global _MG = 
{
	AMMOCAB_ammo1 = 
	{
		CreateOnLoad = 0,
		GoalType = "AMMOCAB",
		GroupName = "",
		MinRadius = 0,
		Name = "AMMOCAB_ammo1",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(-1304.500, -164.500, 681.000),
		Radius = 0,
		Range = 1250,
		SerialNum = 361,
		TagName = "ammo1",
		TeamAvailability = 6,
		Version = 1,
	},
	AMMOCAB_ammo7 = 
	{
		CreateOnLoad = 0,
		GoalType = "AMMOCAB",
		GroupName = "",
		MinRadius = 0,
		Name = "AMMOCAB_ammo7",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(1328.500, 164.500, 1769.000),
		Radius = 0,
		Range = 1250,
		SerialNum = 357,
		TagName = "ammo7",
		TeamAvailability = 6,
		Version = 1,
	},
	AMMOCAB_ammokast4 = 
	{
		CreateOnLoad = 0,
		GoalType = "AMMOCAB",
		GroupName = "",
		MinRadius = 0,
		Name = "AMMOCAB_ammokast4",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(1329.500, 154.500, 686.500),
		Radius = 0,
		Range = 1250,
		SerialNum = 367,
		TagName = "ammokast4",
		TeamAvailability = 6,
		Version = 1,
	},
	AMMOCAB_ammokast5 = 
	{
		CreateOnLoad = 0,
		GoalType = "AMMOCAB",
		GroupName = "",
		MinRadius = 0,
		Name = "AMMOCAB_ammokast5",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(-1370.500, -155.500, 1769.000),
		Radius = 0,
		Range = 1250,
		SerialNum = 369,
		TagName = "ammokast5",
		TeamAvailability = 6,
		Version = 1,
	},
	AMMOCAB_east_ammocabinet = 
	{
		CreateOnLoad = 0,
		GoalType = "AMMOCAB",
		GroupName = "",
		MinRadius = 0,
		Name = "AMMOCAB_east_ammocabinet",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(-1160.000, 27.000, 1576.000),
		Radius = 0,
		Range = 1250,
		SerialNum = 375,
		TagName = "east_ammocabinet",
		TeamAvailability = 6,
		Version = 1,
	},
	AMMOCAB_west_ammocabinet = 
	{
		CreateOnLoad = 0,
		GoalType = "AMMOCAB",
		GroupName = "",
		MinRadius = 0,
		Name = "AMMOCAB_west_ammocabinet",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(1100.000, -27.000, 1576.000),
		Radius = 0,
		Range = 1250,
		SerialNum = 371,
		TagName = "west_ammocabinet",
		TeamAvailability = 6,
		Version = 1,
	},
	HEALTHCAB_east_healthcabinet = 
	{
		CreateOnLoad = 0,
		GoalType = "HEALTHCAB",
		GroupName = "",
		MinRadius = 0,
		Name = "HEALTHCAB_east_healthcabinet",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(-1066.000, 27.000, 1572.000),
		Radius = 0,
		Range = 1250,
		SerialNum = 377,
		TagName = "east_healthcabinet",
		TeamAvailability = 6,
		Version = 1,
	},
	HEALTHCAB_health1 = 
	{
		CreateOnLoad = 0,
		GoalType = "HEALTHCAB",
		GroupName = "",
		MinRadius = 0,
		Name = "HEALTHCAB_health1",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(-1368.000, -164.500, 681.000),
		Radius = 0,
		Range = 1250,
		SerialNum = 359,
		TagName = "health1",
		TeamAvailability = 6,
		Version = 1,
	},
	HEALTHCAB_health7 = 
	{
		CreateOnLoad = 0,
		GoalType = "HEALTHCAB",
		GroupName = "",
		MinRadius = 0,
		Name = "HEALTHCAB_health7",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(1392.000, 164.500, 1769.000),
		Radius = 0,
		Range = 1250,
		SerialNum = 355,
		TagName = "health7",
		TeamAvailability = 6,
		Version = 1,
	},
	HEALTHCAB_healthkast2 = 
	{
		CreateOnLoad = 0,
		GoalType = "HEALTHCAB",
		GroupName = "",
		MinRadius = 0,
		Name = "HEALTHCAB_healthkast2",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(-1435.500, -155.500, 1769.000),
		Radius = 0,
		Range = 1250,
		SerialNum = 363,
		TagName = "healthkast2",
		TeamAvailability = 6,
		Version = 1,
	},
	HEALTHCAB_healthkast4 = 
	{
		CreateOnLoad = 0,
		GoalType = "HEALTHCAB",
		GroupName = "",
		MinRadius = 0,
		Name = "HEALTHCAB_healthkast4",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(1417.000, 154.500, 686.500),
		Radius = 0,
		Range = 1250,
		SerialNum = 365,
		TagName = "healthkast4",
		TeamAvailability = 6,
		Version = 1,
	},
	HEALTHCAB_west_healthcabinet = 
	{
		CreateOnLoad = 0,
		GoalType = "HEALTHCAB",
		GroupName = "",
		MinRadius = 0,
		Name = "HEALTHCAB_west_healthcabinet",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(1020.000, -27.000, 1572.000),
		Radius = 0,
		Range = 1250,
		SerialNum = 373,
		TagName = "west_healthcabinet",
		TeamAvailability = 6,
		Version = 1,
	},
	SNIPE_allied1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.043, -0.994, -0.098),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 50,
		MinCampTime = 30,
		MinRadius = 30,
		Name = "SNIPE_allied1",
		Orientation = Vec3(-3.098, -0.098, -0.000),
		Position = Vec3(-679.721, 2103.549, 1576.125),
		Radius = 35,
		SerialNum = 223,
		Stance = "prone",
		TagName = "allied1",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_allied10 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.303, -0.952, 0.051),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 50,
		MinCampTime = 30,
		MinRadius = 30,
		Name = "SNIPE_allied10",
		Orientation = Vec3(2.833, 0.051, -0.000),
		Position = Vec3(891.101, 1785.267, 641.126),
		Radius = 35,
		SerialNum = 199,
		Stance = "prone",
		TagName = "allied10",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_allied11 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.413, -0.911, -0.024),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 50,
		MinCampTime = 30,
		MinRadius = 30,
		Name = "SNIPE_allied11",
		Orientation = Vec3(2.716, -0.024, -0.000),
		Position = Vec3(1275.371, 2153.287, 960.125),
		Radius = 35,
		SerialNum = 93,
		Stance = "prone",
		TagName = "allied11",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_allied12 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.670, -0.742, 0.025),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 50,
		MinCampTime = 30,
		MinRadius = 30,
		Name = "SNIPE_allied12",
		Orientation = Vec3(2.408, 0.025, -0.000),
		Position = Vec3(1412.614, 1384.735, 641.125),
		Radius = 35,
		SerialNum = 125,
		Stance = "stand",
		TagName = "allied12",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_allied13 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.497, -0.867, 0.039),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 50,
		MinCampTime = 30,
		MinRadius = 30,
