global _MG = 
{
	AMMOCAB_cabinet_ammo_model = 
	{
		CreateOnLoad = 0,
		GoalType = "AMMOCAB",
		GroupName = "",
		MinRadius = 0,
		Name = "AMMOCAB_cabinet_ammo_model",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(197.000, -1641.500, 238.500),
		Radius = 0,
		Range = 1250,
		TagName = "cabinet_ammo_model",
		TeamAvailability = 6,
		Version = 1,
	},
	AMMOCAB_t10000465 = 
	{
		CreateOnLoad = 0,
		GoalType = "AMMOCAB",
		GroupName = "",
		MinRadius = 0,
		Name = "AMMOCAB_t10000465",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(-628.500, 4373.000, 211.500),
		Radius = 0,
		Range = 1250,
		TagName = "t10000465",
		TeamAvailability = 6,
		Version = 1,
	},
	ARTILLERY_S_central_arty = 
	{
		CreateOnLoad = 1,
		GoalType = "ARTILLERY_S",
		GroupName = "",
		MinRadius = 32,
		Name = "ARTILLERY_S_central_arty",
		Orientation = Vec3(-1.753, -0.488, -0.000),
		Position = Vec3(1747.574, 20.094, 1.125),
		Radius = 0,
		TagName = "central_arty",
		TeamAvailability = 30,
		Version = 1,
	},
	ATTACK_allies_initial_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.823, -0.554, -0.127),
		},
		CreateOnLoad = 1,
		GoalType = "Attack",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "ATTACK_allies_initial_1",
		Orientation = Vec3(2.163, -0.127, -0.000),
		Position = Vec3(1985.636, 1050.282, 244.667),
		Radius = 32,
		Stance = "crouch",
		TagName = "allies_initial_1",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
		},
	},
	ATTACK_allies_initial_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.645, -0.745, -0.170),
		},
		CreateOnLoad = 1,
		GoalType = "Attack",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "ATTACK_allies_initial_2",
		Orientation = Vec3(2.428, -0.171, -0.000),
		Position = Vec3(1410.278, 1069.199, 122.125),
		Radius = 32,
		Stance = "stand",
		TagName = "allies_initial_2",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
		},
	},
	ATTACK_allies_initial_3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.836, 0.546, -0.053),
		},
		CreateOnLoad = 1,
		GoalType = "Attack",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "ATTACK_allies_initial_3",
		Orientation = Vec3(0.992, -0.053, -0.000),
		Position = Vec3(958.214, -1184.644, 50.125),
		Radius = 32,
		Stance = "crouch",
		TagName = "allies_initial_3",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
		},
	},
	ATTACK_final_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.745, -0.666, 0.038),
		},
		CreateOnLoad = 1,
		GoalType = "Attack",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "ATTACK_final_1",
		Orientation = Vec3(2.301, 0.038, -0.000),
		Position = Vec3(3391.817, 2974.419, -151.528),
		Radius = 32,
		Stance = "crouch",
		TagName = "final_1",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
		},
	},
	ATTACK_final_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.919, 0.377, -0.119),
			[1] = Vec3(-0.452, 0.871, -0.194),
		},
		CreateOnLoad = 1,
		GoalType = "Attack",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "ATTACK_final_2",
		Orientation = Vec3(1.182, -0.120, -0.000),
		Position = Vec3(3331.194, 1965.628, -29.190),
		Radius = 32,
		Stance = "crouch",
		TagName = "final_2",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
		},
	},
	ATTACK_final_3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.897, 0.434, -0.080),
		},
		CreateOnLoad = 1,
		GoalType = "Attack",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "ATTACK_final_3",
