// Map script by [UJE]Niek
global Map =
{
	SnipeMap = true,
	Movers = { "MOVER_flying1", "MOVER_flying2", "MOVER_flying3", "MOVER_flying4", "MOVER_flying5", "MOVER_flying6",
		"MOVER_flying_goose1", "MOVER_flying_goose2", "MOVER_flying_goose3", "MOVER_flying_goose4", "MOVER_flying_goose5", "MOVER_flying_goose6", },
};

global OnMapLoad = function()
{
	SetMapGoalProperties("SNIPE.*", { MinCampTime=30, MaxCamptime=50,});
	Util.LimitToTeam( TEAM.ALLIES, "SNIPE_axis.*" );
	Util.LimitToTeam( TEAM.AXIS, "SNIPE_allied.*" );
	Util.MapDebugPrint( "OnMapLoad", true );
};

global OnBotJoin = function( bot )
{
	Util.IgnoreTargetGoalTable(bot, Map.Movers);
	Util.ChangeToSniperWeapons(bot);
	bot.TargetBreakableDist = 200.0;
};
