global _MG = 
{
	AMMOCAB_south_ammocabinet = 
	{
		CreateOnLoad = 0,
		GoalType = "AMMOCAB",
		Position = Vec3(-4286.943, -5302.615, 352.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	AMMOCAB_south_ammocabinet_1 = 
	{
		CreateOnLoad = 0,
		GoalType = "AMMOCAB",
		Position = Vec3(3910.002, -2606.499, 360.000),
		Range = 1250,
		TagName = "south_ammocabinet",
		TeamAvailability = 6,
	},
	AMMOCAB_south_ammocabinet_2 = 
	{
		CreateOnLoad = 0,
		GoalType = "AMMOCAB",
		Position = Vec3(-4954.000, -3358.500, 48.000),
		Range = 1250,
		TagName = "south_ammocabinet",
		TeamAvailability = 6,
	},
	AMMOCAB_south_ammocabinet_3 = 
	{
		CreateOnLoad = 0,
		GoalType = "AMMOCAB",
		Position = Vec3(-6554.000, -462.500, 112.000),
		Range = 1250,
		TagName = "south_ammocabinet",
		TeamAvailability = 6,
	},
	ATTACK_Axis_BarrierOne_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.353, -0.928, 0.119),
			[1] = Vec3(0.194, -0.966, 0.170),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 15,
		Position = Vec3(-3841.996, -2418.331, 13.526),
		Radius = 25,
		Stance = "crouch",
	},
	ATTACK_Axis_BarrierOne_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.632, -0.773, 0.062),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 15,
		Position = Vec3(-240.217, -5347.889, 928.125),
		Radius = 25,
		Stance = "crouch",
	},
	ATTACK_Axis_BarrierOne_3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.901, -0.430, 0.057),
			[1] = Vec3(0.325, -0.945, 0.021),
			[2] = Vec3(0.491, -0.860, 0.136),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 15,
		Position = Vec3(-4081.278, -2414.681, -14.374),
		Radius = 25,
		Stance = "crouch",
	},
	ATTACK_Axis_BarrierOne_4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.974, 0.121, 0.192),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 15,
		Position = Vec3(-3800.031, -2636.265, 45.707),
		Radius = 25,
		Stance = "crouch",
	},
	ATTACK_Axis_BarrierOne_5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.752, -0.657, -0.052),
			[1] = Vec3(-0.399, -0.916, -0.035),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 15,
		Position = Vec3(-3817.511, -2303.477, 1.162),
		Radius = 25,
		Stance = "crouch",
	},
	ATTACK_Axis_BarrierOne_6 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.769, -0.638, 0.040),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 15,
		Position = Vec3(29.374, -4890.327, 1024.125),
		Radius = 25,
		Stance = "crouch",
	},
	ATTACK_Axis_BarrierOne_7 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.523, -0.827, 0.209),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 15,
		Position = Vec3(-4224.139, -3073.799, 2.445),
		Radius = 25,
		Stance = "crouch",
	},
	ATTACK_Axis_BarrierOne_8 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.330, -0.943, -0.042),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 15,
		Position = Vec3(491.371, -4416.012, 1024.125),
		Radius = 25,
		Stance = "crouch",
	},
	ATTACK_Axis_BarrierTwo_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.815, -0.575, 0.066),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 15,
		Position = Vec3(840.835, -4754.714, 928.125),
		Radius = 25,
		Stance = "crouch",
	},
	ATTACK_Axis_BarrierTwo_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.293, 0.942, -0.161),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 15,
		Position = Vec3(616.103, -4788.089, 928.125),
		Radius = 25,
		Stance = "crouch",
	},
	ATTACK_Axis_BarrierTwo_3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.831, 0.557, 0.012),
			[1] = Vec3(0.623, 0.781, 0.049),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 15,