		Orientation = Vec3(-1.120, -0.080, -0.000),
		Position = Vec3(1634.494, 2099.167, 0.125),
		Radius = 32,
		Stance = "crouch",
		TagName = "final_3",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
		},
	},
	ATTACK_generator_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.673, 0.725, -0.147),
			[1] = Vec3(0.887, 0.455, -0.081),
			[2] = Vec3(0.224, 0.969, -0.108),
		},
		CreateOnLoad = 1,
		GoalType = "Attack",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "ATTACK_generator_1",
		Orientation = Vec3(-0.749, -0.147, -0.000),
		Position = Vec3(632.125, 2603.125, 0.125),
		Radius = 32,
		Stance = "crouch",
		TagName = "generator_1",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
		},
	},
	ATTACK_generator_10 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.953, -0.261, -0.156),
			[1] = Vec3(0.737, -0.667, -0.111),
		},
		CreateOnLoad = 1,
		GoalType = "Attack",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "ATTACK_generator_10",
		Orientation = Vec3(-2.134, -0.200, -0.000),
		Position = Vec3(621.125, 3198.875, 0.125),
		Radius = 32,
		Stance = "crouch",
		TagName = "generator_10",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
		},
	},
	ATTACK_generator_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.823, -0.565, -0.064),
			[1] = Vec3(0.341, -0.939, -0.039),
		},
		CreateOnLoad = 1,
		GoalType = "Attack",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "ATTACK_generator_2",
		Orientation = Vec3(-2.172, -0.064, -0.000),
		Position = Vec3(632.125, 3947.875, 0.125),
		Radius = 32,
		Stance = "crouch",
		TagName = "generator_2",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
		},
	},
	BUILD_Fence = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		GroupName = "",
		IgnoreTargets = 0,
		MinRadius = 0,
		Mobile = 0,
		Name = "BUILD_Fence",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(722.000, 2581.000, 336.000),
		Radius = 0,
		Stance = "crouch",
		TagName = "Fence",
		TeamAvailability = 2,
		Version = 1,
	},
	BUILD_Neutral_Command_Post = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		GroupName = "",
		IgnoreTargets = 0,
		MinRadius = 0,
		Mobile = 0,
		Name = "BUILD_Neutral_Command_Post",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(-869.000, 2302.000, 152.500),
		Radius = 0,
		Stance = "crouch",
		TagName = "Neutral Command Post",
		TeamAvailability = 6,
		Version = 1,
	},
	CALLARTILLERY_central_arty = 
	{
		CreateOnLoad = 1,
		Facing = Vec3(0.940, -0.187, -0.284),
		GoalType = "CALLARTILLERY",
		GroupName = "",
		MinRadius = 32,
		Name = "CALLARTILLERY_central_arty",
		Orientation = Vec3(-1.767, -0.288, -0.000),
		Position = Vec3(673.372, 220.976, 289.125),
		Radius = 0,
		TagName = "central_arty",
		TeamAvailability = 30,
		Version = 1,
	},
	CAPPOINT_Radio = 
	{
		CreateOnLoad = 1,
		GoalType = "CapPoint",
		GroupName = "",
		MinRadius = 32,
		Name = "CAPPOINT_Radio",
		Orientation = Vec3(1.543, -0.474, -0.000),
		Position = Vec3(-749.183, -262.552, 97.125),
		Radius = 0,
		TagName = "Radio",
		TeamAvailability = 30,
		Version = 1,
	},
	CAPPOINT_truck1 = 
	{
		CreateOnLoad = 1,
		GoalType = "CapPoint",
		GroupName = "",
		MinRadius = 32,
		Name = "CAPPOINT_truck1",
		Orientation = Vec3(-1.594, -0.748, -0.000),
		Position = Vec3(3360.714, 2579.471, 11.125),
		Radius = 0,
		TagName = "truck1",
		TeamAvailability = 30,
		Version = 1,
	},
