global _MG = 
{
	AMMOCAB_hutammocab = 
	{
		CreateOnLoad = 0,
		GoalType = "AMMOCAB",
		GroupName = "",
		MinRadius = 0,
		Name = "AMMOCAB_hutammocab",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(1915.000, 1076.000, -82.000),
		Radius = 0,
		Range = 1250,
		TagName = "hutammocab",
		TeamAvailability = 6,
		Version = 1,
	},
	AMMOCAB_roofammo = 
	{
		CreateOnLoad = 0,
		GoalType = "AMMOCAB",
		GroupName = "",
		MinRadius = 0,
		Name = "AMMOCAB_roofammo",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(-909.000, 1257.000, 311.000),
		Radius = 0,
		Range = 1250,
		TagName = "roofammo",
		TeamAvailability = 6,
		Version = 1,
	},
	BUILD_Allied_CP = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		GroupName = "",
		IgnoreTargets = 0,
		MinRadius = 0,
		Mobile = 0,
		Name = "BUILD_Allied_CP",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(-404.000, -2068.000, 132.000),
		Radius = 0,
		Stance = "crouch",
		TagName = "Allied CP",
		TeamAvailability = 4,
		Version = 1,
	},
	BUILD_Axis_CP = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		GroupName = "",
		IgnoreTargets = 0,
		MinRadius = 0,
		Mobile = 0,
		Name = "BUILD_Axis_CP",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(-1385.000, -2563.000, -45.000),
		Radius = 0,
		Stance = "crouch",
		TagName = "Axis CP",
		TeamAvailability = 2,
		Version = 1,
	},
	BUILD_Tunnel_Barrier = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		GroupName = "",
		IgnoreTargets = 0,
		MinRadius = 0,
		Mobile = 0,
		Name = "BUILD_Tunnel_Barrier",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(2038.000, 599.000, -23.000),
		Radius = 0,
		Stance = "crouch",
		TagName = "Tunnel Barrier",
		TeamAvailability = 2,
		Version = 1,
	},
	CAPPOINT_transmitter = 
	{
		CreateOnLoad = 1,
		GoalType = "CapPoint",
		GroupName = "",
		MinRadius = 32,
		Name = "CAPPOINT_transmitter",
		Orientation = Vec3(1.584, -0.095, -0.000),
		Position = Vec3(-469.875, -3150.583, -158.875),
		Radius = 0,
		TagName = "transmitter",
		TeamAvailability = 4,
		Version = 1,
	},
	DEFEND_Docs_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.158, -0.987, 0.023),
			[1] = Vec3(-0.249, -0.969, 0.010),
			[2] = Vec3(-0.992, -0.124, 0.031),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "DEFEND_Docs_1",
		Orientation = Vec3(2.983, 0.023, -0.000),
		Position = Vec3(-32.990, 1100.200, 49.125),
		Radius = 32,
		Stance = "crouch",
		TagName = "Docs_1",
		TeamAvailability = 2,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_Docs_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.352, 0.936, 0.004),
			[1] = Vec3(-0.952, 0.301, 0.048),
			[2] = Vec3(-0.969, -0.244, 0.026),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "DEFEND_Docs_2",
		Orientation = Vec3(0.360, 0.004, -0.000),
		Position = Vec3(52.838, 687.964, 49.125),
		Radius = 32,
		Stance = "crouch",
		TagName = "Docs_2",
		TeamAvailability = 2,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_Docs_3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.814, 0.580, -0.010),
			[1] = Vec3(0.729, 0.684, -0.008),
			[2] = Vec3(-0.014, 1.000, 0.019),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "DEFEND_Docs_3",
		Orientation = Vec3(-0.951, -0.010, -0.000),
		Position = Vec3(-843.187, 514.340, 65.125),
		Radius = 32,
		Stance = "crouch",
		TagName = "Docs_3",
		TeamAvailability = 2,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_Docs_4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.127, -0.992, 0.003),
			[1] = Vec3(0.518, -0.854, -0.053),
			[2] = Vec3(0.873, 0.485, -0.048),
			[3] = Vec3(-0.991, -0.134, 0.025),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "DEFEND_Docs_4",
		Orientation = Vec3(-3.015, 0.003, -0.000),
		Position = Vec3(-394.630, 1076.340, 49.125),
		Radius = 32,
		Stance = "crouch",
		TagName = "Docs_4",
		TeamAvailability = 2,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_Docs_5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.034, 0.999, -0.004),
			[1] = Vec3(-0.611, 0.791, 0.013),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "DEFEND_Docs_5",
		Orientation = Vec3(-0.034, -0.004, -0.000),
		Position = Vec3(-499.190, 488.579, 65.125),
		Radius = 32,
		Stance = "crouch",
		TagName = "Docs_5",
		TeamAvailability = 2,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_Door_controls_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.922, 0.347, 0.170),
			[1] = Vec3(-0.523, 0.851, 0.059),