		Position = Vec3(-469.360, -5722.908, 914.293),
		Radius = 25,
		Stance = "crouch",
	},
	ATTACK_Axis_BarrierTwo_4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.927, 0.256, -0.274),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 15,
		Position = Vec3(-111.088, -5630.853, 928.125),
		Radius = 25,
		Stance = "crouch",
	},
	ATTACK_Axis_FieldRadio = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.525, -0.850, -0.044),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 15,
		Position = Vec3(3776.388, -1803.784, 324.125),
		Radius = 50,
	},
	BUILD_Allied_MG = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(434.000, -5416.000, 1179.000),
		TagName = "Allied MG",
		TeamAvailability = 4,
	},
	BUILD_Command_Post = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(-2614.500, -3493.000, 628.500),
		TagName = "Command Post",
		TeamAvailability = 6,
	},
	BUILD_Field_Radio = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(3961.000, -2122.000, 359.000),
		TagName = "Field Radio",
		TeamAvailability = 2,
	},
	BUILD_Tank = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Mobile = 1,
		Offsets = 
		{
			[0] = Vec3(-3.800, -205.398, -24.039),
			[1] = Vec3(-98.126, 14.037, -29.745),
			[2] = Vec3(5.676, 158.293, -33.505),
			[3] = Vec3(98.199, -54.845, -27.962),
		},
		Position = Vec3(-3918.000, 220.000, 94.000),
		TeamAvailability = 2,
		Vehicle = "MOVER_tank",
	},
	BUILD_Tank_Barrier_1 = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(-4195.000, -2697.000, 25.000),
		TagName = "Tank Barrier 1",
		TeamAvailability = 4,
	},
	BUILD_Tank_Barrier_2 = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(207.500, -4878.500, 1062.500),
		TagName = "Tank Barrier 2",
		TeamAvailability = 4,
	},
	CAPPOINT_FieldRadio = 
	{
		GoalType = "CapPoint",
		Position = Vec3(4000.159, -1912.050, 333.125),
		Radius = 25,
	},
	DEFEND_Allies_Ambush_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.114, 0.982, -0.154),
		},
		GoalType = "Defend",
		MaxCampTime = 45,
		MinCampTime = 30,
		Position = Vec3(-4147.602, -4388.820, 318.316),
		Radius = 25,
		Stance = "crouch",
	},
	DEFEND_Allies_Ambush_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.188, 0.960, -0.208),
		},
		GoalType = "Defend",
		MaxCampTime = 45,
		MinCampTime = 30,
		Position = Vec3(-3565.353, -4469.036, 407.033),
		Radius = 25,
		Stance = "crouch",
	},
	DEFEND_Allies_Ambush_3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.212, 0.976, 0.049),
		},
		GoalType = "Defend",
		MaxCampTime = 45,
		MinCampTime = 30,
		Position = Vec3(-4300.785, -2536.714, 281.125),
		Radius = 25,
		Stance = "crouch",
	},
	DEFEND_Allies_Ambush_4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.518, 0.834, -0.190),
		},
		GoalType = "Defend",
		MaxCampTime = 45,
		MinCampTime = 30,
		Position = Vec3(-3182.316, -4033.258, 388.805),
		Radius = 25,
		Stance = "crouch",
	},
	DEFEND_Allies_Ambush_5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.723, 0.687, 0.075),
		},
		GoalType = "Defend",
		MaxCampTime = 45,
		MinCampTime = 30,
		Position = Vec3(-3130.055, -3280.643, 202.178),
		Radius = 25,
		Stance = "crouch",
	},
	DEFEND_Allies_Ambush_6 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.992, -0.081, 0.092),
			[1] = Vec3(0.998, -0.066, -0.009),
		},
		GoalType = "Defend",
		MaxCampTime = 45,
		MinCampTime = 30,
		Position = Vec3(-2246.237, -2622.202, 295.924),
		Radius = 25,
		Stance = "crouch",
	},
	DEFEND_Allies_Ambush_7 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.221, 0.969, -0.112),