		Name = "SNIPE_allied13",
		Orientation = Vec3(2.621, 0.039, -0.000),
		Position = Vec3(977.340, 1416.435, 642.125),
		Radius = 35,
		SerialNum = 157,
		Stance = "prone",
		TagName = "allied13",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_allied14 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.071, -0.997, 0.026),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 50,
		MinCampTime = 30,
		MinRadius = 30,
		Name = "SNIPE_allied14",
		Orientation = Vec3(3.070, 0.026, -0.000),
		Position = Vec3(414.061, 2173.100, 641.125),
		Radius = 35,
		SerialNum = 189,
		Stance = "prone",
		TagName = "allied14",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_allied15 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.141, -0.990, 0.018),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 50,
		MinCampTime = 30,
		MinRadius = 30,
		Name = "SNIPE_allied15",
		Orientation = Vec3(-3.000, 0.018, -0.000),
		Position = Vec3(62.824, 2213.589, 643.125),
		Radius = 35,
		SerialNum = 221,
		Stance = "crouch",
		TagName = "allied15",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_allied16 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.139, -0.990, -0.010),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 50,
		MinCampTime = 30,
		MinRadius = 30,
		Name = "SNIPE_allied16",
		Orientation = Vec3(-3.002, -0.010, -0.000),
		Position = Vec3(-176.572, 1934.851, 641.125),
		Radius = 35,
		SerialNum = 253,
		Stance = "stand",
		TagName = "allied16",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_allied17 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.110, -0.992, 0.062),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 50,
		MinCampTime = 30,
		MinRadius = 30,
		Name = "SNIPE_allied17",
		Orientation = Vec3(-3.031, 0.062, -0.000),
		Position = Vec3(-233.774, 1751.038, 641.125),
		Radius = 35,
		SerialNum = 285,
		Stance = "stand",
		TagName = "allied17",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_allied18 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.057, -0.998, 0.033),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 50,
		MinCampTime = 30,
		MinRadius = 30,
		Name = "SNIPE_allied18",
		Orientation = Vec3(-3.085, 0.033, -0.000),
		Position = Vec3(-455.596, 1601.454, 641.125),
		Radius = 35,
		SerialNum = 317,
		Stance = "crouch",
		TagName = "allied18",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_allied19 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.167, -0.983, 0.076),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 50,
		MinCampTime = 30,
		MinRadius = 30,
		Name = "SNIPE_allied19",
		Orientation = Vec3(-2.973, 0.076, -0.000),
		Position = Vec3(-658.580, 1461.327, 650.125),
		Radius = 35,
		SerialNum = 349,
		Stance = "stand",
		TagName = "allied19",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_allied2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.055, -0.995, -0.081),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 50,
		MinCampTime = 30,
		MinRadius = 30,
		Name = "SNIPE_allied2",
		Orientation = Vec3(3.086, -0.081, -0.000),
		Position = Vec3(-533.583, 2112.650, 1576.125),
		Radius = 35,
		SerialNum = 261,
		Stance = "crouch",
		TagName = "allied2",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_allied20 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.103, -0.994, 0.021),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 50,
		MinCampTime = 30,
		MinRadius = 30,
		Name = "SNIPE_allied20",
		Orientation = Vec3(3.038, 0.021, -0.000),
		Position = Vec3(-411.038, 2105.786, 648.125),
		Radius = 35,
		SerialNum = 263,
		Stance = "prone",
		TagName = "allied20",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_allied21 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.168, -0.985, 0.040),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 50,
		MinCampTime = 30,
		MinRadius = 30,
		Name = "SNIPE_allied21",
		Orientation = Vec3(-2.973, 0.040, -0.000),
		Position = Vec3(-720.777, 1924.805, 648.125),
		Radius = 35,
		SerialNum = 271,
		Stance = "prone",
		TagName = "allied21",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_allied22 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.145, -0.986, 0.081),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 50,
		MinCampTime = 30,
		MinRadius = 30,
		Name = "SNIPE_allied22",
		Orientation = Vec3(-2.996, 0.081, -0.000),
		Position = Vec3(-917.832, 2185.341, 641.125),
		Radius = 35,
		SerialNum = 267,
		Stance = "crouch",
		TagName = "allied22",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_allied23 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.402, -0.914, 0.049),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 50,
		MinCampTime = 30,
		MinRadius = 30,
		Name = "SNIPE_allied23",
		Orientation = Vec3(-2.728, 0.049, -0.000),
		Position = Vec3(-1361.846, 2019.805, 641.125),
		Radius = 35,
		SerialNum = 63,
		Stance = "prone",
		TagName = "allied23",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_allied24 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.405, -0.912, -0.067),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 50,
		MinCampTime = 30,
		MinRadius = 30,
		Name = "SNIPE_allied24",
		Orientation = Vec3(-2.723, -0.067, -0.000),
		Position = Vec3(-1381.157, 1775.145, 1616.125),
		Radius = 35,
		SerialNum = 69,
		Stance = "prone",
		TagName = "allied24",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_allied25 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.894, -0.387, -0.224),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 50,
		MinCampTime = 30,
		MinRadius = 30,
		Name = "SNIPE_allied25",
		Orientation = Vec3(-1.979, -0.226, -0.000),
		Position = Vec3(-1018.578, 79.412, 1536.125),
		Radius = 35,
		SerialNum = 75,
		Stance = "crouch",
		TagName = "allied25",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_allied26 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.034, -0.994, -0.108),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 50,
		MinCampTime = 30,
		MinRadius = 30,
		Name = "SNIPE_allied26",