			[2] = Vec3(-0.087, 0.996, 0.032),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "DEFEND_Door_controls_1",
		Orientation = Vec3(1.211, 0.171, -0.000),
		Position = Vec3(509.946, -2308.450, -358.696),
		Radius = 32,
		Stance = "crouch",
		TagName = "Door_controls_1",
		TeamAvailability = 4,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_Door_controls_10 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.999, -0.013, -0.034),
			[1] = Vec3(0.984, 0.171, -0.043),
			[2] = Vec3(0.925, -0.378, -0.019),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "DEFEND_Door_controls_10",
		Orientation = Vec3(-1.583, -0.034, -0.000),
		Position = Vec3(31.069, -1829.902, -318.875),
		Radius = 32,
		Stance = "stand",
		TagName = "Door_controls_10",
		TeamAvailability = 2,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_Door_controls_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.900, 0.412, 0.143),
			[1] = Vec3(-0.696, 0.718, 0.033),
			[2] = Vec3(-0.239, 0.971, 0.027),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "DEFEND_Door_controls_2",
		Orientation = Vec3(1.141, 0.144, -0.000),
		Position = Vec3(641.560, -2118.516, -358.696),
		Radius = 32,
		Stance = "crouch",
		TagName = "Door_controls_2",
		TeamAvailability = 4,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_Door_controls_3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.983, 0.121, 0.138),
			[1] = Vec3(-0.892, 0.450, 0.042),
			[2] = Vec3(-0.733, 0.679, 0.042),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "DEFEND_Door_controls_3",
		Orientation = Vec3(1.448, 0.138, -0.000),
		Position = Vec3(791.087, -1851.331, -358.696),
		Radius = 32,
		Stance = "crouch",
		TagName = "Door_controls_3",
		TeamAvailability = 4,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_Door_controls_4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.987, 0.051, 0.153),
			[1] = Vec3(-0.929, 0.368, 0.044),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "DEFEND_Door_controls_4",
		Orientation = Vec3(1.520, 0.153, -0.000),
		Position = Vec3(664.749, -1717.905, -358.696),
		Radius = 32,
		Stance = "crouch",
		TagName = "Door_controls_4",
		TeamAvailability = 4,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_Door_controls_5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.457, -0.888, -0.054),
			[1] = Vec3(-0.654, -0.756, -0.004),
			[2] = Vec3(-0.111, -0.992, -0.058),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "DEFEND_Door_controls_5",
		Orientation = Vec3(2.666, -0.054, -0.000),
		Position = Vec3(509.428, -1188.306, -350.875),
		Radius = 32,
		Stance = "crouch",
		TagName = "Door_controls_5",
		TeamAvailability = 4,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_Door_controls_6 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.982, 0.185, 0.032),
			[1] = Vec3(0.781, 0.625, -0.004),
			[2] = Vec3(0.682, 0.732, 0.008),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "DEFEND_Door_controls_6",
		Orientation = Vec3(-1.385, 0.032, -0.000),
		Position = Vec3(75.036, -2379.076, -358.875),
		Radius = 32,
		Stance = "crouch",
		TagName = "Door_controls_6",
		TeamAvailability = 2,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_Door_controls_7 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.862, -0.507, -0.002),
			[1] = Vec3(0.663, -0.749, 0.003),
			[2] = Vec3(0.372, -0.928, -0.008),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "DEFEND_Door_controls_7",
		Orientation = Vec3(-2.102, -0.002, -0.000),
		Position = Vec3(122.657, -1395.709, -358.875),
		Radius = 32,
		Stance = "crouch",
		TagName = "Door_controls_7",
		TeamAvailability = 2,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_Door_controls_8 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.959, -0.274, -0.072),
			[1] = Vec3(0.990, -0.067, -0.122),
			[2] = Vec3(0.776, -0.612, -0.153),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "DEFEND_Door_controls_8",
		Orientation = Vec3(-1.850, -0.072, -0.000),
		Position = Vec3(-570.067, -1684.079, -174.875),
		Radius = 32,
		Stance = "crouch",
		TagName = "Door_controls_8",
		TeamAvailability = 2,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_Door_controls_9 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.949, 0.298, 0.106),
			[1] = Vec3(0.529, 0.848, -0.005),
			[2] = Vec3(0.073, 0.997, 0.024),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "DEFEND_Door_controls_9",
		Orientation = Vec3(-1.266, 0.106, -0.000),
		Position = Vec3(331.356, -2386.013, -358.875),
		Radius = 32,
		Stance = "crouch",
