global _MG = 
{
	AMMOCAB_uje1_ammocabinet = 
	{
		CreateOnLoad = 0,
		GoalType = "AMMOCAB",
		GroupName = "",
		MinRadius = 0,
		Name = "AMMOCAB_uje1_ammocabinet",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(-1120.000, 2504.000, 38.000),
		Radius = 0,
		Range = 1250,
		SerialNum = 284,
		TagName = "uje1_ammocabinet",
		TeamAvailability = 6,
		Version = 1,
	},
	AMMOCAB_uje2_ammocabinet = 
	{
		CreateOnLoad = 0,
		GoalType = "AMMOCAB",
		GroupName = "",
		MinRadius = 0,
		Name = "AMMOCAB_uje2_ammocabinet",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(-1120.000, -2512.000, 36.000),
		Radius = 0,
		Range = 1250,
		SerialNum = 288,
		TagName = "uje2_ammocabinet",
		TeamAvailability = 6,
		Version = 1,
	},
	AMMOCAB_uje3_ammocabinet = 
	{
		CreateOnLoad = 0,
		GoalType = "AMMOCAB",
		GroupName = "",
		MinRadius = 0,
		Name = "AMMOCAB_uje3_ammocabinet",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(1124.000, -2504.000, 38.000),
		Radius = 0,
		Range = 1250,
		SerialNum = 292,
		TagName = "uje3_ammocabinet",
		TeamAvailability = 6,
		Version = 1,
	},
	AMMOCAB_uje5_ammocabinet = 
	{
		CreateOnLoad = 0,
		GoalType = "AMMOCAB",
		GroupName = "",
		MinRadius = 0,
		Name = "AMMOCAB_uje5_ammocabinet",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(1123.000, 2408.000, 38.000),
		Radius = 0,
		Range = 1250,
		SerialNum = 296,
		TagName = "uje5_ammocabinet",
		TeamAvailability = 6,
		Version = 1,
	},
	AMMOCAB_uje6_ammocabinet = 
	{
		CreateOnLoad = 0,
		GoalType = "AMMOCAB",
		GroupName = "",
		MinRadius = 0,
		Name = "AMMOCAB_uje6_ammocabinet",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(136.000, 3480.000, 172.000),
		Radius = 0,
		Range = 1250,
		SerialNum = 300,
		TagName = "uje6_ammocabinet",
		TeamAvailability = 6,
		Version = 1,
	},
	AMMOCAB_uje8_ammocabinet = 
	{
		CreateOnLoad = 0,
		GoalType = "AMMOCAB",
		GroupName = "",
		MinRadius = 0,
		Name = "AMMOCAB_uje8_ammocabinet",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(-104.000, -3481.000, 174.000),
		Radius = 0,
		Range = 1250,
		SerialNum = 304,
		TagName = "uje8_ammocabinet",
		TeamAvailability = 6,
		Version = 1,
	},
	HEALTHCAB_uje1_healthcabinet = 
	{
		CreateOnLoad = 0,
		GoalType = "HEALTHCAB",
		GroupName = "",
		MinRadius = 0,
		Name = "HEALTHCAB_uje1_healthcabinet",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(-1120.000, 2408.000, 36.000),
		Radius = 0,
		Range = 1250,
		SerialNum = 286,
		TagName = "uje1_healthcabinet",
		TeamAvailability = 6,
		Version = 1,
	},
	HEALTHCAB_uje2_healthcabinet = 
	{
		CreateOnLoad = 0,
		GoalType = "HEALTHCAB",
		GroupName = "",
		MinRadius = 0,
		Name = "HEALTHCAB_uje2_healthcabinet",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(-1122.000, -2600.000, 37.000),
		Radius = 0,
		Range = 1250,
		SerialNum = 290,
		TagName = "uje2_healthcabinet",
		TeamAvailability = 6,
		Version = 1,
	},
	HEALTHCAB_uje3_healthcabinet = 
	{
		CreateOnLoad = 0,
		GoalType = "HEALTHCAB",
		GroupName = "",
		MinRadius = 0,
		Name = "HEALTHCAB_uje3_healthcabinet",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(1124.000, -2408.000, 36.000),
		Radius = 0,
		Range = 1250,
		SerialNum = 294,
		TagName = "uje3_healthcabinet",
		TeamAvailability = 6,
		Version = 1,
	},
	HEALTHCAB_uje5_healthcabinet = 
	{
		CreateOnLoad = 0,
		GoalType = "HEALTHCAB",
		GroupName = "",
		MinRadius = 0,
		Name = "HEALTHCAB_uje5_healthcabinet",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(1123.000, 2504.000, 36.000),
		Radius = 0,
		Range = 1250,
		SerialNum = 298,
		TagName = "uje5_healthcabinet",
		TeamAvailability = 6,
		Version = 1,
	},
	HEALTHCAB_uje6_healthcabinet = 
	{
		CreateOnLoad = 0,
		GoalType = "HEALTHCAB",
		GroupName = "",
		MinRadius = 0,
		Name = "HEALTHCAB_uje6_healthcabinet",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(208.000, 3484.000, 173.000),
		Radius = 0,
		Range = 1250,
		SerialNum = 302,
		TagName = "uje6_healthcabinet",
		TeamAvailability = 6,
		Version = 1,
	},
	HEALTHCAB_uje8_healthcabinet = 
	{
		CreateOnLoad = 0,
		GoalType = "HEALTHCAB",
		GroupName = "",
		MinRadius = 0,
		Name = "HEALTHCAB_uje8_healthcabinet",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(-176.000, -3477.000, 175.000),
		Radius = 0,
		Range = 1250,
		SerialNum = 306,
		TagName = "uje8_healthcabinet",
		TeamAvailability = 6,
		Version = 1,
	},
	SNIPE_allied1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.120, -0.992, -0.036),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 50,
		MinCampTime = 30,
		MinRadius = 30,
		Name = "SNIPE_allied1",
		Orientation = Vec3(3.021, -0.036, -0.000),
		Position = Vec3(761.364, 2736.269, 136.125),
		Radius = 35,
		SerialNum = 208,
		Stance = "stand",
		TagName = "allied1",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_allied10 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.116, -0.993, -0.006),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 50,