			[1] = Vec3(0.543, 0.835, -0.088),
		},
		GoalType = "Defend",
		MaxCampTime = 45,
		MinCampTime = 30,
		Position = Vec3(-4366.081, -4302.470, 271.268),
		Radius = 25,
		Stance = "crouch",
	},
	DEFEND_Allies_Ambush_8 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.613, 0.790, 0.014),
			[1] = Vec3(0.455, 0.890, 0.009),
		},
		GoalType = "Defend",
		MaxCampTime = 45,
		MinCampTime = 30,
		Position = Vec3(-2234.871, -3735.859, 570.125),
		Radius = 25,
		Stance = "crouch",
	},
	DEFEND_Allies_BarrierOne_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.557, 0.769, -0.315),
		},
		GoalType = "Defend",
		MaxCampTime = 45,
		MinCampTime = 30,
		Position = Vec3(-4308.849, -3702.801, 90.726),
		Radius = 25,
		Stance = "crouch",
	},
	DEFEND_Allies_BarrierOne_3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.956, -0.246, -0.159),
		},
		GoalType = "Defend",
		MaxCampTime = 45,
		MinCampTime = 30,
		Position = Vec3(-2967.542, -2546.300, 129.968),
		Radius = 25,
		Stance = "crouch",
	},
	DEFEND_Allies_BarrierOne_4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.573, 0.819, -0.030),
			[1] = Vec3(0.047, 0.997, -0.058),
			[2] = Vec3(-0.255, -0.965, -0.064),
			[3] = Vec3(0.934, 0.325, 0.148),
		},
		GoalType = "Defend",
		MaxCampTime = 45,
		MinCampTime = 30,
		Position = Vec3(-3977.646, -3697.194, 141.374),
		Radius = 25,
		Stance = "crouch",
	},
	DEFEND_Allies_BarrierOne_5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.485, 0.869, -0.104),
			[1] = Vec3(0.983, -0.181, -0.016),
		},
		GoalType = "Defend",
		MaxCampTime = 45,
		MinCampTime = 30,
		Position = Vec3(-3662.969, -3083.692, 101.357),
		Radius = 25,
		Stance = "crouch",
	},
	DEFEND_Allies_BarrierOne_6 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.354, 0.929, -0.110),
		},
		GoalType = "Defend",
		MaxCampTime = 45,
		MinCampTime = 30,
		Position = Vec3(-3075.708, -4761.197, 478.132),
		Radius = 25,
		Stance = "crouch",
	},
	DEFEND_Allies_BarrierOne_7 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.522, 0.842, -0.139),
		},
		GoalType = "Defend",
		MaxCampTime = 45,
		MinCampTime = 30,
		Position = Vec3(-2696.567, -4544.788, 483.981),
		Radius = 25,
		Stance = "crouch",
	},
	DEFEND_Allies_BarrierOne_8 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.600, 0.793, -0.102),
			[1] = Vec3(-0.841, 0.515, -0.162),
		},
		GoalType = "Defend",
		MaxCampTime = 45,
		MinCampTime = 30,
		Position = Vec3(-3306.780, -3291.682, 171.751),
		Radius = 25,
		Stance = "crouch",
	},
	DEFEND_Allies_BarrierTwo_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.929, -0.299, -0.219),
		},
		GoalType = "Defend",
		MaxCampTime = 45,
		MinCampTime = 30,
		Position = Vec3(-2600.472, -3225.022, 382.002),
		Radius = 25,
		Stance = "crouch",
	},
	DEFEND_Allies_BarrierTwo_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.890, -0.454, 0.041),
		},
		GoalType = "Defend",
		MaxCampTime = 45,
		MinCampTime = 30,
		Position = Vec3(330.573, -5288.508, 928.125),
		Radius = 25,
		Stance = "crouch",
	},
	DEFEND_Allies_BarrierTwo_3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.185, -0.918, -0.351),
		},
		GoalType = "Defend",
		MaxCampTime = 45,
		MinCampTime = 30,
		Position = Vec3(-35.248, -4642.946, 1195.602),
		Radius = 25,
		Stance = "crouch",
	},
	DEFEND_Allies_BarrierTwo_4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.641, 0.767, -0.003),
		},
		GoalType = "Defend",
		MaxCampTime = 45,
		MinCampTime = 30,
		Position = Vec3(183.479, -5505.193, 928.125),
		Radius = 25,
		Stance = "crouch",
	},