		TagName = "Door_controls_9",
		TeamAvailability = 2,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_Transmitter_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.909, -0.417, -0.003),
			[1] = Vec3(0.778, -0.628, -0.008),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "DEFEND_Transmitter_1",
		Orientation = Vec3(-2.001, -0.003, -0.000),
		Position = Vec3(-436.001, -2831.799, -158.875),
		Radius = 32,
		Stance = "crouch",
		TagName = "Transmitter_1",
		TeamAvailability = 6,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_Transmitter_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.863, 0.504, -0.037),
			[1] = Vec3(0.977, 0.213, -0.009),
			[2] = Vec3(0.996, 0.084, -0.010),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "DEFEND_Transmitter_2",
		Orientation = Vec3(-1.042, -0.037, -0.000),
		Position = Vec3(-430.185, -3347.983, -158.875),
		Radius = 32,
		Stance = "crouch",
		TagName = "Transmitter_2",
		TeamAvailability = 6,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_Transmitter_3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.013, 1.000, -0.012),
			[1] = Vec3(-0.644, 0.763, -0.053),
			[2] = Vec3(-0.763, 0.643, -0.061),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "DEFEND_Transmitter_3",
		Orientation = Vec3(0.013, -0.012, -0.000),
		Position = Vec3(792.393, -3483.478, -158.875),
		Radius = 32,
		Stance = "crouch",
		TagName = "Transmitter_3",
		TeamAvailability = 6,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_Transmitter_5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.858, 0.514, 0.015),
			[1] = Vec3(0.217, 0.970, -0.114),
			[2] = Vec3(-0.023, 0.991, -0.133),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "DEFEND_Transmitter_5",
		Orientation = Vec3(-1.031, 0.015, -0.000),
		Position = Vec3(154.771, -3410.752, -158.875),
		Radius = 32,
		Stance = "crouch",
		TagName = "Transmitter_5",
		TeamAvailability = 6,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_radar_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.888, 0.455, -0.067),
			[1] = Vec3(0.037, 0.987, -0.155),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "DEFEND_radar_1",
		Orientation = Vec3(-1.097, -0.067, -0.000),
		Position = Vec3(-300.229, 869.496, 401.125),
		Radius = 32,
		Stance = "crouch",
		TagName = "radar_1",
		TeamAvailability = 6,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_radar_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.874, 0.481, -0.066),
			[1] = Vec3(0.155, 0.973, -0.172),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "DEFEND_radar_2",
		Orientation = Vec3(1.068, -0.066, 0.000),
		Position = Vec3(186.615, 856.381, 401.125),
		Radius = 32,
		Stance = "crouch",
		TagName = "radar_2",
		TeamAvailability = 6,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_radar_3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.954, -0.143, 0.263),
			[1] = Vec3(-0.035, -0.999, -0.008),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "DEFEND_radar_3",
		Orientation = Vec3(1.720, 0.266, -0.000),
		Position = Vec3(406.430, 1184.641, 281.125),
		Radius = 32,
		Stance = "crouch",
		TagName = "radar_3",
		TeamAvailability = 6,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_radar_4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.467, -0.884, 0.023),
			[1] = Vec3(0.003, -1.000, -0.006),
			[2] = Vec3(-0.996, -0.080, -0.030),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "DEFEND_radar_4",
		Orientation = Vec3(2.656, 0.023, -0.000),
		Position = Vec3(818.598, 420.277, 325.556),
		Radius = 32,
		Stance = "crouch",
		TagName = "radar_4",
		TeamAvailability = 2,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_radar_5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.514, -0.857, 0.044),
			[1] = Vec3(0.134, -0.991, 0.026),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "DEFEND_radar_5",
		Orientation = Vec3(-2.602, 0.044, -0.000),
		Position = Vec3(-959.489, 195.313, 273.125),
		Radius = 32,
		Stance = "crouch",
		TagName = "radar_5",
		TeamAvailability = 2,
		Version = 1,
		Weapons = 
		{
		},
	},
	FLAG_documents = 
	{
		CreateOnLoad = 0,
		GoalType = "Flag",
		GroupName = "",
		MinRadius = 0,
		Name = "FLAG_documents",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(-676.000, 478.000, 101.125),
		Radius = 0,
		TagName = "documents",
		TeamAvailability = 4,
		Version = 1,
	},
	HEALTHCAB_huthpcab = 
	{
		CreateOnLoad = 0,
		GoalType = "HEALTHCAB",
		GroupName = "",
		MinRadius = 0,
