName = "temple entrance gate",
		TeamAvailability = 2,
		Version = 1,
	},
	REPAIRMG42_1004 = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		GroupName = "",
		MinRadius = 0,
		Name = "REPAIRMG42_1004",
		Orientation = Vec3(-1.571, -0.000, 0.000),
		Position = Vec3(6376.000, -2656.000, -60.000),
		Radius = 0,
		Stance = "crouch",
		TagName = "",
		TeamAvailability = 6,
		Version = 1,
	},
	REPAIRMG42_156 = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		GroupName = "",
		MinRadius = 0,
		Name = "REPAIRMG42_156",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(-1600.000, 6272.000, -948.000),
		Radius = 0,
		Stance = "crouch",
		TagName = "",
		TeamAvailability = 6,
		Version = 1,
	},
	REPAIRMG42_3306 = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		GroupName = "",
		MinRadius = 0,
		Name = "REPAIRMG42_3306",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(6376.000, -2656.000, -60.000),
		Radius = 0,
		Stance = "crouch",
		TagName = "",
		TeamAvailability = 6,
		Version = 1,
	},
	REPAIRMG42_959 = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		GroupName = "",
		MinRadius = 0,
		Name = "REPAIRMG42_959",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(6376.000, -2656.000, -60.000),
		Radius = 0,
		Stance = "crouch",
		TagName = "",
		TeamAvailability = 6,
		Version = 1,
	},
	RIDE_boatride1 = 
	{
		BoardPositions = 
		{
			[0] = Vec3(-10.886, -131.064, 97.222),
			[1] = Vec3(-8.878, -182.954, 73.132),
		},
		CreateOnLoad = 1,
		GoalType = "RIDE",
		GroupName = "",
		MinRadius = 32,
		Name = "RIDE_boatride1",
		Orientation = Vec3(-0.232, -0.165, -0.000),
		Position = Vec3(-5365.333, 6106.112, -1149.494),
		Radius = 300,
		SeatRadius = 60,
		Seats = 
		{
			[0] = Vec3(-37.632, 17.256, 71.125),
			[1] = Vec3(51.886, 15.902, 71.125),
			[2] = Vec3(6.817, 35.960, 71.125),
			[3] = Vec3(-14.652, -36.692, 71.125),
			[4] = Vec3(20.406, -31.642, 71.125),
			[5] = Vec3(65.660, -34.484, 71.125),
			[6] = Vec3(-71.851, -34.205, 71.125),
		},
		Stance = "crouch",
		TagName = "boatride1",
		TeamAvailability = 30,
		Vehicle = "MOVER_boat",
		Version = 1,
	},
	ROUTE_flag_spawn = 
	{
		CreateOnLoad = 1,
		GoalType = "ROUTE",
		GroupName = "",
		MinRadius = 32,
		Name = "ROUTE_flag_spawn",
		Orientation = Vec3(-2.729, -0.470, -0.000),
		Position = Vec3(406.652, 6012.447, -1078.875),
		Radius = 300,
		TagName = "flag_spawn",
		TeamAvailability = 30,
		Version = 1,
	},
	ROUTE_portalentrance = 
	{
		CreateOnLoad = 1,
		GoalType = "ROUTE",
		GroupName = "",
		MinRadius = 32,
		Name = "ROUTE_portalentrance",
		Orientation = Vec3(2.768, -0.768, -0.000),
		Position = Vec3(3877.655, -4865.705, -382.875),
		Radius = 125,
		TagName = "portalentrance",
		TeamAvailability = 30,
		Version = 1,
	},
	ROUTE_portalroute1 = 
	{
		CreateOnLoad = 1,
		GoalType = "ROUTE",
		GroupName = "",
		MinRadius = 32,
		Name = "ROUTE_portalroute1",
		Orientation = Vec3(0.051, -0.447, -0.000),
		Position = Vec3(5065.906, 2235.809, -262.471),
		Radius = 125,
		TagName = "portalroute1",
		TeamAvailability = 30,
		Version = 1,
	},
	ROUTE_portalroute2 = 
