global _MG = 
{
	AMMOCAB_first_ammocabinet = 
	{
		CreateOnLoad = 0,
		GoalType = "AMMOCAB",
		Position = Vec3(1885.000, -159.000, 115.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	ATTACK_2ndTankPath7 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.527, -0.832, -0.174),
		},
		GoalType = "Attack",
		MaxCampTime = 6,
		MinCampTime = 2,
		Position = Vec3(3917.798, 814.311, 104.125),
		Radius = 35,
	},
	ATTACK_2ndTankPath8 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.298, -0.954, -0.039),
		},
		GoalType = "Attack",
		MaxCampTime = 6,
		MinCampTime = 2,
		Position = Vec3(4084.799, 136.711, -47.175),
		Radius = 35,
	},
	BUILD_Allied_Command_Post = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(6408.000, 1760.000, 560.000),
		TagName = "Allied Command Post",
		TeamAvailability = 4,
	},
	BUILD_Axis_Command_Post = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(76.000, 2912.000, -90.000),
		TagName = "Axis Command Post",
		TeamAvailability = 2,
	},
	BUILD_Barricade = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(5512.000, 2628.000, 424.000),
		TeamAvailability = 2,
	},
	BUILD_Roadblock = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(2880.000, 3504.000, 144.000),
		TeamAvailability = 2,
	},
	BUILD_Tank_Barrier = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(2948.000, 892.000, 122.000),
		TagName = "Tank Barrier",
		TeamAvailability = 2,
	},
	BUILD_Tiger_Tank = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Mobile = 1,
		Offsets = 
		{
			[0] = Vec3(0.000, -195.133, -35.875),
			[1] = Vec3(106.125, -72.105, 24.125),
			[2] = Vec3(-106.125, -50.143, 24.125),
			[3] = Vec3(-109.875, 98.560, 24.125),
			[4] = Vec3(106.125, 65.647, 24.125),
			[5] = Vec3(6.129, 128.625, -35.875),
		},
		Position = Vec3(4910.000, -2779.000, 1186.000),
		TagName = "Tiger Tank",
		TeamAvailability = 4,
		Vehicle = "MOVER_tank",
	},
	BUILD_ramp = 
	{
		GoalType = "BUILD",
		MinRadius = 32,
		Position = Vec3(2362.515, 1475.361, 143.125),
		TeamAvailability = 4,
		TraceInfo = 
		{
			endPos = Vec3(1475.312, 1597.316, -27.543),
			eyePos = Vec3(2460.636, 1477.417, 224.125),
		},
	},
	CHECKPOINT_station_flag = 
	{
		CreateOnLoad = 0,
		GoalType = "CHECKPOINT",
		Position = Vec3(3040.000, 2376.000, 128.000),
	},
	DEFEND_2ndTankPath1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.782, 0.492, -0.383),
		},
		GoalType = "Defend",
		MaxCampTime = 35,
		MinCampTime = 3,
		Position = Vec3(3513.874, -781.209, 48.125),
		Radius = 25,
	},
	DEFEND_2ndTankPath10 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.821, 0.336, -0.461),
		},
		GoalType = "Defend",
		MaxCampTime = 35,
		MinCampTime = 3,
		Position = Vec3(3675.936, 145.956, 208.125),
		Radius = 10,
	},
	DEFEND_2ndTankPath11 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.923, 0.154, -0.353),
		},
		GoalType = "Defend",
		MaxCampTime = 35,
		MinCampTime = 3,
		Position = Vec3(3677.874, -34.671, 48.125),
		Radius = 20,
	},
	DEFEND_2ndTankPath12 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.848, 0.321, -0.423),
		},
		GoalType = "Defend",
		MaxCampTime = 35,
		MinCampTime = 3,
		Position = Vec3(3671.448, -206.225, 48.125),
		Radius = 12,
	},
	DEFEND_2ndTankPath13 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.922, 0.078, -0.380),
		},
		GoalType = "Defend",
		MaxCampTime = 35,
		MinCampTime = 3,
		Position = Vec3(3675.411, -329.202, 48.125),
		Radius = 12,
	},
	DEFEND_2ndTankPath2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.913, 0.139, -0.383),
		},
		GoalType = "Defend",
		MaxCampTime = 35,
		MinCampTime = 3,
		Position = Vec3(3513.875, -616.318, 48.125),
		Radius = 25,
	},
	DEFEND_2ndTankPath3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.213, 0.975, -0.064),
		},
		GoalType = "Defend",
		MaxCampTime = 35,
		MinCampTime = 3,
		Position = Vec3(4067.121, -847.725, -63.875),
		Radius = 25,
	},
	DEFEND_2ndTankPath4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.523, 0.852, -0.029),
		},
		GoalType = "Defend",
		MaxCampTime = 35,
		MinCampTime = 3,
		Position = Vec3(4051.935, -418.013, -121.392),
		Radius = 25,
		Stance = "crouch",
	},
	DEFEND_2ndTankPath5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.126, 0.991, -0.046),
		},
		GoalType = "Defend",
		MaxCampTime = 35,
		MinCampTime = 3,
		Position = Vec3(3852.140, 274.792, -17.392),
		Radius = 35,
	},
	DEFEND_2ndTankPath6 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.775, -0.606, -0.178),
		},
		GoalType = "Defend",
		MaxCampTime = 35,
		MinCampTime = 3,
		Position = Vec3(4199.111, 567.386, 14.143),
		Radius = 50,
		Stance = "crouch",
	},
	DEFEND_2ndTankPath9 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.756, 0.484, -0.441),
		},
		GoalType = "Defend",
		MaxCampTime = 35,
		MinCampTime = 3,
		Position = Vec3(3677.875, -51.014, 208.125),
		Radius = 10,
	},
	DEFEND_after_tunnel1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.899, 0.370, -0.233),
		},
		GoalType = "Defend",
		MaxCampTime = 35,
		MinCampTime = 3,
		Position = Vec3(1574.872, -1161.413, 16.125),
		Radius = 30,
	},
	DEFEND_after_tunnel11 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.086, -0.986, -0.141),
		},
		GoalType = "Defend",
		MaxCampTime = 35,
		MinCampTime = 3,
		Position = Vec3(568.014, 473.763, -153.430),
		Radius = 35,
	},
	DEFEND_after_tunnel13 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.364, -0.931, -0.032),
		},
		GoalType = "Defend",
		MaxCampTime = 35,
		MinCampTime = 3,
		Position = Vec3(-46.360, 1254.250, -162.843),
		Radius = 35,
	},
	DEFEND_after_tunnel15 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.753, -0.644, -0.135),
		},
		GoalType = "Defend",
		MaxCampTime = 35,
		MinCampTime = 3,
		Position = Vec3(983.144, -139.223, -156.378),
		Radius = 70,