		Name = "HEALTHCAB_huthpcab",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(1915.000, 1016.000, -82.000),
		Radius = 0,
		Range = 1250,
		TagName = "huthpcab",
		TeamAvailability = 6,
		Version = 1,
	},
	HEALTHCAB_roofhp = 
	{
		CreateOnLoad = 0,
		GoalType = "HEALTHCAB",
		GroupName = "",
		MinRadius = 0,
		Name = "HEALTHCAB_roofhp",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(-967.500, 1252.500, 310.000),
		Radius = 0,
		Range = 1250,
		TagName = "roofhp",
		TeamAvailability = 6,
		Version = 1,
	},
	MOUNTMG42_123 = 
	{
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		GroupName = "",
		MaxCampTime = 90,
		MinCampTime = 15,
		MinRadius = 0,
		Name = "MOUNTMG42_123",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(2752.000, -2576.000, -52.000),
		Radius = 0,
		TagName = "",
		TeamAvailability = 0,
		Version = 1,
	},
	MOUNTMG42_799 = 
	{
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		GroupName = "",
		MaxCampTime = 90,
		MinCampTime = 15,
		MinRadius = 0,
		Name = "MOUNTMG42_799",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(-1056.000, 902.000, 346.000),
		Radius = 0,
		TagName = "",
		TeamAvailability = 0,
		Version = 1,
	},
	PLANT_Allied_CP = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		GoalType = "PLANT",
		GroupName = "",
		MinRadius = 0,
		Name = "PLANT_Allied_CP",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(-424.000, -2064.000, 112.000),
		Radius = 0,
		TagName = "Allied CP",
		TeamAvailability = 2,
		Version = 1,
	},
	PLANT_Axis_CP = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		GoalType = "PLANT",
		GroupName = "",
		MinRadius = 0,
		Name = "PLANT_Axis_CP",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(-1386.000, -2596.500, -57.000),
		Radius = 0,
		TagName = "Axis CP",
		TeamAvailability = 4,
		Version = 1,
	},
	PLANT_Door_controls = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		GroupName = "",
		MinRadius = 0,
		Name = "PLANT_Door_controls",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(424.000, -1160.000, -312.000),
		Radius = 0,
		TagName = "Door controls",
		TeamAvailability = 4,
		Version = 1,
	},
	PLANT_Tunnel_Barrier = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		GoalType = "PLANT",
		GroupName = "",
		MinRadius = 0,
		Name = "PLANT_Tunnel_Barrier",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(2283.626, 506.750, -47.528),
		Radius = 0,
		TagName = "Tunnel Barrier",
		TeamAvailability = 4,
		Version = 1,
	},
	REPAIRMG42_123 = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		GroupName = "",
		MinRadius = 0,
		Name = "REPAIRMG42_123",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(2752.000, -2576.000, -52.000),
		Radius = 0,
		Stance = "crouch",
		TagName = "",
		TeamAvailability = 0,
		Version = 1,
	},
	REPAIRMG42_799 = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		GroupName = "",
		MinRadius = 0,
		Name = "REPAIRMG42_799",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(-1056.000, 902.000, 346.000),
		Radius = 0,
		Stance = "crouch",
		TagName = "",
		TeamAvailability = 0,
		Version = 1,
	},
	SWITCH_Activate_Radar = 
	{
		AimPosition = Vec3(-27.769, 804.787, 445.746),
		CreateOnLoad = 1,
		Facing = Vec3(0.000, 0.000, 0.000),
		GoalType = "SWITCH",
		GroupName = "",
		MinRadius = 32,
		Name = "SWITCH_Activate_Radar",
		Orientation = Vec3(-3.137, -0.301, -0.000),
		Position = Vec3(-28.070, 864.081, 401.125),
		Radius = 32,
		Stance = "stand",
		TagName = "Activate_Radar",
		TeamAvailability = 6,
		Timeout = 1500,
		Use = 1,
		Version = 1,
	},
	SWITCH_Launch_Missile = 
	{
		AimPosition = Vec3(-254.549, -1989.494, 365.356),
		CreateOnLoad = 1,
		Facing = Vec3(0.000, 0.000, 0.000),
		GoalType = "SWITCH",
		GroupName = "",
		MinRadius = 32,
		Name = "SWITCH_Launch_Missile",
		Orientation = Vec3(-3.128, -0.469, -0.000),
		Position = Vec3(-255.011, -1939.816, 329.125),
		Radius = 32,
		Stance = "stand",
		TagName = "Launch_Missile",
		TeamAvailability = 4,
		Timeout = 1500,
		Use = 1,
		Version = 1,
	},
	SWITCH_main_blast_door = 
	{
		AimPosition = Vec3(420.510, -3751.875, -102.681),
		CreateOnLoad = 1,
		Facing = Vec3(0.000, 0.000, 0.000),
		GoalType = "SWITCH",
		GroupName = "",
		MinRadius = 32,
		Name = "SWITCH_main_blast_door",
		Orientation = Vec3(3.109, -0.099, -0.000),
		Position = Vec3(422.707, -3683.678, -158.875),
		Radius = 32,
		Stance = "stand",
		TagName = "main_blast_door",
		TeamAvailability = 6,
		Timeout = 1500,
		Use = 1,
		Version = 1,
	},
	Version = 1,
};