		MinCampTime = 30,
		MinRadius = 30,
		Name = "SNIPE_allied10",
		Orientation = Vec3(-3.025, -0.006, -0.000),
		Position = Vec3(-873.685, 2624.007, 136.125),
		Radius = 35,
		SerialNum = 174,
		Stance = "stand",
		TagName = "allied10",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_allied11 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.338, -0.941, -0.001),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 50,
		MinCampTime = 30,
		MinRadius = 30,
		Name = "SNIPE_allied11",
		Orientation = Vec3(-2.797, -0.001, -0.000),
		Position = Vec3(-807.762, 2689.873, 0.125),
		Radius = 35,
		SerialNum = 192,
		Stance = "stand",
		TagName = "allied11",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_allied12 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.428, -0.904, -0.004),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 50,
		MinCampTime = 30,
		MinRadius = 30,
		Name = "SNIPE_allied12",
		Orientation = Vec3(-2.699, -0.004, -0.000),
		Position = Vec3(-922.126, 2491.564, 0.125),
		Radius = 35,
		SerialNum = 190,
		Stance = "stand",
		TagName = "allied12",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_allied13 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.330, -0.944, -0.005),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 50,
		MinCampTime = 30,
		MinRadius = 30,
		Name = "SNIPE_allied13",
		Orientation = Vec3(-2.805, -0.005, -0.000),
		Position = Vec3(-971.779, 2325.856, 0.125),
		Radius = 35,
		SerialNum = 188,
		Stance = "stand",
		TagName = "allied13",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_allied14 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.205, -0.979, 0.018),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 50,
		MinCampTime = 30,
		MinRadius = 30,
		Name = "SNIPE_allied14",
		Orientation = Vec3(-2.935, 0.018, -0.000),
		Position = Vec3(-945.320, 2216.050, 0.125),
		Radius = 35,
		SerialNum = 104,
		Stance = "crouch",
		TagName = "allied14",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_allied15 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.293, -0.956, 0.002),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 50,
		MinCampTime = 30,
		MinRadius = 30,
		Name = "SNIPE_allied15",
		Orientation = Vec3(-2.844, 0.002, -0.000),
		Position = Vec3(-966.822, 2275.541, -135.875),
		Radius = 35,
		SerialNum = 186,
		Stance = "stand",
		TagName = "allied15",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_allied16 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.430, -0.903, 0.019),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 50,
		MinCampTime = 30,
		MinRadius = 30,
		Name = "SNIPE_allied16",
		Orientation = Vec3(-2.697, 0.019, -0.000),
		Position = Vec3(-1088.155, 2214.527, -135.875),
		Radius = 35,
		SerialNum = 182,
		Stance = "stand",
		TagName = "allied16",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_allied17 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.231, -0.973, 0.008),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 50,
		MinCampTime = 30,
		MinRadius = 30,
		Name = "SNIPE_allied17",
		Orientation = Vec3(-2.909, 0.008, -0.000),
		Position = Vec3(-827.278, 2461.423, -135.875),
		Radius = 35,
		SerialNum = 180,
		Stance = "prone",
		TagName = "allied17",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_allied18 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.238, -0.971, 0.012),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 50,
		MinCampTime = 30,
		MinRadius = 30,
		Name = "SNIPE_allied18",
		Orientation = Vec3(-2.901, 0.012, -0.000),
		Position = Vec3(-781.868, 2715.765, -135.875),
		Radius = 35,
		SerialNum = 178,
		Stance = "stand",
		TagName = "allied18",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_allied19 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.015, -1.000, 0.026),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 50,
		MinCampTime = 30,
		MinRadius = 30,
		Name = "SNIPE_allied19",
		Orientation = Vec3(-3.127, 0.026, -0.000),
		Position = Vec3(-613.762, 2908.408, -147.875),
		Radius = 35,
		SerialNum = 176,
		Stance = "crouch",
		TagName = "allied19",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_allied2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.082, -0.997, 0.005),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 50,
		MinCampTime = 30,
		MinRadius = 30,
		Name = "SNIPE_allied2",
		Orientation = Vec3(3.059, 0.005, -0.000),
		Position = Vec3(602.832, 2745.187, 0.125),
		Radius = 35,
		SerialNum = 172,
		Stance = "crouch",
		TagName = "allied2",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_allied20 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.209, -0.978, 0.007),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 50,
		MinCampTime = 30,
		MinRadius = 30,
		Name = "SNIPE_allied20",
		Orientation = Vec3(-2.931, 0.007, -0.000),
		Position = Vec3(-1121.394, 1782.126, -135.875),
		Radius = 35,
		SerialNum = 170,