	DEFEND_Allies_BarrierTwo_5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.358, 0.933, 0.030),
		},
		GoalType = "Defend",
		MaxCampTime = 45,
		MinCampTime = 30,
		Position = Vec3(344.177, -4844.143, 1024.125),
		Radius = 25,
		Stance = "crouch",
	},
	DEFEND_Allies_BarrierTwo_6 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.529, -0.848, -0.025),
		},
		GoalType = "Defend",
		MaxCampTime = 45,
		MinCampTime = 30,
		Position = Vec3(856.463, -4376.085, 928.125),
		Radius = 25,
		Stance = "crouch",
	},
	DEFEND_Allies_BarrierTwo_7 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.452, -0.890, -0.049),
		},
		GoalType = "Defend",
		MaxCampTime = 45,
		MinCampTime = 30,
		Position = Vec3(642.065, -4611.190, 928.125),
		Radius = 25,
		Stance = "crouch",
	},
	DEFEND_Allies_BarrierTwo_8 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.244, -0.969, -0.043),
		},
		GoalType = "Defend",
		MaxCampTime = 45,
		MinCampTime = 30,
		Position = Vec3(870.509, -3810.877, 928.125),
		Radius = 25,
		Stance = "crouch",
	},
	DEFEND_Allies_FieldRadio_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.551, -0.818, 0.167),
		},
		GoalType = "Defend",
		MaxCampTime = 45,
		MinCampTime = 30,
		Position = Vec3(3779.055, -2313.610, 337.961),
		Radius = 25,
		Stance = "crouch",
	},
	DEFEND_Allies_FieldRadio_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.530, -0.842, 0.104),
		},
		GoalType = "Defend",
		MaxCampTime = 45,
		MinCampTime = 30,
		Position = Vec3(4255.836, -2351.990, 240.491),
		Radius = 25,
		Stance = "crouch",
	},
	DEFEND_Allies_FieldRadio_3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.995, 0.091, 0.042),
		},
		GoalType = "Defend",
		MaxCampTime = 45,
		MinCampTime = 30,
		Position = Vec3(3217.788, -2226.988, 355.224),
		Radius = 35,
	},
	DEFEND_Allies_FieldRadio_3_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.987, -0.147, 0.066),
		},
		GoalType = "Defend",
		MaxCampTime = 45,
		MinCampTime = 30,
		Position = Vec3(3728.536, -2023.153, 324.125),
		Radius = 25,
		TagName = "Allies_FieldRadio_3",
	},
	DEFEND_Allies_FieldRadio_4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.717, -0.678, 0.161),
		},
		GoalType = "Defend",
		MaxCampTime = 45,
		MinCampTime = 30,
		Position = Vec3(3473.586, -1713.801, 266.652),
		Radius = 25,
		Stance = "crouch",
	},
	DEFEND_Allies_FieldRadio_5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.746, -0.646, 0.161),
		},
		GoalType = "Defend",
		MaxCampTime = 45,
		MinCampTime = 30,
		Position = Vec3(4074.095, -2692.212, 284.756),
		Radius = 25,
		Stance = "crouch",
	},
	DEFEND_Allies_FieldRadio_6 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.965, 0.263, 0.006),
		},
		GoalType = "Defend",
		MaxCampTime = 45,
		MinCampTime = 30,
		Position = Vec3(3933.052, -1351.935, 167.046),
		Radius = 25,
		Stance = "crouch",
	},
	DEFEND_Allies_FieldRadio_7 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.665, -0.743, 0.080),
		},
		GoalType = "Defend",
		MaxCampTime = 45,
		MinCampTime = 30,
		Position = Vec3(3694.633, -1334.424, 190.327),
		Radius = 25,
		Stance = "crouch",
	},
	DEFEND_Allies_FieldRadio_8 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.433, -0.891, 0.140),
		},
		GoalType = "Defend",
		MaxCampTime = 45,
		MinCampTime = 30,
		Position = Vec3(3735.720, -1860.643, 324.125),
		Radius = 25,
		Stance = "crouch",
	},
	DEFEND_Allies_Guard_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.980, 0.065, -0.188),
		},
		GoalType = "Defend",
		MaxCampTime = 45,
		MinCampTime = 30,
		Position = Vec3(-212.243, -4699.845, 1220.797),