	},
	DEFEND_after_tunnel2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.589, 0.792, -0.159),
		},
		GoalType = "Defend",
		MaxCampTime = 35,
		MinCampTime = 3,
		Position = Vec3(1303.361, -1280.261, -41.231),
		Radius = 50,
	},
	DEFEND_after_tunnel3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.173, 0.978, -0.119),
		},
		GoalType = "Defend",
		MaxCampTime = 35,
		MinCampTime = 3,
		Position = Vec3(772.736, -1277.809, -191.007),
		Radius = 50,
	},
	DEFEND_after_tunnel4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.974, 0.212, -0.084),
		},
		GoalType = "Defend",
		MaxCampTime = 35,
		MinCampTime = 3,
		Position = Vec3(123.767, -1118.538, -166.641),
		Radius = 30,
	},
	DEFEND_after_tunnel5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.673, 0.711, -0.204),
		},
		GoalType = "Defend",
		MaxCampTime = 35,
		MinCampTime = 3,
		Position = Vec3(399.182, -1293.795, -162.107),
		Radius = 50,
	},
	DEFEND_after_tunnel6 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.962, 0.062, -0.266),
		},
		GoalType = "Defend",
		MaxCampTime = 35,
		MinCampTime = 3,
		Position = Vec3(-80.776, -904.988, 155.769),
		Radius = 30,
	},
	DEFEND_after_tunnel7 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.970, 0.018, -0.243),
		},
		GoalType = "Defend",
		MaxCampTime = 35,
		MinCampTime = 3,
		Position = Vec3(-79.997, -859.689, 156.635),
		Radius = 30,
	},
	DEFEND_after_tunnel8 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.902, -0.416, -0.118),
		},
		GoalType = "Defend",
		MaxCampTime = 35,
		MinCampTime = 3,
		Position = Vec3(22.251, -230.471, -191.875),
		Radius = 60,
	},
	DEFEND_after_tunnel9 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.614, -0.774, -0.158),
		},
		GoalType = "Defend",
		MaxCampTime = 35,
		MinCampTime = 3,
		Position = Vec3(334.906, -7.311, -159.875),
		Radius = 35,
	},
	DEFEND_bunker1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.745, -0.667, -0.003),
		},
		GoalType = "Defend",
		MaxCampTime = 35,
		MinCampTime = 3,
		Position = Vec3(-182.242, 1012.575, -145.908),
		Radius = 35,
	},
	DEFEND_bunker10 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.956, -0.226, -0.185),
		},
		GoalType = "Defend",
		MaxCampTime = 35,
		MinCampTime = 3,
		Position = Vec3(513.802, 2472.698, 74.324),
		Radius = 50,
	},
	DEFEND_bunker11 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.895, -0.415, -0.162),
		},
		GoalType = "Defend",
		MaxCampTime = 35,
		MinCampTime = 3,
		Position = Vec3(544.893, 2661.377, 76.125),
		Radius = 35,
	},
	DEFEND_bunker12 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.650, -0.740, -0.173),
		},
		GoalType = "Defend",
		MaxCampTime = 35,
		MinCampTime = 3,
		Position = Vec3(-329.835, 2950.226, 74.125),
		Radius = 50,
	},
	DEFEND_bunker13 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.856, -0.501, -0.128),
		},
		GoalType = "Defend",
		MaxCampTime = 35,
		MinCampTime = 3,
		Position = Vec3(224.392, 2877.785, 72.125),
		Radius = 30,
	},
	DEFEND_bunker14 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.395, -0.864, -0.313),
		},
		GoalType = "Defend",
		MaxCampTime = 35,
		MinCampTime = 3,
		Position = Vec3(-526.486, 2951.673, 74.125),
		Radius = 50,
	},
	DEFEND_bunker15 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.956, 0.280, -0.093),
		},
		GoalType = "Defend",
		MaxCampTime = 35,
		MinCampTime = 3,
		Position = Vec3(325.322, 2096.971, -143.875),
		Radius = 35,
	},
	DEFEND_bunker16 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.851, -0.525, -0.012),
		},
		GoalType = "Defend",
		MaxCampTime = 35,
		MinCampTime = 3,
		Position = Vec3(-449.003, 2395.171, -143.875),
		Radius = 35,
	},
	DEFEND_bunker2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.857, -0.516, -0.003),
		},
		GoalType = "Defend",
		MaxCampTime = 35,
		MinCampTime = 3,
		Position = Vec3(-773.071, 1314.555, -143.875),
		Radius = 35,
	},
	DEFEND_bunker3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.939, -0.343, -0.018),
		},
		GoalType = "Defend",
		MaxCampTime = 35,
		MinCampTime = 3,
		Position = Vec3(-1136.884, 1309.503, -143.875),
		Radius = 35,
	},
	DEFEND_bunker4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.528, -0.849, -0.018),
		},
		GoalType = "Defend",
		MaxCampTime = 35,
		MinCampTime = 3,
		Position = Vec3(-230.773, 1296.601, -152.809),
		Radius = 35,
	},
	DEFEND_bunker5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.968, 0.146, -0.202),
		},
		GoalType = "Defend",
		MaxCampTime = 35,
		MinCampTime = 3,
		Position = Vec3(-1543.077, 2309.928, 74.221),
		Radius = 35,
	},
	DEFEND_bunker6 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.641, -0.665, -0.384),
		},
		GoalType = "Defend",
		MaxCampTime = 35,
		MinCampTime = 3,
		Position = Vec3(-1538.604, 2219.783, 74.125),
		Radius = 35,
	},
	DEFEND_bunker7 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.698, 0.659, -0.280),
		},
		GoalType = "Defend",
		MaxCampTime = 35,
		MinCampTime = 3,
		Position = Vec3(-1540.375, 1883.606, 74.221),
		Radius = 35,
	},
	DEFEND_bunker8 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.094, 0.962, -0.258),
		},
		GoalType = "Defend",
		MaxCampTime = 35,
		MinCampTime = 3,
		Position = Vec3(-997.115, 1879.571, -71.875),
		Radius = 25,
	},
	DEFEND_bunker9 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.603, 0.779, -0.173),
		},
		GoalType = "Defend",
		MaxCampTime = 35,
		MinCampTime = 3,
		Position = Vec3(-255.747, 1875.066, -143.875),
		Radius = 35,
	},
	DEFEND_checkpoint2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.869, 0.481, 0.115),
		},
		GoalType = "Defend",
		MaxCampTime = 35,
		MinCampTime = 3,
		Position = Vec3(3429.450, 2300.273, 12.687),
		Radius = 50,
		Stance = "crouch",
	},