		Stance = "stand",
		TagName = "allied20",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_allied21 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.128, -0.992, 0.013),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 50,
		MinCampTime = 30,
		MinRadius = 30,
		Name = "SNIPE_allied21",
		Orientation = Vec3(-3.013, 0.013, -0.000),
		Position = Vec3(-1215.397, 1774.126, -135.875),
		Radius = 35,
		SerialNum = 166,
		Stance = "stand",
		TagName = "allied21",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_allied22 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.257, -0.966, 0.021),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 50,
		MinCampTime = 30,
		MinRadius = 30,
		Name = "SNIPE_allied22",
		Orientation = Vec3(-2.881, 0.021, -0.000),
		Position = Vec3(-1185.281, 2013.874, -135.875),
		Radius = 35,
		SerialNum = 184,
		Stance = "stand",
		TagName = "allied22",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_allied23 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.303, -0.953, 0.002),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 50,
		MinCampTime = 30,
		MinRadius = 30,
		Name = "SNIPE_allied23",
		Orientation = Vec3(-2.834, 0.002, -0.000),
		Position = Vec3(-832.034, 2025.262, -147.875),
		Radius = 35,
		SerialNum = 274,
		Stance = "prone",
		TagName = "allied23",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_allied24 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.044, -0.999, -0.004),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 50,
		MinCampTime = 30,
		MinRadius = 30,
		Name = "SNIPE_allied24",
		Orientation = Vec3(3.097, -0.004, -0.000),
		Position = Vec3(551.816, 2135.971, -147.669),
		Radius = 35,
		SerialNum = 246,
		Stance = "prone",
		TagName = "allied24",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_allied25 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.018, -0.999, 0.032),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 50,
		MinCampTime = 30,
		MinRadius = 30,
		Name = "SNIPE_allied25",
		Orientation = Vec3(3.123, 0.033, -0.000),
		Position = Vec3(226.125, 2116.811, -147.669),
		Radius = 35,
		SerialNum = 218,
		Stance = "crouch",
		TagName = "allied25",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_allied26 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.038, -0.999, 0.005),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 50,
		MinCampTime = 30,
		MinRadius = 30,
		Name = "SNIPE_allied26",
		Orientation = Vec3(-3.103, 0.005, -0.000),
		Position = Vec3(113.200, 2176.715, -147.669),
		Radius = 35,
		SerialNum = 226,
		Stance = "crouch",
		TagName = "allied26",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_allied27 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.066, -0.998, 0.014),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 50,
		MinCampTime = 30,
		MinRadius = 30,
		Name = "SNIPE_allied27",
		Orientation = Vec3(3.076, 0.014, -0.000),
		Position = Vec3(-217.888, 2159.663, -147.669),
		Radius = 35,
		SerialNum = 160,
		Stance = "crouch",
		TagName = "allied27",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_allied28 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.055, -0.998, 0.022),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 50,
		MinCampTime = 30,
		MinRadius = 30,
		Name = "SNIPE_allied28",
		Orientation = Vec3(-3.086, 0.022, -0.000),
		Position = Vec3(-420.618, 2181.824, -147.669),
		Radius = 35,
		SerialNum = 230,
		Stance = "crouch",
		TagName = "allied28",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
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		GoalType = "Snipe",
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		GoalType = "Snipe",
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		GoalType = "Snipe",
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		GoalType = "Snipe",
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		GoalType = "Snipe",
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		GoalType = "Snipe",
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	{
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		GoalType = "Snipe",
		GroupName = "",
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		Name = "SNIPE_allied5",
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		GoalType = "Snipe",
		GroupName = "",
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		GoalType = "Snipe",
		GroupName = "",
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		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 50,
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		Name = "SNIPE_allied8",
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		GoalType = "Snipe",
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		GoalType = "Snipe",
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		Radius = 35,
		SerialNum = 132,
		Stance = "stand",
