global _MG = 
{
	AMMOCAB_ammo1 = 
	{
		CreateOnLoad = 0,
		GoalType = "AMMOCAB",
		GroupName = "",
		MinRadius = 0,
		Name = "AMMOCAB_ammo1",
		Orientation = Vec3(-1.571, -0.000, 0.000),
		Position = Vec3(-978.000, 1682.000, -11216.000),
		Radius = 0,
		Range = 1250,
		SerialNum = 345,
		TagName = "ammo1",
		TeamAvailability = 6,
		Version = 1,
	},
	AMMOCAB_ammo2 = 
	{
		CreateOnLoad = 0,
		GoalType = "AMMOCAB",
		GroupName = "",
		MinRadius = 0,
		Name = "AMMOCAB_ammo2",
		Orientation = Vec3(-1.571, -0.000, 0.000),
		Position = Vec3(990.000, -1702.000, -11212.000),
		Radius = 0,
		Range = 1250,
		SerialNum = 349,
		TagName = "ammo2",
		TeamAvailability = 6,
		Version = 1,
	},
	AMMOCAB_ammo3 = 
	{
		CreateOnLoad = 0,
		GoalType = "AMMOCAB",
		GroupName = "",
		MinRadius = 0,
		Name = "AMMOCAB_ammo3",
		Orientation = Vec3(-1.571, -0.000, 0.000),
		Position = Vec3(256.000, -2512.000, 4140.000),
		Radius = 0,
		Range = 1250,
		SerialNum = 353,
		TagName = "ammo3",
		TeamAvailability = 6,
		Version = 1,
	},
	AMMOCAB_ammo4 = 
	{
		CreateOnLoad = 0,
		GoalType = "AMMOCAB",
		GroupName = "",
		MinRadius = 0,
		Name = "AMMOCAB_ammo4",
		Orientation = Vec3(-1.571, -0.000, 0.000),
		Position = Vec3(256.000, -2512.000, 4308.000),
		Radius = 0,
		Range = 1250,
		SerialNum = 357,
		TagName = "ammo4",
		TeamAvailability = 6,
		Version = 1,
	},
	AMMOCAB_ammo5 = 
	{
		CreateOnLoad = 0,
		GoalType = "AMMOCAB",
		GroupName = "",
		MinRadius = 0,
		Name = "AMMOCAB_ammo5",
		Orientation = Vec3(-1.571, -0.000, 0.000),
		Position = Vec3(256.000, -2512.000, 4476.000),
		Radius = 0,
		Range = 1250,
		SerialNum = 361,
		TagName = "ammo5",
		TeamAvailability = 6,
		Version = 1,
	},
	AMMOCAB_ammo6 = 
	{
		CreateOnLoad = 0,
		GoalType = "AMMOCAB",
		GroupName = "",
		MinRadius = 0,
		Name = "AMMOCAB_ammo6",
		Orientation = Vec3(-1.571, -0.000, 0.000),
		Position = Vec3(-240.000, 2522.000, 4144.000),
		Radius = 0,
		Range = 1250,
		SerialNum = 365,
		TagName = "ammo6",
		TeamAvailability = 6,
		Version = 1,
	},
	AMMOCAB_ammo7 = 
	{
		CreateOnLoad = 0,
		GoalType = "AMMOCAB",
		GroupName = "",
		MinRadius = 0,
		Name = "AMMOCAB_ammo7",
		Orientation = Vec3(-1.571, -0.000, 0.000),
		Position = Vec3(-240.000, 2522.000, 4308.000),
		Radius = 0,
		Range = 1250,
		SerialNum = 371,
		TagName = "ammo7",
		TeamAvailability = 6,
		Version = 1,
	},
	AMMOCAB_ammo8 = 
	{
		CreateOnLoad = 0,
		GoalType = "AMMOCAB",
		GroupName = "",
		MinRadius = 0,
		Name = "AMMOCAB_ammo8",
		Orientation = Vec3(-1.571, -0.000, 0.000),
		Position = Vec3(-240.000, 2522.000, 4476.000),
		Radius = 0,
		Range = 1250,
		SerialNum = 373,
		TagName = "ammo8",
		TeamAvailability = 6,
		Version = 1,
	},
	HEALTHCAB_health1 = 
	{
		CreateOnLoad = 0,
		GoalType = "HEALTHCAB",
		GroupName = "",
		MinRadius = 0,
		Name = "HEALTHCAB_health1",
		Orientation = Vec3(-1.571, -0.000, 0.000),
		Position = Vec3(-978.000, 1608.000, -11216.000),
		Radius = 0,
		Range = 1250,
		SerialNum = 347,
		TagName = "health1",
		TeamAvailability = 6,
		Version = 1,
	},
	HEALTHCAB_health2 = 
	{
		CreateOnLoad = 0,
		GoalType = "HEALTHCAB",
		GroupName = "",
		MinRadius = 0,
		Name = "HEALTHCAB_health2",
		Orientation = Vec3(-1.571, -0.000, 0.000),
		Position = Vec3(990.000, -1612.000, -11212.000),
		Radius = 0,
		Range = 1250,
		SerialNum = 351,
		TagName = "health2",
		TeamAvailability = 6,
		Version = 1,
	},
	HEALTHCAB_health3 = 
	{
		CreateOnLoad = 0,
		GoalType = "HEALTHCAB",
		GroupName = "",
		MinRadius = 0,
		Name = "HEALTHCAB_health3",
		Orientation = Vec3(-1.571, -0.000, 0.000),
		Position = Vec3(358.000, -2512.000, 4140.000),
		Radius = 0,
		Range = 1250,
		SerialNum = 355,
		TagName = "health3",
		TeamAvailability = 6,
		Version = 1,
	},
	HEALTHCAB_health4 = 
	{
		CreateOnLoad = 0,
		GoalType = "HEALTHCAB",
		GroupName = "",
		MinRadius = 0,
		Name = "HEALTHCAB_health4",
		Orientation = Vec3(-1.571, -0.000, 0.000),
		Position = Vec3(358.000, -2512.000, 4308.000),
		Radius = 0,
		Range = 1250,
		SerialNum = 359,
		TagName = "health4",
		TeamAvailability = 6,
		Version = 1,
	},
	HEALTHCAB_health5 = 
	{
		CreateOnLoad = 0,
		GoalType = "HEALTHCAB",
		GroupName = "",
		MinRadius = 0,
		Name = "HEALTHCAB_health5",
		Orientation = Vec3(-1.571, -0.000, 0.000),
		Position = Vec3(358.000, -2512.000, 4476.000),
		Radius = 0,
		Range = 1250,
		SerialNum = 363,
		TagName = "health5",
		TeamAvailability = 6,
		Version = 1,
	},
	HEALTHCAB_health6 = 
	{
		CreateOnLoad = 0,
		GoalType = "HEALTHCAB",
		GroupName = "",
		MinRadius = 0,
		Name = "HEALTHCAB_health6",
		Orientation = Vec3(-1.571, -0.000, 0.000),
		Position = Vec3(-364.000, 2522.000, 4144.000),
		Radius = 0,
		Range = 1250,
		SerialNum = 367,
		TagName = "health6",
		TeamAvailability = 6,
		Version = 1,
	},
	HEALTHCAB_health7 = 
	{
		CreateOnLoad = 0,
		GoalType = "HEALTHCAB",
		GroupName = "",
		MinRadius = 0,
		Name = "HEALTHCAB_health7",
		Orientation = Vec3(-1.571, -0.000, 0.000),
		Position = Vec3(-364.000, 2522.000, 4308.000),
		Radius = 0,
		Range = 1250,
		SerialNum = 369,
		TagName = "health7",
		TeamAvailability = 6,
		Version = 1,
	},
	HEALTHCAB_health8 = 
	{
		CreateOnLoad = 0,
		GoalType = "HEALTHCAB",
		GroupName = "",
		MinRadius = 0,
		Name = "HEALTHCAB_health8",
		Orientation = Vec3(-1.571, -0.000, 0.000),
		Position = Vec3(-364.000, 2522.000, 4476.000),
		Radius = 0,
		Range = 1250,
		SerialNum = 375,
		TagName = "health8",
		TeamAvailability = 6,
		Version = 1,
	},
	MOVER_heli1_rotor = 
	{
		CreateOnLoad = 0,
		GoalType = "MOVER",
		GroupName = "",
		MinRadius = 0,
		Name = "MOVER_heli1_rotor",
		Orientation = Vec3(-1.571, 1.396, 0.000),
		Position = Vec3(-244.811, 1667.500, 5308.776),
		Radius = 0,
		SerialNum = 333,
		TagName = "heli1_rotor",
		TeamAvailability = 6,
		Version = 1,
	},
	MOVER_heli1_rotors = 
	{
		CreateOnLoad = 0,
		GoalType = "MOVER",
		GroupName = "",
		MinRadius = 0,
		Name = "MOVER_heli1_rotors",
		Orientation = Vec3(-0.175, -0.000, 0.000),
		Position = Vec3(-577.733, 1716.125, 5358.750),
		Radius = 0,
		SerialNum = 335,
		TagName = "heli1_rotors",
		TeamAvailability = 6,
		Version = 1,
	},
	MOVER_heli2_rotor = 
	{
		CreateOnLoad = 0,
		GoalType = "MOVER",
		GroupName = "",
		MinRadius = 0,
		Name = "MOVER_heli2_rotor",
		Orientation = Vec3(-1.571, -1.396, 0.000),
		Position = Vec3(132.811, -1683.500, 5308.776),
		Radius = 0,
		SerialNum = 337,
		TagName = "heli2_rotor",
		TeamAvailability = 6,
		Version = 1,
	},
	MOVER_heli2_rotors = 
	{
		CreateOnLoad = 0,
		GoalType = "MOVER",
		GroupName = "",
		MinRadius = 0,
		Name = "MOVER_heli2_rotors",