		Radius = 25,
		Stance = "crouch",
	},
	DEFEND_Allies_Guard_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.033, 0.999, 0.020),
		},
		GoalType = "Defend",
		MaxCampTime = 45,
		MinCampTime = 30,
		Position = Vec3(1386.125, -686.162, 60.775),
		Radius = 25,
		Stance = "crouch",
	},
	DEFEND_Allies_Guard_3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.947, 0.316, 0.066),
		},
		GoalType = "Defend",
		MaxCampTime = 45,
		MinCampTime = 30,
		Position = Vec3(3682.028, -2701.883, 360.610),
		Radius = 25,
		Stance = "crouch",
	},
	DEFEND_Allies_Guard_4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.964, -0.266, 0.021),
		},
		GoalType = "Defend",
		MaxCampTime = 45,
		MinCampTime = 30,
		Position = Vec3(301.633, -3635.875, 1024.125),
		Radius = 25,
		Stance = "crouch",
	},
	DEFEND_Allies_Guard_5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.975, 0.220, 0.046),
		},
		GoalType = "Defend",
		MaxCampTime = 45,
		MinCampTime = 30,
		Position = Vec3(-505.868, -3878.167, 1123.788),
		Radius = 25,
		Stance = "crouch",
	},
	DEFEND_Allies_Guard_6 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.940, 0.340, 0.038),
		},
		GoalType = "Defend",
		MaxCampTime = 45,
		MinCampTime = 30,
		Position = Vec3(1905.962, -3630.778, 726.118),
		Radius = 25,
		Stance = "prone",
	},
	DEFEND_Allies_Guard_7 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.770, 0.627, -0.119),
		},
		GoalType = "Defend",
		MaxCampTime = 45,
		MinCampTime = 30,
		Position = Vec3(-1747.569, -5385.691, 709.363),
		Radius = 25,
		Stance = "crouch",
	},
	DEFEND_Allies_Guard_8 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.076, -0.997, -0.005),
		},
		GoalType = "Defend",
		MaxCampTime = 45,
		MinCampTime = 30,
		Position = Vec3(-667.817, -4300.613, 1297.125),
		Radius = 25,
		Stance = "crouch",
	},
	DEFEND_Allies_Safe_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.980, 0.172, 0.099),
		},
		GoalType = "Defend",
		MaxCampTime = 45,
		MinCampTime = 30,
		Position = Vec3(66.183, -3568.384, 1061.704),
		Radius = 25,
		Stance = "crouch",
	},
	DEFEND_Allies_Safe_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.941, -0.340, -0.008),
		},
		GoalType = "Defend",
		MaxCampTime = 45,
		MinCampTime = 30,
		Position = Vec3(-308.192, -3068.526, 928.125),
		Radius = 25,
		Stance = "crouch",
	},
	DEFEND_Allies_Safe_3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.453, 0.869, -0.200),
		},
		GoalType = "Defend",
		MaxCampTime = 45,
		MinCampTime = 30,
		Position = Vec3(-1195.825, -4175.893, 1009.255),
		Radius = 25,
		Stance = "crouch",
	},
	DEFEND_Allies_Safe_4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.148, -0.987, 0.066),
		},
		GoalType = "Defend",
		MaxCampTime = 45,
		MinCampTime = 30,
		Position = Vec3(-272.795, -3699.202, 1145.218),
		Radius = 25,
		Stance = "crouch",
	},
	DEFEND_Allies_Safe_5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.664, 0.671, -0.330),
		},
		GoalType = "Defend",
		MaxCampTime = 45,
		MinCampTime = 30,
		Position = Vec3(-1016.812, -4061.620, 1030.819),
		Radius = 25,
		Stance = "crouch",
	},
	DEFEND_Allies_Safe_6 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.966, 0.242, -0.097),
		},
		GoalType = "Defend",
		MaxCampTime = 45,
		MinCampTime = 30,
		Position = Vec3(-106.606, -3640.216, 1107.606),
		Radius = 25,
		Stance = "crouch",
	},
	ESCORT_Tank = 
	{
		GoalType = "ESCORT",
		MinRadius = 32,
		Offsets = 
		{
			[0] = Vec3(-60.000, -205.850, 24.125),
			[1] = Vec3(60.000, -205.850, 24.125),
			[2] = Vec3(115.000, 15.000, 24.125),