	CHECKPOINT_forward_flag = 
	{
		CreateOnLoad = 0,
		GoalType = "CHECKPOINT",
		GroupName = "",
		MinRadius = 0,
		Name = "CHECKPOINT_forward_flag",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(148.000, -305.000, 136.000),
		Radius = 0,
		TagName = "forward_flag",
		TeamAvailability = 30,
		Version = 1,
	},
	DEFEND_axis_fourth_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.999, 0.028, -0.017),
			[1] = Vec3(0.002, 0.999, -0.032),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "DEFEND_axis_fourth_1",
		Orientation = Vec3(1.543, -0.017, -0.000),
		Position = Vec3(3185.212, 2054.955, -101.758),
		Radius = 32,
		Stance = "crouch",
		TagName = "axis_fourth_1",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_axis_fourth_10 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.868, -0.490, 0.078),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "DEFEND_axis_fourth_10",
		Orientation = Vec3(2.181, -0.078, -0.000),
		Position = Vec3(3034.790, 2883.675, -145.312),
		Radius = 32,
		Stance = "stand",
		TagName = "axis_fourth_10",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_axis_fourth_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.865, -0.499, -0.051),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "DEFEND_axis_fourth_2",
		Orientation = Vec3(1.616, -0.088, -0.000),
		Position = Vec3(3506.755, 2977.366, -46.875),
		Radius = 32,
		Stance = "stand",
		TagName = "axis_fourth_2",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_axis_fourth_3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.839, -0.505, -0.200),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "DEFEND_axis_fourth_3",
		Orientation = Vec3(-2.113, -0.201, -0.000),
		Position = Vec3(2687.875, 3104.512, 112.125),
		Radius = 32,
		Stance = "stand",
		TagName = "axis_fourth_3",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_axis_fourth_4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.933, 0.353, -0.068),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "DEFEND_axis_fourth_4",
		Orientation = Vec3(1.209, -0.068, -0.000),
		Position = Vec3(1705.142, 4474.866, 219.125),
		Radius = 32,
		Stance = "stand",
		TagName = "axis_fourth_4",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_axis_fourth_5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.829, -0.549, -0.109),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "DEFEND_axis_fourth_5",
		Orientation = Vec3(2.156, -0.109, -0.000),
		Position = Vec3(1642.862, 5128.125, 219.249),
		Radius = 32,
		Stance = "stand",
		TagName = "axis_fourth_5",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_axis_initial_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.871, 0.457, -0.178),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "DEFEND_axis_initial_1",
		Orientation = Vec3(-1.088, -0.179, -0.000),
		Position = Vec3(359.603, -1396.848, 209.125),
		Radius = 32,
		Stance = "crouch",
		TagName = "axis_initial_1",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_axis_initial_10 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.720, 0.688, -0.088),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "DEFEND_axis_initial_10",
		Orientation = Vec3(-0.808, -0.088, -0.000),
		Position = Vec3(-229.875, -645.875, 65.125),
		Radius = 32,
		Stance = "crouch",
		TagName = "axis_initial_10",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_axis_initial_11 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.968, -0.202, -0.152),