		TagName = "axis1",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_axis10 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.018, 0.999, -0.027),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 50,
		MinCampTime = 30,
		MinRadius = 30,
		Name = "SNIPE_axis10",
		Orientation = Vec3(0.018, -0.027, -0.000),
		Position = Vec3(-242.365, -3364.582, 356.550),
		Radius = 35,
		SerialNum = 164,
		Stance = "stand",
		TagName = "axis10",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_axis11 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.091, 0.995, -0.025),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 50,
		MinCampTime = 30,
		MinRadius = 30,
		Name = "SNIPE_axis11",
		Orientation = Vec3(-0.092, -0.025, -0.000),
		Position = Vec3(141.716, -3372.195, 349.414),
		Radius = 35,
		SerialNum = 196,
		Stance = "stand",
		TagName = "axis11",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_axis12 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.065, 0.997, -0.043),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 50,
		MinCampTime = 30,
		MinRadius = 30,
		Name = "SNIPE_axis12",
		Orientation = Vec3(-0.065, -0.043, -0.000),
		Position = Vec3(272.014, -3372.315, 349.303),
		Radius = 35,
		SerialNum = 228,
		Stance = "stand",
		TagName = "axis12",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_axis13 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.001, 0.999, -0.033),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 50,
		MinCampTime = 30,
		MinRadius = 30,
		Name = "SNIPE_axis13",
		Orientation = Vec3(-0.001, -0.033, -0.000),
		Position = Vec3(157.887, -3226.126, 136.125),
		Radius = 35,
		SerialNum = 258,
		Stance = "stand",
		TagName = "axis13",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_axis14 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.051, 0.998, -0.037),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 50,
		MinCampTime = 30,
		MinRadius = 30,
		Name = "SNIPE_axis14",
		Orientation = Vec3(0.051, -0.037, -0.000),
		Position = Vec3(96.434, -3226.125, 136.125),
		Radius = 35,
		SerialNum = 36,
		Stance = "stand",
		TagName = "axis14",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_axis15 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.036, 0.999, -0.037),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 50,
		MinCampTime = 30,
		MinRadius = 30,
		Name = "SNIPE_axis15",
		Orientation = Vec3(0.036, -0.037, -0.000),
		Position = Vec3(-162.901, -3226.126, 136.125),
		Radius = 35,
		SerialNum = 68,
		Stance = "stand",
		TagName = "axis15",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_axis16 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.075, 0.997, -0.014),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 50,
		MinCampTime = 30,
		MinRadius = 30,
		Name = "SNIPE_axis16",
		Orientation = Vec3(0.075, -0.014, -0.000),
		Position = Vec3(-176.143, -3145.570, 136.125),
		Radius = 35,
		SerialNum = 156,
		Stance = "stand",
		TagName = "axis16",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_axis17 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.014, 0.999, -0.046),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 50,
		MinCampTime = 30,
		MinRadius = 30,
		Name = "SNIPE_axis17",
		Orientation = Vec3(0.014, -0.046, -0.000),
		Position = Vec3(196.619, -3151.698, 136.125),
		Radius = 35,
		SerialNum = 154,
		Stance = "stand",
		TagName = "axis17",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_axis18 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.252, 0.967, -0.039),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 50,
		MinCampTime = 30,
		MinRadius = 30,
		Name = "SNIPE_axis18",
		Orientation = Vec3(-0.255, -0.039, -0.000),
		Position = Vec3(-945.668, -2213.737, 0.125),
		Radius = 35,
		SerialNum = 152,
		Stance = "crouch",
		TagName = "axis18",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_axis19 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.352, 0.936, -0.012),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 50,
		MinCampTime = 30,
		MinRadius = 30,
		Name = "SNIPE_axis19",
		Orientation = Vec3(-0.359, -0.012, -0.000),
		Position = Vec3(-971.081, -2326.553, 0.125),
		Radius = 35,
		SerialNum = 150,
		Stance = "stand",
		TagName = "axis19",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_axis2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.109, 0.994, -0.005),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 50,
		MinCampTime = 30,
		MinRadius = 30,
		Name = "SNIPE_axis2",
		Orientation = Vec3(-0.109, -0.005, -0.000),
		Position = Vec3(-353.010, -3226.128, 0.125),
		Radius = 35,
		SerialNum = 148,
		Stance = "stand",
		TagName = "axis2",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_axis20 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.427, 0.904, -0.020),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 50,
		MinCampTime = 30,
		MinRadius = 30,
		Name = "SNIPE_axis20",
		Orientation = Vec3(-0.441, -0.020, -0.000),