			[3] = Vec3(-115.000, 15.000, 24.125),
			[4] = Vec3(-60.000, 220.000, 24.125),
			[5] = Vec3(60.000, 220.000, 24.125),
		},
		Position = Vec3(-3903.321, 215.919, 59.320),
		Vehicle = "MOVER_tank",
	},
	FLAG_Das_Kochrezept = 
	{
		CreateOnLoad = 0,
		GoalType = "Flag",
		Position = Vec3(-443.000, -4294.000, 1335.125),
		TagName = "Das Kochrezept",
		TeamAvailability = 2,
	},
	GRENADE_grate = 
	{
		Facing = Vec3(-0.411, -0.764, 0.497),
		GoalType = "GRENADE",
		MinRadius = 32,
		Position = Vec3(263.268, -403.616, 22.910),
		PrimeGrenade = 1,
		TraceInfo = 
		{
			class = "BREAKABLE",
			endPos = Vec3(-66.321, -1751.009, 16.466),
			eyePos = Vec3(68.986, -764.687, 256.125),
			id = 286,
			traceType = 256,
		},
	},
	HEALTHCAB_south_healthcabinet = 
	{
		CreateOnLoad = 0,
		GoalType = "HEALTHCAB",
		Position = Vec3(-4172.138, -5371.633, 351.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	HEALTHCAB_south_healthcabinet_1 = 
	{
		CreateOnLoad = 0,
		GoalType = "HEALTHCAB",
		Position = Vec3(3950.000, -2644.499, 343.000),
		Range = 1250,
		TagName = "south_healthcabinet",
		TeamAvailability = 6,
	},
	HEALTHCAB_south_healthcabinet_2 = 
	{
		CreateOnLoad = 0,
		GoalType = "HEALTHCAB",
		Position = Vec3(-4914.000, -3396.500, 55.000),
		Range = 1250,
		TagName = "south_healthcabinet",
		TeamAvailability = 6,
	},
	HEALTHCAB_south_healthcabinet_3 = 
	{
		CreateOnLoad = 0,
		GoalType = "HEALTHCAB",
		Position = Vec3(-6481.998, -468.500, 111.000),
		Range = 1250,
		TagName = "south_healthcabinet",
		TeamAvailability = 6,
	},
	MOBILEMG42_Allies_Ambush_MG42_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.986, -0.156, 0.056),
		},
		GoalType = "MOBILEMG42",
		MaxCampTime = 60,
		MinCampTime = 10,
		Position = Vec3(3804.911, -2037.691, 364.125),
		Radius = 25,
	},
	MOBILEMG42_Allies_Ambush_MG42_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.013, 0.998, 0.057),
		},
		GoalType = "MOBILEMG42",
		MaxCampTime = 60,
		MinCampTime = 10,
		Position = Vec3(438.851, -5540.608, 1144.125),
		Radius = 25,
	},
	MOUNTMG42_Allied_MG = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.946, 0.270, -0.180),
			[1] = Vec3(-0.335, 0.942, 0.024),
		},
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		MaxCampTime = 90,
		MinCampTime = 15,
		Position = Vec3(413.000, -5546.000, 1214.000),
		TagName = "Allied MG",
		TeamAvailability = 6,
	},
	MOUNT_Tank = 
	{
		AimMode = "velocity",
		GoalType = "MOUNT",
		MinRadius = 32,
		Offsets = 
		{
			[0] = Vec3(5.696, -201.262, -27.104),
			[1] = Vec3(98.127, -104.167, -30.086),
			[2] = Vec3(98.211, 44.837, -31.078),
			[3] = Vec3(9.091, 159.181, -32.030),
			[4] = Vec3(-98.135, 50.039, -31.544),
			[5] = Vec3(-98.131, -52.998, -30.828),
		},
		Position = Vec3(-3918.692, 302.523, 68.709),
		Vehicle = "MOVER_tank",
	},
	MOVER_tank = 
	{
		CreateOnLoad = 0,
		GoalType = "MOVER",
		Position = Vec3(-3916.000, 61.047, 106.231),
		TeamAvailability = 2,
	},
	PLANT_Allied_MG = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		GoalType = "PLANT",
		Position = Vec3(399.000, -5533.486, 1161.000),
		TagName = "Allied MG",
		TeamAvailability = 2,
	},
	PLANT_Command_Post = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		GoalType = "PLANT",
		Position = Vec3(-2608.000, -3457.500, 627.000),
		TagName = "Command Post",
		TeamAvailability = 6,
	},
	PLANT_Field_Radio = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		GoalType = "PLANT",
		Position = Vec3(3945.000, -1919.000, 371.000),
		TagName = "Field Radio",
		TeamAvailability = 4,
	},
	PLANT_Safe = 
	{
		CoverSpots = 
		{
