global _MG = 
{
	AMMOCAB_uje1_ammocabinet = 
	{
		CreateOnLoad = 0,
		GoalType = "AMMOCAB",
		GroupName = "",
		MinRadius = 0,
		Name = "AMMOCAB_uje1_ammocabinet",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(544.000, -2088.000, 164.000),
		Radius = 0,
		Range = 1250,
		TagName = "uje1_ammocabinet",
		TeamAvailability = 6,
		Version = 1,
	},
	AMMOCAB_uje2_ammocabinet = 
	{
		CreateOnLoad = 0,
		GoalType = "AMMOCAB",
		GroupName = "",
		MinRadius = 0,
		Name = "AMMOCAB_uje2_ammocabinet",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(-544.000, 2088.000, 164.000),
		Radius = 0,
		Range = 1250,
		TagName = "uje2_ammocabinet",
		TeamAvailability = 6,
		Version = 1,
	},
	AMMOCAB_uje3_ammocabinet = 
	{
		CreateOnLoad = 0,
		GoalType = "AMMOCAB",
		GroupName = "",
		MinRadius = 0,
		Name = "AMMOCAB_uje3_ammocabinet",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(544.000, -2120.000, -28.000),
		Radius = 0,
		Range = 1250,
		TagName = "uje3_ammocabinet",
		TeamAvailability = 6,
		Version = 1,
	},
	AMMOCAB_uje4_ammocabinet = 
	{
		CreateOnLoad = 0,
		GoalType = "AMMOCAB",
		GroupName = "",
		MinRadius = 0,
		Name = "AMMOCAB_uje4_ammocabinet",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(-1464.000, 2736.000, -412.000),
		Radius = 0,
		Range = 1250,
		TagName = "uje4_ammocabinet",
		TeamAvailability = 6,
		Version = 1,
	},
	AMMOCAB_uje5_ammocabinet = 
	{
		CreateOnLoad = 0,
		GoalType = "AMMOCAB",
		GroupName = "",
		MinRadius = 0,
		Name = "AMMOCAB_uje5_ammocabinet",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(304.000, -1968.000, -220.000),
		Radius = 0,
		Range = 1250,
		TagName = "uje5_ammocabinet",
		TeamAvailability = 6,
		Version = 1,
	},
	AMMOCAB_uje6_ammocabinet = 
	{
		CreateOnLoad = 0,
		GoalType = "AMMOCAB",
		GroupName = "",
		MinRadius = 0,
		Name = "AMMOCAB_uje6_ammocabinet",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(-544.000, 2120.000, -28.000),
		Radius = 0,
		Range = 1250,
		TagName = "uje6_ammocabinet",
		TeamAvailability = 6,
		Version = 1,
	},
	AMMOCAB_uje7_ammocabinet = 
	{
		CreateOnLoad = 0,
		GoalType = "AMMOCAB",
		GroupName = "",
		MinRadius = 0,
		Name = "AMMOCAB_uje7_ammocabinet",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(1472.000, -2736.000, -412.000),
		Radius = 0,
		Range = 1250,
		TagName = "uje7_ammocabinet",
		TeamAvailability = 6,
		Version = 1,
	},
	AMMOCAB_uje8_ammocabinet = 
	{
		CreateOnLoad = 0,
		GoalType = "AMMOCAB",
		GroupName = "",
		MinRadius = 0,
		Name = "AMMOCAB_uje8_ammocabinet",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(-296.000, 1968.000, -220.000),
		Radius = 0,
		Range = 1250,
		TagName = "uje8_ammocabinet",
		TeamAvailability = 6,
		Version = 1,
	},
	HEALTHCAB_uje1_healthcabinet = 
	{
		CreateOnLoad = 0,
		GoalType = "HEALTHCAB",
		GroupName = "",
		MinRadius = 0,
		Name = "HEALTHCAB_uje1_healthcabinet",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(544.000, -2008.000, 164.000),
		Radius = 0,
		Range = 1250,
		TagName = "uje1_healthcabinet",
		TeamAvailability = 6,
		Version = 1,
	},
	HEALTHCAB_uje2_healthcabinet = 
	{
		CreateOnLoad = 0,
		GoalType = "HEALTHCAB",
		GroupName = "",
		MinRadius = 0,
		Name = "HEALTHCAB_uje2_healthcabinet",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(-544.000, 2008.000, 164.000),
		Radius = 0,
		Range = 1250,
		TagName = "uje2_healthcabinet",
		TeamAvailability = 6,
		Version = 1,
	},
	HEALTHCAB_uje3_healthcabinet = 
	{
		CreateOnLoad = 0,
		GoalType = "HEALTHCAB",
		GroupName = "",
		MinRadius = 0,
		Name = "HEALTHCAB_uje3_healthcabinet",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(544.000, -2040.000, -28.000),
		Radius = 0,
		Range = 1250,
		TagName = "uje3_healthcabinet",
		TeamAvailability = 6,
		Version = 1,
	},
	HEALTHCAB_uje4_healthcabinet = 
	{
		CreateOnLoad = 0,
		GoalType = "HEALTHCAB",
		GroupName = "",
		MinRadius = 0,
		Name = "HEALTHCAB_uje4_healthcabinet",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(-1544.000, 2736.000, -412.000),
		Radius = 0,
		Range = 1250,
		TagName = "uje4_healthcabinet",
		TeamAvailability = 6,
		Version = 1,
	},
	HEALTHCAB_uje5_healthcabinet = 
	{
		CreateOnLoad = 0,
		GoalType = "HEALTHCAB",
		GroupName = "",
		MinRadius = 0,
		Name = "HEALTHCAB_uje5_healthcabinet",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(224.000, -1968.000, -220.000),
		Radius = 0,
		Range = 1250,
		TagName = "uje5_healthcabinet",
		TeamAvailability = 6,
		Version = 1,
	},
	HEALTHCAB_uje6_healthcabinet = 
	{
		CreateOnLoad = 0,
		GoalType = "HEALTHCAB",
		GroupName = "",
		MinRadius = 0,
		Name = "HEALTHCAB_uje6_healthcabinet",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(-544.000, 2040.000, -28.000),
		Radius = 0,
		Range = 1250,
		TagName = "uje6_healthcabinet",
		TeamAvailability = 6,
		Version = 1,
	},
	HEALTHCAB_uje7_healthcabinet = 
	{
		CreateOnLoad = 0,
		GoalType = "HEALTHCAB",
		GroupName = "",
		MinRadius = 0,
		Name = "HEALTHCAB_uje7_healthcabinet",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(1552.000, -2736.000, -412.000),
		Radius = 0,
		Range = 1250,
		TagName = "uje7_healthcabinet",
		TeamAvailability = 6,
		Version = 1,
	},
	HEALTHCAB_uje8_healthcabinet = 
	{
		CreateOnLoad = 0,
		GoalType = "HEALTHCAB",
		GroupName = "",
		MinRadius = 0,
		Name = "HEALTHCAB_uje8_healthcabinet",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(-216.000, 1968.000, -220.000),
		Radius = 0,
		Range = 1250,
		TagName = "uje8_healthcabinet",
		TeamAvailability = 6,
		Version = 1,
	},
	SNIPE_alies1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.031, -0.999, 0.021),
			[1] = Vec3(-0.278, -0.953, 0.119),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 50,
		MinCampTime = 30,
		MinRadius = 32,
		Name = "SNIPE_alies1",
		Orientation = Vec3(-3.110, 0.021, -0.000),
		Position = Vec3(928.136, 1639.115, -446.875),
		Radius = 32,
		Stance = "stand",
		TagName = "alies1",
		TeamAvailability = 4,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_alies10 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.034, -0.998, 0.052),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 50,
		MinCampTime = 30,
		MinRadius = 32,
		Name = "SNIPE_alies10",
		Orientation = Vec3(-3.108, 0.052, -0.000),
		Position = Vec3(-1033.547, 1965.545, -254.875),
		Radius = 32,
		Stance = "stand",
		TagName = "alies10",
		TeamAvailability = 4,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_alies11 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.026, -0.998, 0.057),
			[1] = Vec3(-0.110, -0.992, 0.061),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 50,
		MinCampTime = 30,
		MinRadius = 32,
		Name = "SNIPE_alies11",
		Orientation = Vec3(-3.116, 0.058, -0.000),
		Position = Vec3(-680.777, 1702.924, -254.875),
		Radius = 32,
		Stance = "crouch",
		TagName = "alies11",