	{
		CreateOnLoad = 1,
		GoalType = "ROUTE",
		GroupName = "",
		MinRadius = 32,
		Name = "ROUTE_portalroute2",
		Orientation = Vec3(-3.121, -0.204, -0.000),
		Position = Vec3(4739.574, 536.491, -511.122),
		Radius = 125,
		TagName = "portalroute2",
		TeamAvailability = 30,
		Version = 1,
	},
	ROUTE_portalroute3 = 
	{
		CreateOnLoad = 1,
		GoalType = "ROUTE",
		GroupName = "",
		MinRadius = 32,
		Name = "ROUTE_portalroute3",
		Orientation = Vec3(-3.073, -0.296, -0.000),
		Position = Vec3(4639.200, -1823.819, -430.875),
		Radius = 125,
		TagName = "portalroute3",
		TeamAvailability = 30,
		Version = 1,
	},
	ROUTE_portalroute4 = 
	{
		CreateOnLoad = 1,
		GoalType = "ROUTE",
		GroupName = "",
		MinRadius = 32,
		Name = "ROUTE_portalroute4",
		Orientation = Vec3(0.096, -0.265, -0.000),
		Position = Vec3(4673.038, -2652.010, -526.875),
		Radius = 125,
		TagName = "portalroute4",
		TeamAvailability = 30,
		Version = 1,
	},
	ROUTE_portalroute5 = 
	{
		CreateOnLoad = 1,
		GoalType = "ROUTE",
		GroupName = "",
		MinRadius = 32,
		Name = "ROUTE_portalroute5",
		Orientation = Vec3(1.922, -0.200, -0.000),
		Position = Vec3(5060.629, -2662.264, -526.875),
		Radius = 125,
		TagName = "portalroute5",
		TeamAvailability = 30,
		Version = 1,
	},
	ROUTE_portalroute6 = 
	{
		CreateOnLoad = 1,
		GoalType = "ROUTE",
		GroupName = "",
		MinRadius = 32,
		Name = "ROUTE_portalroute6",
		Orientation = Vec3(-0.094, -0.202, -0.000),
		Position = Vec3(5088.294, -3131.454, -517.790),
		Radius = 125,
		TagName = "portalroute6",
		TeamAvailability = 30,
		Version = 1,
	},
	ROUTE_portalroute7 = 
	{
		CreateOnLoad = 1,
		GoalType = "ROUTE",
		GroupName = "",
		MinRadius = 32,
		Name = "ROUTE_portalroute7",
		Orientation = Vec3(-0.065, -0.221, -0.000),
		Position = Vec3(5058.373, -3810.527, -451.484),
		Radius = 125,
		TagName = "portalroute7",
		TeamAvailability = 30,
		Version = 1,
	},
	ROUTE_portalroute8 = 
	{
		CreateOnLoad = 1,
		GoalType = "ROUTE",
		GroupName = "",
		MinRadius = 32,
		Name = "ROUTE_portalroute8",
		Orientation = Vec3(-0.388, -0.131, -0.000),
		Position = Vec3(4878.006, -4453.523, -382.875),
		Radius = 125,
		TagName = "portalroute8",
		TeamAvailability = 30,
		Version = 1,
	},
	ROUTE_portalroute9 = 
	{
		CreateOnLoad = 1,
		GoalType = "ROUTE",
		GroupName = "",
		MinRadius = 32,
		Name = "ROUTE_portalroute9",
		Orientation = Vec3(-1.510, -0.250, -0.000),
		Position = Vec3(4358.743, -4868.117, -382.875),
		Radius = 125,
		TagName = "portalroute9",
		TeamAvailability = 30,
		Version = 1,
	},
	ROUTE_r_barrier2_a1 = 
	{
		CreateOnLoad = 1,
		GoalType = "ROUTE",
		GroupName = "",
		MinRadius = 32,
		Name = "ROUTE_r_barrier2_a1",
		Orientation = Vec3(-1.959, -0.108, -0.000),
		Position = Vec3(-2889.302, -671.079, -1871.875),
		Radius = 35,
		TagName = "r_barrier2_a1",
		TeamAvailability = 30,
		Version = 1,
	},
	ROUTE_r_barrier2_a2 = 
	{
		CreateOnLoad = 1,
		GoalType = "ROUTE",
		GroupName = "",
		MinRadius = 32,
		Name = "ROUTE_r_barrier2_a2",
		Orientation = Vec3(3.036, -0.179, -0.000),
		Position = Vec3(-2629.733, 1330.465, -1855.875),