	DEFEND_checkpoint4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.311, 0.948, -0.069),
		},
		GoalType = "Defend",
		MaxCampTime = 35,
		MinCampTime = 3,
		Position = Vec3(3128.566, 1789.631, 94.270),
		Radius = 50,
	},
	DEFEND_checkpoint7 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.785, 0.618, -0.046),
		},
		GoalType = "Defend",
		MaxCampTime = 35,
		MinCampTime = 3,
		Position = Vec3(3192.170, 2299.760, 64.125),
		Radius = 25,
		Stance = "crouch",
	},
	DEFEND_footbridge10 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.041, 0.999, -0.009),
		},
		GoalType = "Defend",
		MaxCampTime = 35,
		MinCampTime = 3,
		Position = Vec3(1801.636, 2357.126, 16.125),
		Radius = 35,
	},
	DEFEND_footbridge11 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.306, 0.951, 0.032),
		},
		GoalType = "Defend",
		MaxCampTime = 35,
		MinCampTime = 3,
		Position = Vec3(2100.995, 4295.489, 0.125),
		Radius = 35,
	},
	DEFEND_footbridge2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.445, 0.894, -0.058),
		},
		GoalType = "Defend",
		MaxCampTime = 35,
		MinCampTime = 3,
		Position = Vec3(2245.500, 2619.186, 72.813),
		Radius = 45,
	},
	DEFEND_footbridge3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.097, 0.995, -0.012),
		},
		GoalType = "Defend",
		MaxCampTime = 35,
		MinCampTime = 3,
		Position = Vec3(2107.100, 2067.344, 64.125),
		Radius = 50,
	},
	DEFEND_footbridge4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.086, 0.994, -0.069),
		},
		GoalType = "Defend",
		MaxCampTime = 35,
		MinCampTime = 3,
		Position = Vec3(2158.953, 3477.048, 64.125),
		Radius = 35,
	},
	DEFEND_footbridge5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.419, 0.906, -0.064),
		},
		GoalType = "Defend",
		MaxCampTime = 35,
		MinCampTime = 3,
		Position = Vec3(2332.447, 3365.937, 64.125),
		Radius = 50,
	},
	DEFEND_footbridge6 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.340, 0.930, -0.138),
		},
		GoalType = "Defend",
		MaxCampTime = 35,
		MinCampTime = 3,
		Position = Vec3(1500.842, 3443.113, 240.125),
		Radius = 25,
	},
	DEFEND_footbridge7 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.009, 0.985, -0.172),
		},
		GoalType = "Defend",
		MaxCampTime = 35,
		MinCampTime = 3,
		Position = Vec3(1786.936, 3438.453, 240.125),
		Radius = 35,
	},
	DEFEND_footbridge8 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.950, -0.176, -0.257),
		},
		GoalType = "Defend",
		MaxCampTime = 35,
		MinCampTime = 3,
		Position = Vec3(2078.571, 3434.598, 240.125),
		Radius = 25,
	},
	DEFEND_footbridge9 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.842, 0.520, -0.144),
		},
		GoalType = "Defend",
		MaxCampTime = 35,
		MinCampTime = 3,
		Position = Vec3(1429.093, 3634.632, 54.824),
		Radius = 35,
	},
	DEFEND_past_bunker1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.730, -0.676, -0.101),
		},
		GoalType = "Defend",
		MaxCampTime = 35,
		MinCampTime = 3,
		Position = Vec3(634.415, 3466.765, -134.724),
		Radius = 35,
	},
	DEFEND_past_bunker10 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.389, -0.921, -0.032),
		},
		GoalType = "Defend",
		MaxCampTime = 35,
		MinCampTime = 3,
		Position = Vec3(764.690, 5032.773, 14.485),
		Radius = 50,
	},
	DEFEND_past_bunker11 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.801, -0.599, 0.003),
		},
		GoalType = "Defend",
		MaxCampTime = 35,
		MinCampTime = 3,
		Position = Vec3(1097.637, 3892.012, 0.125),
		Radius = 30,
	},
	DEFEND_past_bunker2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.679, -0.733, -0.044),
		},
		GoalType = "Defend",
		MaxCampTime = 35,
		MinCampTime = 3,
		Position = Vec3(1102.444, 3491.001, 9.931),
		Radius = 35,
	},
	DEFEND_past_bunker3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.437, -0.898, -0.049),
		},
		GoalType = "Defend",
		MaxCampTime = 35,
		MinCampTime = 3,
		Position = Vec3(1249.640, 3452.357, 16.125),
		Radius = 35,
	},
	DEFEND_past_bunker4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.061, -0.997, -0.037),
		},
		GoalType = "Defend",
		MaxCampTime = 35,
		MinCampTime = 3,
		Position = Vec3(1031.080, 5439.036, 12.600),
		Radius = 35,
	},
	DEFEND_past_bunker5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.385, -0.923, -0.014),
		},
		GoalType = "Defend",
		MaxCampTime = 35,
		MinCampTime = 3,
		Position = Vec3(1158.238, 5231.313, 0.125),
		Radius = 50,
	},
	DEFEND_past_bunker6 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.555, -0.824, -0.112),
		},
		GoalType = "Defend",
		MaxCampTime = 35,
		MinCampTime = 3,
		Position = Vec3(1018.064, 5267.294, 16.125),
		Radius = 60,
	},
	DEFEND_past_bunker7 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.087, -0.996, -0.032),
		},
		GoalType = "Defend",
		MaxCampTime = 35,
		MinCampTime = 3,
		Position = Vec3(1022.861, 5611.034, 16.125),
		Radius = 35,
	},
	DEFEND_past_bunker8 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.521, -0.850, -0.084),
		},
		GoalType = "Defend",
		MaxCampTime = 35,
		MinCampTime = 3,
		Position = Vec3(765.594, 5386.647, 14.937),
		Radius = 50,
	},
	DEFEND_past_bunker9 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.357, -0.933, 0.038),
		},
		GoalType = "Defend",
		MaxCampTime = 35,
		MinCampTime = 3,
		Position = Vec3(766.928, 5190.745, 15.604),
		Radius = 50,
	},
	DEFEND_start1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.960, 0.281, 0.009),
		},
		GoalType = "Defend",
		MaxCampTime = 35,
		MinCampTime = 3,
		Position = Vec3(2031.303, 7056.239, 16.125),
		Radius = 35,
	},
	DEFEND_start11 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.902, 0.415, -0.120),
		},
		GoalType = "Defend",
		MaxCampTime = 35,
		MinCampTime = 3,
		Position = Vec3(3769.982, 6506.271, 353.643),
		Radius = 60,
		Stance = "crouch",
	},
	DEFEND_start17 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.310, 0.949, -0.053),