		TeamAvailability = 4,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_alies12 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.070, -0.996, 0.056),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 50,
		MinCampTime = 30,
		MinRadius = 32,
		Name = "SNIPE_alies12",
		Orientation = Vec3(-3.071, 0.056, -0.000),
		Position = Vec3(-805.552, 2336.786, -254.875),
		Radius = 32,
		Stance = "stand",
		TagName = "alies12",
		TeamAvailability = 4,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_alies13 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.159, -0.985, 0.061),
			[1] = Vec3(0.269, -0.956, 0.115),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 50,
		MinCampTime = 30,
		MinRadius = 32,
		Name = "SNIPE_alies13",
		Orientation = Vec3(-2.981, 0.061, -0.000),
		Position = Vec3(341.762, 1716.397, -254.875),
		Radius = 32,
		Stance = "crouch",
		TagName = "alies13",
		TeamAvailability = 4,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_alies14 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.074, -0.996, 0.056),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 50,
		MinCampTime = 30,
		MinRadius = 32,
		Name = "SNIPE_alies14",
		Orientation = Vec3(-3.068, 0.056, -0.000),
		Position = Vec3(681.234, 1785.726, -254.875),
		Radius = 32,
		Stance = "crouch",
		TagName = "alies14",
		TeamAvailability = 4,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_alies15 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.091, -0.994, 0.059),
			[1] = Vec3(-0.472, -0.880, 0.059),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 50,
		MinCampTime = 30,
		MinRadius = 32,
		Name = "SNIPE_alies15",
		Orientation = Vec3(3.051, 0.059, -0.000),
		Position = Vec3(1088.270, 1618.398, -254.875),
		Radius = 32,
		Stance = "crouch",
		TagName = "alies15",
		TeamAvailability = 4,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_alies16 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.010, -1.000, 0.004),
			[1] = Vec3(-0.386, -0.922, 0.002),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 50,
		MinCampTime = 30,
		MinRadius = 32,
		Name = "SNIPE_alies16",
		Orientation = Vec3(3.089, 0.023, -0.000),
		Position = Vec3(935.833, 2051.448, -254.875),
		Radius = 32,
		Stance = "stand",
		TagName = "alies16",
		TeamAvailability = 4,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_alies17 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.099, -0.995, 0.008),
			[1] = Vec3(0.102, -0.989, 0.111),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 50,
		MinCampTime = 30,
		MinRadius = 32,
		Name = "SNIPE_alies17",
		Orientation = Vec3(-3.050, 0.021, -0.000),
		Position = Vec3(484.899, 2068.541, -254.875),
		Radius = 32,
		Stance = "stand",
		TagName = "alies17",
		TeamAvailability = 4,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_alies18 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.483, -0.876, 0.004),
			[1] = Vec3(0.469, -0.882, 0.040),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 50,
		MinCampTime = 30,
		MinRadius = 32,
		Name = "SNIPE_alies18",
		Orientation = Vec3(-2.647, 0.019, -0.000),
		Position = Vec3(-1358.125, 2372.750, -234.144),
		Radius = 32,
		Stance = "stand",
		TagName = "alies18",
		TeamAvailability = 4,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_alies19 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.526, -0.850, 0.004),
			[1] = Vec3(0.196, -0.981, 0.006),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 50,
		MinCampTime = 30,
		MinRadius = 32,
		Name = "SNIPE_alies19",
		Orientation = Vec3(-2.588, 0.004, -0.000),
		Position = Vec3(-1094.012, 1675.184, -62.875),
		Radius = 32,
		Stance = "crouch",
		TagName = "alies19",
		TeamAvailability = 4,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_alies2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.231, -0.972, 0.048),
			[1] = Vec3(-0.338, -0.936, 0.100),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 50,
		MinCampTime = 30,
		MinRadius = 32,
		Name = "SNIPE_alies2",
		Orientation = Vec3(2.908, 0.048, -0.000),
		Position = Vec3(361.106, 2289.983, -446.875),
		Radius = 32,
		Stance = "crouch",
		TagName = "alies2",
		TeamAvailability = 4,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_alies20 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.068, -0.998, -0.000),
			[1] = Vec3(-0.089, -0.996, 0.002),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 50,
		MinCampTime = 30,
		MinRadius = 32,
		Name = "SNIPE_alies20",
		Orientation = Vec3(-3.073, 0.000, -0.000),
		Position = Vec3(-687.208, 1739.902, -62.875),
		Radius = 32,
		Stance = "stand",
		TagName = "alies20",
		TeamAvailability = 4,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_alies21 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.237, -0.971, 0.006),
			[1] = Vec3(0.051, -0.997, 0.052),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 50,
		MinCampTime = 30,
		MinRadius = 32,
		Name = "SNIPE_alies21",
		Orientation = Vec3(-2.902, 0.006, -0.000),
		Position = Vec3(-985.770, 2381.639, -62.875),
		Radius = 32,
		Stance = "stand",
		TagName = "alies21",
		TeamAvailability = 4,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_alies22 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.248, -0.968, 0.048),
			[1] = Vec3(0.392, -0.919, 0.052),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 50,
		MinCampTime = 30,
		MinRadius = 32,
		Name = "SNIPE_alies22",
		Orientation = Vec3(-2.890, 0.048, -0.000),
		Position = Vec3(-103.631, 2064.182, -62.875),
		Radius = 32,
		Stance = "crouch",
		TagName = "alies22",
		TeamAvailability = 4,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_alies23 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.221, -0.975, -0.002),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 50,
		MinCampTime = 30,
		MinRadius = 32,
		Name = "SNIPE_alies23",
		Orientation = Vec3(2.919, -0.002, -0.000),
		Position = Vec3(292.892, 2100.632, -62.875),
		Radius = 32,
		Stance = "stand",
		TagName = "alies23",
		TeamAvailability = 4,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_alies24 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.076, -0.997, 0.010),
			[1] = Vec3(-0.301, -0.954, 0.006),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 50,
		MinCampTime = 30,
		MinRadius = 32,
		Name = "SNIPE_alies24",
		Orientation = Vec3(-3.065, 0.010, -0.000),
		Position = Vec3(522.242, 1992.729, -62.875),
		Radius = 32,
		Stance = "stand",
		TagName = "alies24",
		TeamAvailability = 4,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_alies25 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.377, -0.926, 0.006),
			[1] = Vec3(0.154, -0.986, 0.063),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 50,
		MinCampTime = 30,
		MinRadius = 32,
		Name = "SNIPE_alies25",
		Orientation = Vec3(2.755, 0.006, -0.000),