			[1] = Vec3(0.884, 0.436, -0.169),
			[2] = Vec3(0.666, -0.730, -0.155),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "DEFEND_axis_initial_11",
		Orientation = Vec3(-1.733, -0.233, -0.000),
		Position = Vec3(673.472, 249.161, 289.125),
		Radius = 32,
		Stance = "crouch",
		TagName = "axis_initial_11",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_axis_initial_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.939, -0.324, -0.115),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "DEFEND_axis_initial_2",
		Orientation = Vec3(-1.903, -0.116, -0.000),
		Position = Vec3(799.320, 481.007, 65.125),
		Radius = 32,
		Stance = "crouch",
		TagName = "axis_initial_2",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_axis_initial_3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.966, 0.240, -0.093),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "DEFEND_axis_initial_3",
		Orientation = Vec3(-1.328, -0.093, -0.000),
		Position = Vec3(893.875, -558.612, 89.125),
		Radius = 32,
		Stance = "stand",
		TagName = "axis_initial_3",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_axis_initial_4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.825, 0.553, -0.121),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "DEFEND_axis_initial_4",
		Orientation = Vec3(-0.980, -0.121, -0.000),
		Position = Vec3(1313.566, -1179.946, 22.836),
		Radius = 32,
		Stance = "stand",
		TagName = "axis_initial_4",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_axis_second_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.694, -0.558, -0.455),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "DEFEND_axis_second_1",
		Orientation = Vec3(-2.248, -0.472, -0.000),
		Position = Vec3(-1392.682, 924.416, 251.146),
		Radius = 32,
		Stance = "crouch",
		TagName = "axis_second_1",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_axis_second_3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.844, -0.515, -0.149),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "DEFEND_axis_second_3",
		Orientation = Vec3(-2.119, -0.149, -0.000),
		Position = Vec3(-1406.858, 832.781, 50.134),
		Radius = 32,
		Stance = "crouch",
		TagName = "axis_second_3",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_axis_third_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.338, -0.937, -0.086),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "DEFEND_axis_third_1",
		Orientation = Vec3(2.795, -0.086, -0.000),
		Position = Vec3(-851.374, 1998.908, 104.125),
		Radius = 32,
		Stance = "crouch",
		TagName = "axis_third_1",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_axis_third_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.914, 0.385, 0.132),
			[1] = Vec3(-0.380, 0.924, 0.030),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "DEFEND_axis_third_2",
		Orientation = Vec3(1.983, -0.072, -0.000),
		Position = Vec3(566.845, 1873.608, -0.875),
		Radius = 32,
		Stance = "crouch",
		TagName = "axis_third_2",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_axis_third_3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.992, -0.114, -0.048),
			[1] = Vec3(-0.426, -0.877, -0.223),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "DEFEND_axis_third_3",
		Orientation = Vec3(1.686, -0.048, -0.000),
		Position = Vec3(1016.875, 3448.325, 0.125),
		Radius = 32,
		Stance = "crouch",