		Radius = 55,
		TagName = "r_barrier2_a2",
		TeamAvailability = 30,
		Version = 1,
	},
	ROUTE_r_barrier2_b1 = 
	{
		CreateOnLoad = 1,
		GoalType = "ROUTE",
		GroupName = "",
		MinRadius = 32,
		Name = "ROUTE_r_barrier2_b1",
		Orientation = Vec3(-0.098, -0.149, -0.000),
		Position = Vec3(-1028.194, -576.837, -1869.751),
		Radius = 55,
		TagName = "r_barrier2_b1",
		TeamAvailability = 30,
		Version = 1,
	},
	ROUTE_r_barrier2_b2 = 
	{
		CreateOnLoad = 1,
		GoalType = "ROUTE",
		GroupName = "",
		MinRadius = 32,
		Name = "ROUTE_r_barrier2_b2",
		Orientation = Vec3(0.026, 0.007, -0.000),
		Position = Vec3(-1359.638, 1508.574, -1807.875),
		Radius = 85,
		TagName = "r_barrier2_b2",
		TeamAvailability = 30,
		Version = 1,
	},
	ROUTE_r_spawn_l3 = 
	{
		CreateOnLoad = 1,
		GoalType = "ROUTE",
		GroupName = "",
		MinRadius = 32,
		Name = "ROUTE_r_spawn_l3",
		Orientation = Vec3(-0.197, -0.206, -0.000),
		Position = Vec3(7849.552, -1248.849, -563.623),
		Radius = 300,
		TagName = "r_spawn_l3",
		TeamAvailability = 30,
		Version = 1,
	},
	ROUTE_r_spawn_x1 = 
	{
		CreateOnLoad = 1,
		GoalType = "ROUTE",
		GroupName = "",
		MinRadius = 32,
		Name = "ROUTE_r_spawn_x1",
		Orientation = Vec3(-3.053, -0.300, -0.000),
		Position = Vec3(-6406.374, 5281.851, -1247.875),
		Radius = 300,
		TagName = "r_spawn_x1",
		TeamAvailability = 30,
		Version = 1,
	},
	ROUTE_r_spawn_x8 = 
	{
		CreateOnLoad = 1,
		GoalType = "ROUTE",
		GroupName = "",
		MinRadius = 32,
		Name = "ROUTE_r_spawn_x8",
		Orientation = Vec3(-1.585, -0.187, -0.000),
		Position = Vec3(-1991.341, -1345.052, -1679.875),
		Radius = 300,
		TagName = "r_spawn_x8",
		TeamAvailability = 30,
		Version = 1,
	},
	ROUTE_r_stealammo_b1 = 
	{
		CreateOnLoad = 1,
		GoalType = "ROUTE",
		GroupName = "",
		MinRadius = 32,
		Name = "ROUTE_r_stealammo_b1",
		Orientation = Vec3(0.385, -0.122, -0.000),
		Position = Vec3(-5344.144, -4869.356, -1087.875),
		Radius = 35,
		TagName = "r_stealammo_b1",
		TeamAvailability = 30,
		Version = 1,
	},
	ROUTE_r_stealammo_c1 = 
	{
		CreateOnLoad = 1,
		GoalType = "ROUTE",
		GroupName = "",
		MinRadius = 32,
		Name = "ROUTE_r_stealammo_c1",
		Orientation = Vec3(-0.079, -0.164, -0.000),
		Position = Vec3(-5354.566, -5657.939, -1087.722),
		Radius = 35,
		TagName = "r_stealammo_c1",
		TeamAvailability = 30,
		Version = 1,
	},
	ROUTE_r_stealgold_a2 = 
	{
		CreateOnLoad = 1,
		GoalType = "ROUTE",
		GroupName = "",
		MinRadius = 32,
		Name = "ROUTE_r_stealgold_a2",
		Orientation = Vec3(1.648, -0.208, -0.000),
		Position = Vec3(-6157.229, -5716.469, -1295.875),
		Radius = 35,
		TagName = "r_stealgold_a2",
		TeamAvailability = 30,
		Version = 1,
	},
	ROUTE_r_stealgold_a3 = 
	{
		CreateOnLoad = 1,
		GoalType = "ROUTE",
		GroupName = "",
		MinRadius = 32,
		Name = "ROUTE_r_stealgold_a3",
		Orientation = Vec3(-1.616, -0.056, -0.000),
		Position = Vec3(-6211.201, -4884.921, -1295.875),
		Radius = 35,
		TagName = "r_stealgold_a3",
		TeamAvailability = 30,
		Version = 1,
	},
	ROUTE_route1toflag = 
	{
		CreateOnLoad = 1,
		GoalType = "ROUTE",
		GroupName = "",
		MinRadius = 32,