			[0] = 
			{
				AimVectors = 
				{
					[0] = Vec3(0.919, -0.391, 0.049),
				},
				position = Vec3(1344.948, 541.875, 48.125),
				stance = "crouch",
			},
			[1] = 
			{
				AimVectors = 
				{
					[0] = Vec3(-0.573, -0.819, 0.031),
				},
				position = Vec3(1668.502, 524.177, 48.125),
				stance = "crouch",
			},
			[2] = 
			{
				AimVectors = 
				{
					[0] = Vec3(0.941, 0.337, 0.028),
					[1] = Vec3(0.972, -0.231, 0.042),
				},
				position = Vec3(1179.917, 250.660, 48.125),
				stance = "crouch",
			},
		},
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Position = Vec3(-463.000, -4293.999, 1352.000),
		TeamAvailability = 2,
	},
	PLANT_Tank_Barrier_1 = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Position = Vec3(-3936.501, -2507.872, 195.000),
		TagName = "Tank Barrier 1",
		TeamAvailability = 2,
	},
	PLANT_Tank_Barrier_2 = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Position = Vec3(697.000, -4750.000, 964.000),
		TagName = "Tank Barrier 2",
		TeamAvailability = 2,
	},
	REPAIRMG42_Allied_MG = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		Position = Vec3(413.000, -5546.000, 1214.000),
		TagName = "Allied MG",
		TeamAvailability = 6,
	},
	ROUTE_alliedFirstSpawn = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-2200.946, -6201.466, 543.011),
		Radius = 350,
	},
	ROUTE_alliedSecondSpawn = 
	{
		GoalType = "ROUTE",
		Position = Vec3(3091.055, -6948.933, 119.142),
		Radius = 350,
	},
	ROUTE_alliedSecondSpawn_2 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(2387.038, -6225.760, 215.021),
		Radius = 105,
	},
	ROUTE_alliedSecondSpawn_3 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(3033.007, -4969.550, 508.837),
		Radius = 105,
	},
	ROUTE_ammoHealth = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-4107.487, -4964.010, 320.125),
		Radius = 50,
	},
	ROUTE_axisSpawn = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-5709.426, 359.733, 30.129),
		Radius = 350,
	},
	ROUTE_axisSpawn_2 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-156.236, 293.166, 31.176),
		Radius = 350,
	},
	ROUTE_backWay = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-3088.577, -5820.627, 436.937),
		Radius = 75,
	},
	ROUTE_bunkerEntryLeft = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-1494.683, -3999.101, 823.125),
		Radius = 75,
	},
	ROUTE_bunkerEntryRight = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-320.109, -3890.156, 1174.913),
		Radius = 75,
	},
	ROUTE_cpRoute = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-1498.374, -4892.440, 749.125),
		Radius = 75,
	},
	ROUTE_cpRouteLeft = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-1407.001, -3603.921, 823.125),
		Radius = 105,
	},
	ROUTE_cpRouteRight = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-2796.766, -3299.299, 282.229),
		Radius = 105,
	},
	ROUTE_cpSpawn = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-2257.810, -2315.440, 254.132),
		Radius = 105,
	},
	ROUTE_crossRoad = 
	{
		GoalType = "ROUTE",
		Position = Vec3(85.725, -1231.861, 355.140),
		Radius = 105,
	},
	ROUTE_engineRoom = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-838.083, -4307.606, 1297.125),
		Radius = 75,
	},
	ROUTE_escortLeft = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-3814.632, -1329.034, 34.538),
		Radius = 50,
	},
	ROUTE_escortRight = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-3873.331, -2945.404, 59.200),
		Radius = 50,
	},
	ROUTE_exitCenter = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-692.846, -3882.434, 1075.924),
		Radius = 35,
	},
	ROUTE_exitLeft = 
