global Map =
{
	crate1_secured = 0,
	crate2_secured = 0,

	allied_compost_built_Built = function( trigger )
	{
		SetAvailableMapGoals( TEAM.ALLIES, false, "BUILD_Command_Post" );
		SetAvailableMapGoals( TEAM.AXIS, false, "BUILD_Command_Post" );
		SetAvailableMapGoals( TEAM.AXIS, true, "PLANT_Command_Post" );

		Util.MapDebugPrint( "allied_compost_built_Built" );
	},

	axis_compost_built_Built = function( trigger )
	{
		SetAvailableMapGoals( TEAM.ALLIES, false, "BUILD_Command_Post" );
		SetAvailableMapGoals( TEAM.AXIS, false, "BUILD_Command_Post" );
		SetAvailableMapGoals( TEAM.ALLIES, true, "PLANT_Command_Post" );
	},

	truck_construct_Built = function( trigger )
	{

		Util.MapDebugPrint( "truck_construct_Built" );
	},

	gondel_c_Built = function( trigger )
	{

		Util.MapDebugPrint( "gondel_c_Built" );
	},

	defense3_Built = function( trigger )
	{

		Util.MapDebugPrint( "defense3_Built" );
	},

	axis_compost_built_Built = function( trigger )
	{
		Util.MapDebugPrint( "axis_compost_built_Built" );
	},

	defense4_Built = function( trigger )
	{

		Util.MapDebugPrint( "defense4_Built" );
	},

	allied_compost_built_Destroyed = function( trigger )
	{
		SetAvailableMapGoals( TEAM.ALLIES, true, "BUILD_Command_Post" );
		SetAvailableMapGoals( TEAM.AXIS, true, "BUILD_Command_Post" );
		SetAvailableMapGoals( TEAM.AXIS, false, "PLANT_Command_Post" );

		Util.MapDebugPrint( "allied_compost_built_Destroyed" );
	},

	axis_compost_built_Destroyed = function( trigger )
	{
		SetAvailableMapGoals( TEAM.ALLIES, true, "BUILD_Command_Post" );
		SetAvailableMapGoals( TEAM.AXIS, true, "BUILD_Command_Post" );
		SetAvailableMapGoals( TEAM.ALLIES, false, "PLANT_Command_Post" );

		Util.MapDebugPrint( "axis_compost_built_Destroyed" );
	},

	door2_Destroyed = function( trigger )
	{
		SetAvailableMapGoals( TEAM.ALLIES, true, "FLAG_gold_crate2" );

		Util.MapDebugPrint( "door2_Destroyed" );
	},

	gondel_c_Destroyed = function( trigger )
	{

		Util.MapDebugPrint( "gondel_c_Destroyed" );
	},

	door1_Destroyed = function( trigger )
	{
		SetAvailableMapGoals( TEAM.ALLIES, true, "FLAG_gold_crate1" );

		Util.MapDebugPrint( "door1_Destroyed" );
	},

	defense3_Destroyed = function( trigger )
	{

		Util.MapDebugPrint( "defense3_Destroyed" );
	},

	defense4_Destroyed = function( trigger )
	{

		Util.MapDebugPrint( "defense4_Destroyed" );
	},

	secured_crate1 = function( trigger )
	{
		Map.crate1_secured = 1;

		if( Map.crate1_secured == 1 && Map.crate2_secured == 1 )
		{
			SetAvailableMapGoals( TEAM.ALLIES, true, {
				"BUILD_Truck",
				"ESCORT_Truck",
			});
		}
	},

	secured_crate2 = function( trigger )
	{
		Map.crate2_secured = 1;

		if( Map.crate1_secured == 1 && Map.crate2_secured == 1 )
		{
			SetAvailableMapGoals( TEAM.ALLIES, true, {
				"BUILD_Truck",
				"ESCORT_Truck",
			});
		}
	},
};

global OnMapLoad = function()
{

	OnTrigger( "Allied Command Post constructed. Charge speed increased!", Map.allied_compost_built_Built );
	OnTrigger( "Axis Command Post constructed. Charge speed increased!", Map.axis_compost_built_Built );
	OnTrigger( "Allied team has destroyed the Axis Command Post!", Map.axis_compost_built_Destroyed );
	OnTrigger( "Axis team has destroyed the Allied Command Post!", Map.allied_compost_built_Destroyed );
	OnTrigger( "The Truck has been repaired!", Map.truck_construct_Built );
	OnTrigger( "The Gondel Generator has been repaired!", Map.gondel_c_Built );
	OnTrigger( "Truck Barrier #1 has been constructed.", Map.defense3_Built );
	OnTrigger( "Truck Barrier #2 has been constructed.", Map.defense4_Built );
	OnTrigger( "Truck Barrier #1 has been destroyed.", Map.defense3_Destroyed );
	OnTrigger( "Truck Barrier #2 has been destroyed.", Map.defense4_Destroyed );
	OnTrigger( "The Gondel Generator has been destroyed!", Map.gondel_c_Destroyed );
	OnTrigger( "Documents Defense #1 Destroyed.", Map.door1_Destroyed );
	OnTrigger( "Document Defense #2 Destroyed.", Map.door2_Destroyed );
	OnTrigger( "Allied team has secured the Documents!", Map.secured_crate1 );
	OnTrigger( "Allied team has secured the Gold Crate!", Map.secured_crate2 );

	Util.DisableGoal ( "BUILD_Truck" );
	Util.DisableGoal ( "ESCORT_Truck" );
	Util.DisableGoal ( "FLAG_gold_crate.*" );

	SetAvailableMapGoals( TEAM.ALLIES, false, {
		"MOUNTMG42.*",
		"REPAIRMG42.*",
	});

	MapRoutes =
	{
		CAPPOINT_Truck =
		{
			ROUTE_documents =
			{
				ROUTE_docsplit1 =
				{
					ROUTE_doctunnelentrance =
					{
						Weight = 2,
						ROUTE_doctun1 =
						{
							ROUTE_doctun2 =
							{
								ROUTE_doctun3 =
								{
									ROUTE_doctun4 =
									{
										ROUTE_doctun5 =
										{
											ROUTE_doctun6 =
											{
												ROUTE_doctun7 =
												{
													ROUTE_doctun8 =
													{
														ROUTE_doctun9 =
														{
															ROUTE_doctun10 =
															{
																ROUTE_doctun11 =
																{
																	ROUTE_doctun12 =
																	{
																		ROUTE_doctun12break =
																		{
																			ROUTE_doctunnelexit =
																			{
																				ROUTE_docbackaxis = {},
																				ROUTE_docfrontaxis = {},
																			},
																		},
																	},
																},
															},
														},
													},
												},
											},
										},
									},
								},
							},
						},
					},
					ROUTE_docbackway =
					{
						ROUTE_docbackstairs =
						{
							ROUTE_docbackaxis = {},
							ROUTE_docfrontaxis = {},
						},
					},
				},
			},
		},
	};

	Util.Routes(MapRoutes);
	Util.MapDebugPrint( "OnMapLoad" );
};

global OnBotJoin = function( bot )
{
	bot.TargetBreakableDist = 100.0;
};