		Orientation = Vec3(-0.175, -0.000, 0.000),
		Position = Vec3(465.735, -1732.125, 5358.750),
		Radius = 0,
		SerialNum = 339,
		TagName = "heli2_rotors",
		TeamAvailability = 6,
		Version = 1,
	},
	MOVER_heli3_rotor = 
	{
		CreateOnLoad = 0,
		GoalType = "MOVER",
		GroupName = "",
		MinRadius = 0,
		Name = "MOVER_heli3_rotor",
		Orientation = Vec3(-1.571, -0.000, -1.396),
		Position = Vec3(-780.500, -1963.189, 5308.776),
		Radius = 0,
		SerialNum = 341,
		TagName = "heli3_rotor",
		TeamAvailability = 6,
		Version = 1,
	},
	MOVER_heli3_rotors = 
	{
		CreateOnLoad = 0,
		GoalType = "MOVER",
		GroupName = "",
		MinRadius = 0,
		Name = "MOVER_heli3_rotors",
		Orientation = Vec3(-0.175, -0.000, 0.000),
		Position = Vec3(-731.875, -1630.267, 5358.750),
		Radius = 0,
		SerialNum = 343,
		TagName = "heli3_rotors",
		TeamAvailability = 6,
		Version = 1,
	},
	MOVER_heli_rotor = 
	{
		CreateOnLoad = 0,
		GoalType = "MOVER",
		GroupName = "",
		MinRadius = 0,
		Name = "MOVER_heli_rotor",
		Orientation = Vec3(-1.571, -0.000, 1.396),
		Position = Vec3(516.500, 2042.189, 5308.776),
		Radius = 0,
		SerialNum = 329,
		TagName = "heli_rotor",
		TeamAvailability = 6,
		Version = 1,
	},
	MOVER_heli_rotors = 
	{
		CreateOnLoad = 0,
		GoalType = "MOVER",
		GroupName = "",
		MinRadius = 0,
		Name = "MOVER_heli_rotors",
		Orientation = Vec3(-0.175, -0.000, 0.000),
		Position = Vec3(467.875, 1709.267, 5358.750),
		Radius = 0,
		SerialNum = 331,
		TagName = "heli_rotors",
		TeamAvailability = 6,
		Version = 1,
	},
	MOVER_lift = 
	{
		CreateOnLoad = 0,
		GoalType = "MOVER",
		GroupName = "",
		MinRadius = 0,
		Name = "MOVER_lift",
		Orientation = Vec3(-1.571, -0.000, 0.000),
		Position = Vec3(1120.000, 2072.000, -11196.000),
		Radius = 0,
		SerialNum = 261,
		TagName = "lift",
		TeamAvailability = 6,
		Version = 1,
	},
	MOVER_lift1 = 
	{
		CreateOnLoad = 0,
		GoalType = "MOVER",
		GroupName = "",
		MinRadius = 0,
		Name = "MOVER_lift1",
		Orientation = Vec3(-1.571, -0.000, 0.000),
		Position = Vec3(-1120.000, -2072.000, -11196.000),
		Radius = 0,
		SerialNum = 295,
		TagName = "lift1",
		TeamAvailability = 6,
		Version = 1,
	},
	MOVER_lift_slider_v0 = 
	{
		CreateOnLoad = 0,
		GoalType = "MOVER",
		GroupName = "",
		MinRadius = 0,
		Name = "MOVER_lift_slider_v0",
		Orientation = Vec3(-1.571, -0.000, 0.000),
		Position = Vec3(1011.750, 2141.885, -11121.000),
		Radius = 0,
		SerialNum = 377,
		TagName = "lift_slider_v0",
		TeamAvailability = 6,
		Version = 1,
	},
	MOVER_liftdeur1_v0_l0 = 
	{
		CreateOnLoad = 0,
		GoalType = "MOVER",
		GroupName = "",
		MinRadius = 0,
		Name = "MOVER_liftdeur1_v0_l0",
		Orientation = Vec3(-1.571, -0.000, 0.000),
		Position = Vec3(-1020.000, -2181.304, -11196.000),
		Radius = 0,
		SerialNum = 327,
		TagName = "liftdeur1_v0_l0",
		TeamAvailability = 6,
		Version = 1,
	},
	MOVER_liftdeur1_v0_l1 = 
	{
		CreateOnLoad = 0,
		GoalType = "MOVER",
		GroupName = "",
		MinRadius = 0,
		Name = "MOVER_liftdeur1_v0_l1",
		Orientation = Vec3(-1.571, -0.000, 0.000),
		Position = Vec3(-1020.000, -2193.273, -11196.000),
		Radius = 0,
		SerialNum = 325,
		TagName = "liftdeur1_v0_l1",
		TeamAvailability = 6,
		Version = 1,
	},
	MOVER_liftdeur1_v0_r0 = 
	{
		CreateOnLoad = 0,
		GoalType = "MOVER",
		GroupName = "",
		MinRadius = 0,
		Name = "MOVER_liftdeur1_v0_r0",
		Orientation = Vec3(-1.571, -0.000, 0.000),
		Position = Vec3(-1020.000, -1979.455, -11196.000),
		Radius = 0,
		SerialNum = 321,
		TagName = "liftdeur1_v0_r0",
		TeamAvailability = 6,
		Version = 1,
	},
	MOVER_liftdeur1_v0_r1 = 
	{
		CreateOnLoad = 0,
		GoalType = "MOVER",
		GroupName = "",
		MinRadius = 0,
		Name = "MOVER_liftdeur1_v0_r1",
		Orientation = Vec3(-1.571, -0.000, 0.000),
		Position = Vec3(-1020.000, -1950.727, -11196.000),
		Radius = 0,
		SerialNum = 323,
		TagName = "liftdeur1_v0_r1",
		TeamAvailability = 6,
		Version = 1,
	},
	MOVER_liftdeur1_v1_l0 = 
	{
		CreateOnLoad = 0,
		GoalType = "MOVER",
		GroupName = "",
		MinRadius = 0,
		Name = "MOVER_liftdeur1_v1_l0",
		Orientation = Vec3(-1.571, -0.000, 0.000),
		Position = Vec3(-1016.000, -2070.000, 4148.000),
		Radius = 0,
		SerialNum = 319,
		TagName = "liftdeur1_v1_l0",
		TeamAvailability = 6,
		Version = 1,
	},
	MOVER_liftdeur1_v1_l1 = 
	{
		CreateOnLoad = 0,
		GoalType = "MOVER",
		GroupName = "",
		MinRadius = 0,
		Name = "MOVER_liftdeur1_v1_l1",
		Orientation = Vec3(-1.571, -0.000, 0.000),
		Position = Vec3(-1016.000, -2090.000, 4148.000),
		Radius = 0,
		SerialNum = 317,
		TagName = "liftdeur1_v1_l1",
		TeamAvailability = 6,
		Version = 1,
	},
	MOVER_liftdeur1_v1_r0 = 
	{
		CreateOnLoad = 0,
		GoalType = "MOVER",
		GroupName = "",
		MinRadius = 0,
		Name = "MOVER_liftdeur1_v1_r0",
		Orientation = Vec3(-1.571, -0.000, 0.000),
		Position = Vec3(-1016.000, -1986.000, 4148.000),
		Radius = 0,
		SerialNum = 313,
		TagName = "liftdeur1_v1_r0",
		TeamAvailability = 6,
		Version = 1,
	},
	MOVER_liftdeur1_v1_r1 = 
	{
		CreateOnLoad = 0,
		GoalType = "MOVER",
		GroupName = "",
		MinRadius = 0,
		Name = "MOVER_liftdeur1_v1_r1",
		Orientation = Vec3(-1.571, -0.000, 0.000),
		Position = Vec3(-1016.000, -1966.000, 4148.000),
		Radius = 0,
		SerialNum = 315,
		TagName = "liftdeur1_v1_r1",
		TeamAvailability = 6,
		Version = 1,
	},
	MOVER_liftdeur1_v2_l0 = 
	{
		CreateOnLoad = 0,
		GoalType = "MOVER",
		GroupName = "",
		MinRadius = 0,
		Name = "MOVER_liftdeur1_v2_l0",
		Orientation = Vec3(-1.571, -0.000, 0.000),
		Position = Vec3(-1016.000, -2070.000, 4316.000),
		Radius = 0,
		SerialNum = 311,
		TagName = "liftdeur1_v2_l0",
		TeamAvailability = 6,
		Version = 1,
	},
	MOVER_liftdeur1_v2_l1 = 
	{
		CreateOnLoad = 0,
		GoalType = "MOVER",
		GroupName = "",
		MinRadius = 0,
		Name = "MOVER_liftdeur1_v2_l1",
		Orientation = Vec3(-1.571, -0.000, 0.000),
		Position = Vec3(-1016.000, -2090.000, 4316.000),
		Radius = 0,
		SerialNum = 309,
		TagName = "liftdeur1_v2_l1",
		TeamAvailability = 6,
		Version = 1,
	},
	MOVER_liftdeur1_v2_r0 = 
	{
		CreateOnLoad = 0,
		GoalType = "MOVER",
		GroupName = "",
		MinRadius = 0,
		Name = "MOVER_liftdeur1_v2_r0",
		Orientation = Vec3(-1.571, -0.000, 0.000),
		Position = Vec3(-1016.000, -1986.000, 4316.000),
		Radius = 0,
		SerialNum = 305,
		TagName = "liftdeur1_v2_r0",
		TeamAvailability = 6,
		Version = 1,
	},
	MOVER_liftdeur1_v2_r1 = 
	{
		CreateOnLoad = 0,
		GoalType = "MOVER",
		GroupName = "",
		MinRadius = 0,
		Name = "MOVER_liftdeur1_v2_r1",
		Orientation = Vec3(-1.571, -0.000, 0.000),
		Position = Vec3(-1016.000, -1966.000, 4316.000),
		Radius = 0,
		SerialNum = 307,
		TagName = "liftdeur1_v2_r1",
		TeamAvailability = 6,
		Version = 1,
	},