		Name = "ROUTE_route1toflag",
		Orientation = Vec3(1.553, -0.651, -0.000),
		Position = Vec3(-4475.401, 5806.565, -854.601),
		Radius = 125,
		TagName = "route1toflag",
		TeamAvailability = 30,
		Version = 1,
	},
	ROUTE_route2toflag = 
	{
		CreateOnLoad = 1,
		GoalType = "ROUTE",
		GroupName = "",
		MinRadius = 32,
		Name = "ROUTE_route2toflag",
		Orientation = Vec3(-1.773, -0.482, -0.000),
		Position = Vec3(-3895.975, 5488.855, -735.429),
		Radius = 125,
		TagName = "route2toflag",
		TeamAvailability = 30,
		Version = 1,
	},
	ROUTE_route3toflag = 
	{
		CreateOnLoad = 1,
		GoalType = "ROUTE",
		GroupName = "",
		MinRadius = 32,
		Name = "ROUTE_route3toflag",
		Orientation = Vec3(-1.686, -0.526, -0.000),
		Position = Vec3(-2009.163, 5244.023, -1160.567),
		Radius = 125,
		TagName = "route3toflag",
		TeamAvailability = 30,
		Version = 1,
	},
	ROUTE_route4toflag = 
	{
		CreateOnLoad = 1,
		GoalType = "ROUTE",
		GroupName = "",
		MinRadius = 32,
		Name = "ROUTE_route4toflag",
		Orientation = Vec3(1.474, -0.518, -0.000),
		Position = Vec3(160.840, 5474.812, -1268.326),
		Radius = 125,
		TagName = "route4toflag",
		TeamAvailability = 30,
		Version = 1,
	},
	ROUTE_route5toflag = 
	{
		CreateOnLoad = 1,
		GoalType = "ROUTE",
		GroupName = "",
		MinRadius = 32,
		Name = "ROUTE_route5toflag",
		Orientation = Vec3(1.245, -0.234, -0.000),
		Position = Vec3(534.980, 5588.098, -1062.875),
		Radius = 125,
		TagName = "route5toflag",
		TeamAvailability = 30,
		Version = 1,
	},
	ROUTE_ruinsspawn = 
	{
		CreateOnLoad = 1,
		GoalType = "ROUTE",
		GroupName = "",
		MinRadius = 32,
		Name = "ROUTE_ruinsspawn",
		Orientation = Vec3(-0.032, -0.395, -0.000),
		Position = Vec3(4317.434, -871.172, -302.875),
		Radius = 125,
		TagName = "ruinsspawn",
		TeamAvailability = 30,
		Version = 1,
	},
	ROUTE_switchroute1 = 
	{
		CreateOnLoad = 1,
		GoalType = "ROUTE",
		GroupName = "",
		MinRadius = 32,
		Name = "ROUTE_switchroute1",
		Orientation = Vec3(-3.027, -0.194, -0.000),
		Position = Vec3(5166.854, 4290.517, -462.875),
		Radius = 125,
		TagName = "switchroute1",
		TeamAvailability = 30,
		Version = 1,
	},
	ROUTE_to_gold1 = 
	{
		CreateOnLoad = 1,
		GoalType = "ROUTE",
		GroupName = "",
		MinRadius = 32,
		Name = "ROUTE_to_gold1",
		Orientation = Vec3(-0.016, -0.290, -0.000),
		Position = Vec3(-1973.078, -2509.993, -1208.483),
		Radius = 300,
		TagName = "to_gold1",
		TeamAvailability = 30,
		Version = 1,
	},
	ROUTE_to_gold10 = 
	{
		CreateOnLoad = 1,
		GoalType = "ROUTE",
		GroupName = "",
		MinRadius = 32,
		Name = "ROUTE_to_gold10",
		Orientation = Vec3(-1.696, -0.228, -0.000),
		Position = Vec3(-1934.947, 2775.605, -1662.875),
		Radius = 200,
		TagName = "to_gold10",
		TeamAvailability = 30,
		Version = 1,
	},
	ROUTE_to_gold8 = 
	{
		CreateOnLoad = 1,
		GoalType = "ROUTE",
		GroupName = "",
		MinRadius = 32,
		Name = "ROUTE_to_gold8",
		Orientation = Vec3(3.081, -0.255, -0.000),
		Position = Vec3(-1991.973, -1832.765, -1310.875),
		Radius = 250,
		TagName = "to_gold8",
		TeamAvailability = 30,
		Version = 1,
	},