		Position = Vec3(820.394, 1945.874, -62.875),
		Radius = 32,
		Stance = "stand",
		TagName = "alies25",
		TeamAvailability = 4,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_alies26 = 
	{
		AimVectors = 
		{
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			[1] = Vec3(-0.487, -0.873, 0.002),
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		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 50,
		MinCampTime = 30,
		MinRadius = 32,
		Name = "SNIPE_alies26",
		Orientation = Vec3(3.045, 0.004, -0.000),
		Position = Vec3(1253.829, 1686.509, -62.875),
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		Weapons = 
		{
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	SNIPE_alies27 = 
	{
		AimVectors = 
		{
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			[1] = Vec3(-0.392, -0.919, 0.044),
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		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 50,
		MinCampTime = 30,
		MinRadius = 32,
		Name = "SNIPE_alies27",
		Orientation = Vec3(3.124, 0.004, -0.000),
		Position = Vec3(1008.682, 2199.309, -62.875),
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		{
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	{
		AimVectors = 
		{
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		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 50,
		MinCampTime = 30,
		MinRadius = 32,
		Name = "SNIPE_alies28",
		Orientation = Vec3(3.086, 0.013, -0.000),
		Position = Vec3(148.378, 2487.138, -62.875),
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	{
		AimVectors = 
		{
			[0] = Vec3(-0.072, -0.997, 0.010),
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		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 50,
		MinCampTime = 30,
		MinRadius = 32,
		Name = "SNIPE_alies29",
		Orientation = Vec3(3.070, 0.010, -0.000),
		Position = Vec3(131.805, 2954.054, -62.875),
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		Weapons = 
		{
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	SNIPE_alies3 = 
	{
		AimVectors = 
		{
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			[1] = Vec3(0.259, -0.954, 0.151),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 50,
		MinCampTime = 30,
		MinRadius = 32,
		Name = "SNIPE_alies3",
		Orientation = Vec3(-2.861, 0.061, -0.000),
		Position = Vec3(-123.964, 2116.877, -446.875),
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		Stance = "stand",
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		TeamAvailability = 4,
		Version = 1,
		Weapons = 
		{
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	{
		AimVectors = 
		{
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		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 50,
		MinCampTime = 30,
		MinRadius = 32,
		Name = "SNIPE_alies30",
		Orientation = Vec3(-2.876, -0.004, -0.000),
		Position = Vec3(-277.124, 2766.125, -12.186),
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		Stance = "stand",
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		Weapons = 
		{
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	},
	SNIPE_alies31 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.126, -0.992, 0.013),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 50,
		MinCampTime = 30,
		MinRadius = 32,
		Name = "SNIPE_alies31",
		Orientation = Vec3(-3.016, 0.013, -0.000),
		Position = Vec3(-904.405, 2630.514, -62.875),
		Radius = 32,
		Stance = "prone",
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		TeamAvailability = 4,
		Version = 1,
		Weapons = 
		{
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	},
	SNIPE_alies32 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.193, -0.981, -0.008),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 50,
		MinCampTime = 30,
		MinRadius = 32,
		Name = "SNIPE_alies32",
		Orientation = Vec3(2.947, -0.008, -0.000),
		Position = Vec3(713.934, 2771.513, -15.917),
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		Stance = "stand",
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		Weapons = 
		{
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	{
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		{
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			[1] = Vec3(-0.222, -0.975, -0.000),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 50,
		MinCampTime = 30,
		MinRadius = 32,
		Name = "SNIPE_alies33",
		Orientation = Vec3(3.031, 0.002, -0.000),
		Position = Vec3(1592.386, 1823.997, 129.125),
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		Stance = "stand",
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		Weapons = 
		{
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	{
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		{
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			[1] = Vec3(-0.430, -0.903, 0.006),
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		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 50,
		MinCampTime = 30,
		MinRadius = 32,
		Name = "SNIPE_alies34",
		Orientation = Vec3(3.104, 0.000, -0.000),
		Position = Vec3(1139.748, 1918.569, 129.125),
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		Stance = "crouch",
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		{
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	{
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		{
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		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 50,
		MinCampTime = 30,
		MinRadius = 32,
		Name = "SNIPE_alies35",
		Orientation = Vec3(-3.041, 0.004, -0.000),
		Position = Vec3(670.791, 1867.355, 129.125),
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		Weapons = 
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	{
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		{
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			[1] = Vec3(-0.220, -0.976, 0.006),
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		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 50,
		MinCampTime = 30,
		MinRadius = 32,
		Name = "SNIPE_alies36",
		Orientation = Vec3(-2.937, 0.002, -0.000),
		Position = Vec3(280.771, 1907.000, 129.125),
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		Stance = "crouch",
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		TeamAvailability = 4,
		Version = 1,
		Weapons = 
		{
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	{
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		{
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		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 50,
		MinCampTime = 30,
		MinRadius = 32,
		Name = "SNIPE_alies37",
		Orientation = Vec3(-2.852, 0.013, -0.000),
		Position = Vec3(-142.732, 2257.573, 129.125),
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		Weapons = 
		{
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	{
