global _MG = 
{
	ATTACK_AlliesFlag = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.039, -0.999, 0.033),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Position = Vec3(20.998, -2748.850, 1697.125),
		Radius = 32,
	},
	ATTACK_Alliestop = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.569, -0.284, -0.772),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Position = Vec3(585.092, -2898.784, 2287.125),
		Radius = 32,
	},
	ATTACK_Alliestop2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.610, -0.232, -0.758),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Position = Vec3(-582.485, -2900.779, 2287.125),
		Radius = 32,
	},
	ATTACK_AxisFlag = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.219, 0.975, 0.035),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Position = Vec3(22.537, 2752.339, 1697.125),
		Radius = 32,
	},
	ATTACK_AxisTop = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.500, 0.229, -0.835),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Position = Vec3(-567.951, 2908.834, 2287.125),
		Radius = 32,
	},
	ATTACK_AxisTop2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.500, 0.150, -0.853),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Position = Vec3(572.921, 2900.003, 2287.125),
		Radius = 32,
	},
	BUILD_Allied_Command_Post = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(1.000, -2555.000, 1232.000),
		TagName = "Allied Command Post",
		TeamAvailability = 4,
	},
	BUILD_Axis_Command_Post = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(-7.000, 2584.000, 1232.000),
		TagName = "Axis Command Post",
		TeamAvailability = 2,
	},
	CAMP_CampAllies = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.597, -0.742, -0.304),
		},
		GoalType = "CAMP",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Position = Vec3(218.044, 1659.580, 2001.125),
		Radius = 32,
	},
	CAPPOINT_2149 = 
	{
		GoalType = "CapPoint",
		Position = Vec3(3.592, -3243.742, 1746.125),
		Radius = 35,
		TeamAvailability = 4,
	},
	CHECKPOINT_east_crypt = 
	{
		CreateOnLoad = 0,
		GoalType = "CHECKPOINT",
		Position = Vec3(4660.000, 0.000, 1796.000),
	},
	CHECKPOINT_west_crypt = 
	{
		CreateOnLoad = 0,
		GoalType = "CHECKPOINT",
		Position = Vec3(-4660.000, 0.000, 1796.000),
	},
	FLAG_allied_flag = 
	{
		CreateOnLoad = 0,
		GoalType = "Flag",
		Position = Vec3(0.000, -3240.000, 1760.000),
		TeamAvailability = 2,
	},
	FLAG_axis_flag = 
	{
		CreateOnLoad = 0,
		GoalType = "Flag",
		Position = Vec3(0.000, 3240.000, 1760.000),
		TeamAvailability = 4,
	},
	PLANT_Allied_Command_Post = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		GoalType = "PLANT",
		Position = Vec3(-0.000, -2532.501, 1232.000),
		TagName = "Allied Command Post",
		TeamAvailability = 2,
	},
	PLANT_Axis_Command_Post = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		GoalType = "PLANT",
		Position = Vec3(0.000, 2530.500, 1232.000),
		TagName = "Axis Command Post",
		TeamAvailability = 4,
	},
	PLANT_East_Allied_Bunker_Door = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Position = Vec3(736.000, -2636.000, 1257.998),
		TagName = "East Allied Bunker Door",
		TeamAvailability = 2,
	},
	PLANT_West_Allied_Bunker_Door = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Position = Vec3(-736.000, -2636.000, 1257.998),
		TagName = "West Allied Bunker Door",
		TeamAvailability = 2,
	},
	Version = 1,
};