		Orientation = Vec3(-3.107, -0.108, -0.000),
		Position = Vec3(-543.287, 2038.223, 1728.125),
		Radius = 35,
		SerialNum = 247,
		Stance = "prone",
		TagName = "allied26",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_allied27 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.053, -0.997, -0.050),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 50,
		MinCampTime = 30,
		MinRadius = 30,
		Name = "SNIPE_allied27",
		Orientation = Vec3(-3.088, -0.050, -0.000),
		Position = Vec3(-290.300, 2102.924, 1424.125),
		Radius = 35,
		SerialNum = 159,
		Stance = "prone",
		TagName = "allied27",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_allied28 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.011, -0.998, -0.061),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 50,
		MinCampTime = 30,
		MinRadius = 30,
		Name = "SNIPE_allied28",
		Orientation = Vec3(3.130, -0.061, -0.000),
		Position = Vec3(-472.564, 2138.357, 1424.125),
		Radius = 35,
		SerialNum = 179,
		Stance = "crouch",
		TagName = "allied28",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_allied29 = 
	{
		AimVectors = 
		{
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		GoalType = "Snipe",
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		GoalType = "Snipe",
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		GoalType = "Snipe",
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		GoalType = "Snipe",
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		GoalType = "Snipe",
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		GoalType = "Snipe",
		GroupName = "",
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		GoalType = "Snipe",
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		GoalType = "Snipe",
		GroupName = "",
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		Orientation = Vec3(-3.040, -0.048, -0.000),
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		GoalType = "Snipe",
		GroupName = "",
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		GoalType = "Snipe",
		GroupName = "",
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	{
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		GoalType = "Snipe",
		GroupName = "",
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		MinRadius = 30,
		Name = "SNIPE_allied72",
		Orientation = Vec3(-2.952, 0.061, -0.000),
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	{
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		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 50,
		MinCampTime = 30,
		MinRadius = 30,
		Name = "SNIPE_allied73",
		Orientation = Vec3(-2.896, 0.078, -0.000),
		Position = Vec3(-1039.210, 2044.834, 792.125),
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		Stance = "prone",
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	{
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		{
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		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 50,
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		MinRadius = 30,
		Name = "SNIPE_allied74",
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		Position = Vec3(-430.861, 2117.659, 808.125),
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		Stance = "crouch",
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		Weapons = 
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	{
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		{
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		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 50,
		MinCampTime = 30,
		MinRadius = 30,
		Name = "SNIPE_allied75",
		Orientation = Vec3(2.929, 0.045, -0.000),
		Position = Vec3(962.127, 1889.682, 848.125),
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		Stance = "stand",
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	{
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		{
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		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 50,
		MinCampTime = 30,
		MinRadius = 30,
		Name = "SNIPE_allied8",
		Orientation = Vec3(-3.093, -0.053, -0.000),
		Position = Vec3(-615.912, 2125.727, 1120.125),
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		Stance = "prone",
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		Weapons = 
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	{
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		{
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		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 50,
		MinCampTime = 30,
		MinRadius = 30,
		Name = "SNIPE_allied9",
		Orientation = Vec3(-3.027, -0.016, -0.000),
		Position = Vec3(-782.835, 2179.676, 1120.125),
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		Stance = "prone",
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		Weapons = 
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	{
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		{
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		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 50,
		MinCampTime = 30,
		MinRadius = 30,
		Name = "SNIPE_axis1",
		Orientation = Vec3(0.102, 0.022, -0.000),
		Position = Vec3(-53.606, -2204.196, 643.125),
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		SerialNum = 233,
		Stance = "prone",
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		Version = 1,
		Weapons = 
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	{
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		{
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		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 50,
		MinCampTime = 30,
		MinRadius = 30,
		Name = "SNIPE_axis10",
		Orientation = Vec3(0.858, -0.230, -0.000),
		Position = Vec3(1364.133, -646.325, 1616.125),
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		Stance = "prone",
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		Weapons = 
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	SNIPE_axis11 = 
	{
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		{