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		{
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		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 50,
		MinCampTime = 30,
		MinRadius = 32,
		Name = "SNIPE_alies38",
		Orientation = Vec3(-3.079, -0.046, -0.000),
		Position = Vec3(-729.513, 1846.018, 129.125),
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		Weapons = 
		{
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	SNIPE_alies39 = 
	{
		AimVectors = 
		{
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			[1] = Vec3(0.506, -0.862, 0.004),
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		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 50,
		MinCampTime = 30,
		MinRadius = 32,
		Name = "SNIPE_alies39",
		Orientation = Vec3(-2.851, -0.042, -0.000),
		Position = Vec3(-1103.116, 1891.255, 129.125),
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	{
		AimVectors = 
		{
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		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 50,
		MinCampTime = 30,
		MinRadius = 32,
		Name = "SNIPE_alies4",
		Orientation = Vec3(-3.070, 0.069, -0.000),
		Position = Vec3(-798.433, 1597.401, -446.875),
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		Weapons = 
		{
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	{
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		{
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			[1] = Vec3(0.588, -0.808, -0.033),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 50,
		MinCampTime = 30,
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		Name = "SNIPE_alies40",
		Orientation = Vec3(-2.870, -0.042, -0.000),
		Position = Vec3(-1570.766, 1913.051, 129.125),
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		{
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	{
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		{
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			[1] = Vec3(0.481, -0.876, 0.040),
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		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 50,
		MinCampTime = 30,
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		Name = "SNIPE_alies41",
		Orientation = Vec3(-3.083, 0.004, -0.000),
		Position = Vec3(-1242.595, 2286.357, 129.125),
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		Weapons = 
		{
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	},
	SNIPE_alies42 = 
	{
		AimVectors = 
		{
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		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 50,
		MinCampTime = 30,
		MinRadius = 32,
		Name = "SNIPE_alies42",
		Orientation = Vec3(3.031, 0.004, -0.000),
		Position = Vec3(120.030, 2267.453, 129.125),
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		Stance = "stand",
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		Weapons = 
		{
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	},
	SNIPE_alies43 = 
	{
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		{
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		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 50,
		MinCampTime = 30,
		MinRadius = 32,
		Name = "SNIPE_alies43",
		Orientation = Vec3(-3.031, -0.002, -0.000),
		Position = Vec3(572.829, 2275.054, 129.125),
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		Weapons = 
		{
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	},
	SNIPE_alies44 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.080, -0.997, 0.010),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 50,
		MinCampTime = 30,
		MinRadius = 32,
		Name = "SNIPE_alies44",
		Orientation = Vec3(-3.062, 0.010, -0.000),
		Position = Vec3(874.926, 2254.233, 129.125),
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		Stance = "crouch",
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		Weapons = 
		{
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	},
	SNIPE_alies45 = 
	{
		AimVectors = 
		{
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			[1] = Vec3(-0.352, -0.936, 0.008),
		},
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		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 50,
		MinCampTime = 30,
		MinRadius = 32,
		Name = "SNIPE_alies45",
		Orientation = Vec3(3.109, 0.010, -0.000),
		Position = Vec3(1390.184, 2643.677, 129.125),
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		Stance = "crouch",
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		Version = 1,
		Weapons = 
		{
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			[29] = 1,
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	},
	SNIPE_alies46 = 
	{
		AimVectors = 
		{
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			[1] = Vec3(0.564, -0.826, 0.002),
			[2] = Vec3(0.557, -0.826, -0.086),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 50,
		MinCampTime = 30,
		MinRadius = 32,
		Name = "SNIPE_alies46",
		Orientation = Vec3(-2.937, -0.046, -0.000),
		Position = Vec3(-1439.110, 1725.460, 321.125),
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		Stance = "stand",
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		TeamAvailability = 4,
		Version = 1,
		Weapons = 
		{
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			[29] = 1,
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	},
	SNIPE_alies47 = 
	{
		AimVectors = 
		{
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			[1] = Vec3(-0.012, -0.999, -0.042),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 50,
		MinCampTime = 30,
		MinRadius = 32,
		Name = "SNIPE_alies47",
		Orientation = Vec3(-2.602, -0.029, -0.000),
		Position = Vec3(-947.638, 1767.012, 321.125),
		Radius = 32,
		Stance = "stand",
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		Version = 1,
		Weapons = 
		{
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			[29] = 1,
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	},
	SNIPE_alies48 = 
	{
		AimVectors = 
		{
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			[1] = Vec3(-0.174, -0.984, -0.046),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 50,
		MinCampTime = 30,
		MinRadius = 32,
		Name = "SNIPE_alies48",
		Orientation = Vec3(-2.837, -0.040, -0.000),
		Position = Vec3(-185.681, 1903.865, 321.125),
		Radius = 32,
		Stance = "stand",
		TagName = "alies48",
		TeamAvailability = 4,
		Version = 1,
		Weapons = 
		{
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			[29] = 1,
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	},
	SNIPE_alies49 = 
	{
		AimVectors = 
		{
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			[1] = Vec3(-0.125, -0.991, -0.050),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 50,
		MinCampTime = 30,
		MinRadius = 32,
		Name = "SNIPE_alies49",
		Orientation = Vec3(-3.009, -0.038, -0.000),
		Position = Vec3(-626.066, 1720.909, 321.125),