		},
		GoalType = "Defend",
		MaxCampTime = 35,
		MinCampTime = 3,
		Position = Vec3(1779.492, 4426.411, 16.125),
		Radius = 30,
	},
	DEFEND_start2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.994, 0.088, 0.061),
		},
		GoalType = "Defend",
		MaxCampTime = 35,
		MinCampTime = 3,
		Position = Vec3(2158.303, 7123.359, 0.125),
		Radius = 35,
		Stance = "crouch",
	},
	DEFEND_start3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.477, -0.877, 0.049),
		},
		GoalType = "Defend",
		MaxCampTime = 35,
		MinCampTime = 3,
		Position = Vec3(2760.858, 7622.924, 50.707),
		Radius = 70,
		Stance = "prone",
	},
	DEFEND_start4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.997, 0.054, 0.061),
		},
		GoalType = "Defend",
		MaxCampTime = 35,
		MinCampTime = 3,
		Position = Vec3(1808.698, 7148.698, 16.125),
		Radius = 35,
	},
	DEFEND_start5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.184, 0.982, -0.038),
		},
		GoalType = "Defend",
		MaxCampTime = 35,
		MinCampTime = 3,
		Position = Vec3(1667.929, 3788.450, 16.125),
		Radius = 40,
	},
	DEFEND_start6 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.101, 0.993, 0.061),
		},
		GoalType = "Defend",
		MaxCampTime = 35,
		MinCampTime = 3,
		Position = Vec3(3058.879, 5514.756, 58.746),
		Radius = 50,
	},
	DEFEND_tank_ramp1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.325, -0.945, 0.032),
		},
		GoalType = "Defend",
		MaxCampTime = 35,
		MinCampTime = 3,
		Position = Vec3(2479.005, 1971.187, 112.125),
		Radius = 20,
		Stance = "crouch",
	},
	DEFEND_tank_ramp2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.056, -0.997, 0.043),
		},
		GoalType = "Defend",
		MaxCampTime = 35,
		MinCampTime = 3,
		Position = Vec3(2267.053, 1971.198, 112.125),
		Radius = 20,
		Stance = "crouch",
	},
	DEFEND_tank_ramp3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.812, 0.581, -0.058),
		},
		GoalType = "Defend",
		MaxCampTime = 35,
		MinCampTime = 3,
		Position = Vec3(2210.125, 2114.406, 112.125),
		Radius = 12,
	},
	DEFEND_tb1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.439, 0.896, 0.063),
		},
		GoalType = "Defend",
		MaxCampTime = 35,
		MinCampTime = 3,
		Position = Vec3(3024.856, 438.825, -7.849),
		Radius = 80,
	},
	DEFEND_tb11 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.530, 0.795, -0.296),
		},
		GoalType = "Defend",
		MaxCampTime = 35,
		MinCampTime = 3,
		Position = Vec3(2978.125, 120.660, 208.125),
		Radius = 10,
	},
	DEFEND_tb2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.140, 0.988, -0.058),
		},
		GoalType = "Defend",
		MaxCampTime = 35,
		MinCampTime = 3,
		Position = Vec3(2901.016, 507.650, 23.816),
		Radius = 35,
	},
	DEFEND_tb3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.136, 0.989, 0.063),
		},
		GoalType = "Defend",
		MaxCampTime = 35,
		MinCampTime = 3,
		Position = Vec3(2613.662, 493.325, 22.313),
		Radius = 35,
	},
	DEFEND_tb4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.012, 0.990, -0.138),
		},
		GoalType = "Defend",
		MaxCampTime = 35,
		MinCampTime = 3,
		Position = Vec3(2888.362, 855.298, 65.171),
		Radius = 35,
	},
	DEFEND_tb5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.722, 0.688, -0.069),
		},
		GoalType = "Defend",
		MaxCampTime = 35,
		MinCampTime = 3,
		Position = Vec3(2603.797, 1028.849, 64.125),
		Radius = 35,
	},
	DEFEND_tb6 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.555, 0.832, -0.012),
		},
		GoalType = "Defend",
		MaxCampTime = 35,
		MinCampTime = 3,
		Position = Vec3(3206.544, 1167.274, 48.125),
		Radius = 35,
	},
	DEFEND_tb7 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.694, 0.719, -0.029),
		},
		GoalType = "Defend",
		MaxCampTime = 35,
		MinCampTime = 3,
		Position = Vec3(3306.801, 1414.975, 50.749),
		Radius = 35,
	},
	DEFEND_tb8 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.865, 0.502, -0.006),
		},
		GoalType = "Defend",
		MaxCampTime = 35,
		MinCampTime = 3,
		Position = Vec3(3359.085, 1153.336, 48.125),
		Radius = 35,
	},
	DEFEND_tb9 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.136, -0.969, -0.207),
		},
		GoalType = "Defend",
		MaxCampTime = 35,
		MinCampTime = 3,
		Position = Vec3(2502.250, 2633.925, 440.125),
		Radius = 25,
		Stance = "crouch",
	},
	DEFEND_tunnel1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.978, -0.002, -0.210),
		},
		GoalType = "Defend",
		MaxCampTime = 35,
		MinCampTime = 3,
		Position = Vec3(3341.207, -827.748, 48.125),
		Radius = 25,
	},
	DEFEND_tunnel10 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.286, 0.958, 0.025),
		},
		GoalType = "Defend",
		MaxCampTime = 35,
		MinCampTime = 3,
		Position = Vec3(2731.921, -1210.478, -255.875),
		Radius = 60,
	},
	DEFEND_tunnel11 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.286, 0.958, -0.032),
		},
		GoalType = "Defend",
		MaxCampTime = 35,
		MinCampTime = 3,
		Position = Vec3(2408.456, -1350.563, -154.412),
		Radius = 50,
		Stance = "crouch",
	},
	DEFEND_tunnel12 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.728, 0.684, 0.048),
		},
		GoalType = "Defend",
		MaxCampTime = 35,
		MinCampTime = 3,
		Position = Vec3(2645.871, -565.776, -303.875),
		Radius = 35,
	},
	DEFEND_tunnel13 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.933, 0.356, -0.056),
		},
		GoalType = "Defend",
		MaxCampTime = 35,
		MinCampTime = 3,
		Position = Vec3(2229.937, -708.129, -303.875),
		Radius = 35,
	},
	DEFEND_tunnel14 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.859, 0.506, 0.071),
		},
		GoalType = "Defend",
		MaxCampTime = 35,
		MinCampTime = 3,
		Position = Vec3(2294.368, -983.020, -303.875),
		Radius = 35,
	},
	DEFEND_tunnel15 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.704, 0.669, -0.238),
		},
		GoalType = "Defend",