		TagName = "axis_third_3",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_axis_third_4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.910, 0.410, -0.062),
			[1] = Vec3(-0.301, 0.952, -0.049),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "DEFEND_axis_third_4",
		Orientation = Vec3(1.148, -0.062, -0.000),
		Position = Vec3(1063.682, 2202.874, 0.125),
		Radius = 32,
		Stance = "crouch",
		TagName = "axis_third_4",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_radio = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.556, 0.818, -0.148),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "DEFEND_radio",
		Orientation = Vec3(-0.596, -0.148, -0.000),
		Position = Vec3(-768.099, -639.714, 65.125),
		Radius = 32,
		Stance = "crouch",
		TagName = "radio",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
		},
	},
	FLAG_axis_gold1 = 
	{
		CreateOnLoad = 0,
		GoalType = "Flag",
		GroupName = "",
		MinRadius = 0,
		Name = "FLAG_axis_gold1",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(1375.000, 4301.000, 151.125),
		Radius = 0,
		TagName = "axis_gold1",
		TeamAvailability = 4,
		Version = 1,
	},
	FLAG_axis_gold2 = 
	{
		CreateOnLoad = 0,
		GoalType = "Flag",
		GroupName = "",
		MinRadius = 0,
		Name = "FLAG_axis_gold2",
		Orientation = Vec3(1.571, 0.000, -0.000),
		Position = Vec3(1376.000, 4132.000, 151.125),
		Radius = 0,
		TagName = "axis_gold2",
		TeamAvailability = 4,
		Version = 1,
	},
	FLAG_secretdocs = 
	{
		CreateOnLoad = 0,
		GoalType = "Flag",
		GroupName = "",
		MinRadius = 0,
		Name = "FLAG_secretdocs",
		Orientation = Vec3(-0.785, 0.000, -0.000),
		Position = Vec3(3273.000, -498.000, 37.125),
		Radius = 0,
		TagName = "secretdocs",
		TeamAvailability = 4,
		Version = 1,
	},
	HEALTHCAB_cabinet_health_model = 
	{
		CreateOnLoad = 0,
		GoalType = "HEALTHCAB",
		GroupName = "",
		MinRadius = 0,
		Name = "HEALTHCAB_cabinet_health_model",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(151.000, -1643.500, 238.500),
		Radius = 0,
		Range = 1250,
		TagName = "cabinet_health_model",
		TeamAvailability = 6,
		Version = 1,
	},
	HEALTHCAB_t10000466 = 
	{
		CreateOnLoad = 0,
		GoalType = "HEALTHCAB",
		GroupName = "",
		MinRadius = 0,
		Name = "HEALTHCAB_t10000466",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(-629.500, 4463.000, 211.500),
		Radius = 0,
		Range = 1250,
		TagName = "t10000466",
		TeamAvailability = 6,
		Version = 1,
	},
	MOUNTMG42_Forward_Spawn = 
	{
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		GroupName = "",
		MaxCampTime = 90,
		MinCampTime = 15,
		MinRadius = 0,
		Name = "MOUNTMG42_Forward_Spawn",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(1028.000, 1023.000, 276.000),
		Radius = 0,
		TagName = "Forward_Spawn",
		TeamAvailability = 6,
		Version = 1,
	},
	PLANTMINE_central_1 = 
	{
		CreateOnLoad = 1,
		GoalType = "PLANTMINE",
		GroupName = "",
		MinRadius = 32,
		Name = "PLANTMINE_central_1",
		Orientation = Vec3(-0.528, -0.487, -0.000),
		Position = Vec3(1285.430, -363.820, 25.477),
		Radius = 32,
		TagName = "central_1",
		TeamAvailability = 30,
		Version = 1,
	},
	PLANTMINE_central_2 = 
	{
		CreateOnLoad = 1,
		GoalType = "PLANTMINE",
		GroupName = "",
		MinRadius = 32,
		Name = "PLANTMINE_central_2",
		Orientation = Vec3(-1.840, -0.360, -0.000),
		Position = Vec3(1412.795, 749.775, 16.043),
		Radius = 32,
		TagName = "central_2",
		TeamAvailability = 30,
		Version = 1,