		Radius = 32,
		Stance = "stand",
		TagName = "alies49",
		TeamAvailability = 4,
		Version = 1,
		Weapons = 
		{
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	},
	SNIPE_alies5 = 
	{
		AimVectors = 
		{
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			[1] = Vec3(0.227, -0.967, 0.115),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 50,
		MinCampTime = 30,
		MinRadius = 32,
		Name = "SNIPE_alies5",
		Orientation = Vec3(-2.559, 0.107, -0.000),
		Position = Vec3(-1330.614, 1784.104, -446.875),
		Radius = 32,
		Stance = "crouch",
		TagName = "alies5",
		TeamAvailability = 4,
		Version = 1,
		Weapons = 
		{
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	},
	SNIPE_alies50 = 
	{
		AimVectors = 
		{
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			[1] = Vec3(-0.052, -0.998, -0.040),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 50,
		MinCampTime = 30,
		MinRadius = 32,
		Name = "SNIPE_alies50",
		Orientation = Vec3(-2.729, -0.044, -0.000),
		Position = Vec3(-411.067, 1721.640, 321.125),
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		Stance = "crouch",
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		Version = 1,
		Weapons = 
		{
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		},
	},
	SNIPE_alies51 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.269, -0.962, -0.038),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 50,
		MinCampTime = 30,
		MinRadius = 32,
		Name = "SNIPE_alies51",
		Orientation = Vec3(-2.869, -0.038, -0.000),
		Position = Vec3(-162.125, 2452.762, 321.125),
		Radius = 32,
		Stance = "stand",
		TagName = "alies51",
		TeamAvailability = 4,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_alies6 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.146, -0.987, 0.061),
			[1] = Vec3(-0.003, -0.994, 0.109),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 50,
		MinCampTime = 30,
		MinRadius = 32,
		Name = "SNIPE_alies6",
		Orientation = Vec3(-2.995, 0.061, -0.000),
		Position = Vec3(-1043.733, 1965.067, -446.875),
		Radius = 32,
		Stance = "stand",
		TagName = "alies6",
		TeamAvailability = 4,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_alies7 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.072, -0.997, -0.000),
			[1] = Vec3(0.153, -0.987, 0.050),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 50,
		MinCampTime = 30,
		MinRadius = 32,
		Name = "SNIPE_alies7",
		Orientation = Vec3(3.069, 0.000, -0.000),
		Position = Vec3(118.475, 2694.727, -446.875),
		Radius = 32,
		Stance = "prone",
		TagName = "alies7",
		TeamAvailability = 4,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_alies8 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.221, -0.974, 0.048),
			[1] = Vec3(-0.013, -0.995, 0.103),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 50,
		MinCampTime = 30,
		MinRadius = 32,
		Name = "SNIPE_alies8",
		Orientation = Vec3(-2.918, 0.048, -0.000),
		Position = Vec3(-15.440, 2376.116, -446.875),
		Radius = 32,
		Stance = "prone",
		TagName = "alies8",
		TeamAvailability = 4,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_alies9 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.529, -0.847, 0.048),
			[1] = Vec3(0.517, -0.843, 0.151),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 50,
		MinCampTime = 30,
		MinRadius = 32,
		Name = "SNIPE_alies9",
		Orientation = Vec3(-2.584, 0.048, -0.000),
		Position = Vec3(-1117.036, 1689.457, -254.875),
		Radius = 32,
		Stance = "stand",
		TagName = "alies9",
		TeamAvailability = 4,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_axis01 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.160, 0.985, 0.067),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 50,
		MinCampTime = 30,
		MinRadius = 32,
		Name = "SNIPE_axis01",
		Orientation = Vec3(0.161, 0.067, -0.000),
		Position = Vec3(-338.889, -1668.794, -254.875),
		Radius = 32,
		Stance = "crouch",
		TagName = "axis01",
		TeamAvailability = 2,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_axis02 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.063, 0.998, 0.012),
			[1] = Vec3(-0.063, 0.991, 0.119),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 50,
		MinCampTime = 30,
		MinRadius = 32,
		Name = "SNIPE_axis02",
		Orientation = Vec3(0.063, 0.012, -0.000),
		Position = Vec3(-682.586, -1715.695, -254.875),
		Radius = 32,
		Stance = "crouch",
		TagName = "axis02",
		TeamAvailability = 2,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_axis03 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.463, 0.886, 0.010),
			[1] = Vec3(0.086, 0.996, 0.010),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 50,
		MinCampTime = 30,
		MinRadius = 32,
		Name = "SNIPE_axis03",
		Orientation = Vec3(-0.482, 0.010, -0.000),
		Position = Vec3(-1135.728, -1586.998, -254.875),
		Radius = 32,
		Stance = "stand",
		TagName = "axis03",
		TeamAvailability = 2,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_axis04 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.365, 0.931, 0.010),
			[1] = Vec3(0.017, 1.000, 0.008),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 50,
		MinCampTime = 30,
		MinRadius = 32,
		Name = "SNIPE_axis04",
		Orientation = Vec3(-0.374, 0.010, -0.000),
		Position = Vec3(-936.768, -2126.670, -254.875),
		Radius = 32,
		Stance = "stand",
		TagName = "axis04",
		TeamAvailability = 2,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_axis05 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.079, 0.997, 0.012),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 50,
		MinCampTime = 30,
		MinRadius = 32,
		Name = "SNIPE_axis05",
		Orientation = Vec3(0.079, 0.012, -0.000),
		Position = Vec3(-488.435, -2035.012, -254.875),
		Radius = 32,
		Stance = "crouch",
		TagName = "axis05",
		TeamAvailability = 2,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_axis06 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.035, 0.999, 0.006),
			[1] = Vec3(0.099, 0.995, 0.008),
			[2] = Vec3(-0.043, 0.997, 0.071),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 50,
		MinCampTime = 30,
		MinRadius = 32,
		Name = "SNIPE_axis06",
		Orientation = Vec3(0.035, 0.006, -0.000),
		Position = Vec3(696.233, -1639.908, -254.875),
		Radius = 32,
		Stance = "crouch",
		TagName = "axis06",
		TeamAvailability = 2,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_axis07 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.502, 0.864, 0.042),
			[1] = Vec3(-0.201, 0.980, 0.012),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 50,
		MinCampTime = 30,
		MinRadius = 32,
		Name = "SNIPE_axis07",
		Orientation = Vec3(0.527, 0.042, -0.000),
		Position = Vec3(1094.931, -1654.120, -254.875),
		Radius = 32,
		Stance = "crouch",
		TagName = "axis07",