		Position = Vec3(-922.127, -2488.784, 0.125),
		Radius = 35,
		SerialNum = 146,
		Stance = "stand",
		TagName = "axis20",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_axis21 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.133, 0.991, -0.016),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 50,
		MinCampTime = 30,
		MinRadius = 30,
		Name = "SNIPE_axis21",
		Orientation = Vec3(-0.134, -0.016, -0.000),
		Position = Vec3(-804.924, -2702.092, 0.125),
		Radius = 35,
		SerialNum = 144,
		Stance = "stand",
		TagName = "axis21",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_axis22 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.192, 0.981, -0.014),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 50,
		MinCampTime = 30,
		MinRadius = 30,
		Name = "SNIPE_axis22",
		Orientation = Vec3(-0.193, -0.014, -0.000),
		Position = Vec3(-749.304, -2748.330, 136.125),
		Radius = 35,
		SerialNum = 142,
		Stance = "stand",
		TagName = "axis22",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_axis23 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.325, 0.945, -0.042),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 50,
		MinCampTime = 30,
		MinRadius = 30,
		Name = "SNIPE_axis23",
		Orientation = Vec3(-0.331, -0.042, -0.000),
		Position = Vec3(-866.424, -2631.211, 136.125),
		Radius = 35,
		SerialNum = 140,
		Stance = "stand",
		TagName = "axis23",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_axis24 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.009, 1.000, -0.017),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 50,
		MinCampTime = 30,
		MinRadius = 30,
		Name = "SNIPE_axis24",
		Orientation = Vec3(-0.009, -0.017, -0.000),
		Position = Vec3(-604.113, -2746.469, 0.125),
		Radius = 35,
		SerialNum = 138,
		Stance = "crouch",
		TagName = "axis24",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_axis25 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.145, 0.989, -0.004),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 50,
		MinCampTime = 30,
		MinRadius = 30,
		Name = "SNIPE_axis25",
		Orientation = Vec3(-0.146, -0.004, -0.000),
		Position = Vec3(-682.393, -2815.241, -135.875),
		Radius = 35,
		SerialNum = 134,
		Stance = "stand",
		TagName = "axis25",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_axis26 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.412, 0.911, -0.002),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 50,
		MinCampTime = 30,
		MinRadius = 30,
		Name = "SNIPE_axis26",
		Orientation = Vec3(-0.425, -0.002, -0.000),
		Position = Vec3(-1100.904, -2238.684, -135.875),
		Radius = 35,
		SerialNum = 130,
		Stance = "stand",
		TagName = "axis26",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_axis27 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.274, 0.962, 0.002),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 50,
		MinCampTime = 30,
		MinRadius = 30,
		Name = "SNIPE_axis27",
		Orientation = Vec3(-0.278, 0.002, -0.000),
		Position = Vec3(-954.448, -2279.186, -135.875),
		Radius = 35,
		SerialNum = 128,
		Stance = "stand",
		TagName = "axis27",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_axis28 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.143, 0.990, 0.011),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 50,
		MinCampTime = 30,
		MinRadius = 30,
		Name = "SNIPE_axis28",
		Orientation = Vec3(-0.144, 0.011, -0.000),
		Position = Vec3(-1225.525, -1791.143, -135.875),
		Radius = 35,
		SerialNum = 126,
		Stance = "stand",
		TagName = "axis28",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_axis29 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.174, 0.985, 0.005),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 50,
		MinCampTime = 30,
		MinRadius = 30,
		Name = "SNIPE_axis29",
		Orientation = Vec3(-0.175, 0.005, -0.000),
		Position = Vec3(-1123.619, -1787.020, -135.875),
		Radius = 35,
		SerialNum = 124,
		Stance = "stand",
		TagName = "axis29",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_axis3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.103, 0.995, -0.017),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 50,
		MinCampTime = 30,
		MinRadius = 30,
		Name = "SNIPE_axis3",
		Orientation = Vec3(0.103, -0.017, -0.000),
		Position = Vec3(353.707, -3103.699, 0.125),
		Radius = 35,
		SerialNum = 122,
		Stance = "stand",
		TagName = "axis3",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_axis30 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.162, 0.986, 0.029),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 50,
		MinCampTime = 30,
		MinRadius = 30,
		Name = "SNIPE_axis30",
		Orientation = Vec3(-0.163, 0.029, -0.000),
		Position = Vec3(-934.443, -2015.037, -147.875),
		Radius = 35,
		SerialNum = 120,
		Stance = "prone",
		TagName = "axis30",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_axis31 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.088, 0.996, -0.011),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 50,
