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//////////Credits///////////////////
///////////////////////////////////

///////map arcitex///////
special thanks 
2Bit for his tutorial page and cp/ammo cab & other prefabs and for his tutorials that got me started
	http://www.pythononline.co.uk/et/tutorial.htm

GDE mappers database by Marko, also for some prefabs most notably the patrol bot even though i completly rebuilt it to reduce the tri's i still kept the basic shape
	http://www.gd-experience.eu/index.php?section=1

-terrain/ dotproduct2-
great thanks to ,Simon "Sock" O'Callaghan, for his zip file with several textures in it,
id like to note i modified the names of all the textures to keep the consistant bp_ prefix throughout this project and to prevent any conflics with other maps using this or simular terrain releases as i have added landmine and gravesteps to most the terrain and also a few other textures such as the dirt/mud, etc. as i needed them.  also the great looking textures would have been of only limited use without his great artical explaning how they work.
	http://www.simonoc.com/pages/articles/terrain1_2.htm

///////Textures/////////exculding terrain
alphamapped tree textures
ShareCg  by fusebulb
	http://www.sharecg.com/v/7205/Texture/Tree-texture-with-alpha-map
other textures
	various other free/share sights and some of my own handy work, im especialy proud of the man hole covers with budapest etched on them :).


///////Sounds///////
all voice chat sounds were put togather using the "Free Audio Editor" from existing wolf et wav files
	Free Audio Editor 2009 avilable at http://www.free-audio-editor.com/index.htm
a small note after strugling to get the new sounds to load, i aquired the quake3 util program fixWav from http://www.btinternet.com/~AnthonyJ/projects/FixWAV/ and that did the trick.
	piano sound effect from http://www.pacdv.com/sounds/index.html
	-with some small editing on my part, mainly to reduce the size.


///////Models///////
all either edited stock md3's from wolf et pk0, or my own creations.  none of the static models are inculded in the pk3 so if u want them youll have to contact me.

//////Omni-bot scripts and map coding,//////////
all my own work, with help from various tutorials and forum posts.
special thanks to dood and crapshoot at the omni_bot forums for there help and clearifications


*********************beta2 changes**************** 
1. mainly fixed the hunkmegs setting, will now run on default setting of 56.
2. rearranged the ladders inside the bridge mainly for the bots.
3. added a light above the main entrance to the palace.
4. fixed several clipping problems
5. deleted a missing model or two
6. added cursor hints to some stuff
7. redid some shader file/texture stuff to reduce the overall size a bit. (about half a meg).

thanks to everone who gave me info on these problems or made comments on my map in general


Budapest, by
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