		TeamAvailability = 2,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_axis08 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.174, 0.984, 0.046),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 50,
		MinCampTime = 30,
		MinRadius = 32,
		Name = "SNIPE_axis08",
		Orientation = Vec3(0.175, 0.046, -0.000),
		Position = Vec3(1146.073, -2290.653, -254.875),
		Radius = 32,
		Stance = "stand",
		TagName = "axis08",
		TeamAvailability = 2,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_axis09 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.020, 1.000, 0.019),
			[1] = Vec3(0.090, 0.996, 0.012),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 50,
		MinCampTime = 30,
		MinRadius = 32,
		Name = "SNIPE_axis09",
		Orientation = Vec3(0.020, 0.019, -0.000),
		Position = Vec3(745.976, -2279.674, -254.875),
		Radius = 32,
		Stance = "crouch",
		TagName = "axis09",
		TeamAvailability = 2,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_axis10 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.301, 0.953, 0.012),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 50,
		MinCampTime = 30,
		MinRadius = 32,
		Name = "SNIPE_axis10",
		Orientation = Vec3(-0.306, 0.012, -0.000),
		Position = Vec3(-769.486, -2357.545, -254.875),
		Radius = 32,
		Stance = "prone",
		TagName = "axis10",
		TeamAvailability = 2,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_axis11 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.323, 0.946, 0.038),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 50,
		MinCampTime = 30,
		MinRadius = 32,
		Name = "SNIPE_axis11",
		Orientation = Vec3(-0.329, 0.038, -0.000),
		Position = Vec3(-603.343, -2832.169, -436.779),
		Radius = 32,
		Stance = "crouch",
		TagName = "axis11",
		TeamAvailability = 2,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_axis12 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.218, 0.975, 0.052),
			[1] = Vec3(0.341, 0.938, 0.061),
			[2] = Vec3(0.265, 0.951, 0.161),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 50,
		MinCampTime = 30,
		MinRadius = 32,
		Name = "SNIPE_axis12",
		Orientation = Vec3(-0.220, 0.052, -0.000),
		Position = Vec3(-319.040, -2036.111, -446.875),
		Radius = 32,
		Stance = "stand",
		TagName = "axis12",
		TeamAvailability = 2,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_axis13 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.072, 0.995, 0.071),
			[1] = Vec3(0.366, 0.929, 0.063),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 50,
		MinCampTime = 30,
		MinRadius = 32,
		Name = "SNIPE_axis13",
		Orientation = Vec3(0.072, 0.071, -0.000),
		Position = Vec3(-645.522, -1605.148, -446.875),
		Radius = 32,
		Stance = "stand",
		TagName = "axis13",
		TeamAvailability = 2,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_axis14 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.003, 0.997, 0.073),
			[1] = Vec3(0.014, 0.983, 0.183),
			[2] = Vec3(0.332, 0.937, 0.111),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 50,
		MinCampTime = 30,
		MinRadius = 32,
		Name = "SNIPE_axis14",
		Orientation = Vec3(-0.003, 0.073, -0.000),
		Position = Vec3(-969.230, -1633.197, -446.875),
		Radius = 32,
		Stance = "crouch",
		TagName = "axis14",
		TeamAvailability = 2,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_axis15 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.035, 0.999, 0.002),
			[1] = Vec3(0.159, 0.986, 0.050),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 50,
		MinCampTime = 30,
		MinRadius = 32,
		Name = "SNIPE_axis15",
		Orientation = Vec3(-0.035, 0.002, -0.000),
		Position = Vec3(-162.656, -2629.779, -446.875),
		Radius = 32,
		Stance = "prone",
		TagName = "axis15",
		TeamAvailability = 2,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_axis16 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.226, 0.973, 0.052),
			[1] = Vec3(0.004, 0.995, 0.102),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 50,
		MinCampTime = 30,
		MinRadius = 32,
		Name = "SNIPE_axis16",
		Orientation = Vec3(0.228, 0.052, -0.000),
		Position = Vec3(44.505, -2408.174, -446.875),
		Radius = 32,
		Stance = "prone",
		TagName = "axis16",
		TeamAvailability = 2,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_axis17 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.253, 0.963, 0.090),
			[1] = Vec3(-0.254, 0.953, 0.166),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 50,
		MinCampTime = 30,
		MinRadius = 32,
		Name = "SNIPE_axis17",
		Orientation = Vec3(0.257, 0.090, -0.000),
		Position = Vec3(102.554, -2087.661, -446.875),
		Radius = 32,
		Stance = "crouch",
		TagName = "axis17",
		TeamAvailability = 2,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_axis18 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.037, 0.996, 0.077),
			[1] = Vec3(-0.484, 0.869, 0.105),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 50,
		MinCampTime = 30,
		MinRadius = 32,
		Name = "SNIPE_axis18",
		Orientation = Vec3(-0.037, 0.077, -0.000),
		Position = Vec3(816.195, -1600.689, -446.875),
		Radius = 32,
		Stance = "crouch",
		TagName = "axis18",
		TeamAvailability = 2,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_axis19 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.243, 0.969, 0.056),
			[1] = Vec3(-0.562, 0.821, 0.103),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 50,
		MinCampTime = 30,
		MinRadius = 32,
		Name = "SNIPE_axis19",
		Orientation = Vec3(0.245, 0.056, -0.000),
		Position = Vec3(1301.536, -1643.401, -446.875),
		Radius = 32,
		Stance = "stand",
		TagName = "axis19",
		TeamAvailability = 2,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_axis20 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.016, 0.997, 0.079),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 50,
		MinCampTime = 30,
		MinRadius = 32,
		Name = "SNIPE_axis20",
		Orientation = Vec3(-0.016, 0.079, -0.000),
		Position = Vec3(1006.657, -1983.300, -446.875),
		Radius = 32,
		Stance = "stand",
		TagName = "axis20",
		TeamAvailability = 2,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_axis21 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.076, 0.996, 0.046),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 50,
		MinCampTime = 30,
		MinRadius = 32,
		Name = "SNIPE_axis21",
		Orientation = Vec3(0.077, 0.046, -0.000),
		Position = Vec3(-44.515, -2956.498, -446.875),
		Radius = 32,
		Stance = "crouch",
		TagName = "axis21",
		TeamAvailability = 2,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_axis22 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.528, 0.849, 0.006),
			[1] = Vec3(-0.152, 0.987, -0.054),
			[2] = Vec3(-0.025, 1.000, 0.008),
			[3] = Vec3(-0.252, 0.966, 0.061),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 50,
		MinCampTime = 30,
		MinRadius = 32,
		Name = "SNIPE_axis22",
		Orientation = Vec3(0.556, 0.006, -0.000),
		Position = Vec3(1078.491, -1652.027, -62.875),