		MinCampTime = 30,
		MinRadius = 30,
		Name = "SNIPE_axis31",
		Orientation = Vec3(0.088, -0.011, -0.000),
		Position = Vec3(621.190, -2763.546, 0.125),
		Radius = 35,
		SerialNum = 118,
		Stance = "crouch",
		TagName = "axis31",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_axis32 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.175, 0.984, -0.035),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 50,
		MinCampTime = 30,
		MinRadius = 30,
		Name = "SNIPE_axis32",
		Orientation = Vec3(0.176, -0.035, -0.000),
		Position = Vec3(748.192, -2749.441, 136.125),
		Radius = 35,
		SerialNum = 116,
		Stance = "stand",
		TagName = "axis32",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_axis33 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.219, 0.975, -0.029),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 50,
		MinCampTime = 30,
		MinRadius = 30,
		Name = "SNIPE_axis33",
		Orientation = Vec3(0.221, -0.029, -0.000),
		Position = Vec3(862.881, -2634.753, 136.125),
		Radius = 35,
		SerialNum = 114,
		Stance = "stand",
		TagName = "axis33",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_axis34 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.135, 0.991, -0.008),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 50,
		MinCampTime = 30,
		MinRadius = 30,
		Name = "SNIPE_axis34",
		Orientation = Vec3(0.135, -0.008, -0.000),
		Position = Vec3(762.944, -2734.711, 0.125),
		Radius = 35,
		SerialNum = 112,
		Stance = "stand",
		TagName = "axis34",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_axis35 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.272, 0.962, -0.025),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 50,
		MinCampTime = 30,
		MinRadius = 30,
		Name = "SNIPE_axis35",
		Orientation = Vec3(0.275, -0.025, -0.000),
		Position = Vec3(819.956, -2677.677, 0.125),
		Radius = 35,
		SerialNum = 110,
		Stance = "stand",
		TagName = "axis35",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_axis36 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.336, 0.942, -0.011),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 50,
		MinCampTime = 30,
		MinRadius = 30,
		Name = "SNIPE_axis36",
		Orientation = Vec3(0.342, -0.011, -0.000),
		Position = Vec3(956.242, -2341.391, 0.125),
		Radius = 35,
		SerialNum = 108,
		Stance = "stand",
		TagName = "axis36",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_axis37 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.433, 0.901, -0.021),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 50,
		MinCampTime = 30,
		MinRadius = 30,
		Name = "SNIPE_axis37",
		Orientation = Vec3(0.448, -0.021, -0.000),
		Position = Vec3(922.126, -2496.012, 0.125),
		Radius = 35,
		SerialNum = 106,
		Stance = "stand",
		TagName = "axis37",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_axis38 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.282, 0.959, -0.025),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 50,
		MinCampTime = 30,
		MinRadius = 30,
		Name = "SNIPE_axis38",
		Orientation = Vec3(0.286, -0.025, -0.000),
		Position = Vec3(960.370, -2204.998, 0.125),
		Radius = 35,
		SerialNum = 102,
		Stance = "crouch",
		TagName = "axis38",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_axis39 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.459, 0.888, 0.011),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 50,
		MinCampTime = 30,
		MinRadius = 30,
		Name = "SNIPE_axis39",
		Orientation = Vec3(0.477, 0.011, -0.000),
		Position = Vec3(1097.558, -2214.823, -135.875),
		Radius = 35,
		SerialNum = 98,
		Stance = "stand",
		TagName = "axis39",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_axis4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.004, 1.000, 0.001),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 50,
		MinCampTime = 30,
		MinRadius = 30,
		Name = "SNIPE_axis4",
		Orientation = Vec3(-0.004, 0.001, -0.000),
		Position = Vec3(423.599, -3234.168, -135.673),
		Radius = 35,
		SerialNum = 96,
		Stance = "stand",
		TagName = "axis4",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_axis40 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.380, 0.925, 0.014),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 50,
		MinCampTime = 30,
		MinRadius = 30,
		Name = "SNIPE_axis40",
		Orientation = Vec3(0.390, 0.014, -0.000),
		Position = Vec3(965.541, -2268.092, -135.875),
		Radius = 35,
		SerialNum = 94,
		Stance = "stand",
		TagName = "axis40",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_axis41 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.292, 0.956, 0.014),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 50,
		MinCampTime = 30,
		MinRadius = 30,
		Name = "SNIPE_axis41",
		Orientation = Vec3(0.296, 0.014, -0.000),
		Position = Vec3(1136.895, -1782.125, -135.875),
		Radius = 35,
		SerialNum = 92,