	MOVER_liftdeur1_v3_l0 = 
	{
		CreateOnLoad = 0,
		GoalType = "MOVER",
		GroupName = "",
		MinRadius = 0,
		Name = "MOVER_liftdeur1_v3_l0",
		Orientation = Vec3(-1.571, -0.000, 0.000),
		Position = Vec3(-1016.000, -2070.000, 4484.000),
		Radius = 0,
		SerialNum = 303,
		TagName = "liftdeur1_v3_l0",
		TeamAvailability = 6,
		Version = 1,
	},
	MOVER_liftdeur1_v3_l1 = 
	{
		CreateOnLoad = 0,
		GoalType = "MOVER",
		GroupName = "",
		MinRadius = 0,
		Name = "MOVER_liftdeur1_v3_l1",
		Orientation = Vec3(-1.571, -0.000, 0.000),
		Position = Vec3(-1016.000, -2090.000, 4484.000),
		Radius = 0,
		SerialNum = 301,
		TagName = "liftdeur1_v3_l1",
		TeamAvailability = 6,
		Version = 1,
	},
	MOVER_liftdeur1_v3_r0 = 
	{
		CreateOnLoad = 0,
		GoalType = "MOVER",
		GroupName = "",
		MinRadius = 0,
		Name = "MOVER_liftdeur1_v3_r0",
		Orientation = Vec3(-1.571, -0.000, 0.000),
		Position = Vec3(-1016.000, -1986.000, 4484.000),
		Radius = 0,
		SerialNum = 297,
		TagName = "liftdeur1_v3_r0",
		TeamAvailability = 6,
		Version = 1,
	},
	MOVER_liftdeur1_v3_r1 = 
	{
		CreateOnLoad = 0,
		GoalType = "MOVER",
		GroupName = "",
		MinRadius = 0,
		Name = "MOVER_liftdeur1_v3_r1",
		Orientation = Vec3(-1.571, -0.000, 0.000),
		Position = Vec3(-1016.000, -1966.000, 4484.000),
		Radius = 0,
		SerialNum = 299,
		TagName = "liftdeur1_v3_r1",
		TeamAvailability = 6,
		Version = 1,
	},
	MOVER_liftdeur_v0_l0 = 
	{
		CreateOnLoad = 0,
		GoalType = "MOVER",
		GroupName = "",
		MinRadius = 0,
		Name = "MOVER_liftdeur_v0_l0",
		Orientation = Vec3(-1.571, -0.000, 0.000),
		Position = Vec3(1020.000, 2181.304, -11196.000),
		Radius = 0,
		SerialNum = 293,
		TagName = "liftdeur_v0_l0",
		TeamAvailability = 6,
		Version = 1,
	},
	MOVER_liftdeur_v0_l1 = 
	{
		CreateOnLoad = 0,
		GoalType = "MOVER",
		GroupName = "",
		MinRadius = 0,
		Name = "MOVER_liftdeur_v0_l1",
		Orientation = Vec3(-1.571, -0.000, 0.000),
		Position = Vec3(1020.000, 2193.273, -11196.000),
		Radius = 0,
		SerialNum = 291,
		TagName = "liftdeur_v0_l1",
		TeamAvailability = 6,
		Version = 1,
	},
	MOVER_liftdeur_v0_r0 = 
	{
		CreateOnLoad = 0,
		GoalType = "MOVER",
		GroupName = "",
		MinRadius = 0,
		Name = "MOVER_liftdeur_v0_r0",
		Orientation = Vec3(-1.571, -0.000, 0.000),
		Position = Vec3(1020.000, 1979.455, -11196.000),
		Radius = 0,
		SerialNum = 287,
		TagName = "liftdeur_v0_r0",
		TeamAvailability = 6,
		Version = 1,
	},
	MOVER_liftdeur_v0_r1 = 
	{
		CreateOnLoad = 0,
		GoalType = "MOVER",
		GroupName = "",
		MinRadius = 0,
		Name = "MOVER_liftdeur_v0_r1",
		Orientation = Vec3(-1.571, -0.000, 0.000),
		Position = Vec3(1020.000, 1950.727, -11196.000),
		Radius = 0,
		SerialNum = 289,
		TagName = "liftdeur_v0_r1",
		TeamAvailability = 6,
		Version = 1,
	},
	MOVER_liftdeur_v1_l0 = 
	{
		CreateOnLoad = 0,
		GoalType = "MOVER",
		GroupName = "",
		MinRadius = 0,
		Name = "MOVER_liftdeur_v1_l0",
		Orientation = Vec3(-1.571, -0.000, 0.000),
		Position = Vec3(1016.000, 2070.000, 4148.000),
		Radius = 0,
		SerialNum = 285,
		TagName = "liftdeur_v1_l0",
		TeamAvailability = 6,
		Version = 1,
	},
	MOVER_liftdeur_v1_l1 = 
	{
		CreateOnLoad = 0,
		GoalType = "MOVER",
		GroupName = "",
		MinRadius = 0,
		Name = "MOVER_liftdeur_v1_l1",
		Orientation = Vec3(-1.571, -0.000, 0.000),
		Position = Vec3(1016.000, 2090.000, 4148.000),
		Radius = 0,
		SerialNum = 283,
		TagName = "liftdeur_v1_l1",
		TeamAvailability = 6,
		Version = 1,
	},
	MOVER_liftdeur_v1_r0 = 
	{
		CreateOnLoad = 0,
		GoalType = "MOVER",
		GroupName = "",
		MinRadius = 0,
		Name = "MOVER_liftdeur_v1_r0",
		Orientation = Vec3(-1.571, -0.000, 0.000),
		Position = Vec3(1016.000, 1986.000, 4148.000),
		Radius = 0,
		SerialNum = 279,
		TagName = "liftdeur_v1_r0",
		TeamAvailability = 6,
		Version = 1,
	},
	MOVER_liftdeur_v1_r1 = 
	{
		CreateOnLoad = 0,
		GoalType = "MOVER",
		GroupName = "",
		MinRadius = 0,
		Name = "MOVER_liftdeur_v1_r1",
		Orientation = Vec3(-1.571, -0.000, 0.000),
		Position = Vec3(1016.000, 1966.000, 4148.000),
		Radius = 0,
		SerialNum = 281,
		TagName = "liftdeur_v1_r1",
		TeamAvailability = 6,
		Version = 1,
	},
	MOVER_liftdeur_v2_l0 = 
	{
		CreateOnLoad = 0,
		GoalType = "MOVER",
		GroupName = "",
		MinRadius = 0,
		Name = "MOVER_liftdeur_v2_l0",
		Orientation = Vec3(-1.571, -0.000, 0.000),
		Position = Vec3(1016.000, 2070.000, 4316.000),
		Radius = 0,
		SerialNum = 277,
		TagName = "liftdeur_v2_l0",
		TeamAvailability = 6,
		Version = 1,
	},
	MOVER_liftdeur_v2_l1 = 
	{
		CreateOnLoad = 0,
		GoalType = "MOVER",
		GroupName = "",
		MinRadius = 0,
		Name = "MOVER_liftdeur_v2_l1",
		Orientation = Vec3(-1.571, -0.000, 0.000),
		Position = Vec3(1016.000, 2090.000, 4316.000),
		Radius = 0,
		SerialNum = 275,
		TagName = "liftdeur_v2_l1",
		TeamAvailability = 6,
		Version = 1,
	},
	MOVER_liftdeur_v2_r0 = 
	{
		CreateOnLoad = 0,
		GoalType = "MOVER",
		GroupName = "",
		MinRadius = 0,
		Name = "MOVER_liftdeur_v2_r0",
		Orientation = Vec3(-1.571, -0.000, 0.000),
		Position = Vec3(1016.000, 1986.000, 4316.000),
		Radius = 0,
		SerialNum = 271,
		TagName = "liftdeur_v2_r0",
		TeamAvailability = 6,
		Version = 1,
	},
	MOVER_liftdeur_v2_r1 = 
	{
		CreateOnLoad = 0,
		GoalType = "MOVER",
		GroupName = "",
		MinRadius = 0,
		Name = "MOVER_liftdeur_v2_r1",
		Orientation = Vec3(-1.571, -0.000, 0.000),
		Position = Vec3(1016.000, 1966.000, 4316.000),
		Radius = 0,
		SerialNum = 273,
		TagName = "liftdeur_v2_r1",
		TeamAvailability = 6,
		Version = 1,
	},
	MOVER_liftdeur_v3_l0 = 
	{
		CreateOnLoad = 0,
		GoalType = "MOVER",
		GroupName = "",
		MinRadius = 0,
		Name = "MOVER_liftdeur_v3_l0",
		Orientation = Vec3(-1.571, -0.000, 0.000),
		Position = Vec3(1016.000, 2070.000, 4484.000),
		Radius = 0,
		SerialNum = 269,
		TagName = "liftdeur_v3_l0",
		TeamAvailability = 6,
		Version = 1,
	},
	MOVER_liftdeur_v3_l1 = 
	{
		CreateOnLoad = 0,
		GoalType = "MOVER",
		GroupName = "",
		MinRadius = 0,
		Name = "MOVER_liftdeur_v3_l1",
		Orientation = Vec3(-1.571, -0.000, 0.000),
		Position = Vec3(1016.000, 2090.000, 4484.000),
		Radius = 0,
		SerialNum = 267,
		TagName = "liftdeur_v3_l1",
		TeamAvailability = 6,
		Version = 1,
	},
	MOVER_liftdeur_v3_r0 = 
	{
		CreateOnLoad = 0,
		GoalType = "MOVER",
		GroupName = "",
		MinRadius = 0,
		Name = "MOVER_liftdeur_v3_r0",
		Orientation = Vec3(-1.571, -0.000, 0.000),
		Position = Vec3(1016.000, 1986.000, 4484.000),
		Radius = 0,
		SerialNum = 263,
		TagName = "liftdeur_v3_r0",
		TeamAvailability = 6,
		Version = 1,
	},
	MOVER_liftdeur_v3_r1 = 
	{
		CreateOnLoad = 0,
		GoalType = "MOVER",
		GroupName = "",
		MinRadius = 0,
		Name = "MOVER_liftdeur_v3_r1",