		MaxCampTime = 35,
		MinCampTime = 3,
		Position = Vec3(2977.035, -1596.671, -45.803),
		Radius = 35,
		Stance = "crouch",
	},
	DEFEND_tunnel16 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.639, -0.700, -0.318),
		},
		GoalType = "Defend",
		MaxCampTime = 35,
		MinCampTime = 3,
		Position = Vec3(2978.125, 188.746, 208.125),
		Radius = 10,
	},
	DEFEND_tunnel2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.980, -0.064, -0.187),
		},
		GoalType = "Defend",
		MaxCampTime = 35,
		MinCampTime = 3,
		Position = Vec3(3341.985, -695.860, 48.125),
		Radius = 25,
	},
	DEFEND_tunnel3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.937, -0.269, -0.221),
		},
		GoalType = "Defend",
		MaxCampTime = 35,
		MinCampTime = 3,
		Position = Vec3(3357.569, -428.558, 48.125),
		Radius = 25,
	},
	DEFEND_tunnel5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.856, 0.458, -0.238),
		},
		GoalType = "Defend",
		MaxCampTime = 35,
		MinCampTime = 3,
		Position = Vec3(1953.335, -1325.170, 16.125),
		Radius = 50,
		Stance = "crouch",
	},
	DEFEND_tunnel6 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.576, 0.803, -0.153),
		},
		GoalType = "Defend",
		MaxCampTime = 35,
		MinCampTime = 3,
		Position = Vec3(2120.195, -1285.604, -13.783),
		Radius = 50,
		Stance = "crouch",
	},
	DEFEND_tunnel7 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.920, 0.345, -0.187),
		},
		GoalType = "Defend",
		MaxCampTime = 35,
		MinCampTime = 3,
		Position = Vec3(2027.591, -1141.745, 16.125),
		Radius = 35,
	},
	DEFEND_tunnel8 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.497, -0.584, -0.642),
		},
		GoalType = "Defend",
		MaxCampTime = 35,
		MinCampTime = 3,
		Position = Vec3(2296.633, -408.152, 384.125),
		Radius = 25,
		Stance = "crouch",
	},
	DEFEND_tunnel9 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.105, 0.994, -0.015),
		},
		GoalType = "Defend",
		MaxCampTime = 35,
		MinCampTime = 3,
		Position = Vec3(2674.544, -1333.795, -235.899),
		Radius = 60,
	},
	ESCORT_tank = 
	{
		GoalType = "ESCORT",
		MinRadius = 32,
		Offsets = 
		{
			[0] = Vec3(0.001, -195.134, -35.875),
			[1] = Vec3(107.414, -100.256, 24.125),
			[2] = Vec3(-106.125, -82.597, 24.125),
			[3] = Vec3(-106.125, 63.474, 24.125),
			[4] = Vec3(108.716, 86.753, 24.125),
			[5] = Vec3(0.678, 128.625, -35.875),
		},
		Position = Vec3(5794.120, 7611.772, 115.531),
		Vehicle = "MOVER_tank",
	},
	EXPLODE_Barricade = 
	{
		CreateOnLoad = 0,
		GoalType = "EXPLODE",
		Position = Vec3(5372.000, 2696.000, 420.000),
		TeamAvailability = 4,
	},
	GRENADE_barrier1 = 
	{
		Facing = Vec3(0.970, -0.037, 0.240),
		GoalType = "GRENADE",
		MinRadius = 32,
		Position = Vec3(4930.127, 2704.945, 332.033),
		PrimeGrenade = 1,
		Radius = 40,
		TargetGoal = "EXPLODE_Barricade",
		TeamAvailability = 4,
		TraceInfo = 
		{
		},
	},
	GRENADE_barrier2 = 
	{
		Facing = Vec3(-0.959, 0.077, 0.274),
		GoalType = "GRENADE",
		MinRadius = 32,
		Position = Vec3(5951.211, 2659.264, 316.031),
		PrimeGrenade = 1,
		Radius = 40,
		TargetGoal = "EXPLODE_Barricade",
		TeamAvailability = 4,
		TraceInfo = 
		{
		},
	},
	HEALTHCAB_first_healthcabinet = 
	{
		CreateOnLoad = 0,
		GoalType = "HEALTHCAB",
		Position = Vec3(1884.000, 299.000, 115.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	MOBILEMG42_bunker17 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.181, -0.982, -0.049),
		},
		GoalType = "MOBILEMG42",
		MaxCampTime = 35,
		MinCampTime = 10,
		Position = Vec3(-1528.944, 2421.664, -71.875),
		Radius = 35,
	},
	MOBILEMG42_bunker18 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.846, -0.534, 0.020),
		},
		GoalType = "MOBILEMG42",
		MaxCampTime = 35,
		MinCampTime = 10,
		Position = Vec3(-285.727, 2583.694, -143.875),
		Radius = 50,
	},
	MOBILEMG42_bunker19 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.839, -0.543, 0.032),
		},
		GoalType = "MOBILEMG42",
		MaxCampTime = 35,
		MinCampTime = 10,
		Position = Vec3(-44.359, 2767.217, -143.875),
		Radius = 50,
	},
	MOBILEMG42_bunker20 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.987, 0.139, 0.084),
		},
		GoalType = "MOBILEMG42",
		MaxCampTime = 35,
		MinCampTime = 10,
		Position = Vec3(482.578, 2521.819, -143.875),
		Radius = 35,
	},
	MOBILEMG42_footbridge14 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.099, 0.994, 0.034),
		},
		GoalType = "MOBILEMG42",
		MaxCampTime = 35,
		MinCampTime = 10,
		Position = Vec3(1444.055, 1936.190, 64.125),
		Radius = 50,
	},
	MOBILEMG42_footbridge15 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.211, 0.977, 0.028),
		},
		GoalType = "MOBILEMG42",
		MaxCampTime = 35,
		MinCampTime = 10,
		Position = Vec3(2106.882, 2625.219, 64.125),
		Radius = 50,
	},
	MOBILEMG42_footbridge16 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.168, 0.986, -0.001),
		},
		GoalType = "MOBILEMG42",
		MaxCampTime = 35,
		MinCampTime = 10,
		Position = Vec3(2103.024, 2253.944, 64.125),
		Radius = 35,
	},
	MOBILEMG42_footbridge17 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.425, 0.875, -0.231),
		},
		GoalType = "MOBILEMG42",
		MaxCampTime = 35,
		MinCampTime = 10,
		Position = Vec3(2338.439, 2347.469, 440.125),
		Radius = 20,
	},
	MOBILEMG42_start10 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.171, 0.984, 0.057),
		},
		GoalType = "MOBILEMG42",
		MaxCampTime = 35,
		MinCampTime = 10,
		Position = Vec3(1793.903, 3837.120, 16.125),
		Radius = 35,
	},
	MOBILEMG42_start7 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.249, 0.964, -0.095),
		},
		GoalType = "MOBILEMG42",
		MaxCampTime = 35,
		MinCampTime = 10,
		Position = Vec3(1665.746, 4287.988, 16.125),
		Radius = 60,
	},
	MOBILEMG42_start8 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.011, 1.000, -0.011),
		},
		GoalType = "MOBILEMG42",