		Stance = "stand",
		TagName = "axis41",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_axis42 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.076, 0.997, 0.008),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 50,
		MinCampTime = 30,
		MinRadius = 30,
		Name = "SNIPE_axis42",
		Orientation = Vec3(0.076, 0.008, -0.000),
		Position = Vec3(1222.617, -1782.126, -135.875),
		Radius = 35,
		SerialNum = 90,
		Stance = "stand",
		TagName = "axis42",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_axis43 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.246, 0.969, 0.037),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 50,
		MinCampTime = 30,
		MinRadius = 30,
		Name = "SNIPE_axis43",
		Orientation = Vec3(0.248, 0.037, -0.000),
		Position = Vec3(933.559, -2021.868, -147.875),
		Radius = 35,
		SerialNum = 88,
		Stance = "prone",
		TagName = "axis43",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_axis44 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.122, 0.993, -0.005),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 50,
		MinCampTime = 30,
		MinRadius = 30,
		Name = "SNIPE_axis44",
		Orientation = Vec3(0.122, -0.005, -0.000),
		Position = Vec3(763.453, -2295.758, -147.875),
		Radius = 35,
		SerialNum = 86,
		Stance = "prone",
		TagName = "axis44",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_axis45 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.157, 0.988, 0.001),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 50,
		MinCampTime = 30,
		MinRadius = 30,
		Name = "SNIPE_axis45",
		Orientation = Vec3(0.158, 0.001, -0.000),
		Position = Vec3(686.513, -2811.120, -135.875),
		Radius = 35,
		SerialNum = 84,
		Stance = "stand",
		TagName = "axis45",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_axis46 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.015, 1.000, -0.004),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 50,
		MinCampTime = 30,
		MinRadius = 30,
		Name = "SNIPE_axis46",
		Orientation = Vec3(-0.015, -0.004, -0.000),
		Position = Vec3(543.695, -2888.935, -147.875),
		Radius = 35,
		SerialNum = 82,
		Stance = "prone",
		TagName = "axis46",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_axis47 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.029, 1.000, -0.011),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 50,
		MinCampTime = 30,
		MinRadius = 30,
		Name = "SNIPE_axis47",
		Orientation = Vec3(-0.029, -0.011, -0.000),
		Position = Vec3(194.628, -3023.745, -135.875),
		Radius = 35,
		SerialNum = 80,
		Stance = "prone",
		TagName = "axis47",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_axis48 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.018, 0.998, 0.053),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 50,
		MinCampTime = 30,
		MinRadius = 30,
		Name = "SNIPE_axis48",
		Orientation = Vec3(-0.018, 0.053, -0.000),
		Position = Vec3(-190.437, -3028.579, -135.875),
		Radius = 35,
		SerialNum = 78,
		Stance = "prone",
		TagName = "axis48",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_axis49 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.039, 0.999, 0.004),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 50,
		MinCampTime = 30,
		MinRadius = 30,
		Name = "SNIPE_axis49",
		Orientation = Vec3(0.039, 0.004, -0.000),
		Position = Vec3(-513.369, -2823.307, -147.875),
		Radius = 35,
		SerialNum = 76,
		Stance = "prone",
		TagName = "axis49",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_axis5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.136, 0.990, 0.024),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 50,
		MinCampTime = 30,
		MinRadius = 30,
		Name = "SNIPE_axis5",
		Orientation = Vec3(0.137, 0.024, -0.000),
		Position = Vec3(362.561, -3226.127, -135.673),
		Radius = 35,
		SerialNum = 74,
		Stance = "stand",
		TagName = "axis5",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_axis50 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.109, 0.994, -0.025),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 50,
		MinCampTime = 30,
		MinRadius = 30,
		Name = "SNIPE_axis50",
		Orientation = Vec3(-0.109, -0.025, -0.000),
		Position = Vec3(-765.306, -2284.656, -147.875),
		Radius = 35,
		SerialNum = 70,
		Stance = "prone",
		TagName = "axis50",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_axis51 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.021, 1.000, 0.022),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 50,
		MinCampTime = 30,
		MinRadius = 30,
		Name = "SNIPE_axis51",
		Orientation = Vec3(-0.021, 0.022, -0.000),
		Position = Vec3(-330.786, -3109.266, -135.875),
		Radius = 35,
		SerialNum = 66,
		Stance = "crouch",
		TagName = "axis51",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_axis52 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.048, 0.999, 0.025),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 50,
		MinCampTime = 30,
