global _MG = 
{
	AMMOCAB_base_ammocabinet = 
	{
		CreateOnLoad = 0,
		GoalType = "AMMOCAB",
		Position = Vec3(2308.000, 2952.000, 4.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	AMMOCAB_first_ammocabinet = 
	{
		CreateOnLoad = 0,
		GoalType = "AMMOCAB",
		Position = Vec3(4804.000, 5540.000, 148.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	BUILD_SdKfz_234 = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Mobile = 1,
		Offsets = 
		{
			[0] = Vec3(-68.126, -17.927, -24.374),
			[1] = Vec3(-0.161, -146.626, -24.374),
			[2] = Vec3(68.211, -18.385, -24.374),
		},
		Position = Vec3(-5896.000, 2540.000, 100.000),
		TagName = "SdKfz 234",
		TeamAvailability = 2,
		Vehicle = "MOVER_tank",
	},
	BUILD_Tank_Barrier_1 = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(-1428.000, 320.000, 40.000),
		TagName = "Tank Barrier 1",
		TeamAvailability = 4,
	},
	BUILD_Tank_Barrier_2 = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(3107.000, 1280.000, -23.000),
		TagName = "Tank Barrier 2",
		TeamAvailability = 4,
	},
	BUILD_Tunnel_Door = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(4095.000, 4847.000, -72.000),
		TagName = "Tunnel Door",
		TeamAvailability = 4,
	},
	CAPPOINT_tank = 
	{
		GoalType = "CapPoint",
		MinRadius = 32,
		Position = Vec3(4618.457, 3075.295, -33.821),
	},
	ESCORT_tank = 
	{
		GoalType = "ESCORT",
		MinRadius = 32,
		Offsets = 
		{
			[0] = Vec3(-8.758, -146.980, -24.646),
			[1] = Vec3(-68.512, -57.102, -24.374),
			[2] = Vec3(68.269, -11.592, -24.374),
			[3] = Vec3(-14.487, 123.265, -27.387),
		},
		Position = Vec3(-5202.947, 2138.956, 1.125),
		Vehicle = "MOVER_tank",
	},
	FLAG_chalice = 
	{
		CreateOnLoad = 0,
		GoalType = "Flag",
		Position = Vec3(4753.000, 5485.000, 481.125),
		TeamAvailability = 2,
	},
	FLAG_crown = 
	{
		CreateOnLoad = 0,
		GoalType = "Flag",
		Position = Vec3(3627.000, 6958.000, 691.125),
		TeamAvailability = 2,
	},
	FLAG_sword = 
	{
		CreateOnLoad = 0,
		GoalType = "Flag",
		Position = Vec3(3766.000, 6848.000, 691.125),
		TeamAvailability = 2,
	},
	HEALTHCAB_base_healthcabinet = 
	{
		CreateOnLoad = 0,
		GoalType = "HEALTHCAB",
		Position = Vec3(2308.000, 3032.000, 4.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	HEALTHCAB_first_healthcabinet = 
	{
		CreateOnLoad = 0,
		GoalType = "HEALTHCAB",
		Position = Vec3(4876.000, 5540.000, 148.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	MOVER_tank = 
	{
		CreateOnLoad = 0,
		GoalType = "MOVER",
		Position = Vec3(-5392.539, 2198.226, 48.499),
		TeamAvailability = 2,
	},
	PLANT_Tank_Barrier_1 = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Position = Vec3(-1560.001, 232.000, 36.000),
		TagName = "Tank Barrier 1",
		TeamAvailability = 2,
	},
	PLANT_Tank_Barrier_2 = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Position = Vec3(3015.197, 1207.195, -27.998),
		TagName = "Tank Barrier 2",
		TeamAvailability = 2,
	},
	PLANT_Tunnel_Door = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Position = Vec3(3936.000, 4875.999, -48.000),
		TagName = "Tunnel Door",
		TeamAvailability = 2,
	},
	Version = 1,
};