		MaxCampTime = 35,
		MinCampTime = 10,
		Position = Vec3(2040.844, 4856.330, 16.125),
		Radius = 35,
	},
	MOBILEMG42_start9 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.231, 0.973, 0.005),
		},
		GoalType = "MOBILEMG42",
		MaxCampTime = 35,
		MinCampTime = 10,
		Position = Vec3(1654.239, 5586.631, 16.125),
		Radius = 60,
	},
	MOUNTMG42_727 = 
	{
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		MaxCampTime = 35,
		MinCampTime = 5,
		Position = Vec3(-288.000, 2864.000, -8.000),
		TeamAvailability = 6,
	},
	MOUNTMG42_train_mg42 = 
	{
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		MaxCampTime = 35,
		MinCampTime = 5,
		Position = Vec3(1920.000, 48.000, 140.000),
		TeamAvailability = 6,
	},
	MOUNT_tank = 
	{
		AimMode = "velocity",
		GoalType = "MOUNT",
		MinRadius = 32,
		Offsets = 
		{
			[0] = Vec3(0.380, -195.606, -35.875),
			[1] = Vec3(106.125, -108.380, 24.125),
			[2] = Vec3(-106.125, -92.391, 24.125),
			[3] = Vec3(-106.125, 39.425, 24.125),
			[4] = Vec3(106.125, 60.630, 24.125),
			[5] = Vec3(-0.570, 128.625, -35.875),
		},
		Position = Vec3(5790.042, 7383.074, 115.022),
		Vehicle = "MOVER_tank",
	},
	MOVER_bird1 = 
	{
		CreateOnLoad = 0,
		GoalType = "MOVER",
		Position = Vec3(799.192, 856.424, 1664.000),
		TeamAvailability = 6,
	},
	MOVER_bird2 = 
	{
		CreateOnLoad = 0,
		GoalType = "MOVER",
		Position = Vec3(6143.959, 793.976, 1664.000),
		TeamAvailability = 6,
	},
	MOVER_bird3 = 
	{
		CreateOnLoad = 0,
		GoalType = "MOVER",
		Position = Vec3(318.459, 1294.044, 1664.000),
		TeamAvailability = 6,
	},
	MOVER_bird4 = 
	{
		CreateOnLoad = 0,
		GoalType = "MOVER",
		Position = Vec3(4657.638, -575.578, 1664.000),
		TeamAvailability = 6,
	},
	MOVER_tank = 
	{
		CreateOnLoad = 0,
		GoalType = "MOVER",
		Position = Vec3(6044.500, 7488.000, 188.000),
		TeamAvailability = 4,
	},
	MOVER_train = 
	{
		CreateOnLoad = 0,
		GoalType = "MOVER",
		Position = Vec3(1920.000, -3536.667, 237.000),
		TeamAvailability = 6,
	},
	MOVER_train2 = 
	{
		CreateOnLoad = 0,
		GoalType = "MOVER",
		Position = Vec3(1664.000, 6034.000, 109.000),
		TeamAvailability = 6,
	},
	PLANT_Allied_Command_Post = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		GoalType = "PLANT",
		Position = Vec3(6407.000, 1827.499, 560.000),
		TagName = "Allied Command Post",
		TeamAvailability = 2,
	},
	PLANT_Axis_Command_Post = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		GoalType = "PLANT",
		Position = Vec3(75.000, 2979.499, -90.000),
		TagName = "Axis Command Post",
		TeamAvailability = 4,
	},
	PLANT_Bunker_Control_Room = 
	{
		ExplosiveType = 1,
		GoalType = "PLANT",
		MinRadius = 32,
		Position = Vec3(333.918, 2808.225, 71.125),
		TraceInfo = 
		{
			endPos = Vec3(645.990, 2115.633, 92.429),
			eyePos = Vec3(424.362, 3114.223, 140.125),
		},
	},
	PLANT_Bunker_Debris = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Position = Vec3(264.000, 2848.000, -33.438),
		TagName = "Bunker Debris",
		TeamAvailability = 4,
	},
	PLANT_Collapsed_Tunnel = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Position = Vec3(1800.000, -840.261, -152.000),
		TagName = "Collapsed Tunnel",
		TeamAvailability = 4,
	},
	PLANT_Footbridge = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Position = Vec3(1791.999, 3440.000, 258.000),
		TeamAvailability = 2,
	},
	PLANT_Railway_Tunnel = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Position = Vec3(1792.000, -832.000, -124.000),
		TagName = "Railway Tunnel",
		TeamAvailability = 2,
	},
	PLANT_Roadblock = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		GoalType = "PLANT",
		Position = Vec3(2816.000, 3635.999, 97.501),
		TeamAvailability = 4,
	},
	PLANT_Tank_Barrier = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Position = Vec3(2761.000, 988.999, 92.001),
		TagName = "Tank Barrier",
		TeamAvailability = 4,
	},
	PLANT_Wrecked_Footbridge = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Position = Vec3(1778.148, 3416.249, 134.694),
		TagName = "Wrecked Footbridge",
		TeamAvailability = 4,
	},
	PLANT_ramp = 
	{
		ExplosiveType = 1,
		GoalType = "PLANT",
		MinRadius = 32,
		Position = Vec3(1974.671, 1662.249, 71.125),
		TraceInfo = 
		{
			endPos = Vec3(1475.312, 1597.316, -27.543),
			eyePos = Vec3(2460.636, 1477.417, 224.125),
		},
	},
	REPAIRMG42_727 = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		Position = Vec3(-288.000, 2864.000, -8.000),
		TeamAvailability = 6,
	},
	REPAIRMG42_train_mg42 = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		Position = Vec3(1920.000, 48.000, 140.000),
		TeamAvailability = 6,
	},
	ROUTE_allied_spawn = 
	{
		GoalType = "ROUTE",
		Position = Vec3(5357.051, 7474.903, 96.125),
		Radius = 800,
	},
	ROUTE_axis_spawn = 
	{
		GoalType = "ROUTE",
		Position = Vec3(3531.096, -1249.777, 64.125),
		Radius = 400,
	},
	ROUTE_backdoor = 
	{
		GoalType = "ROUTE",
		Position = Vec3(3949.314, -1059.703, -56.875),
		Radius = 32,
	},
	ROUTE_barricade = 
	{
		GoalType = "ROUTE",
		Position = Vec3(4977.604, 2701.702, 323.006),
		Radius = 32,
	},
	ROUTE_bunker_spawn = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-874.473, 3992.501, -68.875),
		Radius = 400,
	},
	ROUTE_door = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-1215.173, 3232.188, -68.875),
		Radius = 32,
	},
	ROUTE_door2 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-845.738, 3427.147, -68.875),
		Radius = 32,
	},
	ROUTE_frontdoor = 
	{
		GoalType = "ROUTE",
		Position = Vec3(2971.306, -1433.829, 39.125),
		Radius = 32,
	},
	ROUTE_gate = 
	{
		GoalType = "ROUTE",
		Position = Vec3(473.983, -131.100, -160.875),
		Radius = 100,
	},
	ROUTE_ladder1 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(1206.329, 1527.695, 15.125),
		Radius = 32,
	},
	ROUTE_left = 
	{
		GoalType = "ROUTE",