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		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 50,
		MinCampTime = 30,
		MinRadius = 30,
		Name = "SNIPE_axis11",
		Orientation = Vec3(0.315, -0.198, -0.000),
		Position = Vec3(1369.300, -1457.061, 1616.125),
		Radius = 35,
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		Stance = "prone",
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		Version = 1,
		Weapons = 
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	{
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		{
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		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 50,
		MinCampTime = 30,
		MinRadius = 30,
		Name = "SNIPE_axis12",
		Orientation = Vec3(-0.326, -0.010, -0.000),
		Position = Vec3(-1252.272, -2178.013, 960.125),
		Radius = 35,
		SerialNum = 329,
		Stance = "prone",
		TagName = "axis12",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_axis13 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.602, 0.791, 0.107),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 50,
		MinCampTime = 30,
		MinRadius = 30,
		Name = "SNIPE_axis13",
		Orientation = Vec3(-0.650, 0.107, -0.000),
		Position = Vec3(-1282.922, -1979.131, 960.125),
		Radius = 35,
		SerialNum = 319,
		Stance = "stand",
		TagName = "axis13",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_axis14 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.526, 0.849, 0.056),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 50,
		MinCampTime = 30,
		MinRadius = 30,
		Name = "SNIPE_axis14",
		Orientation = Vec3(-0.554, 0.056, -0.000),
		Position = Vec3(-1290.308, -1458.467, 641.125),
		Radius = 35,
		SerialNum = 321,
		Stance = "prone",
		TagName = "axis14",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_axis15 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.627, 0.778, -0.041),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 50,
		MinCampTime = 30,
		MinRadius = 30,
		Name = "SNIPE_axis15",
		Orientation = Vec3(-0.679, -0.041, -0.000),
		Position = Vec3(-1409.588, -1393.985, 641.125),
		Radius = 35,
		SerialNum = 323,
		Stance = "stand",
		TagName = "axis15",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_axis16 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.574, 0.819, 0.022),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 50,
		MinCampTime = 30,
		MinRadius = 30,
		Name = "SNIPE_axis16",
		Orientation = Vec3(-0.611, 0.022, -0.000),
		Position = Vec3(-1427.548, -1244.006, 641.125),
		Radius = 35,
		SerialNum = 181,
		Stance = "prone",
		TagName = "axis16",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_axis17 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.713, 0.700, 0.032),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 50,
		MinCampTime = 30,
		MinRadius = 30,
		Name = "SNIPE_axis17",
		Orientation = Vec3(-0.794, 0.032, -0.000),
		Position = Vec3(-997.330, -329.055, 641.125),
		Radius = 35,
		SerialNum = 325,
		Stance = "prone",
		TagName = "axis17",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_axis18 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.058, 0.994, -0.094),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 50,
		MinCampTime = 30,
		MinRadius = 30,
		Name = "SNIPE_axis18",
		Orientation = Vec3(0.059, -0.095, -0.000),
		Position = Vec3(551.187, -2047.899, 1728.125),
		Radius = 35,
		SerialNum = 259,
		Stance = "prone",
		TagName = "axis18",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_axis19 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.360, 0.914, -0.186),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 50,
		MinCampTime = 30,
		MinRadius = 30,
		Name = "SNIPE_axis19",
		Orientation = Vec3(-0.375, -0.187, -0.000),
		Position = Vec3(-983.223, -2014.202, 1728.125),
		Radius = 35,
		SerialNum = 327,
		Stance = "crouch",
		TagName = "axis19",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_axis2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.117, 0.993, 0.001),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 50,
		MinCampTime = 30,
		MinRadius = 30,
		Name = "SNIPE_axis2",
		Orientation = Vec3(0.117, 0.001, -0.000),
		Position = Vec3(723.491, -1993.252, 648.125),
		Radius = 35,
		SerialNum = 311,
		Stance = "stand",
		TagName = "axis2",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_axis20 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.532, 0.828, -0.176),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 50,
		MinCampTime = 30,
		MinRadius = 30,
		Name = "SNIPE_axis20",
		Orientation = Vec3(-0.571, -0.177, -0.000),
		Position = Vec3(-1208.547, -1765.303, 1728.125),
		Radius = 35,
		SerialNum = 281,
		Stance = "crouch",
		TagName = "axis20",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_axis21 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.854, 0.516, -0.059),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 50,
		MinCampTime = 30,
		MinRadius = 30,
		Name = "SNIPE_axis21",
		Orientation = Vec3(-1.027, -0.059, -0.000),
		Position = Vec3(-1300.758, -578.125, 1120.125),
		Radius = 35,
		SerialNum = 249,
		Stance = "stand",
		TagName = "axis21",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_axis22 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.124, 0.988, -0.090),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 50,
		MinCampTime = 30,
		MinRadius = 30,
		Name = "SNIPE_axis22",
		Orientation = Vec3(0.125, -0.090, -0.000),
		Position = Vec3(798.882, -2172.444, 1576.125),
		Radius = 35,
		SerialNum = 219,
		Stance = "prone",
		TagName = "axis22",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_axis23 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.087, 0.989, -0.123),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 50,
		MinCampTime = 30,
		MinRadius = 30,
		Name = "SNIPE_axis23",
		Orientation = Vec3(0.088, -0.124, -0.000),
		Position = Vec3(686.991, -2096.192, 1576.125),
		Radius = 35,
		SerialNum = 257,
		Stance = "crouch",