		Orientation = Vec3(-1.571, -0.000, 0.000),
		Position = Vec3(1016.000, 1966.000, 4484.000),
		Radius = 0,
		SerialNum = 265,
		TagName = "liftdeur_v3_r1",
		TeamAvailability = 6,
		Version = 1,
	},
	MOVER_tiolet_handle = 
	{
		CreateOnLoad = 0,
		GoalType = "MOVER",
		GroupName = "",
		MinRadius = 0,
		Name = "MOVER_tiolet_handle",
		Orientation = Vec3(-1.571, -0.000, 0.000),
		Position = Vec3(0.000, 0.000, -3328.500),
		Radius = 0,
		SerialNum = 257,
		TagName = "tiolet_handle",
		TeamAvailability = 6,
		Version = 1,
	},
	MOVER_tiolet_water = 
	{
		CreateOnLoad = 0,
		GoalType = "MOVER",
		GroupName = "",
		MinRadius = 0,
		Name = "MOVER_tiolet_water",
		Orientation = Vec3(-1.571, -0.000, 0.000),
		Position = Vec3(0.000, 0.000, -3400.500),
		Radius = 0,
		SerialNum = 259,
		TagName = "tiolet_water",
		TeamAvailability = 6,
		Version = 1,
	},
	SNIPE_allied1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.186, 0.982, -0.046),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 30,
		Name = "SNIPE_allied1",
		Orientation = Vec3(0.187, -0.046, 0.000),
		Position = Vec3(790.678, -1822.268, 4265.125),
		Radius = 35,
		SerialNum = 35,
		Stance = "crouch",
		TagName = "allied1",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_allied10 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.119, 0.992, -0.031),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 30,
		Name = "SNIPE_allied10",
		Orientation = Vec3(-0.120, -0.031, -0.000),
		Position = Vec3(-383.009, -1654.191, 4265.125),
		Radius = 35,
		SerialNum = 53,
		Stance = "stand",
		TagName = "allied10",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_allied11 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.012, 1.000, 0.007),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 30,
		Name = "SNIPE_allied11",
		Orientation = Vec3(-0.012, 0.007, -0.000),
		Position = Vec3(698.147, -1831.846, 4097.125),
		Radius = 35,
		SerialNum = 55,
		Stance = "crouch",
		TagName = "allied11",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_allied12 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.169, 0.984, 0.055),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 30,
		Name = "SNIPE_allied12",
		Orientation = Vec3(0.170, 0.055, 0.000),
		Position = Vec3(953.949, -1592.108, 4097.125),
		Radius = 35,
		SerialNum = 57,
		Stance = "stand",
		TagName = "allied12",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_allied13 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.074, 0.997, 0.002),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 30,
		Name = "SNIPE_allied13",
		Orientation = Vec3(0.074, 0.002, 0.000),
		Position = Vec3(581.964, -1870.523, 4097.125),
		Radius = 35,
		SerialNum = 59,
		Stance = "stand",
		TagName = "allied13",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_allied14 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.049, 0.999, -0.003),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 30,
		Name = "SNIPE_allied14",
		Orientation = Vec3(-0.049, -0.003, -0.000),
		Position = Vec3(319.126, -1760.182, 4097.125),
		Radius = 35,
		SerialNum = 61,
		Stance = "crouch",
		TagName = "allied14",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_allied15 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.068, 0.998, -0.001),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 30,
		Name = "SNIPE_allied15",
		Orientation = Vec3(0.068, -0.001, 0.000),
		Position = Vec3(-35.168, -1817.037, 4097.125),
		Radius = 35,
		SerialNum = 63,
		Stance = "crouch",
		TagName = "allied15",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_allied16 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.000, 1.000, -0.018),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 30,
		Name = "SNIPE_allied16",
		Orientation = Vec3(0.000, -0.018, 0.000),
		Position = Vec3(182.410, -1616.973, 4097.125),
		Radius = 35,
		SerialNum = 65,
		Stance = "stand",
		TagName = "allied16",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_allied17 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.197, 0.959, -0.202),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 30,
		Name = "SNIPE_allied17",
		Orientation = Vec3(-0.203, -0.204, -0.000),
		Position = Vec3(-904.481, -1813.929, 4097.125),
		Radius = 35,
		SerialNum = 67,
		Stance = "stand",
		TagName = "allied17",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_allied18 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.074, 0.993, -0.091),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 30,
		Name = "SNIPE_allied18",
		Orientation = Vec3(-0.075, -0.091, -0.000),
		Position = Vec3(-571.997, -1611.542, 4097.125),
		Radius = 35,
		SerialNum = 69,
		Stance = "stand",
		TagName = "allied18",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_allied19 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.196, 0.980, 0.031),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 30,
		Name = "SNIPE_allied19",
		Orientation = Vec3(-0.197, 0.031, -0.000),
		Position = Vec3(-832.628, -1610.126, 4097.125),
		Radius = 35,
		SerialNum = 71,
		Stance = "stand",
		TagName = "allied19",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_allied2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.102, 0.994, 0.045),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 30,
		Name = "SNIPE_allied2",
		Orientation = Vec3(0.102, 0.045, 0.000),
		Position = Vec3(965.875, -1605.721, 4265.125),
		Radius = 35,
		SerialNum = 37,
		Stance = "stand",
		TagName = "allied2",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_allied20 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.046, 0.998, 0.032),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 30,
		Name = "SNIPE_allied20",
		Orientation = Vec3(-0.046, 0.032, -0.000),
		Position = Vec3(-485.874, -1843.978, 4097.125),
		Radius = 35,
		SerialNum = 73,
		Stance = "stand",
		TagName = "allied20",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_allied21 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.012, 1.000, -0.024),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 30,
		Name = "SNIPE_allied21",
		Orientation = Vec3(-0.012, -0.024, -0.000),
		Position = Vec3(-192.315, -1841.426, 4097.125),
		Radius = 35,
		SerialNum = 75,
		Stance = "stand",
		TagName = "allied21",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_allied22 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.091, 0.995, -0.032),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 30,
		Name = "SNIPE_allied22",
		Orientation = Vec3(-0.091, -0.032, -0.000),
		Position = Vec3(-911.102, -1822.501, 4433.125),