		Radius = 32,
		Stance = "stand",
		TagName = "axis22",
		TeamAvailability = 2,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_axis23 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.073, 0.997, 0.004),
			[1] = Vec3(-0.192, 0.981, 0.004),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 50,
		MinCampTime = 30,
		MinRadius = 32,
		Name = "SNIPE_axis23",
		Orientation = Vec3(-0.073, 0.004, -0.000),
		Position = Vec3(679.567, -1656.119, -62.875),
		Radius = 32,
		Stance = "crouch",
		TagName = "axis23",
		TeamAvailability = 2,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_axis24 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.434, 0.901, 0.012),
			[1] = Vec3(-0.094, 0.996, 0.004),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 50,
		MinCampTime = 30,
		MinRadius = 32,
		Name = "SNIPE_axis24",
		Orientation = Vec3(0.449, 0.012, -0.000),
		Position = Vec3(950.465, -2044.232, -62.875),
		Radius = 32,
		Stance = "crouch",
		TagName = "axis24",
		TeamAvailability = 2,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_axis25 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.283, 0.957, 0.056),
			[1] = Vec3(0.123, 0.992, -0.000),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 50,
		MinCampTime = 30,
		MinRadius = 32,
		Name = "SNIPE_axis25",
		Orientation = Vec3(0.288, 0.056, -0.000),
		Position = Vec3(80.947, -1726.681, -62.875),
		Radius = 32,
		Stance = "crouch",
		TagName = "axis25",
		TeamAvailability = 2,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_axis26 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.067, 0.996, 0.057),
			[1] = Vec3(0.292, 0.957, -0.000),
			[2] = Vec3(-0.097, 0.989, 0.113),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 50,
		MinCampTime = 30,
		MinRadius = 32,
		Name = "SNIPE_axis26",
		Orientation = Vec3(0.067, 0.058, -0.000),
		Position = Vec3(-507.465, -1961.677, -62.875),
		Radius = 32,
		Stance = "crouch",
		TagName = "axis26",
		TeamAvailability = 2,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_axis27 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.312, 0.950, 0.008),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 50,
		MinCampTime = 30,
		MinRadius = 32,
		Name = "SNIPE_axis27",
		Orientation = Vec3(-0.317, 0.008, -0.000),
		Position = Vec3(-778.275, -1904.327, -62.875),
		Radius = 32,
		Stance = "stand",
		TagName = "axis27",
		TeamAvailability = 2,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_axis28 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.398, 0.917, 0.006),
			[1] = Vec3(0.580, 0.815, 0.008),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 50,
		MinCampTime = 30,
		MinRadius = 32,
		Name = "SNIPE_axis28",
		Orientation = Vec3(-0.409, 0.006, -0.000),
		Position = Vec3(-1278.743, -1641.729, -62.875),
		Radius = 32,
		Stance = "crouch",
		TagName = "axis28",
		TeamAvailability = 2,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_axis29 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.098, 0.994, 0.050),
			[1] = Vec3(0.307, 0.950, 0.048),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 50,
		MinCampTime = 30,
		MinRadius = 32,
		Name = "SNIPE_axis29",
		Orientation = Vec3(-0.098, 0.050, -0.000),
		Position = Vec3(-1200.269, -2489.881, -62.875),
		Radius = 32,
		Stance = "prone",
		TagName = "axis29",
		TeamAvailability = 2,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_axis30 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.038, 0.999, 0.025),
			[1] = Vec3(0.194, 0.981, -0.000),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 50,
		MinCampTime = 30,
		MinRadius = 32,
		Name = "SNIPE_axis30",
		Orientation = Vec3(-0.038, 0.025, -0.000),
		Position = Vec3(-159.070, -2510.446, -62.875),
		Radius = 32,
		Stance = "crouch",
		TagName = "axis30",
		TeamAvailability = 2,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_axis31 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.085, 0.996, 0.004),
			[1] = Vec3(0.021, 0.999, 0.044),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 50,
		MinCampTime = 30,
		MinRadius = 32,
		Name = "SNIPE_axis31",
		Orientation = Vec3(0.085, 0.004, -0.000),
		Position = Vec3(902.821, -2610.052, -62.875),
		Radius = 32,
		Stance = "crouch",
		TagName = "axis31",
		TeamAvailability = 2,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_axis32 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.240, 0.971, -0.010),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 50,
		MinCampTime = 30,
		MinRadius = 32,
		Name = "SNIPE_axis32",
		Orientation = Vec3(0.243, -0.010, -0.000),
		Position = Vec3(276.157, -2778.768, -12.509),
		Radius = 32,
		Stance = "stand",
		TagName = "axis32",
		TeamAvailability = 2,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_axis33 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.188, 0.982, -0.000),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 50,
		MinCampTime = 30,
		MinRadius = 32,
		Name = "SNIPE_axis33",
		Orientation = Vec3(-0.189, 0.000, -0.000),
		Position = Vec3(-692.561, -2783.360, -23.041),
		Radius = 32,
		Stance = "crouch",
		TagName = "axis33",
		TeamAvailability = 2,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_axis34 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.070, 0.997, 0.012),
			[1] = Vec3(0.548, 0.835, -0.040),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 50,
		MinCampTime = 30,
		MinRadius = 32,
		Name = "SNIPE_axis34",
		Orientation = Vec3(-0.070, 0.012, -0.000),
		Position = Vec3(-1610.512, -1736.066, 129.125),
		Radius = 32,
		Stance = "crouch",
		TagName = "axis34",
		TeamAvailability = 2,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_axis35 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.045, 0.999, 0.010),
			[1] = Vec3(0.395, 0.919, 0.002),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 50,
		MinCampTime = 30,
		MinRadius = 32,
		Name = "SNIPE_axis35",
		Orientation = Vec3(0.045, 0.010, -0.000),
		Position = Vec3(-1114.552, -1848.072, 129.125),
		Radius = 32,
		Stance = "crouch",
		TagName = "axis35",
		TeamAvailability = 2,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_axis36 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.118, 0.993, 0.004),
			[1] = Vec3(0.289, 0.957, 0.006),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 50,
		MinCampTime = 30,
		MinRadius = 32,
		Name = "SNIPE_axis36",
		Orientation = Vec3(0.118, 0.004, -0.000),
		Position = Vec3(-655.007, -1733.294, 129.125),
		Radius = 32,
		Stance = "crouch",
		TagName = "axis36",
		TeamAvailability = 2,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_axis37 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.205, 0.979, 0.010),
			[1] = Vec3(0.259, 0.966, 0.002),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 50,
		MinCampTime = 30,
		MinRadius = 32,
		Name = "SNIPE_axis37",