	{
		GoalType = "ROUTE",
		Position = Vec3(3383.792, -3292.637, 374.370),
		Radius = 50,
	},
	ROUTE_exitRight = 
	{
		GoalType = "ROUTE",
		Position = Vec3(275.364, -2895.495, 838.772),
		Radius = 50,
	},
	ROUTE_flankAlley = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-3288.760, -4313.636, 411.576),
		Radius = 75,
	},
	ROUTE_flankLeft = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-1544.142, -6409.743, 514.830),
		Radius = 75,
	},
	ROUTE_flankRight = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-164.816, -5493.840, 928.125),
		Radius = 105,
	},
	ROUTE_jumpWallLeft = 
	{
		GoalType = "ROUTE",
		Position = Vec3(382.469, -2206.710, 608.620),
		Radius = 25,
	},
	ROUTE_jumpWallRight = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-544.967, -1447.257, 407.305),
		Radius = 75,
	},
	ROUTE_mainRoute = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-1020.625, -5318.007, 814.072),
		Radius = 75,
	},
	SNIPE_1023 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.064, -0.998, -0.009),
		},
		GoalType = "Snipe",
		MaxCampTime = 60,
		MinCampTime = 45,
		Position = Vec3(-185.565, -4010.515, 1205.946),
		Radius = 20,
	},
	SNIPE_Allies_Ambush_Snipe_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.410, 0.904, -0.120),
		},
		GoalType = "Snipe",
		MaxCampTime = 60,
		MinCampTime = 45,
		Position = Vec3(-2933.875, -4819.720, 486.965),
		Radius = 20,
		Stance = "crouch",
	},
	SNIPE_Allies_Ambush_Snipe_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.167, 0.978, -0.123),
		},
		GoalType = "Snipe",
		MaxCampTime = 60,
		MinCampTime = 45,
		Position = Vec3(-4539.893, -2576.176, 281.125),
		Radius = 20,
		Stance = "crouch",
	},
	SNIPE_Allies_Ambush_Snipe_3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.938, 0.314, -0.145),
			[1] = Vec3(0.072, 0.984, -0.162),
		},
		GoalType = "Snipe",
		MaxCampTime = 60,
		MinCampTime = 45,
		Position = Vec3(-2578.330, -5081.456, 552.027),
		Radius = 20,
		Stance = "prone",
	},
	SNIPE_Allies_BarrierTwo_Snipe_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.965, -0.192, -0.179),
		},
		GoalType = "Snipe",
		MaxCampTime = 60,
		MinCampTime = 45,
		Position = Vec3(522.872, -5285.383, 1144.125),
		Radius = 20,
		Stance = "crouch",
	},
	SNIPE_Allies_BarrierTwo_Snipe_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.752, -0.659, 0.037),
		},
		GoalType = "Snipe",
		MaxCampTime = 60,
		MinCampTime = 45,
		Position = Vec3(-116.595, -3030.998, 928.125),
		Radius = 20,
		Stance = "crouch",
	},
	SNIPE_Allies_BarrierTwo_Snipe_3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.895, 0.344, -0.285),
		},
		GoalType = "Snipe",
		MaxCampTime = 60,
		MinCampTime = 45,
		Position = Vec3(76.679, -5767.985, 1237.125),
		Radius = 20,
		Stance = "crouch",
	},
	SNIPE_Allies_Guard_Snipe_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.999, -0.046, 0.015),
		},
		GoalType = "Snipe",
		MaxCampTime = 60,
		MinCampTime = 45,
		Position = Vec3(376.368, -3123.645, 890.463),
		Radius = 20,
		Stance = "prone",
	},
	SNIPE_Axis_BarrierOne_Snipe_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.983, -0.185, -0.011),
		},
		GoalType = "Snipe",
		MaxCampTime = 60,
		MinCampTime = 45,
		Position = Vec3(-6667.366, 239.262, 163.125),
		Radius = 20,
		Stance = "crouch",
	},
	SNIPE_Axis_BarrierOne_Snipe_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.102, -0.994, 0.029),
		},
		GoalType = "Snipe",
		MaxCampTime = 60,
		MinCampTime = 45,
		Position = Vec3(-3707.116, 157.778, 53.550),
		Radius = 20,
		Stance = "crouch",
	},
	Version = 1,
};