		Radius = 35,
		SerialNum = 77,
		Stance = "stand",
		TagName = "allied22",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_allied23 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.090, 0.979, -0.185),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 30,
		Name = "SNIPE_allied23",
		Orientation = Vec3(-0.091, -0.186, -0.000),
		Position = Vec3(-918.870, -1613.612, 4433.125),
		Radius = 35,
		SerialNum = 79,
		Stance = "stand",
		TagName = "allied23",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_allied24 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.091, 0.995, -0.032),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 30,
		Name = "SNIPE_allied24",
		Orientation = Vec3(-0.091, -0.032, -0.000),
		Position = Vec3(-547.096, -1612.912, 4433.125),
		Radius = 35,
		SerialNum = 81,
		Stance = "stand",
		TagName = "allied24",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_allied25 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.076, 0.997, -0.032),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 30,
		Name = "SNIPE_allied25",
		Orientation = Vec3(-0.077, -0.032, -0.000),
		Position = Vec3(-458.956, -1846.882, 4433.125),
		Radius = 35,
		SerialNum = 83,
		Stance = "stand",
		TagName = "allied25",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_allied26 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.123, 0.992, -0.019),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 30,
		Name = "SNIPE_allied26",
		Orientation = Vec3(-0.123, -0.019, -0.000),
		Position = Vec3(-278.521, -1826.125, 4433.125),
		Radius = 35,
		SerialNum = 85,
		Stance = "stand",
		TagName = "allied26",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_allied27 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.118, 0.992, -0.045),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 30,
		Name = "SNIPE_allied27",
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		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 30,
		Name = "SNIPE_allied53",
		Orientation = Vec3(-0.067, -0.061, -0.000),
		Position = Vec3(-28.501, -1806.125, 4433.125),
		Radius = 35,
		SerialNum = 239,
		Stance = "stand",
		TagName = "allied53",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_allied54 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.109, 0.994, 0.022),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 30,
		Name = "SNIPE_allied54",
		Orientation = Vec3(0.110, 0.022, 0.000),
		Position = Vec3(215.886, -1864.409, 4433.125),
		Radius = 35,
		SerialNum = 241,
		Stance = "stand",
		TagName = "allied54",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_allied55 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.066, 0.998, -0.000),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 30,
		Name = "SNIPE_allied55",
		Orientation = Vec3(-0.066, -0.000, -0.000),
		Position = Vec3(-553.563, -2303.046, 4600.125),
		Radius = 35,
		SerialNum = 243,
		Stance = "crouch",
		TagName = "allied55",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_allied6 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.042, 0.997, -0.059),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 30,
		Name = "SNIPE_allied6",
		Orientation = Vec3(0.042, -0.059, 0.000),
		Position = Vec3(168.339, -1604.877, 4265.125),
		Radius = 35,
		SerialNum = 45,
		Stance = "stand",
		TagName = "allied6",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_allied7 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.164, 0.968, -0.190),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 30,
		Name = "SNIPE_allied7",
		Orientation = Vec3(-0.168, -0.191, -0.000),
		Position = Vec3(-917.847, -1814.416, 4265.125),
		Radius = 35,
		SerialNum = 47,
		Stance = "crouch",
		TagName = "allied7",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_allied8 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.162, 0.987, -0.000),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 30,
		Name = "SNIPE_allied8",
		Orientation = Vec3(-0.163, -0.000, -0.000),
		Position = Vec3(-571.170, -1592.528, 4265.125),
		Radius = 35,
		SerialNum = 49,
		Stance = "stand",
		TagName = "allied8",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_allied9 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.163, 0.987, 0.008),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 30,
		Name = "SNIPE_allied9",
		Orientation = Vec3(-0.163, 0.008, -0.000),
		Position = Vec3(-242.000, -1829.710, 4265.125),
		Radius = 35,
		SerialNum = 51,
		Stance = "crouch",
		TagName = "allied9",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_axis1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.146, -0.989, -0.035),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 30,
		Name = "SNIPE_axis1",
		Orientation = Vec3(2.995, -0.035, -0.000),
		Position = Vec3(914.113, 1827.174, 4265.125),
		Radius = 35,
		SerialNum = 121,
		Stance = "stand",
		TagName = "axis1",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_axis10 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.037, -0.991, -0.128),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 30,
		Name = "SNIPE_axis10",
		Orientation = Vec3(3.104, -0.128, -0.000),
		Position = Vec3(-151.257, 1653.006, 4265.125),
		Radius = 35,
		SerialNum = 139,
		Stance = "stand",
		TagName = "axis10",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_axis11 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.108, -0.993, -0.043),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 30,
		Name = "SNIPE_axis11",
		Orientation = Vec3(3.033, -0.043, -0.000),
		Position = Vec3(912.614, 1822.224, 4433.125),
		Radius = 35,
		SerialNum = 141,
		Stance = "stand",
		TagName = "axis11",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_axis12 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.029, -0.998, -0.057),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 30,
		Name = "SNIPE_axis12",
		Orientation = Vec3(-3.113, -0.057, -0.000),
		Position = Vec3(538.515, 1596.904, 4433.125),
		Radius = 35,
		SerialNum = 143,
		Stance = "stand",
		TagName = "axis12",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_axis13 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.128, -0.990, -0.060),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 30,
		Name = "SNIPE_axis13",
		Orientation = Vec3(3.013, -0.060, -0.000),
		Position = Vec3(470.781, 1844.586, 4433.125),
		Radius = 35,
		SerialNum = 145,
		Stance = "stand",
		TagName = "axis13",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_axis14 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.024, -1.000, -0.002),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 30,