	},
	PLANTMINE_ruins_1 = 
	{
		CreateOnLoad = 1,
		GoalType = "PLANTMINE",
		GroupName = "",
		MinRadius = 32,
		Name = "PLANTMINE_ruins_1",
		Orientation = Vec3(-0.653, -0.488, -0.000),
		Position = Vec3(1341.139, -1593.772, 209.125),
		Radius = 32,
		TagName = "ruins_1",
		TeamAvailability = 30,
		Version = 1,
	},
	PLANT_Fence = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		GoalType = "PLANT",
		GroupName = "",
		MinRadius = 0,
		Name = "PLANT_Fence",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(861.500, 2520.000, 318.375),
		Radius = 0,
		TagName = "Fence",
		TeamAvailability = 4,
		Version = 1,
	},
	PLANT_Generator = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		GroupName = "",
		MinRadius = 0,
		Name = "PLANT_Generator",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(1033.500, 3199.500, 64.000),
		Radius = 0,
		TagName = "Generator",
		TeamAvailability = 4,
		Version = 1,
	},
	PLANT_Neutral_Command_Post = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		GoalType = "PLANT",
		GroupName = "",
		MinRadius = 0,
		Name = "PLANT_Neutral_Command_Post",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(-840.500, 2306.000, 157.000),
		Radius = 0,
		TagName = "Neutral Command Post",
		TeamAvailability = 6,
		Version = 1,
	},
	PLANT_side_gate = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		GroupName = "",
		MinRadius = 0,
		Name = "PLANT_side_gate",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(-1207.500, 939.000, 110.000),
		Radius = 0,
		TagName = "side gate",
		TeamAvailability = 4,
		Version = 1,
	},
	REPAIRMG42_Forward_Spawn = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		GroupName = "",
		MinRadius = 0,
		Name = "REPAIRMG42_Forward_Spawn",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(1028.000, 1023.000, 276.000),
		Radius = 0,
		Stance = "crouch",
		TagName = "Forward_Spawn",
		TeamAvailability = 6,
		Version = 1,
	},
	ROUTE_allies_central = 
	{
		CreateOnLoad = 1,
		GoalType = "ROUTE",
		GroupName = "",
		MinRadius = 32,
		Name = "ROUTE_allies_central",
		Orientation = Vec3(1.663, -0.228, -0.000),
		Position = Vec3(2812.334, -61.244, 1.125),
		Radius = 125,
		TagName = "allies_central",
		TeamAvailability = 30,
		Version = 1,
	},
	ROUTE_allies_final_1 = 
	{
		CreateOnLoad = 1,
		GoalType = "ROUTE",
		GroupName = "",
		MinRadius = 32,
		Name = "ROUTE_allies_final_1",
		Orientation = Vec3(-3.111, -0.309, -0.000),
		Position = Vec3(-372.660, 2059.612, 264.125),
		Radius = 200,
		TagName = "allies_final_1",
		TeamAvailability = 30,
		Version = 1,
	},
	ROUTE_allies_final_2 = 
	{
		CreateOnLoad = 1,
		GoalType = "ROUTE",
		GroupName = "",
		MinRadius = 32,
		Name = "ROUTE_allies_final_2",
		Orientation = Vec3(-1.270, -0.303, -0.000),
		Position = Vec3(-350.943, 2748.408, 264.125),
		Radius = 200,
		TagName = "allies_final_2",
		TeamAvailability = 30,
		Version = 1,
	},
	ROUTE_allies_north = 
	{
		CreateOnLoad = 1,
		GoalType = "ROUTE",
		GroupName = "",
		MinRadius = 32,
		Name = "ROUTE_allies_north",
		Orientation = Vec3(2.350, -0.178, -0.000),
		Position = Vec3(2700.802, 1207.606, 1.125),
		Radius = 125,
		TagName = "allies_north",
		TeamAvailability = 30,
		Version = 1,
	},
	ROUTE_allies_south = 
	{
		CreateOnLoad = 1,
		GoalType = "ROUTE",
		GroupName = "",
		MinRadius = 32,
		Name = "ROUTE_allies_south",
		Orientation = Vec3(1.557, -0.210, -0.000),
		Position = Vec3(2798.917, -1014.132, 1.125),