		TagName = "axis23",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_axis24 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.060, 0.983, -0.171),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 50,
		MinCampTime = 30,
		MinRadius = 30,
		Name = "SNIPE_axis24",
		Orientation = Vec3(-0.061, -0.172, -0.000),
		Position = Vec3(527.394, -2097.512, 1576.125),
		Radius = 35,
		SerialNum = 331,
		Stance = "stand",
		TagName = "axis24",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_axis25 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.162, 0.978, -0.131),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 50,
		MinCampTime = 30,
		MinRadius = 30,
		Name = "SNIPE_axis25",
		Orientation = Vec3(0.164, -0.131, -0.000),
		Position = Vec3(573.399, -2032.754, 1440.125),
		Radius = 35,
		SerialNum = 335,
		Stance = "prone",
		TagName = "axis25",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_axis26 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.117, 0.992, -0.052),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 50,
		MinCampTime = 30,
		MinRadius = 30,
		Name = "SNIPE_axis26",
		Orientation = Vec3(0.118, -0.052, -0.000),
		Position = Vec3(731.411, -2114.702, 1456.125),
		Radius = 35,
		SerialNum = 337,
		Stance = "crouch",
		TagName = "axis26",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_axis27 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.173, 0.985, -0.019),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 50,
		MinCampTime = 30,
		MinRadius = 30,
		Name = "SNIPE_axis27",
		Orientation = Vec3(0.174, -0.019, -0.000),
		Position = Vec3(765.431, -2225.939, 1272.125),
		Radius = 35,
		SerialNum = 339,
		Stance = "crouch",
		TagName = "axis27",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_axis28 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.002, 0.998, -0.058),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 50,
		MinCampTime = 30,
		MinRadius = 30,
		Name = "SNIPE_axis28",
		Orientation = Vec3(0.002, -0.058, -0.000),
		Position = Vec3(526.126, -2123.544, 1288.125),
		Radius = 35,
		SerialNum = 341,
		Stance = "crouch",
		TagName = "axis28",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_axis29 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.072, 0.994, -0.082),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 50,
		MinCampTime = 30,
		MinRadius = 30,
		Name = "SNIPE_axis29",
		Orientation = Vec3(0.072, -0.082, -0.000),
		Position = Vec3(637.420, -2114.874, 1288.125),
		Radius = 35,
		SerialNum = 343,
		Stance = "stand",
		TagName = "axis29",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_axis3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.216, 0.976, -0.006),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 50,
		MinCampTime = 30,
		MinRadius = 30,
		Name = "SNIPE_axis3",
		Orientation = Vec3(0.218, -0.006, -0.000),
		Position = Vec3(179.341, -1796.150, 641.125),
		Radius = 35,
		SerialNum = 345,
		Stance = "stand",
		TagName = "axis3",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_axis30 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.081, 0.994, -0.069),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 50,
		MinCampTime = 30,
		MinRadius = 30,
		Name = "SNIPE_axis30",
		Orientation = Vec3(0.081, -0.069, -0.000),
		Position = Vec3(607.653, -2068.824, 1120.125),
		Radius = 35,
		SerialNum = 347,
		Stance = "prone",
		TagName = "axis30",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_axis31 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.069, 0.995, -0.067),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 50,
		MinCampTime = 30,
		MinRadius = 30,
		Name = "SNIPE_axis31",
		Orientation = Vec3(0.069, -0.067, -0.000),
		Position = Vec3(766.354, -2175.456, 1120.125),
		Radius = 35,
		SerialNum = 351,
		Stance = "prone",
		TagName = "axis31",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_axis32 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.016, 0.988, -0.151),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 50,
		MinCampTime = 30,
		MinRadius = 30,
		Name = "SNIPE_axis32",
		Orientation = Vec3(-0.017, -0.151, -0.000),
		Position = Vec3(473.875, -2129.844, 1592.125),
		Radius = 35,
		SerialNum = 141,
		Stance = "crouch",
		TagName = "axis32",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_axis33 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.024, 0.988, -0.155),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 50,
		MinCampTime = 30,
		MinRadius = 30,
		Name = "SNIPE_axis33",
		Orientation = Vec3(0.025, -0.156, -0.000),
		Position = Vec3(339.934, -2111.836, 1592.125),
		Radius = 35,
		SerialNum = 173,
		Stance = "stand",
		TagName = "axis33",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_axis34 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.193, 0.956, -0.223),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 50,
		MinCampTime = 30,
		MinRadius = 30,
		Name = "SNIPE_axis34",
		Orientation = Vec3(-0.199, -0.225, -0.000),
		Position = Vec3(221.873, -2082.835, 1592.125),
		Radius = 35,
		SerialNum = 205,
		Stance = "crouch",
		TagName = "axis34",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_axis35 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.011, 0.994, -0.105),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 50,
		MinCampTime = 30,
		MinRadius = 30,
		Name = "SNIPE_axis35",
		Orientation = Vec3(0.011, -0.105, -0.000),
		Position = Vec3(284.180, -2105.851, 1424.125),
		Radius = 35,
		SerialNum = 237,
		Stance = "prone",
		TagName = "axis35",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_axis36 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.044, 0.988, -0.148),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 50,
		MinCampTime = 30,
		MinRadius = 30,
		Name = "SNIPE_axis36",
		Orientation = Vec3(0.045, -0.148, -0.000),
		Position = Vec3(473.805, -2090.365, 1424.125),
		Radius = 35,
		SerialNum = 269,
		Stance = "crouch",
		TagName = "axis36",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_axis37 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.147, 0.988, -0.037),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 50,