		Name = "SNIPE_axis14",
		Orientation = Vec3(3.117, -0.002, -0.000),
		Position = Vec3(296.159, 1832.573, 4433.125),
		Radius = 35,
		SerialNum = 147,
		Stance = "stand",
		TagName = "axis14",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_axis15 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.095, -0.995, -0.033),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 30,
		Name = "SNIPE_axis15",
		Orientation = Vec3(-3.047, -0.033, -0.000),
		Position = Vec3(-758.378, 1825.609, 4433.125),
		Radius = 35,
		SerialNum = 149,
		Stance = "crouch",
		TagName = "axis15",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_axis16 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.109, -0.982, -0.152),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 30,
		Name = "SNIPE_axis16",
		Orientation = Vec3(-3.031, -0.153, -0.000),
		Position = Vec3(-934.327, 1615.217, 4433.125),
		Radius = 35,
		SerialNum = 151,
		Stance = "stand",
		TagName = "axis16",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_axis17 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.030, -1.000, -0.008),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 30,
		Name = "SNIPE_axis17",
		Orientation = Vec3(3.112, -0.008, -0.000),
		Position = Vec3(-319.125, 1741.141, 4433.125),
		Radius = 35,
		SerialNum = 153,
		Stance = "crouch",
		TagName = "axis17",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_axis18 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.085, -0.996, -0.036),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 30,
		Name = "SNIPE_axis18",
		Orientation = Vec3(-3.057, -0.036, -0.000),
		Position = Vec3(-585.178, 1854.780, 4433.125),
		Radius = 35,
		SerialNum = 155,
		Stance = "stand",
		TagName = "axis18",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_axis19 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.070, -0.986, -0.151),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 30,
		Name = "SNIPE_axis19",
		Orientation = Vec3(-3.071, -0.151, -0.000),
		Position = Vec3(25.222, 1823.099, 4433.125),
		Radius = 35,
		SerialNum = 157,
		Stance = "stand",
		TagName = "axis19",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_axis2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.065, -0.983, -0.174),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 30,
		Name = "SNIPE_axis2",
		Orientation = Vec3(3.076, -0.175, -0.000),
		Position = Vec3(556.656, 1619.021, 4265.125),
		Radius = 35,
		SerialNum = 123,
		Stance = "stand",
		TagName = "axis2",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_axis20 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.028, -0.993, -0.118),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 30,
		Name = "SNIPE_axis20",
		Orientation = Vec3(3.114, -0.118, -0.000),
		Position = Vec3(-157.836, 1657.030, 4433.125),
		Radius = 35,
		SerialNum = 159,
		Stance = "stand",
		TagName = "axis20",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_axis21 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.029, -0.984, -0.174),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 30,
		Name = "SNIPE_axis21",
		Orientation = Vec3(3.112, -0.175, -0.000),
		Position = Vec3(902.270, 2420.849, 4600.125),
		Radius = 35,
		SerialNum = 161,
		Stance = "stand",
		TagName = "axis21",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_axis22 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.148, -0.980, -0.132),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 30,
		Name = "SNIPE_axis22",
		Orientation = Vec3(2.992, -0.132, -0.000),
		Position = Vec3(956.399, 1683.679, 4600.125),
		Radius = 35,
		SerialNum = 163,
		Stance = "crouch",
		TagName = "axis22",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_axis23 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.098, -0.994, -0.040),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 30,
		Name = "SNIPE_axis23",
		Orientation = Vec3(3.043, -0.040, -0.000),
		Position = Vec3(798.568, 2229.978, 4600.125),
		Radius = 35,
		SerialNum = 165,
		Stance = "stand",
		TagName = "axis23",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_axis24 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.103, -0.987, -0.122),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 30,
		Name = "SNIPE_axis24",
		Orientation = Vec3(-3.038, -0.123, -0.000),
		Position = Vec3(-640.857, 1752.482, 5232.125),
		Radius = 35,
		SerialNum = 167,
		Stance = "crouch",
		TagName = "axis24",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_axis25 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.022, -0.926, -0.378),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 30,
		Name = "SNIPE_axis25",
		Orientation = Vec3(-3.118, -0.387, -0.000),
		Position = Vec3(-639.683, 1673.970, 5232.125),
		Radius = 35,
		SerialNum = 169,
		Stance = "prone",
		TagName = "axis25",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_axis26 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.127, -0.986, -0.108),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 30,
		Name = "SNIPE_axis26",
		Orientation = Vec3(-3.013, -0.108, -0.000),
		Position = Vec3(-318.600, 1911.712, 4600.125),
		Radius = 35,
		SerialNum = 171,
		Stance = "stand",
		TagName = "axis26",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_axis27 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.046, -0.995, -0.088),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 30,
		Name = "SNIPE_axis27",
		Orientation = Vec3(-3.095, -0.088, -0.000),
		Position = Vec3(-26.517, 1894.204, 4600.125),
		Radius = 35,
		SerialNum = 173,
		Stance = "crouch",
		TagName = "axis27",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_axis28 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.095, -0.985, -0.142),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 30,
		Name = "SNIPE_axis28",
		Orientation = Vec3(3.046, -0.143, -0.000),
		Position = Vec3(418.875, 1640.065, 5225.125),
		Radius = 35,
		SerialNum = 175,
		Stance = "crouch",
		TagName = "axis28",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_axis29 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.033, -0.887, -0.460),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 30,
		Name = "SNIPE_axis29",
		Orientation = Vec3(3.104, -0.478, -0.000),
		Position = Vec3(496.005, 1637.273, 5232.125),
		Radius = 35,
		SerialNum = 177,
		Stance = "crouch",
		TagName = "axis29",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_axis3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.167, -0.986, -0.027),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 30,