	SNIPE_s_barrier_l2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.954, -0.300, -0.010),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 300,
		MinCampTime = 60,
		MinRadius = 30,
		Name = "SNIPE_s_barrier_l2",
		Orientation = Vec3(1.875, -0.010, -0.000),
		Position = Vec3(2118.553, 7106.908, -891.428),
		Radius = 20,
		Stance = "stand",
		TagName = "s_barrier_l2",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
			[111] = 1,
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_s_flooddoor_l2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.486, 0.872, -0.057),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 300,
		MinCampTime = 60,
		MinRadius = 30,
		Name = "SNIPE_s_flooddoor_l2",
		Orientation = Vec3(0.508, -0.058, -0.000),
		Position = Vec3(7401.441, 309.443, -215.631),
		Radius = 35,
		Stance = "stand",
		TagName = "s_flooddoor_l2",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
			[111] = 1,
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_s_flooddoor_l3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.490, 0.827, -0.274),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 300,
		MinCampTime = 60,
		MinRadius = 30,
		Name = "SNIPE_s_flooddoor_l3",
		Orientation = Vec3(0.535, -0.277, -0.000),
		Position = Vec3(7755.278, 4384.420, -480.196),
		Radius = 20,
		Stance = "stand",
		TagName = "s_flooddoor_l3",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
			[111] = 1,
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_s_flooddoor_x1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.694, 0.717, 0.065),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 300,
		MinCampTime = 60,
		MinRadius = 30,
		Name = "SNIPE_s_flooddoor_x1",
		Orientation = Vec3(0.769, 0.065, -0.000),
		Position = Vec3(7316.301, 2386.125, -519.559),
		Radius = 20,
		Stance = "stand",
		TagName = "s_flooddoor_x1",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
			[111] = 1,
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_s_flooddoor_x2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.907, -0.420, -0.001),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 300,
		MinCampTime = 60,
		MinRadius = 30,
		Name = "SNIPE_s_flooddoor_x2",
		Orientation = Vec3(2.004, -0.001, -0.000),
		Position = Vec3(7642.928, 4328.764, -510.695),
		Radius = 35,
		Stance = "stand",
		TagName = "s_flooddoor_x2",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
			[111] = 1,
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_s_temple_l1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.011, 1.000, -0.008),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 300,
		MinCampTime = 60,
		MinRadius = 30,
		Name = "SNIPE_s_temple_l1",
		Orientation = Vec3(0.011, -0.008, -0.000),
		Position = Vec3(6600.163, -7854.950, -535.875),
		Radius = 35,
		Stance = "stand",
		TagName = "s_temple_l1",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
			[111] = 1,
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_s_temple_x1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.086, -0.994, -0.065),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 300,
		MinCampTime = 60,