		Position = Vec3(3085.937, 6392.180, 99.642),
		Radius = 32,
	},
	ROUTE_right = 
	{
		GoalType = "ROUTE",
		Position = Vec3(2033.753, 6737.116, 15.125),
		Radius = 32,
	},
	ROUTE_station_spawn = 
	{
		GoalType = "ROUTE",
		Position = Vec3(2354.501, 2140.594, 112.125),
		Radius = 300,
	},
	ROUTE_station_spawn_a = 
	{
		GoalType = "ROUTE",
		Position = Vec3(2632.399, 2401.566, 63.125),
		Radius = 32,
	},
	ROUTE_station_spawn_b = 
	{
		GoalType = "ROUTE",
		Position = Vec3(2110.194, 2596.762, 64.125),
		Radius = 32,
	},
	SNIPE_2ndTankPath10 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.821, 0.336, -0.461),
		},
		GoalType = "Snipe",
		MaxCampTime = 35,
		MinCampTime = 5,
		Position = Vec3(3675.936, 145.956, 208.125),
		Radius = 10,
	},
	SNIPE_2ndTankPath9 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.756, 0.484, -0.441),
		},
		GoalType = "Snipe",
		MaxCampTime = 35,
		MinCampTime = 5,
		Position = Vec3(3677.875, -51.014, 208.125),
		Radius = 10,
	},
	SNIPE_967 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.414, 0.882, -0.226),
		},
		GoalType = "Snipe",
		MaxCampTime = 35,
		MinCampTime = 5,
		Position = Vec3(2314.724, -302.685, 384.125),
		Radius = 35,
	},
	SNIPE_after_tunnel1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.899, 0.370, -0.233),
		},
		GoalType = "Snipe",
		MaxCampTime = 35,
		MinCampTime = 5,
		Position = Vec3(1574.872, -1161.413, 16.125),
		Radius = 30,
	},
	SNIPE_after_tunnel6 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.962, 0.062, -0.266),
		},
		GoalType = "Snipe",
		MaxCampTime = 35,
		MinCampTime = 5,
		Position = Vec3(-80.776, -904.988, 155.769),
		Radius = 30,
	},
	SNIPE_after_tunnel7 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.970, 0.018, -0.243),
		},
		GoalType = "Snipe",
		MaxCampTime = 35,
		MinCampTime = 5,
		Position = Vec3(-79.997, -859.689, 156.635),
		Radius = 30,
	},
	SNIPE_bunker10 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.956, -0.226, -0.185),
		},
		GoalType = "Snipe",
		MaxCampTime = 35,
		MinCampTime = 5,
		Position = Vec3(513.802, 2472.698, 74.324),
		Radius = 50,
	},
	SNIPE_bunker12 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.650, -0.740, -0.173),
		},
		GoalType = "Snipe",
		MaxCampTime = 35,
		MinCampTime = 5,
		Position = Vec3(-329.835, 2950.226, 74.125),
		Radius = 50,
	},
	SNIPE_bunker13 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.856, -0.501, -0.128),
		},
		GoalType = "Snipe",
		MaxCampTime = 35,
		MinCampTime = 5,
		Position = Vec3(224.392, 2877.785, 72.125),
		Radius = 30,
	},
	SNIPE_bunker7 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.698, 0.659, -0.280),
		},
		GoalType = "Snipe",
		MaxCampTime = 35,
		MinCampTime = 5,
		Position = Vec3(-1540.375, 1883.606, 74.221),
		Radius = 35,
	},
	SNIPE_checkpoint10 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.680, 0.733, 0.027),
		},
		GoalType = "Snipe",
		MaxCampTime = 35,
		MinCampTime = 5,
		Position = Vec3(2527.030, 1837.783, 73.971),
		Radius = 20,
	},
	SNIPE_checkpoint11 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.776, -0.631, -0.014),
		},
		GoalType = "Snipe",
		MaxCampTime = 35,
		MinCampTime = 5,
		Position = Vec3(2496.294, 2791.853, 112.125),
		Radius = 25,
		Stance = "crouch",
	},
	SNIPE_checkpoint12 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.336, 0.940, 0.055),
		},
		GoalType = "Snipe",
		MaxCampTime = 35,
		MinCampTime = 5,
		Position = Vec3(2622.979, 1376.189, 64.125),
		Radius = 25,
		Stance = "crouch",
	},
	SNIPE_checkpoint2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.869, 0.481, 0.115),
		},
		GoalType = "Snipe",
		MaxCampTime = 35,
		MinCampTime = 5,
		Position = Vec3(3429.450, 2300.273, 12.687),
		Radius = 50,
		Stance = "crouch",
	},
	SNIPE_checkpoint3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.895, 0.179, -0.409),
		},
		GoalType = "Snipe",
		MaxCampTime = 35,
		MinCampTime = 5,
		Position = Vec3(2369.563, 2245.222, 440.125),
		Radius = 35,
		Stance = "crouch",
	},
	SNIPE_checkpoint5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.891, 0.454, 0.035),
		},
		GoalType = "Snipe",
		MaxCampTime = 35,
		MinCampTime = 5,
		Position = Vec3(3814.756, 2045.557, 18.009),
		Radius = 20,
	},
	SNIPE_checkpoint6 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.903, 0.427, 0.040),
		},
		GoalType = "Snipe",
		MaxCampTime = 35,
		MinCampTime = 5,
		Position = Vec3(3878.445, 1964.913, 36.127),
		Radius = 50,
	},
	SNIPE_checkpoint8 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.928, 0.372, 0.035),
		},
		GoalType = "Snipe",
		MaxCampTime = 35,
		MinCampTime = 5,
		Position = Vec3(4120.373, 1938.125, 96.125),
		Radius = 20,
		Stance = "prone",
	},
	SNIPE_checkpoint9 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.979, -0.186, 0.083),
		},
		GoalType = "Snipe",
		MaxCampTime = 35,
		MinCampTime = 5,
		Position = Vec3(3772.989, 2519.858, 7.750),
		Radius = 25,
		Stance = "crouch",
	},
	SNIPE_footbridge1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.136, -0.969, -0.207),
		},
		GoalType = "Snipe",
		MaxCampTime = 35,
		MinCampTime = 5,
		Position = Vec3(2330.105, 2435.914, 440.125),
		Radius = 35,
		Stance = "prone",
	},
	SNIPE_footbridge11 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.306, 0.951, 0.032),
		},
		GoalType = "Snipe",
		MaxCampTime = 35,
		MinCampTime = 5,
		Position = Vec3(2100.995, 4295.489, 0.125),
		Radius = 35,
	},
	SNIPE_footbridge12 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.011, 0.993, -0.118),
		},
		GoalType = "Snipe",
		MaxCampTime = 35,
		MinCampTime = 5,
		Position = Vec3(2081.410, -196.799, 384.125),
		Radius = 25,
		Stance = "prone",
	},
	SNIPE_footbridge13 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.091, 0.990, -0.107),
		},
		GoalType = "Snipe",