		MinCampTime = 30,
		MinRadius = 30,
		Name = "SNIPE_axis37",
		Orientation = Vec3(-0.148, -0.037, -0.000),
		Position = Vec3(194.591, -2157.009, 1248.125),
		Radius = 35,
		SerialNum = 301,
		Stance = "stand",
		TagName = "axis37",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_axis38 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.028, 0.999, -0.040),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 50,
		MinCampTime = 30,
		MinRadius = 30,
		Name = "SNIPE_axis38",
		Orientation = Vec3(0.028, -0.040, -0.000),
		Position = Vec3(453.225, -2231.458, 1248.125),
		Radius = 35,
		SerialNum = 333,
		Stance = "stand",
		TagName = "axis38",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_axis39 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.001, 1.000, -0.001),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 50,
		MinCampTime = 30,
		MinRadius = 30,
		Name = "SNIPE_axis39",
		Orientation = Vec3(-0.001, -0.001, -0.000),
		Position = Vec3(441.513, -2170.126, 1120.125),
		Radius = 35,
		SerialNum = 37,
		Stance = "stand",
		TagName = "axis39",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_axis4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.219, 0.975, 0.026),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 50,
		MinCampTime = 30,
		MinRadius = 30,
		Name = "SNIPE_axis4",
		Orientation = Vec3(0.221, 0.026, -0.000),
		Position = Vec3(340.940, -1447.257, 641.125),
		Radius = 35,
		SerialNum = 43,
		Stance = "prone",
		TagName = "axis4",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_axis40 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.016, 0.999, 0.032),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 50,
		MinCampTime = 30,
		MinRadius = 30,
		Name = "SNIPE_axis40",
		Orientation = Vec3(0.016, 0.032, -0.000),
		Position = Vec3(313.874, -2149.931, 1120.125),
		Radius = 35,
		SerialNum = 49,
		Stance = "crouch",
		TagName = "axis40",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_axis41 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.139, 0.979, -0.146),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 50,
		MinCampTime = 30,
		MinRadius = 30,
		Name = "SNIPE_axis41",
		Orientation = Vec3(0.141, -0.147, -0.000),
		Position = Vec3(-430.871, -2084.495, 1496.125),
		Radius = 35,
		SerialNum = 55,
		Stance = "crouch",
		TagName = "axis41",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_axis42 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.333, 0.930, -0.156),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 50,
		MinCampTime = 30,
		MinRadius = 30,
		Name = "SNIPE_axis42",
		Orientation = Vec3(-0.344, -0.157, -0.000),
		Position = Vec3(-625.779, -2151.402, 1496.125),
		Radius = 35,
		SerialNum = 61,
		Stance = "stand",
		TagName = "axis42",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_axis43 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.309, 0.945, -0.103),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 50,
		MinCampTime = 30,
		MinRadius = 30,
		Name = "SNIPE_axis43",
		Orientation = Vec3(-0.316, -0.104, -0.000),
		Position = Vec3(-909.875, -2140.365, 1328.125),
		Radius = 35,
		SerialNum = 67,
		Stance = "crouch",
		TagName = "axis43",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_axis44 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.105, 0.993, -0.052),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 50,
		MinCampTime = 30,
		MinRadius = 30,
		Name = "SNIPE_axis44",
		Orientation = Vec3(-0.106, -0.052, -0.000),
		Position = Vec3(-733.877, -2092.926, 1328.125),
		Radius = 35,
		SerialNum = 73,
		Stance = "prone",
		TagName = "axis44",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_axis45 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.105, 0.982, -0.154),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 50,
		MinCampTime = 30,
		MinRadius = 30,
		Name = "SNIPE_axis45",
		Orientation = Vec3(0.107, -0.155, -0.000),
		Position = Vec3(-413.919, -2263.877, 1328.125),
		Radius = 35,
		SerialNum = 79,
		Stance = "stand",
		TagName = "axis45",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_axis46 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.110, 0.988, -0.103),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 50,
		MinCampTime = 30,
		MinRadius = 30,
		Name = "SNIPE_axis46",
		Orientation = Vec3(-0.111, -0.104, -0.000),
		Position = Vec3(-513.725, -2153.066, 1370.279),
		Radius = 35,
		SerialNum = 109,
		Stance = "prone",
		TagName = "axis46",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_axis47 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.110, 0.989, -0.102),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 50,
		MinCampTime = 30,
		MinRadius = 30,
		Name = "SNIPE_axis47",
		Orientation = Vec3(-0.111, -0.102, -0.000),
		Position = Vec3(-909.874, -2196.212, 1120.125),
		Radius = 35,
		SerialNum = 155,
		Stance = "stand",
		TagName = "axis47",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_axis48 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.004, 0.997, -0.079),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 50,
		MinCampTime = 30,
		MinRadius = 30,
		Name = "SNIPE_axis48",
		Orientation = Vec3(0.004, -0.079, -0.000),
		Position = Vec3(-436.239, -2234.606, 1120.125),
		Radius = 35,
		SerialNum = 153,
		Stance = "stand",
		TagName = "axis48",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_axis49 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.496, 0.859, -0.127),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 50,
		MinCampTime = 30,
		MinRadius = 30,
		Name = "SNIPE_axis49",
		Orientation = Vec3(-0.524, -0.127, -0.000),
		Position = Vec3(-665.875, -2095.182, 1120.125),
		Radius = 35,
		SerialNum = 151,
		Stance = "stand",
		TagName = "axis49",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_axis5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.029, 0.998, 0.061),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 50,
		MinCampTime = 30,
		MinRadius = 30,
		Name = "SNIPE_axis5",