		Name = "SNIPE_axis3",
		Orientation = Vec3(2.974, -0.027, -0.000),
		Position = Vec3(485.873, 1847.061, 4265.125),
		Radius = 35,
		SerialNum = 125,
		Stance = "stand",
		TagName = "axis3",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_axis30 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.068, -0.944, -0.322),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 30,
		Name = "SNIPE_axis30",
		Orientation = Vec3(3.070, -0.327, -0.000),
		Position = Vec3(496.363, 1574.140, 5232.125),
		Radius = 35,
		SerialNum = 179,
		Stance = "crouch",
		TagName = "axis30",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_axis31 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.124, -0.975, -0.183),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 30,
		Name = "SNIPE_axis31",
		Orientation = Vec3(3.015, -0.184, -0.000),
		Position = Vec3(582.808, 1760.216, 4600.125),
		Radius = 35,
		SerialNum = 181,
		Stance = "crouch",
		TagName = "axis31",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_axis32 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.133, -0.991, -0.008),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 30,
		Name = "SNIPE_axis32",
		Orientation = Vec3(-3.008, -0.008, -0.000),
		Position = Vec3(-907.242, 2104.403, 4600.125),
		Radius = 35,
		SerialNum = 183,
		Stance = "crouch",
		TagName = "axis32",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_axis33 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.115, -0.974, -0.197),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 30,
		Name = "SNIPE_axis33",
		Orientation = Vec3(3.024, -0.198, -0.000),
		Position = Vec3(909.723, 1818.948, 4097.125),
		Radius = 35,
		SerialNum = 185,
		Stance = "crouch",
		TagName = "axis33",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_axis34 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.029, -1.000, 0.003),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 30,
		Name = "SNIPE_axis34",
		Orientation = Vec3(-3.113, 0.003, -0.000),
		Position = Vec3(578.127, 1865.235, 4097.125),
		Radius = 35,
		SerialNum = 187,
		Stance = "crouch",
		TagName = "axis34",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_axis35 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.009, -0.981, -0.192),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 30,
		Name = "SNIPE_axis35",
		Orientation = Vec3(3.132, -0.193, -0.000),
		Position = Vec3(538.126, 1580.406, 4097.125),
		Radius = 35,
		SerialNum = 189,
		Stance = "stand",
		TagName = "axis35",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_axis36 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.044, -0.998, -0.048),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 30,
		Name = "SNIPE_axis36",
		Orientation = Vec3(3.097, -0.049, -0.000),
		Position = Vec3(485.873, 1836.384, 4097.125),
		Radius = 35,
		SerialNum = 191,
		Stance = "stand",
		TagName = "axis36",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_axis37 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.063, -0.998, -0.020),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 30,
		Name = "SNIPE_axis37",
		Orientation = Vec3(3.078, -0.020, -0.000),
		Position = Vec3(196.915, 1654.038, 4097.125),
		Radius = 35,
		SerialNum = 193,
		Stance = "stand",
		TagName = "axis37",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_axis38 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.129, -0.988, -0.080),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 30,
		Name = "SNIPE_axis38",
		Orientation = Vec3(-3.012, -0.080, -0.000),
		Position = Vec3(-744.743, 1819.917, 4097.125),
		Radius = 35,
		SerialNum = 195,
		Stance = "crouch",
		TagName = "axis38",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_axis39 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.077, -0.994, -0.072),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 30,
		Name = "SNIPE_axis39",
		Orientation = Vec3(-3.064, -0.072, -0.000),
		Position = Vec3(-952.726, 1656.508, 4097.125),
		Radius = 35,
		SerialNum = 197,
		Stance = "stand",
		TagName = "axis39",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_axis4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.038, -0.999, -0.016),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 30,
		Name = "SNIPE_axis4",
		Orientation = Vec3(3.104, -0.016, -0.000),
		Position = Vec3(190.126, 1663.164, 4265.125),
		Radius = 35,
		SerialNum = 127,
		Stance = "stand",
		TagName = "axis4",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_axis40 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.140, -0.990, -0.000),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 30,
		Name = "SNIPE_axis40",
		Orientation = Vec3(-3.001, -0.000, -0.000),
		Position = Vec3(-575.681, 1859.614, 4097.193),
		Radius = 35,
		SerialNum = 199,
		Stance = "stand",
		TagName = "axis40",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_axis41 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.026, -0.999, -0.021),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 30,
		Name = "SNIPE_axis41",
		Orientation = Vec3(-3.116, -0.021, -0.000),
		Position = Vec3(-319.127, 1761.622, 4097.193),
		Radius = 35,
		SerialNum = 201,
		Stance = "crouch",
		TagName = "axis41",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_axis42 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.062, -0.987, -0.146),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 30,
		Name = "SNIPE_axis42",
		Orientation = Vec3(-3.079, -0.146, -0.000),
		Position = Vec3(25.479, 1817.292, 4097.125),
		Radius = 35,
		SerialNum = 203,
		Stance = "crouch",
		TagName = "axis42",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_axis43 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.025, -0.997, -0.080),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 30,
		Name = "SNIPE_axis43",
		Orientation = Vec3(3.116, -0.080, -0.000),
		Position = Vec3(-154.185, 1645.020, 4097.125),
		Radius = 35,
		SerialNum = 205,
		Stance = "stand",
		TagName = "axis43",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_axis44 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.021, -0.998, -0.063),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 30,
		Name = "SNIPE_axis44",
		Orientation = Vec3(3.120, -0.063, -0.000),
		Position = Vec3(173.287, 2583.135, 4744.125),
		Radius = 35,
		SerialNum = 221,
		Stance = "prone",
		TagName = "axis44",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_axis45 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.020, -0.997, -0.068),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 30,