		MinRadius = 30,
		Name = "SNIPE_axis52",
		Orientation = Vec3(-0.048, 0.025, -0.000),
		Position = Vec3(535.867, -2157.566, -147.875),
		Radius = 35,
		SerialNum = 64,
		Stance = "prone",
		TagName = "axis52",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_axis53 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.211, 0.977, 0.015),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 50,
		MinCampTime = 30,
		MinRadius = 30,
		Name = "SNIPE_axis53",
		Orientation = Vec3(0.212, 0.015, -0.000),
		Position = Vec3(418.126, -2136.745, -147.875),
		Radius = 35,
		SerialNum = 62,
		Stance = "crouch",
		TagName = "axis53",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_axis54 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.045, 0.999, 0.027),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 50,
		MinCampTime = 30,
		MinRadius = 30,
		Name = "SNIPE_axis54",
		Orientation = Vec3(0.045, 0.027, -0.000),
		Position = Vec3(226.125, -2164.658, -147.875),
		Radius = 35,
		SerialNum = 60,
		Stance = "stand",
		TagName = "axis54",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_axis55 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.057, 0.998, -0.001),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 50,
		MinCampTime = 30,
		MinRadius = 30,
		Name = "SNIPE_axis55",
		Orientation = Vec3(0.057, -0.001, -0.000),
		Position = Vec3(113.540, -2198.470, -147.875),
		Radius = 35,
		SerialNum = 58,
		Stance = "crouch",
		TagName = "axis55",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_axis56 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.066, 0.998, 0.014),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 50,
		MinCampTime = 30,
		MinRadius = 30,
		Name = "SNIPE_axis56",
		Orientation = Vec3(-0.066, 0.014, -0.000),
		Position = Vec3(-237.284, -2187.717, -147.875),
		Radius = 35,
		SerialNum = 56,
		Stance = "crouch",
		TagName = "axis56",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_axis57 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.193, 0.981, -0.002),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 50,
		MinCampTime = 30,
		MinRadius = 30,
		Name = "SNIPE_axis57",
		Orientation = Vec3(0.194, -0.002, -0.000),
		Position = Vec3(-308.368, -2171.628, -147.875),
		Radius = 35,
		SerialNum = 54,
		Stance = "stand",
		TagName = "axis57",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_axis58 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.050, 0.999, 0.006),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 50,
		MinCampTime = 30,
		MinRadius = 30,
		Name = "SNIPE_axis58",
		Orientation = Vec3(-0.050, 0.006, -0.000),
		Position = Vec3(-548.896, -2152.090, -147.875),
		Radius = 35,
		SerialNum = 52,
		Stance = "prone",
		TagName = "axis58",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_axis59 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.276, 0.961, 0.012),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 50,
		MinCampTime = 30,
		MinRadius = 30,
		Name = "SNIPE_axis59",
		Orientation = Vec3(-0.280, 0.012, -0.000),
		Position = Vec3(-436.451, -2191.722, -147.875),
		Radius = 35,
		SerialNum = 50,
		Stance = "crouch",
		TagName = "axis59",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_axis6 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.098, 0.995, 0.027),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 50,
		MinCampTime = 30,
		MinRadius = 30,
		Name = "SNIPE_axis6",
		Orientation = Vec3(-0.098, 0.027, -0.000),
		Position = Vec3(41.027, -3226.126, -135.673),
		Radius = 35,
		SerialNum = 48,
		Stance = "stand",
		TagName = "axis6",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_axis7 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.091, 0.995, 0.028),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 50,
		MinCampTime = 30,
		MinRadius = 30,
		Name = "SNIPE_axis7",
		Orientation = Vec3(-0.091, 0.028, -0.000),
		Position = Vec3(-346.044, -3226.128, -135.673),
		Radius = 35,
		SerialNum = 46,
		Stance = "stand",
		TagName = "axis7",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_axis8 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.088, 0.996, 0.022),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 50,
		MinCampTime = 30,
		MinRadius = 30,
		Name = "SNIPE_axis8",
		Orientation = Vec3(0.088, 0.022, -0.000),
		Position = Vec3(-411.023, -3226.128, -135.673),
		Radius = 35,
		SerialNum = 44,
		Stance = "stand",
		TagName = "axis8",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_axis9 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.093, 0.996, 0.008),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 50,
		MinCampTime = 30,
		MinRadius = 30,
		Name = "SNIPE_axis9",
		Orientation = Vec3(-0.094, 0.008, -0.000),
		Position = Vec3(-351.325, -3110.030, 0.125),
		Radius = 35,
		SerialNum = 42,
		Stance = "stand",
		TagName = "axis9",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	Version = 1,
};