		Orientation = Vec3(-0.029, 0.061, -0.000),
		Position = Vec3(415.037, -1050.236, 640.125),
		Radius = 35,
		SerialNum = 149,
		Stance = "prone",
		TagName = "axis5",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_axis50 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.184, 0.981, -0.068),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 50,
		MinCampTime = 30,
		MinRadius = 30,
		Name = "SNIPE_axis50",
		Orientation = Vec3(-0.186, -0.068, -0.000),
		Position = Vec3(-557.490, -1988.740, 904.125),
		Radius = 35,
		SerialNum = 147,
		Stance = "prone",
		TagName = "axis50",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_axis51 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.310, 0.949, -0.050),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 50,
		MinCampTime = 30,
		MinRadius = 30,
		Name = "SNIPE_axis51",
		Orientation = Vec3(-0.316, -0.050, -0.000),
		Position = Vec3(-889.386, -1977.730, 904.125),
		Radius = 35,
		SerialNum = 145,
		Stance = "prone",
		TagName = "axis51",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_axis52 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.329, 0.944, 0.014),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 50,
		MinCampTime = 30,
		MinRadius = 30,
		Name = "SNIPE_axis52",
		Orientation = Vec3(-0.335, 0.014, -0.000),
		Position = Vec3(-836.588, -2149.572, 904.125),
		Radius = 35,
		SerialNum = 143,
		Stance = "prone",
		TagName = "axis52",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_axis53 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.573, 0.787, -0.227),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 50,
		MinCampTime = 30,
		MinRadius = 30,
		Name = "SNIPE_axis53",
		Orientation = Vec3(-0.629, -0.229, -0.000),
		Position = Vec3(-1285.251, -1120.741, 1424.125),
		Radius = 35,
		SerialNum = 139,
		Stance = "crouch",
		TagName = "axis53",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_axis54 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.791, 0.582, -0.191),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 50,
		MinCampTime = 30,
		MinRadius = 30,
		Name = "SNIPE_axis54",
		Orientation = Vec3(-0.936, -0.192, -0.000),
		Position = Vec3(-1247.057, -557.626, 1488.125),
		Radius = 35,
		SerialNum = 135,
		Stance = "crouch",
		TagName = "axis54",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_axis55 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.739, 0.622, -0.260),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 50,
		MinCampTime = 30,
		MinRadius = 30,
		Name = "SNIPE_axis55",
		Orientation = Vec3(-0.871, -0.263, -0.000),
		Position = Vec3(-1228.323, -552.241, 1344.125),
		Radius = 35,
		SerialNum = 133,
		Stance = "stand",
		TagName = "axis55",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_axis56 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.277, 0.934, -0.227),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 50,
		MinCampTime = 30,
		MinRadius = 30,
		Name = "SNIPE_axis56",
		Orientation = Vec3(0.288, -0.229, -0.000),
		Position = Vec3(410.933, -2049.475, 1592.125),
		Radius = 35,
		SerialNum = 131,
		Stance = "crouch",
		TagName = "axis56",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_axis57 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.027, 0.982, -0.187),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 50,
		MinCampTime = 30,
		MinRadius = 30,
		Name = "SNIPE_axis57",
		Orientation = Vec3(-0.027, -0.188, -0.000),
		Position = Vec3(285.720, -2036.418, 1592.125),
		Radius = 35,
		SerialNum = 129,
		Stance = "prone",
		TagName = "axis57",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_axis58 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.706, 0.680, -0.197),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 50,
		MinCampTime = 30,
		MinRadius = 30,
		Name = "SNIPE_axis58",
		Orientation = Vec3(-0.804, -0.198, -0.000),
		Position = Vec3(-1268.863, -893.004, 1424.125),
		Radius = 35,
		SerialNum = 127,
		Stance = "crouch",
		TagName = "axis58",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_axis59 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.765, 0.606, -0.220),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 50,
		MinCampTime = 30,
		MinRadius = 30,
		Name = "SNIPE_axis59",
		Orientation = Vec3(-0.901, -0.222, -0.000),
		Position = Vec3(-1268.690, -819.195, 1424.125),
		Radius = 35,
		SerialNum = 123,
		Stance = "crouch",
		TagName = "axis59",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_axis6 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.167, 0.985, 0.032),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 50,
		MinCampTime = 30,
		MinRadius = 30,
		Name = "SNIPE_axis6",
		Orientation = Vec3(0.168, 0.032, -0.000),
		Position = Vec3(780.023, -1477.363, 641.125),
		Radius = 35,
		SerialNum = 121,
		Stance = "prone",
		TagName = "axis6",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_axis60 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.533, 0.846, 0.008),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 50,
		MinCampTime = 30,
		MinRadius = 30,
		Name = "SNIPE_axis60",
		Orientation = Vec3(-0.562, 0.008, -0.000),
		Position = Vec3(-1082.204, -1725.301, 641.125),
		Radius = 35,
		SerialNum = 119,
		Stance = "prone",
		TagName = "axis60",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_axis61 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.087, 0.996, 0.030),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 50,
		MinCampTime = 30,
		MinRadius = 30,
		Name = "SNIPE_axis61",
		Orientation = Vec3(0.087, 0.030, -0.000),
		Position = Vec3(-365.450, -2199.140, 643.125),
		Radius = 35,
		SerialNum = 117,
		Stance = "stand",
		TagName = "axis61",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_axis62 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.145, 0.989, 0.014),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 50,
		MinCampTime = 30,
		MinRadius = 30,
		Name = "SNIPE_axis62",
		Orientation = Vec3(-0.146, 0.014, -0.000),
		Position = Vec3(-337.868, -1957.287, 643.125),
		Radius = 35,