		Name = "SNIPE_axis45",
		Orientation = Vec3(3.122, -0.068, -0.000),
		Position = Vec3(21.631, 2574.710, 4744.125),
		Radius = 35,
		SerialNum = 223,
		Stance = "prone",
		TagName = "axis45",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_axis46 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.016, -1.000, -0.003),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 30,
		Name = "SNIPE_axis46",
		Orientation = Vec3(3.126, -0.003, -0.000),
		Position = Vec3(444.662, 2587.380, 4600.125),
		Radius = 35,
		SerialNum = 225,
		Stance = "stand",
		TagName = "axis46",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_axis47 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.124, -0.990, -0.073),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 30,
		Name = "SNIPE_axis47",
		Orientation = Vec3(-3.017, -0.073, -0.000),
		Position = Vec3(-791.112, 2234.162, 4808.125),
		Radius = 35,
		SerialNum = 227,
		Stance = "prone",
		TagName = "axis47",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_axis48 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.104, -0.990, -0.096),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 30,
		Name = "SNIPE_axis48",
		Orientation = Vec3(-3.037, -0.096, -0.000),
		Position = Vec3(-530.230, 2249.571, 4791.227),
		Radius = 35,
		SerialNum = 229,
		Stance = "crouch",
		TagName = "axis48",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_axis49 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.011, -0.996, -0.085),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 30,
		Name = "SNIPE_axis49",
		Orientation = Vec3(-3.130, -0.085, -0.000),
		Position = Vec3(683.662, 2192.782, 4800.125),
		Radius = 35,
		SerialNum = 231,
		Stance = "prone",
		TagName = "axis49",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_axis5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.091, -0.995, -0.031),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 30,
		Name = "SNIPE_axis5",
		Orientation = Vec3(-3.051, -0.031, -0.000),
		Position = Vec3(-762.374, 1826.814, 4265.125),
		Radius = 35,
		SerialNum = 129,
		Stance = "crouch",
		TagName = "axis5",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_axis50 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.104, -0.989, -0.107),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 30,
		Name = "SNIPE_axis50",
		Orientation = Vec3(3.037, -0.107, -0.000),
		Position = Vec3(773.937, 2128.725, 4800.125),
		Radius = 35,
		SerialNum = 233,
		Stance = "crouch",
		TagName = "axis50",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_axis51 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.135, -0.991, 0.017),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 30,
		Name = "SNIPE_axis51",
		Orientation = Vec3(-3.006, 0.017, -0.000),
		Position = Vec3(-213.686, 1870.863, 4265.125),
		Radius = 35,
		SerialNum = 245,
		Stance = "stand",
		TagName = "axis51",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_axis52 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.123, -0.992, 0.021),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 30,
		Name = "SNIPE_axis52",
		Orientation = Vec3(-3.018, 0.021, -0.000),
		Position = Vec3(-217.467, 1877.027, 4097.125),
		Radius = 35,
		SerialNum = 247,
		Stance = "stand",
		TagName = "axis52",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_axis53 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.106, -0.994, -0.011),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 30,
		Name = "SNIPE_axis53",
		Orientation = Vec3(-3.035, -0.011, -0.000),
		Position = Vec3(-218.392, 1877.304, 4433.125),
		Radius = 35,
		SerialNum = 249,
		Stance = "stand",
		TagName = "axis53",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_axis54 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.103, -0.995, -0.010),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 30,
		Name = "SNIPE_axis54",
		Orientation = Vec3(3.038, -0.010, -0.000),
		Position = Vec3(673.718, 2386.066, 4600.125),
		Radius = 35,
		SerialNum = 251,
		Stance = "crouch",
		TagName = "axis54",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_axis55 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.031, -0.997, -0.071),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 30,
		Name = "SNIPE_axis55",
		Orientation = Vec3(-3.110, -0.071, -0.000),
		Position = Vec3(-702.637, 2130.989, 4600.125),
		Radius = 35,
		SerialNum = 253,
		Stance = "stand",
		TagName = "axis55",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_axis56 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.160, -0.987, 0.031),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 30,
		Name = "SNIPE_axis56",
		Orientation = Vec3(-2.981, 0.031, -0.000),
		Position = Vec3(-997.875, 2310.096, 4600.125),
		Radius = 35,
		SerialNum = 255,
		Stance = "stand",
		TagName = "axis56",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_axis6 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.207, -0.975, -0.078),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 30,
		Name = "SNIPE_axis6",
		Orientation = Vec3(-2.933, -0.078, -0.000),
		Position = Vec3(-902.677, 1696.274, 4265.125),
		Radius = 35,
		SerialNum = 131,
		Stance = "stand",
		TagName = "axis6",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_axis7 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.107, -0.994, -0.014),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 30,
		Name = "SNIPE_axis7",
		Orientation = Vec3(-3.035, -0.014, -0.000),
		Position = Vec3(-577.748, 1850.126, 4265.125),
		Radius = 35,
		SerialNum = 133,
		Stance = "stand",
		TagName = "axis7",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_axis8 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.056, -0.998, 0.018),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 30,
		Name = "SNIPE_axis8",
		Orientation = Vec3(-3.086, 0.018, -0.000),
		Position = Vec3(-319.125, 1746.971, 4265.125),
		Radius = 35,
		SerialNum = 135,
		Stance = "crouch",
		TagName = "axis8",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_axis9 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.025, -0.988, -0.155),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 30,
		Name = "SNIPE_axis9",
		Orientation = Vec3(-3.117, -0.156, -0.000),
		Position = Vec3(23.454, 1817.766, 4265.125),
		Radius = 35,
		SerialNum = 137,
		Stance = "crouch",
		TagName = "axis9",
		TeamAvailability = 30,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	Version = 1,
};