		Radius = 125,
		TagName = "allies_south",
		TeamAvailability = 30,
		Version = 1,
	},
	ROUTE_allies_spawn = 
	{
		CreateOnLoad = 1,
		GoalType = "ROUTE",
		GroupName = "",
		MinRadius = 32,
		Name = "ROUTE_allies_spawn",
		Orientation = Vec3(1.713, -0.309, -0.000),
		Position = Vec3(3836.483, 544.180, 1.125),
		Radius = 300,
		TagName = "allies_spawn",
		TeamAvailability = 30,
		Version = 1,
	},
	ROUTE_axis_spawn = 
	{
		CreateOnLoad = 1,
		GoalType = "ROUTE",
		GroupName = "",
		MinRadius = 32,
		Name = "ROUTE_axis_spawn",
		Orientation = Vec3(1.613, -0.276, -0.000),
		Position = Vec3(2959.858, 3960.311, 256.125),
		Radius = 300,
		TagName = "axis_spawn",
		TeamAvailability = 30,
		Version = 1,
	},
	ROUTE_docs = 
	{
		CreateOnLoad = 1,
		GoalType = "ROUTE",
		GroupName = "",
		MinRadius = 32,
		Name = "ROUTE_docs",
		Orientation = Vec3(-1.568, -0.863, -0.000),
		Position = Vec3(3280.412, -495.718, 33.125),
		Radius = 300,
		TagName = "docs",
		TeamAvailability = 30,
		Version = 1,
	},
	ROUTE_entrance1 = 
	{
		CreateOnLoad = 1,
		GoalType = "ROUTE",
		GroupName = "",
		MinRadius = 32,
		Name = "ROUTE_entrance1",
		Orientation = Vec3(-1.055, -0.199, -0.000),
		Position = Vec3(-358.488, 1839.163, 97.125),
		Radius = 125,
		TagName = "entrance1",
		TeamAvailability = 30,
		Version = 1,
	},
	ROUTE_entrance2 = 
	{
		CreateOnLoad = 1,
		GoalType = "ROUTE",
		GroupName = "",
		MinRadius = 32,
		Name = "ROUTE_entrance2",
		Orientation = Vec3(-1.159, -0.145, -0.000),
		Position = Vec3(-638.672, 3166.912, 104.125),
		Radius = 125,
		TagName = "entrance2",
		TeamAvailability = 30,
		Version = 1,
	},
	ROUTE_flag = 
	{
		CreateOnLoad = 1,
		GoalType = "ROUTE",
		GroupName = "",
		MinRadius = 32,
		Name = "ROUTE_flag",
		Orientation = Vec3(1.354, -1.036, -0.000),
		Position = Vec3(-396.129, 742.541, 284.125),
		Radius = 300,
		TagName = "flag",
		TeamAvailability = 30,
		Version = 1,
	},
	ROUTE_flag_door1 = 
	{
		CreateOnLoad = 1,
		GoalType = "ROUTE",
		GroupName = "",
		MinRadius = 32,
		Name = "ROUTE_flag_door1",
		Orientation = Vec3(-0.047, -0.597, -0.000),
		Position = Vec3(-704.915, 487.145, 56.125),
		Radius = 125,
		TagName = "flag_door1",
		TeamAvailability = 30,
		Version = 1,
	},
	ROUTE_gold = 
	{
		CreateOnLoad = 1,
		GoalType = "ROUTE",
		GroupName = "",
		MinRadius = 32,
		Name = "ROUTE_gold",
		Orientation = Vec3(0.040, -0.642, -0.000),
		Position = Vec3(1379.155, 4360.452, 147.164),
		Radius = 300,
		TagName = "gold",
		TeamAvailability = 30,
		Version = 1,
	},
	ROUTE_gold1 = 
	{
		CreateOnLoad = 1,
		GoalType = "ROUTE",
		GroupName = "",
		MinRadius = 32,
		Name = "ROUTE_gold1",
		Orientation = Vec3(0.139, -0.124, -0.000),
		Position = Vec3(997.873, 1756.446, 263.125),
		Radius = 125,
		TagName = "gold1",
		TeamAvailability = 30,
		Version = 1,
	},
	ROUTE_gold2 = 
	{
		CreateOnLoad = 1,
		GoalType = "ROUTE",
		GroupName = "",
		MinRadius = 32,
		Name = "ROUTE_gold2",
		Orientation = Vec3(1.820, -0.305, -0.000),
		Position = Vec3(555.543, 3185.940, 264.304),
		Radius = 125,
		TagName = "gold2",
		TeamAvailability = 30,
		Version = 1,
	},
	ROUTE_lower1 = 
	{
		CreateOnLoad = 1,
		GoalType = "ROUTE",
		GroupName = "",
		MinRadius = 32,
		Name = "ROUTE_lower1",
		Orientation = Vec3(2.425, -0.246, -0.000),
		Position = Vec3(1984.138, 980.284, 33.165),
		Radius = 125,
		TagName = "lower1",
		TeamAvailability = 30,
		Version = 1,
	},