		MinRadius = 30,
		Name = "SNIPE_s_temple_x1",
		Orientation = Vec3(3.055, -0.065, -0.000),
		Position = Vec3(7191.948, -351.147, -89.177),
		Radius = 20,
		Stance = "stand",
		TagName = "s_temple_x1",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
			[111] = 1,
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_s_temple_x2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.193, -0.978, -0.081),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 300,
		MinCampTime = 60,
		MinRadius = 30,
		Name = "SNIPE_s_temple_x2",
		Orientation = Vec3(2.947, -0.081, -0.000),
		Position = Vec3(7632.325, -1207.045, -35.820),
		Radius = 20,
		Stance = "stand",
		TagName = "s_temple_x2",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
			[111] = 1,
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SWITCH_fire_canon = 
	{
		AimPosition = Vec3(-1983.493, -3535.411, -1183.378),
		CreateOnLoad = 1,
		Facing = Vec3(0.000, 0.000, 0.000),
		GoalType = "SWITCH",
		GroupName = "",
		MinRadius = 32,
		Name = "SWITCH_fire_canon",
		Orientation = Vec3(-0.032, -0.451, -0.000),
		Position = Vec3(-1985.575, -3600.397, -1214.875),
		Radius = 32,
		Stance = "stand",
		TagName = "fire_canon",
		TeamAvailability = 2,
		Timeout = 1000,
		Use = 1,
		Version = 1,
	},
	SWITCH_rocket_switch1 = 
	{
		AimPosition = Vec3(1341.875, 2179.875, -1728.847),
		CreateOnLoad = 1,
		Facing = Vec3(0.000, 0.000, 0.000),
		GoalType = "SWITCH",
		GroupName = "",
		MinRadius = 32,
		Name = "SWITCH_rocket_switch1",
		Orientation = Vec3(-1.545, -0.035, -0.000),
		Position = Vec3(1311.500, 2179.076, -1790.798),
		Radius = 32,
		Stance = "stand",
		TagName = "rocket_switch1",
		TeamAvailability = 30,
		Timeout = 1500,
		Use = 1,
		Version = 1,
	},
	SWITCH_switch1 = 
	{
		AimPosition = Vec3(5398.531, 4146.216, -414.855),
		CreateOnLoad = 1,
		Facing = Vec3(0.000, 0.000, 0.000),
		GoalType = "SWITCH",
		GroupName = "",
		MinRadius = 32,
		Name = "SWITCH_switch1",
		Orientation = Vec3(-1.568, -0.430, -0.000),
		Position = Vec3(5365.875, 4146.128, -462.875),
		Radius = 32,
		Stance = "stand",
		TagName = "switch1",
		TeamAvailability = 30,
		Timeout = 1500,
		Use = 1,
		Version = 1,
	},
	SWITCH_switch2 = 
	{
		AimPosition = Vec3(5399.951, 4200.123, -413.198),
		CreateOnLoad = 1,
		Facing = Vec3(0.000, 0.000, 0.000),
		GoalType = "SWITCH",
		GroupName = "",
		MinRadius = 32,
		Name = "SWITCH_switch2",
		Orientation = Vec3(-1.601, -0.361, -0.000),
		Position = Vec3(5364.674, 4201.178, -462.875),
		Radius = 32,
		Stance = "stand",
		TagName = "switch2",
		TeamAvailability = 30,
		Timeout = 1500,
		Use = 1,
		Version = 1,
	},
	SWITCH_switch3 = 
	{
		AimPosition = Vec3(5402.152, 4359.951, -410.630),
		CreateOnLoad = 1,
		Facing = Vec3(0.000, 0.000, 0.000),
		GoalType = "SWITCH",
		GroupName = "",
		MinRadius = 32,
		Name = "SWITCH_switch3",
		Orientation = Vec3(-1.610, -0.288, -0.000),
		Position = Vec3(5365.875, 4361.385, -462.875),
		Radius = 32,
		Stance = "stand",
		TagName = "switch3",
		TeamAvailability = 30,
		Timeout = 1500,
		Use = 1,
		Version = 1,
	},
	Version = 1,
};