		MaxCampTime = 35,
		MinCampTime = 5,
		Position = Vec3(2156.062, -301.653, 384.125),
		Radius = 25,
		Stance = "crouch",
	},
	SNIPE_footbridge19 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.956, 0.037, -0.290),
		},
		GoalType = "Snipe",
		MaxCampTime = 35,
		MinCampTime = 5,
		Position = Vec3(3637.604, 3534.168, 642.039),
		Radius = 30,
		Stance = "prone",
	},
	SNIPE_footbridge6 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.340, 0.930, -0.138),
		},
		GoalType = "Snipe",
		MaxCampTime = 35,
		MinCampTime = 5,
		Position = Vec3(1500.842, 3443.113, 240.125),
		Radius = 25,
	},
	SNIPE_footbridge7 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.009, 0.985, -0.172),
		},
		GoalType = "Snipe",
		MaxCampTime = 35,
		MinCampTime = 5,
		Position = Vec3(1786.936, 3438.453, 240.125),
		Radius = 35,
	},
	SNIPE_start10 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.171, 0.984, 0.057),
		},
		GoalType = "Snipe",
		MaxCampTime = 35,
		MinCampTime = 5,
		Position = Vec3(1793.903, 3837.120, 16.125),
		Radius = 35,
		Stance = "prone",
	},
	SNIPE_start11 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.902, 0.415, -0.120),
		},
		GoalType = "Snipe",
		MaxCampTime = 35,
		MinCampTime = 5,
		Position = Vec3(3769.982, 6506.271, 353.643),
		Radius = 60,
		Stance = "crouch",
	},
	SNIPE_start14 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.981, 0.181, 0.075),
		},
		GoalType = "Snipe",
		MaxCampTime = 35,
		MinCampTime = 5,
		Position = Vec3(1641.360, 7085.327, 16.125),
		Radius = 60,
		Stance = "prone",
	},
	SNIPE_start15 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.297, 0.954, -0.035),
		},
		GoalType = "Snipe",
		MaxCampTime = 35,
		MinCampTime = 5,
		Position = Vec3(1432.537, 3450.729, 64.125),
		Radius = 35,
		Stance = "crouch",
	},
	SNIPE_start16 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.997, 0.080, 0.022),
		},
		GoalType = "Snipe",
		MaxCampTime = 35,
		MinCampTime = 5,
		Position = Vec3(1645.799, 7238.094, 16.125),
		Radius = 60,
		Stance = "crouch",
	},
	SNIPE_start17 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.310, 0.949, -0.053),
		},
		GoalType = "Snipe",
		MaxCampTime = 35,
		MinCampTime = 5,
		Position = Vec3(1779.492, 4426.411, 16.125),
		Radius = 30,
	},
	SNIPE_start2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.994, 0.088, 0.061),
		},
		GoalType = "Snipe",
		MaxCampTime = 35,
		MinCampTime = 5,
		Position = Vec3(2158.303, 7123.359, 0.125),
		Radius = 35,
		Stance = "crouch",
	},
	SNIPE_tank_ramp1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.325, -0.945, 0.032),
		},
		GoalType = "Snipe",
		MaxCampTime = 35,
		MinCampTime = 5,
		Position = Vec3(2479.005, 1971.187, 112.125),
		Radius = 20,
		Stance = "crouch",
	},
	SNIPE_tank_ramp2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.056, -0.997, 0.043),
		},
		GoalType = "Snipe",
		MaxCampTime = 35,
		MinCampTime = 5,
		Position = Vec3(2267.053, 1971.198, 112.125),
		Radius = 20,
		Stance = "crouch",
	},
	SNIPE_tb10 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.290, -0.905, -0.312),
		},
		GoalType = "Snipe",
		MaxCampTime = 35,
		MinCampTime = 5,
		Position = Vec3(2388.880, 2098.274, 440.125),
		Radius = 25,
		Stance = "crouch",
	},
	SNIPE_tb11 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.530, 0.795, -0.296),
		},
		GoalType = "Snipe",
		MaxCampTime = 35,
		MinCampTime = 5,
		Position = Vec3(2978.125, 120.660, 208.125),
		Radius = 10,
	},
	SNIPE_tb12 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.334, 0.928, -0.167),
		},
		GoalType = "Snipe",
		MaxCampTime = 35,
		MinCampTime = 5,
		Position = Vec3(3086.247, 185.769, 208.125),
		Radius = 12,
	},
	SNIPE_tb9 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.136, -0.969, -0.207),
		},
		GoalType = "Snipe",
		MaxCampTime = 35,
		MinCampTime = 5,
		Position = Vec3(2502.250, 2633.925, 440.125),
		Radius = 25,
		Stance = "crouch",
	},
	SNIPE_tunnel1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.978, -0.002, -0.210),
		},
		GoalType = "Snipe",
		MaxCampTime = 35,
		MinCampTime = 5,
		Position = Vec3(3341.207, -827.748, 48.125),
		Radius = 25,
	},
	SNIPE_tunnel16 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.639, -0.700, -0.318),
		},
		GoalType = "Snipe",
		MaxCampTime = 35,
		MinCampTime = 5,
		Position = Vec3(2978.125, 188.746, 208.125),
		Radius = 10,
	},
	SNIPE_tunnel2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.980, -0.064, -0.187),
		},
		GoalType = "Snipe",
		MaxCampTime = 35,
		MinCampTime = 5,
		Position = Vec3(3341.985, -695.860, 48.125),
		Radius = 25,
	},
	SNIPE_tunnel3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.937, -0.269, -0.221),
		},
		GoalType = "Snipe",
		MaxCampTime = 35,
		MinCampTime = 5,
		Position = Vec3(3357.569, -428.558, 48.125),
		Radius = 25,
	},
	SNIPE_tunnel4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.958, -0.175, -0.227),
		},
		GoalType = "Snipe",
		MaxCampTime = 35,
		MinCampTime = 5,
		Position = Vec3(3341.211, -537.715, 48.125),
		Radius = 25,
	},
	SNIPE_tunnel5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.856, 0.458, -0.238),
		},
		GoalType = "Snipe",
		MaxCampTime = 35,
		MinCampTime = 5,
		Position = Vec3(1953.335, -1325.170, 16.125),
		Radius = 50,
		Stance = "crouch",
	},
	SNIPE_tunnel7 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.920, 0.345, -0.187),
		},
		GoalType = "Snipe",
		MaxCampTime = 35,
		MinCampTime = 5,
		Position = Vec3(2027.591, -1141.745, 16.125),
		Radius = 35,
	},
	SNIPE_tunnel8 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.497, -0.584, -0.642),
		},
		GoalType = "Snipe",
		MaxCampTime = 35,
		MinCampTime = 5,
		Position = Vec3(2296.633, -408.152, 384.125),
		Radius = 25,
		Stance = "crouch",
	},
	Version = 1,
};