	ROUTE_lower2 = 
	{
		CreateOnLoad = 1,
		GoalType = "ROUTE",
		GroupName = "",
		MinRadius = 32,
		Name = "ROUTE_lower2",
		Orientation = Vec3(2.591, -0.276, -0.000),
		Position = Vec3(2285.016, 664.600, 1.302),
		Radius = 125,
		TagName = "lower2",
		TeamAvailability = 30,
		Version = 1,
	},
	ROUTE_main_entrance = 
	{
		CreateOnLoad = 1,
		GoalType = "ROUTE",
		GroupName = "",
		MinRadius = 32,
		Name = "ROUTE_main_entrance",
		Orientation = Vec3(0.001, -0.119, -0.000),
		Position = Vec3(-419.142, 1352.148, 284.125),
		Radius = 125,
		TagName = "main_entrance",
		TeamAvailability = 30,
		Version = 1,
	},
	ROUTE_roof1 = 
	{
		CreateOnLoad = 1,
		GoalType = "ROUTE",
		GroupName = "",
		MinRadius = 32,
		Name = "ROUTE_roof1",
		Orientation = Vec3(2.635, -0.405, -0.000),
		Position = Vec3(1984.277, 995.399, 245.525),
		Radius = 125,
		TagName = "roof1",
		TeamAvailability = 30,
		Version = 1,
	},
	ROUTE_sideplant = 
	{
		CreateOnLoad = 1,
		GoalType = "ROUTE",
		GroupName = "",
		MinRadius = 32,
		Name = "ROUTE_sideplant",
		Orientation = Vec3(0.109, -0.320, -0.000),
		Position = Vec3(-1016.602, -915.300, 50.125),
		Radius = 150,
		TagName = "sideplant",
		TeamAvailability = 30,
		Version = 1,
	},
	ROUTE_south_ruins = 
	{
		CreateOnLoad = 1,
		GoalType = "ROUTE",
		GroupName = "",
		MinRadius = 32,
		Name = "ROUTE_south_ruins",
		Orientation = Vec3(0.058, -0.265, -0.000),
		Position = Vec3(1846.418, -1613.875, 1.125),
		Radius = 125,
		TagName = "south_ruins",
		TeamAvailability = 30,
		Version = 1,
	},
	ROUTE_south_ruins_lower = 
	{
		CreateOnLoad = 1,
		GoalType = "ROUTE",
		GroupName = "",
		MinRadius = 32,
		Name = "ROUTE_south_ruins_lower",
		Orientation = Vec3(-2.605, -0.157, -0.000),
		Position = Vec3(1655.965, -1308.822, 1.146),
		Radius = 125,
		TagName = "south_ruins_lower",
		TeamAvailability = 30,
		Version = 1,
	},
	ROUTE_south_ruins_upper = 
	{
		CreateOnLoad = 1,
		GoalType = "ROUTE",
		GroupName = "",
		MinRadius = 32,
		Name = "ROUTE_south_ruins_upper",
		Orientation = Vec3(1.464, -0.349, -0.000),
		Position = Vec3(1623.257, -1623.504, 297.125),
		Radius = 125,
		TagName = "south_ruins_upper",
		TeamAvailability = 30,
		Version = 1,
	},
	ROUTE_south_tank = 
	{
		CreateOnLoad = 1,
		GoalType = "ROUTE",
		GroupName = "",
		MinRadius = 32,
		Name = "ROUTE_south_tank",
		Orientation = Vec3(1.368, -0.219, -0.000),
		Position = Vec3(2035.792, -1035.627, 2.125),
		Radius = 125,
		TagName = "south_tank",
		TeamAvailability = 30,
		Version = 1,
	},
	ROUTE_truck1 = 
	{
		CreateOnLoad = 1,
		GoalType = "ROUTE",
		GroupName = "",
		MinRadius = 32,
		Name = "ROUTE_truck1",
		Orientation = Vec3(-1.111, -0.196, -0.000),
		Position = Vec3(890.913, 2681.388, 255.125),
		Radius = 125,
		TagName = "truck1",
		TeamAvailability = 30,
		Version = 1,
	},
	ROUTE_truck2 = 
	{
		CreateOnLoad = 1,
		GoalType = "ROUTE",
		GroupName = "",
		MinRadius = 32,
		Name = "ROUTE_truck2",
		Orientation = Vec3(-2.915, -0.328, -0.000),
		Position = Vec3(2593.395, 4871.842, 255.125),
		Radius = 125,
		TagName = "truck2",
		TeamAvailability = 30,
		Version = 1,
	},
	ROUTE_truck3 = 
	{
		CreateOnLoad = 1,
		GoalType = "ROUTE",
		GroupName = "",
		MinRadius = 32,
		Name = "ROUTE_truck3",
		Orientation = Vec3(-1.650, -0.367, -0.000),
		Position = Vec3(1105.557, 2261.281, 0.134),
		Radius = 125,
		TagName = "truck3",
		TeamAvailability = 30,
		Version = 1,
	},
	Version = 1,
};