		Orientation = Vec3(0.206, 0.010, -0.000),
		Position = Vec3(-293.705, -1802.680, 129.125),
		Radius = 32,
		Stance = "crouch",
		TagName = "axis37",
		TeamAvailability = 2,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_axis38 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.310, 0.951, 0.010),
			[1] = Vec3(-0.291, 0.954, 0.067),
			[2] = Vec3(-0.005, 1.000, 0.010),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 50,
		MinCampTime = 30,
		MinRadius = 32,
		Name = "SNIPE_axis38",
		Orientation = Vec3(0.316, 0.010, -0.000),
		Position = Vec3(94.825, -1699.211, 129.125),
		Radius = 32,
		Stance = "crouch",
		TagName = "axis38",
		TeamAvailability = 2,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_axis39 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.135, 0.991, 0.006),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 50,
		MinCampTime = 30,
		MinRadius = 32,
		Name = "SNIPE_axis39",
		Orientation = Vec3(-0.136, 0.006, -0.000),
		Position = Vec3(-125.694, -2265.812, 129.125),
		Radius = 32,
		Stance = "stand",
		TagName = "axis39",
		TeamAvailability = 2,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_axis40 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.107, 0.994, 0.006),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 50,
		MinCampTime = 30,
		MinRadius = 32,
		Name = "SNIPE_axis40",
		Orientation = Vec3(-0.107, 0.006, -0.000),
		Position = Vec3(-1257.720, -2534.738, 129.125),
		Radius = 32,
		Stance = "stand",
		TagName = "axis40",
		TeamAvailability = 2,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_axis41 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.002, 1.000, 0.004),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 50,
		MinCampTime = 30,
		MinRadius = 32,
		Name = "SNIPE_axis41",
		Orientation = Vec3(0.002, 0.004, -0.000),
		Position = Vec3(-53.459, -2689.458, 129.125),
		Radius = 32,
		Stance = "stand",
		TagName = "axis41",
		TeamAvailability = 2,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_axis42 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.004, 0.999, -0.046),
			[1] = Vec3(0.128, 0.990, -0.058),
			[2] = Vec3(-0.012, 1.000, 0.002),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 50,
		MinCampTime = 30,
		MinRadius = 32,
		Name = "SNIPE_axis42",
		Orientation = Vec3(0.004, -0.046, -0.000),
		Position = Vec3(668.227, -1682.716, 129.125),
		Radius = 32,
		Stance = "crouch",
		TagName = "axis42",
		TeamAvailability = 2,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_axis43 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.382, 0.924, 0.002),
			[1] = Vec3(-0.142, 0.990, 0.004),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 50,
		MinCampTime = 30,
		MinRadius = 32,
		Name = "SNIPE_axis43",
		Orientation = Vec3(0.392, 0.002, -0.000),
		Position = Vec3(1538.166, -1769.548, 129.125),
		Radius = 32,
		Stance = "crouch",
		TagName = "axis43",
		TeamAvailability = 2,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_axis44 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.301, 0.954, 0.012),
			[1] = Vec3(-0.473, 0.879, 0.052),
			[2] = Vec3(0.036, 0.999, 0.002),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 50,
		MinCampTime = 30,
		MinRadius = 32,
		Name = "SNIPE_axis44",
		Orientation = Vec3(0.305, 0.012, -0.000),
		Position = Vec3(1225.125, -2252.110, 129.125),
		Radius = 32,
		Stance = "stand",
		TagName = "axis44",
		TeamAvailability = 2,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_axis45 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.312, 0.949, -0.050),
			[1] = Vec3(-0.051, 0.997, -0.052),
			[2] = Vec3(-0.617, 0.786, -0.040),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 50,
		MinCampTime = 30,
		MinRadius = 32,
		Name = "SNIPE_axis45",
		Orientation = Vec3(0.317, -0.050, -0.000),
		Position = Vec3(1565.846, -1664.727, 321.125),
		Radius = 32,
		Stance = "stand",
		TagName = "axis45",
		TeamAvailability = 2,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_axis46 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.210, 0.977, -0.031),
			[1] = Vec3(0.043, 0.998, -0.048),
			[2] = Vec3(-0.548, 0.836, -0.002),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 50,
		MinCampTime = 30,
		MinRadius = 32,
		Name = "SNIPE_axis46",
		Orientation = Vec3(0.212, -0.031, -0.000),
		Position = Vec3(965.538, -1730.125, 321.125),
		Radius = 32,
		Stance = "stand",
		TagName = "axis46",
		TeamAvailability = 2,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_axis47 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.051, 0.998, -0.031),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 50,
		MinCampTime = 30,
		MinRadius = 32,
		Name = "SNIPE_axis47",
		Orientation = Vec3(0.051, -0.031, -0.000),
		Position = Vec3(853.638, -1997.925, 321.125),
		Radius = 32,
		Stance = "stand",
		TagName = "axis47",
		TeamAvailability = 2,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_axis48 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.296, 0.955, 0.004),
			[1] = Vec3(0.064, 0.997, -0.035),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 50,
		MinCampTime = 30,
		MinRadius = 32,
		Name = "SNIPE_axis48",
		Orientation = Vec3(0.300, 0.004, -0.000),
		Position = Vec3(226.596, -1932.168, 321.125),
		Radius = 32,
		Stance = "stand",
		TagName = "axis48",
		TeamAvailability = 2,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_axis49 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.279, 0.960, -0.038),
			[1] = Vec3(-0.233, 0.973, 0.002),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 50,
		MinCampTime = 30,
		MinRadius = 32,
		Name = "SNIPE_axis49",
		Orientation = Vec3(0.283, -0.038, -0.000),
		Position = Vec3(162.126, -2497.844, 321.125),
		Radius = 32,
		Stance = "stand",
		TagName = "axis49",
		TeamAvailability = 2,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_axis50 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.051, 0.997, -0.056),
			[1] = Vec3(-0.465, 0.884, -0.046),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 50,
		MinCampTime = 30,
		MinRadius = 32,
		Name = "SNIPE_axis50",
		Orientation = Vec3(0.051, -0.056, -0.000),
		Position = Vec3(624.732, -1728.893, 321.125),
		Radius = 32,
		Stance = "stand",
		TagName = "axis50",
		TeamAvailability = 2,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_axis51 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.032, 0.998, -0.050),
			[1] = Vec3(0.222, 0.974, -0.052),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 50,
		MinCampTime = 30,
		MinRadius = 32,
		Name = "SNIPE_axis51",
		Orientation = Vec3(-0.032, -0.050, -0.000),
		Position = Vec3(403.997, -1707.055, 321.125),
		Radius = 32,
		Stance = "crouch",
		TagName = "axis51",
		TeamAvailability = 2,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	Version = 1,
};