		SerialNum = 115,
		Stance = "prone",
		TagName = "axis62",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_axis63 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.561, 0.827, 0.030),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 50,
		MinCampTime = 30,
		MinRadius = 30,
		Name = "SNIPE_axis63",
		Orientation = Vec3(0.596, 0.030, -0.000),
		Position = Vec3(1448.159, -1140.228, 705.266),
		Radius = 35,
		SerialNum = 113,
		Stance = "prone",
		TagName = "axis63",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_axis64 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.543, 0.839, -0.022),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 50,
		MinCampTime = 30,
		MinRadius = 30,
		Name = "SNIPE_axis64",
		Orientation = Vec3(0.575, -0.022, -0.000),
		Position = Vec3(1458.155, -1493.109, 705.266),
		Radius = 35,
		SerialNum = 111,
		Stance = "prone",
		TagName = "axis64",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_axis65 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.434, 0.901, 0.011),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 50,
		MinCampTime = 30,
		MinRadius = 30,
		Name = "SNIPE_axis65",
		Orientation = Vec3(0.449, 0.011, -0.000),
		Position = Vec3(1443.111, -1786.536, 705.266),
		Radius = 35,
		SerialNum = 107,
		Stance = "stand",
		TagName = "axis65",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_axis66 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.696, 0.714, 0.071),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 50,
		MinCampTime = 30,
		MinRadius = 30,
		Name = "SNIPE_axis66",
		Orientation = Vec3(-0.772, 0.071, -0.000),
		Position = Vec3(-1125.984, -680.577, 641.274),
		Radius = 35,
		SerialNum = 103,
		Stance = "prone",
		TagName = "axis66",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_axis67 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.782, 0.622, 0.041),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 50,
		MinCampTime = 30,
		MinRadius = 30,
		Name = "SNIPE_axis67",
		Orientation = Vec3(-0.899, 0.041, -0.000),
		Position = Vec3(-1265.899, -605.278, 641.125),
		Radius = 35,
		SerialNum = 101,
		Stance = "crouch",
		TagName = "axis67",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_axis68 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.843, 0.527, 0.112),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 50,
		MinCampTime = 30,
		MinRadius = 30,
		Name = "SNIPE_axis68",
		Orientation = Vec3(-1.012, 0.112, -0.000),
		Position = Vec3(-1392.154, -560.973, 641.125),
		Radius = 35,
		SerialNum = 99,
		Stance = "crouch",
		TagName = "axis68",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_axis69 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.112, 0.991, 0.070),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 50,
		MinCampTime = 30,
		MinRadius = 30,
		Name = "SNIPE_axis69",
		Orientation = Vec3(0.112, 0.070, -0.000),
		Position = Vec3(531.216, -2011.609, 808.125),
		Radius = 35,
		SerialNum = 97,
		Stance = "prone",
		TagName = "axis69",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_axis7 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.272, 0.959, 0.073),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 50,
		MinCampTime = 30,
		MinRadius = 30,
		Name = "SNIPE_axis7",
		Orientation = Vec3(0.276, 0.074, -0.000),
		Position = Vec3(644.855, -1451.127, 648.125),
		Radius = 35,
		SerialNum = 95,
		Stance = "crouch",
		TagName = "axis7",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_axis70 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.105, 0.994, 0.030),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 50,
		MinCampTime = 30,
		MinRadius = 30,
		Name = "SNIPE_axis70",
		Orientation = Vec3(0.106, 0.030, -0.000),
		Position = Vec3(697.473, -2004.376, 808.125),
		Radius = 35,
		SerialNum = 91,
		Stance = "prone",
		TagName = "axis70",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_axis71 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.270, 0.962, 0.033),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 50,
		MinCampTime = 30,
		MinRadius = 30,
		Name = "SNIPE_axis71",
		Orientation = Vec3(0.274, 0.033, -0.000),
		Position = Vec3(1035.975, -2055.658, 792.125),
		Radius = 35,
		SerialNum = 89,
		Stance = "prone",
		TagName = "axis71",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_axis72 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.267, 0.963, 0.025),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 50,
		MinCampTime = 30,
		MinRadius = 30,
		Name = "SNIPE_axis72",
		Orientation = Vec3(-0.270, 0.025, -0.000),
		Position = Vec3(-962.439, -1883.679, 848.125),
		Radius = 35,
		SerialNum = 87,
		Stance = "prone",
		TagName = "axis72",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_axis73 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.357, 0.932, 0.060),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 50,
		MinCampTime = 30,
		MinRadius = 30,
		Name = "SNIPE_axis73",
		Orientation = Vec3(-0.366, 0.060, -0.000),
		Position = Vec3(-1078.835, -1885.039, 848.125),
		Radius = 35,
		SerialNum = 85,
		Stance = "crouch",
		TagName = "axis73",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_axis8 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.116, 0.993, 0.005),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 50,
		MinCampTime = 30,
		MinRadius = 30,
		Name = "SNIPE_axis8",
		Orientation = Vec3(0.116, 0.005, -0.000),
		Position = Vec3(941.363, -2048.462, 641.125),
		Radius = 35,
		SerialNum = 209,
		Stance = "prone",
		TagName = "axis8",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_axis9 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.500, 0.864, 0.066),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 50,
		MinCampTime = 30,
		MinRadius = 30,
		Name = "SNIPE_axis9",
		Orientation = Vec3(0.525, 0.066, -0.000),
		Position = Vec3(1375.189, -1959.257, 641.125),
		Radius = 35,
		SerialNum = 241,
		Stance = "prone",
		TagName = "axis9",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	Version = 1,
};